Hinterlands is also straightforward, though you can just barely do it.
Starting hand: Inn, Oasis, JoaT, Duchess, FG
Play Inn, draw Develop and Noble Brigand, discard Develop and Noble Brigand
Play Oasis, draw Nomad Camp, discard Nomad Camp
Play JoaT, draw Stables, IGG, Margrave
Play Stables, discard IGG, draw BV, Tunnel, Silk Road
Play BV, draw Farmland
Play Margrave, draw Crossroads, Embassy, Spice Merchant
Play Crossroads, draw Oracle, Scheme, Highway
Play Spice Merchant, trash FG, draw Cartographer and Cache
Play Embassy, draw Mandarin, Haggler, Trader, Develop, Noble Brigand, discard Trader, Develop, Noble Brigand
Play Oracle, draw Nomad Camp, IGG
Play Scheme, draw Trader
Play Cartographer, draw Develop
Play Highway, draw Noble Brigand
Cards in hand: Duchess, Tunnel, Silk Road, Farmland, Cache, Mandarin, Haggler, Nomad Camp, IGG, Trader, Develop, Noble Brigand. You have one action left, so you can trash an action with Develop, then play IGG and Cache a final hand of 8