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Author Topic: Shard of Honor's cards  (Read 456 times)

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Shard of Honor

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Shard of Honor's cards
« on: December 27, 2018, 07:59:40 am »
+1

Hello Folks,
I've been reading here and on the German forum for quite some time now and finally want to share my own first creations with you.
Personally, I own the Base Set, Intrigue, Seaside and Empires but I'm familiar with all the other expansions from the online implementation.
Any feedback is highly appreciated!  :)



Dragon / Dragonslayer
Everyone knows that dragons like treasures, the more valuable the better. But beware of hidden Dragonslayers.
(split-pile with 5 cards each)





Wood Witch
This witch is wandering around restlessly and likely worth some points in the end.
She prefers to be in the green.
(8 or 12 cards pile)




Vagabond
Just that slim guy at the corner, that might even help your opponent.





Change Log
  • 2018/12/27-15:17 CET: Dragonslayer v0.2: Minor wording changes
  • 2018/12/27-18:55 CET: Dragon v0.2: Bonus of +2 Cards and don't trash cards
  • 2018/12/27-18:55 CET: Wood Witch v0.2: Now worth 2 instead of 1
  • 2018/12/27-19:22 CET: Dragon v0.3: Minor wording changes
  • 2018/12/30-13:51 CET: Dragonslayer v0.3: Added top corner icon for treasures
  • 2019/01/09-12:16 CET: Dragon v0.4: Changed according to Asper's Idea
  • 2019/01/09-12:16 CET: Dragonslayer v0.4: Changed according to Asper's Idea
  • 2019/01/15-08:19 CET: Vagabond v0.1: Added after Weekly Design Contest
« Last Edit: January 15, 2019, 02:28:27 am by Shard of Honor »
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GendoIkari

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Re: Shard of Honor's cards
« Reply #1 on: December 27, 2018, 12:04:21 pm »
+1

Welcome to the forum!

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.

I don't think Dragon is worth buying as is... the treasure-trashing attack will help your opponents as often as it hurts them, and the benefit to you is really minor; compare to Monument. I think it needs to do more to help the person who plays it; the treasure-trashing attack could be just a bonus. Or perhaps it should only be able to trash a Treasure costing more than .

Wood Witch is harder to get a feel for. We know from Vagrant that a conditional lab with that condition isn't strong. I think you would have to load up on Victory cards to make it work. Still seems like an interesting idea; it's just really hard to price. I don't think it can cost because of Great Hall; but it seems weak at . I wonder if it could be worth 2 if the Curses are empty.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #2 on: December 27, 2018, 12:55:31 pm »
0

Thank you very much for your feedback!

I'm aware of the empires rule, but am okay to ignore it if the pricing of the cards is fitting.
The order is more important to me to enable the better interaction.

The Dragon now has a Witch like +2 Cards bonus and doesn't eat Copper any more.
That'll like give fewer , but does not help the opponents any more.
The "not more than " clause also adds an interaction with multiple cost reducers.
Maybe I've overshot here with correcting?

I'm with you that the Wood Witch might be okay with 2, as it is only a conditional curser and conditional lab.

The top post is updated with the new versions.
« Last Edit: December 27, 2018, 12:57:10 pm by Shard of Honor »
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Asper

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Re: Shard of Honor's cards
« Reply #3 on: December 27, 2018, 03:34:21 pm »
+1

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.

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Re: Shard of Honor's cards
« Reply #4 on: December 27, 2018, 06:43:39 pm »
0

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
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Re: Shard of Honor's cards
« Reply #5 on: December 27, 2018, 07:06:56 pm »
+1

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
The Gold gets trashed (it says the most $)
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #6 on: December 27, 2018, 07:11:46 pm »
0

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
The Gold gets trashed (it says the most $)
Yeah, any and are ignored.
In case of different cards with the same cost, it's your choice.
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Re: Shard of Honor's cards
« Reply #7 on: December 27, 2018, 11:40:35 pm »
+3

Wood Witch is harder to get a feel for. We know from Vagrant that a conditional lab with that condition isn't strong. I think you would have to load up on Victory cards to make it work. Still seems like an interesting idea; it's just really hard to price. I don't think it can cost because of Great Hall; but it seems weak at . I wonder if it could be worth 2 if the Curses are empty.

