Thanks for running this, Voltaire! Cool roles and game mechanics!
Yeah, what was up with the tree-stump? Was there a catch? I still think that it's a weird role to have in this type of game, because I'd be extremely disappointed to draw that role.. it does not look like a fun role to draw.
Flavor reason - VERY early in the show (1960s), the Doctor travels with his granddaughter (!). She is horrible, whiny, and he just strands her in the future on Earth when she meets a guy she likes. The show has never explained how the Doctor came to have a granddaughter, and she's almost never referenced in any way. So, how do you turn the Doctor's granddaughter (Susan Foreman) into a role? Tree stump. It can't be anything but Tree Stump.
Mod reason - it's
weird, and I hoped, distracting. Such a role has to be town, but...why? It creates the possibility for town to think itself in circles over something that doesn't matter very much, detracting from scumhunting. The 1-shot ability was to make sure the role actually had something fun related to it.
The only way chairs would un-stump was if EFHW (The Doctor) chose chairs (Susan) as his companion N1. I knew this was unlikely to happen, but wanted the possibility of unstumping to exist.
I will fully admit this was the closest thing to something Bastard about this setup, and I'm very grateful for chairs for being cool with it. It's up to the player to decide how much they wanted to be involved in the game, and chairs clearly lost interest. I knew there was a risk that would happen.
Personally, I thought the strongest use of the Psychic part was to check for Bus or Redirect, but chair's choice of Recruit was good too.