For the week 31 challenge we are going to be using a mechanic designed by gambit05 that I pulled from the very helpful
Atlas of Fan Card Mechanics:
Carts.
| Cart - $3* Action +2 Actions +$2 +1 Card per empty pile. Return this to its pile. (This is not in the Supply.) |
Here is the explanation.
This is a one-shot non-Supply card like Horse. Notable differences
are that the strength of Cart depends on the number of empty piles
(note: any piles, not only Supply piles) and that the number of
cards in the Cart pile is more limited, i.e. 8 for 2 players and 2
more for each additional player.
Edit:
An additional quote from the original post.Please note that for both versions, all empty piles (not only Supply piles) count for an upgrade of Cart. While there is no official card that has such an instruction as far as I am aware of, piles should be defined as being set up at the start of the game (or if a Fan-made or future official card would allow to form a pile later in the game, it should define it as such). All cards of a non-Supply pile are labeled with “(This is not in the Supply.)” and I think no other cards (e.g. Heirlooms, Shelters, Zombies) that are not part of a non-Supply pile have this note. An exception is the Black Market deck for obvious reasons. It is defined as a “deck” by the card’s set-up instructions. In relation to Cart, I count it as a pile, though in practice that should be rarely relevant anyway.
I will be interpreting this as meaning that landscape cards such as Artifacts and States are not considered piles that can be depleted and power up Cart. /End of Edit
Examples from the original post
Glass Slipper$3 - Action +2 Cards
You may discard a card to gain a Cart.
| Hector$3 – Action +$2
If one or more piles are empty, gain a Cart. ----------------------- When you gain this, if no pile is empty, +1 Villager.
| Sleepy Hollow$4 – Action – Attack - Looter Gain a Cart. Each other player may discard a Cart to draw a card. If they don’t, they gain a Ruins.
|
Please have a look at the
original post for additional examples.
The challenge is simple; design a card shaped thing to interact with Carts. All official mechanics (including from Allies) and fan mechanics are fair game. As before I will be judging based on my own preferences, but I will try to be as fair as I can. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.
I will be giving a 24 hour warning a week from yesterday and then close it the following day. Ideally I will have judging done and posted by the end of Friday next week. I look forward to seeing what you call come up with! Have fun!