Nice stuff! Pretty exotic expansion overall.
Minor wording issue: I don't think that you need the "you may" on Gambler.
Thank you very much! You are correct. There is no reason for the "you may" to be there. I don't know why it slid there in the first place. I'll post the edited version of Dice Games alongside the rest of the cards in the "epilogue" in 3 days or so.
Hops could get a small buff, maybe a buy on the turn you play it?
Stray Cat could also return to supply instead of self-trashing.
A +Buy on Hops would be pretty nifty. Although, there are 2 reasons why I avoided doing that in the first place. First, I’d have to add a “When you play this […]” before the +Buy, as is with any other existing Treasures that do something else than giving
on the turn you play them. I think that extra wording would take away from the elegance of the card. Second, it’s because… well, as I’ll mention in the “epilogue”, there are several cards in Urbanisation with +Buy already. It’s an actual subtheme of the set, although I don’t really want to push the envelope too far.
As for Stray Cat, I kinda want its pile to be depletable for those who want to 3 piles.
Not too big on those three. I think Hops is too close to Fishing Village and Lighthouse to be worthwhile. Lighthouse in particular, why would you want 0/2$ instead of 1$/1$ when the latter also protects you?
And Stray Cat seems busted. You pay 2$ and a buy for +1 card in a future turn (Ride) or 3$ and a buy for +2 cards in a future turn (experiment). This is 4$ and a buy for +3 cards in a future turn, and you can control it much better, which is a definite plus.
For Hops, the
/
VS
/
battle ain’t too much of an issue for me. I mean, you get the same amount of resources, just split differently. It’s different, that’s all. Lighthouse has the protection from Attacks over Hops, but Hops as the “cannot be drawn dead” propriety over Lighthouse. In a Supply where no Attacks can be found with Hops and Lighthouse in the Kingdom, I’d argue that Hops trumps Lighthouse. It’s a matter of context, as is with any Dominion cards, really.
Stray Cat seems fine to me. The slowness of putting that sucker down on your Tavern mat for a Moat effect (which costs
) makes up for the big draw. Sometimes, you’ll need to sacrifice your terminal Action to put it on your Tavern mat just so you can draw better later. It’s flexible, but it’s also annoying to get there. And it’s a one shot too. If your +3 Cards didn’t yield anything good, well, tough luck buddy. Try again with another Stray Cat you’ll have to plop on your mat once again!