Escape Route
Action-Reaction $6
+6 Cards
-2 Actions
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When another player empties any pile in the Supply, you may reveal this card. If you do, play a turn. You may only reveal each Escape Route once per depleted pile.
Tennis Court
Action-Reaction $5
Gain a tennis counter.
You may choose an Action card in your hand. Play it 4 times, or 2 times if interrupted by another player revealing a Tennis Court.
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When another player has played an action 2 out of 4 times via a Tennis Court's action or reaction, you may reveal this card, unless another player has already revealed a Tennis Court for that Tennis Court. If you do, discard it, gain a tennis counter and play that action 4 times, or 2 times if interrupted by another player revealing a Tennis Court.
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When you play an action the 4th time via a Tennis Court's action or reaction, the player(s) with the most tennis points gains a Tennis Court and a gold on top of their deck in any order, and all tennis points are returned to the supply.
Guard
Action-Reaction $6
Reveal cards from your deck until you reveal 2 Treasure cards. Put the lesser Treasure card into your hand (or 1 if they are the same value) and discard the other revealed cards.
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If at any time (including while this card is in play) another player makes a joke or comment using the words "I used to be...", "arrow", or "knee", you may trash this card, gain an Adventurer and play the Adventurer immediately (after resolving the Guard if your Guard is in play) without costing an action, even if it is not your turn.
Old Pawn
Action $3
Choose 3:
+2 Actions, -2 Buy, +1 Card -$1;
-1 Action, -1 Buy, +3 Cards +$3;
+1 Action, +2 Buy, discard 3 Cards, -$3
-2 Actions, +1 Buy, discard 1 card, +$2
Spoons
Action $2
Trash this card. Place 1 actual spoon per player less 1 in a circle in the middle of the table. All players simultaneously pass 1 card of their choice to the player on the left. Simultaneous passing continues until a player has 5 identical cards in their hand, at which point that player may grab 1 spoon from the middle of the table. Then any other player may grab 1 spoon. The player who misses out on a spoon must trash their hand. The player who took the first spoon gains a Spoons card. Everyone may lament their seriously messed up engines.
Snap!
Action-Reaction $3
+2 cards. If they are the same shout Snap! and +3 actions.
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If a player plays 2 copies of the same Action card, you may reveal this card. If you do, and also shout Snap!, they must either trash one copy without playing it, or you gain both when they are discarded.
Sock Attack
Action-Duration $4
+2 Buys
Hold your socks close to the nose of each player in turn for 15 seconds. Gain a silver in your hand for each one who flinches away, and they gain a curse.
+1 Action +1 Card on your next turn.
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While this card in in play the duration of any sock attacks against you is reduced by 5 seconds.