Dynamite Cost: $3 - Type: Night
Trash a card from your hand. Gain a card costing up to $1 more than it.
Dwarf Cost: $4 - Type: Action
Reveal the top 3 cards of your deck, put all Night cards in your hand and discard the rest.
When you trash this, gain a Gold.
Edit: Removed the "This is gained to your hand" clause of Dynamite.
I feel like the loss of "gained to hand" made Dynamite much more balanced, but also completely lost the fun "chain reaction" theme. Is there some way that Dynamite could interact with each other other than the obvious Dynamite, Dynamites?
Dwarf is super weak, but considering it is built to combo with Dynamite and the fact that Dynamite will pretty much always be relevant since it can trash Estates for benefit, I wouldn't worry too much about it.
Butler
Types: Night
Cost: $2
If your discard pile is empty, gain a card onto your deck costing up to $4. Otherwise, gain a Silver onto your deck.
Mansion
Types: Action
Cost: $4
+1 Action. Reveal the top 2 cards of your deck. Play a revealed Night or Treasure. Play a revealed Action. Put the rest on top of your deck.
Silver-flooding is usually pretty bad and makes it all the more likely that Butler becomes its worse effect. The
Armory effect is great at its cost, but even then I can't imagine players digging enough of them out to ever get to Mansions.
Haunted House
Types: Night
Cost: $2
Reveal the contents of your discard pile. +1 Villager for each differently-named card revealed.
Ghost Hunter
Types: Action
Cost: $4
Reveal the top 3 cards of your deck. Put a revealed non-Action card into your hand, then discard any of the others and put the rest back in any order.
Unless there is heavy trashing available, Ghost Hunter is probably way better than
Smithy because of all the cycling 5 cards deep. That's totally fine though since it's under Haunted House and there are still reasons one would rather have
Smithy.
Haunted House is way too good though. Even if it gave Villagers for differently named Actions it would still often be better than
Acting Troupe (except around heavy trashing when it's hard to keep a discard pile around).