Wood Witch draws itself though, which makes it much better than Vagrant and more comparable to Will-O-Wisp.
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Re: Shard of Honor's cards
« Reply #8 on: December 29, 2018, 10:13:22 pm »
+1

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.
Really? It reminds me of Jester.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #9 on: December 30, 2018, 07:53:29 am »
0

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.
Really? It reminds me of Jester.
Jester depends on your opponent(s) to have the victory cards. I think it's more similar to Replace as it requires yourself to gain victory cards in order to act as a Curser.

I should do some playtesting to get a better feel for the strength.

Also edited Dragonslayer, to be more similar to Diadem regarding the wording.
Or would a version with variable value similar to Bank be better?

And how would you interpret the order of attack and +?
I'm not sure because of the "When you play this" clause.
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Asper

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Re: Shard of Honor's cards
« Reply #10 on: December 31, 2018, 09:52:54 pm »
+2

Dragonslayer doesn't really seem like it would be fun to play, to be honest. There are only five Dragons, so the chance to whiff with it is extremely high. When it hits, it trashes another player's 5$ card from their hand, which is basically a lucky knight + Pillage and of course will feel very frustrating to the hit player. Dito for the player having a Dragonslayer in hand when a Dragon is played. It just feels like dumb luck too much.

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

Quote
Dragon, 4$, Action - Attack
+3 Cards
Each other player with 5 or more cards in hand reveals a Treasure card from it (or reveals they have no such card). If a Dragonslayer is revealed, trash this. Otherwise, each other player discards the revealed card.

Quote
Dragonslayer, 5$, Treasure
2$
+1$ per Dragon in the trash.

Shard of Honor

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Re: Shard of Honor's cards
« Reply #11 on: January 09, 2019, 06:15:55 am »
0

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

You are right, getting hit by the attack of the Dragon is too frustrating.
The "Dragon getting killed by Dragonslayer" was the interaction most important to me.

I hope you don't mind, if I adopt your revised idea, as it is.
Looks good, seems balanced to me and by the way also solves the split pile cost issue:

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.
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Asper

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Re: Shard of Honor's cards
« Reply #12 on: January 09, 2019, 08:18:20 am »
+1

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

You are right, getting hit by the attack of the Dragon is too frustrating.
The "Dragon getting killed by Dragonslayer" was the interaction most important to me.

I hope you don't mind, if I adopt your revised idea, as it is.
Looks good, seems balanced to me and by the way also solves the split pile cost issue:

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.
If I minded it, I wouldn't have suggested it. :)

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Re: Shard of Honor's cards
« Reply #13 on: January 09, 2019, 09:14:18 am »
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Shard of Honor...


"Adonalsium. Have you heard the term?"
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #14 on: January 09, 2019, 09:19:46 am »
+1

Shard of Honor...

"Adonalsium. Have you heard the term?"

Always great to meet other Sanderson fans!   8)
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mail-mi

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Re: Shard of Honor's cards
« Reply #15 on: January 09, 2019, 09:21:52 am »
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Shard of Honor...

"Adonalsium. Have you heard the term?"

Always great to meet other Sanderson fans!   8)

I'm reading the stormlight archive right now in preparation for reading oathbringer.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #16 on: January 15, 2019, 02:19:30 am »
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Shard of Honor...
"Adonalsium. Have you heard the term?"
Always great to meet other Sanderson fans!   8)
I'm reading the stormlight archive right now in preparation for reading oathbringer.
In my humble opinion the best book of the series so far  ;D

By the way, added Vagabond from the Weekly Design Contest

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