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Author Topic: RMM35: Rewind Mafia (Game over!)  (Read 210520 times)

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mail-mi

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RMM35: Rewind Mafia (Game over!)
« on: August 26, 2016, 09:16:42 pm »

Welcome to RMM35: Rewind Mafia

Setup details in next post

Mods: mail-mi and ashersky

Signups are open.

1. faust, Scum-aligned Maleficent from RMM11, killed N1
2. sliverspawn
3. Roadrunner7671 Town-aligned Patch Developer, from RMM30, killed N3
4. gkreig13 Town-aligned Howard Carter, from MMMMMMMMM11, killed N3
5. Lalight
6. J Reggie Town-aligned Sebastian, from RMM6, killed N2
7. sudgy Survivor-aligned Jacob, from RMM19, lynched D3
8. Haddock Scum-aligned Orcish Rolestopping Priest, from RMM10, lynched D4
9. iguanaiguana Town-aligned The Survivor's Thug, from RMM26, killed N2
10. Seprix, Scum-aligned Mailman (with return postage) from RMM23, lynched D2
11. Witherweaver Town-aligned Arbar, Doctor of Parmentier from Dune Mafia 2, killed N2
12. Calamitas
13. Archetype Serial-killer-aligned Raven, from RMM5
14. EFHW


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod in your QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. All players will receive a personal QT should they wish to record their thoughts or communicate with the mod (I believe this is beneficial to the game as a whole, particularly postgame analysis).  However (due largely to weight of public opinion) it will NOT be allowed to quote directly from QTs.  It is also not allowed to specifically ask about the content of another player's QT or otherwise encourage them to discuss it.  This rule is obviously subject to abuse, so I ask players to do their best to stick to the spirit of the rule.
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 47 hours of day ending, unless otherwise specified.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are not allowed.
10. Cryptography is not allowed.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread or any shared QT. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, lime green text is reserved for the Mod. Players should strive to avoid similar-looking text.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mods via PM or (more preferably) in your QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Prods may be requested after 24 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mods.
8. Players with roles can send orders either in the QT or by PM, but QT is the preferred medium.

Deadlines:
1. Days have 2 possible durations:
   a. If it is Day 1, or 6 or less people are alive, days will last 7 IRL days.
   b. Otherwise, days are 10 IRL days.
2. Nights will last ~48 hours. 
« Last Edit: October 17, 2016, 02:08:30 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #1 on: August 26, 2016, 09:16:50 pm »

SET UP DETAILS

1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

2. Each person will have their own personal Role QT. All communication with the mod should be made through the role QTs.

3. Flavor names will be structured as "Flavor Name, from RMM??." If the game did not have flavor names, the flavor name will be structured as "Role Name, from RMM??."

4. All scum/third parties may safely fake claim a town role from the game their role is from.

5. There will be day phases and night phases. Some roles may have day actions, some may have night actions. All night actions must be submitted 1 hour before the end of night. The timing of day actions will be specified by role. Actions may not be submitted on N0 unless otherwise specified.

6. Time Travel:
  - Some roles in this game may have time travel components. A player with a Time Travel power may choose to travel to a different game phase to perform their action, if any. After carrying out their action (if applicable), they return to the current game phase.
  - It is not possible for players with Time Travel powers to have their action manipulated by being targeted in the game phase they travel to, only by being targeted in the current game phase. (e.g. if in N3, a Time Travelling Vigilante travels to D1 to perform a kill, a Roleblocker targeting them during D1 will not be able to stop the kill) If a player with a Time Travel power travels to a Day phase, their action will automatically resolve after all other actions of that Day phase.
  - It is not possible that Time Travel powers change vote counts in any way, even if the player who hammered is now already dead. At the end of each game phase, all game phases in the “past” will be re-evaluated and the game state will be adjusted to account for these actions, beginning with N0.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

8. All actions that are resolved at the same time, in particular night actions, will be resolved according to the following protocol:

  1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
  2. Resolve it.
  3. Repeat from step 1 until all actions are resolved.

  - In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:

  1. Commute
  2. Block
  3. Time Travel
  4. Copy
  5. Redirect
  6. Protect
  7. Miscellaneous (Item giving)
  8. Kill
  9. Inspect
 10. Item receiving.

  - If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:

  1. Actions by town-aligned players are resolved first.
  2. If 1 doesn't apply, the action submitted first will be resolved first.

9: Items.
  - This game includes Items that are separate from players' role powers. Items may have benefits or drawbacks to the player holding them, or to all of the players not holding them, or may do nothing at all.
  - Items may have a passive or active power. Passive item powers are always in effect for the person holding them, and active powers can be chosen to be used during the Item's specified phase.
  - Items may be given to other players during the Night Action phase. Players may not use the power of an active power Item on a night they decide to give it away. Passive power Items, on the other hand, will remain in effect until the end of that night phase. Giving away an Item counts as an Action, and therefore can be roleblocked, redirected, etc.
  - When Items are "destroyed," it means that they are taken out of the game for good.
  - All Items from previous games with a secret component have been changed slightly, to keep the secret component a secret.
  - Giving away Items and all Item actions must be completed in the current game phase. No Time Traveling with Item actions.

10. Anything written in lime green italics is just flavor, and has no effect on the game. I do, however, recommend paying attention to anything written in lime green bold font.

11. Further setup detail will be provided if I see it necessary.
« Last Edit: October 03, 2016, 04:10:06 pm by mail-mi »
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #2 on: August 26, 2016, 09:16:58 pm »

reserved in case i need it.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

silverspawn

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #3 on: August 26, 2016, 09:43:20 pm »

i -> | <- n

gkrieg13

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #4 on: August 26, 2016, 09:45:38 pm »

/in for playing or for modding if you want
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mail-mi

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #5 on: August 26, 2016, 09:47:55 pm »

/in for playing or for modding if you want
which would you rather do?

The thing is: i may have to leave F.DS entirely before this game ends should my mission call have me leave in, like, october. So i need someone willing to take up the mantle as "full mod" should I have to do that.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

gkrieg13

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #6 on: August 27, 2016, 12:02:58 am »

/in for playing or for modding if you want
which would you rather do?

The thing is: i may have to leave F.DS entirely before this game ends should my mission call have me leave in, like, october. So i need someone willing to take up the mantle as "full mod" should I have to do that.

I guess it depends on how fast the game fills up. I would rather play but would definitely mod if there are a lot of people that want to play
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #7 on: August 27, 2016, 12:33:03 am »

/in
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mail-mi

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #8 on: August 27, 2016, 02:03:03 am »

ok, I'm gonna make this 13 players min.

hopefully some vets will show up for this!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #9 on: August 28, 2016, 06:30:37 am »

/in but please PM me with some details about what is RMM =)
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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #10 on: August 28, 2016, 09:08:24 am »

/tag
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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #11 on: August 28, 2016, 10:12:09 am »

/in!

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #12 on: August 28, 2016, 10:13:55 am »

/in but please PM me with some details about what is RMM =)

Role madness mafia, where every player (sometimes except one) has a power role instead of just two or three. It makes things a little more complicated but a lot more fun.

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #13 on: August 28, 2016, 12:05:54 pm »

Wow, me gusto
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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #14 on: August 28, 2016, 12:10:15 pm »

/in but please PM me with some details about what is RMM =)

Role madness mafia, where every player (sometimes except one) has a power role instead of just two or three. It makes things a little more complicated but a lot more fun.

That's not a rule. I think more often than not it's everyone, but there can be more than 1 VT.

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #15 on: August 28, 2016, 04:00:21 pm »

/tag - can co-mod if needed
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

mail-mi

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #16 on: August 28, 2016, 04:21:10 pm »

/tag - can co-mod if needed

Are you willing to play, or only to comod?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #17 on: August 28, 2016, 07:10:52 pm »

Note a change to the setup post: "All scum/third parties may safely fake claim a town role from the game their role is from."

And also note the addition of the rules about Items in the setup post.
« Last Edit: August 28, 2016, 07:21:55 pm by mail-mi »
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #18 on: August 28, 2016, 09:37:59 pm »

/in
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #19 on: August 29, 2016, 02:17:01 am »

/tag - can co-mod if needed

actually, i need you to comod.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #20 on: August 29, 2016, 07:24:35 pm »

note a change to setup detail 8.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #21 on: August 30, 2016, 06:25:51 am »

Why all the RMM lately?  I want to play some normal games.

/in
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #22 on: August 30, 2016, 09:36:49 am »

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Point iguana. Not that points really matter with a result, but still.
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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #23 on: August 30, 2016, 11:09:05 am »

I have to say I really like the game idea. So much that I might try to run my own take on this at some point in the future.
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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #24 on: August 30, 2016, 11:11:11 am »

/in
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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #25 on: August 30, 2016, 11:34:50 am »

I have to say I really like the game idea. So much that I might try to run my own take on this at some point in the future.

You could do it with the normal or BM games!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (6+ spots left! Get 'em while they're hot!)
« Reply #26 on: August 30, 2016, 12:01:45 pm »

I have to say I really like the game idea. So much that I might try to run my own take on this at some point in the future.

You could do it with the normal or BM games!

IDK, normal sounds uh boring. "You're the Doctor from M37!" "You're the VT from M60!" And I don't really do BM. But there's enough material to work with in RMM to warrant two games.

Anyway it won't happen for a while. I have some other RMM I want to run first, and then I usually alternate between normal and RMM.
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Roadrunner7671

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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #27 on: August 30, 2016, 01:47:02 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild
« Last Edit: August 30, 2016, 02:11:39 pm by Roadrunner7671 »
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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #28 on: August 30, 2016, 01:48:18 pm »

I just realized this game is full of pros. We got Silverspawn, gkrieg, Faust and sudgey. That's pretty wild

Hey I finally made a pros list!
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Witherweaver

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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #29 on: August 30, 2016, 02:04:35 pm »

Against my best judgement, I'll

/in
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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #30 on: August 30, 2016, 03:04:08 pm »

Against my best judgement, I'll

/in

Yes! I was hoping some not-active-right-now vets would join!
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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #31 on: August 30, 2016, 03:26:34 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild

Your forgot Roadrunner and Iguana. Can't have a great game without TweedleDee and TweedleDum.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #32 on: August 30, 2016, 04:04:27 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild

Your forgot Roadrunner and Iguana. Can't have a great game without TweedleDee and TweedleDum.
I consider you to be a middle man. You're too crazy to be a pro imo. But I'm all the way down at the very bottom :)
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #33 on: August 30, 2016, 04:07:24 pm »

That avatar I made RR will never get old.
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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #34 on: August 30, 2016, 04:08:54 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild

Your forgot Roadrunner and Iguana. Can't have a great game without TweedleDee and TweedleDum.
I consider you to be a middle man. You're too crazy to be a pro imo. But I'm all the way down at the very bottom :)
I don't agree.

Also, on what grounds are you making that list?  If you're just doing it on time then you put yourself at the bottom wrongly, and me with you...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #35 on: August 30, 2016, 04:14:07 pm »

That avatar I made RR will never get old.
Dude it's awesome! I can't think of a reason in the foreseeable future that I would change my avatar  ;D
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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #36 on: August 30, 2016, 04:14:40 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild

Your forgot Roadrunner and Iguana. Can't have a great game without TweedleDee and TweedleDum.
I consider you to be a middle man. You're too crazy to be a pro imo. But I'm all the way down at the very bottom :)
I don't agree.

Also, on what grounds are you making that list?  If you're just doing it on time then you put yourself at the bottom wrongly, and me with you...
It's not really on time at all, it's more so skillz
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #37 on: August 30, 2016, 04:16:16 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #38 on: August 30, 2016, 04:16:51 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.

That can be useful in figuring out who is town though.
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #39 on: August 30, 2016, 04:17:20 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.

That can be useful in figuring out who is town though.

I do not follow.
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #40 on: August 30, 2016, 04:17:23 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.
I have you in the same group as me, but you're in the upper part of that group.
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #41 on: August 30, 2016, 04:18:03 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.

That can be useful in figuring out who is town though.

I do not follow.

I think scum love to be on your wagon, so it is easy to tell who is just looking for the easy mislynch
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #42 on: August 30, 2016, 05:22:47 pm »

Let's be fair. I am probably the worst town player ever. I've never made any serious contributions at any point. I can't read for shit and I am always wrong.

no, I'm sorry. That spot is already taken.

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Re: RMM35: Rewind Mafia (3+ spots left! Get 'em while they're hot!)
« Reply #43 on: August 30, 2016, 06:14:29 pm »

I just realized this game is full of pros. We got Silverspawn, Witherweaver, Faust and sudgey. That's pretty wild

I'm a pro?  I always get lynched and nothing good ever comes of it.

Against my best judgement, I'll

/in

Yes! I was hoping some not-active-right-now vets would join!

I haven't played in ages!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #44 on: August 30, 2016, 08:09:35 pm »

you were great in guilds mafia. Your reads were on point, you didn't get lynched, and you did it all without hands.

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #45 on: August 31, 2016, 12:00:15 am »

you were great in guilds mafia. Your reads were on point, you didn't get lynched, and you did it all without hands.

Isn't that the one I modded?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #46 on: August 31, 2016, 02:57:10 am »

you were great in guilds mafia. Your reads were on point, you didn't get lynched, and you did it all without hands.

Isn't that the one I modded?

yes :P

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #47 on: August 31, 2016, 06:57:49 am »

/in if this doesn't start before Monday when I get back from vacation :)
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #48 on: August 31, 2016, 09:11:52 am »

/in if this doesn't start before Monday when I get back from vacation :)

This week is SUUUUPER busy for me, so it definitely won't start until at least then.
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Re: RMM35: Rewind Mafia (2+ spots left! Get 'em while they're hot!)
« Reply #49 on: August 31, 2016, 09:37:12 am »

/in if this doesn't start before Monday when I get back from vacation :)

This week is SUUUUPER busy for me, so it definitely won't start until at least then.
Perfect
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (1+ spot left! Get 'em while they're hot!)
« Reply #50 on: August 31, 2016, 01:24:43 pm »

Note changes to section 1 and section 9 of the setup post.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (1+ spot left! Get 'em while they're hot!)
« Reply #51 on: August 31, 2016, 02:05:47 pm »

Note changes to section 1 and section 9 of the setup post.

As if I read those.  Ha.
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Re: RMM35: Rewind Mafia (1+ spot left! Get 'em while they're hot!)
« Reply #52 on: August 31, 2016, 04:28:53 pm »

I was a time traveller in Gkrieg's game and didn't get to travel through time because bananas and lame. So please make me a time traveller in this game : ) Third party preferred ^^

Thanks!
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (1+ spot left! Get 'em while they're hot!)
« Reply #53 on: August 31, 2016, 04:30:30 pm »

I was a time traveller in Gkrieg's game and didn't get to travel through time because bananas and lame. So please make me a time traveller in this game : ) Third party preferred ^^

Thanks!

Pray to the gods of random.org and your wish may come true!
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Re: RMM35: Rewind Mafia (1+ spot left! Get 'em while they're hot!)
« Reply #54 on: August 31, 2016, 04:42:17 pm »

This game will not start until it has at least 13 players and it is on or past Monday, September 5th.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Archetype

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Re: RMM35: Rewind Mafia (1+ spot left! Game starts Monday if full!)
« Reply #55 on: September 01, 2016, 11:09:58 am »

/in!

I originally didn't want to get involved playing a game, but this looks too good to pass up.
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Re: RMM35: Rewind Mafia (1+ spot left! Game starts Monday if full!)
« Reply #56 on: September 01, 2016, 11:23:50 am »

/tag
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Re: RMM35: Rewind Mafia (1+ spot left! Game starts Monday if full!)
« Reply #57 on: September 01, 2016, 11:27:20 am »

The signup list for this game reads very promising :) Yay for Archetype, sudgy and WW!
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Re: RMM35: Rewind Mafia (1+ spot left! Game starts Monday if full!)
« Reply #58 on: September 01, 2016, 12:11:55 pm »

/in!

I originally didn't want to get involved playing a game, but this looks too good to pass up.

Yay!!!

So signups are still open. This game will start on Monday, per Calamitas' request and my business.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups still open! Game starts Monday!)
« Reply #59 on: September 01, 2016, 01:06:02 pm »

I'll /in, if you can take a 14th. If not, put me on the sub list.  I actually like subbing!
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Re: RMM35: Rewind Mafia (Signups still open! Game starts Monday!)
« Reply #60 on: September 01, 2016, 01:07:39 pm »

I'll /in, if you can take a 14th. If not, put me on the sub list.  I actually like subbing!
You're in!
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Re: RMM35: Rewind Mafia (Signups still open! Game starts Monday!)
« Reply #61 on: September 02, 2016, 01:31:34 am »

Note a change to set up section 9: Giving away Items and all Item actions must be completed in the current game phase. No Time Traveling with Item actions.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups still open! Game starts Monday!)
« Reply #62 on: September 03, 2016, 06:47:03 pm »

Okay, here's what I'm going to do:

Signups are now closed!

I'm going to put finishing touches on and roll the setup today, and give out PMs tomorrow so that N0 will end on Tuesday.

For now, the thread is still open.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Signups closed! PMs coming out Sunday!)
« Reply #63 on: September 03, 2016, 07:12:45 pm »

/tag
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Re: RMM35: Rewind Mafia (Signups closed! PMs coming out Sunday!)
« Reply #64 on: September 04, 2016, 02:17:40 pm »

Okay, it's time!!!

Thread locked! (except for tags)

PMs going out now. Night 0 will end Tuesday, September 6 at 2:00 PM FT. Remember, no actions can be done on Night 0 unless specified.
« Last Edit: September 04, 2016, 03:10:56 pm by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #65 on: September 04, 2016, 03:10:44 pm »

All PMs are out! Please /confirm in your role QTs.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #66 on: September 04, 2016, 04:30:30 pm »

Note: Even if you have a factional QT, please confirm in your personal QT anyway.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #67 on: September 06, 2016, 02:00:47 pm »

Sudden darkness.

“What--what happened?!” someone shouted. “Did the island do this? Hello?”

“Yoshi!” someone--or something--shouted, followed immediately by a “Pika pika!”

“Ouch!” another voice. “Where’d my chair go?! And my Dominion! I was enjoying that game!!”

Suddenly, a voice boomed louder than any other, silencing everyone else. “Oh my... It worked! After all these years... Ashersky, hit the lights!”

A bright light flashed on. After finally regaining sight, everyone looked around to see...walls. Four black, uniform, featureless walls, and a black featureless ceiling high above their heads. The crowd itself was definitely
not uniform. Some dressed in rags, others wore the clothing of medieval knights, and still others were dressed in suits and dresses. Some weren’t even human.

“You probably have a lot of questions, like why am I here? Where did my home go? Who is this guy speaking to me on the loudspeaker?” Looking up, most members of the crowd noticed the window on the front wall. It looked in on a strange room, filled with whirring machines and flashing lights. Two men were in the observation room: one walked around, checking the machines, while the other sat in front of a desk, speaking into a microphone. Both seemed exuberant; the seated man’s grin seemed to split his face in two. “Luckily for you, I can answer all of those questions!

“The guy speaking to you on the loudspeaker is ME!” The seated man waved his arm enthusiastically in the air. More than one member of the crowd rolled their eyes. “I’m mail-mi, and the guy at the machines is ashersky. Say hi, ashersky!” The man at the machines turned and gave a small wave. He--ashersky--wasn’t quite as excitable as mail-mi, it seemed.

Mail-mi continued to speak. “I’m also the guy who brought you all here. Don’t worry about the how, most of you wouldn’t understand it any way. Don’t worry about your homes either--you’ll be able to get back to them in a jiffy! If you’re still alive, that is.”

Several members of the crowd perked up. “What?” “Still alive?” “Pika!” “Are... are we going to be dying?”

“Hush, hush, I was just getting to that!” mail-mi said happily. “As to why you’re here...well, that requires a little bit of explanation. I have been working for years, scouring the multiverse, trying to achieve my dream. And now, now that you’re all here with me, my dream has come true!

“You’re all here so I can watch the perfect Mafia game!”

“What?!” a finely dressed man in the crowd shouted. “You ripped me away from my family, and stuck me in this room, so that you could watch me play a
game?!” The man reached into his suit coat and pulled out a small handgun, and shot it at the glass. As the bullet approached, it slowed, then started to fade. Finally, it vanished, leaving no trace that it had ever even been shot.

“Oh, Moriarty, that’s just not allowed.” mail-mi announced with a pout. “And I will not tolerate anybody breaking my rules. Ashersky, vaporize him.”

With a nod, ashersky walked to one of the machines and pressed one of the buttons on it. Everyone in the room gasped in shock as the man, Moriarty, began to fade from view, then ultimately disappeared.

“Do we have any idea where vaporized people end up, ash?” the loudspeaker mumbled. “No? I guess he’s probably just somewhere between two universes. Probably won’t survive the night!” The loudspeaker came back on full-volume. “So, anyway. Some of you are bad guys! You good guys better kill all the bad guys before they kill you. There’s a noose hanging over near the left wall for you to use, or a sword close by it if that’s what you prefer. Just please don’t let the blood get on the floor, I just had this room built and I’d hate to get bloodstains on it so early.”

Everyone glanced at the other people in the room, all too horrified to speak.

mail-mi’s euphoric and insane voice came on the loudspeaker one last time. “You’re going to play Mafia, and I’m going to watch. Oh, this is gonna be so much FUN!”


Day 1 starts now!

Vote Count 1.0

Not Voting (14): faust, silverspawn, Roadrunner7671, gkreig13, Lalight, J Reggie, sudgy, Haddock, iguanaiguana, Seprix, Witherweaver, Calamitas, Archetype, EFHW


With 13 alive, it takes 7 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.

THREAD UNLOCKED
« Last Edit: September 06, 2016, 02:04:10 pm by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

gkrieg13

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #68 on: September 06, 2016, 02:03:01 pm »

/first
vote: WW
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #69 on: September 06, 2016, 02:04:44 pm »

vote: mail-mi for beeing evil :D
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #70 on: September 06, 2016, 02:06:21 pm »

Vote: faust
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #71 on: September 06, 2016, 02:08:52 pm »

vote: mail-mi for beeing evil :D

vote: Calamitas because explaining votes is scummy
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #72 on: September 06, 2016, 02:09:37 pm »

Mail-Mi is more of a monster than I originally thought.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #73 on: September 06, 2016, 02:10:11 pm »

vote: mail-mi for beeing evil :D

vote: Calamitas because explaining votes is scummy
vote: gkrieg Contradicts himself which is an obvious scum tell
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #74 on: September 06, 2016, 02:10:22 pm »

Save the Roadrunner, save the town!

...that joke used up all the Heroes knowledge I possess.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #75 on: September 06, 2016, 02:10:47 pm »

vote: sudgy for not having hands!

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #76 on: September 06, 2016, 02:10:54 pm »

vote: mail-mi for beeing evil :D

vote: Calamitas because explaining votes is scummy

vote: gkrieg13 for same reasons
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #77 on: September 06, 2016, 02:10:58 pm »

Vote: faust

Hi. I have something to say.

Noone should vote for me in this game, ever.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #78 on: September 06, 2016, 02:11:27 pm »

Vote: faust

Hi. I have something to say.

Noone should vote for me in this game, ever.

No way you are that role again
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #79 on: September 06, 2016, 02:11:46 pm »

Help me remember. Faust has done this before. What role was he?

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #80 on: September 06, 2016, 02:12:15 pm »

Save the Roadrunner, save the town!

...that joke used up all the Heroes knowledge I possess.

The real question is are you a Hiro or are you a Hero?
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #81 on: September 06, 2016, 02:12:47 pm »

Save the Roadrunner, save the town!

...that joke used up all the Heroes knowledge I possess.
That's an early claim :D
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #82 on: September 06, 2016, 02:12:55 pm »

Help me remember. Faust has done this before. What role was he?

Walking dead mafia.  He was a vig that could kill but would become more hated as he killed.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #83 on: September 06, 2016, 02:13:53 pm »

It's not inconceivable that all scum are in one QT.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #84 on: September 06, 2016, 02:14:57 pm »

The reason Mail-Mi is a monster is because he won't change the thread from N0 to N1.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #85 on: September 06, 2016, 02:15:29 pm »

The reason Mail-Mi is a monster is because he won't change the thread from N0 to N1.

Or to D1
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #86 on: September 06, 2016, 02:16:18 pm »

The reason Mail-Mi is a monster is because he won't change the thread from N0 to N1.

Or to D1

Yes, that would make more sense.  :-[
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #87 on: September 06, 2016, 02:18:52 pm »

serious now.

Unvote

What is going on here? Where am I? Where are we? Where is my Dominion? What is the most decent bid on Mountain Pass?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #88 on: September 06, 2016, 02:30:10 pm »

Oh cool

Vote: Faust

After all, that's the point of Mafia. 
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #89 on: September 06, 2016, 02:30:47 pm »

Vote: faust

Hi. I have something to say.

Noone should vote for me in this game, ever.

Haha totally didn't read this.

Not changing my vote.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #90 on: September 06, 2016, 02:31:46 pm »

Any thoughts on anything, like game-origin claiming?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #91 on: September 06, 2016, 02:34:09 pm »

Any thoughts on anything, like game-origin claiming?

I mean, I mentioned the plan in my QT before game start and ash didn't freak out or anything, so it's probably not game-breaking.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #92 on: September 06, 2016, 02:34:40 pm »

Any thoughts on anything, like game-origin claiming?

I'm not sure it will get us anywhere, but it also wouldn't hurt as far as I can tell.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #93 on: September 06, 2016, 02:36:32 pm »

Any thoughts on anything, like game-origin claiming?

I mean, I mentioned the plan in my QT before game start and ash didn't freak out or anything, so it's probably not game-breaking.

'the' plan?  Of claiming?
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faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #94 on: September 06, 2016, 02:37:46 pm »

Any thoughts on anything, like game-origin claiming?

I mean, I mentioned the plan in my QT before game start and ash didn't freak out or anything, so it's probably not game-breaking.

'the' plan?  Of claiming?

Yeah, WW has it right.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #95 on: September 06, 2016, 02:42:22 pm »

Why Ash, not Mail-mi?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #96 on: September 06, 2016, 02:42:37 pm »

Scumslip~
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #97 on: September 06, 2016, 02:49:32 pm »

Scumslip~

ash is a comod, and he would be more angry if something were going to break the game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #98 on: September 06, 2016, 02:52:41 pm »

Scumslip~

ash is a comod, and he would be more angry if something were going to break the game.

I know, it's just not often that comods chat with players in their person QT.  Ash would be the likely exception, though.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #99 on: September 06, 2016, 02:58:43 pm »

vote: mail-mi for beeing evil :D

vote: Calamitas because explaining votes is scummy

vote: gkrieg13 for same reasons

This guy's catching on.  I like him.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #100 on: September 06, 2016, 02:59:14 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #101 on: September 06, 2016, 02:59:40 pm »

The reason Mail-Mi is a monster is because he won't change the thread from N0 to N1.

Or to D1

Yes, that would make more sense.  :-[

Thinking about who to kill tonight, obvious slip.  Scumzorz.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #102 on: September 06, 2016, 03:00:42 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

About tree fiddy.

And incalculable and irrelevant. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #103 on: September 06, 2016, 03:01:03 pm »

Scumslip~

I was only semi-serious in this post. You're twisting my words to make me appear scummy.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #105 on: September 06, 2016, 03:02:06 pm »

Scumslip~

I was only semi-serious in this post. You're twisting my words to make me appear scummy.

Which would be scummy if it weren't being done to scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #106 on: September 06, 2016, 03:17:23 pm »

So Faust is going through and repeating his opening lines from previous RMM games, which seems appropriate. I wonder if he'll continue or stop now that I've noticed this.

I love the flavor! This is going to be a fun game. I'm going to try to be towny as town for once.

vote: WW

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #107 on: September 06, 2016, 03:21:08 pm »

Ah, no, now it's no longer fun.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #108 on: September 06, 2016, 03:21:54 pm »

Interesting how well they applied. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #109 on: September 06, 2016, 03:22:01 pm »

Though I really wanter to find an opportunity to say this:

Tuesdays have no special meaning for me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #110 on: September 06, 2016, 03:22:48 pm »

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #111 on: September 06, 2016, 03:23:32 pm »

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.

Oh.  So JReggie lied.  Lynch all liars.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #112 on: September 06, 2016, 03:24:38 pm »

Ah, no, now it's no longer fun.

Sorry I ruined it for you, but no one else seemed to notice. Does this mean that people should vote for you? As I recall there was no reason for people not to vote for you in Walking Dead.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #113 on: September 06, 2016, 03:24:59 pm »

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #114 on: September 06, 2016, 03:25:19 pm »

Ah, no, now it's no longer fun.

Sorry I ruined it for you, but no one else seemed to notice. Does this mean that people should vote for you? As I recall there was no reason for people not to vote for you in Walking Dead.

No, people should not vote for me. I'm town!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #115 on: September 06, 2016, 03:25:36 pm »

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.

Oh.  So JReggie lied.  Lynch all liars.

It was clearly not a lie, just an honest mistake. Which makes you the liar  :P

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #116 on: September 06, 2016, 03:26:27 pm »

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.

Well, they are restricted somewhat; if it comes down to full claim and they need to come up with a fake claim, they have to choose one from that game that fits anything that may have happened.  It isn't necessarily trivial.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #117 on: September 06, 2016, 03:27:29 pm »

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.

Well, they are restricted somewhat; if it comes down to full claim and they need to come up with a fake claim, they have to choose one from that game that fits anything that may have happened.  It isn't necessarily trivial.

But they cannot safely claim a role from another game anyway.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #118 on: September 06, 2016, 03:27:36 pm »

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.

So, were you serious about saying nobody should vote for you?  (Other than the obvious "You shouldn't vote for me because I'm town")

PPE: Haha, you just said that.  If that's the only reason, I'm keeping my vote for now.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #119 on: September 06, 2016, 03:28:38 pm »

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.

Well, they are restricted somewhat; if it comes down to full claim and they need to come up with a fake claim, they have to choose one from that game that fits anything that may have happened.  It isn't necessarily trivial.

But they cannot safely claim a role from another game anyway.

Ah, I see. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #120 on: September 06, 2016, 03:29:29 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #121 on: September 06, 2016, 03:32:45 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #122 on: September 06, 2016, 03:38:43 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.

The SK can easily claim another role which won't help anything.  In the end, I don't think any role from that game is here because it would be too hard to implement without doing things for everyone.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #123 on: September 06, 2016, 03:39:46 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.

The SK can easily claim another role which won't help anything.  In the end, I don't think any role from that game is here because it would be too hard to implement without doing things for everyone.

That's still good for us.  There is a player that is definitely not Mafia.  We can look at them more if we have reason to believe there is an SK.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #124 on: September 06, 2016, 03:41:33 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.

The SK can easily claim another role which won't help anything.  In the end, I don't think any role from that game is here because it would be too hard to implement without doing things for everyone.

False. The SK may claim to be town, yes, but

a) you just said that it's extremely hard to incorporate the SK from there in this game.
b) even if they are here, they will be outed non-mafia, thus likely to draw nightkills, which is good news for us. This means that a SK probably does not want to claim here.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #125 on: September 06, 2016, 03:43:21 pm »

I think no one should claim their game until we get to a point where we need to claim anyway.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #126 on: September 06, 2016, 03:43:58 pm »

I think no one should claim their game until we get to a point where we need to claim anyway.

I think this is the most sensible option by default unless someone comes up with a better solution.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #127 on: September 06, 2016, 03:45:51 pm »

The whole point of that SK was that he was the mafia.  He wasn't made to be a SK, he was made to be a powerful single mafia.  If he was in this game I think he would be too powerful if he wasn't the only anti-town.

Anyway, as I said, it would be hard to incorporate anyone from that game.  I don't think Guilds got included.

I think no one should claim their game until we get to a point where we need to claim anyway.

I agree.  Unless someone has a very good reason, I think this should start as a normal mafia game.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #128 on: September 06, 2016, 03:53:29 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #129 on: September 06, 2016, 03:53:54 pm »

I mean, I don't know that there are 4 mafia, but you know.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #130 on: September 06, 2016, 03:54:04 pm »

I don't like people hiding behind safe positions. Of course it is generally not a great idea to claim your game, but their might be reasons to do that, as stated. Vote: J Reggie and townpoints to WW for trying to think outside of the box.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #131 on: September 06, 2016, 03:54:22 pm »

I mean, I don't know that there are 4 mafia, but you know.

vote: J Reggie

Looks like a scumslip to me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #132 on: September 06, 2016, 03:54:26 pm »

Oops I was going to try to be towny this game. Forget I said anything about 4 mafia.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #133 on: September 06, 2016, 03:54:32 pm »

Oh, and scumslip in the PPE. Great!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #134 on: September 06, 2016, 03:55:36 pm »

Vote: Seprix
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #135 on: September 06, 2016, 03:55:48 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #136 on: September 06, 2016, 03:56:09 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

You faked a scumslip?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #137 on: September 06, 2016, 03:57:18 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

You faked a scumslip?

Now that's thinking outside the box.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #138 on: September 06, 2016, 03:57:31 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

A fake scumslip? As if that is even possible. Why fake one? I like my vote.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #139 on: September 06, 2016, 03:57:45 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #140 on: September 06, 2016, 03:57:55 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #141 on: September 06, 2016, 03:58:07 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

You faked a scumslip?

Now that's thinking outside the box.
I missed playing with you.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #142 on: September 06, 2016, 03:58:43 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.
::)

I think everybody's chance of of noticing it is very close to 100%.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #143 on: September 06, 2016, 03:59:58 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.
::)

I think everybody's chance of of noticing it is very close to 100%.

Agreed
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #144 on: September 06, 2016, 04:00:31 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #145 on: September 06, 2016, 04:00:35 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

A fake scumslip? As if that is even possible. Why fake one? I like my vote.

Seprix has a knack for not paying attention to setups. Town!Seprix would just assume I knew the number of mafia from the setup, as would scum!Seprix with 4 mafia. So we can deduce that Seprix is scum with not 4 mafia.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #146 on: September 06, 2016, 04:01:53 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

A fake scumslip? As if that is even possible. Why fake one? I like my vote.

Seprix has a knack for not paying attention to setups. Town!Seprix would just assume I knew the number of mafia from the setup, as would scum!Seprix with 4 mafia. So we can deduce that Seprix is scum with not 4 mafia.

Or maybe I checked the thread because I wanted clues about the set up. You're making a bad argument. Just because I am Seprix does not mean I always play poorly.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #147 on: September 06, 2016, 04:02:10 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!

You did all that in under a minute

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #148 on: September 06, 2016, 04:03:30 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

A fake scumslip? As if that is even possible. Why fake one? I like my vote.

Seprix has a knack for not paying attention to setups. Town!Seprix would just assume I knew the number of mafia from the setup, as would scum!Seprix with 4 mafia. So we can deduce that Seprix is scum with not 4 mafia.

Solid reasoning, Sherlock. Apart from being really weak, the fact that you posted
I mean, I don't know that there are 4 mafia, but you know.
right after it means town!Seprix was immediately informed that you don't know it from the setup.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #149 on: September 06, 2016, 04:03:32 pm »

Scum are going to jump on my wagon like moths on a light.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #150 on: September 06, 2016, 04:03:58 pm »

I trust Seprix in this one. Vote: JReggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #151 on: September 06, 2016, 04:04:21 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!

You did all that in under a minute

Now that's a much better point.

Vote: Seprix
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #152 on: September 06, 2016, 04:04:25 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!

You did all that in under a minute

I checked it before hand. What's the problem? It's why I asked about the probability in the first place!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #153 on: September 06, 2016, 04:04:38 pm »

Ok I guess this was a bad idea after all.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #154 on: September 06, 2016, 04:06:36 pm »

JReggie as I see is really good in avoiding the scumslip, but I personally checked a setup in less time than minute and I'm the newbie and don't know english well. Try it, guys.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #155 on: September 06, 2016, 04:07:25 pm »

Scum are going to jump on my wagon like moths on a light.

Moths can jump?

Really I hoped that that would happen, but then after the "slip", you continued being really weird, so I was even starting to scumread you and then this didn't work anymore.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #156 on: September 06, 2016, 04:09:28 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #157 on: September 06, 2016, 04:10:43 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

So that second post is the reason you think J Reggie is scum?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #158 on: September 06, 2016, 04:10:46 pm »

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #159 on: September 06, 2016, 04:12:05 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #160 on: September 06, 2016, 04:12:48 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

So I take it you didn't recheck the setup until after that second post?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #161 on: September 06, 2016, 04:12:59 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

Actually, the fact that I did it so quickly should tell you I was planning this all along. I literally pressed post and then topped my next post, already knowing what I was going to say. It'd take me a bit longer to notice I did something wrong as scum. Also I'm on a phone so typing takes a little longer

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #162 on: September 06, 2016, 04:13:53 pm »

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

I think that now JReggie is trying to say he did it on purpose. Maybe so, but I personally don't think so. Comfortable with my vote.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #163 on: September 06, 2016, 04:14:03 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

Actually, the fact that I did it so quickly should tell you I was planning this all along. I literally pressed post and then topped my next post, already knowing what I was going to say. It'd take me a bit longer to notice I did something wrong as scum. Also I'm on a phone so typing takes a little longer

Maybe so, maybe not.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #164 on: September 06, 2016, 04:15:41 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #165 on: September 06, 2016, 04:17:17 pm »

Plus, look at Fruit Ninja. Every time I did something dumb I shut my mouth and no one noticed.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #166 on: September 06, 2016, 04:17:37 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #167 on: September 06, 2016, 04:18:31 pm »

And now I have to figure out which of these stories makes less sense.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #168 on: September 06, 2016, 04:18:38 pm »

25 seconds is well enough time to recognise and then post, especially if you consider the style of the second message. It seems to be posted hastily, if this was well planned you might have used the clipboard as well.
vote: Reggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #169 on: September 06, 2016, 04:18:46 pm »

Thats what it looks like if a well planned follow-up is used.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #170 on: September 06, 2016, 04:18:51 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

So I take it you didn't recheck the setup until after that second post?

I rechecked the set-up after I posted. I will admit I posted the accusation before checking. I checked once already before, when I posted that thing about probabilities and the set-up, and didn't see anything then, so I was certain. But I did check again afterwards, and did not find anything. If there was something there, I'd obviously retract my accusation afterwards.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #171 on: September 06, 2016, 04:18:56 pm »

Plus, look at Fruit Ninja. Every time I did something dumb I shut my mouth and no one noticed.

But some things do not go unnoticed
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #172 on: September 06, 2016, 04:19:00 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #173 on: September 06, 2016, 04:19:28 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #174 on: September 06, 2016, 04:21:56 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

One more thing and maybe I unvote. Why do you think I look towny, though I trusted Seprix, voted for you and you told about moths on wagon?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #175 on: September 06, 2016, 04:22:52 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #176 on: September 06, 2016, 04:23:44 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

The point is 'I do this as town' also means 'I do this as scum' because as scum you try to act like you act as town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #177 on: September 06, 2016, 04:24:11 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

One more thing and maybe I unvote. Why do you think I look towny, though I trusted Seprix, voted for you and you told about moths on wagon?

Because of the way you acted. You seemed to be honestly trusting what other people were saying and not just looking for an easy mislynch.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #178 on: September 06, 2016, 04:25:10 pm »

Seprix's story now mostly checks out, and the fact that he didn't flail under pressure is townie for him methinks. unvote

Now do I want to vote for Reggie again?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #179 on: September 06, 2016, 04:25:17 pm »

This is all decidedly null.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #180 on: September 06, 2016, 04:26:22 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

The point is 'I do this as town' also means 'I do this as scum' because as scum you try to act like you act as town.

Which hasn't been the case for me. As scum I try to fly under the radar, as town I can't help but stir things up. Obviously me saying this is Wifom but it'd be hard for me to break this much from my meta.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #181 on: September 06, 2016, 04:26:59 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

On the other hand, this also looks townie. Maybe there is nothing here.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #182 on: September 06, 2016, 04:27:21 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

The point is 'I do this as town' also means 'I do this as scum' because as scum you try to act like you act as town.

Which hasn't been the case for me. As scum I try to fly under the radar, as town I can't help but stir things up. Obviously me saying this is Wifom but it'd be hard for me to break this much from my meta.

So what you're trying to say is that you're playing a really fantastic scum game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #183 on: September 06, 2016, 04:27:58 pm »

Vote: Faust
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #184 on: September 06, 2016, 04:28:52 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

On the other hand, this also looks townie. Maybe there is nothing here.

???

This is like a subtle "oh hey town vs town it's all good" post. From what little I know of mafia, alarm bells ring whenever people say that.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #185 on: September 06, 2016, 04:29:27 pm »

And honestly I didn't expect the reaction to be this much. I thought someone would maybe say that might be a scumslip and the discussion would evolve from there but here we are still talking about that one post so oh well.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #186 on: September 06, 2016, 04:29:48 pm »

Vote: Faust

Have you just stopped finding Seprix scummy?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #187 on: September 06, 2016, 04:29:56 pm »

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

On the other hand, this also looks townie. Maybe there is nothing here.

???

This is like a subtle "oh hey town vs town it's all good" post. From what little I know of mafia, alarm bells ring whenever people say that.

That's a stretch.  Are you trying to get me to vote you again?

PPEs
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #188 on: September 06, 2016, 04:30:04 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #189 on: September 06, 2016, 04:32:35 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

The point is 'I do this as town' also means 'I do this as scum' because as scum you try to act like you act as town.

Which hasn't been the case for me. As scum I try to fly under the radar, as town I can't help but stir things up. Obviously me saying this is Wifom but it'd be hard for me to break this much from my meta.

So what you're trying to say is that you're playing a really fantastic scum game.

why did you vote not for him after this post? oO
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #190 on: September 06, 2016, 04:34:44 pm »

Does it matter?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #191 on: September 06, 2016, 04:36:20 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

If you look at my previous town games, I've done slightly similar things early on to get people talking. I like to think I'm pretty good at convincing people I'm town later on, so getting people talking at my expense is something good. Look at all this wonderful interaction we'll have to look back at later  :D

And this if of course not a good argument because it tells us that you're conscious of looking the way you think you look as town.

Of course I'm conscious of the way I look. I want to do enough crazy stuff that people talk about it but not enough that people vote for me. Which, obviously I crossed that line this time and that sucks

The point is 'I do this as town' also means 'I do this as scum' because as scum you try to act like you act as town.

Which hasn't been the case for me. As scum I try to fly under the radar, as town I can't help but stir things up. Obviously me saying this is Wifom but it'd be hard for me to break this much from my meta.

So what you're trying to say is that you're playing a really fantastic scum game.

why did you vote not for him after this post? oO

Posting restrictions.  I can only vote for players named Faust or Seprix.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #192 on: September 06, 2016, 04:36:52 pm »

So, before I go to sleep because it's midnight down here, some thoughts from for anyone who's interested:

Seprix play is more sane that the last time we played, and this can be the sign that he's scum ('cause the last time he was town), but for now I believe him.
JReggie tries to avoid his own scumslip with many convincing words
I don't know WW's play but for now it's somehow complicated for me to see his motivations
Everybody else is either sleeping or null

Good night everyone!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #193 on: September 06, 2016, 04:37:58 pm »

[quote}
Posting restrictions.  I can only vote for players named Faust or Seprix.

It sounds like it's not a joke...
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #194 on: September 06, 2016, 04:38:31 pm »

So back to this before all this nonsense I caused (it's not really nonsense)...

I don't like people hiding behind safe positions. Of course it is generally not a great idea to claim your game, but their might be reasons to do that, as stated. Vote: J Reggie and townpoints to WW for trying to think outside of the box.

I don't see how going with the popular town opinion here is scummy. Maybe WW is mafia and knows something we don't and would benefit from knowing if a role from a certain game exists in this setup. Not saying that's necessarily the case, but it's a better case than the one you make in this post.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #195 on: September 06, 2016, 04:40:19 pm »

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #196 on: September 06, 2016, 04:42:17 pm »

I don't see how going with the popular town opinion here is scummy. Maybe WW is mafia and knows something we don't and would benefit from knowing if a role from a certain game exists in this setup. Not saying that's necessarily the case, but it's a better case than the one you make in this post.

People always say that; it usually doesn't happen. Also, your theor works just as well if ou replace "mafia" by "town".
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #197 on: September 06, 2016, 04:42:53 pm »

I don't see how going with the popular town opinion here is scummy. Maybe WW is mafia and knows something we don't and would benefit from knowing if a role from a certain game exists in this setup. Not saying that's necessarily the case, but it's a better case than the one you make in this post.

People always say that; it usually doesn't happen. Also, your theor works just as well if ou replace "mafia" by "town".

