Titandrake 4-2 moharimo
It was a really close set of games. I'm going to comment quickly while they're still fresh in my head.
Side comment: We never had to reset a game because of player order, and this includes the game 6 we had to restart because Goko kicked me from the game.
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395195617500.txtHamlet (Bane), Woodcutter, Baron, Cutpurse, Remake, Young Witch, Harvest, Laboratory, Margrave, Treasury, Hunting Ground
We are pretty even until my turn 8. I intend to spend $4 on two Hamlets, but miscount my hand and trash a Silver into a Remake thinking I have enough. The 2nd Remake I get is basically dead and I miss the 2nd Hamlet. From there moharimo keeps the lead.
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395198000978.txtHamlet, Secret Chamber, Fishing Village, Menagerie, Oracle, Storeroom, Trade Route, Warehouse, Procession, Border Village
A pretty clear Menagerie engine here. I don't remember this game that well, besides it taking a really long time. There are a lot of decisions in what to discard when, how much to discard to Storeroom, etc. When I get >$16 for the first time, I go Province-Border Village gaining Duchy-Trade Route, which I'm really not sure about. I get in a dangerous spot because of not going for double Province, when moharimo goes double Province there are 3 left in the supply, so I have to either buy 2 in one turn or none. Manage to get a 3 Duchy lead which lets me get a win on piles, but I'm not sure how to play endgame here.
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395198671717.txtScrying Pool, Masquerade, Scheme, Woodcutter, Fortress, Cartographer, Council Room, Royal Seal, Stables, Tacticia
Masq-BM with Royal Seal + Stables. Not much to say, I lost.
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395199743408.txt(Shelters game)
Chapel, Fool's Gold, Secret Chamber, Vagrant (bane), Ambassador, Scavenger, Young Witch, Hunting Party, Market, Mint, Possession
I don't see Possession because of Young Witch. We both open Chapel/Scavenger. I go for Mint-FG, moharimo goes for a Hunting Party-Possession deck. I play badly in the early turns, forgetting to play Necropolis before trashing Overgrown to Chapel. moharimo says he thinks he should have won this game, but played badly as well. I'm inclined to agree, it was pretty close and deciding to topdeck Hunting Party over Possession gave the loss. I think if both people play correctly, Mint-FG should win here, it just seems too fast.
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395200936770.txtHerbalist, Menagerie, Oasis, Bishop, Mining Village, Smithy, Talisman, Worker's Village, Junk Dealer, Tactician
Another engine board. I think it's going to be Menagerie madness, but then realize that you get a lot more mileage out of the Smithies thanks to Talisman and all the $4 villages. My Menageries feel exceptionally consistent in the first couple of turns, and only stop working as well when I have 4 Platinums in my deck. moharimo goes for something similar, but without Menagerie. I get a win on piles after picking up double Colony, before Bishop has any chance to catch him up in VP
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395202223609.txtPawn, Squire, Scheme, JackOfAllTrades, Contraband, Cultist, Ghost Ship, Margrave, Mine, Rogue
The game we had to restart looked more interesting. This is Jack + Squire + Cultist early, then Ghost Ship later. I'm 1st player with Cultist, and we split Ruins 7-3, pretty much autopilot from there.
Thanks for the games!