Thanks for all the kind words, spheremonk. I'm glad you liked my card.
Without any further ado:
Contest #101: "You may turn your Journey token over."Design a card (or card shaped thing, it doesn't have to be a Kingdom card) that uses "you may turn your Journey token over." Of course, it should do something that prevents it from being effectively the same as a choose one; it could make you vulnerable while the Journey token is in a given state a la
Kudasai's Lancers, for example.
Another note, please do not submit a card that you've previously posted on the forums, such as the aforementioned Lancers, even if you posted it as a submission to a previous WDC. I tend to be biased in favor of new cards/cards I haven't already seen, and I want to avoid that as much as I can.
My judging criteria will focus on balance, playability, fun, and creativity.
P.S. Edit: Any submissions that would be better suited as a "choose one:" will be disqualified (don't worry, I'll let you know ASAP if your submission won't work).
P.P.S. Edit: A couple of things I should've mentioned earlier:
1. Your submission doesn't necessarily have to say "you may turn your Journey token over" word for word, it just has to optionally allow you to turn it over. It can even be conditional if you want.
2. The effect of turning your Journey token over doesn't necessarily have to be on-play. It could be an on-call effect on a Reserve card, or a Reaction effect, whatever you want (within reason).
P.P.P.S. Edit: Some further clarifications:
If the condition for turning your Journey token over is something passive like "if you have 5 or more Actions in play" or when a specific event occurs, then turning your Journey token at that point has to be optional, even if triggering that specific event or meeting that condition is optional to begin with.
Reaction cards that flip your Journey token over as part of its Reaction automatically qualify (unless it's a mandatory Reaction like Patron's) since revealing it is optional. Same with calling Reserve cards.