A few thoughts about setup creation to help get us out of a mafia rut:
My setups have been a bit tame/lame maybe. This has been somewhat intentional because I didn't want to dive too deep into craziness when modding my first few games. So that may have contributed to a feeling of staleness. (I also really don't mind playing a lot of 9++ stuff because I think it's really good.) I also have trouble coming up with inventive M ideas; when I try to make something creative, my ideas usually got to RMM, not M.
I also have shied away from writing flavor because of the work and the pressure of writing something good on the fly, but maybe that is something that would make the games feel more cared for if I put the time into doing it well?
As far as spicy new setups, I have an idea for a setup that would be "f.ds forum mafia players" themed. It would be created collaboratively with no limitations on what the roles could exist in the collaboration phase, then curated by me into something balanced by me and any co-mod that might want to help.
So basically people could submit a role to the role-bank for the setup and the only limitation is that the flavor name needs to be someone who has played at least one game of f.ds mafia. And then at the end I'll pick some roles from it and make a cool setup up out of the bank of submissions. Signups could be unlimited too during the brainstorm phase because I'll just build a setup based on how many people want to play.
Possibly a way to break up the rut by getting us all to collaborate on something and then play it?