Good point

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #198 on: September 06, 2016, 04:43:24 pm »

Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

I guess you're not in a scum team with J Reggie then!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #199 on: September 06, 2016, 04:43:29 pm »

I don't see how going with the popular town opinion here is scummy. Maybe WW is mafia and knows something we don't and would benefit from knowing if a role from a certain game exists in this setup. Not saying that's necessarily the case, but it's a better case than the one you make in this post.

People always say that; it usually doesn't happen. Also, your theor works just as well if ou replace "mafia" by "town".

You might want to get your y key checked out.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #200 on: September 06, 2016, 04:44:18 pm »

I don't see how going with the popular town opinion here is scummy. Maybe WW is mafia and knows something we don't and would benefit from knowing if a role from a certain game exists in this setup. Not saying that's necessarily the case, but it's a better case than the one you make in this post.

People always say that; it usually doesn't happen. Also, your theor works just as well if ou replace "mafia" by "town".

Good point

It would have been even better if my y had worked properly.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #201 on: September 06, 2016, 04:45:15 pm »

I often don't get PPEs here. What's going on?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #202 on: September 06, 2016, 04:45:44 pm »

It seems to be operating at 66% efficiency.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #203 on: September 06, 2016, 04:47:12 pm »

Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

I mean, right now, that's over 100 roles. Seems like a lot of work and rather little insight.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #204 on: September 06, 2016, 04:47:28 pm »

It seems to be operating at 66% efficiency.

My y key or the PPE?
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #205 on: September 06, 2016, 04:48:11 pm »

Help me remember. Faust has done this before. What role was he?

Walking dead mafia.  He was a vig that could kill but would become more hated as he killed.

I think he couild only kill people who had already been lynched.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #206 on: September 06, 2016, 04:50:22 pm »

I often don't get PPEs here. What's going on?

I think when your post is the start of a new page it doesn't work (at least in my experience).

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #207 on: September 06, 2016, 04:53:04 pm »

Ah, no, now it's no longer fun.

Sorry I ruined it for you, but no one else seemed to notice. Does this mean that people should vote for you? As I recall there was no reason for people not to vote for you in Walking Dead.

Becoming progressively more hated as your perform your role is a good reason not to vote for someone...
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #208 on: September 06, 2016, 04:56:14 pm »

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.


WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm from guilds mafia!

Never heard of it, and haven't looked into, but I'm pleased to hear it makes me impossible to be mafia ^^

I've got some coins tokens too
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #209 on: September 06, 2016, 04:57:10 pm »

I have to wonder if this was really thought through, as it creates a pseudo IC in a nonobvious way.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #210 on: September 06, 2016, 04:58:32 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

uh Vote: J Reggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #211 on: September 06, 2016, 04:59:01 pm »

I made an IC!

Yes, I wondered how much mail-mi thought this setup through. I believe that there are lots of nonobvious interactions. If he did think them all through, kudos.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #212 on: September 06, 2016, 05:00:14 pm »

Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

I mean, right now, that's over 100 roles. Seems like a lot of work and rather little insight.
Maybe I'm just underestimating how many games there have been. Maybe if I'm bored I'll do that.


I'm treating Iguanaiguana as Town, though I sort of wish he waited until later to claim.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #213 on: September 06, 2016, 05:00:32 pm »

Well it was a fake scum slip but I shouldn't have done it anyway.

You faked a scumslip?

Now that's thinking outside the box.

lol
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #214 on: September 06, 2016, 05:01:40 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

uh Vote: J Reggie
Oh wait. I just got faust's joke. I usually skim over the beginning of RVS.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #215 on: September 06, 2016, 05:02:09 pm »

Scum are going to jump on my wagon like moths on a light.

I'm a weird IC-thing that shouldn't exist, but if I were scum, I would totally still jump on your wagon, to hard bus and save face for tomorrow!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #216 on: September 06, 2016, 05:04:07 pm »

Maybe I'm just underestimating how many games there have been.

Protip: the name of this thread might give you some indication of how many games there have been ;)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #217 on: September 06, 2016, 05:04:44 pm »

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

If you did this, I would have to spend the whole day trying to talk everyone out of lynching you, and tell everyone the story about how you self-hammered when your wagon was 2/3rds scum and the entire scum team.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #218 on: September 06, 2016, 05:07:03 pm »

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

So I take it you didn't recheck the setup until after that second post?

I rechecked the set-up after I posted. I will admit I posted the accusation before checking. I checked once already before, when I posted that thing about probabilities and the set-up, and didn't see anything then, so I was certain. But I did check again afterwards, and did not find anything. If there was something there, I'd obviously retract my accusation afterwards.

Never seen Seprix making this much sense! Town points all around!!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #219 on: September 06, 2016, 05:08:13 pm »

Scum loves to make sense!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #220 on: September 06, 2016, 05:09:14 pm »

Maybe I'm just underestimating how many games there have been.

Protip: the name of this thread might give you some indication of how many games there have been ;)
Ha! I thought more games would be disqualified based on the mechanics involved. But with Guilds Mafia now confirmed in the game and the flavor mentioning Yoshi, the pool could be larger than I anticipated.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #221 on: September 06, 2016, 05:09:19 pm »

Vote: Faust

Congratulations, you win the game!*

*See Mafia rule 55, which states the game of mafia is won when a player votes for Faust after the RVS stage.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #222 on: September 06, 2016, 05:14:14 pm »

I hope we get a vote count soon. Let's have a good day 1 that ends in a correct lynch (as in not me). I need to get onto a real computer and reread everything so far before I have better reads.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #223 on: September 06, 2016, 05:14:36 pm »

Scum loves to make sense!

All I know is that I love for Seprix to make sense. If it means he's scum, we can always lynch him later for it when he's got some partner interactions.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #224 on: September 06, 2016, 05:15:55 pm »

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #225 on: September 06, 2016, 05:17:18 pm »

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #226 on: September 06, 2016, 05:18:33 pm »

I mean I guess that's just your style of writing, but it sure seemed like you wanted to lynch me before since people got a chance to chime in.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #227 on: September 06, 2016, 05:18:42 pm »

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

Didn't you listen? He's the IC.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #228 on: September 06, 2016, 05:19:35 pm »

:( I missed RVS.  Catching up now.

Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

I mean, right now, that's over 100 roles. Seems like a lot of work and rather little insight.
<awaclus mode>You must always do every piece of work possible, to the point of crippling your own schedule, in order to play perfectly, since you cannot win unless everyone plays perfectly. </awaclus mode>

But I agree.  At this point almost certainly not worth it.

I think I like the idea of game-claiming; I don't see that it really gives scum any info.  Then again it doesn't help us much either.

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

So I take it you didn't recheck the setup until after that second post?

I rechecked the set-up after I posted. I will admit I posted the accusation before checking. I checked once already before, when I posted that thing about probabilities and the set-up, and didn't see anything then, so I was certain. But I did check again afterwards, and did not find anything. If there was something there, I'd obviously retract my accusation afterwards.

Never seen Seprix making this much sense! Town points all around!!
No.  Making sense is a scumtell for Seprix.  Then again I don't think Seprix was making sense.  So my two disagreements with you cancel each other out.

PPE a couple.  Nyeehhh.  Reggie's ii vote is weaksauce.  This is normal ii, and also he's basically an IC, remember?  Or was that someone else...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #229 on: September 06, 2016, 05:20:13 pm »

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

Didn't you listen? He's the IC.

Oh right. I guess it's not 100% confirmed but unvote.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #230 on: September 06, 2016, 05:23:30 pm »

:( I missed RVS.  Catching up now.

Why is missing rvs a bad thing? I mean it's fun and all but I'd hope we'd be out of rvs by now.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #231 on: September 06, 2016, 05:25:23 pm »

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #232 on: September 06, 2016, 05:27:08 pm »

okay Unvote

You're still my top scum!

Has Seprix ever been mafia in the past year? I've never seen one of his mafia games. If he made a lot of sense in it, then that would be scummy on him for this game.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #233 on: September 06, 2016, 05:27:55 pm »

:( I missed RVS.  Catching up now.

Why is missing rvs a bad thing? I mean it's fun and all but I'd hope we'd be out of rvs by now.
We're definitely out of it.  And I'm sad, I enjoy RVS.

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.
Uhhh... I mean, I'm PROBABLY ok with that, but elaboration would be nice...

okay Unvote

You're still my top scum!

Has Seprix ever been mafia in the past year? I've never seen one of his mafia games. If he made a lot of sense in it, then that would be scummy on him for this game.
"You" who?
He has been.  But we can't talk about that.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #234 on: September 06, 2016, 05:29:35 pm »

:( I missed RVS.  Catching up now.

Why is missing rvs a bad thing? I mean it's fun and all but I'd hope we'd be out of rvs by now.
We're definitely out of it.  And I'm sad, I enjoy RVS.

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.
Uhhh... I mean, I'm PROBABLY ok with that, but elaboration would be nice...

okay Unvote

You're still my top scum!

Has Seprix ever been mafia in the past year? I've never seen one of his mafia games. If he made a lot of sense in it, then that would be scummy on him for this game.
"You" who?
He has been.  But we can't talk about that.

Yoohoo? J Reggie.

And oh yes I remember I'll go look.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #235 on: September 06, 2016, 05:30:12 pm »

He has been.  But we can't talk about that.

It's the first rule of ongoing games.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #236 on: September 06, 2016, 05:33:46 pm »

Is everyone seriously missing PPEs?  Mine seem fine.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #237 on: September 06, 2016, 05:34:01 pm »

Vote Count 1.1

faust (2): sudgy, Witherweaver
Calamitas (1): gkreig13
sudgy (1): silverspawn
J Reggie (3): Seprix, Lalight, Calamitas
Lalight (1): Archetype

Not Voting (6): faust, Roadrunner7671, J Reggie, Haddock, iguanaiguana, EFHW


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.
« Last Edit: September 06, 2016, 05:36:21 pm by mail-mi »
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #238 on: September 06, 2016, 05:35:44 pm »

Is everyone seriously missing PPEs?  Mine seem fine.
What are PPEs, wondering for a while now ;D
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #239 on: September 06, 2016, 05:36:37 pm »

Is everyone seriously missing PPEs?  Mine seem fine.
What are PPEs, wondering for a while now ;D

Pre-post-edit: when you try to post something but someone posted while you were typing.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #240 on: September 06, 2016, 05:36:58 pm »

I was so confused for a long time as well.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #241 on: September 06, 2016, 05:37:19 pm »

Is everyone seriously missing PPEs?  Mine seem fine.

Just happened to me once but I can't talk about it!
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #242 on: September 06, 2016, 05:42:40 pm »

I think we haven't heard from RR or EFHW. Is that all?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #243 on: September 06, 2016, 05:44:28 pm »

The downside of game claiming is that it gives scum a chance to fakeclaim from more games than just their own.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #244 on: September 06, 2016, 05:46:35 pm »

The downside of game claiming is that it gives scum a chance to fakeclaim from more games than just their own.

Very good point. Also it gives them a better idea of what roles might exist that are referenced in their cutie.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #245 on: September 06, 2016, 05:48:38 pm »

How about we do not game claim until another day? Seems risky. We don't know all of the ins and outs, and it could give scum more information than it gives us.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #246 on: September 06, 2016, 06:06:48 pm »

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

Was this an rvs vote or was there a reason?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #247 on: September 06, 2016, 06:08:12 pm »

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #248 on: September 06, 2016, 06:08:50 pm »

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.

I shall wear your vote as a badge of honor.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #249 on: September 06, 2016, 06:09:17 pm »

I mean, it kind of feels like he's actilurking. What do others think?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #250 on: September 06, 2016, 06:09:51 pm »

I mean, it kind of feels like he's actilurking. What do others think?

I think it's kind of like you're wrong.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #251 on: September 06, 2016, 06:11:08 pm »

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.

I shall wear your vote as a badge of honor.
Was there a GoT themed RMM? ;)
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #252 on: September 06, 2016, 06:12:34 pm »

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.

I shall wear your vote as a badge of honor.
Was there a GoT themed RMM? ;)

Is that that old facebook game Gardens of Time? Or is there something else that's GoT...

Wait I just realized what you mean nevermind

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #253 on: September 06, 2016, 06:13:26 pm »

I mean, it kind of feels like he's actilurking. What do others think?

It always feel like this from him. Have you played with him? He's a bit obtuse; he makes a lot of very clever remarks.

I'm good at reading him, I think. I'll let you know later whether he's your scumpartner or not.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #254 on: September 06, 2016, 06:14:42 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #255 on: September 06, 2016, 06:14:52 pm »

Obtuse and clever; that's a good combination.  Must come from all of my out-of-the-box thinking.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #256 on: September 06, 2016, 06:15:44 pm »

Obtuse and clever; that's a good combination.  Must come from all of my out-of-the-box thinking.

You're a fun guy to play with!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #257 on: September 06, 2016, 06:16:06 pm »

Obtuse and clever; that's a good combination.  Must come from all of my out-of-the-box thinking.

You're a fun guy to play with!

It'll be a while until we can put this in the out-of-context thread.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #258 on: September 06, 2016, 06:16:39 pm »

Plus, look at Fruit Ninja. Every time I did something dumb I shut my mouth and no one noticed.
That's what I do.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #259 on: September 06, 2016, 06:19:06 pm »

How does so much happen in a couple hours?  Anyway, first, Vote: J Reggie.  I noticed the scumslip instantly, and while he maybe could have saved it, I feel like he was flailing a lot more than he would as town.  I find this post scummy as well.

Also, with iguanaiguana, I have no idea if I believe that he's town.  He wouldn't do this if he wasn't from Guilds, but could he maybe be the SK?  I don't know.  I don't think we should treat him as an IC (or anybody, just based on a game claim).  I don't think game claims are good at all, and I don't think this one was either.

Also, consider this: Mail-mi probably was trying to get the most interesting roles from each game.  What's the most interesting role in Guilds?  The SK, 100%.  I wouldn't be surprised if most players are one of the more central roles from their respective games.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #260 on: September 06, 2016, 06:27:46 pm »

I do not think all roles could be the central role of its game. Plus, Moriarty died before the game started. (Who read the flavor?)
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #261 on: September 06, 2016, 06:31:48 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?

I don't know that at all, in fact I think there probably aren't.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #262 on: September 06, 2016, 06:33:14 pm »

sudgy: Why do you think iguana's claim was bad?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #263 on: September 06, 2016, 06:34:09 pm »

How does so much happen in a couple hours?  Anyway, first, Vote: J Reggie.  I noticed the scumslip instantly, and while he maybe could have saved it, I feel like he was flailing a lot more than he would as town.  I find this post scummy as well.

Have you read any of my scum games?

Also, with iguanaiguana, I have no idea if I believe that he's town.  He wouldn't do this if he wasn't from Guilds, but could he maybe be the SK?  I don't know.  I don't think we should treat him as an IC (or anybody, just based on a game claim).  I don't think game claims are good at all, and I don't think this one was either.

Also, consider this: Mail-mi probably was trying to get the most interesting roles from each game.  What's the most interesting role in Guilds?  The SK, 100%.  I wouldn't be surprised if most players are one of the more central roles from their respective games.

I don't think that's the case. I think interesting roles yes, but central roles well you can only have so many per game.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #264 on: September 06, 2016, 06:35:21 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?

I don't know that at all, in fact I think there probably aren't.

Why'd you say this then?

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #265 on: September 06, 2016, 06:38:21 pm »

The downside of game claiming is that it gives scum a chance to fakeclaim from more games than just their own.
Only if they claim last, surely.  Seems like a reasonable risk.

I dunno that I like the Reggie wagon.  I come down on the side of believing that his "slip" was intentional.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #266 on: September 06, 2016, 06:40:33 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?

I don't know that at all, in fact I think there probably aren't.

Why'd you say this then?

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

So I had this plan, what if I faked a scumslip, how would people react? Come to think of it I should have talked about it earlier or breadcrumbed it but the opportunity seemed too ripe. But it got people talking and there are now more posts to create reads from, you're welcome.

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #267 on: September 06, 2016, 06:41:25 pm »

I do not think all roles could be the central role of its game. Plus, Moriarty died before the game started. (Who read the flavor?)

Moriarty was just flavor.  I don't think he was supposed to be a role.

Anyway, I made Guilds mafia, and I barely remember any roles other than the SK.  I think the Herald is the only other role I can remember right now.  There were some vigilantes as well, and other things?  Can't remember.  The SK was what the whole setup was built around, so he would be the obvious choice for a role from that game.


Anyway, a question for you J Reggie: if you planned your scumslip, how long did you have it planned for?

And, a question for iguanaiguana: I have a plan.  Does your role let you get any type of deathproofs (including bulletproof and lynchproof)?  You don't need to answer, but we could maybe find a way to confirm your town-ness with it.

PPE:

sudgy: Why do you think iguana's claim was bad?

Mainly because I think that it's bad for town to claim games, even in that situation.  I will admit that he does look town from some of his other posts, but I don't like the claim and I feel like mafia would be more inclined to claim like that in his situation.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #268 on: September 06, 2016, 06:44:03 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?

I don't know that at all, in fact I think there probably aren't.

Why'd you say this then?

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

So I had this plan, what if I faked a scumslip, how would people react? Come to think of it I should have talked about it earlier or breadcrumbed it but the opportunity seemed too ripe. But it got people talking and there are now more posts to create reads from, you're welcome.

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

In general, if you're not Joseph2302, faking a scum claim is a bad idea. So I don't recommend going that far in your quest to appear scummy and be the center of attention.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #269 on: September 06, 2016, 06:45:19 pm »

Anyway, a question for you J Reggie: if you planned your scumslip, how long did you have it planned for?

I thought at the beginning of this game it might be a good thing to do, and then when Seprix posted that thing about third parties I realized knowing the number of mafia is kind of the perfect scumslip. Like it's something I can't back out of; either I faked it or I know it, it's not vague.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #270 on: September 06, 2016, 06:46:20 pm »

J reggie, question for you:

If you aren't scum, how can you be so sure that there are 4 mafia?

I don't know that at all, in fact I think there probably aren't.

Why'd you say this then?

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

So I had this plan, what if I faked a scumslip, how would people react? Come to think of it I should have talked about it earlier or breadcrumbed it but the opportunity seemed too ripe. But it got people talking and there are now more posts to create reads from, you're welcome.

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

In general, if you're not Joseph2302, faking a scum claim is a bad idea. So I don't recommend going that far in your quest to appear scummy and be the center of attention.

Yeah, I need to learn how to not be the center of attention as town. You hit the nail on the head ii, thanks!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #271 on: September 06, 2016, 06:48:19 pm »

We have a pretty active lineup of players I believe, which is super good for us. No notorious lurkers here.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #272 on: September 06, 2016, 06:49:13 pm »

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

I think this is something you would say more as scum than as town.  Desire to claim doesn't get you very far seeing as each of our roles are going to be at least kind of cool.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #273 on: September 06, 2016, 06:49:16 pm »


Anyway, I made Guilds mafia, and I barely remember any roles other than the SK.  I think the Herald is the only other role I can remember right now.  There were some vigilantes as well, and other things?  Can't remember.  The SK was what the whole setup was built around, so he would be the obvious choice for a role from that game.

And, a question for iguanaiguana: I have a plan.  Does your role let you get any type of deathproofs (including bulletproof and lynchproof)?  You don't need to answer, but we could maybe find a way to confirm your town-ness with it.

Shouldn't I not answer this based on your own logic about it being bad for town to claim anything D1? Also, I don't think I like to claim any more about my role when you are the only one who seems to think I might be a serial killer? (who I just looked up and would be 1 x bulletproof, 1 x deathproof and have other powers of manipulation as well... How can I possibly be this crazy overpowered role?)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #274 on: September 06, 2016, 06:50:04 pm »

Where has Silverscum been this game?  ;D
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #275 on: September 06, 2016, 06:51:08 pm »

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

I think this is something you would say more as scum than as town.  Desire to claim doesn't get you very far seeing as each of our roles are going to be at least kind of cool.

It's not a desire to claim but something that could make me an IC but potentially cause unnecessary town deaths.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #276 on: September 06, 2016, 06:55:57 pm »

Shouldn't I not answer this based on your own logic about it being bad for town to claim anything D1? Also, I don't think I like to claim any more about my role when you are the only one who seems to think I might be a serial killer? (who I just looked up and would be 1 x bulletproof, 1 x deathproof and have other powers of manipulation as well... How can I possibly be this crazy overpowered role?)

My philosophy isn't that it's bad for town to claim D1, it's just that it's bad to do things that are bad.  Anyway, you didn't seem to know much about the game so I thought I could maybe catch you with something.  Also, the game had a mechanic that gave anybody deathproofs, and I thought maybe there was some way we could do some crazy killing thing with a deathproof to see what you are.  It might not work out, I don't know, it was just an idea.

It's not a desire to claim but something that could make me an IC but potentially cause unnecessary town deaths.

Unless you want us to lynch you, please stop semi-claiming.  I don't see any good use of this at the moment.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #277 on: September 06, 2016, 06:56:45 pm »

By the way, every time I see Sudgy's avatar, I think of this enemy from Legend of Zelda II:

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #278 on: September 06, 2016, 06:57:10 pm »

Unless you want us to lynch you, please stop semi-claiming.  I don't see any good use of this at the moment.

Ok, will do.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #279 on: September 06, 2016, 06:58:08 pm »

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

I think this is something you would say more as scum than as town.  Desire to claim doesn't get you very far seeing as each of our roles are going to be at least kind of cool.

It's not a desire to claim but something that could make me an IC but potentially cause unnecessary town deaths.

Someone besides Sudgy and I (because they probably played more games) might know exactly what this role is.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #280 on: September 06, 2016, 06:58:30 pm »

By the way, DO NOT SHARE WHAT THE ROLE IS.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #281 on: September 06, 2016, 06:59:08 pm »

By the way, DO NOT SHARE WHAT THE ROLE IS.

I wasn't going to.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #282 on: September 06, 2016, 07:04:01 pm »

J reggie, do you understand why it just looks more like you're scum who screwed up than that your crazy story about how you made a fake scum slip could actually be true?

Like, from our perspective?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #283 on: September 06, 2016, 07:04:55 pm »

J reggie, do you understand why it just looks more like you're scum who screwed up than that your crazy story about how you made a fake scum slip could actually be true?

Like, from our perspective?

I'm sure he does. J Reggie is a good player. It's a bit odd that he would slip up like that on accident or on purpose though.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #284 on: September 06, 2016, 07:10:17 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #285 on: September 06, 2016, 07:11:03 pm »

J reggie, do you understand why it just looks more like you're scum who screwed up than that your crazy story about how you made a fake scum slip could actually be true?

Like, from our perspective?

Totally. I don't know if anyone's ever done this before.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #286 on: September 06, 2016, 07:11:47 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Here like he's viewing the page and not doing anything? Or just in this game?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #287 on: September 06, 2016, 07:14:21 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

I actually see what you mean. He was flip floppy on the game claim thing.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #288 on: September 06, 2016, 07:15:00 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Here like he's viewing the page and not doing anything? Or just in this game?

He posted like half an hour ago. See? You didn't even notice, proving my point.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #289 on: September 06, 2016, 07:16:39 pm »

vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.

I don't necessarily see JReggie as scum, though. 

Against game-claiming.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #290 on: September 06, 2016, 07:23:54 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Game hasn't been going on for very long and I'm busy. Today is like a Monday and Tuesday combined for me
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #291 on: September 06, 2016, 07:25:22 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

I actually see what you mean. He was flip floppy on the game claim thing.

Being flip floppy on the game claiming isn't scummy. I was in support of it until I thought about it more and was then against it. Something like claiming isn't scummy to flip flop. Even about a person D1 with no provocation.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #292 on: September 06, 2016, 07:26:22 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Here like he's viewing the page and not doing anything? Or just in this game?

He posted like half an hour ago. See? You didn't even notice, proving my point.

Phone posts with lots going on don't show anything. Once the game has been going for longer than 12 hours you might get something from me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #293 on: September 06, 2016, 07:28:59 pm »

vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.

I don't necessarily see JReggie as scum, though. 

Against game-claiming.

good call.  Town would never use italics.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #294 on: September 06, 2016, 07:31:51 pm »

As soon as the was some suspicion, gkrieg showed up.

Not saying that makes him scum, but it seems like he's been reading and not posting much is all.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #295 on: September 06, 2016, 07:45:25 pm »

vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.

I don't necessarily see JReggie as scum, though. 

Against game-claiming.

good call.  Town would never use italics.
Really? Like I said, it's a vibe not a case.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #296 on: September 06, 2016, 07:49:35 pm »

As soon as the was some suspicion, gkrieg showed up.

Not saying that makes him scum, but it seems like he's been reading and not posting much is all.

Hmmmm that sounds like something someone who is reading along but is constantly getting interrupted would do. Like if they weren't reading along very carefully. It is also still incredibly early D1 so I don't know why people are noticing my absence and not the absence of other people.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #297 on: September 06, 2016, 07:59:42 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #298 on: September 06, 2016, 08:00:36 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #299 on: September 06, 2016, 08:05:49 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
How bad does he look? Like on a scale of 1-10 maybe like a pretty scummy.

And he's bad because his scumslip looks real and he didn't recover from it well
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #300 on: September 06, 2016, 08:08:07 pm »

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Vote: Gkrieg

sure Wynaut.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #301 on: September 06, 2016, 08:17:31 pm »

Where has Silverscum been this game?  ;D

in bed.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #302 on: September 06, 2016, 08:17:50 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

So why not vote for him?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #303 on: September 06, 2016, 08:20:03 pm »

vote: highschool for not helping RR to learn about life

I can tell you are all grateful for my analysis of this game.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #304 on: September 06, 2016, 08:21:56 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

So why not vote for him?
I ignored the vote count so he could be a L-something. No need to let him hammer himself!

Also, voting in spirit is enough for me
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #305 on: September 06, 2016, 08:23:05 pm »

Town on Seprix, WW, J Reggie, sudgy.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #306 on: September 06, 2016, 08:25:47 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
How bad does he look? Like on a scale of 1-10 maybe like a pretty scummy.

And he's bad because his scumslip looks real and he didn't recover from it well

So why not vote for him?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #307 on: September 06, 2016, 08:28:33 pm »

Town on Seprix, WW, J Reggie, sudgy.

I agree with Seprix and WW, except WW can never be town.

I think I'm leaning scummy on J Reggie.  The slip can't really be true right?  I mean 4/14 just doesn't seem quite right.  Although you could have a weak scum team with lots of strong PRs.  So I don't really buy the slip so much as the recovery from it.  It wasn't a good recovery.  I don't think it was a slip, but I think he thought it was a slip if that makes sense.

Why on sudgy?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #308 on: September 06, 2016, 08:33:22 pm »

sudgy: the 'are you deathproof' commet? Really cute play there, no need to bother as scum.

J Reggie: The thing is that his initial post is not how scumslips come to be. He just stated "I KNOW THIS THING THAT TOWN DOESN'T" without any need to. It looks much more likely a fabricated scum slip, as odd as that sounds.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #309 on: September 06, 2016, 08:34:06 pm »

* ? -> .

^ can you figure out what this means? it won't help you to find scum, though.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #310 on: September 06, 2016, 08:37:47 pm »

town on silver.  He's doing that thing again.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #311 on: September 06, 2016, 09:55:11 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #312 on: September 06, 2016, 09:56:38 pm »

sudgy: the 'are you deathproof' commet? Really cute play there, no need to bother as scum.

J Reggie: The thing is that his initial post is not how scumslips come to be. He just stated "I KNOW THIS THING THAT TOWN DOESN'T" without any need to. It looks much more likely a fabricated scum slip, as odd as that sounds.

I will read that post in your interpretation. I will report my findings.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #313 on: September 06, 2016, 10:02:31 pm »

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

So why not vote for him?
I ignored the vote count so he could be a L-something. No need to let him hammer himself!

Also, voting in spirit is enough for me

Yeah, I'm actually not sure how many votes I have. I think I'm probably mafia'd out for the day. Don't vote for me, it won't help you.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #314 on: September 06, 2016, 10:06:06 pm »

And by mafia'd out I mean getting to bed. 

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #315 on: September 06, 2016, 11:16:26 pm »

Vote Count 1.2

faust (2): sudgy, Witherweaver
Calamitas (1): gkreig13
sudgy (1): silverspawn
J Reggie (3): Seprix, Lalight, Calamitas
Lalight (1): Archetype
Witherweaver (1): J Reggie
gkreig13 (2): faust, iguanaiguana
Haddock (1): EFHW

Not Voting (2): Roadrunner7671, Haddock


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #316 on: September 07, 2016, 12:30:57 am »

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

Was this an rvs vote or was there a reason?
He was going to sleep -- that's scummy (yes it was RVS).

Reread the thread and noticed the JReggie 4 Mafia thing. Gut feeling says that its a scum slip, but he seems to be playing it off like it's just a joke. I don't think I've ever played J Reggie before, so is this normal behavior for him to purposefully say weird things like this, SS/faust/Seprix/other players who've played a lot recently? His soft claiming seems to point to him being Town too. I find Seprix's response town-y in that I don't think scum would tunnel that hard on a player they know didn't make a scumslip. Getting that scummy vibe from faust, but I feel like I always do so I'm trying to ignore it.

I find sudgy's response to II fairly towny, but disagree that the SK would be only role that could be included from that game. There are a couple there that seem like they'd be cool in a normal game.

Also, I was thinking more about setups that if included give a better idea of if they're Town or Scum, and Yoshi's island could be a potentially good indicator. Looking at the roles...

Goon
1-shot Strongman
1-shot Roleblocker
IC
Role blocker
Watcher
Doctor
1-shot Doctor

You can cross two of those off right off the bat, and from a modding perspective could cross off a couple more. That would leave

Roleblocker
Watcher
Doctor

Two of the 3 of these are roles that probably shouldn't claim, but if a player did claim their role was from Yoshi's Island I think it's reasonable to say that they're much more than likely Town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #317 on: September 07, 2016, 02:04:51 am »

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #318 on: September 07, 2016, 09:44:17 am »

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.

There can only be one role from each game, and since ii claimed a role from a game with no mafia and no one else counter claimed, we can assume ii is not mafia.

I'm in a team with Seprix and Silver here.

Let's take things completely out of context...

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

Let's not talk about other ongoing games okay?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #319 on: September 07, 2016, 09:46:49 am »

1) Ok, so we need to assume he tells the truth. I got it.
3) Ok, sorry, my bad. Never happen again. I just can't see the line between everyone talking about other games. I can speak about finished ones and can't speak about on-going?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #320 on: September 07, 2016, 09:48:43 am »

I can speak about finished ones and can't speak about on-going?

Exactly.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #321 on: September 07, 2016, 09:55:12 am »

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.

What is scummy about me?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #322 on: September 07, 2016, 09:58:06 am »

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.

What is scummy about me?

#306 looks a little scummy like pushing RR to mislynch
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #323 on: September 07, 2016, 10:10:02 am »

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.

There can only be one role from each game, and since ii claimed a role from a game with no mafia and no one else counter claimed, we can assume ii is not mafia.

There is a point to be made that ii's claim came relatively late. Let me check who posted in between...

faust
J Reggie
WW
sudgy
Seprix
LaLight
Archetype

That's 7/14. No not really enough for scum!iguana to think he could safely fakeclaim a wrong game. So his game is definitely Guilds, and he is definitely not mafia. For now. There have been RMMs with alignment changes. Let's hope that doesn't happen here.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #324 on: September 07, 2016, 10:11:32 am »

That's 7/14. No not really enough for scum!iguana to think he could safely fakeclaim a wrong game. So his game is definitely Guilds, and he is definitely not mafia. For now. There have been RMMs with alignment changes. Let's hope that doesn't happen here.

Wait, can you explain your reasoning? You jumped all the way to Neptune. I don't follow. (I also wasn't in Guilds, so I don't have full context)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #325 on: September 07, 2016, 10:15:33 am »

That's 7/14. No not really enough for scum!iguana to think he could safely fakeclaim a wrong game. So his game is definitely Guilds, and he is definitely not mafia. For now. There have been RMMs with alignment changes. Let's hope that doesn't happen here.

Wait, can you explain your reasoning? You jumped all the way to Neptune. I don't follow. (I also wasn't in Guilds, so I don't have full context)
The guilds game consisted of on super-op SK and rest townies. The SK is probably too strong to be included here, so a player from guilds is probably town. Since only 7/14 players posted between the post saying so. from guilds should claim and igu's claim, he cannot have assumed safely there is no player from guilds. So igu is from guilds and therefore town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #326 on: September 07, 2016, 10:16:20 am »

Wait, can you explain your reasoning? You jumped all the way to Neptune. I don't follow. (I also wasn't in Guilds, so I don't have full context)

Everyone has a role from exactly one game. No game appears twice, which means claiming to be from a game that someone else is from can be counter-claimed. However, some games don't even appear once, these are safe fakeclaims. Only, scum does not know which those are.

faust was wondering whether iguana was able to claim being from guilds because everyone else had already confirmed to not be from Guilds by not saying anything after the idea came up that being from guilds makes you a semi-IC. He concluded that, because only half the players had claimed in between, this was not true. Therefore, it could have been a fakeclaim, and therefore, iguana is really from Guilds.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #327 on: September 07, 2016, 10:17:41 am »

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #328 on: September 07, 2016, 10:18:14 am »

Also,

Vote: Archetype
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #329 on: September 07, 2016, 10:18:18 am »

Only, scum does not know which those are.

Do we know this for sure?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #330 on: September 07, 2016, 10:19:53 am »

Only, scum does not know which those are.

Do we know this for sure?

It is implied by point 4 of the OP.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #331 on: September 07, 2016, 10:20:01 am »

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.

What is scummy about me?

#306 looks a little scummy like pushing RR to mislynch

How do you know it would be a mislynch?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #332 on: September 07, 2016, 10:20:09 am »

Only, scum does not know which those are.

Do we know this for sure?
I would say so, the setup explicitly says that scum may fakeclaim safely from their own game. If they knew all games the players are from, the safe fakeclaim spectrum would be much bigger.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #333 on: September 07, 2016, 10:21:19 am »

Only, scum does not know which those are.

Do we know this for sure?

no, but I'd bet at least 60$ vs 10$ that it is true.

There can not be a Cultist because Cultist is bastard.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #334 on: September 07, 2016, 10:23:20 am »

Only, scum does not know which those are.

Do we know this for sure?

no, but I'd bet at least 60$ vs 10$ that it is true.

There can not be a Cultist because Cultist is bastard.

I don't know if I'd bet $60 but I'd bid <40>

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #335 on: September 07, 2016, 10:23:59 am »

Only, scum does not know which those are.

Do we know this for sure?

no, but I'd bet at least 60$ vs 10$ that it is true.

There can not be a Cultist because Cultist is bastard.
Walking Dead mafia had a (sort of) Cultist. Dune 1 had a mechanic that let the mafia recruit a single player to their team. I don't remember about the other games.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #336 on: September 07, 2016, 10:33:41 am »

Wait, can you explain your reasoning? You jumped all the way to Neptune. I don't follow. (I also wasn't in Guilds, so I don't have full context)

Everyone has a role from exactly one game. No game appears twice, which means claiming to be from a game that someone else is from can be counter-claimed. However, some games don't even appear once, these are safe fakeclaims. Only, scum does not know which those are.

faust was wondering whether iguana was able to claim being from guilds because everyone else had already confirmed to not be from Guilds by not saying anything after the idea came up that being from guilds makes you a semi-IC. He concluded that, because only half the players had claimed in between, this was not true. Therefore, it could have been a fakeclaim, and therefore, iguana is really from Guilds.

That's really deep. It is also logical.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #337 on: September 07, 2016, 10:42:23 am »

There can be sort-of cultists, but not cultists.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #338 on: September 07, 2016, 10:50:11 am »

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.

What is scummy about me?

#306 looks a little scummy like pushing RR to mislynch

How do you know it would be a mislynch?

I'm not 100% sure. But any pushes to lynch D1 look scummy to me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #339 on: September 07, 2016, 10:52:49 am »

That could be a problem.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #340 on: September 07, 2016, 11:07:58 am »

Lynching D1 is pretty good for town regardless of who you lynch (I guess with the exception of lynching me).

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #341 on: September 07, 2016, 11:15:36 am »

I guess we could just ask.

@mail-mi: Do the chosen roles share the same alignment as the ones from the home game?



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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #342 on: September 07, 2016, 11:17:25 am »

I guess we could just ask.

@mail-mi: Do the chosen roles share the same alignment as the ones from the home game?

Yes.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #343 on: September 07, 2016, 11:18:00 am »

Where are my 10 dollars?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #344 on: September 07, 2016, 11:19:22 am »

Where are my 10 dollars?

Have two Death Carts.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #345 on: September 07, 2016, 12:08:08 pm »

I'm not 100% sure. But any pushes to lynch D1 look scummy to me.

...but it's good for town to lynch D1, even if it's always town who gets lynched. It gives information to move forward.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #346 on: September 07, 2016, 12:24:10 pm »

I guess we could just ask.

@mail-mi: Do the chosen roles share the same alignment as the ones from the home game?

Yes.
I didn't expect we'd get an answer to that honestly.

Okay, iguana is even more IC'd.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #347 on: September 07, 2016, 12:55:38 pm »

Iguana isn't an IC!  He is definitely from Guilds, but the SK could easily be included if any role was included.  He could not be the SK, but he isn't confirmed not.

I will not treat him as an IC until actual confirmation from something else happens.


Lynching D1 is pretty good for town regardless of who you lynch (I guess with the exception of lynching me).

There's been too much of this.  Lynch him!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #348 on: September 07, 2016, 01:05:47 pm »

Iguana isn't an IC!  He is definitely from Guilds, but the SK could easily be included if any role was included.  He could not be the SK, but he isn't confirmed not.

I will not treat him as an IC until actual confirmation from something else happens.


Lynching D1 is pretty good for town regardless of who you lynch (I guess with the exception of lynching me).

There's been too much of this.  Lynch him!

I do not think Iguana would have claimed as he did if he was an SK.

At any rate, we can look into it in more detail if there is reason to consider an SK.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #349 on: September 07, 2016, 02:11:33 pm »

Iguana isn't an IC!  He is definitely from Guilds, but the SK could easily be included if any role was included.  He could not be the SK, but he isn't confirmed not.

I will not treat him as an IC until actual confirmation from something else happens.


Lynching D1 is pretty good for town regardless of who you lynch (I guess with the exception of lynching me).

There's been too much of this.  Lynch him!

I'll sign under every word
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #350 on: September 07, 2016, 02:19:23 pm »

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #351 on: September 07, 2016, 03:04:57 pm »

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.

I'm not certain, but I'm definitely not certain otherwise.  I don't know if he's scum, but I don't think he is 100% town.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #352 on: September 07, 2016, 03:07:20 pm »

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.

I'm not certain, but I'm definitely not certain otherwise.  I don't know if he's scum, but I don't think he is 100% town.
Nobody is speaking of 100%, 90% is enough in this context to consider him for now as an IC.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #353 on: September 07, 2016, 03:11:04 pm »

I think scum!Sudgy goes along with general consensus and doesn't want to stand out as a lone voice.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #354 on: September 07, 2016, 03:17:25 pm »

Idk, I think it'd be too likely to just blend in. It just doesn't make sense to me that he'd be so insistent that II shouldn't be treated as Town that it comes across as fake.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #355 on: September 07, 2016, 03:21:47 pm »

I also don't think he's an IC. But it's without a doubt enough evidence to put him out of the pool for today.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #356 on: September 07, 2016, 04:11:37 pm »

I'm town guys. I'm not 90% town either, that would be weird.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #357 on: September 07, 2016, 04:13:57 pm »

I'm town guys. I'm not 90% town either, that would be weird.

Ha, that would be a cool alignment change mechanism.  You're some mix of alignments that changes over time and can possibly be affected, and whichever alignment has majority is what you are at a given time (or maybe, checked at the end of each game night or something). Could be an interesting game.   I'll leave someone like Archetype or Faust to figure out details.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #358 on: September 07, 2016, 04:14:47 pm »

I'm town guys. I'm not 90% town either, that would be weird.

Ha, that would be a cool alignment change mechanism.  You're some mix of alignments that changes over time and can possibly be affected, and whichever alignment has majority is what you are at a given time (or maybe, checked at the end of each game night or something). Could be an interesting game.   I'll leave someone like Archetype or Faust to figure out details.
/in
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #359 on: September 07, 2016, 04:16:05 pm »

I'm town guys. I'm not 90% town either, that would be weird.

Ha, that would be a cool alignment change mechanism.  You're some mix of alignments that changes over time and can possibly be affected, and whichever alignment has majority is what you are at a given time (or maybe, checked at the end of each game night or something). Could be an interesting game.   I'll leave someone like Archetype or Faust to figure out details.
I actually had this idea before. I thought about it for a bit, then abandoned the project in favor of a more simple, fun RMM. It will probably still happen at some point.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #360 on: September 07, 2016, 04:18:16 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #361 on: September 07, 2016, 04:20:48 pm »

I'm town guys. I'm not 90% town either, that would be weird.

Ha, that would be a cool alignment change mechanism.  You're some mix of alignments that changes over time and can possibly be affected, and whichever alignment has majority is what you are at a given time (or maybe, checked at the end of each game night or something). Could be an interesting game.   I'll leave someone like Archetype or Faust to figure out details.
That sounds so sweet. There's a component of Secret Society Mafia that's along those lines (#shamelessplug), but I could totally see it fleshed out for its own game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #362 on: September 07, 2016, 04:22:05 pm »

Iguanaiguana is town guys. Definitely today, if not forever!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #363 on: September 07, 2016, 04:22:21 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #364 on: September 07, 2016, 04:23:01 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC

Don't want to actually vote your partner, I see.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #365 on: September 07, 2016, 04:25:56 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
Man, FoS is so 2014. You need to play more often.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #366 on: September 07, 2016, 04:29:42 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
Um...shouldn't we all buddy the IC? He's an IC!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #367 on: September 07, 2016, 04:34:35 pm »

I would please like the towns to buddy me, and the scums to fight my ICness. Then we can lynch the ones who think I could be scum and win.

Everyone, please cooporate. Witherweaver, you may need to check your PM at this point.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #368 on: September 07, 2016, 04:37:05 pm »

I would please like the towns to buddy me, and the scums to fight my ICness. Then we can lynch the ones who think I could be scum and win.

Everyone, please cooporate. Witherweaver, you may need to check your PM at this point.

Ha.  Not checking your PM was so 2015.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #369 on: September 07, 2016, 05:01:22 pm »

What is FoS?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #370 on: September 07, 2016, 05:01:28 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC

Don't want to actually vote your partner, I see.
It's a posting restriction :/
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #371 on: September 07, 2016, 05:03:02 pm »

What is FoS?
Finger of Suspicion. It's what the cool kids did back in the day in order to say someone's actions are scummy without actually voting for them.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #372 on: September 07, 2016, 05:48:16 pm »

I'm probably not voting for iguana either, but I still won't consider him an IC.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #373 on: September 07, 2016, 06:04:06 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC

Don't want to actually vote your partner, I see.
It's a posting restriction :/

Recycling jokes is scummy.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #374 on: September 07, 2016, 06:39:59 pm »

I'm on a tablet in a hotel trying to catch up.

I figured it was worth responding to this.
vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.
The defense of J Reggie is what it is; I just don't believe scum!Reggie makes that mistake.  I GUESS I could maybe see scum!Reggie thinking that town!Reggie might fake a scumslip, and so fake a scumslip.  But that's a massive stretch.

The italics thing is an interesting point.  I've never used that style on f.ds before, it's an interesting linguistic point.
My usual conversational writing style is to use italics whenever I want to phrase something in the way that I would speak it.  If I were saying that sentence, I would emphasise the us, so I italicise it in writing. 
I hadn't really noticed til just recently that I haven't been using that style here on f.ds so I made a semi-conscious decision to start doing so.  I like the style so I want to reintroduce it.
Totally went well.

Town on Seprix, WW, J Reggie, sudgy.
Can you explain some of these?  I don't know sudgy, so can't really comment.
I agree about Reggie.
Seprix is null to me.
The one that really gets me is WW.  He's a bit townier today (IRL today that is), but at the point you said this I'm not sure I see anything massively towny from WW before that.

sudgy: the 'are you deathproof' commet? Really cute play there, no need to bother as scum.

J Reggie: The thing is that his initial post is not how scumslips come to be. He just stated "I KNOW THIS THING THAT TOWN DOESN'T" without any need to. It looks much more likely a fabricated scum slip, as odd as that sounds.
The man talks the sense.

Also,

Vote: Archetype
why?

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
I like this.  vote: faust
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Seprix

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #375 on: September 07, 2016, 07:16:24 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #376 on: September 07, 2016, 07:16:55 pm »

In fact, how good of a player is Archetype?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #377 on: September 07, 2016, 07:27:20 pm »

I'm town guys. I'm not 90% town either, that would be weird.

