Here is the ballot for Challenge #9! Votes are due in a week. New challenges coming on Monday.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Thursday, August 16, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Amber$1 - Action
+$2
Discard a Treasure from your hand (or reveal a hand with no Treasure).
If you discarded any cards this way, +1 Card.
Carnelian$1 - Action
+$2
Emerald$2 - Action
+$2
Jade$2 - Action
+$2
You may gain a [This Card] in hand. If you do, trash a card from your hand.
Agate$2 - Action-Attack
+$2
Each other player with fewer than 6 cards in hand gains a Copper in hand. If no player gains a Copper this way, discard this from play. Otherwise, play this again.
Onyx$3 - Action
+$2
At the start of Clean-up this turn, choose up to two cards you have in play. For each you would discard from play this turn, shuffle it into your deck.
Pearl$3 Action
+$2
You may choose to have each opponent draw a card. If they do, +2VP.
Jasper$3 - Action-Attack
+$2
Each other player reveals the top 2 cards of his deck. He gains a number of Coppers equal to the number of Action cards revealed. Discard all revealed cards.
Topaz$3 - Action
+$2
Name a card costing up to $2 and then reveal the top 3 cards of your deck.
If any copies of the named card are revealed, trash them and discard the rest. Otherwise: Discard the revealed cards and gain a copy of the named card, putting it on top of your deck.
Amethyst$3 - Action-Attack
+$2
Each other player may discard a Treasure or Victory card; if he doesn't, he gains a Curse.
Sapphire$3 - Action
+$2
Each player (including you) reveals the top card of his deck. if yours has or is tied for the lowest cost in $, +2 Buys.
Ruby$3 - Action
+$2
You may trash this card. If you do, gain a card costing at most $4.
Zircon$3 - Action
+$2
Reveal two cards from your hand. The player to your left chooses one of them for you to trash.
Alaxandrite$3 - Action-Attack
+$2
Trash a card from your hand, then draw a card.
Each other player gains a Curse and a Copper, putting one (their choice) in their hand.
Kyanite$3 - Action
+$2
You may draw 3 cards. If you do, reveal 3 cards from your hand. The player to your left chooses one for you to discard. Trash the other two.
Citrine$4 - Action
+2 Cards
+1 Buy
+$2
Discard 2 cards.
Iolite$4 - Action-Attack
+$2
Each other player discards an Action card (or reveals a hand with no Actions).
Turquoise$4 - Action-Attack
+$2
Each other player with at least five cards discards a Treasure card (or reveals a hand with no Treasure).
Apatite$4 - Action-Attack
+$2
Each other player discards a card from his hand that is not a Victory card (or reveals a hand with only Victory cards) and gains a Copper, putting it in his hand.
Beryl$4 - Action-Attack
+$2
Draw 2 cards.
Discard 2 cards.
Everyone else discards a card and gains a Copper to their hand.
Aquamarine$4 - Action Attack
+$2
Each player including yourself draws a card and reveals their hand. For each hand revealed, choose one card and return it to the top of each player's deck.
Chalcedony$4 - Action-Attack
+$2
Each other player discards 2 different named cards and gains a Copper.
(If the player reveals a hand of all the same cards, they discard only 1 card.)
Malachite$4 - Action-Attack
+$2
When you play this card, you may trash it. If you do, +1 VP.
Each other player draws 2 cards, then shows you his hand. You may choose a card from each revealed hand costing up to $3 and trash it. Each other player then discards down to 4 cards in hand.
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(Rules clarification: Attacked opponents do not see each others' hands.)Garnet$4 - Action
+$2
After playing this card, shuffle your discard pile and place it on top of your draw pile.
Labradorite$4 - Action
+$2
Reveal the top card of your deck. Gain a card costing exactly $1 less.
Sunstone$4 - Action
+$2
Reveal the top 4 cards of your deck.
Discard all revealed Victory and Curse cards.
Put all revealed Treasure cards on the bottom of your deck in any order.
Put all revealed Action cards on the top of your deck in any order.
Moonstone$4 - Action-Attack
+$2
Name a card.
Every other player reveals cards from their deck until they reveal the named card.
