Feature request: a way to sneak into rooms that are "full".
While it isn't possible to do exactly this, there are three reasonable alternatives. In decreasing order of gokosuck
(c), they are:
3. The enterRoom function can be altered to keep hammering away at a full room. You won't get in right away, but you'll be the first person they let in when the total falls below 50.
2. Programmatically request entry to all rooms while they're not full. Save the entry "token" that Goko gives you, but don't actually enter the room. Use the token later to enter when the room is full. To the user, it would look like being able to "sneak in" except that there would be a delay after signing on or ending a game before you'd get a token for each room.
1. Lobby unification. It turns out to be possible to trick the server into letting you join multiple lobbies without opening multiple tabs. It's a little harder to actually display all the tables simultaneously as though they were all from a single lobby, but I think it's doable.
Feature request: Text Mode.
I think this is a really big job. Goko doesn't reveal much of the actual game logic on the client side, so this would require implementing the rules of all the cards, or at least enough of it for it to offer you the right options. And then you'd have to make that UI interact with the existing Goko widgets in the way that Goko expects, including doing messy stuff like dragging cards revealed by Cartographer.
I'd be happy to help anyone who's interested get started, but it's not on my agenda.
Feature request: Fix automatch
You say that as though it actually worked before.
I need to figure out this secure websocket SSL nonsense and then we'll bring it back in the next update. I actually think lobby unification is more important though, since there are so many Goko users who aren't using the extension.