Ha, that would be a cool alignment change mechanism.  You're some mix of alignments that changes over time and can possibly be affected, and whichever alignment has majority is what you are at a given time (or maybe, checked at the end of each game night or something). Could be an interesting game.   I'll leave someone like Archetype or Faust to figure out details.
/in
vote: Calamitas.   He's been unusually quiet. Still got my eye on you though, Haddock!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #378 on: September 07, 2016, 07:29:48 pm »

I'm absolutely not unusually quite, I'm just waiting to get a feeling about this game since I cannot estimate anyone in here right now. If I feel I can contribute something I will certainly do so.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #379 on: September 07, 2016, 08:30:00 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC

Don't want to actually vote your partner, I see.
It's a posting restriction :/

Recycling jokes is scummy.
Don't make me point my finger at you.


I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.
Jokes can still be buddying.

In fact, how good of a player is Archetype?
No clue. I guess we'll find out. It's been a while.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #380 on: September 07, 2016, 08:46:05 pm »

vote: Haddock sounds decent for now

WW townread: classic reason ... confidence, too much in the center of attention, seems to come from a place devoid of knowledge. not the best at reading WW, but it doesn't ring scummy.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #381 on: September 07, 2016, 09:48:57 pm »

Man, there have been a lot of votes flying around lately. I have no idea where we are with the count. Am I still voting WW? I'm starting to think we just butt heads in general with our playstyles and so maybe that's not a good place for my vote. But uh I don't know who else to vote for at the moment.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #382 on: September 07, 2016, 10:30:57 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #383 on: September 08, 2016, 11:04:26 am »

In fact, how good of a player is Archetype?

Are you asking if you should vote for him?  Because the answer is yes.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #384 on: September 08, 2016, 12:34:18 pm »

vote: Haddock sounds decent for now
Your thoughts?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #385 on: September 08, 2016, 12:35:21 pm »

Not sure what to do in here. Game still feels like it's in the very early stages.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #386 on: September 08, 2016, 12:36:26 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.
I don't care what is "generally seen as scummy". I care about what you think is scummy.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #387 on: September 08, 2016, 12:45:06 pm »

Not sure what to do in here. Game still feels like it's in the very early stages.
Same.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #388 on: September 08, 2016, 12:45:27 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.
I don't care what is "generally seen as scummy". I care about what you think is scummy.

From you, appeal to emotion is scummy.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #389 on: September 08, 2016, 12:46:24 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.
I don't care what is "generally seen as scummy". I care about what you think is scummy.

From you, appeal to emotion is scummy.
But to which emotions am I even appealing here?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #390 on: September 08, 2016, 12:50:30 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.
I don't care what is "generally seen as scummy". I care about what you think is scummy.

From you, appeal to emotion is scummy.
But to which emotions am I even appealing here?

Iguana was annoyed that people didn't believe he was an IC, and you basically threw fire into the flame by standing with him and subtly insulting everyone who didn't take it for granted that he was IC.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #391 on: September 08, 2016, 12:51:06 pm »

You have been accused of handing me a warm fuzzy.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #392 on: September 08, 2016, 01:06:17 pm »

ok have a little bit of time to spend on this game.  Full reread and thoughts:

Seprix response to the mass claim seems too calculated to me.

J Reggie realizing what faust was doing is a little strange to me. Just how many old games have you read?  That was pretty Sherlock of you!

Wow I really don't like the J Reggie scumslip after actually reading it.  I didn't realize that those two posts were right next to each other!  Seprix's handling of it seems townie though.

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

LaLight looks town here.

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Then Reggie talks about all of the things he does as scum and how it is different here.  I just don't really like it.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

I mean even this post is scummy.  Just trying to say things that are townie doesn't make you town.

I disagree with sudgy that players will be central roles from their games.  I'm not.

I guess I had already commented on J Reggie.

EFHW seems town.  I think she is more active when she is scum.  She usually doesn't fly under the radar this much.

On the fence about silver from his reads list, but apparently I found him townie yesterday for doing his weird stuff again.

I still don't like LaLight's case on me, but it shows him trying to scum hunt genuinely, so town on him again.

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)

I agree with WW that sudgy likes to fly under the radar as scum.  I think I've only played one game with him, and he was scum in it.

Iguanaiguana is town guys. Definitely today, if not forever!

This is the only RR post I remember, which isn't good.

Haddock's long post is the nullest of nulls.

vote: J Reggie.



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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #393 on: September 08, 2016, 01:06:29 pm »

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.

I don't understand people reacting to this? It seems like a witty Faustian joke post to me.

To me it seems like somewhat an appeal to emotion, which is generally seen as scummy.
I don't care what is "generally seen as scummy". I care about what you think is scummy.

From you, appeal to emotion is scummy.
But to which emotions am I even appealing here?

Iguana was annoyed that people didn't believe he was an IC, and you basically threw fire into the flame by standing with him and subtly insulting everyone who didn't take it for granted that he was IC.
I didn't realize that sucker is a subtle insult.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #394 on: September 08, 2016, 01:08:34 pm »

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)
Arrested Development had you keep alignments. This is more likely about Walking Dead.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #395 on: September 08, 2016, 01:12:27 pm »

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

One can try to be super extra towny as any alignment.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #396 on: September 08, 2016, 01:13:53 pm »

Vote: J Reggie
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #397 on: September 08, 2016, 01:14:21 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #398 on: September 08, 2016, 01:21:02 pm »

ok have a little bit of time to spend on this game.  Full reread and thoughts:

Seprix response to the mass claim seems too calculated to me.

J Reggie realizing what faust was doing is a little strange to me. Just how many old games have you read?  That was pretty Sherlock of you!

Wow I really don't like the J Reggie scumslip after actually reading it.  I didn't realize that those two posts were right next to each other!  Seprix's handling of it seems townie though.

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

LaLight looks town here.

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Then Reggie talks about all of the things he does as scum and how it is different here.  I just don't really like it.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

I mean even this post is scummy.  Just trying to say things that are townie doesn't make you town.

I disagree with sudgy that players will be central roles from their games.  I'm not.

I guess I had already commented on J Reggie.

EFHW seems town.  I think she is more active when she is scum.  She usually doesn't fly under the radar this much.

On the fence about silver from his reads list, but apparently I found him townie yesterday for doing his weird stuff again.

I still don't like LaLight's case on me, but it shows him trying to scum hunt genuinely, so town on him again.

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)

I agree with WW that sudgy likes to fly under the radar as scum.  I think I've only played one game with him, and he was scum in it.

Iguanaiguana is town guys. Definitely today, if not forever!

This is the only RR post I remember, which isn't good.

Haddock's long post is the nullest of nulls.

vote: J Reggie.

So no mention of Scumetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #399 on: September 08, 2016, 01:21:33 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #400 on: September 08, 2016, 01:27:33 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?

Because you have to make up reasons to vote for people.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #401 on: September 08, 2016, 01:29:23 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?

Because you have to make up reasons to vote for people.

You misspelled 'Vote: Faust'
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #402 on: September 08, 2016, 01:35:20 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

Should say if there is evidence of SK, I will be first in line to lynch iguana.

Ya what is scummy about that?

Also no mention of Archetype because I think he is pretty null.  Nothing in his posts has been particularly alignment indicative.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #403 on: September 08, 2016, 01:42:55 pm »

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #404 on: September 08, 2016, 01:46:00 pm »

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #405 on: September 08, 2016, 01:47:31 pm »

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #406 on: September 08, 2016, 01:48:07 pm »

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.

Lamesauce.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #407 on: September 08, 2016, 01:52:37 pm »

lining up mislynches only works as a tell for newer players I think.

If at all. I've never seen it work.

It's probably a town tell.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #408 on: September 08, 2016, 02:02:30 pm »

So no mention of Scumetype.
Have you even stated your reasons for voting for me?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #409 on: September 08, 2016, 02:05:16 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?

Because you have to make up reasons to vote for people.
True.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.
This vote seems like an attempt to divert attention away from his scum slip and onto someone else who's made a mistake.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #410 on: September 08, 2016, 02:08:06 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
I suppose.

Scum wants to keep iguana a viable lynch candidate, both because they don't want an IC and they don't want to use their nightkill on the SK.

I'd just expect town!gkrieg to see that iguana's play doesn't make a ton of sense for a SK. Why he would look at him first for a SK is beyond me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #411 on: September 08, 2016, 02:09:29 pm »

lining up mislynches only works as a tell for newer players I think.

If at all. I've never seen it work.

It's probably a town tell.

Well, scum does like to line up mislynches, but they are usually more subtle about it.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #412 on: September 08, 2016, 02:10:34 pm »

lining up mislynches only works as a tell for newer players I think.

If at all. I've never seen it work.

It's probably a town tell.

Well, scum does like to line up mislynches, but they are usually more subtle about it.

Right. Blatantly lining up lynches is probably a town tell.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #413 on: September 08, 2016, 02:11:21 pm »

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #414 on: September 08, 2016, 02:16:47 pm »

Reread-reads time!

faust: Town.  Even though he thinks iguana is an IC, he still makes a lot of sense.  I seem to remember him being like this in the past, but I can't remember if his scum games are like that too.  Anyway, what I see is enough to make me lean town on him.
silverspawn: Null.  Hasn't said too much, which is a bit worrisome.
Roadrunner: Null.  Hasn't said too much as well, which is also a bit worrisome.
gkrieg: Null, maybe leaning slightly towny.  I remember him being a bit lurky before, and he is definitely living up to it.  A lot of his posts have good content, though.
LaLight: I have no idea.  Being new, I have nothing to go off of.  At first I was leaning scum, then I was leaning town.  I'm not sure.
J Reggie: I've already said enough.  It doesn't matter if his scumslip is real or fabricated, he did not recover from it well.  For now he's my lynch candidate for today.
sudgy: Town.
Haddock: Very quiet.  His few posts seems pretty good.  He only has five, though.  I've never played with him before, for the people who have, is this normal for him?
iguanaiguana: Still don't like the claim.  I don't think it's good for town and he seemed too eager to try to become an IC.  I'm not voting for him yet, but I still want to be wary.
Seprix: I haven't really noticed him.  That rings a few bells, but there's not much else wrong with him.
Witherweaver: I've forgotten how he usually plays.  For some reason, my gut is telling me town.
Calamitas: Very quiet.  It's a bit worrisome.  Definitely leaning on scum just for that.
Archetype: Pretty quiet, but I seem to remember that's normal for him.  His content looks a bit towny.
EFHW: Very quiet.  She's barely posted anything.  I remember that being normal, but there's still barely anything.  Leaning light scum for lack of content.

PPE: 24
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #415 on: September 08, 2016, 02:17:08 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
I suppose.

Scum wants to keep iguana a viable lynch candidate, both because they don't want an IC and they don't want to use their nightkill on the SK.

I'd just expect town!gkrieg to see that iguana's play doesn't make a ton of sense for a SK. Why he would look at him first for a SK is beyond me.

I guess the comment makes a lot of sense for an SK to make...
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #416 on: September 08, 2016, 02:20:32 pm »

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

Well we made an IC, and there's this whole J Reggie stuff. But yeah, more could be happening. My intuition is to look at the Reggie wagon for scum, but then I can't really blame people for thinking he is scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #417 on: September 08, 2016, 02:21:47 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
I suppose.

Scum wants to keep iguana a viable lynch candidate, both because they don't want an IC and they don't want to use their nightkill on the SK.

I'd just expect town!gkrieg to see that iguana's play doesn't make a ton of sense for a SK. Why he would look at him first for a SK is beyond me.

I agree that iguana is IC.  Especially because it is iguana and he is playing like town!iguana.  I was just saying that if we see evidence of an SK, I would look at iguana again. 

That isn't really setting up a mislynch at all, just saying that he is off my table but I have my eye on him.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #418 on: September 08, 2016, 02:22:11 pm »

Could we have a vote count?

I have no idea how many votes J Reggie has, especially with the new votes on him.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #419 on: September 08, 2016, 03:08:04 pm »

Not sure what to do in here. Game still feels like it's in the very early stages.
I'm absolutely not unusually quite, I'm just waiting to get a feeling about this game since I cannot estimate anyone in here right now. If I feel I can contribute something I will certainly do so.
I agree with these.  It's a real struggle to get anything off anyone this game.  Are people just being super cautious or what?  Someone mentioned RR not having any particularly memorable posts, which is really a sign of a game where not much real is happening.
Does this mean we should see actilurking by people more or less scummy than usual?  I don't know.

vote: Haddock sounds decent for now

WW townread: classic reason ... confidence, too much in the center of attention, seems to come from a place devoid of knowledge. not the best at reading WW, but it doesn't ring scummy.
Hmm.  I agree that's the vibe I'm getting from WW now, but not so much at the time you posted the original read.  But yeah, OK.  He's towny except he hasn't scumread me yet, which he always does when he's town.  obvscum!

ok have a little bit of time to spend on this game.  Full reread and thoughts:

Seprix response to the mass claim seems too calculated to me.

J Reggie realizing what faust was doing is a little strange to me. Just how many old games have you read?  That was pretty Sherlock of you!

Wow I really don't like the J Reggie scumslip after actually reading it.  I didn't realize that those two posts were right next to each other!  Seprix's handling of it seems townie though.

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

LaLight looks town here.

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Then Reggie talks about all of the things he does as scum and how it is different here.  I just don't really like it.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

I mean even this post is scummy.  Just trying to say things that are townie doesn't make you town.

I disagree with sudgy that players will be central roles from their games.  I'm not.

I guess I had already commented on J Reggie.

EFHW seems town.  I think she is more active when she is scum.  She usually doesn't fly under the radar this much.

On the fence about silver from his reads list, but apparently I found him townie yesterday for doing his weird stuff again.

I still don't like LaLight's case on me, but it shows him trying to scum hunt genuinely, so town on him again.

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)

I agree with WW that sudgy likes to fly under the radar as scum.  I think I've only played one game with him, and he was scum in it.

Iguanaiguana is town guys. Definitely today, if not forever!

This is the only RR post I remember, which isn't good.

Haddock's long post is the nullest of nulls.

vote: J Reggie.
I like this big post by gkrieg overall, apart from disagreeing with most of the points about Reggie.

The point about Seprix is decent; I've never seen town!Seprix be very calculating.  That's assuming that the post actually is calculated - which ones do you mean?

Ah it was gkrieg who made the point about RR.  Yep I agree.  I'm willing for now at least to say that RR's lack of memorability is a product of the game being slow.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
Agreed.  This is a bad vote from faust.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg
This is a really bad vote from Reggie!  Eww, townread starting to dissolve a bit.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?

Because you have to make up reasons to vote for people.
True.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.
This vote seems like an attempt to divert attention away from his scum slip and onto someone else who's made a mistake.
Most of us are done talking about Reggie's slip at this point, so this doesn't make much sense as a motivation.  I actually don't like that you're pulling discussion back to the slip, unless you have something specific to say about it.  Most people have made their comments, and now we need to discuss new things.

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

Well we made an IC, and there's this whole J Reggie stuff. But yeah, more could be happening. My intuition is to look at the Reggie wagon for scum, but then I can't really blame people for thinking he is scum.
Huh?  If you can't blame people for thinking he's scum, then why are they more likely to be scum?  This makes no sense.


So, current reads:

Middling scum:
faust

mild scum:
Archetype, Lalight, Seprix, Calamitas

null:
sudgy (never played with them before)
RR, EFHW

mild town:
iguana, WW, Reggie

Middling town:
silver, gkrieg

Could we have a vote count?

I have no idea how many votes J Reggie has, especially with the new votes on him.
Second this request.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #420 on: September 08, 2016, 03:08:16 pm »

Vote count when I get home.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #421 on: September 08, 2016, 03:29:49 pm »

I agree that iguana is IC.  Especially because it is iguana and he is playing like town!iguana.  I was just saying that if we see evidence of an SK, I would look at iguana again. 

That isn't really setting up a mislynch at all, just saying that he is off my table but I have my eye on him.
But that is not what you said. What you said is that if there is evidence of a SK, you'd be lining up to lynch iguana. I.e. he is you primary SK suspect. I just don't see why this should be the case. Obviously he is more suspect than people from games that didn't include SKs, but that's about it.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #422 on: September 08, 2016, 03:55:28 pm »

Haddock's stance on faust seems fake.

Opinions?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #423 on: September 08, 2016, 04:01:33 pm »

Haddock's stance on faust seems fake.

Opinions?
I mean, I'm biased. But it seems to be based on a single vote that wasn't particularly special. He also didn't vote for me. Is he already? Then maybe he provided a more substantial reason then. Let's check.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #424 on: September 08, 2016, 04:03:21 pm »

Ah, he did. For buddying the IC. I am scum because I want to buddy the IC so bad, I go through some lengths to create one just to have someone I can buddy!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #425 on: September 08, 2016, 04:05:08 pm »

Haddock's stance on faust seems fake.

Opinions?
My opinion:
You're wrong.

Faust hasn't been nearly analytical enough by his standards, he's made at least one bad vote that I know of and his most recent post is horrible.
PPE. I originally voted largely because of that buddying, and since then other stuff. It's not like I've made a full blown case but you're definitely scummier than anyone else. A lot of that could be because you're being a bit more out there than others. But still.
PPE again. Meh. It was good enough for a vote at the time.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #426 on: September 08, 2016, 04:07:36 pm »

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

Well we made an IC, and there's this whole J Reggie stuff. But yeah, more could be happening. My intuition is to look at the Reggie wagon for scum, but then I can't really blame people for thinking he is scum.
Huh?  If you can't blame people for thinking he's scum, then why are they more likely to be scum?  This makes no sense.
Because it's a wagon that should look attractive for scum. Notice also the second part of the quote was a reason why I don't actually look at the Reggie wagon for scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #427 on: September 08, 2016, 04:08:30 pm »

Haddock's stance on faust seems fake.

Opinions?
My opinion:
You're wrong.

Faust hasn't been nearly analytical enough by his standards, he's made at least one bad vote that I know of and his most recent post is horrible.
PPE. I originally voted largely because of that buddying, and since then other stuff. It's not like I've made a full blown case but you're definitely scummier than anyone else. A lot of that could be because you're being a bit more out there than others. But still.
PPE again. Meh. It was good enough for a vote at the time.
You should not talk about "most recent posts" when PPEing. Nobody knows what you're referring to anymore.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #428 on: September 08, 2016, 04:09:59 pm »

So you think I would do that IC creation stunt as scum? That's not a rhethorical question by the way; I'm actually curious.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #429 on: September 08, 2016, 04:15:39 pm »

So you think I would do that IC creation stunt as scum? That's not a rhethorical question by the way; I'm actually curious.

Of course.  Do you really think you wouldn't?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #430 on: September 08, 2016, 04:35:57 pm »

Haddock's stance on faust seems fake.

Opinions?
My opinion:
You're wrong.

Faust hasn't been nearly analytical enough by his standards, he's made at least one bad vote that I know of and his most recent post is horrible.
PPE. I originally voted largely because of that buddying, and since then other stuff. It's not like I've made a full blown case but you're definitely scummier than anyone else. A lot of that could be because you're being a bit more out there than others. But still.
PPE again. Meh. It was good enough for a vote at the time.
You should not talk about "most recent posts" when PPEing. Nobody knows what you're referring to anymore.
True. And it turns out it wasnt your most recent post anyway. I meant the one about the reggie wagon. Your explanation of it is OK I guess...

So you think I would do that IC creation stunt as scum? That's not a rhethorical question by the way; I'm actually curious.

Of course.  Do you really think you wouldn't?
Yeah you definitely would
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #431 on: September 08, 2016, 04:42:46 pm »

So you think I would do that IC creation stunt as scum? That's not a rhethorical question by the way; I'm actually curious.

Of course.  Do you really think you wouldn't?

I mean. I would usually try to be the first one to do this thing if I thought someone would figure it out eventually. I guess it then comes down to how likely I think that someone will.

I definitely doesn't seem worth it to create an IC just for the towncred... I mean, I'm just not getting any! (<- save this for out of context)
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Haddock

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #432 on: September 08, 2016, 04:48:17 pm »

I admit I had forgotten that you came up with the thing in the first place. It is a bit of a stretch I guess.

Gah, whenever I talk to a scumread for a few posts I go all soft. Particularly d1. Let me sleep on this. Night all.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #433 on: September 08, 2016, 04:49:35 pm »

I admit I had forgotten that you came up with the thing in the first place. It is a bit of a stretch I guess.

Gah, whenever I talk to a scumread for a few posts I go all soft. Particularly d1. Let me sleep on this. Night all.
Hey, no, stay here and let's talk. It was going so well!
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Calamitas

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #434 on: September 08, 2016, 04:50:35 pm »

Sry for still beeing unable to contribute, quite busy right and and this game is right now ridiculously hard to follow. Will certainly catch up in time.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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mail-mi

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #435 on: September 08, 2016, 05:10:17 pm »

Vote Count 1.3

faust (2): sudgy, Haddock
Calamitas (1): EFHW
sudgy (1): Archetype
J Reggie (5): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana
gkreig13 (2): faust, J Reggie
Archetype (1): Witherweaver
Haddock (1): silverspawn

Not Voting (1): Roadrunner7671


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #436 on: September 08, 2016, 05:13:39 pm »

gkrieg and Calamitas are most likely scum on J Reggie wagon, for what it's worth. 
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #437 on: September 08, 2016, 05:17:44 pm »

I guess I'll go back to Vote: Faust
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gkrieg13

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #438 on: September 08, 2016, 05:24:44 pm »

gkrieg and Calamitas are most likely scum on J Reggie wagon, for what it's worth.

and why is that?
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sudgy

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #439 on: September 08, 2016, 05:27:41 pm »

Vote Count 1.3

faust (2): sudgy, Haddock
Calamitas (1): EFHW
sudgy (1): Archetype
J Reggie (5): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana
gkreig13 (2): faust, J Reggie
Archetype (1): Witherweaver
Haddock (1): silverspawn

Not Voting (1): Roadrunner7671


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.


I'm voting for J Reggie, I'm pretty sure.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

mail-mi

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #440 on: September 08, 2016, 05:40:36 pm »

Vote Count 1.4

faust (2): Haddock, Witherweaver
Calamitas (1): EFHW
sudgy (1): Archetype
J Reggie (6): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana, sudgy
gkreig13 (2): faust, J Reggie
Haddock (1): silverspawn

Not Voting (1): Roadrunner7671


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.

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faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #441 on: September 08, 2016, 05:42:27 pm »

I guess I'll go back to Vote: Faust
You are not very persistent.
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J Reggie

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #442 on: September 08, 2016, 06:40:44 pm »

Wow, I'm at L-2. If I get to L-1 with intent to hammer I'll certainly claim, but town really does not want to mislynch me.

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #443 on: September 08, 2016, 07:07:50 pm »

Wow, I'm at L-2. If I get to L-1 with intent to hammer I'll certainly claim, but town really does not want to mislynch me.

If you continue like this, you won't even need to claim!
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #444 on: September 08, 2016, 08:36:30 pm »

Okay nothing has really happened in my opinion. I might scummily put J Reggie at L-1 because he scum slipped. That's a big deal
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #445 on: September 08, 2016, 08:37:32 pm »

I guess I'll go back to Vote: Faust
You are not very persistent.

Okay, my vote on you will persist.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #446 on: September 08, 2016, 08:39:13 pm »

I don't think J Reggie is scum.  Unless he decided to come in this scum game with "hey I'm going to come in and do crazy weird things because people think crazy weird is town," and, I do, think crazy weird is town.

Also RR is scummy.
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #447 on: September 08, 2016, 08:40:02 pm »

Also RR is scummy.
Okay, good. A chance to contribute.
Why is RR scummy?
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EFHW

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #448 on: September 08, 2016, 10:33:12 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
It makes sense - he is assuming iguana is probably one of the town characters, but if it looks like there is an SK in the game he will revisit that assumption.
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Archetype

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #449 on: September 08, 2016, 10:40:42 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
It makes sense - he is assuming iguana is probably one of the town characters, but if it looks like there is an SK in the game he will revisit that assumption.
Phrasing it as "lining up to lunch first" does come across as scummy though I lean towards it being too scummy to be scum. There's really not that much to go off of D1 though.
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Archetype

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #450 on: September 08, 2016, 10:41:20 pm »

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
It makes sense - he is assuming iguana is probably one of the town characters, but if it looks like there is an SK in the game he will revisit that assumption.
Phrasing it as "lining up to lynch first" does come across as scummy though I lean towards it being too scummy to be scum. There's really not that much to go off of D1 though.
Fixed to make gkreig seem less eager to eat.
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EFHW

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #451 on: September 08, 2016, 10:56:43 pm »

See, this is why I like subbing in - you can skip Day 1.  I'd say lynch a lurker, except that would be me and I don't like that idea at all! 

People I don't want to lynch today:
me, iguana, gkrieg, faust

People I have vague suspicions of and would therefore consider lynching:
Haddock, Calamitas, maybe Archetype, maybe WW.

Person I don't particularly suspect but who would be informative to lynch: JReggie

Everyone else: NULL.
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J Reggie

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #452 on: September 09, 2016, 08:20:08 pm »

yay we're back!

Hey, EFHW, it would not be informative to lynch me. 

Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #453 on: September 09, 2016, 08:22:53 pm »

Post.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #454 on: September 09, 2016, 08:23:48 pm »

And boo to EFHW
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J Reggie

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #455 on: September 09, 2016, 08:24:05 pm »

Post.

I'm pretty sure we don't get prods if the forum's been down.

Seprix

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #456 on: September 09, 2016, 08:38:03 pm »

That was such a long wait. F.ds is always down these days. I wonder if it is  secret message by Theory. Like morse code or something. He's probably telling me to get a life.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #457 on: September 09, 2016, 08:41:41 pm »

So where are we?

iguana is IC.
J Reggie, sudgy, Seprix are towny.
Witherweaver, EFHW and RR are somewhat towny.
silver is minimally towny.

gkrieg and Archetype are somewhat scummy.

I think that's everyone I have an opinion on. The rest really need to step up their game.
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Calamitas

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #458 on: September 09, 2016, 08:42:53 pm »

That was such a long wait. F.ds is always down these days. I wonder if it is  secret message by Theory. Like morse code or something. He's probably telling me to get a life.
It can't be SOS for sure, we all wouldn't stand the '---' part :D

Will re-read soon, sorry for letting you wait. I'm quite busy right now and this game here is just to ridiculous to allow contributions when you are not sufficiently available.

PPE
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

gkrieg13

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #459 on: September 09, 2016, 08:54:28 pm »

Will contribute later
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #460 on: September 09, 2016, 09:19:58 pm »

Vote: faust

Hi. I have something to say.

Noone should vote for me in this game, ever.

Haha totally didn't read this.

Not changing my vote.

 :-X

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

That's actually hilarious.

Seprix being all over the scumslip could be disingenuous. I actually think it's pretty clearly faked. No scum accidentally says 'by the way there are n mafia'

But scum doesn't say this:

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

town on Seprix

25 seconds is well enough time to recognise and then post, especially if you consider the style of the second message. It seems to be posted hastily, if this was well planned you might have used the clipboard as well.
vote: Reggie

scum on Calamitas

also town on faust for playing the best town game so far. which might not be alignment indicative. mhhh

How does so much happen in a couple hours?  Anyway, first, Vote: J Reggie.  I noticed the scumslip instantly, and while he maybe could have saved it, I feel like he was flailing a lot more than he would as town.  I find this post scummy as well.

Also, with iguanaiguana, I have no idea if I believe that he's town.  He wouldn't do this if he wasn't from Guilds, but could he maybe be the SK?  I don't know.  I don't think we should treat him as an IC (or anybody, just based on a game claim).  I don't think game claims are good at all, and I don't think this one was either.

Also, consider this: Mail-mi probably was trying to get the most interesting roles from each game.  What's the most interesting role in Guilds?  The SK, 100%.  I wouldn't be surprised if most players are one of the more central roles from their respective games.

This does not compute. last time we lynched sudgy for those reasons he was town.

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.

This is also towny. Everyone is towny this game.

Maybe there are no scum and we win by not lynching more than 2 times or something? Come to think of it, I also didn't draw scum. Suspicious!

Seprix response to the mass claim seems too calculated to me.
???

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Does scum say this?

bah, after that reread, haddock is still the only player who is mildly scummy. Granted,  skipped over some parts as I got bored. maybe WW looks a bit worse than before.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #461 on: September 09, 2016, 09:21:02 pm »

wait I forgot Calamitas. Let's go vote: Calamitas

Maybe tonight he'll bodyguard someone whom a town vig shoots and because the vig also bodyguarded him the vig commits suicide and we blame a mafia who is not there

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #462 on: September 09, 2016, 09:22:06 pm »

Claim Time. I am not a bodyguard vig who plans on targeting Calamitas.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #463 on: September 09, 2016, 09:23:59 pm »

Claim Time. I am not a bodyguard vig who plans on targeting Calamitas.

What? Then again, neither am I.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #464 on: September 09, 2016, 09:25:19 pm »

what a coincidence! Are you also town?

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #465 on: September 09, 2016, 09:31:03 pm »

Claim Time. I am not a bodyguard vig who plans on targeting Calamitas.
What does that even mean? Does that just mean you can commit suicide any night?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #466 on: September 09, 2016, 09:40:05 pm »

Checking in. Will have more to say here on Sunday as I'll have limited access tomorrow.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #467 on: September 09, 2016, 09:49:29 pm »

what a coincidence! Are you also town?

Yeah! Assuming you're town; otherwise the also doesn't apply. 

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #468 on: September 09, 2016, 11:45:44 pm »

what a coincidence! Are you also town?

He's scum maybe since he did a real scum slip for real
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #469 on: September 09, 2016, 11:47:03 pm »

what a coincidence! Are you also town?

He's scum maybe since he did a real scum slip for real
I might put him to L-something. What do you think about that Mr. IC?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #470 on: September 09, 2016, 11:48:24 pm »

what a coincidence! Are you also town?

He's scum maybe since he did a real scum slip for real
I might put him to L-something. What do you think about that Mr. IC?

Let them eat cake, and have it, too.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #471 on: September 09, 2016, 11:51:35 pm »

Vote: J Reggie

I think?
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #472 on: September 09, 2016, 11:56:21 pm »

Vote Count 1.4

faust (2): Haddock, Witherweaver
Calamitas (2): EFHW, silverspawn
sudgy (1): Archetype
J Reggie (7): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana, sudgy, Roadrunner7671
gkreig13 (2): faust, J Reggie

Not Voting (0):


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.

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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #473 on: September 09, 2016, 11:58:02 pm »

Partially unannounced L-1. So yeah. That's L-1 on J Reggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #474 on: September 10, 2016, 03:28:01 am »

well, the forum is up!

I don't like the whole Silver's passage about "no mafia" and no-lynching twice. it looks really scummy to me. and it looks like rather unusual for Silver somehow. Why is Calamitas scummy?

And I do like L-1 on JReggie because there 10 or more pages after his scunslip and I continue to be sure it was a scumslip in fact. So

Vote: JReggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #475 on: September 10, 2016, 04:20:32 am »

You know.

If someone is on L-1 and you vote for him

That lynches him, right?

...

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #476 on: September 10, 2016, 04:26:44 am »

Derp derp.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #477 on: September 10, 2016, 04:28:13 am »

Man, that is really bad. The thing I can't figure out is how scummy LaLight is for this. But he has played before, so I have to assume that he understands these kind of things.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #478 on: September 10, 2016, 06:02:52 am »

You know.

If someone is on L-1 and you vote for him

That lynches him, right?

...

I know, i made it conciously. He's scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #479 on: September 10, 2016, 06:06:51 am »

You know.

If someone is on L-1 and you vote for him

That lynches him, right?

...

I know, i made it conciously. He's scum.
You should have waited for his claim.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #480 on: September 10, 2016, 06:22:02 am »

Forum's back!
Well I see that vote from lalight.
Is reggie even online?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #481 on: September 10, 2016, 06:23:12 am »

You know.

If someone is on L-1 and you vote for him

That lynches him, right?

...

I know, i made it conciously. He's scum.
You should have waited for his claim.

Indeed. We have a thing called intent to hammer, where the chosen lynched will give some final words, often a claim.

May still happen if JReggie beats Mailmi to a computer.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #482 on: September 10, 2016, 06:30:29 am »

I am aware of all that, guys.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #483 on: September 10, 2016, 06:31:27 am »

We are saying you probably shouldn't break etiquette in the future as it can go badly.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #484 on: September 10, 2016, 06:32:38 am »

We are saying you probably shouldn't break etiquette in the future as it can go badly.
I think he is actually sure that Reggie is scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #485 on: September 10, 2016, 06:37:57 am »

We are saying you probably shouldn't break etiquette in the future as it can go badly.
I think he is actually sure that Reggie is scum.

You mean because he's his partner?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #486 on: September 10, 2016, 06:38:44 am »

Ok guys. For you not to think i'm etiquettless and all that, it was fake hammer. Sorry if i offended you, it was not intentional. Of course i know about claum right, intentions and all that. He's still on L-1 and i'm still a good guy.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #487 on: September 10, 2016, 06:44:06 am »

Ok guys. For you not to think i'm etiquettless and all that, it was fake hammer. Sorry if i offended you, it was not intentional. Of course i know about claum right, intentions and all that. He's still on L-1 and i'm still a good guy.

Well I know. But why would you sa that now and not wait until Reggie comes back so that your fakehammer actually does something?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #488 on: September 10, 2016, 06:44:38 am »

Fun fact: I had just decided to reveal this whole thing since I didn't want Reggie to claim.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #489 on: September 10, 2016, 06:45:17 am »

Ok guys. For you not to think i'm etiquettless and all that, it was fake hammer. Sorry if i offended you, it was not intentional. Of course i know about claum right, intentions and all that. He's still on L-1 and i'm still a good guy.

Well I know. But why would you sa that now and not wait until Reggie comes back so that your fakehammer actually does something?
It wasn't going to.
I think lots of us knew it was a fake hammer but I was about to post asking whether we needed to keep up the charade. I don't think reggie was likely to fall for it after such a long delay.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #490 on: September 10, 2016, 06:45:53 am »

Ok guys. For you not to think i'm etiquettless and all that, it was fake hammer. Sorry if i offended you, it was not intentional. Of course i know about claum right, intentions and all that. He's still on L-1 and i'm still a good guy.

Well I know. But why would you sa that now and not wait until Reggie comes back so that your fakehammer actually does something?

Well, i'm sorry. I didn't kbow how to behave when everyone started to push on me. Yeah, twas stupid. I'm just sorry.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #491 on: September 10, 2016, 06:46:51 am »

I made guesses on who was aware that it's a fakehammer. I put you into the "knowing" circle, Haddock. Good to see that I'm right!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #492 on: September 10, 2016, 06:47:53 am »

Anyways I lean more townish on LaLight now.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #493 on: September 10, 2016, 07:04:39 am »

well.

I was aware that it was a fake hammer. but there is really no point to doing it if you say it out loud.

though, it seemed pretty transparent to me, so it probbaly wouldn't have worked anyway. Still, would've been nice to see JRegige's reaction.

dim dim

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #494 on: September 10, 2016, 08:48:56 am »

Sorry guys, you wouldn't have gotten any reaction from me. I'm pretty good at recognizing fakehammers. Faust doesn't want me to claim, but I don't want to wait until it's too late. I'd say slight scum on lalight for the way he reacted to people reacting to his fakehammer. If someone has intent to actually hammer, let me know and I'll let you know why you shouldn't do it.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #495 on: September 10, 2016, 09:07:19 am »

You guys suck.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #496 on: September 10, 2016, 09:07:29 am »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #497 on: September 10, 2016, 09:07:59 am »

that actually didn't come across right. I meant to say that WW's comment was legit funny

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #498 on: September 10, 2016, 09:08:25 am »

Oh
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #499 on: September 10, 2016, 09:11:26 am »

I'm all but convinced J Reggie is town.

Would lynch RR, Faust, Archetype.. EFHW maybe.. I guess other people, but those are better.  Agree that LaLight looks town, but Im pretty sure they did before
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #500 on: September 10, 2016, 09:19:38 am »

You always want to lynch me. Or is there something else behind this?

I don't particularly like your lynchpool otherwise too. Archetype is the only actually scummy person in there.
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #501 on: September 10, 2016, 09:20:38 am »

I got tricked by the fake hammer
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #502 on: September 10, 2016, 09:22:39 am »

Ok guys. For you not to think i'm etiquettless and all that, it was fake hammer. Sorry if i offended you, it was not intentional. Of course i know about claum right, intentions and all that. He's still on L-1 and i'm still a good guy.

Dumb. Dumb. Dumb dumb dumb dumb. You should have not said this. Unbelievable. And then of course J Reggie is going to say this next:

Sorry guys, you wouldn't have gotten any reaction from me. I'm pretty good at recognizing fakehammers. Faust doesn't want me to claim, but I don't want to wait until it's too late. I'd say slight scum on lalight for the way he reacted to people reacting to his fakehammer. If someone has intent to actually hammer, let me know and I'll let you know why you shouldn't do it.

By the way. You're at L-1 with 7 people voting for you. If I had the chance, I'd threaten to lynch you now. Start acting as if you were going to be lynched and tell us all why it is a bad idea. I'd start doing that now. Why are you procrastinating? There is no current viable alternatives. I want a reads list from you, maybe a claim, though that might be a bad idea, so use your discretion.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #503 on: September 10, 2016, 09:25:04 am »

I'm all but convinced J Reggie is town.

Would lynch RR, Faust, Archetype.. EFHW maybe.. I guess other people, but those are better.  Agree that LaLight looks town, but Im pretty sure they did before

Also, you are convinced that Reggie is town, but almost all your scumreads are off wagon? That seems... odd.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #504 on: September 10, 2016, 09:29:53 am »

You know what, I think it's probably best at this point to claim at least part of my role.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #505 on: September 10, 2016, 09:31:34 am »

I'm all but convinced J Reggie is town.

Would lynch RR, Faust, Archetype.. EFHW maybe.. I guess other people, but those are better.  Agree that LaLight looks town, but Im pretty sure they did before

Also, you are convinced that Reggie is town, but almost all your scumreads are off wagon? That seems... odd.

Wasn't it you who said you don't blame people for thinking I'm scum or you don't want to look for scum on my wagon or something?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #506 on: September 10, 2016, 10:13:36 am »

You always want to lynch me. Or is there something else behind this?

I don't particularly like your lynchpool otherwise too. Archetype is the only actually scummy person in there.

And you were complaining about my consistency. 

I will also lynch Archetype, but nobody wanted to.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #507 on: September 10, 2016, 10:22:22 am »

vote: archetype

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #508 on: September 10, 2016, 10:24:59 am »

Vote: Archetype
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #509 on: September 10, 2016, 10:34:30 am »

vote: Archetype

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #510 on: September 10, 2016, 10:35:12 am »

Where's the case?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #511 on: September 10, 2016, 10:38:34 am »

Same question. What's going on?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #512 on: September 10, 2016, 10:56:44 am »

Oh nice

Vote: Archetype
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #513 on: September 10, 2016, 12:54:07 pm »

???

This is almost certainly a wagon scum can easily jump on. Way to set a bad precedent with the lack of reasons for voting!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #514 on: September 10, 2016, 01:01:13 pm »

???

This is almost certainly a wagon scum can easily jump on. Way to set a bad precedent with the lack of reasons for voting!

Well then let's wait for sucm to jump on! Then we can call them out and lynch them and everything's peachy. Or we just lynch Archetype, that's fine too.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #515 on: September 10, 2016, 01:16:33 pm »

???

This is almost certainly a wagon scum can easily jump on. Way to set a bad precedent with the lack of reasons for voting!

Well then let's wait for sucm to jump on! Then we can call them out and lynch them and everything's peachy. Or we just lynch Archetype, that's fine too.

Great, but people should be giving reasons for things.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #516 on: September 10, 2016, 01:58:13 pm »

Why is Seprix the only one making sense?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #517 on: September 10, 2016, 02:01:35 pm »

You know what, I think it's probably best at this point to claim at least part of my role.

Well, can you reveal part of your role without revealing the whole role? As soon as you give some details, it is probably possible to figure out which role you are talking about from the limited pool available. Consider this.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #518 on: September 10, 2016, 02:15:50 pm »

Why J Reggie is scum:

First, here's several posts around the scumslip:

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

Oops I was going to try to be towny this game. Forget I said anything about 4 mafia.

Well it was a fake scum slip but I shouldn't have done it anyway.

Actually, the fact that I did it so quickly should tell you I was planning this all along. I literally pressed post and then topped my next post, already knowing what I was going to say. It'd take me a bit longer to notice I did something wrong as scum. Also I'm on a phone so typing takes a little longer

There are of course three possibilities:
1. A true scumslip
2. Scum faking a scumslip
3. Town faking a scumslip

If he had recovered from it well, I would say that it's three.  However, look at those posts.  It doesn't seem quite right in that situation.  I don't know if it's one or two, but I just can't see the third narrative while reading those posts.  Yes, it's a good plan, but I don't see that plan while reading.

Also, J Reggie has been too insistent on the fact that he is town(y) and so he must be town:

I love the flavor! This is going to be a fun game. I'm going to try to be towny as town for once.

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

Oops I was going to try to be towny this game. Forget I said anything about 4 mafia.

He's also talked a lot on how bad it is to mislynch him.  This in general is not a good idea as town to do because then the mafia will likely kill you.

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.

Lynching D1 is pretty good for town regardless of who you lynch (I guess with the exception of lynching me).

Wow, I'm at L-2. If I get to L-1 with intent to hammer I'll certainly claim, but town really does not want to mislynch me.

And, he just started a wagon when he has not mentioned a scumread on Arch whatsoever before this:

vote: archetype

Also, while rereading his posts, I realized that a lot of them don't really have content.  Yes, a lot do, but there were several posts that almost seemed to be inflating the count.

I would encourage everybody to read just what he's said and see what you think.  Since he doesn't have a goko or iso username, I just ctrl+f'ed "Posts: 343", but that might change.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #519 on: September 10, 2016, 02:28:39 pm »

He's also talked a lot on how bad it is to mislynch him.  This in general is not a good idea as town to do because then the mafia will likely kill you.

I will just point out that it is generally not a good idea to lynch player that mafia will likely kill.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #520 on: September 10, 2016, 04:11:47 pm »

Why J Reggie is scum

A lot to respond to here. The first point, well, you can think what you want about that. If you find my posts after the "slip" scummy I don't think I can change that.

Me insisting that I'm town, well obviously I'd do that as either alignment but I certainly feel more comfortable doing it as town because I have facts to back it up. I guarantee you if it comes down to it I can prove 100% that I'm town unless you think the mod lies.

And about not wanting to be mislynched, I'd much rather be NK'd than lynched. That gives scum tons of Wifom to ponder over tonight, but we can talk about this more if I'm still around tomorrow.

I don't really care about post counts. I'm more of a "do tons of tiny posts" guy but many people prefer putting everything in one long post. If you could do word counts I don't know what you would find, but there's no reason to include that in your case.

The archetype wagon: well, that was interesting. I wondered what would happen if I broke the ice. He wasn't one of my top scum reads, but with tons of experienced players all scumreading him and not backing it up with votes it seemed like the right thing to do. And I still think it was; I like the wagon.

Conclusion: I'm not scum, don't waste your time on me.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #521 on: September 10, 2016, 04:14:50 pm »

???

This is almost certainly a wagon scum can easily jump on. Way to set a bad precedent with the lack of reasons for voting!

Well then let's wait for sucm to jump on! Then we can call them out and lynch them and everything's peachy. Or we just lynch Archetype, that's fine too.

Great, but people should be giving reasons for things.

What are you worried about?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #522 on: September 10, 2016, 05:28:59 pm »

Why J Reggie is scum

A lot to respond to here. The first point, well, you can think what you want about that. If you find my posts after the "slip" scummy I don't think I can change that.

Me insisting that I'm town, well obviously I'd do that as either alignment but I certainly feel more comfortable doing it as town because I have facts to back it up. I guarantee you if it comes down to it I can prove 100% that I'm town unless you think the mod lies.

And about not wanting to be mislynched, I'd much rather be NK'd than lynched. That gives scum tons of Wifom to ponder over tonight, but we can talk about this more if I'm still around tomorrow.

I don't really care about post counts. I'm more of a "do tons of tiny posts" guy but many people prefer putting everything in one long post. If you could do word counts I don't know what you would find, but there's no reason to include that in your case.

The archetype wagon: well, that was interesting. I wondered what would happen if I broke the ice. He wasn't one of my top scum reads, but with tons of experienced players all scumreading him and not backing it up with votes it seemed like the right thing to do. And I still think it was; I like the wagon.

Conclusion: I'm not scum, don't waste your time on me.
Not sure whether this is a bluff or genuine, but I feel like it's beeing the former.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #523 on: September 10, 2016, 06:54:00 pm »

Vote Count 1.5

faust (1): Haddock
Calamitas (1): EFHW
sudgy (1): Archetype
J Reggie (7): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana, sudgy, Roadrunner7671
Archetype (4): J Reggie, faust, silverspawn, Witherweaver

Not Voting (0):


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #524 on: September 10, 2016, 06:59:14 pm »

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote. This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #525 on: September 10, 2016, 07:38:35 pm »

I'm here!

