Yay, new cards And really cool ideas, too! With these additions, your whole compilation of cards might be my favourite (after my own set) as well.
Fountain reminds me of a certain other card we are developing together The on-buy bonus is a neat idea and makes possible some unique combos, I would think.
Funnily enough, my initial thought was, Decree might even cost $4 but that's probably out of scale. I like it at $3; $2 would seem too cheap to me.
Sunken City is also very cool. I can't wait to test all these with you
As for Minister, you know I prefer an on-gain "penalty", and you also know I dislike this VP-stuff for other players. I was hoping you would come up with something that makes gaining a Minister more challenging, like Grand Market's penalty. Or are you satisfied with this solution?
Thanks
It's funny, the similarity of Fountain to you-know-what didn't occur to me at all. I think they serve vastly different purposes, though, with Fountain being unable to actively thin your deck. Also, i'm looking forward to when we can play again
About Decree, the control it offers is what made me charge $3, but i think LastFootnote is right. It probably will be rather useful in some decks, but you don't want to pick up dozends of them, and i would like it to not be "Huh, why would i buy that over Silver?" to less experienced players. Hmm... I guess with a drawer, it's much better to draw one of these with a terminal. We should check it soon.
About Minister, i'm not sure i like it. I do want to make some card with that VP penalty, because it's something not there, yet, and it works. I know you don't like it, but let's assume i'm going to make one either way - would Minister, a very strong, rather expensive card, that likes to gain copies of itself, and needs a nerf, be a bad match for that penalty? I guess you'd like something that makes gaining Ministers actually harder, but that would either mean increasing the price to $7 (which i'd be fine with it it plays out good) or giving it some more complex limitation, like costing it at $8 and saying "in your buy phase, this costs 2$ less" or something. Or make it gain a Copper on gain, or make you discard a card on gain, or what have you. I couldn't really think of something that wasn't at least as complex as the VP thing, without being more interesting.