Well, we managed to pull it off even without having to kill off one of us
I think town was very much hurt in this game by sort of implicitly assuming that scum was all vanilla. I mean this is RMM, did you really expect that? I brought up potential scum powers multilple times, you didn't ever consider that scum might have messed with anything. It's obviously a stretch to get to what really happened here on the final day, but at least there was one scum guaranteed in lio/me, so lynching outside of that was quite bad.
I blundered a bit through the middle, partly due to VLA and pit being gone. Vanillaising the same player twice and not using Swamp Hag on the extra night was not great... but it worked out beautifully.
As for the setup, I feel 3 scum in 11 players already gave us a good starting position, not necessarily overpowered, but strong. The random role distribution ended up kinda swingy... it would have been much harder for us if the Swamp Hag had fallen to town hands, and much easier if we had gotten the Page. I'm not sure I'm a fan of that. The game had some interesting ideas though, the Page neighborhood stuff was quite cool.