DAMA. For a bit.

Also, what's with the archetype wagon? He's not super towny but that doesn't make the wagon formation any less weird...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #526 on: September 10, 2016, 07:42:02 pm »

I'm here!

DAMA. For a bit.

Also, what's with the archetype wagon? He's not super towny but that doesn't make the wagon formation any less weird...

Why are you so scared of wagoning Archetype?

Also, what have you done this game?

Also, should Silverspawn be lynched?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #527 on: September 10, 2016, 07:46:03 pm »

I'm here!

DAMA. For a bit.

Also, what's with the archetype wagon? He's not super towny but that doesn't make the wagon formation any less weird...

Why are you so scared of wagoning Archetype?

Also, what have you done this game?

Also, should Silverspawn be lynched?
You're ruining my dama fun.

Not scared. It's just stupid. No one's given reasons. That always pisses me off.

Um. Things. I've contributed a bunch. Had reads. My usual long post stuff rather than lots of littles, but y know. Same old.

Last one. No. Don't think so.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #528 on: September 10, 2016, 08:21:05 pm »

Archetype, is that intent to hammer?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #529 on: September 10, 2016, 11:28:58 pm »

I'm going to bed now, if prefer than no one hammer me before I wake up. Or at all but you know

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #530 on: September 10, 2016, 11:37:46 pm »

J Reggie (7): Seprix, Lalight, Calamitas, gkreig13, iguanaiguana, sudgy, Roadrunner7671
Archetype (4): J Reggie, faust, silverspawn, Witherweaver

My name looks cooler in list 2 than list 1.

Vote: Archetype

Also would like to draw this out a bit longer and see how it plays out. Don't want Archetype to end the day just as self preservation. Don't like his recent comment.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #531 on: September 10, 2016, 11:39:26 pm »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #532 on: September 10, 2016, 11:44:45 pm »

There is so rarely any kind of real case on D1.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #533 on: September 11, 2016, 12:08:18 am »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie

What should we be looking for?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #534 on: September 11, 2016, 12:18:08 am »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie

What should we be looking for?
A scumslip (like J Reggie's)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #535 on: September 11, 2016, 01:43:58 am »

I don't think sudgy's case is very good.

how does scum!RR treat his partners? would he deflect from partner!Archetype like this early into day 1?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #536 on: September 11, 2016, 04:48:02 am »

how does scum!RR treat his partners? would he deflect from partner!Archetype like this early into day 1?

Note that the deadline is in two days. Just to get you out of your "early D1" mindset.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #537 on: September 11, 2016, 05:23:54 am »

right. Would he defend his partner late into day 1?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #538 on: September 11, 2016, 05:27:04 am »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
Why did you unvote?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #539 on: September 11, 2016, 05:30:16 am »

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote.

This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.
This post is quite funny if you think of the last sentence as Arch analyzing his own post.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #540 on: September 11, 2016, 05:40:46 am »

right. Would he defend his partner late into day 1?

I don't know. Tentatively not.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #541 on: September 11, 2016, 06:28:27 am »

how does scum!RR treat his partners? would he deflect from partner!Archetype like this early into day 1?

Note that the deadline is in two days. Just to get you out of your "early D1" mindset.
Shit.  That snuck up on me.
I still don't think much of either of our main wagons.  I feel like I'm missing something re. Archetype?  I dunno.  He's scummy but I don't like sheepy wagons.

My faust vote is doing nothing, but there's no point changing til I've done a proper reread - this evening.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #542 on: September 11, 2016, 06:50:09 am »

I still don't think much of either of our main wagons.  I feel like I'm missing something re. Archetype?  I dunno.  He's scummy but I don't like sheepy wagons.

If you think he's scummy, then why do you feel like you're missing something?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #543 on: September 11, 2016, 08:42:36 am »

vote: Archetype
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #544 on: September 11, 2016, 09:05:06 am »

That's L-2 on archetype. His last post is really scummy, making no attempt to defend himself and just expressing frustration that the wagon happened so quickly.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #545 on: September 11, 2016, 09:07:15 am »

That's L-2 on archetype. His last post is really scummy, making no attempt to defend himself and just expressing frustration that the wagon happened so quickly.
Ehm, how should you defend youself when absolutely case is presented?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #546 on: September 11, 2016, 09:14:07 am »

That's L-2 on archetype. His last post is really scummy, making no attempt to defend himself and just expressing frustration that the wagon happened so quickly.
Ehm, how should you defend youself when absolutely case is presented?

Like, even ask for a case or something. He didn't say so much as "give me a reason" or like take the initiative to show that he's town. That's probably because he's scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #547 on: September 11, 2016, 10:11:34 am »

That's L-2 on archetype. His last post is really scummy, making no attempt to defend himself and just expressing frustration that the wagon happened so quickly.
Ehm, how should you defend youself when absolutely case is presented?

Like, even ask for a case or something. He didn't say so much as "give me a reason" or like take the initiative to show that he's town. That's probably because he's scum.
I think that's implied by me asking why there are votes on me.

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote.

This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.
This post is quite funny if you think of the last sentence as Arch analyzing his own post.
Except I have given reasons why I think JReggie is scum. I've seen none of that from anyone.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #548 on: September 11, 2016, 10:12:44 am »

Do I still hold the highest mislynch percentage here? It's been a while.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #549 on: September 11, 2016, 10:16:04 am »

Do I still hold the highest mislynch percentage here? It's been a while.
Oh yeah, I'm still up there.

Like, I literally see no reasons for any votes. Is this really how people play nowadays?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #550 on: September 11, 2016, 10:29:12 am »

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote.

This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.
This post is quite funny if you think of the last sentence as Arch analyzing his own post.
Except I have given reasons why I think JReggie is scum. I've seen none of that from anyone.
I have seen plenty of people give reasons wh they think J Reggie is scum.


... sorrry about that.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #551 on: September 11, 2016, 10:32:39 am »

I already shared my reason for voting you. You were pretty much a common denominator between people's scum reads.

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #552 on: September 11, 2016, 10:44:41 am »

But, since I'm nice and all, let's go through your posts and figure out where this scumread comes from, because honestly I've forgotten.

In the beginning, there's just nothing in terms of reads. Some theory that goes nowhere. Treating iguana as town. Big surprise!

Then, we get into some reads, and well, it's no good:
Gut feeling says that its a scum slip, but [J Reggie] seems to be playing it off like it's just a joke. [...] is this normal behavior for him[?]
Noncommittal hedgy stance on J Reggie.

His soft claiming seems to point to him being Town too.
"Seems to point"? What's that supposed to mean? Some way to avoid committing again. And then this:

I find Seprix's response town-y in that I don't think scum would tunnel that hard on a player they know didn't make a scumslip.
So suddenly you know that J Reggie is town?

Then some more theory that goes nowhere.

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.
This is a bad vote. Not necessarily scummy, but you know. Adds to the picture of you not really doing a whole lot for the town.

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
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Reliance on "generic" scumtells is also always bad.

Then, more recently, this:
Do I still hold the highest mislynch percentage here? It's been a while.
Man, just some advice, arguing that we shouldn't lynch you because you are often mislynched will not help bring down that mislynch percentage. But I think it's not too unlikely that at least your mislynch percentage won't increase this game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #553 on: September 11, 2016, 10:59:04 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #554 on: September 11, 2016, 11:03:36 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #555 on: September 11, 2016, 11:06:33 am »

Or do you think Archetype is towny? If so, why?

Personally, I don't see why we should lynch someone who has claimed strong confirmable PR.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #556 on: September 11, 2016, 11:08:11 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #557 on: September 11, 2016, 11:08:59 am »

Or do you think Archetype is towny? If so, why?

Personally, I don't see why we should lynch someone who has claimed strong confirmable PR.

I just don't think Archetype has been scummy. Certainly not as scummy as JReggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #558 on: September 11, 2016, 11:14:32 am »

I have a different plan. Let's lynch gkrieg.

vote: gkrieg

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #559 on: September 11, 2016, 11:15:43 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

Town does not think this.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #560 on: September 11, 2016, 11:16:46 am »

I know I've said that scum never white-knights, but this could be an exception.

Or maybe they're partners. That's fine too.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #561 on: September 11, 2016, 11:18:17 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

Town does not think this.

Why not?  J Reggie is super scummy and when he is at L-1 another wagon gets started by people not on his wagon?  I mean his lynch does just tell us a ton about the people who started the Archetype wagon. If he flips scum, the Archetype wagon is mega scummy
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #562 on: September 11, 2016, 11:19:07 am »

I know I've said that scum never white-knights, but this could be an exception.

Or maybe they're partners. That's fine too.

Who am I white knighting?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #563 on: September 11, 2016, 11:22:01 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

You really think every single scum just voted for archetype in quick succession with no explanation? vote: gkrieg

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #564 on: September 11, 2016, 11:22:27 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #565 on: September 11, 2016, 11:23:32 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

Town does not think this.

Why not?  J Reggie is super scummy and when he is at L-1 another wagon gets started by people not on his wagon?  I mean his lynch does just tell us a ton about the people who started the Archetype wagon. If he flips scum, the Archetype wagon is mega scummy

I'm not flipping, and certainly not flipping scum.

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

Good point, if this doesn't work, I'm going back to archetype.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #566 on: September 11, 2016, 11:24:00 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

You really think every single scum just voted for archetype in quick succession with no explanation? vote: gkrieg

First I thought you were misrepresenting what gkrieg said to make him sound ridiculous. Then I read his post, and he really said that!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #567 on: September 11, 2016, 11:24:12 am »

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

You really think every single scum just voted for archetype in quick succession with no explanation? vote: gkrieg

And that the exact same four are about to vote on me with slightly more time and slightly more explanation?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #568 on: September 11, 2016, 11:25:40 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

what an amazing argument  ::)

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #569 on: September 11, 2016, 11:29:11 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

what an amazing argument  ::)
They don't call me the scumhunting god of f.ds for nothing!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #570 on: September 11, 2016, 11:32:29 am »

But, since I'm nice and all, let's go through your posts and figure out where this scumread comes from, because honestly I've forgotten.
It's not a matter of being kind when providing reasons for your voting. It's a matter of actually playing the game rather than just tunneling someone.

Gut feeling says that its a scum slip, but [J Reggie] seems to be playing it off like it's just a joke. [...] is this normal behavior for him[?]
Noncommittal hedgy stance on J Reggie.
Dude. I haven't ever played with JReggie (the portion of the quote you omitted) so I didn't know whether or not purposefully saying scummy things in order to kickstart the game was something he is known to do.

His soft claiming seems to point to him being Town too.
"Seems to point"? What's that supposed to mean? Some way to avoid committing again. And then this:
Its the beginning of the game. No one (except for scum) should express certainty of anyone's alignment.

I find Seprix's response town-y in that I don't think scum would tunnel that hard on a player they know didn't make a scumslip.
So suddenly you know that J Reggie is town?
What? Where in that do I imply that? If Seprix is Mafia he knows that JReggie didn't make that scum slip. Therefore, to tunnel him like he has doesn't make sense.

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.
This is a bad vote. Not necessarily scummy, but you know. Adds to the picture of you not really doing a whole lot for the town.
Please explain what you've "done for the Town".

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
Reliance on "generic" scumtells is also always bad.
[/quote]
Why? What unique scum tells are you relying on?

Do I still hold the highest mislynch percentage here? It's been a while.
Man, just some advice, arguing that we shouldn't lynch you because you are often mislynched will not help bring down that mislynch percentage. But I think it's not too unlikely that at least your mislynch percentage won't increase this game.
It's making the point that I am very commonly a scum driven mislynch. The fact that this sprang up suddenly as Reggie was about to be lynched only furthers that explanation.

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.
Hardly.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #571 on: September 11, 2016, 11:34:35 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

Good point, if this doesn't work, I'm going back to archetype.
Vote: JReggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #572 on: September 11, 2016, 11:36:03 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

Good point, if this doesn't work, I'm going back to archetype.
Vote: JReggie

I think that puts me back up to L-1

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #573 on: September 11, 2016, 11:38:43 am »

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

Good point, if this doesn't work, I'm going back to archetype.
Vote: JReggie

I think that puts me back up to L-1
Vote Count please?

I'm still vaguely reading along but I now don't have time to contribute properly.

Please don't let's end the Day until I can catch up this evening (late afternoon forum time).

The faust case on Archetype actually looks OK but I want to reread him myself.  faust is looking townier of late but not enough for me to just sheep his cases without looking myself.
Still very much not sold on the Reggie wagon, but enough people are keen that I guess it warrants a targetted reread of Reggie too.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #574 on: September 11, 2016, 11:41:25 am »

His soft claiming seems to point to him being Town too.
"Seems to point"? What's that supposed to mean? Some way to avoid committing again. And then this:
Its the beginning of the game. No one (except for scum) should express certainty of anyone's alignment.
I don't think "points to him being town" is expressing certainty of J Reggie's alignment. But it is a more natural way of expressing yourself as town. "Seems to point to him being town" on the other hand is a scum mindset, because it's all about appearances.

What? Where in that do I imply that? If Seprix is Mafia he knows that JReggie didn't make that scum slip. Therefore, to tunnel him like he has doesn't make sense.
And why isn't Seprix J Reggie's partner and knows that he did make a scum slip? Because you know he's not? Because you know that there aren't 4 mafia anway?

Please explain what you've "done for the Town".
I created an IC? Whatever else you think of my play, you can't deny that.

Why? What unique scum tells are you relying on?
Context.

It's making the point that I am very commonly a scum driven mislynch. The fact that this sprang up suddenly as Reggie was about to be lynched only furthers that explanation.
I don't think we have any statistics on how often a mislynch is scum driven or not, so stop making them up.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #575 on: September 11, 2016, 12:25:24 pm »

Vote Count 1.6

faust (1): Haddock
J Reggie (6): Seprix, Lalight, Calamitas, gkreig13, sudgy, Archetype
Archetype (4): faust, Witherweaver, iguanaiguana, EFHW
gkrieg13 (2): silverspawn, J Reggie

Not Voting (1): RR


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #576 on: September 11, 2016, 12:54:36 pm »

J Reggie you should claim
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #577 on: September 11, 2016, 12:55:34 pm »

you really shouldn't.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #578 on: September 11, 2016, 01:10:24 pm »

J Reggie's move to Gkrieg is weird.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #579 on: September 11, 2016, 01:27:58 pm »

I'm going to go ahead and say why I think Archetype is scum, because something something transparency. 

After Archetype's first post, I immediately posted in my speccy, "Archetype for scum, too."  (The 'too' being that I was previously discussing other reads, which I won't get into now.)

Here is Archetype's introductory post:

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

My issue with this basically boils down to the Yuma argument of 'it's hard to post as scum'.  First, it's some 100 replies into the game, though only a few RL hours.  His 'theory idea' thing sounds like forced contribution, like he feels the pressure of having to be involved in the game, which I know I would in his (as scum) situation.  It's the kind of thing ('hey, what would be a good pro-town idea?') I tend to think about when I'm scum, and it's not really all that useful.  His tone implies he doesn't really have any intend of actually doing it.

Also throw in the RVS vote for a newbie (it's kind of the defacto first post), it just gave me a big vibe of someone posting because they feel they need to post.

Continuing,

r212: Comments on Iguana, because basically you have to.   No thoughts on anything real in the game thus far.

r214: Nil

r220: Nil, more theory type stuff

r316: Hedges quite a bit on JReggie:

Quote
Reread the thread and noticed the JReggie 4 Mafia thing. Gut feeling says that its a scum slip, but he seems to be playing it off like it's just a joke. I don't think I've ever played J Reggie before, so is this normal behavior for him to purposefully say weird things like this, SS/faust/Seprix/other players who've played a lot recently? His soft claiming seems to point to him being Town too. I find Seprix's response town-y in that I don't think scum would tunnel that hard on a player they know didn't make a scumslip. Getting that scummy vibe from faust, but I feel like I always do so I'm trying to ignore it.

However, he does actually follow up on his theory idea, for whatever that's worth.

r350: First real vote against Sudgy.  I'm not particularly fond of this, but probably because I just disagree.

I think it's around this time I begin to semitunnel Arch, throwing little posts that other people should vote for him.  People don't, though.  Arch seems to be doing what I'd do here, which is to lay low and let it blow over.  To be fair, though, he does address it to some extent:

So no mention of Scumetype.
Have you even stated your reasons for voting for me?

My generally impression over this period is that he looks scummier, though.

Gone for a bit, comes back:

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
It makes sense - he is assuming iguana is probably one of the town characters, but if it looks like there is an SK in the game he will revisit that assumption.
Phrasing it as "lining up to lunch first" does come across as scummy though I lean towards it being too scummy to be scum. There's really not that much to go off of D1 though.

Pretty noncommittal, as is most (all?) of what he's done thus far.   

The next time he comes back he's reacting to the sudden wagon on him, and that gets us here.  And it's another noncommittal post:

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote. This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.

"Would it look scummy if I vote J Reggie?  I kind of have to though."

So that's basically it.  I withheld trying to form a case earlier, because usually wagons on the first couple of RL days don't go anywhere.  (Though I'd actually like a shorter D1 here.)



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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #580 on: September 11, 2016, 01:32:13 pm »

I realize I could be wrong about his first post, but that was my immediate gut reaction.  And I like to trust those.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #581 on: September 11, 2016, 01:36:17 pm »

unvote I just reread Archetype for myself, and I have a different take than faust. I'm not saying he is a strong townread, but I find he is not a scumread for me after all.  He suggests some protown things - setup research, looking for ways to make another IC, asks mail-mi a set up question.  Scum could do all those things, of course, but it's wrong to say he isn't contributing.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #582 on: September 11, 2016, 01:39:10 pm »

unvote I just reread Archetype for myself, and I have a different take than faust. I'm not saying he is a strong townread, but I find he is not a scumread for me after all.  He suggests some protown things - setup research, looking for ways to make another IC, asks mail-mi a set up question.  Scum could do all those things, of course, but it's wrong to say he isn't contributing.

Isn't suggesting protown things without taking stances exactly what you want to do as scum?  That seems classic noncontribution to me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #583 on: September 11, 2016, 01:39:17 pm »

I also remember now that he was always mislynched. I don't know if it was scum-driven or not, then or now, but maybe that's why his wagon sprang up like that - muscle memory.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #584 on: September 11, 2016, 01:39:47 pm »

unvote I just reread Archetype for myself, and I have a different take than faust. I'm not saying he is a strong townread, but I find he is not a scumread for me after all.  He suggests some protown things - setup research, looking for ways to make another IC, asks mail-mi a set up question.  Scum could do all those things, of course, but it's wrong to say he isn't contributing.

Isn't suggesting protown things without taking stances exactly what you want to do as scum?  That seems classic noncontribution to me.

Well, maybe not 'want', but tend to do.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #585 on: September 11, 2016, 01:40:33 pm »

I also remember now that he was always mislynched. I don't know if it was scum-driven or not, then or now, but maybe that's why his wagon sprang up like that - muscle memory.

Yes I'm sure all our fingers have the vote: Archetype keystrokes built into their memory.
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EFHW

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #586 on: September 11, 2016, 01:44:58 pm »

unvote I just reread Archetype for myself, and I have a different take than faust. I'm not saying he is a strong townread, but I find he is not a scumread for me after all.  He suggests some protown things - setup research, looking for ways to make another IC, asks mail-mi a set up question.  Scum could do all those things, of course, but it's wrong to say he isn't contributing.

Isn't suggesting protown things without taking stances exactly what you want to do as scum?  That seems classic noncontribution to me.
He's taken stances, too, on Seprix (towny), sudgy (towny, then scummy with a vote), iguana (town). Also legitimately pointed out faust buddying IC - I'm not saying that buddying is necessarily scummy, but it's good to be aware of.  His defense was a little tepid at first, but he's gotten into it.  Really, it looks to me like there is nothing there.  I'm going to look for another lynch candidate now.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #587 on: September 11, 2016, 01:47:21 pm »

I also remember now that he was always mislynched. I don't know if it was scum-driven or not, then or now, but maybe that's why his wagon sprang up like that - muscle memory.

Yes I'm sure all our fingers have the vote: Archetype keystrokes built into their memory.
I meant it more figuratively, but whatever.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #588 on: September 11, 2016, 02:21:09 pm »

Now I have reread JReggie and still don't want to lynch him.  I think it actually was a fake scumslip . He could have been scum faking it, but that's just too much to think about right now.  He's said his role can be mod confirmed and pretty clearly told us that we won't get any information from his lynch. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #589 on: September 11, 2016, 02:33:59 pm »

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #590 on: September 11, 2016, 02:35:38 pm »

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?

Do you want us to lynch you?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #591 on: September 11, 2016, 03:01:45 pm »

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?

Do you want us to lynch you?

Town tend to not make scumslips.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #592 on: September 11, 2016, 04:44:55 pm »

I'm going to go ahead and say why I think Archetype is scum, because something something transparency. 

After Archetype's first post, I immediately posted in my speccy, "Archetype for scum, too."  (The 'too' being that I was previously discussing other reads, which I won't get into now.)

Here is Archetype's introductory post:

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

My issue with this basically boils down to the Yuma argument of 'it's hard to post as scum'.  First, it's some 100 replies into the game, though only a few RL hours.  His 'theory idea' thing sounds like forced contribution, like he feels the pressure of having to be involved in the game, which I know I would in his (as scum) situation.  It's the kind of thing ('hey, what would be a good pro-town idea?') I tend to think about when I'm scum, and it's not really all that useful.  His tone implies he doesn't really have any intend of actually doing it.

Also throw in the RVS vote for a newbie (it's kind of the defacto first post), it just gave me a big vibe of someone posting because they feel they need to post.
...or maybe I actually enjoy Mafia theory as a whole and find it a much more fascinating topic than just throwing around votes for no purpose whatsoever?

And so the case on me is...non commitment? Why is that scummy? Again, isn't it scum who have a much easier time committing to a position because they have more knowledge?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #593 on: September 11, 2016, 04:46:27 pm »

Also, not sharing reads? This game really has changed.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #594 on: September 11, 2016, 04:56:54 pm »

Well I'm not particularly surprised that you're not thrilled with it. 

Reads were shared, more or less; reasons were not.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #595 on: September 11, 2016, 05:45:33 pm »

OK I'm here.
Gonna do targetted rereads of Reggie and Archetype.
I'm not reading the last 20 posts or so until doing the rereads, try to minimise my bias going in.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #596 on: September 11, 2016, 06:06:11 pm »

Well I'm not particularly surprised that you're not thrilled with it. 

Reads were shared, more or less; reasons were not.
Which is IMO pretty ridiculous.

Anyway, I think we should force Reggie to mod confirm his alignment if he can. If he is speaking the truth he will get the NK because his misslynch probabilty is near 0%, if he is lying we found scum. There is actually not much we can lose since even if he is speaking the truth claiming doesn't increase the chance of him getting NKed.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #597 on: September 11, 2016, 06:14:30 pm »

Well I'm not particularly surprised that you're not thrilled with it. 

Reads were shared, more or less; reasons were not.
Which is IMO pretty ridiculous.

Anyway, I think we should force Reggie to mod confirm his alignment if he can. If he is speaking the truth he will get the NK if he claims or not because his misslynch probabilty is near 0%, if he is lying we found scum. There is actually not much we can lose since even if he is speaking the truth claiming doesn't increase the chance of him getting NKed.
Forgot the bolded part in the first post
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #598 on: September 11, 2016, 06:22:52 pm »

OK, Reggie reread.

So Faust is going through and repeating his opening lines from previous RMM games, which seems appropriate. I wonder if he'll continue or stop now that I've noticed this.

I love the flavor! This is going to be a fun game. I'm going to try to be towny as town for once.

vote: WW
Average first post.  Don't like the last sentence before the vote.

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.

Oh.  So JReggie lied.  Lynch all liars.

It was clearly not a lie, just an honest mistake. Which makes you the liar  :P
This is slightly scummy overdefensiveness.

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.
OK, the scumslip argument is all played out.  But I really think the fact that Reggie wouldn't do this accidentally as scum give Reggie a lot of townpoints.  It just doesn't seem like anything scum!Reggie would do at all.

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.
This is probably a good point.  Or at least - well.  We haven't seen that much of scum!Seprix but I think town!Seprix isn't particularly likely to notice it.

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

One more thing and maybe I unvote. Why do you think I look towny, though I trusted Seprix, voted for you and you told about moths on wagon?

Because of the way you acted. You seemed to be honestly trusting what other people were saying and not just looking for an easy mislynch.
This is fine as a D1 thing.  It's weak as a real reason to make solid decisions, but towny as an early D1 vibe-read.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.
Definite townpoints here.  Scum are always very conscious of who the ICs are.

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.
I mean, it kind of feels like he's actilurking. What do others think?
A fairly trash vote on WW followed by a slightly better reason, but perhaps unaware that WW is often accused of actilurking, independent of alignment (or at least I've seen it happen as both alignments several times).  Nyeh.  This is slightly scummy from Reggie I guess.

My gut tells me WW is scum but I'm not sure if that's enough to warrant a vote: WW. But this early in the game I guess it's better than nothing.

I shall wear your vote as a badge of honor.
Was there a GoT themed RMM? ;)

Is that that old facebook game Gardens of Time? Or is there something else that's GoT...

Wait I just realized what you mean nevermind
This kind of natural un-game-related comment is the kind of thing I think scum finds it really hard to fake.

How does so much happen in a couple hours?  Anyway, first, Vote: J Reggie.  I noticed the scumslip instantly, and while he maybe could have saved it, I feel like he was flailing a lot more than he would as town.  I find this post scummy as well.

Have you read any of my scum games?
Solid point.  Not that awareness of his scum meta helps him much.  But still.  scum!Reggie is better than this.

As soon as the was some suspicion, gkrieg showed up.

Not saying that makes him scum, but it seems like he's been reading and not posting much is all.
This is scummy.
So's this, while we're at it:
Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

what a coincidence! Are you also town?

Yeah! Assuming you're town; otherwise the also doesn't apply.
"Look I don't know anyone's alignment!"
Yeah this is scummy.

Then starts tunneling Archetype for not-very-good reasons (subject to upcoming Archetype reread).  It feels kinda opportunistic.

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
That's racist.

What do you mean, you don't like it? You think it's scum-driven? Who do you think is in the driver seat?

Well it was comprised of people who weren't on J Reggies wagon which was at L-1 at the time and sprung up so quickly. I think we should lynch J Reggie still because it tells us a lot about the alignment of the people who started the wagon. There were also four people who originally started the wagon, the number of scum players Reggie slipped.

You really think every single scum just voted for archetype in quick succession with no explanation? vote: gkrieg
Then this?  Terrible reason to vote gkrieg.  Not least because gkrieg was clearly not suggesting that everyone on the wagon was scum.  That would be a ridiculous thing for anyone to suggest.


Well.

I confess he doesn't come out nearly as towny as I expected him to.  Maybe I got hung up on how his "scumslip" wasn't scummy and missed the other scummy things.
There still have to be better lynches though.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #599 on: September 11, 2016, 06:38:51 pm »

Not much going on with Archetype, few posts.
Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.
Something rings wrong with this post.  Others have already mentioned it and said similar "this-is-vaguely-bad" things.  Is everyone having the same feeling that this is a can't-put-my-finger-on-it bad post?

A lot of his early play is guff like this:
Maybe I'm just underestimating how many games there have been.

Protip: the name of this thread might give you some indication of how many games there have been ;)
Ha! I thought more games would be disqualified based on the mechanics involved. But with Guilds Mafia now confirmed in the game and the flavor mentioning Yoshi, the pool could be larger than I anticipated.


I find sudgy's response to II fairly towny, but disagree that the SK would be only role that could be included from that game. There are a couple there that seem like they'd be cool in a normal game.
I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.
I guess I kinda see where he's coming from here.  But these two stances are weirdly contradictory.  I don't actually think it's necessarily scummy though.

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC

Don't want to actually vote your partner, I see.
It's a posting restriction :/
OK wait seriously?  Has anyone actually followed this up?  Archetype was this serious?  Then again maybe don't answer that; it might be the same thing as claiming.

What the heck? What is with all the sudden votes on me? I'm actually tempted to vote for Reggie here. As soon as it seems like another wagon is about to take off (as it could have happened before with gkreig), he switches his vote. This reads more like an attempt at self-preservation than genuinely voting for someone who you think is scum.
This feels towny to me.


OK so overall Arch (ooh new abbreviation?  Mayhap, I like it.) comes off about as scummy as I thought he would, which is to say moderately so.  Could lynch him I guess...  Dunno if anyone better comes to mind, I need to have a think.
There are a few we haven't heard from in a while?

Couple of random thoughts about recent happenings coming up. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #600 on: September 11, 2016, 06:40:48 pm »

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?

Do you want us to lynch you?

Town tend to not make scumslips.
This is the most Seprix!Seprix ever. 

J Reggie's move to Gkrieg is weird.
SOLD.  It really really was.  He's essentially tunneled gkrieg and Arch for a while.  Bizarre.

I'm going to go ahead and say why I think Archetype is scum, because something something transparency. 
...
Hurr.  This is an OK case, though I disagree with the odd thing.
Leaning town on WW.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #601 on: September 11, 2016, 06:42:04 pm »

Interesting how well they applied.

Well, it wasn't strictly opening lines. Just some quotes I drew from early D1s. That was pretty nostalgic. I suppose the whole game is going to be.

Oh.  So JReggie lied.  Lynch all liars.

It was clearly not a lie, just an honest mistake. Which makes you the liar  :P
This is slightly scummy overdefensiveness.

This is more of a personal thing, which I shouldn't have let get in the way. I hate being wrongly accused of lying.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #602 on: September 11, 2016, 08:02:24 pm »

Archetype always plays like this.  This does not indicate him as scum in any way.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #603 on: September 11, 2016, 08:43:47 pm »

Well I'm not particularly surprised that you're not thrilled with it. 

Reads were shared, more or less; reasons were not.
Which is IMO pretty ridiculous.

I'm not sure I understand the point of this.  Are you saying I'm playing the game wrongly?

Also, who are you?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #604 on: September 11, 2016, 08:45:34 pm »

well, archetype is being defended to a point where we have to start considering that he's actually town. There are only so many scum buddies out there.

Let's lynch gkrieg.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #605 on: September 11, 2016, 09:00:05 pm »

well, archetype is being defended to a point where we have to start considering that he's actually town. There are only so many scum buddies out there.

Let's lynch gkrieg.

I'm just glad I got in my Faust fight and my silver fight all in one game!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #606 on: September 11, 2016, 09:28:58 pm »

always happy to help.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #607 on: September 11, 2016, 11:30:32 pm »

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.
This is probably a good point.  Or at least - well.  We haven't seen that much of scum!Seprix but I think town!Seprix isn't particularly likely to notice it.

Thanks for the vote of confidence.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #608 on: September 12, 2016, 02:13:30 am »

well, archetype is being defended to a point where we have to start considering that he's actually town. There are only so many scum buddies out there.

Let's lynch gkrieg.
Err... town can be wrong, you know. And it's not like anyone's defense is "don't lynch him, he's super townie!", more like, "meh, this is all pretty null".
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #609 on: September 12, 2016, 06:53:02 am »

well, archetype is being defended to a point where we have to start considering that he's actually town. There are only so many scum buddies out there.

Let's lynch gkrieg.
Err... town can be wrong, you know. And it's not like anyone's defense is "don't lynch him, he's super townie!", more like, "meh, this is all pretty null".

I know, but they can also be right.

Well, gkrieg > Archetype > anyone else > J Reggie I think

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #610 on: September 12, 2016, 06:53:29 am »

with "anyone" not being "literally anyone" but more like "unspecified choice"

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #611 on: September 12, 2016, 06:54:19 am »

well, archetype is being defended to a point where we have to start considering that he's actually town. There are only so many scum buddies out there.

Let's lynch gkrieg.
Err... town can be wrong, you know. And it's not like anyone's defense is "don't lynch him, he's super townie!", more like, "meh, this is all pretty null".

I know, but they can also be right.

Well, gkrieg > Archetype > anyone else > J Reggie I think
Maybe I missed it, but what's the case on gkrieg?  All I've seen is people randomly jumping on him.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #612 on: September 12, 2016, 06:57:26 am »

I guarantee you if it comes down to it I can prove 100% that I'm town unless you think the mod lies.
Since my previous argument (which was written down in quite a hurry and therefore unstructured and confusing) didn't lead to anything, I will try a more structured approach here.

There are two possible scenarios (ignoring the possibility of having town!Reggie outright lying):

1. town!Reggie(mod-confirmable):
Town isn't sure that Reggie is town before confirmation,  scum is. Scum knows that Reggie can get mod confirmed if he wants to, therefore he is very likely to get nightkilled. The fact whether he is already mod-confirmed or not doesn't influence this much since scum knows that he will become an IC at some point and can deal accordingly.
   
2. Scum!JReggie:
Reggie isn't able to get mod-confirmed and will not draw the NK either.

If you look at scenario 1&2, it's quite obvious that town!JReggie shouldn't have claimed that he is able to get mod-confirmed. Since the consequence of the actual confirmation does only allow town to distinct between 1&2 (scum has distinct already), we should make Reggie confirm himself. It doesn't influence the chance of him getting targeted tonight much while it helps town a lot.

PPE 3
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #613 on: September 12, 2016, 07:58:51 am »

It is anti town to push this issue. The towny thing is to talk about it as little as possible. shush.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #614 on: September 12, 2016, 08:03:06 am »

It is anti town to push this issue. The towny thing is to talk about it as little as possible. shush.
If you look at the density of skilled players here, not talking about it won't help at all. It is almost certain that scum notices what I just pointed out, therefore we should actually speak about it. I think, IC!reggie wouldn't have outed himself unless absolutely necessary, therefore I think he is bluffing.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #615 on: September 12, 2016, 08:29:15 am »

I'm with Calamitas here. If we can clear Reggie then all the people on his wagon can start scumhunting.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #616 on: September 12, 2016, 08:33:52 am »

I'm with Calamitas here. If we can clear Reggie then all the people on his wagon can start scumhunting.
And if we cannot we have got our first scum.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #617 on: September 12, 2016, 08:49:46 am »

sigh

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #618 on: September 12, 2016, 09:21:49 am »

Me being an IC isn't a thing that can happen today. And I might just end up dying before it happens. I don't really want to claim any more than that right now.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #619 on: September 12, 2016, 09:28:24 am »

Me being an IC isn't a thing that can happen today. And I might just end up dying before it happens. I don't really want to claim any more than that right now.
But you said you could prove your innocence "if it comes down to that" while lynching you was discussed. So how exactly did you intend to prove your innocence via mod-confirmation without beeing able to get mod-confirmed today? Anyway, I think this is just scum getting entrapped in their own lies.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #620 on: September 12, 2016, 09:35:25 am »

Me being an IC isn't a thing that can happen today. And I might just end up dying before it happens. I don't really want to claim any more than that right now.
But you said you could prove your innocence "if it comes down to that" while lynching you was discussed. So how exactly did you intend to prove your innocence via mod-confirmation without beeing able to get mod-confirmed today? Anyway, I think this is just scum getting entrapped in their own lies.
If I claim my role that gives scum more info.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #621 on: September 12, 2016, 09:36:50 am »

Me being an IC isn't a thing that can happen today. And I might just end up dying before it happens. I don't really want to claim any more than that right now.
But you said you could prove your innocence "if it comes down to that" while lynching you was discussed. So how exactly did you intend to prove your innocence via mod-confirmation without beeing able to get mod-confirmed today? Anyway, I think this is just scum getting entrapped in their own lies.
If I claim my role that gives scum more info.
But you were speaking about mod-confirmation...
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #622 on: September 12, 2016, 09:40:52 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #623 on: September 12, 2016, 09:41:25 am »

In short, don't lynch me, you're wasting your lynch.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #624 on: September 12, 2016, 09:51:27 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #625 on: September 12, 2016, 09:52:26 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

I know that. I'm not saying that this claim in itself makes me an IC. But if I get lynched I'll be an IC tomorrow.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #626 on: September 12, 2016, 09:53:39 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #627 on: September 12, 2016, 09:54:30 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

Well I've only ever been in a game where mafia is deathproof
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #628 on: September 12, 2016, 09:57:53 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

Well I've only ever been in a game where mafia is deathproof

If I'm remembering right you were actually a deathproof town role in a simply simpler game.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #629 on: September 12, 2016, 09:58:12 am »

But actually let's not get into this.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #630 on: September 12, 2016, 10:08:58 am »

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

Well I've only ever been in a game where mafia is deathproof

If I'm remembering right you were actually a deathproof town role in a simply simpler game.


Uh, remembering?  Doesn't your role tell you what game it's from?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #631 on: September 12, 2016, 10:12:21 am »

If I'm remembering right you were actually a deathproof town role in a simply simpler game.
Uh, remembering?  Doesn't your role tell you what game it's from?
Now THIS might be a scumslip. I would expect town to say "well I know deathproof town has been done before because here I am."
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #632 on: September 12, 2016, 10:14:55 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #633 on: September 12, 2016, 10:18:17 am »

If I'm remembering right you were actually a deathproof town role in a simply simpler game.
Uh, remembering?  Doesn't your role tell you what game it's from?
Now THIS might be a scumslip. I would expect town to say "well I know deathproof town has been done before because here I am."

No, I'm saying that gkrieg actually had a deathproof town role in a game I read. I'm not saying it's necessarily my role. Obviously I know it's been done because I have the time that I do.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #634 on: September 12, 2016, 10:18:35 am »

If I'm remembering right you were actually a deathproof town role in a simply simpler game.
Uh, remembering?  Doesn't your role tell you what game it's from?
Now THIS might be a scumslip. I would expect town to say "well I know deathproof town has been done before because here I am."

No, I'm saying that gkrieg actually had a deathproof town role in a game I read. I'm not saying it's necessarily my role. Obviously I know it's been done because I have the role that I do.
Ftfm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #635 on: September 12, 2016, 10:20:24 am »

If I'm remembering right you were actually a deathproof town role in a simply simpler game.
Uh, remembering?  Doesn't your role tell you what game it's from?
Now THIS might be a scumslip. I would expect town to say "well I know deathproof town has been done before because here I am."
What? This is never a scumslip.  He's saying that gkrieg himself was a deathproof townie in an earlier game.  That's completely unrelated to Reggie's alignment or role right now.  And yes, WW, it does involve remembering, because it's not about the existence of such a role, it's a question of whether gkrieg had that role.
PPE. Welp, ninjad.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #636 on: September 12, 2016, 10:20:42 am »

I misread it.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #637 on: September 12, 2016, 10:23:58 am »

Gkrieg - RMM30

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #638 on: September 12, 2016, 10:25:15 am »

This is getting stupid. I really want to vote Calamitas for anti town play but Olympics has shown that he does it as town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #639 on: September 12, 2016, 10:25:52 am »

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #640 on: September 12, 2016, 10:30:45 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #641 on: September 12, 2016, 10:32:57 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.

Incredible. Well, the temptation here is to not kill you, but man, you're just trying every excuse under the sun to not get lynched today. I think you are incredibly likely to be scum. You are also likely lying about the deathproof claim.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #642 on: September 12, 2016, 10:36:10 am »

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #643 on: September 12, 2016, 10:36:57 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.

Incredible. Well, the temptation here is to not kill you, but man, you're just trying every excuse under the sun to not get lynched today. I think you are incredibly likely to be scum. You are also likely lying about the deathproof claim.

I've kind of been trying to breadcrumb it, so I would have had to plan this for a long time to be lying. And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #644 on: September 12, 2016, 10:37:21 am »

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #645 on: September 12, 2016, 10:38:20 am »

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?

Yeah, but I've read a whole bunch of games.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #646 on: September 12, 2016, 10:39:53 am »

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.
If you're saying that being on the wagon is correct, then surely looking at the wagon in retrospect is not gonna tell us anything...

And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.
What? You're either deathproof or you're not, make up your mind.

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?
How is that remotely relevant?  Newbies read games to get the hang of things.  I presume that's particularly true if they're about to go into an RMM game with roles from previous games.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #647 on: September 12, 2016, 10:41:52 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.

Incredible. Well, the temptation here is to not kill you, but man, you're just trying every excuse under the sun to not get lynched today. I think you are incredibly likely to be scum. You are also likely lying about the deathproof claim.

I've kind of been trying to breadcrumb it, so I would have had to plan this for a long time to be lying. And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.

So you didn't tell us everything. Hm... It could be a fantastic role, or it could be stalling for time. You made your claim, and now you have to stick with it.

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.
If you're saying that being on the wagon is correct, then surely looking at the wagon in retrospect is not gonna tell us anything...

Incorrect. At least one scum will be on that wagon. That narrows the field. Also, we can always look into motivations and buddying and all of that fun stuff. There is plenty of incentive to have an IC with information over a death of a town member D1.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #648 on: September 12, 2016, 10:42:54 am »

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?
How is that remotely relevant?  Newbies read games to get the hang of things.  I presume that's particularly true if they're about to go into an RMM game with roles from previous games.

Not all that likely that you'd remember particular obscure roles from such a read.  If, however, you're scum in this game, you may be more likely to go back and check specific games, and know the roles.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #649 on: September 12, 2016, 10:43:32 am »

Still, I don't want to lynch J Reggie.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #650 on: September 12, 2016, 10:46:40 am »

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?
How is that remotely relevant?  Newbies read games to get the hang of things.  I presume that's particularly true if they're about to go into an RMM game with roles from previous games.

Not all that likely that you'd remember particular obscure roles from such a read.  If, however, you're scum in this game, you may be more likely to go back and check specific games, and know the roles.

Why wouldn't Town do such a thing? There's also possibly more to this post than I am willing to reveal.

Still, I don't want to lynch J Reggie.

If it's scummy to talk about specific games, why do you not want to lynch J Reggie?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #651 on: September 12, 2016, 10:47:32 am »

Because Town doesn't have to look for a safeclaim from the same game...
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #652 on: September 12, 2016, 10:54:05 am »

And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.
What? You're either deathproof or you're not, make up your mind.

I'm saying there's a slight chance it could fail, which would be bad.

Gkrieg - RMM30

Wasn't that well before you started playing Mafia?
How is that remotely relevant?  Newbies read games to get the hang of things.  I presume that's particularly true if they're about to go into an RMM game with roles from previous games.

Not all that likely that you'd remember particular obscure roles from such a read.  If, however, you're scum in this game, you may be more likely to go back and check specific games, and know the roles.

I read that game way before this game was even mentioned. I think I even read it before I started playing. And I remember that role because there was an interesting interaction that could have caused a stalemate.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #653 on: September 12, 2016, 11:03:46 am »

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.

rethink this please.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #654 on: September 12, 2016, 11:54:57 am »

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.
What?  An immortal player would be way unbalanced.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #655 on: September 12, 2016, 12:07:52 pm »

I think it'd be cool if we lynched today.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #656 on: September 12, 2016, 12:09:17 pm »

I'm not set on Arch, that's just my preference.  There's not many I would oppose.. J Reggie, Sudgy, LaLight, I think.  And Iguana. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #657 on: September 12, 2016, 12:10:39 pm »

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.

rethink this please.

Alright, Professor. What is the better call then?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #658 on: September 12, 2016, 12:15:38 pm »

Unvote

Reggie, please stop soft claiming.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #659 on: September 12, 2016, 12:18:13 pm »

So here's the thing: I am reasonably certain that there is no game that had both a Deathproof scum and a Deathproof town. So, if J Reggie is scum, he's either lying about the Deathproof, or has indirectly claimed scum, which he has not, so he would be lying about the Deathproof.

So at the very least we won't have to consider a Deathproof scum.

Anyway J Reggie is townie. Let's lynch someone else. Like Archetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #660 on: September 12, 2016, 12:36:32 pm »

I've been traveling. Hard to keep up. Reggie claimed to be death proof and able to make himself IC too?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #661 on: September 12, 2016, 12:39:41 pm »

Reggie's role sounds unlikely in tandem with mine......
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #662 on: September 12, 2016, 12:42:02 pm »

I'm not really sure where the IC part comes from.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #663 on: September 12, 2016, 12:43:24 pm »

I'm not really sure where the IC part comes from.

So if I get lynched and I'm still alive tomorrow, I can claim my time and no one can counterclaim me. I guess unless they're lying scum, which would catch them.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #664 on: September 12, 2016, 12:43:50 pm »

Reggie's role sounds unlikely in tandem with mine......

Why? Are you the SK?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #665 on: September 12, 2016, 12:44:49 pm »

I'm not really sure where the IC part comes from.

So if I get lynched and I'm still alive tomorrow, I can claim my time and no one can counterclaim me. I guess unless they're lying scum, which would catch them.

