The results for the Terminal Silver contest are in!
As a reminder, here are the criteria for this challenge:
Create a Terminal Silver card that conforms to the following constraints:
(1) The card type must be "Action" or "Action-Attack." No other type or dual-type combinations are permitted.
(2) The card must provide exactly +$2 each time it is played; never any more or less. Receipt of the +$2 cannot be conditional in any way.
(3) The card must be a terminal; that is, it must never provide +Actions.
(4) The player must have one fewer card in his hand after playing the card than he did beforehand. Edge case exceptions to this rule are permitted.
(5) The card may not gain any Treasure cards to hand. (Gaining them elsewhere is fine.)
(6) The card must not have a horizontal line in the card text. To put it another way, it may only have "on play" effects; no "while in play," "on buy," or "on gain" effects are permitted. Additionally, it may not have any special rules (Duchess, Embargo) or setup instructions (Black Market).
These criteria were very restrictive, but as I hoped, you all rose to the challenge and exhibited broad creativity in fulfilling the requirements of the challenge. My own card might have been this twist on targeted discard:
Mercenary
$5 - Action-Attack
+$2
Each other player chooses a card from his hand and reveals the rest. You choose one revealed card for each player to discard.It doesn't sting as much as Pillage, because you get to save your best card, but it still hurts worse than Militia most of the time, hence the higher cost. Ok, with that out of the way, let's get to your cards:
#1 - Carpenter by
Nicrosil with 17 points
(Ruby)$3 - Action
+$2
You may trash this card. If you do, gain a card costing at most $4.
Lots of attacks in this batch, but the winner is friendlier. At first blush, it looks like a Workshop variant, but I see it more as an early-game kickstarter. With good 4's on the board, you can retroactively turn a 3/4 opening into a 4/4 opening. I think popsofctown nailed an important use: if you want to ramp up an engine that depends on $4 and $5 cards, use your $3 opening buy on this instead of Silver long enough to get a couple engine cards, then convert this into an engine piece.
Unlike the last pair of challenges, this pair were close races. Hot on Carpenter's heels:
#2 - Town Fool by
andwilk with 16 points
(Tanzanite)$4 - Action-Attack
+$2
All other players gain a Curse and choose to either trash a card from their hand or draw a card.
#3 - Street Performer by
Tables with 14 points
(Onyx)$3 - Action
+$2
At the start of Clean-up this turn, choose up to two cards you have in play. For each you would discard from play this turn, shuffle it into your deck.
#4 (tie) - Tortoise by
blueblimp with 13 points
(Spinel)$4 - Action
+$2
Reveal the top card of your deck and either trash it, discard it, or put it back.
#4 (tie) - Financier by
Mecherath with 13 points
(Hackmanite)$5 - Action-Attack
+$2
Choose one of the following:
Gain a Copper, each other opponent gains a Curse;
Gain a Silver, each other opponent gains a Copper;
Gain a Gold, each other opponent gains a Silver.
#6 - Astronomer by
Davio with 12 points
(Sunstone)$4 - Action
+$2
Reveal the top 4 cards of your deck.
Discard all revealed Victory and Curse cards.
Put all revealed Treasure cards on the bottom of your deck in any order.
Put all revealed Action cards on the top of your deck in any order.
#7 - Monolith by
Tdog with 11 points
(Rhodonite)$5 - Action
+$2
+1 VP for every $4 you spend this turn, rounded down.
#8 (tie) - Presbytery by
ChocophileBenj with 9 points
(Zircon)$3 - Action
+$2
Reveal two cards from your hand. The player to your left chooses one of them for you to trash.
#8 (tie) - Trapper by
Fragasnap with 9 points
(Topaz)$3 - Action
+$2
Name a card costing up to $2 and then reveal the top 3 cards of your deck.
If any copies of the named card are revealed, trash them and discard the rest. Otherwise: Discard the revealed cards and gain a copy of the named card, putting it on top of your deck.
#8 (tie) - Recycler by
zxcvbn2 with 9 points
(Garnet)$4 - Action
+$2
After playing this card, shuffle your discard pile and place it on top of your draw pile.
#8 (tie) - Auctioneer by
Dsell with 9 points
(Ammolite)$4 - Action
+$2
You may reveal a Victory card from your hand. If you do, gain a card costing less than the revealed card.
#12 (tie) - Scaffold by
Kirian with 8 points
(Howlite)$5 - Action
+$2
Choose one: Gain a token, or gain a card costing up to 1 per token on your mat. If you gained a Victory card, return two tokens to the supply.