They discard it or put it on top of their deck, your choice.
They discard the other revealed cards.
Ametrine$4 - Action-Attack
+$2
Each other player with at least 4 cards in hand reveals a card from hand and either discards it or puts it on top of his deck, your choice.
Opal$4 - Action-Attack
+$2
Each other player may reveal a Victory or Curse card from his hand. If he doesn't, he may immediately buy a Victory or Curse card, putting it in his hand. If he doesn't, he discards his hand.
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(Rules clarification: When this is played, each other player may play any number of Treasure cards from his hand, then buy a Victory or Curse card costing up to the total number of $ played. All Treasure cards played this way stay in play until that player's next Cleanup phase.)Peridot$4 - Action-Attack
+$2
+1 Buy
Each other player reveals the top card of his deck and then puts it back. If the revealed card was not Copper, he gains a Copper, putting it on top of his deck.
Spinel$4 - Action
+$2
Reveal the top card of your deck and either trash it, discard it, or put it back.
Tanzanite$4 - Action-Attack
+$2
All other players gain a Curse and choose to either trash a card from their hand or draw a card.
Melanite$4 - Action
+$2
Reveal the top and bottom cards of your deck, then reveal a card from your hand. Place one of the revealed cards in your hand, one on top of your deck, and trash the remaining card.
Obsidian$4 - Action
+$2
Gain a Silver.
Aventurine$4 - Action
+$2
You may trash this card. If you do, gain a Victory card costing 5 or less.
Dioptase$5 - Action
+$2
+2 Cards, discard 2 cards. For each Copper discarded, +1 VP.
Ammolite$4 - Action
+$2
You may reveal a Victory card from your hand. If you do, gain a card costing less than the revealed card.
Tourmaline$5 - Action-Attack
+$2
Each other player may trash a Copper.
Each other player may discard a Copper. If he does, he gains a Copper. Otherwise, he gains three Coppers.
Axinite$5 - Action-Attack
+$2
Each other player gains two Estates or a Curse, his choice.
Bloodstone$5 - Action-Attack
+$2
Each player reveals the top 2 cards of his deck. You choose 1 for them to place of the bottom of their deck and put the other back. If any non-Victory cards are revealed, gain a copy of one non-Victory card revealed this way.
Rhodonite$5 - Action
+$2
+1 VP for every $4 you spend this turn, rounded down.
Serpentine$5 - Action
+$2
Reveal the top 4 cards of your deck. Discard the revealed Victory and Curse cards and put the rest back on top in any order.
If you discarded 1 or more cards, you may gain a Copper.
If you discarded 2 or more cards, you may gain a Silver.
If you discarded 3 or more cards, you may gain a Gold.
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(Rule clarification: The Treasure-gaining clauses are independent. If you discard 3 cards you may gain any or all of Copper, Silver, and Gold.)Hackmanite$5 - Action-Attack
+$2
Choose one of the following:
Gain a Copper, each other opponent gains a Curse;
Gain a Silver, each other opponent gains a Copper;
Gain a Gold, each other opponent gains a Silver.
Amazonite$5 - Action
+$2
Discard any number of cards.
Draw the same number of cards. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Celestite$5 - Action
+$2
Look through your discard pile and trash up to 2 cards from it.
Howlite$5 - Action
+$2
Choose one: Gain a token, or gain a card costing up to 1 per token on your mat. If you gained a Victory card, return two tokens to the supply.
Kunzite$5 - Action
+$2
You may discard a Victory card costing up to $6. If you do, gain a Victory card costing up to $3 more than the discarded card, putting it into your hand.
Larimar$5 - Action-Attack
+$2
Gain a card costing up to $4, put it on top of your discard pile.
Reveal a card from your hand or the top of your discard pile. Each opponent chooses one: he gains a copy of that card, or you do, his choice.
Mica$5 - Action
+2 Cards
+$2
Discard 2 cards.
Brandburg$6 - Action-Attack
+$2
Each other player trashes a Treasure card from his hand. He then gains a Treasure card costing at most $3 less than it (cost of gained card must be no lower than $0), and may choose to put it in his hand. Otherwise he reveals his hand with no Treasure cards.