You would think that a company making web-based products would have more than 12 tweets in its history. (10 today and 2 on 7/31). That + failed Dominion launch = kinda amateurish.
Top be honest, I kind of expected this would happen. My thoughts last night were that this wouldn't launch on time. It will probably be up sometime during Gen Con, but I just had a gut feeling this would happen. Also, the lack of communication from Goko is frustrating. I mean, why not reveal the pricing plan ahead of time, among other things. The whole thing has been in the dark and so secretive. I mean, aside from DA cards, there really isn't anything to hide. But, yah, I saw this coming.
Honestly I'm now a lot more worried about how they're trying to brand themselves as the new center for online boardgame developers.
So far today I've seen announced RFTG, Citadels, Catan and I think one other I'm forgetting?
I really think they're going to end up spread too thin and we're gonna have a flashy but very buggy Dominion for a long time.
But Dominion is, when it launches, their first functioning product. I'd expect them to make it look good.
Look good sure, but actually BE good? I dunno.
Their model seems to be focused on fast development, which may mean polishing falls by the wayside.
Also, since they seem to be hoping to launch hundreds of games in the near future, how much extra development can possibly be justified for a single one of those 6 months out?
I would much rather have seen a company which was focused solely on providing an awesome Dominion game, rather than a "social gaming platform".
I guess previously I thought that Goko was commissioned by RGG to create digital Dominion. Now it seems more like RGG sold out the IP for Goko to use as their launch product.
And that doesn't give me warm fuzzies about the future.