#12 (tie) - Pillar by
nopawnsintended with 8 points
(Dioptase)$5 - Action
+$2
+2 Cards, discard 2 cards. For each Copper discarded, +1 VP.
#12 (tie) - Miscreant by
eHalcyon with 8 points
(Apatite)$4 - Action-Attack
+$2
Each other player discards a card from his hand that is not a Victory card (or reveals a hand with only Victory cards) and gains a Copper, putting it in his hand.
#12 (tie) - Coffer by
GeoLib with 8 points
(Amazonite)$5 - Action
+$2
Discard any number of cards.
Draw the same number of cards. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
#16 (tie) - Ranger by
jonts26 with 7 points
(Serpentine)$5 - Action
+$2
Reveal the top 4 cards of your deck. Discard the revealed Victory and Curse cards and put the rest back on top in any order.
If you discarded 1 or more cards, you may gain a Copper.
If you discarded 2 or more cards, you may gain a Silver.
If you discarded 3 or more cards, you may gain a Gold.
--
(Rule clarification: The Treasure-gaining clauses are independent. If you discard 3 cards you may gain any or all of Copper, Silver, and Gold.)#16 (tie) - Cultist by
Watno with 7 points
(Jade)$2 - Action
+$2
You may gain a Cultist in hand. If you do, trash a card from your hand.
#16 (tie) - Archer by
RobertJ with 7 points
(Ametrine)$4 - Action-Attack
+$2
Each other player with at least 4 cards in hand reveals a card from hand and either discards it or puts it on top of his deck, your choice.
#19 (tie) - Tinker by
Guy Srinivasan with 6 points
(Peridot)$4 - Action-Attack
+$2
+1 Buy
Each other player reveals the top card of his deck and then puts it back. If the revealed card was not Copper, he gains a Copper, putting it on top of his deck.
#19 (tie) - Magician by
Saucery with 6 points
(Melanite)$4 - Action
+$2
Reveal the top and bottom cards of your deck, then reveal a card from your hand. Place one of the revealed cards in your hand, one on top of your deck, and trash the remaining card.
#19 (tie) - Flood by
heatthespurs with 6 points
(Jasper)$3 - Action-Attack
+$2
Each other player reveals the top 2 cards of his deck. He gains a number of Coppers equal to the number of Action cards revealed. Discard all revealed cards.
#19 (tie) - Marquee by
Archetype with 6 points
(Aventurine)$4 - Action
+$2
You may trash this card. If you do, gain a Victory card costing 5 or less.
#19 (tie) - Overseer by
shark bait with 6 points
(Aquamarine)$4 - Action Attack
+$2
Each player including yourself draws a card and reveals their hand. For each hand revealed, choose one card and return it to the top of each player's deck.
#19 (tie) - Tax Collector by
dnkywin with 6 points
(Amethyst)$3 - Action-Attack
+$2
Each other player may discard a Treasure or Victory card; if he doesn't, he gains a Curse.
#25 (tie) - Bat by
Powerman with 4 points
(Pearl)$3 Action
+$2
You may choose to have each opponent draw a card. If they do, +2VP.
#25 (tie) - Almost Strictly Better Than Fortune Teller by
Grujah with 4 points
(Moonstone)$4 - Action-Attack
+$2
Name a card.
Every other player reveals cards from their deck until they reveal the named card.
They discard it or put it on top of their deck, your choice.
They discard the other revealed cards.
#25 (tie) - Press Gang by
hamcannon with 4 points
(Labradorite)$4 - Action
+$2
Reveal the top card of your deck. Gain a card costing exactly $1 less.
#25 (tie) - Kingdom Builder by
WanderingWinder with 4 points
(Kunzite)$5 - Action
+$2
You may discard a Victory card costing up to $6. If you do, gain a Victory card costing up to $3 more than the discarded card, putting it into your hand.
#29 (tie) - Dealer by
razorborne with 3 points
(Sapphire)$3 - Action
+$2
Each player (including you) reveals the top card of his deck. if yours has or is tied for the lowest cost in $, +2 Buys.
#29 (tie) - Purser by
Qvist with 3 points
(Obsidian)$4 - Action
+$2
Gain a Silver.
#29 (tie) - Miner by
Graystripe77 with 3 points
(Citrine)$4 - Action
+2 Cards
+1 Buy
+$2
Discard 2 cards.
#29 (tie) - Healer by
Schneau with 3 points
(Celestite)$5 - Action
+$2
Look through your discard pile and trash up to 2 cards from it.
