Heist- Event
Everyone (including you) reveals the top two cards of their deck. Gain a treasure costing up to the number of revealed. Return the cards back to the top of their deck in any order (player's choice)
What happens if someone reveals a Victory card worth variable
, such as Gardens? You don't know how much
was revealed then.
First of all, welcome to the forums.
Second, I think all of these are WAAAAYYYYY too weak. It's extremely difficult to make Campaign be not a Ruined Village (and a payoff of +2
isn't usually worth getting so many cards you frequently don't want, especially with how difficult it is to gain 3 cards in one turn), and with how hard it is to get Homecoming, I'd expect something even more powerful than King's Court, and I think Homecoming would be too weak for how difficult it is to get even if the +2 Cards was unconditional and came first. And Rally's only worth buying because you need to in order to get Campaign, which you need to get Homecoming, so the weakness of Homecoming and Campaign makes Rally weak by extension. Just look at the official Traveller lines: Every official Traveller costing
and up is either slightly or blatantly overpowered for its "cost," and they don't have special conditions that need to be met before you can upgrade them. Whereas both Rally and Campaign are underpowered for their costs, and Campaign is even arguably actually
worse than Rally, and while Homecoming is overpowered for its cost, it's not enough overpowered to make up for how difficult it is to get.
Just to outline how hard it is to get Homecoming in a set with this and no other source of +Buys or gainers (or just no Villages or Villagers, even if you do have other +Buy sources and gainers), this is what you'd have to go through:
1. Get a Rally and a Campaign both in the same hand.
2. Play the Campaign, then the Rally. Discard the 3 cards to gain a Rally. You'll probably have no hand left at this point since Rally and Campaign don't draw, and 3 discarded + 1 Rally + 1 Campaign = 5, the default handsize.
3. You have
and 2 Buys. You've gained a Rally so far this turn, so you need to spend both your Buys to get Campaign to trigger. So you buy a
cost card (probably either a weak Action or an Estate, if this Kingdom has no
's). And then you need to buy a Copper.
So in order to get a Homecoming, you need to first buy a
cost, exchange it for a Campaign, buy another
cost to replace the Rally you just lost, get the stars to align well enough to collide your Rally and Campaign, and then gain yet another underpowered Rally along with two cards you almost definitely don't want just to get a card that's
maybe on par with King's Court, and probably could've just bought with a lot less hassle by now if it was in the Supply. And don't forget that because you needed to buy Rally twice, you had to forgo two buys of good
s just to get here, thus making Homecoming weaker because you have fewer good cards to Throne in your deck than you would if you weren't trying to get the Homecoming.
All of this said, I think this Traveller line would be fine if Campaign was changed to:
+1 Card
+1 Action
When you discard this from play, you may exchange this for a Homecoming. If you don't, and you gained at least 3 cards this turn, +2
.
This way, it isn't completely dead when it doesn't trigger, and all the problems with Homecoming's difficulty of acquisition are fixed. Although tbh, because of Rally's self-gaining, this may reverse the issue to making Homecoming too easy to gain...