OK, so the Donald has spoken. Now I'll get the ball rolling. Here's my suggested first set of matches. Let me know how to improve them. I imagine they'll be a bit duller than the rest of the act, but that's how it goes I think. We can move on to more exciting pastures soon. Or you can go ahead and get ahead of me if you like. I'm also going to say, lets work with super pack 1 for now. I think its the best starting point.
Stage 1
Text: Welcome to the DominionStrategy.com strategy campaign. The purpose is to ...blah blah blah....Big Money is a type of strategy that involves the player buying just a handful of actions and a whole lot of money (like Silver and Gold) working up to Provinces (or Colonies). Big Money strategies are often simple, yet effective. One common mistake new players make is buying too many terminal actions (actions which don't give another action). Whenever this happens, imagine what you could buy if one of those terminal actions was a Silver or Gold instead. And over the course of the game, these buys can really add up. So for our first game, why don't you try a Big Money strategy. Many of the cards in the kingdom make good choices, but particularly good ones involve Wharf, Courtyard (even though it only costs $2!), and Monument. Remember to only buy about 2 or 3 terminal actions and then only money and points.
Kingdom: Courtyard, Masquerade, Chancellor, Smithy, Monument, Navigator, Bridge, Moneylender, Wharf, Vault, !Colony
Opponent(s):Serf Bot
Starting Decks:Player - Standard; Bot1 - 5xCopper, 5xCurse
Stage 2
Text: Congratulations on making it to Stage 2! If you didn't get 3 stars, perhaps replay the stage choosing a different terminal action to see how good each one is. Eventually, you will begin to see how good each card is as a Big Money enabler. Now onto the next lesson - Attacks! Dominion is usually a race to the Province pile. To get there you need to build up your own deck, but you can also work to slow down your opponents as well. Attacks are designed to do just that. Learning to use them is an effective skill. Attacks come in various forms, but some of the most common and powerful are discard attacks (like Militia and Cutpurse) and junking attacks (like Witch and Sea Hag). In this next game, see what happens when you play a Big Money strategy with an attack card as your terminal action.
Kingdom: Cellar, Courtyard, Chancellor, Sea Hag, Militia, Baron, Bridge, Council Room, Mine, Counting House!Colony
Opponent(s):Bot who doesn't like buying attacks?
Starting Decks:Player - Standard; Bot1 - 7xCopper, 2xDuchy, 1xProvince
Stage 3
Text: Attacks aren't just about playing them though. You need to learn to counter them. Sometimes, the best defense is a good offense. If curses come flying your way, well, moat can only block so many times before they start sneaking in. It's often better to hand them out yourself before your opponent has the chance. There is one general rule of thumb you can try to follow: the more players attacking you, the more you want to invest in a defensive card. Moat is probably not worth it in most 2 Player games, but it can be very good in 4 Player games, as the chance of a successful defense goes up the more often you are being attacked. And Moat isnt the only way to defend. Against junking attacks, trashing cards like Steward can clear out bad cards and sifters like Warehouse can skip right past them. For discard attacks, cards which draw up to a certain hand size like Watchtower or cards which upgrade existing cards like Remodel can be helpful. Still, if you're getting attacked hard and find you are having problems advancing, remember the saying, if you can't beat them, join them.
Kingdom: Moat, Lighhouse, Ambassador, Steward, Watchtower, Warehouse, Sea Hag, Militia, Remodel, Mountebank, !Colony
Opponent(s):Warlord Bot, Non-attacking bot
Starting Decks:Player - Standard; Bot1 - 7xCopper, 3xCurse; Bot2 - 7xCopper, 3xCurse
Stage 4
Text: It's time for your first exam. Keep in mind everything you've learned so far and I'll see you on the other side. Good Luck!
Kingdom: Lighthouse, Chapel, Warehouse, Ambassador, Smithy, Sea Hag, Militia, Bridge, Library, Witch, !Colony
Opponent(s):Warlord Bot, Warlord Bot, Non-attacking bot
Starting Decks:Player - Standard; Bot1 - 7xCopper, 3xEstate; Bot2 - 7xCopper, 3xCurse; Bot3 - 7xCopper, 3xCurse