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Author Topic: Weekly Design Contest #219: Livin' in the (Lost) City)  (Read 1056 times)

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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #25 on: May 18, 2024, 07:59:21 am »
+1

Metropolis
- Action Duration
+1 Card and +2 Actions.
Choose one: +1 Card; or trash a card from your hand to gain a card costing exactly more than it.

Notes: It’s Lost City or a combined Village / Upgrade. It can be your +Actions, draw, and trashing, but with its high cost you're going to want other cards to be able to fill one or more of those roles too.

Name chosen before the similarly named “Polis” was posted.

Edit: mock-up here: https://shardofhonor.github.io/dominion-card-generator/index.html?title=Metropolis&description=%2B1%20Card%20and%20%2B2%20Actions.%0AChoose%20one%3A%20%2B1%20Card%3B%20or%20trash%20a%20card%20from%20your%20hand%20to%20gain%20a%20card%20costing%20exactly%20%20more%20than%20it.&type=Action&credit=&creator=&price=%246&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0


Duration type why? ???

edit: surround image with [img] [/ img] tags to embed

fika monster

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #26 on: May 18, 2024, 12:22:29 pm »
0

Can we submit a card that is in a rotating split pile? Or a split pile
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #27 on: May 18, 2024, 01:53:01 pm »
+1

Can we submit a card that is in a rotating split pile? Or a split pile

Split piles are fine as long as at least one of the cards qualifies.
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #28 on: May 18, 2024, 05:28:11 pm »
+1

Can we submit a card that is in a rotating split pile? Or a split pile

noo your current card is good, don't redo it

grep

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #29 on: May 18, 2024, 10:30:19 pm »
+1

True, but you will hit 2 or more Actions fairly often if you are building right. 3 or 4 Treasures out of 4 is a bad deck, and Festival is on the weak end of cards. And if your village can be terminal something isn't right.
Nice to see that someone understood the idea. In a normal kingdom it's comparable to Festival, somewhat less reliable but with endgame perks. It somewhat increases the value of alt-VP such as Mill or Tunnel, but more significantly, it could be the only source of +Buy, which compensates the overall weakness
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #30 on: May 19, 2024, 03:17:19 am »
+2

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.
I will take advantage of this offer, thanks, but really this one will fit on a card easily so it seems unnecessary.

I have submitted this one to a contest before, but I figured I already have 2 cards that qualify for this week so why make a new one? Also, we've played with this card several times and we like it.
Quote
Ambitious Village
$5 - Action
+1 Action.
Play the top 2 cards of your deck (one at a time). Any non-Action Victory cards played this way give +1 Action.
Yes, it can put a Province into play. Just don't put Tools in the same kingdom.
« Last Edit: May 19, 2024, 03:20:07 am by LibraryAdventurer »
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segura

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #31 on: May 19, 2024, 04:30:57 am »
+5



Basically a more swingy Herald. Not totally sure about it. I considered three version: terminal at $4, the current version and non-terminal at $5.
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RovingBear

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #32 on: May 19, 2024, 04:40:13 am »
+6

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segura

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #33 on: May 19, 2024, 04:46:45 am »
+3

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.
I will take advantage of this offer, thanks, but really this one will fit on a card easily so it seems unnecessary.

I have submitted this one to a contest before, but I figured I already have 2 cards that qualify for this week so why make a new one? Also, we've played with this card several times and we like it.
Quote
Ambitious Village
$5 - Action
+1 Action.
Play the top 2 cards of your deck (one at a time). Any non-Action Victory cards played this way give +1 Action.
Yes, it can put a Province into play. Just don't put Tools in the same kingdom.
I would never ever go near the mess of playing green. Why don't you just make it play Actions and Treasures?
Also, this is far better than Lab (not strictly better as drawing green might be superior to playing it as Necro if there are sifters).
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grrgrrgrr

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #34 on: May 20, 2024, 05:39:53 am »
+4



Quote
Golden Company (Action - Duration, $5)
+2 Actions
+2 Cards
The next time you have no unused Actions (not Action cards) during your turn, put this on the bottom of your deck.
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HorazVitae

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #35 on: May 20, 2024, 06:22:25 am »
+1

Golden Company (Action - Duration, $5)
+2 Actions
+2 Cards
The next time you have no unused Actions (not Action cards) during your turn, put this on the bottom of your deck.

You probably want to tighten the timing window on that. During your turn is pretty ambiguous. Depends on what you want to have it do exactly, but during Clean-up is usually the way to go.

EDIT: Nvm for some reason i disconnected "the next time" from "during your turn" and missed that the timing is actually pretty clear. My bad.^^

But thats a really elegant solution. Where if you buy too many you don't get them back till the end. I was toying with the concept of it staying out as a downside too but more along the lines of "buy this thing you don't want to get it back" but i like yours better.
« Last Edit: May 20, 2024, 08:56:12 am by HorazVitae »
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HorazVitae

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #36 on: May 20, 2024, 08:31:11 am »
+5



Seasonal Market
+1 Card
+1 Action
If your discard pile is empty: +$1. Otherwise: +1 Card and +1 Action.

A lost city that becomes worse whenever your discard pile is empty, turning into a peddler.
« Last Edit: May 20, 2024, 08:35:22 am by HorazVitae »
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fika monster

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #37 on: Today at 03:02:24 am »
0

NEW ENTRY

edit:
Communal ride



edit to the edit: never mind, i agree
« Last Edit: Today at 03:49:04 am by fika monster »
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #38 on: Today at 03:36:26 am »
+2

NEW ENTRY

edit:
Communal ride



edit
I think this edit makes the card worse. It is much too powerful now, and makes winning the split way more important because the benefit for other players diminishes with the number of Communal Rides played.
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #39 on: Today at 05:22:54 am »
0

Yeah card advantage on a 3$ is not

Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #40 on: Today at 01:34:40 pm »
0

slightly over 24 hour warning

Get those last couple of cards in!
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