Just, whenever I say time, imagine that it autocorrected from "role" and see if that makes more sense OK?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #666 on: September 12, 2016, 12:47:08 pm »

I've been traveling. Hard to keep up. Reggie claimed to be death proof and able to make himself IC too?
Well, it seems he planned to IC himself by being deathproof?  Or something.  It's not entirely clear to me.  I suspect there's more going on. 

Nyeh, I think I sort of see Seprix's point.  If we think he's scummy, which he is at least a little bit, then lynching him is basically fine anyway, we've got the safety net of his deathproofness or whatever if he's town.

But still there must be someone better than Reggie or Archetype.  I've been getting towny vibes off gkrieg but enough people seem to disagree it's probably worth me rereading him tonight.  Meantime, anyone want to present a case better than "look how hedgy he is?"  I defy anyone to be completely unhedgy in a D1 that was so slow for so long.

PPE several.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #667 on: September 12, 2016, 12:47:58 pm »

Thing is, 4 scums and deathproof town makes sence, but how did he know that from the start? I'm confused. Well. Unvote. vote: Calamitas. He's too quiet and antitown

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #668 on: September 12, 2016, 12:48:19 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #669 on: September 12, 2016, 12:48:43 pm »

Thing is, 4 scums and deathproof town makes sence, but how did he know that from the start? I'm confused. Well. Unvote. vote: Calamitas. He's too quiet and antitown

Ppe

Why antitown?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #670 on: September 12, 2016, 12:49:20 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #671 on: September 12, 2016, 01:44:56 pm »

I still think it's a good idea to lynch Reggie.  If he's town, his deathproof will most likely work, and if he's scum, either we lynch him, or he has deathproof there as well, and then won't get confirmed tomorrow.

However, if nobody wants to lynch him, because deadline is coming soon, I might be able to be convinced to do something else.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #672 on: September 12, 2016, 01:57:16 pm »

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

Which posts?  I haven't really been hedgy at all.  J Reggie is just convincing me slowly that I should look somewhere else.  I'm also at the point that it doesn't look like the lynch is going to happen so I'm looking for other options.  D1 looking at other options because the wagon that you want to go to lynch just doesn't seem to be going there is not hedging and it isn't scummy
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #673 on: September 12, 2016, 02:02:27 pm »

Still waiting on the answer to why lynching J Reggie is such a horrible idea. Come on, Silverspawn. Explain the reasoning. I always end up agreeing with you if you are correct, which is often true.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #674 on: September 12, 2016, 02:04:53 pm »

He basically told us not to lynch him and made a promise to explain it later. We're at day 1, far away from LyLo, I don't see any reason not to give him at least another day.

If he's town, the difference between lynching and not lynching him is big.
If he's scum, the difference between lynching him now and later is small

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #675 on: September 12, 2016, 02:09:44 pm »

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

Which posts?  I haven't really been hedgy at all.  J Reggie is just convincing me slowly that I should look somewhere else.  I'm also at the point that it doesn't look like the lynch is going to happen so I'm looking for other options.  D1 looking at other options because the wagon that you want to go to lynch just doesn't seem to be going there is not hedging and it isn't scummy
That's a reasonably townie-sounding post.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #676 on: September 12, 2016, 02:14:56 pm »

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

Which posts?  I haven't really been hedgy at all.  J Reggie is just convincing me slowly that I should look somewhere else.  I'm also at the point that it doesn't look like the lynch is going to happen so I'm looking for other options.  D1 looking at other options because the wagon that you want to go to lynch just doesn't seem to be going there is not hedging and it isn't scummy
That's a reasonably townie-sounding post.
really? I thought it was a scummy post.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #677 on: September 12, 2016, 02:17:48 pm »

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

Which posts?  I haven't really been hedgy at all.  J Reggie is just convincing me slowly that I should look somewhere else.  I'm also at the point that it doesn't look like the lynch is going to happen so I'm looking for other options.  D1 looking at other options because the wagon that you want to go to lynch just doesn't seem to be going there is not hedging and it isn't scummy
That's a reasonably townie-sounding post.
really? I thought it was a scummy post.
I guess I liked that he challenged the view that he was hedgy rather than playing the "I may be hedgy, but I'm really just a confused townie" card.
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Seprix

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #678 on: September 12, 2016, 02:58:43 pm »

He basically told us not to lynch him and made a promise to explain it later. We're at day 1, far away from LyLo, I don't see any reason not to give him at least another day.

If he's town, the difference between lynching and not lynching him is big.
If he's scum, the difference between lynching him now and later is small

Alright. I can follow this strategy. You are right. No reason to kill him now.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #679 on: September 12, 2016, 04:44:38 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?

Good point
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #680 on: September 12, 2016, 05:02:15 pm »

He basically told us not to lynch him and made a promise to explain it later. We're at day 1, far away from LyLo, I don't see any reason not to give him at least another day.

If he's town, the difference between lynching and not lynching him is big.
If he's scum, the difference between lynching him now and later is small

Alright. I can follow this strategy. You are right. No reason to kill him now.
So what do you want to do instead? You have not been particularly vocal on that issue.
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silverspawn

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #681 on: September 12, 2016, 05:14:34 pm »

I am fine with going back to

vote: Archetype

I did not think his responses made him townier.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #682 on: September 12, 2016, 05:31:50 pm »

gkrieg reread.

Any thoughts on anything, like game-origin claiming?

I'm not sure it will get us anywhere, but it also wouldn't hurt as far as I can tell.
Is this the "hedginess" that people are seeing?  It looks like that at first glance but it just isn't.  It's a perfectly accurate description of the pros and cons of game-claiming.

The downside of game claiming is that it gives scum a chance to fakeclaim from more games than just their own.
Well, this is essentially false.  But not scummy-false, just not-thought-through false.

I think if my wagon gets too scary I could claim and town would realize they shouldn't lynch me, but I'd rather not.

Ppe

I think this is something you would say more as scum than as town.  Desire to claim doesn't get you very far seeing as each of our roles are going to be at least kind of cool.
Meh.  Not sure I like this much.  I'm not sure I agree with the first sentence, and it misses the more obviously scummy bit of Reggie's post, namely the "town would..., they"

As soon as the was some suspicion, gkrieg showed up.

Not saying that makes him scum, but it seems like he's been reading and not posting much is all.

Hmmmm that sounds like something someone who is reading along but is constantly getting interrupted would do. Like if they weren't reading along very carefully. It is also still incredibly early D1 so I don't know why people are noticing my absence and not the absence of other people.
Maybe this is a bit defensive.

I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
How bad does he look? Like on a scale of 1-10 maybe like a pretty scummy.

And he's bad because his scumslip looks real and he didn't recover from it well

So why not vote for him?
I've called gkrieg out on this before; he often posts with just a single question after a quote rather than contributing his own stuff.  I called him scummy for that in a game sometime but I've realised it's something he always does (or at least he always does it as town, I don't know if he emulates it as scum).
 He's done it a bunch this game.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?
Ewwwwwww.  That's ugly.  And not how OMGUS works.

I don't really like how the Archetype wagon sprung up. I still think J Reggie is the way Togo here.
The first sentence I strongly agree with.  The way the Archetype wagon formed is still superweird.

Ok you know what I'm going to like half-claim. I'm deathproof. I'm definitely not claiming my full role today because then scum might know how to get past my deathproof. But if you lynch me today all that would come of it is tomorrow I'd be able to claim my full role and be an IC. I don't think that's worth lynching me for though.

PPE - I think you're misconstruing something I said. I was saying based on the info the mod has given us (there's only one player from each game, roles are the same alignment as they originally were), I can have a claim that can't be counterclaimed and would prove that I'm town.

I mean there is definitely scum roles that are deathproof, so I really don't see how that says anything. But 4 mafia with death proof would be too many. Fine. I'll look for someone else to vote. I still think we should lynch J Reggie though.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

Well I've only ever been in a game where mafia is deathproof
This turns out to be wrong, apparently?  That's assuming whoever-it-was-who-checked-this is correct.  So, lying scum?  Not likely.  Too easy to check.  I give him town points for this, scum would be more careful.


tl;dr.  He's really not particularly scummy.  Certainly no scummier than Archetype.  A couple of scummy things, a couple of towny things; I don't want to lynch him today.

So.  Am I still voting faust?  Heck.  I don't really feel that any more. 

I still think Reggie would be a perfectly acceptable D1 lynch, but if we're not up for that I guess Archetype is fine in the absence of a better idea from anyone.  I'll vote once I've checked it's not a stupid hammer or anything.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #683 on: September 12, 2016, 05:33:51 pm »

vote: Archetype.

I believe that's 5 votes.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #684 on: September 12, 2016, 05:37:51 pm »

Vote: J Reggie

We have a real scumslip, a refusal to claim, and scummy everything else. He really hasn't proven that he's anything even similar to town
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #685 on: September 12, 2016, 05:46:26 pm »

We have under a day left, right? (ha, ha) Let's see who here is proddable.

...noone. How sad. Everyone contributes just enough.

I don't like Calamitatis non-presentness. I can remember nothing about this guy. I might not mean he's scum, but it certainly is anti-town.
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Calamitas

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #686 on: September 12, 2016, 05:50:38 pm »

We have under a day left, right? (ha, ha) Let's see who here is proddable.

...noone. How sad. Everyone contributes just enough.

I don't like Calamitatis non-presentness. I can remember nothing about this guy. I might not mean he's scum, but it certainly is anti-town.
Latin guy out here :D

As pointed out before, my inactivity was due to lack of time (at least for this ridiculous game),  though I started contributing a few days ago (look at it again).
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #687 on: September 12, 2016, 05:58:48 pm »

I mean Seprix and RR seem townie, and I'm not really seeing the scummy on Archetype.  Haddock seems townie enough for now, as do faust and silver.  Iguanaiguana also comes off as gut townie.

J Reggie is super scummy in my eyes, and I'm fine with waiting until the next day to figure him out.

I'd be fine with a Calamitas lynch, LaLight, sudgy, and EFHW I guess.  WW is null enough that I don't really want to go there.

Really those four are because nothing that they have said has stuck out as instantly townie to me that I can remember.  I won't be around much the next couple of days, but will try to comment on things as they come up.  I'll make an effort to be around for the end of the Day though.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #688 on: September 12, 2016, 06:14:38 pm »

A Reggie lynch could explain why so many people suddenly hopped on my wagon if he's scum.


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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #689 on: September 12, 2016, 06:17:03 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
This is sort of an odd thing to point out as Town and seems more like just an attempt for Towncred.

I could also lynch Calamatis. He seems to be the biggest lurker here and nothing he's said screams Town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #690 on: September 12, 2016, 06:20:34 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
This is sort of an odd thing to point out as Town and seems more like just an attempt for Towncred.
Excuse me?  That pisses me off.  People prodding for more info from people softing things may well have already caused issues in this game, we do not want more of it.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #691 on: September 12, 2016, 06:21:08 pm »

A Reggie lynch could explain why so many people suddenly hopped on my wagon if he's scum.
The thing is, I'm not going to flip scum. There's just no way. Even if I was scum I wouldn't flip.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #692 on: September 12, 2016, 06:23:21 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
This is sort of an odd thing to point out as Town and seems more like just an attempt for Towncred.
Excuse me?  That pisses me off.  People prodding for more info from people softing things may well have already caused issues in this game, we do not want more of it.
Right, but I don't think that that needs to be explicitly stated.

A Reggie lynch could explain why so many people suddenly hopped on my wagon if he's scum.
The thing is, I'm not going to flip scum. There's just no way. Even if I was scum I wouldn't flip.
Sure, but we don't know that.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #693 on: September 12, 2016, 06:24:15 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
This is sort of an odd thing to point out as Town and seems more like just an attempt for Towncred.
Excuse me?  That pisses me off.  People prodding for more info from people softing things may well have already caused issues in this game, we do not want more of it.
Right, but I don't think that that needs to be explicitly stated.
Yes it does, if someone is doing it at the time.  WW should know better.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #694 on: September 12, 2016, 06:31:42 pm »

I could also lynch Calamatis.
Man, the guy isn't seafood, he's your downfall!
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faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #695 on: September 12, 2016, 06:33:30 pm »

A Reggie lynch could explain why so many people suddenly hopped on my wagon if he's scum.
The thing is, I'm not going to flip scum. There's just no way. Even if I was scum I wouldn't flip.
No; if you were scum, you would flip, because as scum you would have to have lied about the deathproof... but the fact that you think this makes you more townie.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #696 on: September 12, 2016, 06:37:10 pm »

A Reggie lynch could explain why so many people suddenly hopped on my wagon if he's scum.
The thing is, I'm not going to flip scum. There's just no way. Even if I was scum I wouldn't flip.
No; if you were scum, you would flip, because as scum you would have to have lied about the deathproof... but the fact that you think this makes you more townie.

I don't know, he could be the deathproof self-janitor from Heroes.  Then he doesn't have to lie about his role, because he just refuses to claim which game he is from.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #697 on: September 12, 2016, 06:38:10 pm »

I believe in Archetype's innocence.
I believe that JR is Deathproof even if he's scum.
I think town on Silver more than anyone.
I'm comfortable with my vote on Calamitas.

To prevent WW from questioning me, I can't easily put my feelings into words, I'm sorry. I reread 5 or even more last pages every time I make a post and try to keep up.

PPE
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #698 on: September 12, 2016, 06:51:12 pm »

Reggie's role sounds unlikely in tandem with mine......

Are you saying because you're pseudoIC?  You realize that's not part of your role, right?
I'm assuming that iguana is softing something a little bit here.  Since he's also basically an IC let's not probe too much on that point?
This is sort of an odd thing to point out as Town and seems more like just an attempt for Towncred.
Excuse me?  That pisses me off.  People prodding for more info from people softing things may well have already caused issues in this game, we do not want more of it.
Right, but I don't think that that needs to be explicitly stated.
Yes it does, if someone is doing it at the time.  WW should know better.

Except I was right.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #699 on: September 12, 2016, 06:52:07 pm »

I could also lynch Calamatis.
Man, the guy isn't seafood, he's your downfall!
...

*Calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #700 on: September 12, 2016, 07:04:25 pm »

Since it seems that I'm a quite likely target and I'm not going to be around for at least 11 hours, I decided to claim.
Knowledge about my role isn't that helpful to scum since it is a rather weak role early on. I am Professor Oak from the Pokemon RMM who's ability is stopping all actions that might interfere with actions from the targeted player.

My best scumreads by now are Reggie and LaLight. The latter is mainly on the list because of hos behavior in Olympics. He had an town informative role their and hadn't appeared nearly as concise as he does here. While it's absolutely possible that he stepped up his game due to his greater experience, I think that is quite unlikely since this game is actually several levels harder to play than M85. I think silver is right, we should give Reggie at least on more day but watch him closely still. vote: LaLight

Good night.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #701 on: September 12, 2016, 07:12:57 pm »

Oh boy.  That maybe shouldn't have happened, but it's too late now.

Anyway, I don't want to lynch Arch.  I seem to remember gkrieg gets mislynched a lot too, but I can't remember what his playstyle was so I could maybe get persuaded there.  Of course I still want to lynch Reggie.  Calamitas, I have no idea.  I feel like claiming at this point is more a newer town thing to do.  I don't think he would have claimed as scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #702 on: September 12, 2016, 08:34:37 pm »

Huh.  How new is Calamitas?

And what role is that?  Rolestop for any blocking roles?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #703 on: September 12, 2016, 08:54:13 pm »

vote: Calamitas after that claim I think. Having this fakeclaim prepared that you want to use seems like a scum thing

He's pretty new.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #704 on: September 12, 2016, 08:54:35 pm »

He had almost no votes, too. It seems premature.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #705 on: September 12, 2016, 09:35:49 pm »

I'm going to go with vote: gkrieg.  If I get a chance before deadline I will do more detailed scumhunting.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #706 on: September 12, 2016, 10:07:45 pm »

Not quite sure what to think of calamitas here. He shouldn't have claimed probably. But that could just as easily be a fake claim; that's a pretty hard thing to confirm. "Hey, did anyone roleblock so and so last night? And was that person's action successful?"

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #707 on: September 12, 2016, 11:04:07 pm »

Vote Count 1.7

J Reggie (4): Seprix, gkreig13, sudgy, Roadrunner7671
Archetype (4): faust, Witherweaver, iguanaiguana, Haddock
gkrieg13 (2): J Reggie, EFHW
Calamitas (2): Lalight, silverspawn
Lalight (1): Calamitas

Not Voting (1): Archetype


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th, less than 24 hours away! mail-mi won't be able to be there for deadline exactly, he'll come on as soon as he can.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #708 on: September 12, 2016, 11:22:42 pm »

By the way we have plurality lynch, in case we don't get a lynch through before the deadline. But that would kind of suck.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #709 on: September 13, 2016, 12:42:22 am »

By the way we have plurality lynch, in case we don't get a lynch through before the deadline. But that would kind of suck.

Oh wow.  I didn't notice that.  Maybe I should stay on you...

Looking into things in more detail, Calamitas could be good.  The one problem is that he hasn't said much, so we probably won't get as much information.  The nice thing is that it won't be as bad if he flips town.  If enough people go that way, I could probably do it.

What's the case on gkrieg, not including "general scuminess"?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #710 on: September 13, 2016, 12:45:34 am »

By the way we have plurality lynch, in case we don't get a lynch through before the deadline. But that would kind of suck.

Oh wow.  I didn't notice that.  Maybe I should stay on you...

Looking into things in more detail, Calamitas could be good.  The one problem is that he hasn't said much, so we probably won't get as much information.  The nice thing is that it won't be as bad if he flips town.  If enough people go that way, I could probably do it.

What's the case on gkrieg, not including "general scuminess"?

I didn't even get the general scuminess part. Where are people saying that?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #711 on: September 13, 2016, 12:51:12 am »

By the way we have plurality lynch, in case we don't get a lynch through before the deadline. But that would kind of suck.

Oh wow.  I didn't notice that.  Maybe I should stay on you...

Looking into things in more detail, Calamitas could be good.  The one problem is that he hasn't said much, so we probably won't get as much information.  The nice thing is that it won't be as bad if he flips town.  If enough people go that way, I could probably do it.

What's the case on gkrieg, not including "general scuminess"?

I didn't even get the general scuminess part. Where are people saying that?

I just remember you being generally scummy, so was saying that just so that if that's what anybody was going to say they wouldn't say it.  I don't know how much general scuminess has been your case, I just wanted to not have to worry about it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #712 on: September 13, 2016, 02:38:03 am »

I think gkrieg has been stepping out of that lately.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #713 on: September 13, 2016, 05:54:05 am »

no-one wants to do Calamitas? baco to vote: Archetype  I guess

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #714 on: September 13, 2016, 06:04:08 am »

Vote: Archetype

L-2 it seems
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #715 on: September 13, 2016, 08:10:18 am »

Vote Count 1.8

J Reggie (4): Seprix, gkreig13, sudgy, Roadrunner7671
Archetype (6): faust, Witherweaver, iguanaiguana, Haddock, silverspawn, LaLight
gkrieg13 (2): J Reggie, EFHW
Lalight (1): Calamitas

Not Voting (1): Archetype


With 14 alive, it takes 8 to lynch.  Day 1 ends at 2:00 PM FT on Tuesday, September 13th.  mail-mi won't be able to be there for deadline exactly, he'll come on as soon as he can.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #716 on: September 13, 2016, 08:22:05 am »

If I'm not mistaken, it's 6 hours left, guys. Let's do something!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #717 on: September 13, 2016, 08:37:48 am »

What's the case on gkrieg, not including "general scuminess"?
I don't have a case, but he feels different from usual.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #718 on: September 13, 2016, 09:48:26 am »

What's the case on gkrieg, not including "general scuminess"?
I don't have a case, but he feels different from usual.

How?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #719 on: September 13, 2016, 10:07:23 am »

I'm here. I don't really get Calamitatis claim, and I think it's a bit scummy... it does nothing to prove that he's town, but scum might think a thought-out fakeclaim may sound good to them. So I suppose he moved up to #2 on my "want to lynch" list?

There's still some time, and I want to reread him. I'll be around until the deadline.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #720 on: September 13, 2016, 10:09:36 am »

I'm here. I don't really get Calamitatis claim, and I think it's a bit scummy... it does nothing to prove that he's town, but scum might think a thought-out fakeclaim may sound good to them. So I suppose he moved up to #2 on my "want to lynch" list?

There's still some time, and I want to reread him. I'll be around until the deadline.

I think this is only likely if Calamitatis is a more experienced scum.  A new scum probably wouldn't be bold enough to try it.  Though, maybe discussed with partners.  The way it came about, though, I think he's more likely town.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #721 on: September 13, 2016, 10:10:52 am »

The role Calamitas claimed, for future reference:

Quote from: RMM17
Welcome ____, to Kanto Mafia.

You are Professor Oak, a Pokemon Teacher. You've come along so you can see some of the most powerful Pokemon in the world, but the meeting has gone horribly wrong. You have the skill of bringing out the potential of Pokemon you examine, and this skill may be needed.

Once every night, you may examine the pokemon of a single trainer of your choice. Nothing will be able to interfere with all actions that pokemon takes for the rest of the night and day.

You are league-aligned. You win when all enemies of the league have been eliminated and at least one trainer is alive.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #722 on: September 13, 2016, 10:13:00 am »

I'm not going to get a chance to reread calamitas, but he's certainly done nothing memorable so far except his claim.

I dunno. With all the experience we have here there's probably at least one very experienced player on the scum team, who would surely have told scum!calamitas not to do that kind of thing. Or maybe they might have felt it didn't need saying.

If someone gets a chance to reread him and present something I'll consider it. Right now I'm fine with arch or reggie though.

PPE.
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Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #723 on: September 13, 2016, 10:17:22 am »

Scum roles from Calamitatis game:

- a role that can make two players voteless if certain conditions are met. Probably not in here, since it would be pretty easy to see through.
- a role that kills that player that hammers them. That uh makes me not want to lynch Calamitas a bit. Or lynch him while we still have majority lynches. Though I'm not sure how the interaction would work there.
- a Roleblocker. Basic stuff.

There were the mafias. There's also a SK who's also a Watcher+Jailkeeper.

Here through the roles for ourselves here: https://www.quicktopic.com/50/H/AvtThTxUsAqt
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #724 on: September 13, 2016, 10:18:41 am »

HereRead through the roles for yourselves here: https://www.quicktopic.com/50/H/AvtThTxUsAqt
Proofreading is good.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #725 on: September 13, 2016, 10:20:25 am »

But here's a theory issue for now: Does a blocking role really want to claim what Calamitas claimed? That seems like a generally bad idea. And two of the possible roles are blocking.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #726 on: September 13, 2016, 10:36:36 am »

The main reason behind my claim was the uncertainty whether I would be able to get online before a lynch happens. And since many players said that they would be fine with my lynch it looked like I migh and wanted to give town as much info as possible. My claim might have been suboptimal, but I think the overall harm that is done is rather low.

Either way, what do you think about LaLight?

PPE
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #727 on: September 13, 2016, 10:43:07 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #728 on: September 13, 2016, 10:51:29 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.
Well, he is in his second game and plays this game much different. He seems just to have a much better understanding and much more concise reads here (even though this game is a lot harder to comprehend). Compare his play here and in M85 and you will see the discrepancy.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #729 on: September 13, 2016, 10:52:08 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.

I had this feeling too, because of something early on, I think in regards to or around the time of the J Reggie thing.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #730 on: September 13, 2016, 10:53:16 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.
Well, he is in his second game and plays this game much different. He seems just to have a much better understanding and much more concise reads here (even though this game is a lot harder to comprehend). Compare his play here and in M85 and you will see the discrepancy.

It's because I'm quick learner. It's easier for me to play the same alignment because I know the basis of the game. So I don't concentrate on rules and concentrate on people.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #731 on: September 13, 2016, 11:09:13 am »

Still think gkrieg is the scummiest, but I'm willing to go for arch.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #732 on: September 13, 2016, 11:10:13 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.
Well, he is in his second game and plays this game much different. He seems just to have a much better understanding and much more concise reads here (even though this game is a lot harder to comprehend). Compare his play here and in M85 and you will see the discrepancy.

It's because I'm quick learner. It's easier for me to play the same alignment because I know the basis of the game. So I don't concentrate on rules and concentrate on people.

The "play the same alignment" kind of seems like he's trying to hard to be towny.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #733 on: September 13, 2016, 11:11:21 am »

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.
Well, he is in his second game and plays this game much different. He seems just to have a much better understanding and much more concise reads here (even though this game is a lot harder to comprehend). Compare his play here and in M85 and you will see the discrepancy.

It's because I'm quick learner. It's easier for me to play the same alignment because I know the basis of the game. So I don't concentrate on rules and concentrate on people.

The "play the same alignment" kind of seems like he's trying to hard to be towny.

because I am. Always defend, never surrender!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #734 on: September 13, 2016, 11:18:17 am »

Meh. Reread Calamitas. He's talking about Reggie a lot. And that's pretty much all. Later on, he throws suspicion on LaLight, which has never been mentioned before. There's the claim. That's about it.

It's not the worst lynch target. I don't really think his claim would be the greatest fakeclaim for scum, but that's the only thing speaking against the lynch.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #735 on: September 13, 2016, 11:22:10 am »

Meh. Reread Calamitas. He's talking about Reggie a lot. And that's pretty much all. Later on, he throws suspicion on LaLight, which has never been mentioned before. There's the claim. That's about it.

It's not the worst lynch target. I don't really think his claim would be the greatest fakeclaim for scum, but that's the only thing speaking against the lynch.

I mean, aside from the fact that if some people from the archetype wagon switch to calamitas, I'd be lynched by default.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #736 on: September 13, 2016, 11:23:18 am »

Meh. Reread Calamitas. He's talking about Reggie a lot. And that's pretty much all. Later on, he throws suspicion on LaLight, which has never been mentioned before. There's the claim. That's about it.

It's not the worst lynch target. I don't really think his claim would be the greatest fakeclaim for scum, but that's the only thing speaking against the lynch.

I mean, aside from the fact that if some people from the archetype wagon switch to calamitas, I'd be lynched by default.
Well, that would be unfortunate. I like to think that there are enough players around with a decent townread on you to prevent that from happening.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #737 on: September 13, 2016, 11:24:20 am »

But here's a theory issue for now: Does a blocking role really want to claim what Calamitas claimed? That seems like a generally bad idea. And two of the possible roles are blocking.
The Roleblocking power is a Reflexive one right? Makes it even stranger to claim a targeting role if he is Mafia. The one he did claim isn't easily confirmable though, which is suspicious, but I guess it'd be too easy for him to be an IC for a lot of the other ones.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #738 on: September 13, 2016, 11:30:58 am »

But here's a theory issue for now: Does a blocking role really want to claim what Calamitas claimed? That seems like a generally bad idea. And two of the possible roles are blocking.
The Roleblocking power is a Reflexive one right? Makes it even stranger to claim a targeting role if he is Mafia. The one he did claim isn't easily confirmable though, which is suspicious, but I guess it'd be too easy for him to be an IC for a lot of the other ones.
You're right. I skipped over that part somehow. The claim makes a bit more sense in that case.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #739 on: September 13, 2016, 11:51:01 am »

I'll Vote: JReggie. He's not a high scum read, but much better lynch than myself. Should I claim?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #740 on: September 13, 2016, 11:53:42 am »

I'll return to vote: JReggie. I was and now am believing it was a scumslip there. And I believe Archetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #741 on: September 13, 2016, 11:54:26 am »

I'll Vote: JReggie. He's not a high scum read, but much better lynch than myself. Should I claim?
You are the best judge of that yourself, I am pretty sure.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #742 on: September 13, 2016, 11:55:29 am »

I'd better go back to vote: archetype. Now we're both at L-2.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #743 on: September 13, 2016, 11:56:19 am »

I'll Vote: JReggie. He's not a high scum read, but much better lynch than myself. Should I claim?
You are the best judge of that yourself, I am pretty sure.
Well, I'd rather not if I can but I will if the alternative is death.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #744 on: September 13, 2016, 11:56:57 am »

Vote Count 1.faust

J Reggie (6): Seprix, gkreig13, sudgy, Roadrunner7671, Archetype, LaLight
Archetype (6): faust, Witherweaver, iguanaiguana, Haddock, silverspawn, J Reggie
gkrieg13 (1): EFHW
Lalight (1): Calamitas
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iguanaiguana

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #745 on: September 13, 2016, 11:58:28 am »

case accusing Archetype

Rereading now. This is a really good case. Super town on WW. Feeling OKAY about my vote.

Countercase protecting archetype

Oh damn. Was not expecting that. Okay... ummmmmmmmmmmmmmmmmmm...

Now I have reread JReggie and still don't want to lynch him.  I think it actually was a fake scumslip . He could have been scum faking it, but that's just too much to think about right now.  He's said his role can be mod confirmed and pretty clearly told us that we won't get any information from his lynch.

Seems like EFHW is either town here, or scum trying to protect BOTH of her partners. Surely as scum she goes for one or the other of these wagons?

OK, Reggie reread.

[...]

Don't love the part of the arguments in this case for Reggie being towny. They all hinge on "Reggie would be more careful than that as scum, but not as town." I just don't see this as being true for anyone. It's clear Reggie has played sloppy in this game as either alignment, and the tells here point to scum more than town.

Wanting to go back to voting J Reggie at this point. Need to see where the gamestate is first.

Reread of Arch

Don't love this case either on Arch, especially if it's true that this is Arch's meta through and through.

Then again, speaking of meta, these two cases are classic hedgey D1 Haddock. So not as much alignment indicative content as I would hope for from such long posts. At least not yet.


This is more of a personal thing, which I shouldn't have let get in the way. I hate being wrongly accused of lying.

There is a preventative cure for that. It's called don't play mafia.



Well, gkrieg > Archetype > anyone else > J Reggie I think

Have you spelled out the reasons for all of this somewhere else? I saw the reasons for not voting Arch only... And sans reasoning this post and your earlier ones look scummy for trying to distract from both wagons.


Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.

Did you learn nothing from Heroes mafia? The answer is always without any reservation lynch Haddock twice in a row.

Read gkriegs last posts, they are super hedgy. We need to lynch this guy.

Okay, the reasoning is clearer now. Townier on silver for now and he's back out of my D1 lynchpool. If nothing else silver has given us a lot of interactions to look at later.


Incredible. Well, the temptation here is to not kill you, but man, you're just trying every excuse under the sun to not get lynched today. I think you are incredibly likely to be scum. You are also likely lying about the deathproof claim.

Can't see this as anything but town play from Seprix.


I've kind of been trying to breadcrumb it, so I would have had to plan this for a long time to be lying. And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.

Oh man, the scumminess is real.


How is that remotely relevant?  Newbies read games to get the hang of things.  I presume that's particularly true if they're about to go into an RMM game with roles from previous games.

Haddock keeps hard defending J Reggie in the moment even though he pointed out plenty of scummy things he said in the full reread (with the kinda scummy conclusion of "surely there are better lynches?"

Something to keep in mind once we have flips.

Because Town doesn't have to look for a safeclaim from the same game...

I thought scum was all handed a safe claim from the same game?

Unvote

Reggie, please stop soft claiming.

Townie from Arch. Think I need to Unvote

Reggie's role sounds unlikely in tandem with mine......

Why? Are you the SK?

Lol, no. Remember? An SK isn't likely in this game since you already scumslipped that there are four mafia. (OK, for those who didn't get it, I'm kinda joking here.)

He basically told us not to lynch him and made a promise to explain it later. We're at day 1, far away from LyLo, I don't see any reason not to give him at least another day.

If he's town, the difference between lynching and not lynching him is big.
If he's scum, the difference between lynching him now and later is small

The prophet speaketh the truth.

Vote: J Reggie

We have a real scumslip, a refusal to claim, and scummy everything else. He really hasn't proven that he's anything even similar to town

Townie from Roadrunner anyway. I don't really agree at this point, but he doesn't often take stances like this in scum games when the tide's going against him anyway.

I mean Seprix and RR seem townie, and I'm not really seeing the scummy on Archetype.  Haddock seems townie enough for now, as do faust and silver.  Iguanaiguana also comes off as gut townie.

J Reggie is super scummy in my eyes, and I'm fine with waiting until the next day to figure him out.

I'd be fine with a Calamitas lynch, LaLight, sudgy, and EFHW I guess.  WW is null enough that I don't really want to go there.

Really those four are because nothing that they have said has stuck out as instantly townie to me that I can remember.  I won't be around much the next couple of days, but will try to comment on things as they come up.  I'll make an effort to be around for the end of the Day though.

I agree with his lynches and weirdly enough could maybe add Gkrieg to them? This is too much all at once.

Since it seems that I'm a quite likely target and I'm not going to be around for at least 11 hours, I decided to claim.
Knowledge about my role isn't that helpful to scum since it is a rather weak role early on. I am Professor Oak from the Pokemon RMM who's ability is stopping all actions that might interfere with actions from the targeted player.

My best scumreads by now are Reggie and LaLight. The latter is mainly on the list because of hos behavior in Olympics. He had an town informative role their and hadn't appeared nearly as concise as he does here. While it's absolutely possible that he stepped up his game due to his greater experience, I think that is quite unlikely since this game is actually several levels harder to play than M85. I think silver is right, we should give Reggie at least on more day but watch him closely still. vote: LaLight

Good night.

Wait a second, doesn't the flavor soft that pikachu is in this game? Is this grounds for a vote?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #746 on: September 13, 2016, 11:58:51 am »

How freakin long do I have?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #747 on: September 13, 2016, 11:58:56 am »

EFHW and Calamitas need to do some stuff. Preferably stuff that does not include a Reggie vote. That wagon is stupid.

Also I thought Seprix agreed to not lynch Reggie today? Where is he?
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iguanaiguana

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #748 on: September 13, 2016, 11:59:05 am »

I just saw the deadline is basically like now.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #749 on: September 13, 2016, 11:59:47 am »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #750 on: September 13, 2016, 12:00:43 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #751 on: September 13, 2016, 12:01:14 pm »

Now I have reread JReggie and still don't want to lynch him.  I think it actually was a fake scumslip . He could have been scum faking it, but that's just too much to think about right now.  He's said his role can be mod confirmed and pretty clearly told us that we won't get any information from his lynch.

Seems like EFHW is either town here, or scum trying to protect BOTH of her partners. Surely as scum she goes for one or the other of these wagons?


I don't think so, no.  EFHW scum and both town is a possibility; one is likely going to get lynched and she (as scum) can stay off a mislynch.
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faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #752 on: September 13, 2016, 12:02:26 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.

I will vote Calamitas to prevent a Reggie lynch. But right now Archetype seems more realistic.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #753 on: September 13, 2016, 12:02:31 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.

I don't see why Calamitas should be lynched. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #754 on: September 13, 2016, 12:03:30 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #755 on: September 13, 2016, 12:04:04 pm »

How freakin long do I have?

2 hours, man

Okay, let's try for a migration. There's more than one scum out there and reasons to keep both of our main wagons alive at least for today.

Vote: Calamitas

Meanwhile, I'm going to try to keep rereading.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #756 on: September 13, 2016, 12:05:10 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

Is it? Man, it could be a terrible point. I'm rushing so hard.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #757 on: September 13, 2016, 12:06:02 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

Um, no it's not. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #758 on: September 13, 2016, 12:06:23 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

Is it? Man, it could be a terrible point. I'm rushing so hard.
Actually, is there even a Pikachu role? Ok, no. Never mind. I thought there was.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #759 on: September 13, 2016, 12:07:07 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

Is it? Man, it could be a terrible point. I'm rushing so hard.

You're saying because pikachu is in the flavor that implies the flavor name is in the game?  Then, yeah, that is a terrible point.  That would restrict scum's safe claim ability, which was explicitly stated.

Do you think the same thing about Moriarty and Yoshi?

Or am I misunderstanding?
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faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #760 on: September 13, 2016, 12:07:34 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

No, it really isn't, but this post is another good reason to lynch Archibald.
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Witherweaver

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #761 on: September 13, 2016, 12:08:34 pm »

How freakin long do I have?

2 hours, man

Okay, let's try for a migration. There's more than one scum out there and reasons to keep both of our main wagons alive at least for today.

Vote: Calamitas

Meanwhile, I'm going to try to keep rereading.

Man, what scum narrative do you see for Calamitas' play here?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #762 on: September 13, 2016, 12:09:33 pm »

Vote: Archetype

I don't believe someone can believe that was a good point. Even players that I see as experienced.

L-1
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #763 on: September 13, 2016, 12:09:45 pm »

I could actually go for an EFHW lynch here.  She hasn't been as present as she normally is
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #764 on: September 13, 2016, 12:10:22 pm »

I could actually go for an EFHW lynch here.  She hasn't been as present as she normally is

I would go there if not Archetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #765 on: September 13, 2016, 12:10:32 pm »

I don't like the Archetype wagon really.  Mainly just the way that it originally sprung up.

Not a fan of lynching Calamitas either.  He is better than that as scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #766 on: September 13, 2016, 12:10:45 pm »

oh, sorry, it's L-2, II is for Calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #767 on: September 13, 2016, 12:10:55 pm »

vote: EFHW
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #768 on: September 13, 2016, 12:11:54 pm »

Where's Seprix and RR?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #769 on: September 13, 2016, 12:13:10 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #770 on: September 13, 2016, 12:13:19 pm »

Where's Seprix and RR?

I actually forgot about them at all. RR is not on the forum, but Seprix is silent.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #771 on: September 13, 2016, 12:13:28 pm »

EFHW is meh. I think she'd be more active as scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #772 on: September 13, 2016, 12:13:36 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

what about EFHW?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #773 on: September 13, 2016, 12:14:05 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #774 on: September 13, 2016, 12:14:18 pm »

vote: EFHW
I don't think last-minute lynches ever end well, but if we're going to try one it's Calamitas over EFHW, any day of the week. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #775 on: September 13, 2016, 12:14:49 pm »

EFHW is meh. I think she'd be more active as scum.

Eh, this is kind of a good point.  I remember her in my first game being much more active. 

vote: J Reggie
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #776 on: September 13, 2016, 12:15:09 pm »

Any chance we can do a last minute Calamitas thing? I vastly prefer that to either of these horrible wagons.
I'd do it. The pikachu thing is a good point. I also would like to reread but have a engineering exam I need to study for. Decisions.

Is it? Man, it could be a terrible point. I'm rushing so hard.

You're saying because pikachu is in the flavor that implies the flavor name is in the game?  Then, yeah, that is a terrible point.  That would restrict scum's safe claim ability, which was explicitly stated.

Do you think the same thing about Moriarty and Yoshi?

Or am I misunderstanding?

Yeah, so I looked at pokemon mafia. The only pokemon player in the game is mew. The mafia are all gym leaders. Egor was some sorta weird serial killer. If anything, Professor Oak is more likely since Pikachu could be traveling with him. Or maybe he's Lt. Surge or maybe I'm stupid and we can't glean anything from flavor and yeah

Unvote

If I have two hours, I'm finishing this damn reread.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #777 on: September 13, 2016, 12:15:19 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
Well yeah. It's understandable.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #778 on: September 13, 2016, 12:15:25 pm »

vote: EFHW
I don't think last-minute lynches ever end well, but if we're going to try one it's Calamitas over EFHW, any day of the week.

Last minute lynches end well all the time!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #779 on: September 13, 2016, 12:15:45 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #780 on: September 13, 2016, 12:16:47 pm »

The Calamitas wagon is just not good at all.  Mafia don't claim D1 for no reason (well I guess I have...).  I just don't think they do in this game.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #781 on: September 13, 2016, 12:17:10 pm »

I don't see any reason not to lynch Seprix, and I'd put him there in the EFHW category.    RR has just said and done very little that I recall.. he'd be less preferable. 
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #782 on: September 13, 2016, 12:17:16 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys

I mean, I'm the only person who I know 100% is town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #783 on: September 13, 2016, 12:17:27 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.

Seprix made good points about JReggie. I remember this brightly. If RR was here he'd say something. it's just he's not here
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #784 on: September 13, 2016, 12:17:31 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.

Seprix did the scumslip discovery thing with J Reggie.  They had a whole thing, that I think Seprix came townie out of. 

Not much from RR
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #785 on: September 13, 2016, 12:18:25 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #786 on: September 13, 2016, 12:18:37 pm »

I think Seprix comes off decidedly null from the entire J Reggie thing.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #787 on: September 13, 2016, 12:19:09 pm »

can someone make a vote count please?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #788 on: September 13, 2016, 12:19:29 pm »

We don't have much from RR because he's in school.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #789 on: September 13, 2016, 12:19:38 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.
I thought you were deathproof? Why are you so worried?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #790 on: September 13, 2016, 12:19:44 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.

I just still think you are a better choice than Archetype honestly.  I don't think you are a great lynch though, so I'm trying to start something else.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #791 on: September 13, 2016, 12:20:29 pm »

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.

Seprix did the scumslip discovery thing with J Reggie.  They had a whole thing, that I think Seprix came townie out of. 

Not much from RR
I had forgotten about that. It seems so long ago.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #792 on: September 13, 2016, 12:22:04 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.
I thought you were deathproof? Why are you so worried?

Because I don't want to waste our lynch. There's also a certain set of circumstances in which bad things could happen.
Also note that I said we will look for scum, not you should.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #793 on: September 13, 2016, 12:22:41 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.
I thought you were deathproof? Why are you so worried?
Gah.  Usually that sort of post would be scummy (of Reggie's), but here it seems to just be confirming his deathproofness.  "Once I've been lynched I'm gonna hunt these people" is something you just wouldn't think to say if you weren't actually deathproof.  Leaning further away from wanting to lynch Reggie now.

Arch being a bit opportunistic here maybe?  Jeez I dunno any more.  Arch still definitely seeming like the best lynch to me.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #794 on: September 13, 2016, 12:22:56 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.
I thought you were deathproof? Why are you so worried?

Because I don't want to waste our lynch. There's also a certain set of circumstances in which bad things could happen.
Also note that I said we will look for scum, not you should.

I see you thought through your wording very carefully!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #795 on: September 13, 2016, 12:24:25 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.

Why are you so certain that if a new wagon starts up, the players voting for Archetype will all switch and the players voting for you will stay where they are?
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #796 on: September 13, 2016, 12:24:37 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.
I thought you were deathproof? Why are you so worried?

Because I don't want to waste our lynch. There's also a certain set of circumstances in which bad things could happen.
Also note that I said we will look for scum, not you should.

I see you thought through your wording very carefully!

Or I didn't need to, because I've been telling the truth.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #797 on: September 13, 2016, 12:25:18 pm »

Tomorrow we'll look for scum among the people who tried to start random wagons, because they're the ones who are going to get me lynched.

Why are you so certain that if a new wagon starts up, the players voting for Archetype will all switch and the players voting for you will stay where they are?

I think mod of them are online and/or willing to move. I haven't checked to be sure but that's the impression I get.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #798 on: September 13, 2016, 12:31:07 pm »

not caught up. Someone said something about a last hour switch to Calamitas. vote: calamitas

We do not risk a J Reggie lynch by trying this, not unless anyone who switches doesn't have time to correct it later. 5 minutes are plenty.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #799 on: September 13, 2016, 12:34:27 pm »

I reread and I don't know what to think really. I guess, I don't want to lynch J Reggie

for some stupid reason since he's the scummy player

and Arch and Calamitas are the next best thing.

Lalight or Gkrieg would be okay too. Ugh. Now I have 5 people I would lynch.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #800 on: September 13, 2016, 12:37:07 pm »

I'm not going to get a chance to reread calamitas, but he's certainly done nothing memorable so far except his claim.

I dunno. With all the experience we have here there's probably at least one very experienced player on the scum team, who would surely have told scum!calamitas not to do that kind of thing. Or maybe they might have felt it didn't need saying.

If someone gets a chance to reread him and present something I'll consider it. Right now I'm fine with arch or reggie though.

PPE.

I think the opposite is true. Scum would tell him to prepare a fakeclaim, and then he'd be eager to use it.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #801 on: September 13, 2016, 12:40:44 pm »

I'm not going to get a chance to reread calamitas, but he's certainly done nothing memorable so far except his claim.

I dunno. With all the experience we have here there's probably at least one very experienced player on the scum team, who would surely have told scum!calamitas not to do that kind of thing. Or maybe they might have felt it didn't need saying.

If someone gets a chance to reread him and present something I'll consider it. Right now I'm fine with arch or reggie though.

PPE.

I think the opposite is true. Scum would tell him to prepare a fakeclaim, and then he'd be eager to use it.