#29 (tie) - Scammer by
PenPen with 3 points
(Brandburg)$6 - Action-Attack
+$2
Each other player trashes a Treasure card from his hand. He then gains a Treasure card costing at most $3 less than it (cost of gained card must be no lower than $0), and may choose to put it in his hand. Otherwise he reveals his hand with no Treasure cards.
#29 (tie) - Black Knight by
Adrienaline with 3 points
(Beryl)$4 - Action-Attack
+$2
Draw 2 cards.
Discard 2 cards.
Everyone else discards a card and gains a Copper to their hand.
#29 (tie) - Lemon by
NoMoreFun with 3 points
(Amber)$1 - Action
+$2
Discard a Treasure from your hand (or reveal a hand with no Treasure).
If you discarded any cards this way, +1 Card.
#36 (tie) - Unions by
Michaelf7777777 with 2 points
(Turquoise)$4 - Action-Attack
+$2
Each other player with at least five cards discards a Treasure card (or reveals a hand with no Treasure).
#36 (tie) - Two Is Company by
Titandrake with 2 points
(Mica)$5 - Action
+2 Cards
+$2
Discard 2 cards.
#36 (tie) - Tribe by
One Armed Man with 2 points
(Bloodstone)$5 - Action-Attack
+$2
Each player reveals the top 2 cards of his deck. You choose 1 for them to place of the bottom of their deck and put the other back. If any non-Victory cards are revealed, gain a copy of one non-Victory card revealed this way.
#36 (tie) - Charlatan by
zporiri with 2 points
(Axinite)$5 - Action-Attack
+$2
Each other player gains two Estates or a Curse, his choice.
#36 (tie) - Ferryman by
ashersky with 2 points
(Alaxandrite)$3 - Action-Attack
+$2
Trash a card from your hand, then draw a card.
Each other player gains a Curse and a Copper, putting one (their choice) in their hand.
#41 (tie) - Immigration Officer by
Tejayes with 1 point
(Opal)$4 - Action-Attack
+$2
Each other player may reveal a Victory or Curse card from his hand. If he doesn't, he may immediately buy a Victory or Curse card, putting it in his hand. If he doesn't, he discards his hand.
--
(Rules clarification: When this is played, each other player may play any number of Treasure cards from his hand, then buy a Victory or Curse card costing up to the total number of $ played. All Treasure cards played this way stay in play until that player's next Cleanup phase.)#41 (tie) - Storyteller by
popsofctown with 1 point
(Larimar)$5 - Action-Attack
+$2
Gain a card costing up to $4, put it on top of your discard pile.
Reveal a card from your hand or the top of your discard pile. Each opponent chooses one: he gains a copy of that card, or you do, his choice.
#41 (tie) - Chamberlain by
Dubdubdubdub with 1 point
(Kyanite)$3 - Action
+$2
You may draw 3 cards. If you do, reveal 3 cards from your hand. The player to your left chooses one for you to discard. Trash the other two.
#41 (tie) - Strictly Better Than Strictly Worse Than Silver by
Polk5440 with 1 point
(Emerald)$2 - Action
+$2
#41 (tie) - Gypsy by
Robz888 with 1 point
(Agate)$2 - Action-Attack
+$2
Each other player with fewer than 6 cards in hand gains a Copper in hand. If no player gains a Copper this way, discard this from play. Otherwise, play this again.
#46 (tie) - Money Faker by
Hks with 0 points
(Tourmaline)$5 - Action-Attack
+$2
Each other player may trash a Copper.
Each other player may discard a Copper. If he does, he gains a Copper. Otherwise, he gains three Coppers.
#46 (tie) - Highwayman by
zahlman with 0 points
(Malachite)$4 - Action-Attack
+$2
When you play this card, you may trash it. If you do, +1 VP.
Each other player draws 2 cards, then shows you his hand. You may choose a card from each revealed hand costing up to $3 and trash it. Each other player then discards down to 4 cards in hand.
--
(Rules clarification: Attacked opponents do not see each others' hands.)#46 (tie) - Piper/Town Watch by
Garth One-eye/DWetzel with 0 points
(Iolite)$4 - Action-Attack
+$2
Each other player discards an Action card (or reveals a hand with no Actions).
#46 (tie) - Inquisitor by
yuma with 0 points
(Chalcedony)$4 - Action-Attack
+$2
Each other player discards 2 different named cards and gains a Copper.
(If the player reveals a hand of all the same cards, they discard only 1 card.)
#46 (tie) - Laborer by
Drab Emordnilap with 0 points
(Carnelian)$1 - Action
+$2