Played a game yesterday against Co0kieL0rd. Cards:
Enterprise's Auction and General, my Jeweler and Fountain,
Roots & Renewal's Deposit as well as a new card that resembles Co0kie's Robber Knight,
Greed's Inquisitor,
Baker... And 2 other cards i can't recall. No other draw, relevant attack or Village, that's what i remember.
also the Events
Quest and
Plan.
My strategy was simply getting as many Jewelers as possible to play a pseudo-Smithy-BM where Jeweler fills out both roles at once (which is basically the point of the card). I wanted to see whether that actually works, and well, for this game it did. I didn't really only gain Jewelers, though, as Fountain was just too nice as an action source to not play several Jewelers - Plan, Quest, Baker and Auction also played a role.
Baker allowed opening Jeweler/Fountain, which also trashed one of my Estates for an Auction. The Auction in turn increased the chance of getting to
after playing my Jeweler to buy more of them. The first time i got less than
i could buy Plan to put a trashing token on Jeweler, too. Because of Quest, Auction and Jeweler's reaction itself, playing Jeweler blindly was never a problem.
Co0kieL0rd was very tired and wasn't as happy with how he played, missing out several things - for example the fact that he should have wanted a few more Jewelers himself simply because they were draw. I think he got 2 of them. Other than that, he attacked me a bit with Inquisitor, but well, Plan, Auction and Quest made that ignorable. One interesting thing: Auction doesn't really work with Plan nor Quest. Other than that it's pretty good.
In the end i often had turns where i produced ten simply by playing a Jeweler and discarding a few of them. So, the card is strong enough, or at least it seemed so this game. Fountain seemed really strong too, but of course i went for a strategy centered around a single terminal draw and there was a nice
target to replace a starting Estate with.
Conclusion? I have no idea. This wasn't the dumb "just get many Jewelers" i was planning to play, simply because there were so many nice support cards. It wasn't the most exciting game of Dominion ever had, though. Either way, i think i'll try the strategy again on a less helpful board, and if it turns out to be strong again, i guess i'll have to change the card. I don't want to do another Minion. But, right now, i'm just glad that it's not as terribly weak as i used to believe.