That makes sense. Didn't think about it vote: calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #802 on: September 13, 2016, 12:42:43 pm »

OK

Vote: Calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #803 on: September 13, 2016, 12:43:33 pm »

Unofficial Vote Count

J Reggie (4): sudgy, Roadrunner7671, Archetype, gkrieg13
gkrieg13 (1): EFHW
LaLight (1): Calamitas
Archetype (4): faust, Witherweaver, Haddock, J Reggie
Calamitas (3): silverspawn, LaLight, iguanaiguana

Not Voting (1): Seprix

With 14 alive, it takes 8 to lynch.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #804 on: September 13, 2016, 12:45:28 pm »

#Betterthannothing
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #805 on: September 13, 2016, 12:46:57 pm »

Mmmh.
I guess it's fine. vote: calamitas
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #806 on: September 13, 2016, 12:50:50 pm »

ninja'd, but I got a different count on J Reggie

Vote Count 1.efhw

J Reggie (5): Seprix, sudgy, Roadrunner7671, Archetype, gkrieg
Archetype (3): faust, Witherweaver, J Reggie
gkrieg13 (1): EFHW
Lalight (1): Calamitas
Calamitas (4): silverspawn, LaLight, iguanaiguana, Haddock

Not Voting (0):

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #807 on: September 13, 2016, 12:52:36 pm »

I reread Calamatas yesterday, but don't have my notes with me.  Just remember I didn't want to lynch him. So, sorry, I'm not going to be much help resolving this. I have to go and am busy until 2.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #808 on: September 13, 2016, 12:52:46 pm »

Yeah, I don't think Seprix unvoted.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #809 on: September 13, 2016, 12:55:08 pm »

I can't get into a scum!Mindset of Calamitas doing what he did.  Even if you do prepare your fakeclaim so early (I generally only have partial ideas Day 1 as scum), when do you ever feel the need to claim out of the blue D1?  What if something comes up that makes you need to alter your claim?  What if there's something you didn't consider?  This now has to be consistent with everything that comes up later.

I don't like people going for Calamitas.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #810 on: September 13, 2016, 12:56:35 pm »

I honestly prefer JReggie to Calamitas. Too weird of a claim by him when put in perspective with the other roles from the game.

PPE: WW
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #811 on: September 13, 2016, 12:58:38 pm »

I don't have much else to say. I'll Switch to calamitas if I need to.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #812 on: September 13, 2016, 01:00:36 pm »

I can't get into a scum!Mindset of Calamitas doing what he did.  Even if you do prepare your fakeclaim so early (I generally only have partial ideas Day 1 as scum), when do you ever feel the need to claim out of the blue D1?  What if something comes up that makes you need to alter your claim?  What if there's something you didn't consider?  This now has to be consistent with everything that comes up later.

I don't like people going for Calamitas.

I don't think it's so outlandish. But I prefer lynching Archetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #813 on: September 13, 2016, 01:01:22 pm »

I anticipate a tense end of day. I'll go grocery shopping now, will be back within the hour.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #814 on: September 13, 2016, 01:01:40 pm »

I reread Calamatas yesterday, but don't have my notes with me.  Just remember I didn't want to lynch him. So, sorry, I'm not going to be much help resolving this. I have to go and am busy until 2.

Maybe put your vote on one of J Reggie, Calamitas, Arch so that it is more likely to count?
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #815 on: September 13, 2016, 01:02:59 pm »

Interesting point I just thought of: multiball is very unlikely in this setup.  There would need to be at least two separate games that have the same (or, at least compatible) second scum faction to choose from.  Well maybe I'm overthinking the portability restriction of the flavor.  Still, it would be more of a challenge here with the design restriction.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #816 on: September 13, 2016, 01:03:57 pm »

I anticipate a tense end of day. I'll go grocery shopping now, will be back within the hour.

I see you, Fruit Ninja Mafia softclaim.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #817 on: September 13, 2016, 01:13:49 pm »

I reread Calamatas yesterday, but don't have my notes with me.  Just remember I didn't want to lynch him. So, sorry, I'm not going to be much help resolving this. I have to go and am busy until 2.

Maybe put your vote on one of J Reggie, Calamitas, Arch so that it is more likely to count?
There's an election joke in here somewhere.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #818 on: September 13, 2016, 01:26:34 pm »

Half an hour guys
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #819 on: September 13, 2016, 01:26:40 pm »

No time to reread before deadline, sorry for my limited contributen throughout the day. Still think LaLight is the most likely to be scum, will change my vote vote: JReggie to decrease the probabilty of a misslynch.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #820 on: September 13, 2016, 01:28:32 pm »

This is all bad.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #821 on: September 13, 2016, 01:31:56 pm »

vote: jreggie L-1
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #822 on: September 13, 2016, 01:34:39 pm »

Unofficial Vote Count:

J Reggie (7): Seprix, sudgy, Roadrunner7671, Archetype, gkrieg13, Calamitas, LaLight
gkrieg13 (1): EFHW
Archetype (3): faust, Witherweaver, J Reggie
Calamitas (3): silverspawn, iguanaiguana, Haddock


bad stuff.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #823 on: September 13, 2016, 01:35:28 pm »

all the scummy poeple are on that wagon. All of them.

The non-scummy people on that wagon should take this as a hint and reconsider.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #824 on: September 13, 2016, 01:35:55 pm »

At this point, with how the lynch is being pushed, I'm at about 90% that J Reggie is town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #825 on: September 13, 2016, 01:36:53 pm »

all the scummy poeple are on that wagon. All of them.

The non-scummy people on that wagon should take this as a hint and reconsider.

Why? I don't understand! I'm ready for voting calamitas but noone else! UNVOTE!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #826 on: September 13, 2016, 01:37:58 pm »

all the scummy poeple are on that wagon. All of them.

The non-scummy people on that wagon should take this as a hint and reconsider.

Why? I don't understand! I'm ready for voting calamitas but noone else! UNVOTE!

Huh?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #827 on: September 13, 2016, 01:38:22 pm »

I'm about to cycle from my office to a friend's, where I will be there in time to be around for the deadline.  Backing myself, anyway. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #828 on: September 13, 2016, 01:39:36 pm »

all the scummy poeple are on that wagon. All of them.

The non-scummy people on that wagon should take this as a hint and reconsider.

Why? I don't understand! I'm ready for voting calamitas but noone else! UNVOTE!

Huh?

Tense. So much tense. I believe silver, i'm on board with calamitas lynch. But it seems everyone prefers non-lynching and quietness.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #829 on: September 13, 2016, 01:40:43 pm »

I only have a light preference of Calamitas over Arch. I mostly think we should not let J Reggie get lynched.

If you are on Calamitas > J Reggie > Arch, then that's a reason to stay on Calamitas over Arch since it makes him more viable.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #830 on: September 13, 2016, 01:41:05 pm »

I just still support a J Reggie lynch over the other two
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #831 on: September 13, 2016, 01:41:24 pm »

We still have at least 15 minutes before it gets close. You need 10 seconds to make a post; one minute to check the vote count and make a post.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #832 on: September 13, 2016, 01:41:42 pm »

I just still support a J Reggie lynch over the other two

That could be because the other two are your partners.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #833 on: September 13, 2016, 01:44:25 pm »

I just still support a J Reggie lynch over the other two

That could be because the other two are your partners.

Really?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #834 on: September 13, 2016, 01:45:12 pm »

I only have a light preference of Calamitas over Arch. I mostly think we should not let J Reggie get lynched.

If you are on Calamitas > J Reggie > Arch, then that's a reason to stay on Calamitas over Arch since it makes him more viable.

I'm with silver.

It's currently hard to see which of Calamitas/Arch is more viable. WW won't switch to Calamitas it seems, but on the other hand LL would and would not switch to Archibald.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #835 on: September 13, 2016, 01:48:09 pm »

I only have a light preference of Calamitas over Arch. I mostly think we should not let J Reggie get lynched.

If you are on Calamitas > J Reggie > Arch, then that's a reason to stay on Calamitas over Arch since it makes him more viable.

I'm with silver.

It's currently hard to see which of Calamitas/Arch is more viable. WW won't switch to Calamitas it seems, but on the other hand LL would and would not switch to Archibald.

I don't believe in Arch's scumness, sorry. it's Calamitas or JReggie. If I trust Silver, who's the most trustworthy here for me, I won't vote for JReggie. So it's vote: Calamitas. I'm done.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #836 on: September 13, 2016, 01:49:07 pm »

Seprix and RR?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #837 on: September 13, 2016, 01:50:22 pm »

or sudgy?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #838 on: September 13, 2016, 01:51:09 pm »

Seprix and RR?
The amazing thing is we can't even prod Seprix because his last post was like 23:45 hours before deadline.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #839 on: September 13, 2016, 01:51:56 pm »

Well. Vote: Calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #840 on: September 13, 2016, 01:52:40 pm »

vote count?
I'm about now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #841 on: September 13, 2016, 01:52:50 pm »

Reggie is hopefully still around to switch, and that at least gives a 50% chance of not lynching him.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #842 on: September 13, 2016, 01:53:40 pm »

J Reggie (6): Seprix, sudgy, Roadrunner7671, Archetype, gkrieg13, Calamitas
gkrieg13 (1): EFHW
Archetype (2): Witherweaver, J Reggie
Calamitas (5): silverspawn, iguanaiguana, Haddock, faust, Lalight
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #843 on: September 13, 2016, 01:54:13 pm »

Reggie is hopefully still around to switch, and that at least gives a 50% chance of not lynching him.
Ugh. Coin flips are awful.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #844 on: September 13, 2016, 01:54:50 pm »

Reggie is hopefully still around to switch, and that at least gives a 50% chance of not lynching him.
Ugh. Coin flips are awful.
True. Lynching Reggie is awful too though.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #845 on: September 13, 2016, 01:54:58 pm »

great. WW and J Reggie and EFHW switch, and we're fine.

now we're getting to the point where it's close. So put down your final votes now.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #846 on: September 13, 2016, 01:55:33 pm »

Reggie is hopefully still around to switch, and that at least gives a 50% chance of not lynching him.
Ugh. Coin flips are awful.
True. Lynching Reggie is awful too though.
I don't think it's that awful. He's still done a bunch of scummy stuff. But yeah I'm leaning towards him being town again now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #847 on: September 13, 2016, 01:55:55 pm »

Do the thing with the switch and the vote thing Rewind Rewind Circus!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #848 on: September 13, 2016, 01:56:30 pm »

great. WW and J Reggie and EFHW switch, and we're fine.

now we're getting to the point where it's close. So put down your final votes now.
EFHW's gone, but yeah two of those would be enough.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #849 on: September 13, 2016, 01:56:55 pm »

I'm not sure which of Calamitas or Reggie is worse, honestly.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #850 on: September 13, 2016, 01:57:08 pm »

I know nothing of Calamitas, though.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #851 on: September 13, 2016, 01:57:31 pm »

I'm finally back.

I still want to lynch Reggie.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #852 on: September 13, 2016, 01:57:41 pm »

What's our time at?  My instinct is to go Calamitas over Reggie.

And grats scumteam on averting your partner's lynch today~
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #853 on: September 13, 2016, 01:57:48 pm »

I'm not sure which of Calamitas or Reggie is worse, honestly.

considering that J Reggie most likely won't give us a flip, I'm pretty sure it's him.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #854 on: September 13, 2016, 01:57:55 pm »

Well WW, it's in your power now.

No pressure.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #855 on: September 13, 2016, 01:58:08 pm »

What's our time at?  My instinct is to go Calamitas over Reggie.

And grats scumteam on averting your partner's lynch today~

2 minutes
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #856 on: September 13, 2016, 01:58:15 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #857 on: September 13, 2016, 01:58:23 pm »

Vote: Calamitas
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #858 on: September 13, 2016, 01:58:36 pm »

Reggie?!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #859 on: September 13, 2016, 01:58:42 pm »

I'm not sure which of Calamitas or Reggie is worse, honestly.
So pick the one with the townier wagon? Hint: it's calamitas

PPE tons. That's phone posting for you.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #860 on: September 13, 2016, 01:58:53 pm »

I'm finally back.

I still want to lynch Reggie.

Well, try not to want to lynch J Reggie.

And hurry.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #861 on: September 13, 2016, 01:59:14 pm »

J Reggie vote!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #862 on: September 13, 2016, 01:59:34 pm »

Misslynch there...Anyway, look for LaLight tomorrow. At lwast it didn't hit a stronger role.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #863 on: September 13, 2016, 01:59:48 pm »

if he was scum he'd hardly screw up by not voting himself.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #864 on: September 13, 2016, 02:00:09 pm »

No flip is awful, unvote
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #865 on: September 13, 2016, 02:00:29 pm »

No flip is awful, unvote

It's too late, it's past deadline.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #866 on: September 13, 2016, 02:00:35 pm »

okay. no lynch today it seems.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #867 on: September 13, 2016, 02:00:40 pm »

if he was scum he'd hardly screw up by not voting himself.

Dunno. I don't think that's really alignment-indicative.

PPE
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #868 on: September 13, 2016, 02:00:55 pm »

okay. no lynch today it seems.
50% chance, isn't it?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #869 on: September 13, 2016, 02:01:00 pm »

okay. no lynch today it seems.

No; that's not the rules. It's coin flip now.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #870 on: September 13, 2016, 02:01:13 pm »

Someone said it's majority.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #871 on: September 13, 2016, 02:01:24 pm »

that's pretty convincing... if you live I might not want to try it again tomorrow.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #872 on: September 13, 2016, 02:01:27 pm »

No flip is awful, unvote

It's too late, it's past deadline.

Also, some flip will happen.  Majority vote gets lynched, or a coinflip with a tie.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #873 on: September 13, 2016, 02:01:34 pm »

No flip is awful, unvote
If this is a grab for town cred, then kudos.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #874 on: September 13, 2016, 02:01:39 pm »

I didn't know about coin flip. Interesting.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #875 on: September 13, 2016, 02:02:09 pm »

No flip is awful, unvote
If this is a grab for town cred, then kudos.
Nope, just bad internet.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #876 on: September 13, 2016, 02:02:29 pm »

For those who missed it:

6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #877 on: September 13, 2016, 02:02:40 pm »

you should of course not unvote if you're actually town.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #878 on: September 13, 2016, 02:02:56 pm »

'' is not a valid dice string!
'' is not a valid dice string!
'' is not a valid dice string!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #879 on: September 13, 2016, 02:03:01 pm »

I agree LaLight looks scummier after the end of the day, if Calimitas is town.  Maybe also if scum.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #880 on: September 13, 2016, 02:03:54 pm »

I missed about coin flip. I thought no-lynch is strictly worse than lynching smbd.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #881 on: September 13, 2016, 02:04:05 pm »

'six' is not a valid dice string!


I really have no idea how to roll!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #882 on: September 13, 2016, 02:04:24 pm »

Calamitas is obv town. Praying to the random.org gods for Reggie to be lynched.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #883 on: September 13, 2016, 02:04:57 pm »

It's too late to do anything now, right?  Do the rules say what happens when the mod doesn't post right at deadline?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

gkrieg13

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #884 on: September 13, 2016, 02:05:04 pm »

Rolled 1d2 : 1, total 1
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #885 on: September 13, 2016, 02:05:16 pm »

It's too late to do anything now, right?  Do the rules say what happens when the mod doesn't post right at deadline?

It's just twilight.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #886 on: September 13, 2016, 02:05:19 pm »

Calamitas is obv town. Praying to the random.org gods for Reggie to be lynched.

vote: Archetype

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #887 on: September 13, 2016, 02:05:28 pm »

Rolled 1d2 : 1, total 1

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #888 on: September 13, 2016, 02:05:32 pm »

This dice roll may have been tampered with!
'six' is not a valid dice string!

I really have no idea how to roll!

in roll tags put 1d2, meaning roll 1 die that has 2 sides
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #889 on: September 13, 2016, 02:05:49 pm »

Rolled 1d2 : 2, total 2
Rolled 1d2 : 2, total 2
Rolled 1d2 : 2, total 2
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1
Rolled 1d2 : 1, total 1
Rolled 1d2 : 1, total 1
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #890 on: September 13, 2016, 02:06:02 pm »

Calamitas is obv town. Praying to the random.org gods for Reggie to be lynched.

vote: Archetype
Too late dude. Maybe you and your scum buddies can try again tomorrow.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #891 on: September 13, 2016, 02:06:20 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #892 on: September 13, 2016, 02:06:29 pm »

ugh, man i didn't want to miss that deadline.  I guess it's a coin flip now  :-[

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #893 on: September 13, 2016, 02:06:44 pm »

Also does anyone have any monster dice?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #894 on: September 13, 2016, 02:06:51 pm »

Based on the above I think it is clear that Moat will be lynched! It's funny because it's not in a spoiler!  8)

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

Yes but J Reggie could still flip scum. I doubt it, but it's not impossible.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #895 on: September 13, 2016, 02:07:19 pm »

It's too late to do anything now, right?  Do the rules say what happens when the mod doesn't post right at deadline?

It's just twilight.

Oh yeah, that's right.

Anyway, I'm actually fine with either lynch, but would definitely prefer Reggie.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #896 on: September 13, 2016, 02:07:30 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

But there CAN BE NO NO LYNCH!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #897 on: September 13, 2016, 02:07:38 pm »

Calamitas is obv town. Praying to the random.org gods for Reggie to be lynched.

vote: Archetype
Too late dude. Maybe you and your scum buddies can try again tomorrow.
Curse.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #898 on: September 13, 2016, 02:08:06 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.
No lynch isn't as bad in RMM because of all the Town PRs.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #899 on: September 13, 2016, 02:08:58 pm »

This dice roll may have been tampered with!

silverspawn

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #900 on: September 13, 2016, 02:09:07 pm »

This is pretty funny

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #901 on: September 13, 2016, 02:09:16 pm »

Twilightvig: Archetype
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #902 on: September 13, 2016, 02:09:47 pm »

Twilightvig: Archetype

what does this mean?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #903 on: September 13, 2016, 02:10:04 pm »

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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #904 on: September 13, 2016, 02:10:37 pm »

So everyone is rolling dice just for fun?
'How does this work anyway?' is not a valid dice string!

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #905 on: September 13, 2016, 02:11:30 pm »

Like, I just wanted to print out some sheet music, I didn't realize it would take until past the deadline.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #906 on: September 13, 2016, 02:11:43 pm »

Dangit I wasn't here for the deadline.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #907 on: September 13, 2016, 02:11:48 pm »

So everyone is rolling dice just for fun?
This dice roll may have been tampered with!
'How does this work anyway?' is not a valid dice string!

:P  ;D

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #908 on: September 13, 2016, 02:11:48 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

But there CAN BE NO NO LYNCH!
It can, Reggie claimed deathproof and it was more or less consensus that even scum!Reggie is probably DP.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #909 on: September 13, 2016, 02:12:14 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

But there CAN BE NO NO LYNCH!
It can, Reggie claimed deathproof and it was more or less consensus that even scum!Reggie is probably DP.

well if he's scum then it's X-Shot, and if it's scum with X-Shot then taking shots away is a good thing.

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #910 on: September 13, 2016, 02:13:23 pm »

Like, I just wanted to print out some sheet music, I didn't realize it would take until past the deadline.

Death by music is at least poetic.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #911 on: September 13, 2016, 02:13:37 pm »

I don't know if I would have changed anything anyway. I wasn't going to switch to J Reggie.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #912 on: September 13, 2016, 02:14:13 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

But there CAN BE NO NO LYNCH!
It can, Reggie claimed deathproof and it was more or less consensus that even scum!Reggie is probably DP.

That's no consensus, that's a stupid theory that is obviously wrong.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #913 on: September 13, 2016, 02:14:35 pm »

Faust, was that a real twilightvig?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

faust

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #914 on: September 13, 2016, 02:15:22 pm »

Faust, was that a real twilightvig?

Yes.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #915 on: September 13, 2016, 02:16:14 pm »

you should of course not unvote if you're actually town.
Don't think so. Rather a misslynch than no lynch, otherwise we are standing today in a similar position. And since we are an even number, one no-lynch is almost identical to a misslynch.

But there CAN BE NO NO LYNCH!
It can, Reggie claimed deathproof and it was more or less consensus that even scum!Reggie is probably DP.

well if he's scum then it's X-Shot, and if it's scum with X-Shot then taking shots away is a good thing.
Obviously, but either way the 'no-lynch' result wouldn't bring town forward for now. The flip wouldn't be alignment indicative and therefore not good for now.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #916 on: September 13, 2016, 02:17:05 pm »

I guess at least I'll (probably) be an IC tomorrow.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #917 on: September 13, 2016, 02:18:39 pm »

That is, if I get lynched.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #918 on: September 13, 2016, 02:19:09 pm »

That is, if I get lynched.
Have to choose those words carefully.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #919 on: September 13, 2016, 02:25:07 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #920 on: September 13, 2016, 02:25:19 pm »

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #921 on: September 13, 2016, 02:27:21 pm »

That is, if I get lynched.
Have to choose those words carefully.
?

He's trying to say stuff that he thinks he might say as town as to try to give others a town impression.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #922 on: September 13, 2016, 02:28:12 pm »

That is, if I get lynched.
Have to choose those words carefully.
?

He's trying to say stuff that he thinks he might say as town as to try to give others a town impression.

Archetype is or I am?

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #923 on: September 13, 2016, 02:28:33 pm »

That is, if I get lynched.
Have to choose those words carefully.
?

He's trying to say stuff that he thinks he might say as town as to try to give others a town impression.

Archetype is or I am?

I was talking about Archetype.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #924 on: September 13, 2016, 02:29:08 pm »

Faust, was that a real twilightvig?

Yes.

what? :o

Sure, it's from RMM9 3/4; the secret RMM that you weren't invited to because you didn't dare to post in between the RSP and the Hearthstone subforums  ::)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #925 on: September 13, 2016, 02:30:34 pm »

I think the whole lot of you are scum.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #926 on: September 13, 2016, 02:31:04 pm »

pretty sure that was also before I started playing.

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #927 on: September 13, 2016, 02:31:16 pm »

Day 1 Final Vote Count:

J Reggie (6): Seprix, gkreig13, sudgy, Roadrunner7671, Arch, Calamitas
Archetype (1): J Reggie
gkrieg13 (1):  EFHW
Calamitas (6): ss, igu, haddock, LaLight, Faust, WW

Not Voting (0):


With 14 alive, it took 8 to lynch.  Day 1 ended at 2:00 PM FT on Tuesday, September 13th.  mail-mi won't be able to be there for deadline exactly, he'll come on as soon as he can.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #928 on: September 13, 2016, 02:31:54 pm »

Twilight continues until mail-mi arrives and takes care of business.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #929 on: September 13, 2016, 02:32:42 pm »

It kills me.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #930 on: September 13, 2016, 02:33:36 pm »

It kills me.

No; it kills either J Reggie or Calamitas.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #931 on: September 13, 2016, 02:34:57 pm »

Euch.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #932 on: September 13, 2016, 02:42:28 pm »

That is, if I get lynched.
Have to choose those words carefully.
?

He's trying to say stuff that he thinks he might say as town as to try to give others a town impression.
K
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #933 on: September 13, 2016, 02:43:27 pm »

That is, if I get lynched.
Have to choose those words carefully.
?

He's trying to say stuff that he thinks he might say as town as to try to give others a town impression.
K

Exactly the letter that scum!Archetype thinks town!Archetype would use in this situation!
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #934 on: September 13, 2016, 03:18:15 pm »

Twilight continues until I get home from work, which is at about 5:30.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #935 on: September 13, 2016, 05:28:07 pm »

Silver, what do you think about LaLight? You took part in M85 as well and I would like to hear your opinion about it.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #936 on: September 13, 2016, 05:55:37 pm »

Everybody looked around at each other, mouths opening and closing like a fish out of water.

After a few minutes of this, a long sigh came through the loudspeaker. "Get ON with it already!" mail-mi shouted childishly. "Ugh, fine. Ash, start the timer." Ashersky flipped a switch and pressed a few buttons on a machine, and bright red electronic letters appeared high up on one wall. "You have until that timer runs out to choose. You don't want to know what happens if you don't decide by then."

Silence. Then, a few accusations. Then, all at once, everyone started shouting at and accusing each other, and trying to defend themselves. The red timer slowly clicked away.

"It has to be him," one person said, pointing at the person who codenamed themselves J Reggie.

"No, it's him," another shouted, glaring sharply at Calamitas. The arguments continued, and finally the timer ticked to zero. No one had firmly decided on whether to lynch J Reggie or Calamitas.

"Well, time's up," mail-mi said. "And you still couldn't decide. UUUUUUGH. I guess... Ashersky, just flip a coin." The voice on the speaker turned to mumbling. "J is heads, C is tails I guess? Alright, flip it. Heads? Alright then." The volume returned to normal. "String up J Reggie.

With an attitude of solemnity, two people dragged a kicking and screaming J Reggie to the noose. They tied it around his neck and let him drop...

...and he didn't die.

"Are you kidding me?!" mail-mi said. The lights were slowly fading. "Night is coming. Just... someone grab the sword and stab him through with it, please? I'm going to sleep."

The light was almost out. One person grabbed the sword next to J Reggie's feet, lifted it up, and...

Cut down the rope! J Reggie fell to the floor with at thud and began massaging his neck.

The crowd looked around at each other. They'd gotten through one day without death, but what could be said about the night?

Day 1 Final Vote Count:

J Reggie (6): Seprix, gkreig13, sudgy, Roadrunner7671, Archetype, Calamitas
Archetype (1): J Reggie
gkrieg13 (1):  EFHW
Calamitas (6): silverspawn, iguanaiguana, Haddock, LaLight, Faust, Witherweaver

Not Voting (0):


With 14 alive, it took 8 to lynch.  Day 1 ended at 2:00 PM FT on Tuesday, September 13th.

J Reggie has been lynched! He is still alive.

Night 1 starts now and ends at 6:00 PM FT on Thursday, September 15th. Night action deadline one hour before that.

Thread Locked!
« Last Edit: September 14, 2016, 01:09:24 am by mail-mi »
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #937 on: September 14, 2016, 11:14:36 pm »

Notes: Flavor is up, and I've switched "kill" and "miscellaneous" in the action resolution order.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #938 on: September 15, 2016, 06:12:47 pm »

The lights flashed on.

"Get up everyone!" the loudspeaker screeched. "It's day two!!"

Everyone got up and looked around, bleary eyed. Roadrunner7671 groaned. "I thought yesterday was a horrid nightmare... Turns out we're still here."

"Yes you are!" mail-mi said excitedly. "But one of you is not! Look upon your once-friend faust! Now, he is dead. He has been murdered in the night. He was..." Mumbling, again. "Really? One of
them died? That's disappointing." Full volume. "He was Maleficent! Good job, whoever killed her. Now get going. This timer ain't gonna be counting down forever."

faust has died! He was Scum-aligned Maleficent, from RMM11!

Day 2 starts now!

Vote Count 2.0

Not Voting (13): silverspawn, Roadrunner7671, gkreig13, Lalight, J Reggie, sudgy, Haddock, iguanaiguana, Seprix, Witherweaver, Calamitas, Archetype, EFHW


With 13 alive, it takes 7 to lynch.  Day 2 ends at 6:00 PM FT on Sunday, September 25th.

THREAD UNLOCKED
« Last Edit: September 15, 2016, 11:43:50 pm by mail-mi »
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Night 1)
« Reply #939 on: September 15, 2016, 06:21:48 pm »

For further reference
Quote
Flavor Name: Maleficent
Alignment: Witch. You win when the majority of the players alive are Witch-aligned or nothing can prevent that from occurring.
Role Name: 2-shot Watcher
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Night 1)
« Reply #940 on: September 15, 2016, 06:24:39 pm »

How do you think the scum NK kill happened? Multiball seems unlikely since there has been only one kill. Probably a redirector/deflector?
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #941 on: September 15, 2016, 06:31:34 pm »

Yeah, probably redirector or bulletproof pgo or something.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.

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Re: RMM35: Rewind Mafia (Night 1)
« Reply #942 on: September 15, 2016, 06:33:13 pm »

I'm guessing a Vig or maybe SK.

Yeah, probably redirector or bulletproof pgo or something.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.
Don't claim.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #943 on: September 15, 2016, 06:34:44 pm »

Yeah, probably redirector or bulletproof pgo or something.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.
If it is really a redirector we have found another scum already if he claims. You claiming does IMO only make sense if you are in the imminent threat of getting lynched.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #944 on: September 15, 2016, 06:35:59 pm »

I'm guessing a Vig or maybe SK.

Yeah, probably redirector or bulletproof pgo or something.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.
Don't claim.
So you think that the scum kill didn't get through?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #945 on: September 15, 2016, 06:36:58 pm »

J Reggie is not scum
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #946 on: September 15, 2016, 06:37:47 pm »

Also I have some evidence that makes me believe mafia has either an arson or a poisoner.  So my guess is just that we have a delayed kill somehow.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #947 on: September 15, 2016, 06:38:13 pm »

I'm guessing a Vig or maybe SK.

Yeah, probably redirector or bulletproof pgo or something.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.
Don't claim.
So you think that the scum kill didn't get through?
My guess would be that they tried to kill iguana iguana and he got protected. A guess there could be a Deflector or Redirector of some sort, but the likelihood of redirecting a kill back to scum in general is pretty low.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #948 on: September 15, 2016, 06:40:11 pm »

Also, a noteworthy thing is that faust's original alignment was 'Witch' which (heh) means that Werewolves or other multi ball roles could be on the same team which makes identifying potential scum roles harder.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #949 on: September 15, 2016, 06:42:48 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #950 on: September 15, 2016, 06:44:49 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #951 on: September 15, 2016, 06:46:05 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

Who said that? Is it confirmed?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #952 on: September 15, 2016, 06:48:14 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

Who said that? Is it confirmed?

Gkrieg said it, and also I can claim if I have to.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #953 on: September 15, 2016, 06:49:25 pm »

As I fastly reread most of the latest time faust was voting for Archetype, then switched to Calamitas.

This can mean, that JReggie is still on my list.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #954 on: September 15, 2016, 06:50:13 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

Who said that? Is it confirmed?

Gkrieg said it, and also I can claim if I have to.

No, don't claim of course. I'll see what'll happened and what people will say.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #955 on: September 15, 2016, 06:50:29 pm »

What'll happen*
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #956 on: September 15, 2016, 06:50:33 pm »

As I fastly reread most of the latest time faust was voting for Archetype, then switched to Calamitas.

This can mean, that JReggie is still on my list.

The only list I should be on is the one with ii.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #957 on: September 15, 2016, 06:57:20 pm »

As I fastly reread most of the latest time faust was voting for Archetype, then switched to Calamitas.

This can mean, that JReggie is still on my list.

The only list I should be on is the one with ii.

Oh. Sorry, I missed GKrieg's message. Ok, you're clear =)
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #958 on: September 15, 2016, 07:20:35 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

You can be Haddock from Heroes Mafia.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #959 on: September 15, 2016, 07:25:19 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

You can be Haddock from Heroes Mafia.

Trust me he isn't.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #960 on: September 15, 2016, 07:27:07 pm »

Cool.

Gkrieg, I know about the thing you know about and confirm that I also know about the thing.

Also I think you may be a jerk (in this game only) but not necessarily scum for that.

I'm going to dinner!
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #961 on: September 15, 2016, 07:29:53 pm »

Cool.

Gkrieg, I know about the thing you know about and confirm that I also know about the thing.

Also I think you may be a jerk (in this game only) but not necessarily scum for that.

I'm going to dinner!

ok cool
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #962 on: September 15, 2016, 08:00:51 pm »

Day 2 and the only death is one scum. Pretty good.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #963 on: September 15, 2016, 08:01:19 pm »

He was agreeing with me so much ... interesting play.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #964 on: September 15, 2016, 09:29:13 pm »

J Reggie most likely town, along with Iguana basically being an IC as well. Faust died and was scum, so I'll have to look into his interactions. Maybe we can get a flawless win!
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #965 on: September 15, 2016, 09:31:41 pm »

OH MY GOD
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #966 on: September 15, 2016, 09:32:47 pm »

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #967 on: September 15, 2016, 09:34:27 pm »

Also I have some evidence that makes me believe mafia has either an arson or a poisoner.  So my guess is just that we have a delayed kill somehow.

Really? I don't think you should say much more about that, but do you know if it is a one-shot or a multi-shot?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #968 on: September 15, 2016, 09:38:16 pm »

Dudes this is awesome
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #969 on: September 15, 2016, 09:46:44 pm »

Oh god. This is so not awesome
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #970 on: September 15, 2016, 09:47:13 pm »

Oh god. This is so not awesome

What? Out with it, knave.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #971 on: September 15, 2016, 09:48:24 pm »

Oh god. This is so not awesome

What? Out with it, knave.
Let me talk to my lawyer
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #972 on: September 15, 2016, 09:51:08 pm »

Yo Gkrieg how confident are oyu that there's a poisoner or arsonist?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #973 on: September 15, 2016, 09:51:36 pm »

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #974 on: September 15, 2016, 09:54:31 pm »

So I also have a strange and funny story to tell everyone. But I'm debating whether it's worth it to say anything.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #975 on: September 15, 2016, 10:14:21 pm »

I like stories, Iguanda.

Also, RR acting suspicious, as per usual.  ::)
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #976 on: September 15, 2016, 11:30:54 pm »

I just realized Faust continues his meta of dying N1.

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Re: RMM35: Rewind Mafia (Night 1)
« Reply #977 on: September 16, 2016, 12:39:42 am »

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.

I still think it's possible you're scum.  Don't claim without thinking about it first, though.  Are you still mod-confirmable?

J Reggie is not scum

Also I have some evidence that makes me believe mafia has either an arson or a poisoner.  So my guess is just that we have a delayed kill somehow.

Is this a softclaim?

Cool.

Gkrieg, I know about the thing you know about and confirm that I also know about the thing.

Also I think you may be a jerk (in this game only) but not necessarily scum for that.

I'm going to dinner!

Is this also some type of softclaim?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #978 on: September 16, 2016, 01:16:46 am »

everyone is so... informed here =) I feel sad
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #979 on: September 16, 2016, 03:30:07 am »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #980 on: September 16, 2016, 03:30:38 am »

Obviously not going to explain more.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #981 on: September 16, 2016, 03:45:36 am »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

I don't think it is from previous RMM. I KNOW it's not. I had it, and there wasn't such an item in my RMM, so, it's made up. I know what it does, but not gonna tell you now. I can tell that you can't use it and it doesn't affect you.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #982 on: September 16, 2016, 03:54:42 am »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.
Mail said to me that the items are not taken but rather inspired by previous RMMs. So I assume it's the same for yours.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #983 on: September 16, 2016, 03:57:18 am »

mh. alright.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #984 on: September 16, 2016, 09:38:10 am »

So what happened to the wagons from D1? Are people still scumreading Calamitas and Archetype?  I guess I should look for interactions/suspicious non-interactions with Faust, but I really don't have time for that right now.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #985 on: September 16, 2016, 09:42:06 am »

So what happened to the wagons from D1? Are people still scumreading Calamitas and Archetype?  I guess I should look for interactions/suspicious non-interactions with Faust, but I really don't have time for that right now.

Faust voted for Arch most of the time. IMO it clears Arch here.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #986 on: September 16, 2016, 09:51:45 am »

Just saying that I called Faust early.

Okay, I'm probably wrong about Archetype then.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #987 on: September 16, 2016, 09:52:44 am »

Also, all that not lynching yesterday got me very thirsty.

Anyone have water?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #988 on: September 16, 2016, 09:55:50 am »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

Mistborn mafia
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #989 on: September 16, 2016, 10:10:56 am »

I'm not sure where my reads stand except I doubt Faust treats partner!Arch like that.  I had some scum feelings towards EFHW yesterday.. I don't know if she ever said much about Faust. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #990 on: September 16, 2016, 10:20:13 am »

How about we see where a vote: EFHW goes?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #991 on: September 16, 2016, 10:22:17 am »

Sure, good enough.

Vote: EFHW
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #992 on: September 16, 2016, 10:23:14 am »

Also, all that not lynching yesterday got me very thirsty.

Anyone have water?
I don't, but some Disney princess/monster dice blew up in my face last night and now I'm "weakened", which reminded me of Dune mafia.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #993 on: September 16, 2016, 10:24:34 am »

Also, all that not lynching yesterday got me very thirsty.

Anyone have water?
I don't, but some Disney princess/monster dice blew up in my face last night and now I'm "weakened", which reminded me of Dune mafia.

That's quite interesting. Guys, is there anyone else weakened?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #994 on: September 16, 2016, 10:25:13 am »

Hm what if scum had some ability to forego their NK in order to do bad things to some town PRs?  I think some bad stuff was supposed to happen to me last night but none of it really had any consequence. 

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #995 on: September 16, 2016, 10:26:22 am »

I'm not weakened per se, but the lack of water is affecting me.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #996 on: September 16, 2016, 10:27:55 am »

I'm not weakened per se, but the lack of water is affecting me.

Is this in-game or IRL?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #997 on: September 16, 2016, 10:31:40 am »

I think if it was in real life I'd just go get some water.  I'm talking about the game.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #998 on: September 16, 2016, 10:36:17 am »

I'm not weakened per se, but the lack of water is affecting me.

Is this in-game or IRL?

Hahaha, Witherweaver is so focused on the game that he cannot be bothered with water!

I'm not willing to lynch Witherweaver today at any rate.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #999 on: September 16, 2016, 10:36:48 am »

Mistborn mafia

Can you say more? I only read about Metal, never about metal dust.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1000 on: September 16, 2016, 10:39:57 am »

There is nothing about Metal Dust on this entire website, excepting in this thread. I did a f.ds wide search. Silver, does it say what your item is in your personal QT?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1001 on: September 16, 2016, 10:41:37 am »

No no, I'm not answering the questions here, I'm asking them.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1002 on: September 16, 2016, 10:41:45 am »

 8)

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1003 on: September 16, 2016, 10:45:53 am »

There is nothing about Metal Dust on this entire website, excepting in this thread. I did a f.ds wide search. Silver, does it say what your item is in your personal QT?

It doesn't do anything.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1004 on: September 16, 2016, 10:46:06 am »

No no, I'm not answering the questions here, I'm asking them.

If you're not willing to help, you're against us.

#BushPolicies
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1005 on: September 16, 2016, 10:46:37 am »

Well if we talk about items. I suppose, that maybe I'm the reason no-one died today. Something really strange happened.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1006 on: September 16, 2016, 10:47:03 am »

I think items will be shuffled among us every night.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1007 on: September 16, 2016, 10:48:58 am »

I think items will be shuffled among us every night.

I don't think this is true.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1008 on: September 16, 2016, 11:04:45 am »

No no, I'm not answering the questions here, I'm asking them.

If you're not willing to help, you're against us.

#BushPolicies

I'm willing to help. I just don't think saying more would help.

If you just talk about the item, that doesn't give scum anything useful. But if I explain more. . .

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1009 on: September 16, 2016, 11:11:53 am »

I'm not sure where my reads stand except I doubt Faust treats partner!Arch like that.  I had some scum feelings towards EFHW yesterday.. I don't know if she ever said much about Faust.
I did strongly oppose his case on Archetype.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1010 on: September 16, 2016, 12:07:36 pm »

I think items will be shuffled among us every night.

I don't think this is true.

I also don't think this is true.  Although it is interesting that every item will have been presumably seen by two people.  Which makes it strange that no one backed me up on the poisoner/arson thing.

As for the probability of both, the item I has is exclusively to help unpoison or unprime someone, where both are equal in cost to use (they would both use up the item), so I'm not sure what is more likely in this case.  It may be that mail-mi put the item in the game just to mess with us, but with the lack of NK, it seems as though that isn't the case.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1011 on: September 16, 2016, 12:08:18 pm »

Mistborn mafia

Can you say more? I only read about Metal, never about metal dust.

That is just the only game that I remember something metally (sp?)
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1012 on: September 16, 2016, 12:09:52 pm »

I think items will be shuffled among us every night.

I don't think this is true.

I also don't think this is true.  Although it is interesting that every item will have been presumably seen by two people.  Which makes it strange that no one backed me up on the poisoner/arson thing.

As for the probability of both, the item I has is exclusively to help unpoison or unprime someone, where both are equal in cost to use (they would both use up the item), so I'm not sure what is more likely in this case.  It may be that mail-mi put the item in the game just to mess with us, but with the lack of NK, it seems as though that isn't the case.

What the heck dude, I backed you up. I had it last night.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1013 on: September 16, 2016, 12:10:39 pm »

I could see EFHW being scum. WW is probably Town since Faust sheeted/backed him up pretty hard. I definitely want to reread Faust before I cast any votes.


Also, wasn't Disney Princesses from that one bastard game?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1014 on: September 16, 2016, 12:11:06 pm »

what's the case on EFHW?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1015 on: September 16, 2016, 12:11:59 pm »

I can also confirm I had items shuffled. I was trying to figure out which role could have done this by looking at past games, but couldn't find anything.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1016 on: September 16, 2016, 12:13:41 pm »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

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PPE: re: shuffling. Sounds right. I started out N0 with a different item that disappeared at the start of N1, then those dice showed up.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1017 on: September 16, 2016, 12:14:22 pm »

I could see EFHW being scum. WW is probably Town since Faust sheeted/backed him up pretty hard. I definitely want to reread Faust before I cast any votes.


Also, wasn't Disney Princesses from that one bastard game?
*sheeped lol

what's the case on EFHW?
I remember her defense of me being pretty defiant in opposition. Sort of like the Yin to faust's Yang. I could be wrong. I do want to do a thorough reread.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1018 on: September 16, 2016, 12:20:47 pm »

I think items will be shuffled among us every night.

I don't think this is true.

I also don't think this is true.  Although it is interesting that every item will have been presumably seen by two people.  Which makes it strange that no one backed me up on the poisoner/arson thing.

As for the probability of both, the item I has is exclusively to help unpoison or unprime someone, where both are equal in cost to use (they would both use up the item), so I'm not sure what is more likely in this case.  It may be that mail-mi put the item in the game just to mess with us, but with the lack of NK, it seems as though that isn't the case.

What the heck dude, I backed you up. I had it last night.

And that's why I shouldn't just skim on my phone.  Sorry about that...
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1019 on: September 16, 2016, 12:21:27 pm »

I could see EFHW being scum. WW is probably Town since Faust sheeted/backed him up pretty hard. I definitely want to reread Faust before I cast any votes.


Also, wasn't Disney Princesses from that one bastard game?

BM games are included in RMM for this game.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1020 on: September 16, 2016, 12:21:40 pm »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

I don't think it is from previous RMM. I KNOW it's not. I had it, and there wasn't such an item in my RMM, so, it's made up. I know what it does, but not gonna tell you now. I can tell that you can't use it and it doesn't affect you.
It's a little weird that LaLight knows what the Metal Dust is and silver doesn't.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1021 on: September 16, 2016, 12:22:09 pm »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

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You could try eating it and seeing what happens! Or maybe you need water to wash it down.

PPE: re: shuffling. Sounds right. I started out N0 with a different item that disappeared at the start of N1, then those dice showed up.

I started with monster dice, but no princesses on said dice.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1022 on: September 16, 2016, 12:24:47 pm »

I am uninformed.

If anyone knows what an Item called 'Metal Dust' does (as I understand they are from previous RMM's), it'd be nice if he could tell me.

I could reasearch this myself but there are 35 RMM games and I frankly don't think it's worth quite as much effort.

I don't think it is from previous RMM. I KNOW it's not. I had it, and there wasn't such an item in my RMM, so, it's made up. I know what it does, but not gonna tell you now. I can tell that you can't use it and it doesn't affect you.
It's a little weird that LaLight knows what the Metal Dust is and silver doesn't.

It affects only me. I started with it. No-one else will kbow what it does and believe me, nothing really interesting for everyone except me.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1023 on: September 16, 2016, 12:25:36 pm »

I now have something I even know who it belonged.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1024 on: September 16, 2016, 12:31:41 pm »

I could see EFHW being scum. WW is probably Town since Faust sheeted/backed him up pretty hard. I definitely want to reread Faust before I cast any votes.


Also, wasn't Disney Princesses from that one bastard game?

BM games are included in RMM for this game.

No, they are not.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1025 on: September 16, 2016, 12:50:19 pm »

So faust reread (but kinda fast, because it is long and meh)

he votes for:
  J Reggie
  Seprix
  gkrieg
  gkrieg (he kinda tunnels me actually)
  Archetype (this one he jumps on in a flurry of votes.  Makes me think it is on town)
  Calamitas

He Defends/townreads:

  J Reggie (I didn't look into this one because J Reggie is IC)
  Seprix (General play)
  LaLight (fakehammer reaction)
  EFHW (would be more active as scum)
  sudgy (no reason that I got on quick glance)
  RR (no reason at all)
  WW (for just general meta)
  ss (I'm not sure)

Interesting Quotes Section

unvotes for Seprix thusly:
Seprix's story now mostly checks out, and the fact that he didn't flail under pressure is townie for him methinks. unvote

Now do I want to vote for Reggie again?

This is super WIFOMy

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

Well we made an IC, and there's this whole J Reggie stuff. But yeah, more could be happening. My intuition is to look at the Reggie wagon for scum, but then I can't really blame people for thinking he is scum.

reads list:

So where are we?

iguana is IC.
J Reggie, sudgy, Seprix are towny.
Witherweaver, EFHW and RR are somewhat towny.
silver is minimally towny.

gkrieg and Archetype are somewhat scummy.

I think that's everyone I have an opinion on. The rest really need to step up their game.

In reference to the fakehammer:

Anyways I lean more townish on LaLight now.

He kind of starts the counter wagon on Calamitas

We have under a day left, right? (ha, ha) Let's see who here is proddable.

...noone. How sad. Everyone contributes just enough.

I don't like Calamitatis non-presentness. I can remember nothing about this guy. I might not mean he's scum, but it certainly is anti-town.

Either way, what do you think about LaLight?
I think he's townie? But I can't remember why. That's no good.

EFHW is meh. I think she'd be more active as scum.

Conclusion:

I don't think I want to vote for Archetype, Calamitas, or J Reggie today.  Faust preferred Archetype and Calamitas to J Reggie, and I don't think he lets it come down to a coin flip for his partner instead of J Reggie, and Archetype almost got lynched, when he could've just changed his mind to J Reggie.

So right now, Calamitas, J Reggie, and iguana are IC in my eyes.  Archetype is likely town from these interactions (although I wouldn't put it past faust to bus like this.  He did it in my first mafia game (school mafia/teacher mafia?)

I need to look more into the interactions with the people that he defended/townread to come up with better conclusions for them. Although gut says this shows Seprix and EFHW as slightly scummy.


PPE ok I totally misunderstood something earlier then.  My bad.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1026 on: September 16, 2016, 01:20:14 pm »

faust reread. Kinda of just going through with Ctrl-F and doing a stream of consciousness sort of approach with my reactions.

Ah, no, now it's no longer fun.

Response to Reggie calling him out on reusing lines from past games. I don't think a scum partner would call out their partner's jokes this early, more town points for Reggie.

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.
In hindsight, this plan could pretty easily have talked about in a QT with some scum partners where they realized that none of them are Guilds.

One problem with the Guilds SK being here is that there were a lot of setup-specific things that helped him be more powerful.  Coins would be hard to do without making it obvious, and the whole "governor" thing we made was to make lynchproof not quite so scummy.  It would be cool if he was here, but that would be really hard to do.

Well, uh yeah, I rather hoped a townie from there is here. Then they can claim and are confirmed not-mafia. Which is rather good. Of course, the SK can claim too, I have no problem with that.

The SK can easily claim another role which won't help anything.  In the end, I don't think any role from that game is here because it would be too hard to implement without doing things for everyone.

False. The SK may claim to be town, yes, but

a) you just said that it's extremely hard to incorporate the SK from there in this game.
b) even if they are here, they will be outed non-mafia, thus likely to draw nightkills, which is good news for us. This means that a SK probably does not want to claim here.

PPE: 1
Null here. I could see faust having this sort of interaction to anyone. Something that is odd is how sudgy says how difficult it would be to incorporate a SK from that game (logically supporting the opinion that any claimed Guilds role would more than likely be Town) but then later keeps insisting that they could still be a SK. Weird doublethink that may be indicative of him being Mafia. Scummy for that.

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!

You did all that in under a minute

Now that's a much better point.

Vote: Seprix
This is fair. I actually agree with Reggie and faust here that this is a bit suspicious.

Seprix's story now mostly checks out, and the fact that he didn't flail under pressure is townie for him methinks. unvote

Now do I want to vote for Reggie again?
And then a quick unvote. I'll give it a mild scum read on Seprix for that.

Next few posts have nothing substantial and most just insist on IguanaIguana's IC-ness, which is fair. I still think he's super likely to be Town.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg
Votes gkreig, but hedges the vote later stating that usually scum are more subtle about lining up lynches. Hm. I think this is mild scum for gkreig.

So you think I would do that IC creation stunt as scum? That's not a rhethorical question by the way; I'm actually curious.

Of course.  Do you really think you wouldn't?

I mean. I would usually try to be the first one to do this thing if I thought someone would figure it out eventually. I guess it then comes down to how likely I think that someone will.

I definitely doesn't seem worth it to create an IC just for the towncred... I mean, I'm just not getting any! (<- save this for out of context)
It's funny that he says that he doesn't get any cred, but later when I asked him what he's done for the Town he cites the creation of an IC. It's more of a thing that would have happen inevitably once people looked at the roles...still towny on WW for this though.

He had some mild interactions with Haddock, but nothing substantial.

Anyways I lean more townish on LaLight now.
Following the fake hammer from LaLight. I suppose this is a valid interpretation, but it seems more like something LaLight would do anyway.

Alright, then faust votes for me. It is three votes in rapid succession with no reasons given. silverspawn votes immediately after faust. I don't think a partner would do that especially if they know that the person the wagon is on is Town. So I'm leaning town no silverspawn for that. Seprix asking about the case immediately after is fairly towny, but it could almost be a faux towniness where that's just sort of what you say...I don't know. Those sorts of things are hard to tell apart.

I've got to go, but I'll just post this now and finish it up later.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1027 on: September 16, 2016, 01:33:24 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1028 on: September 16, 2016, 01:37:22 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Possible.  It could also be that iguana fake claimed from that game, but I don't think it is very likely.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1029 on: September 16, 2016, 01:40:03 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Possible.  It could also be that iguana fake claimed from that game, but I don't think it is very likely.

It's hard.. really the only scenario where that could work is scum had a mystic (or whatever it's called) question and asked if that game wasn't in the setup.

There is a way to clear Iguana through an item.  Someone knows what I'm talking about.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1030 on: September 16, 2016, 01:40:40 pm »

I actually think this is enough of a possibility that we need to revoke ii's IC status. I became considered an IC as scum in Fruit Ninja and that basically won the game for us.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1031 on: September 16, 2016, 01:41:19 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Possible.  It could also be that iguana fake claimed from that game, but I don't think it is very likely.

It's hard.. really the only scenario where that could work is scum had a mystic (or whatever it's called) question and asked if that game wasn't in the setup.

There is a way to clear Iguana through an item.  Someone knows what I'm talking about.

Is that item metal dust?  ;)

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1032 on: September 16, 2016, 01:45:51 pm »

It is not.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1033 on: September 16, 2016, 01:52:51 pm »

Mail-mi, did you try to keep each role as close as you could to the original, or would you have changed some roles for balance reasons?

If the latter, I think we definitely need to be wary of iguana.  Both faust and iguana have been declaring his ICness (past reason in my opinion).  They've both been acting pretty similar when it comes to the subject.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1034 on: September 16, 2016, 01:58:00 pm »

I will say I am doubtful of Iguana being scum.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1035 on: September 16, 2016, 01:59:05 pm »

I will say I am doubtful of Iguana being scum.

I'm not. vote: ii.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1036 on: September 16, 2016, 02:00:58 pm »

Mail-mi, did you try to keep each role as close as you could to the original, or would you have changed some roles for balance reasons?

If the latter, I think we definitely need to be wary of iguana.  Both faust and iguana have been declaring his ICness (past reason in my opinion).  They've both been acting pretty similar when it comes to the subject.

Depends on the role.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1037 on: September 16, 2016, 02:02:51 pm »

I will say I am doubtful of Iguana being scum.

I'm not. vote: ii.

Like I said, there is a way to clear him.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1038 on: September 16, 2016, 02:05:48 pm »

Mail-mi, did you try to keep each role as close as you could to the original, or would you have changed some roles for balance reasons?

If the latter, I think we definitely need to be wary of iguana.  Both faust and iguana have been declaring his ICness (past reason in my opinion).  They've both been acting pretty similar when it comes to the subject.

I never understood why Iguana was an IC in the first place.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1039 on: September 16, 2016, 02:08:22 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1040 on: September 16, 2016, 02:15:10 pm »

Another problem with this, is that I think Faust considers himself likely to die, as either town or scum.  So he doesn't want to create such linking plans.  It's really better for Faust if Iguana is town.. he does something pro-town which makes people want to lynch him less, and if he does die then there's a chance we'll want to lynch Iguana (who is already getting suspicion). 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1041 on: September 16, 2016, 02:16:00 pm »

Why wouldn't scum be generally aware of the game Iguana was in? I suppose the deciding factor would be whether or not Iguana was generally aware of the game or not.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1042 on: September 16, 2016, 02:17:52 pm »

Why wouldn't scum be generally aware of the game Iguana was in? I suppose the deciding factor would be whether or not Iguana was generally aware of the game or not.

Huh?  They obviously were, Faust thought of it.

But they could not know (modulo edge cases) that no other town is actually from that game, thereby counterclaiming him.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1043 on: September 16, 2016, 02:50:34 pm »

I really doubt that iguana is scum by his play either.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1044 on: September 16, 2016, 03:03:40 pm »

I'm crazy busy today guys, sorry.
Will catch up tomorrow.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1045 on: September 16, 2016, 04:17:13 pm »

I will say I am doubtful of Iguana being scum.

I'm not. vote: ii.

Like I said, there is a way to clear him.

Is this a thing which will clear him for sure, or will it show if he's mafia? Like, do you know that he's town and there's a way which you can publicly confirm that?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1046 on: September 16, 2016, 04:29:47 pm »

I think we should give iguana another daypass and see what happens (except the checking method from WW is really cost-efficient).
Seprix seems to play different than usually, will look closer later.
Reggie is according to himself able to make himself an IC. The question is whether he is able to do so only today or whenever it's needed. If it's the latter he definitely shouldn't claim until absolutely necessary.
LaLight, well, I have made my point already.

Rest nullread.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1047 on: September 16, 2016, 05:13:30 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.

Someone mentioned how faust wasn't strictly speaking the same alignment as his original game.  The SK in Guilds was supposed to be a mafia, he just was called an SK because he was the only one.  I wouldn't think of it as an alignment change if he was mafia in this game.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1048 on: September 16, 2016, 05:14:25 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.

Someone mentioned how faust wasn't strictly speaking the same alignment as his original game.  The SK in Guilds was supposed to be a mafia, he just was called an SK because he was the only one.  I wouldn't think of it as an alignment change if he was mafia in this game.

Hm, that's possible.  Still, do not want to pursue Ichi today.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1049 on: September 16, 2016, 05:31:32 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.

Someone mentioned how faust wasn't strictly speaking the same alignment as his original game.  The SK in Guilds was supposed to be a mafia, he just was called an SK because he was the only one.  I wouldn't think of it as an alignment change if he was mafia in this game.

Hm, that's possible.  Still, do not want to pursue Ichi today.

Since when is ichi in this game?

Also, that's exactly what I said about how the SK could be mafia in this game.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1050 on: September 16, 2016, 06:13:07 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Alright, here's my fun story of the day.

I'm not actually from guilds mafia.

At first I was confusing my item and my role, and then when I realized I had just skimmed my role and made a mistake, I didn't want to tell you guys because, well, I didn't want you to kill me and I'd much rather be an IC than a lynch.

Today, it seems good to tell you because now Gkrieg has my item and he can back up that it's the sort of item that would make someone confused and think they are from guilds mafia when they aren't.

In other news, I'm going on my honeymoon!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1051 on: September 16, 2016, 06:14:14 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Possible.  It could also be that iguana fake claimed from that game, but I don't think it is very likely.

No, I did do that. Accidentally!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1052 on: September 16, 2016, 06:17:04 pm »

By the way, in the other game I was from, I am a town, AND.... it was very nice for people to think me an IC for one night! I believe it may have done some good for us all ^^

You'll see once I'm dead. Hopefully soon, and not by lynch.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1053 on: September 16, 2016, 06:26:07 pm »

!!!

So Iguana made a mistake. I still have to give town points. I know scum!Iguana doesn't give a single fuck because he's a risk taking baller, but this still basically gives him IC status for the day.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1054 on: September 16, 2016, 07:15:37 pm »

The thing I'm wondering about is what might be the intentions of either town!iguana or scum!iguana to retrieve his claim. Counterclaims would jave definitely happened by now, so it is the safest fakeclaim possible for scum (since it almost correlates with an IC status). Town!igu might have done it to use his PR the way it is intended to (otherwise limited claiming ability). What is rather suspicious though is that iguana has withdrawn his claim obly after the IC status is lost, if he would have done it right away after D1 start I would consider him as absolutely towny still.
After all, retrieving is still more likely to come from town than from scum and therefore I will put town on igu.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1055 on: September 16, 2016, 07:22:37 pm »

Yeah, Iguana comes out as town here. No counterclaims as you mentioned, so we know that there are no players from the RMM35 or whatever it's called.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1056 on: September 16, 2016, 07:53:42 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.

Someone mentioned how faust wasn't strictly speaking the same alignment as his original game.  The SK in Guilds was supposed to be a mafia, he just was called an SK because he was the only one.  I wouldn't think of it as an alignment change if he was mafia in this game.

Hm, that's possible.  Still, do not want to pursue Ichi today.

Since when is ichi in this game?

Also, that's exactly what I said about how the SK could be mafia in this game.

Iguana.  And, okay, I didn't see it before.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1057 on: September 16, 2016, 07:55:25 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Alright, here's my fun story of the day.

I'm not actually from guilds mafia.

At first I was confusing my item and my role, and then when I realized I had just skimmed my role and made a mistake, I didn't want to tell you guys because, well, I didn't want you to kill me and I'd much rather be an IC than a lynch.

Today, it seems good to tell you because now Gkrieg has my item and he can back up that it's the sort of item that would make someone confused and think they are from guilds mafia when they aren't.

In other news, I'm going on my honeymoon!

It probably would have made you townier if you said this yesterday.
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1058 on: September 16, 2016, 07:59:14 pm »

If I have outside information that doesn't have to do with my power role should I share it?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1059 on: September 16, 2016, 08:08:02 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Alright, here's my fun story of the day.

I'm not actually from guilds mafia.

At first I was confusing my item and my role, and then when I realized I had just skimmed my role and made a mistake, I didn't want to tell you guys because, well, I didn't want you to kill me and I'd much rather be an IC than a lynch.

Today, it seems good to tell you because now Gkrieg has my item and he can back up that it's the sort of item that would make someone confused and think they are from guilds mafia when they aren't.

In other news, I'm going on my honeymoon!

It probably would have made you townier if you said this yesterday.

I considered that yesterday, but you play your game and I'll play mine.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1060 on: September 16, 2016, 08:29:00 pm »

Yeah, Iguana comes out as town here. No counterclaims as you mentioned, so we know that there are no players from the RMM35 or whatever it's called.

Actually my role is from RMM35.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1061 on: September 16, 2016, 09:38:20 pm »

Yeah, Iguana comes out as town here. No counterclaims as you mentioned, so we know that there are no players from the RMM35 or whatever it's called.

Actually my role is from RMM35.
Why didn't you say so before?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1062 on: September 16, 2016, 09:39:09 pm »

Yeah, Iguana comes out as town here. No counterclaims as you mentioned, so we know that there are no players from the RMM35 or whatever it's called.

Actually my role is from RMM35.
Why didn't you say so before?
nvrmind
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1063 on: September 17, 2016, 12:35:39 am »

Okay. For some reason this game has slowed down. So I'm gonna do it. #spillthebeans

I was Faust's neighbor. It was incredibly complicated

So part of my role is a neighbor. However, I didn't pick Faust. I just got shoved in his hood on N0. We chatted for a bit, but this isn't any old neighborhood. This is a neighborhood where we could each take an action each night. Collectively we have 7 shots, I used one last night.

We talked quite a bit though. He confirmed me as town in his first post, and I'm super easy to white knight, so it should be pretty believable that I'm town.

Should I continue?

Gkrieg: How sure are you that there's a poisoner or arsonist?
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1064 on: September 17, 2016, 12:43:02 am »

Save the Roadrunner, save the town!

...that joke used up all the Heroes knowledge I possess.
Here's the 'first post' for reference. It's a breadcrumb
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1065 on: September 17, 2016, 02:14:05 am »

Okay. For some reason this game has slowed down. So I'm gonna do it. #spillthebeans

I was Faust's neighbor. It was incredibly complicated

So part of my role is a neighbor. However, I didn't pick Faust. I just got shoved in his hood on N0. We chatted for a bit, but this isn't any old neighborhood. This is a neighborhood where we could each take an action each night. Collectively we have 7 shots, I used one last night.

We talked quite a bit though. He confirmed me as town in his first post, and I'm super easy to white knight, so it should be pretty believable that I'm town.

Should I continue?

Gkrieg: How sure are you that there's a poisoner or arsonist?

See my previous posts about this topic.
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iguanaiguana

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1066 on: September 17, 2016, 04:45:59 am »

Okay. For some reason this game has slowed down. So I'm gonna do it. #spillthebeans

I was Faust's neighbor. It was incredibly complicated

So part of my role is a neighbor. However, I didn't pick Faust. I just got shoved in his hood on N0. We chatted for a bit, but this isn't any old neighborhood. This is a neighborhood where we could each take an action each night. Collectively we have 7 shots, I used one last night.

We talked quite a bit though. He confirmed me as town in his first post, and I'm super easy to white knight, so it should be pretty believable that I'm town.

Should I continue?

Gkrieg: How sure are you that there's a poisoner or arsonist?

Was the title of this neighborhood "Mafia Qt"?

Is your 7-shot ability called "Factional kill"?

Answer honestly, these questions are crucial for helping to solve the game.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1067 on: September 17, 2016, 04:53:18 am »

Complicated is the role. I thought my own is complicated, though it's not as i see. Mad role Madness mafia
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1068 on: September 17, 2016, 04:53:47 am »

Is the word*
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1069 on: September 17, 2016, 04:55:41 am »

Also, vote: Seprix
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1070 on: September 17, 2016, 08:08:10 am »

I'm halfway through putting together a big catchup-reread but now I have to go to a rehearsal. :(
Will be back later.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1071 on: September 17, 2016, 11:03:15 am »

Also, vote: Seprix

Explain the vote, please.

I'm a bit busy, I apologize. I am trying to figure out who is more likely to me scum here, and I am drawing blanks right now.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1072 on: September 17, 2016, 11:42:42 am »

So no one has water?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1073 on: September 17, 2016, 11:46:58 am »

So no one has water?

I don't and haven't seen any
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1074 on: September 17, 2016, 11:47:54 am »

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1075 on: September 17, 2016, 11:48:13 am »

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MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1076 on: September 17, 2016, 11:55:47 am »

Haven't seen
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1077 on: September 17, 2016, 12:35:17 pm »

This made things more complicated but it's also good! For me it feels like D1 without one scum. Cool.

Also I'm an IC now! Yay!

You can be Haddock from Heroes Mafia.
I don't think so.  In Heroes I was dead for a game-phase (ie the night following my lynch).  This seems to contradict that:
J Reggie has been lynched! He is still alive.

Also I have some evidence that makes me believe mafia has either an arson or a poisoner.  So my guess is just that we have a delayed kill somehow.
So you think we could potentially have 3 kills tomorrow?  Eesh.

Lots of stuff about faust's interactions:
As I fastly reread most of the latest time faust was voting for Archetype, then switched to Calamitas.

This can mean, that JReggie is still on my list.
Meh. Someone (maybe me, later) needs to search for deathproof roles to see what options there are, but a lot of people seem to think Reggie is town here, and I think I'm OK to go with that for now. 
But for Arch and Calamitas I agree.  I don't think faust busses like that so early on.
Also
So what happened to the wagons from D1? Are people still scumreading Calamitas and Archetype?  I guess I should look for interactions/suspicious non-interactions with Faust, but I really don't have time for that right now.

Faust voted for Arch most of the time. IMO it clears Arch here.
Yeah I agree.

Do people still think I'm scum? I can claim if it would help but I'd rather not because then my whole deathproof thing would be rendered pretty much useless.

I still think it's possible you're scum.  Don't claim without thinking about it first, though.  Are you still mod-confirmable?

J Reggie is not scum

Also I have some evidence that makes me believe mafia has either an arson or a poisoner.  So my guess is just that we have a delayed kill somehow.

Is this a softclaim?

Cool.

Gkrieg, I know about the thing you know about and confirm that I also know about the thing.

Also I think you may be a jerk (in this game only) but not necessarily scum for that.

I'm going to dinner!

Is this also some type of softclaim?
Am I right in saying we understand this now?  Some item nonsense. 

I can also confirm I had items shuffled. I was trying to figure out which role could have done this by looking at past games, but couldn't find anything.
Same here.  Sadly I don't know what my new one does.

I will say I am doubtful of Iguana being scum.

I'm not. vote: ii.
It's all very well him being a not-IC, maybe, but have you got reasons other than that?  I don't think iguana's been scummy that I can remember (then again I haven't paid that much attention to his play, for obvious reasons).

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Alright, here's my fun story of the day.

I'm not actually from guilds mafia.

At first I was confusing my item and my role, and then when I realized I had just skimmed my role and made a mistake, I didn't want to tell you guys because, well, I didn't want you to kill me and I'd much rather be an IC than a lynch.

Today, it seems good to tell you because now Gkrieg has my item and he can back up that it's the sort of item that would make someone confused and think they are from guilds mafia when they aren't.

In other news, I'm going on my honeymoon!
Well, eugh.  So, definitely not an IC any more.  I dunno, I think I agree with the consensus that scum!iguana is unlikely to pull this.

I'm kinda confused about how there was no conflict, though.  Did iguana just get crazy lucky accidentally finding a game that noone happened to be from?


Think I'm OK with saying RR is town; having a scum-scum neighbourhood would be weird and I don't see scum!anyone making something like that up for towncred, let alone RR.

I like vote: sudgy


Also, I have no water or metal dust. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1078 on: September 17, 2016, 01:25:14 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.
Hm. Mail-mi did say that alignments would be preserved, but then faust's alignment was changed from Witch to Mafia (I assume?). So I'm not totally sure how much things will stay consistent from one game to another.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1079 on: September 17, 2016, 01:27:54 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.
Hm. Mail-mi did say that alignments would be preserved, but then faust's alignment was changed from Witch to Mafia (I assume?). So I'm not totally sure how much things will stay consistent from one game to another.

Well yes, and

"faust has died! He was Scum-aligned Maleficent, from RMM11!"

indicates that non-town roles from other games are a more general 'scum' here.

At any rate, it's moot now with Iguana's claim.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1080 on: September 17, 2016, 01:28:58 pm »

Do you think that ii could be scum and he and Faust could have planned this? Since the SK was the only scum in that game, and Faust's original role was not mafia per se, there's definitely the chance that ii could have that role and they talked about how to make him an IC N0.

Alright, here's my fun story of the day.

I'm not actually from guilds mafia.

At first I was confusing my item and my role, and then when I realized I had just skimmed my role and made a mistake, I didn't want to tell you guys because, well, I didn't want you to kill me and I'd much rather be an IC than a lynch.

Today, it seems good to tell you because now Gkrieg has my item and he can back up that it's the sort of item that would make someone confused and think they are from guilds mafia when they aren't.

In other news, I'm going on my honeymoon!
Wait WHAT. Ok, hm. This changes my viewpoints a lot. I don't see a scum narrative for why he would do this but based on his play this game I could see this being something iguana iguana does accidentally as Town...the fact that faust is the one who suggested that a Guilds player claim is pretty suspicious though.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1081 on: September 17, 2016, 01:29:39 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.
Hm. Mail-mi did say that alignments would be preserved, but then faust's alignment was changed from Witch to Mafia (I assume?). So I'm not totally sure how much things will stay consistent from one game to another.

Well yes, and

"faust has died! He was Scum-aligned Maleficent, from RMM11!"

indicates that non-town roles from other games are a more general 'scum' here.

At any rate, it's moot now with Iguana's claim.
Oh I didn't catch that. So a SK could be lumped in with 'Scum' this game.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1082 on: September 17, 2016, 01:30:46 pm »

Mail-Mi said that alignments were preserved from games.  Iguana's game that he claimed does not have any Mafia (only Town and SK), so he can't be Mafia if he's telling the truth.  Scum!Iguana wouldn't know that claiming that game is safe, unless they had extra setup knowledge.
Hm. Mail-mi did say that alignments would be preserved, but then faust's alignment was changed from Witch to Mafia (I assume?). So I'm not totally sure how much things will stay consistent from one game to another.

Well yes, and

"faust has died! He was Scum-aligned Maleficent, from RMM11!"

indicates that non-town roles from other games are a more general 'scum' here.

At any rate, it's moot now with Iguana's claim.
Oh I didn't catch that. So a SK could be lumped in with 'Scum' this game.
Oh wait sudgy already said that. nvm.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1083 on: September 17, 2016, 01:30:58 pm »

Also, I don't have water/haven't seen any.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1084 on: September 17, 2016, 01:35:52 pm »

Okay. For some reason this game has slowed down. So I'm gonna do it. #spillthebeans

I was Faust's neighbor. It was incredibly complicated

So part of my role is a neighbor. However, I didn't pick Faust. I just got shoved in his hood on N0. We chatted for a bit, but this isn't any old neighborhood. This is a neighborhood where we could each take an action each night. Collectively we have 7 shots, I used one last night.

We talked quite a bit though. He confirmed me as town in his first post, and I'm super easy to white knight, so it should be pretty believable that I'm town.

Should I continue?

Gkrieg: How sure are you that there's a poisoner or arsonist?
This is...interesting. It seems a little crazy for scum to totally tie themselves to their partner like this because AFAIK, I did not know that faust was a neighbor. I guess I could see scum doing it as an act of desperation if their partner is killed so early...? I don't know. I don't know why you think it's a positive thing that faust 'breadcrumbed' your alignment early in the game. Presumably he would know you were Town anyway and doesn't really seem like a real breadcrumb. I think I lean slight scum on RR for this, actually, as faust's interactions with him through the part of D1 that I've read have been minimal.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1085 on: September 17, 2016, 02:00:39 pm »

Also, vote: Seprix

Explain the vote, please.

I'm a bit busy, I apologize. I am trying to figure out who is more likely to me scum here, and I am drawing blanks right now.

You made good points, then you made sure everyone thinks you're town and disappeared. Weren't there for 23 hours, and was silent in the endphase, though posting anywhere else.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1086 on: September 17, 2016, 02:35:33 pm »

Don't have that much to add . . .

RR, do you really have 5-15 stats? :o

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1087 on: September 17, 2016, 02:42:47 pm »

Also, vote: Seprix

Explain the vote, please.

I'm a bit busy, I apologize. I am trying to figure out who is more likely to me scum here, and I am drawing blanks right now.

You made good points, then you made sure everyone thinks you're town and disappeared. Weren't there for 23 hours, and was silent in the endphase, though posting anywhere else.

Not a bad case, actually. Really, there isn't much I could talk about. I'm still busy but procrastinating.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1088 on: September 17, 2016, 02:48:31 pm »

Don't have that much to add . . .

RR, do you really have 5-15 stats? :o
What's wrong with that?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1089 on: September 17, 2016, 02:51:48 pm »

it's surprising because your style doesn't seem anti town to me. I thought it might have been an error

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1090 on: September 17, 2016, 03:14:01 pm »

Silver, did you see water?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1091 on: September 17, 2016, 03:15:13 pm »

Silver, did you see water?

He didn't obviously. N0 he had smth WW don't know about. Now he has Metal Dust.

Did you?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1092 on: September 17, 2016, 03:21:10 pm »

Silver, did you see water?

He didn't obviously. N0 he had smth WW don't know about. Now he has Metal Dust.

Did you?
Nope. Must have overread the bolded bart.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1093 on: September 17, 2016, 04:51:45 pm »

Okay so I'm probably dying today. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1094 on: September 17, 2016, 04:52:47 pm »

Okay so I'm probably dying today.
Does it make a difference when you receive the water as long as it is today?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1095 on: September 17, 2016, 06:23:07 pm »

Receiving sooner is better.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1096 on: September 17, 2016, 06:29:09 pm »

I would presume anyone who hasn't done yet states if he is currently in possession of 'water' or has had it before.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1097 on: September 17, 2016, 06:41:49 pm »

I would propose anyone who hasn't done yet states if he is currently in possession of 'water' or has had it before.
Fixed
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1098 on: September 17, 2016, 07:09:57 pm »

No water, I have an item that I don't know what it does.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1099 on: September 17, 2016, 07:38:32 pm »

no water. my items won't help you.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1100 on: September 17, 2016, 08:28:18 pm »

I don't have water and have not heard anything about it.

I'm still unsure of Reggie and would definitely like to look at the further, but all of iguana's stuff is too perfect.  First, a mafia tries to "make an IC", and then iguana comes and claims it.  Throughout the whole day faust and iguana are constantly declaring that iguana is an IC.  Faust turns out to be mafia, and iguana claims to have made a mistake.  I still think this looks way too much like some type of cooked plan.  Vote: iguanaiguana.

Also, something I just realized, mafia could easily claim from each other's games.  That type of thing could have happened.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1101 on: September 17, 2016, 08:28:51 pm »

I don't have water and have not heard anything about it.

I'm still unsure of Reggie and would definitely like to look at the further, but all of iguana's stuff is too perfect.  First, a mafia tries to "make an IC", and then iguana comes and claims it.  Throughout the whole day faust and iguana are constantly declaring that iguana is an IC.  Faust turns out to be mafia, and iguana claims to have made a mistake.  I still think this looks way too much like some type of cooked plan.  Vote: iguanaiguana.

Also, something I just realized, mafia could easily claim from each other's games.  That type of thing could have happened.

What would be the purpose of that?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1102 on: September 17, 2016, 08:31:49 pm »

I don't have water and have not heard anything about it.

I'm still unsure of Reggie and would definitely like to look at the further, but all of iguana's stuff is too perfect.  First, a mafia tries to "make an IC", and then iguana comes and claims it.  Throughout the whole day faust and iguana are constantly declaring that iguana is an IC.  Faust turns out to be mafia, and iguana claims to have made a mistake.  I still think this looks way too much like some type of cooked plan.  Vote: iguanaiguana.

Also, something I just realized, mafia could easily claim from each other's games.  That type of thing could have happened.

it does begin to look like that.

I still think it's not plausible enough to be our best bet at this point.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1103 on: September 17, 2016, 08:37:01 pm »

Should we item claim?

My guess is that mafia has the water, but if we item claim(what we had N0 and what we have now, we could get people the right stuff that they need)
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1104 on: September 17, 2016, 08:43:06 pm »

Should we item claim?

My guess is that mafia has the water, but if we item claim(what we had N0 and what we have now, we could get people the right stuff that they need)

What if mafia has some power (or item) related to items?  It might be the right idea, but just remember that there could be a lot of wrong ideas as well.

I was wondering, what if WW's water died with faust?  If someone holding an item dies, does the item die with them?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1105 on: September 17, 2016, 09:05:34 pm »

let's not I think. that probably has very real benefits for scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1106 on: September 17, 2016, 09:21:39 pm »

Should we item claim?

My guess is that mafia has the water, but if we item claim(what we had N0 and what we have now, we could get people the right stuff that they need)
I'll give it a hard pass.

Also, something I just realized, mafia could easily claim from each other's games.  That type of thing could have happened.
Eh, that's not really that plausible. Let's say I'm iguana iguana and my partner is faust. I claim to be from RMM11 and faust claims to be from not RMMnotguilds. As soon as faust dies and faust flips RMM11, I'm indicted as scum because faust would have counterclaimed me if I wasn't his partner.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1107 on: September 17, 2016, 09:32:20 pm »

also there is no explanation for scum!iguana to reverse his claim today in your narrative.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1108 on: September 17, 2016, 09:42:13 pm »

Should we item claim?

My guess is that mafia has the water, but if we item claim(what we had N0 and what we have now, we could get people the right stuff that they need)

What if mafia has some power (or item) related to items?  It might be the right idea, but just remember that there could be a lot of wrong ideas as well.

I was wondering, what if WW's water died with faust?  If someone holding an item dies, does the item die with them?

I believe there is a way to recover items from dead players.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1109 on: September 17, 2016, 09:43:39 pm »

I'm guessing scum has the water.  That leaves us with two choices:

1) Lynch me today.

2) Lynch someone else within the next, like, few real life days.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1110 on: September 17, 2016, 10:07:03 pm »

why should we ever lynch you when you die anyway?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1111 on: September 17, 2016, 10:26:36 pm »

Is there even water in the game? it could be that Witherweaver is just cursed.  ;D
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1112 on: September 17, 2016, 10:36:01 pm »

Iguana, can you explain the exact nature of your water problem, so we can figure out if there is a solution? It sounds like you are suggesting lynching early so you can stay alive. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1113 on: September 17, 2016, 10:51:33 pm »

also there is no explanation for scum!iguana to reverse his claim today in your narrative.

He could have thought that it would be more towny to make a mistake, he could have been scared of his connectedness with faust.  I'm sure there's other things.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1114 on: September 17, 2016, 11:00:27 pm »

I don't have water and have not heard anything about it.

I'm still unsure of Reggie and would definitely like to look at the further, but all of iguana's stuff is too perfect.  First, a mafia tries to "make an IC", and then iguana comes and claims it.  Throughout the whole day faust and iguana are constantly declaring that iguana is an IC.  Faust turns out to be mafia, and iguana claims to have made a mistake.  I still think this looks way too much like some type of cooked plan.  Vote: iguanaiguana.

Also, something I just realized, mafia could easily claim from each other's games.  That type of thing could have happened.

You are wrong. Think harder.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1115 on: September 17, 2016, 11:04:52 pm »

Gkrieg can vouch for me that the item I had yesterday could confuse someone into thinking they had a role from Guild's mafia if they were rushing and confused their item with their role.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1116 on: September 17, 2016, 11:14:19 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1117 on: September 17, 2016, 11:15:03 pm »

And it's probably clear, but I'm from Dune Mafia, and I carried over the water mechanics. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1118 on: September 17, 2016, 11:16:14 pm »

Sorry, I don't have water. I'll respond to more stuff tomorrow afternoon hopefully.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1119 on: September 17, 2016, 11:21:00 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1120 on: September 17, 2016, 11:22:32 pm »

Witherweaver, did you have a water bottle before and lose it when the lights went out?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1121 on: September 17, 2016, 11:26:43 pm »

No, I didn't have any water or water containers.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1122 on: September 17, 2016, 11:27:46 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1123 on: September 17, 2016, 11:35:40 pm »

Okay. I didn't want to say anything because I'm super scummy because of this but let's go:

On N0 I had a water bottle. I lost it in the blackout but then I found a water bottle. I don't know if it's mine or not.

Either way, I can't remember why I didn't want to say anything. There was a reason though. Let me find said reason
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1124 on: September 17, 2016, 11:36:54 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1125 on: September 17, 2016, 11:37:24 pm »

Okay. I didn't want to say anything because I'm super scummy because of this but let's go:

On N0 I had a water bottle. I lost it in the blackout but then I found a water bottle. I don't know if it's mine or not.

Either way, I can't remember why I didn't want to say anything. There was a reason though. Let me find said reason

Town on RR. Scum wouldn't talk about water bottles I wouldn't imagine.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1126 on: September 17, 2016, 11:38:01 pm »

So no one has water?
I'd like it back
Okay, I remembered. I was hoping someone would pick up that I lost water to see if there were more water bottles floating around. Apparently not
PPE 2
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1127 on: September 17, 2016, 11:38:15 pm »

So Town includes RR, J Reggie, and Iguana.

Scum reads so far include Haddock, WW, and SS (as usual  ::))
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1128 on: September 17, 2016, 11:39:27 pm »

Oh wait, WW was the guy going on about lack of water. Never mind then. Haddock and SS it is then.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1129 on: September 17, 2016, 11:40:28 pm »

Should we item claim?

My guess is that mafia has the water, but if we item claim(what we had N0 and what we have now, we could get people the right stuff that they need)

What if mafia has some power (or item) related to items?  It might be the right idea, but just remember that there could be a lot of wrong ideas as well.

I was wondering, what if WW's water died with faust?  If someone holding an item dies, does the item die with them?

The item may or may not get destroyed.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1130 on: September 18, 2016, 05:15:16 am »

So no one has water?
I'd like it back
Okay, I remembered. I was hoping someone would pick up that I lost water to see if there were more water bottles floating around. Apparently not
PPE 2
Can you give it to WW?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1131 on: September 18, 2016, 10:31:12 am »

I'll be waiting for WW to decide and sheep. 24 hour post.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1132 on: September 18, 2016, 12:01:59 pm »

So no one has water?
I'd like it back
Okay, I remembered. I was hoping someone would pick up that I lost water to see if there were more water bottles floating around. Apparently not
PPE 2
Can you give it to WW?
Let's go read the setup together
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1133 on: September 18, 2016, 12:18:12 pm »

So no one has water?
I'd like it back
Okay, I remembered. I was hoping someone would pick up that I lost water to see if there were more water bottles floating around. Apparently not
PPE 2
Can you give it to WW?
Let's go read the setup together
Oops
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1134 on: September 18, 2016, 12:40:14 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1135 on: September 18, 2016, 12:47:53 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix

Vote: Seprix
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1136 on: September 18, 2016, 12:55:07 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix

Vote: Seprix
I'm OK with this.  His interactions with faust are pretty bad.
Can we deal with this water thing first though?  If RR has it...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1137 on: September 18, 2016, 01:03:34 pm »

Faust reread:

His beginning posts are copying old quotes.  J Reggie notices first:

So Faust is going through and repeating his opening lines from previous RMM games, which seems appropriate. I wonder if he'll continue or stop now that I've noticed this.

I love the flavor! This is going to be a fun game. I'm going to try to be towny as town for once.

vote: WW

I'd say that makes J Reggie less likely to be scum, though we already believe that.

Game-claiming seems bad methinks. We give up information (that is pretty useless for now), and scum isn't even required to restrict their fakeclaim pool.

Though thinking a bit... there was this one RMM that only had a SK and lots of townies. If someone is from that game (Guilds Mafia I think), claiming is probably a good idea.

First idea.  Somewhat interesting now that Faust knew this is not accurate.  I don't think that actually changes anything. 

A vote for Seprix:

vote: Seprix

I think scum!Seprix is more likely to notice my "scumslip" than town!Seprix, so that paid off in the end.

That's a terrible argument. I rechecked the main thread, because I didn't see how many scum were revealed. You said 4, so I checked again. There was nothing. And then you backpedaled, and then started telling me how you did it on purpose. How is anyone falling for this? We caught scum red handed with the hand in the cookie jar. This is as clear cut as it gets!

You did all that in under a minute

Now that's a much better point.

Vote: Seprix

Continues to question Seprix some on the timing and degree of Seprix rereading the setup.

And now I have to figure out which of these stories makes less sense.

On Sperix v J Reggie.

Seprix's story now mostly checks out, and the fact that he didn't flail under pressure is townie for him methinks. unvote

Now do I want to vote for Reggie again?

Okay, so J Reggie supposedly did it on purpose. Ugh. I mean. Why are you even saying
I'm going to try to be towny as town for once.
if you continue to play intentionally scummy?

I forgot. It's hard to be towny as town, it's a lot more fun to do weird stuff. But I'm fine now, don't worry. You can expect nothing but towniness from here on out.

On the other hand, this also looks townie. Maybe there is nothing here.

This is by the way when I thought Faust was scum, because both these assignments feel arbitrary.  (I have a post in my QT about it.)  Makes Seprix partner slightly more likely, I think.

A Gkrieg vote:

Hey, gkrieg is here. He is very low profile. His latest post looks kinda scummy. Vote: gkrieg I want to see more stuff from you.

Again:

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
I suppose.

Scum wants to keep iguana a viable lynch candidate, both because they don't want an IC and they don't want to use their nightkill on the SK.

I'd just expect town!gkrieg to see that iguana's play doesn't make a ton of sense for a SK. Why he would look at him first for a SK is beyond me.

I'd say this interaction makes Gkrieg less likely, though it could be done to a partner.  He continues this line of discussion with Gkrieg a bit more.

First reads list:

So where are we?

iguana is IC.
J Reggie, sudgy, Seprix are towny.
Witherweaver, EFHW and RR are somewhat towny.
silver is minimally towny.

gkrieg and Archetype are somewhat scummy.

I think that's everyone I have an opinion on. The rest really need to step up their game.

Hmm.. Gotta be a parnter in there somewhere.  Seprix, Sudgy, EFHW, Silver, RR?... I think this is the first time he mentions RR and EFHW, and possibly Silver as well.

Response to LaLight voting J Reggie:

Man, that is really bad. The thing I can't figure out is how scummy LaLight is for this. But he has played before, so I have to assume that he understands these kind of things.

I think that was the 'fake hammer' thing. 

Here's the move towards Arch:

Vote: Archetype
[/quote

J Reggie is hovering around L-2, L-1 for a while.. possible partner scenario, Faust thinks J Reggie will get lynched anyway and wants to put some early distancing in, but the Arch wagon takes off and he stays committed to it?  Possible but I don't think it's very likely.

A bit later (r552) he makes a case against Arch with quotes and stuff.. not too indicative of bussing. 

In response to J Reggie proposing GKrieg:

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.

Has a bit to say about Calamitas' claim.. mostly nullish to non-partner on Calamitas from this I think.

On EFHW:

EFHW is meh. I think she'd be more active as scum.

Switches to Calam:

Well. Vote: Calamitas

But I think here Arch is not even possible.  Scum!Faust would probably have gone away from partner!Arch sooner.  I think all our leading D1 wagons (Arch, J Reggie, Calam) were town.

Basically brings us to end of day.

There is not a whole lot here.  Faust voted:

Seprix,
Gkrieg,
Archetype

Interaction-wise I'd say Seprix looks worse.  EFHW does look likely as well.. oh, RR claimed that neighborhood with Faust.. Faust said very little about RR throughout the day. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1138 on: September 18, 2016, 01:04:14 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix

Vote: Seprix
I'm OK with this.  His interactions with faust are pretty bad.
Can we deal with this water thing first though?  If RR has it...

It seemed to me like RR was saying that he had it yesterday, but it got shuffled around with all the items.  (I had an item yesterday and it got swapped at the beginning of the night.)
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1139 on: September 18, 2016, 01:05:25 pm »

Aaaaand if I bother to read the setup:

Quote
Items may be given to other players during the Night Action phase. Players may not use the power of an active power Item on a night they decide to give it away. Passive power Items, on the other hand, will remain in effect until the end of that night phase. Giving away an Item counts as an Action, and therefore can be roleblocked, redirected, etc.

So it's better to not claim if you have it.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1140 on: September 18, 2016, 01:13:55 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix

Also I didn't play the Olympics game.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1141 on: September 18, 2016, 01:32:45 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?
Weird that you bring up the Olympics game, you seemed were different then IMO. Which is the reason why I am scumreading you slightly (and I assume the same applies to igu)
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1142 on: September 18, 2016, 01:33:15 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?
Weird that you bring up the Olympics game, you seemed were different then IMO. Which is the reason why I am scumreading you slightly (and I assume the same applies to igu)

And to me
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1143 on: September 18, 2016, 01:40:26 pm »

Aaaaand if I bother to read the setup:

Quote
Items may be given to other players during the Night Action phase. Players may not use the power of an active power Item on a night they decide to give it away. Passive power Items, on the other hand, will remain in effect until the end of that night phase. Giving away an Item counts as an Action, and therefore can be roleblocked, redirected, etc.

So it's better to not claim if you have it.
You are certainly going todau them or is there any possibility how we could safe you?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1144 on: September 18, 2016, 01:52:00 pm »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?
Weird that you bring up the Olympics game, you seemed were different then IMO. Which is the reason why I am scumreading you slightly (and I assume the same applies to igu)

I gave up in Olympics. Like Iguana, I want to play a more pro-town game this time around. I am not a constant. I can change and get better as a player.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1145 on: September 18, 2016, 07:44:40 pm »

More people's contributions would be good.. most people posting are people I'm generally townie on.  Seprix and EFHW should be reread and I'll try to do that.

Basically, I'm dead in two real-life days.  It's not clear to what extent days during the night phase count towards those. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1146 on: September 18, 2016, 07:47:24 pm »

More people's contributions would be good.. most people posting are people I'm generally townie on.  Seprix and EFHW should be reread and I'll try to do that.

Basically, I'm dead in two real-life days.  It's not clear to what extent days during the night phase count towards those.
To which extent would water help you?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1147 on: September 18, 2016, 07:52:19 pm »

More people's contributions would be good.. most people posting are people I'm generally townie on.  Seprix and EFHW should be reread and I'll try to do that.

Basically, I'm dead in two real-life days.  It's not clear to what extent days during the night phase count towards those.
Did you know about this Day 1?  Why didn't you ask for water then?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1148 on: September 18, 2016, 08:05:37 pm »

Been doing some rereading.  gkrieg is townier today and I don't want to lynch LaLight.  Considering voting Seprix b/c of a large number of self-referential comments. Vote count please.
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1149 on: September 18, 2016, 08:26:35 pm »

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.
What happened with this?
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1150 on: September 18, 2016, 09:21:33 pm »

Ok I just looked at my cutie again to see which game I was from and realized its really bad for town to mislynch me today.
What happened with this?

I claimed deathproof and then got lynched and didn't die. Turns out I was IC'd but I was afraid town were going to waste the first few days trying to lynch me.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1151 on: September 18, 2016, 10:07:25 pm »

More people's contributions would be good.. most people posting are people I'm generally townie on.  Seprix and EFHW should be reread and I'll try to do that.

Basically, I'm dead in two real-life days.  It's not clear to what extent days during the night phase count towards those.
Did you know about this Day 1?  Why didn't you ask for water then?

Reasons.  I also had not realized the increasing water use part of it, so I thought it would not be as urgent. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1152 on: September 18, 2016, 10:15:01 pm »

I'm still believing in LaLight beeing scum, some reasons I have already.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1153 on: September 18, 2016, 10:16:10 pm »

I'm still believing in LaLight beeing scum, some reasons I have already stated.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4
Fixed
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Night 1)
« Reply #1154 on: September 18, 2016, 10:31:53 pm »

Vote Count 2.1

iguanaiguana (2): J Reggie, sudgy
Seprix (3): Lalight, Witherweaver, iguanaiguana
sudgy (1): Haddock
Lalight (1): Calamitas

Not Voting (6): silverspawn, Roadrunner7671, gkreig13, Seprix, Archetype, EFHW


With 13 alive, it takes 7 to lynch.  Day 2 ends at 6:00 PM FT on Sunday, September 25th.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1155 on: September 19, 2016, 01:51:35 am »

Alright let's finish up this faust reread so I can start moving forward.

Lots of stuff about wanting to get me lynched and calling me scummy. Very insistent on it and then gives that 'case' on me.

Hummm... it's tempting. But Archetpe is scummy too, and I just spent all this time compiling a nice case on him.
This quote is immediatly following the suggested switch to gkreig. Would faust be this blatant with sweeping a partner? I'm not sure, but faust had been playing fairly scummy and gkreig has said some weird things. So, slight scum?

silverspawn directs towards gkreig which faust disagrees. Doesn't want to lynch Reggie, but does want to lynch me. faust also defends gkreig a bit more with his weird posts.

He basically told us not to lynch him and made a promise to explain it later. We're at day 1, far away from LyLo, I don't see any reason not to give him at least another day.

If he's town, the difference between lynching and not lynching him is big.
If he's scum, the difference between lynching him now and later is small

Alright. I can follow this strategy. You are right. No reason to kill him now.
So what do you want to do instead? You have not been particularly vocal on that issue.
I could see this as a gentle prod to get more involved in the game to a partner.

I'm here. I don't really get Calamitatis claim, and I think it's a bit scummy... it does nothing to prove that he's town, but scum might think a thought-out fakeclaim may sound good to them. So I suppose he moved up to #2 on my "want to lynch" list?

There's still some time, and I want to reread him. I'll be around until the deadline.
Thinks Calamatis is scummy. Interesting note below though:

Scum roles from Calamitatis game:

- a role that can make two players voteless if certain conditions are met. Probably not in here, since it would be pretty easy to see through.
- a role that kills that player that hammers them. That uh makes me not want to lynch Calamitas a bit. Or lynch him while we still have majority lynches. Though I'm not sure how the interaction would work there.
- a Roleblocker. Basic stuff.

There were the mafias. There's also a SK who's also a Watcher+Jailkeeper.

Here through the roles for ourselves here: https://www.quicktopic.com/50/H/AvtThTxUsAqt

Faust got one of the roles wrong. It'd be kinda goofy to do that if that was the role of his partner. So, I think its safe to say that if Calamitas is scum he's not a Reflexive Roleblocker. Also, he's probably not the vengeful hammerer or otherwise he'd of not been so eager to claim and get out of the lynch. And the first one is improbable. So I think he's either SK or Town, but I'm leaning Town.

End of the day, nothing too much. He calls out Seprix and says EFHW wouldn't be like this as scum. He REALLY doesn't want to see Reggie get lynched. Still wants to kill me as does silverspawn for some reason.

So, reads time? I think it's reads time.

From Towny - > Scummy:

Reggie
Calamitas
Witherweaver
...
LaLight
iguanaiguana
silverspawn
gkreig13
Haddock
...
[now entering the 'would-lynch' zone]
sudgy
Roadrunner
EFHW
Seprix

None of this is really set in stone...more just general impressions synthesized from the faust reread and recent developments. I'll Vote: Seprix though.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1156 on: September 19, 2016, 01:53:20 am »

WW, when is your deadline?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1157 on: September 19, 2016, 01:59:19 am »

I'm still believing in LaLight beeing scum, some reasons I have already.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4

Well. Strong case you have here.
In my defense I want to point out something. At first, look at your own game in Olympics. Now you've improved so very much, haven't you? Second: as I told yet, I can be the reason that no kill occurred N1. I had some ability that can be considered 1-shot and it Jailbreaks. Though it's not my primary.

What is wrong with my D2 behaviour?

Also, one more. I remember you thought I'm scummy in the end of D1. I'll explain my behaviour:

It was the end of the day and I was sure that if we wouldn't find enough votes, there would be no-lynch which on my opinion is bad, cause it gives us no info. So I tried to lynch one of the 'people who were the most suspicious to me. And I was a little afraid than 10 seconds before deadline everyone will come with different vote and we'll have at most 4-5 votes for one person. That's why I sheeped (Silverspawn, I think).

That's it. Also I read you town after this post.

PPE
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Losses: 11, 5, 1
Draws: 1
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1158 on: September 19, 2016, 02:53:02 am »

I'm still believing in LaLight beeing scum, some reasons I have already.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4

Well. Strong case you have here.

vote: LaLight

Saying a case on you is good, particularly when it's not yet consensus, is a big scum tell I believe.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1159 on: September 19, 2016, 02:57:36 am »

I'm still believing in LaLight beeing scum, some reasons I have already.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4

Well. Strong case you have here.

vote: LaLight

Saying a case on you is good, particularly when it's not yet consensus, is a big scum tell I believe.

It was nothing but sarcasm.
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Losses: 11, 5, 1
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1160 on: September 19, 2016, 03:10:47 am »

oh it was? I frankly tabbed out and wanted to read the case later, since i assumed that the case was less of a reason to vote than you saying it was strong

unvote until I read the case and your response and decide whether it was sarcasm.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1161 on: September 19, 2016, 03:12:31 am »

it was. that's too bad.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1162 on: September 19, 2016, 05:49:24 am »

Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?

Vote: Seprix

Vote: Seprix
I'm OK with this.  His interactions with faust are pretty bad.
Can we deal with this water thing first though?  If RR has it...

It seemed to me like RR was saying that he had it yesterday, but it got shuffled around with all the items.  (I had an item yesterday and it got swapped at the beginning of the night.)
Yeah sorry of course.  Confused. 

I'm totally fine with vote: Seprix then.  (L-2)?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1163 on: September 19, 2016, 06:52:33 am »

Archetype why am I in the would lynch zone? If I get lynched the water has issues
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1164 on: September 19, 2016, 09:17:09 am »

Archetype why am I in the would lynch zone? If I get lynched the water has issues
Because I think you're scummy. Though if you do save WW that's pretty towny.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1165 on: September 19, 2016, 09:36:50 am »

We have to lynch today, like nowish.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1166 on: September 19, 2016, 09:36:59 am »

I still may die during night.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1167 on: September 19, 2016, 09:38:07 am »

The only ones I would lynch today are efhw and LaLight, with clear preference for LaLight.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1168 on: September 19, 2016, 09:38:56 am »

The only ones I would lynch today are efhw and LaLight, with clear preference for LaLight.

What do you think on Seprix?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1169 on: September 19, 2016, 09:40:59 am »

The only ones I would lynch today are efhw and LaLight, with clear preference for LaLight.

Alright, Vote: EFHW
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1170 on: September 19, 2016, 09:42:02 am »

The only ones I would lynch today are efhw and LaLight, with clear preference for LaLight.

What do you think on Seprix?
Slight scum, not enough to lynch by now.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1171 on: September 19, 2016, 09:57:11 am »

vote: Seprix

Possible L-1. I'm not sure who WW is voting for
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1172 on: September 19, 2016, 09:58:16 am »

I think that is just L-2 because WW was voting for Seprix but I'm no my phone so not entirely sure
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1173 on: September 19, 2016, 10:00:29 am »

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1174 on: September 19, 2016, 10:02:27 am »

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix

I actually have a similar opinion
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1175 on: September 19, 2016, 10:02:42 am »

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix
This is L-1, pretty sure.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1176 on: September 19, 2016, 10:07:53 am »

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix

I actually have a similar opinion

Would everyone on Seprix do EFHW?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1177 on: September 19, 2016, 10:09:02 am »

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix

I actually have a similar opinion

Would everyone on Seprix do EFHW?

Well, I think so, but Seprix is just more scummy in my eyes.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1178 on: September 19, 2016, 10:14:32 am »

Forgive me if I missed it, but what's the case on EFHW?

I'd probably be OK lynching her since I don't really remember much that she's done this game, but I'd like to see an actual case.  (If you've already done one, just link me the post and I apologise for missing it).
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1179 on: September 19, 2016, 10:16:45 am »

Intent to hammer.  Seprix do you want to claim?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1180 on: September 19, 2016, 10:23:32 am »

Forgive me if I missed it, but what's the case on EFHW?

I'd probably be OK lynching her since I don't really remember much that she's done this game, but I'd like to see an actual case.  (If you've already done one, just link me the post and I apologise for missing it).

Interaction with Faust is suspicious, content is very low.. her general stances feel a tad arbitrary.  Wiffle-waffle on Arch in particular felt forced.

Do a reread yourself.  It didn't take me long.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #1181 on: September 19, 2016, 10:23:47 am »

Vote Count 2.efhw

iguanaiguana (2): J Reggie, sudgy
Seprix (6): Lalight, iguanaiguana, Archetype, Haddock, gkreig13, Witherweaver
sudgy (1): Haddock
Lalight (1): Calamitas

Not Voting (4):, Roadrunner7671, Seprix, EFHW, silverspawn


With 13 alive, it takes 7 to lynch.  Day 2 ends at 6:00 PM FT on Sunday, September 25th.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1182 on: September 19, 2016, 10:26:19 am »

waffle on Archetype? That doesn't sound right.

I am waffling on Seprix though. Looking at the wagon, I feel like if it weren't for the rush to save iguana it would be very worth looking for another choice (besides me, that is).
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1183 on: September 19, 2016, 10:27:50 am »

waffle on Archetype? That doesn't sound right.

I am waffling on Seprix though. Looking at the wagon, I feel like if it weren't for the rush to save iguana it would be very worth looking for another choice (besides me, that is).

You jumped on the Arch wagon and then pretty quickly jumped off of it, and your reasoning for doing so didn't seem convincing to me.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1184 on: September 19, 2016, 10:28:39 am »

Well maybe waffle isn't the right word, since it's only one switch. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1185 on: September 19, 2016, 10:29:09 am »

waffle on Archetype? That doesn't sound right.

I am waffling on Seprix though. Looking at the wagon, I feel like if it weren't for the rush to save iguana WW it would be very worth looking for another choice (besides me, that is).
FTFM
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1186 on: September 19, 2016, 10:29:34 am »

waffle on Archetype? That doesn't sound right.

I am waffling on Seprix though. Looking at the wagon, I feel like if it weren't for the rush to save iguana it would be very worth looking for another choice (besides me, that is).

You jumped on the Arch wagon and then pretty quickly jumped off of it, and your reasoning for doing so didn't seem convincing to me.
The vote was based on impressions, then I did a reread.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #1187 on: September 19, 2016, 10:29:46 am »

Vote Count 2.2

iguanaiguana (2): J Reggie, sudgy
Seprix (6): Lalight, iguanaiguana, Archetype, Haddock, gkrieg13, WW
Lalight (1): Calamitas

Not Voting (4): Roadrunner7671, Seprix, EFHW, silverspawn


With 13 alive, it takes 7 to lynch.  Day 2 ends at 6:00 PM FT on Sunday, September 25th.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1188 on: September 19, 2016, 10:34:09 am »

But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1189 on: September 19, 2016, 10:37:30 am »

But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.

Yes, "changing your mind" is a town trait.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1190 on: September 19, 2016, 10:37:47 am »

I actually have no impression of Haddock this game. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1191 on: September 19, 2016, 10:38:15 am »

Seprix being absent here makes him a better lynch, I think.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1192 on: September 19, 2016, 10:43:39 am »

Seprix being absent here makes him a better lynch, I think.
How long has he been absent for?  I mean, I agree with you on principle but he might also just be busy.  It hasn't been all that long.
We should give him a chance to turn up and claim.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1193 on: September 19, 2016, 10:44:05 am »

But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.

Yes, "changing your mind" is a town trait.
FTFY
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1194 on: September 19, 2016, 10:45:24 am »

Intent to hammer.  Seprix do you want to claim?

Wow, I'm away for a day, and this happens? Where's the case? I'll claim if I have to, but where's the case?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1195 on: September 19, 2016, 10:45:45 am »

WW - if you die today, does the day end?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1196 on: September 19, 2016, 10:47:12 am »

Intent to hammer.  Seprix do you want to claim?

Wow, I'm away for a day, and this happens? Where's the case? I'll claim if I have to, but where's the case?
Basically you are scummier than WW who will die if we don't lynch soon.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1197 on: September 19, 2016, 10:47:43 am »

But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.

Yes, "changing your mind" is a town trait.
FTFY

I mean, obviously it didn't look legitimate to me. 
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1198 on: September 19, 2016, 10:49:13 am »

Intent to hammer.  Seprix do you want to claim?

Wow, I'm away for a day, and this happens? Where's the case? I'll claim if I have to, but where's the case?
Basically you are scummier than WW who will die if we don't lynch soon.

How am I scummy?

Anyways, I'll claim. I'm the placebo Doctor from M80. I used my role on EFHW (funnily enough) last night.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1199 on: September 19, 2016, 10:49:59 am »

Oh shoot, I shouldn't have said that  :-[
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1200 on: September 19, 2016, 10:50:07 am »

Ew no M80 isn't even RMM
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1201 on: September 19, 2016, 10:50:15 am »

dude you're scum
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1202 on: September 19, 2016, 10:50:33 am »

dude you're scum

No, I'm telling the truth!
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1203 on: September 19, 2016, 10:51:02 am »

Intent to hammer.  Seprix do you want to claim?

Wow, I'm away for a day, and this happens? Where's the case? I'll claim if I have to, but where's the case?
Basically you are scummier than WW who will die if we don't lynch soon.
You're underselling by quite a bit.
Seprix's interactions with faust are pretty damning, and also Seprix hasn't done anything batshit crazy yet, which he has done in every town game I've ever seen from him.
PPE. OK, a claim.  Wait, M80?  What?  Hold on let me look at some things. I didn't think the setup included normal games.
PPE more.  Huh?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1204 on: September 19, 2016, 10:51:16 am »

I take it back about the batshit crazy.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1205 on: September 19, 2016, 10:51:32 am »

It's RMM Mafia! That's not RMM!

Intent to hammer at 11:05 Forum Time
ppe 2
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1206 on: September 19, 2016, 10:52:07 am »

It's RMM Mafia! That's not RMM!

Intent to hammer at 11:05 Forum Time
ppe 2

I tell the truth regardless. Lynch me and find out. I hate it when people just go after me for no reason.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1207 on: September 19, 2016, 10:52:29 am »

You are not from M80! That's not possible!

Either you're hiding everything or (more likely) you're scum
ppe 1
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1208 on: September 19, 2016, 10:52:58 am »

You are not from M80! That's not possible!

Either you're hiding everything or (more likely) you're scum
ppe 1

Ugh, you cannot lynch me. Doing so would be disastrous for town.
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Re: RMM35: Rewind Mafia (Signups open!)
« Reply #1209 on: September 19, 2016, 10:53:05 am »

All roles will be taken from previous RMM games!
Yeah, so my vote's not moving til Seprix somehow explains a town narrative for this. 
I don't see it, though.  I think this is just derpy scum, caught.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1210 on: September 19, 2016, 10:53:57 am »

Yes, I fakeclaimed. I don't want to reveal my role until later. I guess it'll have to be tomorrow.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1211 on: September 19, 2016, 10:54:03 am »

You are not from M80! That's not possible!

Either you're hiding everything or (more likely) you're scum
ppe 1

Ugh, you cannot lynch me. Doing so would be disastrous for town.
Listen to us. You are not from M80. You need to recheck your PM
ppe
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1212 on: September 19, 2016, 10:54:09 am »

I do not like Seprix' claim.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1213 on: September 19, 2016, 10:54:16 am »

Yes, I fakeclaimed. I don't want to reveal my role until later. I guess it'll have to be tomorrow.
\There won't be a tomorow for you
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1214 on: September 19, 2016, 10:54:56 am »

Yes, I fakeclaimed. I don't want to reveal my role until later. I guess it'll have to be tomorrow.
\There won't be a tomorow for you

I have to go to college in 5 minutes. Just lynch me already. If you're going to do it, do it. Otherwise, don't.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1215 on: September 19, 2016, 10:55:14 am »

Just be warned that town isn't going to win if I die.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1216 on: September 19, 2016, 10:55:24 am »

vote: EFHW

let's not do Seprix. This doesn't sound scummy from him.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1217 on: September 19, 2016, 10:55:32 am »

Yes, I fakeclaimed. I don't want to reveal my role until later. I guess it'll have to be tomorrow.
\There won't be a tomorow for you

I have to go to college in 5 minutes. Just lynch me already. If you're going to do it, do it. Otherwise, don't.
I can't until 11:05 I'm in class right now
ppe 2
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1218 on: September 19, 2016, 10:55:43 am »

Just be warned that town isn't going to win if I die.

I'm dead serious about this, by the way.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1219 on: September 19, 2016, 10:55:49 am »

Just be warned that town isn't going to win if I die.

...
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1220 on: September 19, 2016, 10:56:33 am »

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1221 on: September 19, 2016, 10:56:49 am »

There is no one role whose lynch determines the win or loss for town.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1222 on: September 19, 2016, 10:57:14 am »

There is no one role whose lynch determines the win or loss for town.

Then take the shot, if you're so confident!
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1223 on: September 19, 2016, 10:57:26 am »

vote: EFHW

let's not do Seprix. This doesn't sound scummy from him.
I.  Wat. 
It really does.
I guess you could argue that this is the sort of insanity that Seprix pulls sometimes.  But surely this is beyond even that...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1224 on: September 19, 2016, 10:57:58 am »

There is no one role whose lynch determines the win or loss for town.

Then take the shot, if you're so confident!

I'm already voting you.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1225 on: September 19, 2016, 10:58:09 am »

Silverspawn and RR are town, Haddock and WW are scummy.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1226 on: September 19, 2016, 10:58:36 am »

it really doesn't.

It'd have to be one of the most terrible attempts at a fakeclaim. That's more likely coming from town who has a strong role than scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1227 on: September 19, 2016, 11:01:02 am »

Silverspawn and RR are town, Haddock and WW are scummy.
Talk about OMGUS. 3 out of 4 of those reads are just "these people find my scummy (towny in silver's case) so I will reciprocate"
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1228 on: September 19, 2016, 11:03:54 am »

Reads hugely scummy to me.  Vote: Seprix
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1229 on: September 19, 2016, 11:18:27 am »

Is that hammer?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1230 on: September 19, 2016, 11:21:53 am »

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1231 on: September 19, 2016, 11:27:36 am »

Woah woah woah did we just actually lynch Seprix? I thought ss changed his vote though. vote: EFHW

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1232 on: September 19, 2016, 11:28:39 am »

Oh ss wasn't voting. Well this sucks. Seprix is the easiest mislynch ever.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1233 on: September 19, 2016, 11:28:53 am »

Why shouldn't we lynch Seprix. His claim is ridiculous. Town doesn't do that, but it is something scum!Seprix does do
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1234 on: September 19, 2016, 11:29:30 am »

Like I would not put this past town!Seprix. He claimed scum at L-1 before.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1235 on: September 19, 2016, 11:31:51 am »

Like I would not put this past town!Seprix. He claimed scum at L-1 before.

Ya but then realized his claim is bad and then gives a reads list that is pure OMGUS. And claims that town can't win without him because his role is so strong ? 

I mean come on
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1236 on: September 19, 2016, 11:32:46 am »

urg.

I feel really bad about this.

can't blame EFHW in any case since it was self-preservation. I do blame almost everyone else who just ignored his crazy flailing.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1237 on: September 19, 2016, 11:32:57 am »

Like I would not put this past town!Seprix. He claimed scum at L-1 before.

Ya but then realized his claim is bad and then gives a reads list that is pure OMGUS. And claims that town can't win without him because his role is so strong ? 

I mean come on

yes that's town behavior.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1238 on: September 19, 2016, 11:35:29 am »

Wait who started the Seprix wagon? We need to lynch whoever that is.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1239 on: September 19, 2016, 11:38:06 am »

Wait who started the Seprix wagon? We need to lynch whoever that is.

Me!
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1240 on: September 19, 2016, 11:39:58 am »

Wait who started the Seprix wagon? We need to lynch whoever that is.

Me!

vote: WW

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1241 on: September 19, 2016, 11:49:03 am »

urg.

I feel really bad about this.

can't blame EFHW in any case since it was self-preservation. I do blame almost everyone else who just ignored his crazy flailing.
Go ahead and blame me too (IF he is town). 1 or 2 votes don't provoke self-preservation. The claim that we would lose if we lynched him was the clincher for me.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1242 on: September 19, 2016, 11:51:54 am »

Vote: EFHW in case it matters anymore.
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Igu is town or trying the hardest he ever has as scum.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1243 on: September 19, 2016, 11:52:23 am »

mail-mi is online it seems.
flippity flip?
Fingers crossed...

Vote: EFHW in case it matters anymore.
Why would it?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1244 on: September 19, 2016, 11:52:56 am »

mail-mi is online it seems.
flippity flip?
Fingers crossed...

Vote: EFHW in case it matters anymore.
Why would it?

Maybe Seprix is loved or something.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1245 on: September 19, 2016, 11:54:10 am »

mail-mi is online it seems.
flippity flip?
Fingers crossed...

Vote: EFHW in case it matters anymore.
Why would it?

Maybe Seprix is loved or something.
mh.  I guess.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1246 on: September 19, 2016, 11:59:24 am »

I might not be able to check in for next few hours.  If the Seprix lynch doesn't happen, please let me claim before you lynch me.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1247 on: September 19, 2016, 12:02:04 pm »

Reads hugely scummy to me.  Vote: Seprix

Ugh, well, sorry guys, I tried. I didn't play all that well, but you can't say I didn't try this time.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1248 on: September 19, 2016, 12:06:09 pm »

Reads hugely scummy to me.  Vote: Seprix

Ugh, well, sorry guys, I tried. I didn't play all that well, but you can't say I didn't try this time.

So are we all going to die?

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1249 on: September 19, 2016, 12:07:20 pm »

Reads hugely scummy to me.  Vote: Seprix

Ugh, well, sorry guys, I tried. I didn't play all that well, but you can't say I didn't try this time.

So are we all going to die?

Well, it'll be harder for town, certainly. But I mean, there's one scum dead already, so it's not impossible.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1250 on: September 19, 2016, 12:12:00 pm »

Don't know if Seprix is just trolling, but that 'claim' was pretty bad. I stand by my vote.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1251 on: September 19, 2016, 12:17:19 pm »

Prod: Mail-Mi
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1252 on: September 19, 2016, 12:20:13 pm »

Also faust was a poisoner in his original game.  I'm not sure why no one had looked up his PM before.

EFHW:
Quote
Flavor Name: Maleficent
Alignment: Witch. You win when the majority of the players alive are Witch-aligned or nothing can prevent that from occurring.
Role Name: 2-shot Watcher

FakeFlavor Name:
Red Riding Hood
FakeRole Name: 2-shot Watcher OR Sensor


Crystal balls ain’t cheap. And with the economy how it is, pillaging towns and selling souls just isn’t enough anymore. Magicians have put a high price tag on mystical items and aren’t budging no matter how many family members you torture. But now that you’ve perfected your sleeping spell, you should be able to rob the Town with ease. Swipe their money, wake up the vendor, and BAM! You’ve got yourself a brand new crystal ball.

As a Witch, you share a QT with your diabolical sister here: http://www.quicktopic.com/50/H/D8qpgvWdSmx. You can talk there as much as you want during the night, but not after you've been killed. Each night, when you complete the factional kill, you will act as a Poisoner. Target one player and prick their finger on a spinning wheel. They will not be told this happened to them and will die the following night.

Additionally, each night (as long as you have enough shots left) you may target one player and gaze into your crystal ball. You will be told the name(s) of the player(s) that targeted your target that night.

Additionally, you are a member of the Enchanted Forest quicktopic. You may post there as much as you want during the night, but not after you’ve been killed. The alignment of your fellow quicktopic members is unknown to you.

--

For your fake claim, you can stick to a a 2-shot Watcher or claim Sensor. If you do end up claiming Sensor, you should probably modify it to make it weaker. For either fake claim, you should tie it in with having to deliver something to your grandma.

Quicktopic Link:http://quicktopic.com/50/H/n7JgFMu5eNu8
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1253 on: September 19, 2016, 12:21:33 pm »

Huh.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1254 on: September 19, 2016, 12:25:59 pm »

Maybe they could choose between poison and normal kill? That could explain the lack of a Mafia kill.

Though I'm not sure why you'd ever choose poison.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1255 on: September 19, 2016, 12:28:28 pm »

Maybe they could choose between poison and normal kill? That could explain the lack of a Mafia kill.

Though I'm not sure why you'd ever choose poison.

I once had the choice in dune 2 and chose poison in the first night.

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1256 on: September 19, 2016, 12:31:08 pm »

Well. Maybe vote count?
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1257 on: September 19, 2016, 12:33:00 pm »

Maybe they could choose between poison and normal kill? That could explain the lack of a Mafia kill.

Though I'm not sure why you'd ever choose poison.

I once had the choice in dune 2 and chose poison in the first night.
Bro, I was your scum partner in that game. I don't know why I didn't remember that. Probably because I got lynched D1. #thanksfaust
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #1258 on: September 19, 2016, 12:48:39 pm »

Vote Count 2.final

iguanaiguana (2): J Reggie, sudgy
Seprix (7): Lalight, iguanaiguana, Archetype, Haddock, gkreig13, Witherweaver, EFHW
Lalight (1): Calamitas
EFHW (1): silverspawn

Not Voting (2): Roadrunner7671, Seprix

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1259 on: September 19, 2016, 12:51:18 pm »

"Ashersky, pass the chips. This is getting interesting."

Seprix has been lynched! He was the Scum-aligned Mailman (with return postage), from RMM23!

Night 2 starts now and ends at 1:00 PM FT on Wednesday, September 21.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1260 on: September 21, 2016, 01:41:23 pm »

Thread will open in a bit. Don't have computer access right now.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1261 on: September 21, 2016, 02:41:26 pm »

A sudden noise on the loudspeaker woke everyone up. It wasn't mail-mi's voice.

Mail mi wants me to talk through his megaphone, but since I am traveling I have little to say. Best wishes everyone and merry Christmas in September, Iguana.

"Huh?" someone asked, but there was no time before a scream resonated through the loudspeaker. This time, it was definitely mail-mi. "AHHHH! What is a dead body doing in my room?!?!? Get it out get it out get it out!"

iguanaiguana has died! He was The Town-aligned Survivor's Thug, from RMM26!
Witherweaver has died! He was Town-aligned Arbar, Doctor of Parmentier, from Dune Mafia 2!
J Reggie has died! He was Town-aligned Sebastian, from RMM6!

Thread unlocked, Day 3 starts now!
« Last Edit: September 21, 2016, 02:47:01 pm by mail-mi »
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1262 on: September 21, 2016, 02:42:55 pm »

What
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1263 on: September 21, 2016, 02:43:26 pm »

Vote Count 3.0

Not Voting (9): silverspawn, Roadrunner7671, gkreig13, Lalight, sudgy, Haddock, Calamitas, Archetype, EFHW


With 9 alive, it takes 5 to lynch.  Day 3 ends at 2:30 PM FT on Saturday, October 1st.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1264 on: September 21, 2016, 02:49:35 pm »

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1265 on: September 21, 2016, 02:56:26 pm »

Remember guys, we can still do this.  I feel like three scum is enough for this game, and two are dead already.  There might be an SK too.  But we still have nine people!

The problem is that my scumreads just died and flipped town.  I'll need to do something about that.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1266 on: September 21, 2016, 02:59:07 pm »

Remember guys, we can still do this.  I feel like three scum is enough for this game, and two are dead already.  There might be an SK too.  But we still have nine people!

The problem is that my scumreads just died and flipped town.  I'll need to do something about that.
My best guess is still LaLight, I will present a more detailed case later if nobody is seeing it. His "what" post right at the start looked again more like towncred hunting then genuine posting since we spoke yesterday about the likelihood of multiple deaths.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1267 on: September 21, 2016, 02:59:47 pm »

Vote: RR You were supposed to be sending water to WW.  That's why we lynched early.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1268 on: September 21, 2016, 03:00:37 pm »

Remember guys, we can still do this.  I feel like three scum is enough for this game, and two are dead already.  There might be an SK too.  But we still have nine people!

The problem is that my scumreads just died and flipped town.  I'll need to do something about that.
My best guess is still LaLight, I will present a more detailed case later if nobody is seeing it. His "what" post right at the start looked again more like towncred hunting then genuine posting since we spoke yesterday about the likelihood of multiple deaths.
I had the same reaction. 
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1269 on: September 21, 2016, 03:02:04 pm »

this is getting silly.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1270 on: September 21, 2016, 03:02:34 pm »

it's still looking great, though.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1271 on: September 21, 2016, 03:03:45 pm »

this is who Seprix was:

You are a Mailman (with Return Postage). Each night, you may target one player. Tell me a message 500 characters or less. This message will be sent to the targeted player (they will not know you sent it). At anytime during the following day, they may respond to your message with whatever of the 500 characters went unused. I will send their message back to you as soon as they reply and I am online.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1272 on: September 21, 2016, 03:04:27 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1273 on: September 21, 2016, 03:05:01 pm »

so I will do a weird partial claim.

EFHW is probably town based on some results I have here.

partiel claim end.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1274 on: September 21, 2016, 03:07:00 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

Well... I have conflicting results. but this is RMM, so there could be a million explanations.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1275 on: September 21, 2016, 03:08:47 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

Well... I have conflicting results. but this is RMM, so there could be a million explanations.

If your results are more exact, then they must be right.  Mine aren't exact, I just suspect that it's likely to be true given the circumstances.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1276 on: September 21, 2016, 03:09:02 pm »

Also I've now had two instances where my intuition about Seprix specifically was 100% wrong. I definitively can't read him.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1277 on: September 21, 2016, 03:09:46 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

Well... I have conflicting results. but this is RMM, so there could be a million explanations.

If your results are more exact, then they must be right.  Mine aren't exact, I just suspect that it's likely to be true given the circumstances.

My information suggests that J Reggie was not the NK target. But not safe case.

Can we make anything off of this? Should we claim in more detail? Probably not.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1278 on: September 21, 2016, 03:11:44 pm »

Maybe they could choose between poison and normal kill? That could explain the lack of a Mafia kill.

Though I'm not sure why you'd ever choose poison.

I once had the choice in dune 2 and chose poison in the first night.
Bro, I was your scum partner in that game. I don't know why I didn't remember that. Probably because I got lynched D1. #thanksfaust
and I poisoned myself Night 1! but then I got lynched before I died to poison. fun times. And I also scumslipped. But I was lynched for different reasons.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1279 on: September 21, 2016, 03:16:26 pm »

Actually I'm thinking of full claiming because my role kind of sucks and I I have all this stuff of which I don't know what it means.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1280 on: September 21, 2016, 03:21:56 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1281 on: September 21, 2016, 03:23:53 pm »

Yeah let's do it. Full claim. This doesn't mean anyone else has to follow it.

I am a Voyeur+. I see what action was performed on someone. I also see whether they were weakened or tainted by Mordeth or saidin whatever that means. I can also see an item they hold.

On Day 1, I had an item with the power of being unlynchable. I lost that. I have no idea why.

On Night 1, I received an Egg (I have no idea from whom) which works like this. You give it to X. If X is targeted by the NK, the egg is destroyed and X is saved. If not, the egg goes to X.

I targeted faust. He died anyway. I kept the egg.

Night 2 I targeted J Reggie. He died anyway. I lost the egg.

#RMM

Night 1, J Reggie was holding Metal Dust. I've talked about that. I've never had it myself.

Night 2, EFHW was not holding anything. And she was targeted by an Item. And she is weakened.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1282 on: September 21, 2016, 03:28:39 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
Shit, that's my fault :/
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1283 on: September 21, 2016, 03:32:22 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
Shit, that's my fault :/
awesome. That pulls both of you out of the lynch pool.

well, awesome aside from iguana's casualty.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1284 on: September 21, 2016, 03:34:03 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
Shit, that's my fault :/
awesome. That pulls both of you out of the lynch pool.

well, awesome aside from iguana's casualty.
For clarification, I am not meaning being the RB but having been not able to connect the dots and make gkrieg unblockable.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1285 on: September 21, 2016, 03:39:59 pm »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1286 on: September 21, 2016, 03:46:05 pm »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
In that case I don't understand the 'What' at all. You had to expect three kills then, even 4 perhaps, everything else wouldn't make any sense.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1287 on: September 21, 2016, 03:47:19 pm »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
In that case I don't understand the 'What' at all. You had to expect three kills then, even 4 perhaps, everything else wouldn't make any sense.

Well, i was actually shocked about JReggie. I was kinda sure.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1288 on: September 21, 2016, 03:50:29 pm »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
In that case I don't understand the 'What' at all. You had to expect three kills then, even 4 perhaps, everything else wouldn't make any sense.

And i felt an idiot
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1289 on: September 21, 2016, 03:52:47 pm »

Will look tommorow if that claim is making sense, quite busy right now.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1290 on: September 21, 2016, 04:28:32 pm »

Dead Roles for Reference:

Quote from:  Witherweaver
Arbar, Doctor of Parmentier

A long way from home, a long time apart. You've grown used to living in the deep desert of Dune, used to hiding your painful memories of a planet decimated. You are dedicated to the people around you. You honor your family by using your knowledge of medicine here.

Win Condition: To win, all threats to Liet Kynes's vision must be defeated.

Role Powers:

Innoculate. During the day, you may protect some players from death. If you record your command here, in your QT, your targets will be protected from death other than lynching. If you record your command publicly, in the game thread, your targets will be protected from all forms of death. Each day, you may protect half-1 players, rounded down (i.e., if 11 players are alive, you may protect 11/2 - 1 = 4.5. Rounded down, you may target 4 players). You may never protect yourself.

There is a water cost to being innoculated. The first time a player is protected by the innoculate power, he (and you) loses 1% water. The second time a player is protected, he (and you) loses 3%. The third and each subsequent time, he (and you) loses 6%.

Medicate. At night, you may forgo sleep to protect one player from death. If your target would die in the night, you will heal them. You will both lose 2% water whether you healed them or not.

Quote from: iguanaiguana
Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor's Thug.

Bar brawls are fun, especially when you don't feel the pain. Never was really fair though, and you can only survive on ale and potatoes for so long. Might as well try to change the world...or die trying.

At night, you may burn pewter. If you do, you cannot be killed at night, once. You only have enough pewter to burn once.

You win when all threats to the Survivor are defeated.

[quote = JReggie]
Sebastian, 1-Shot Deathproof Lover Watcher

Welcome Eevee, you are Sebastian, 1-Shot Deathproof Lover Watcher.

You are madly in loved with Proteus, a young gentleman of Verona. He left you teary-eyed when sent away by his father, but you've found a way to follow him.

You follow him so well, in fact, that every night, you will know who targets him.  If only you knew who Proteus was!

You are 1-shot Deathproof.  The first time you would die, you will passively survive.  Depending on who kills you, you may learn your lover's identity.

Primary Win Condition: You win when all threats to town have been eliminated.
[/quote]

So, Doctor, 1-shot Deathproof Lover+Watcher, and 1-shot Bulletproof? That's a lot of protection. I see LaLight has taken credit for killing Reggie. I'm assuming one of the other two was his lover and then the other died by Mafia? And then I guess there's WW's exhaustion thing. I'm really confused...I need to reevaluate my reads.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1291 on: September 21, 2016, 04:34:38 pm »

Also. Someone passed me the Curse Card. It doesn't let me do anything other than giving away items. So I will be useless the next night until I hand it to anyone.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1292 on: September 21, 2016, 04:36:57 pm »

vote: Haddock I've just realised he's here at all.
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Re: RMM35: Rewind Mafia (Night 1)
« Reply #1293 on: September 21, 2016, 04:37:47 pm »

Vote Count 2.final

iguanaiguana (2): J Reggie, sudgy
Seprix (7): Lalight, iguanaiguana, Archetype, Haddock, gkreig13, Witherweaver, EFHW
Lalight (1): Calamitas
EFHW (1): silverspawn

Not Voting (2): Roadrunner7671, Seprix



Also I'm thinking about sudgy and Calamitas.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1294 on: September 21, 2016, 04:40:59 pm »

My thoughts about Curse Card:

It is from Dominion-related mafia obviously (guilds?)
Scum gave it to me. And he could not kill because of it. Si Igu died of poison, WW of thirst, JR was killed by me.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1295 on: September 21, 2016, 04:42:05 pm »

Actually, vote: sudgy based on vote count.final of D2
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1296 on: September 21, 2016, 05:17:23 pm »

Never mind I didn't get blocked
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1297 on: September 21, 2016, 05:21:52 pm »

Never mind I didn't get blocked
Now I'm confused
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1298 on: September 21, 2016, 05:36:36 pm »

I sent a water bottle to Witherweaver
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1299 on: September 21, 2016, 05:56:33 pm »

Vote: LaLight
An inexperienced SK would claim vig, and J Reggie was pretty darn townie.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1300 on: September 21, 2016, 05:56:49 pm »

I have other actions that would've also been blocked, so clearly I wasn't blocked.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1301 on: September 21, 2016, 06:00:48 pm »

Vote: LaLight
An inexperienced SK would claim vig, and J Reggie was pretty darn townie.

What was the reason for me to claim at all in this case, man?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1302 on: September 21, 2016, 06:08:14 pm »

Eh I believe LaLight's claim.

I still need to go back and look at silverspawn's claim again.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1303 on: September 21, 2016, 06:09:28 pm »

What do you think and know about sudgy?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1304 on: September 21, 2016, 06:11:03 pm »

Dead Roles for Reference:

Quote from:  Witherweaver
Arbar, Doctor of Parmentier

A long way from home, a long time apart. You've grown used to living in the deep desert of Dune, used to hiding your painful memories of a planet decimated. You are dedicated to the people around you. You honor your family by using your knowledge of medicine here.

Win Condition: To win, all threats to Liet Kynes's vision must be defeated.

Role Powers:

Innoculate. During the day, you may protect some players from death. If you record your command here, in your QT, your targets will be protected from death other than lynching. If you record your command publicly, in the game thread, your targets will be protected from all forms of death. Each day, you may protect half-1 players, rounded down (i.e., if 11 players are alive, you may protect 11/2 - 1 = 4.5. Rounded down, you may target 4 players). You may never protect yourself.

There is a water cost to being innoculated. The first time a player is protected by the innoculate power, he (and you) loses 1% water. The second time a player is protected, he (and you) loses 3%. The third and each subsequent time, he (and you) loses 6%.

Medicate. At night, you may forgo sleep to protect one player from death. If your target would die in the night, you will heal them. You will both lose 2% water whether you healed them or not.

Quote from: iguanaiguana
Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor's Thug.

Bar brawls are fun, especially when you don't feel the pain. Never was really fair though, and you can only survive on ale and potatoes for so long. Might as well try to change the world...or die trying.

At night, you may burn pewter. If you do, you cannot be killed at night, once. You only have enough pewter to burn once.

You win when all threats to the Survivor are defeated.

[quote = JReggie]
Sebastian, 1-Shot Deathproof Lover Watcher

Welcome Eevee, you are Sebastian, 1-Shot Deathproof Lover Watcher.

You are madly in loved with Proteus, a young gentleman of Verona. He left you teary-eyed when sent away by his father, but you've found a way to follow him.

You follow him so well, in fact, that every night, you will know who targets him.  If only you knew who Proteus was!

You are 1-shot Deathproof.  The first time you would die, you will passively survive.  Depending on who kills you, you may learn your lover's identity.

Primary Win Condition: You win when all threats to town have been eliminated.

So, Doctor, 1-shot Deathproof Lover+Watcher, and 1-shot Bulletproof? That's a lot of protection. I see LaLight has taken credit for killing Reggie. I'm assuming one of the other two was his lover and then the other died by Mafia? And then I guess there's WW's exhaustion thing. I'm really confused...I need to reevaluate my reads.
[/quote]

My guess was that iguana was the lover, because mistborn relied on a lover mechanic for the main superrole.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1305 on: September 21, 2016, 06:12:00 pm »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1306 on: September 21, 2016, 06:15:10 pm »

A sudden noise on the loudspeaker woke everyone up. It wasn't mail-mi's voice.

Mail mi wants me to talk through his megaphone, but since I am traveling I have little to say. Best wishes everyone and merry Christmas in September, Iguana.

"Huh?" someone asked, but there was no time before a scream resonated through the loudspeaker. This time, it was definitely mail-mi. "AHHHH! What is a dead body doing in my room?!?!? Get it out get it out get it out!"

iguanaiguana has died! He was The Town-aligned Survivor's Thug, from RMM26!
Witherweaver has died! He was Town-aligned Arbar, Doctor of Parmentier, from Dune Mafia 2!
J Reggie has died! He was Town-aligned Sebastian, from RMM6!

Thread unlocked, Day 3 starts now!


Actually this sounds like iguana was modkilled for not being replaced?

I'm confused

Is the bold flavor different from regular flavor mail-mi?
Does flavor actually matter in this game?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1307 on: September 21, 2016, 06:17:26 pm »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1308 on: September 21, 2016, 06:17:34 pm »

I'll go back and look at EoD stuff again, but vote: sudgy for now.  He was both off of Seprix and just doesn't feel right
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1309 on: September 21, 2016, 06:18:07 pm »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(

But there were so many people claiming his innocence!

Anyway, it doesn't matter too much now
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1310 on: September 21, 2016, 06:22:54 pm »

I've just finished a League match so am super tired and also depressed because I threw away a forced win in one of the games with a foolish misclick. :(  4.5-1.5 looks much worse than 3.5-2.5 

So yeah, can't really contribute right now, going to bed instead.  More tomorrow.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1311 on: September 21, 2016, 06:34:37 pm »

???

This is almost certainly a wagon scum can easily jump on. Way to set a bad precedent with the lack of reasons for voting!

This is referencing the wagon forming on Archetype.  I would actually say that Archetype looks a lot scummier from the reread of Seprix.

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?

More on Archetype.  Actually now that I think of it, faust has a really big habit of brutally bussing one of his partners D1.  I have been the target of it before.  Twice actually I think.

Also, even if I am a deathproof scum role, why would you want to lynch me? You'd still be wasting a lynch.
We would have to waste the lynch because that's the only way to remove the deathproof and then kill you.
Not all deathproof roles are X-shot.

Incredible. Well, the temptation here is to not kill you, but man, you're just trying every excuse under the sun to not get lynched today. I think you are incredibly likely to be scum. You are also likely lying about the deathproof claim.

I've kind of been trying to breadcrumb it, so I would have had to plan this for a long time to be lying. And I guess there's a possibility my deathproof won't work if you lynch me. But then you'd be losing a nice town role.

So you didn't tell us everything. Hm... It could be a fantastic role, or it could be stalling for time. You made your claim, and now you have to stick with it.

I think the correct call is to lynch J Reggie regardless of whether he is telling the truth or not. It is likely there is some defense we have against NKs, and obviously J Reggie is going to get protected. If he is truly an IC after tonight and he is telling the truth, it would be very helpful to look at his wagon.
If you're saying that being on the wagon is correct, then surely looking at the wagon in retrospect is not gonna tell us anything...

Incorrect. At least one scum will be on that wagon. That narrows the field. Also, we can always look into motivations and buddying and all of that fun stuff. There is plenty of incentive to have an IC with information over a death of a town member D1.

Weird post here.  I'm not sure how to interpret the last part honestly.

Still waiting on the answer to why lynching J Reggie is such a horrible idea. Come on, Silverspawn. Explain the reasoning. I always end up agreeing with you if you are correct, which is often true.

This doesn't really look like partner interaction, so more town on silver.

Oh god. This is so not awesome

What? Out with it, knave.

Interesting interaction with RR.  Not really sure once again.

I like stories, Iguanda.

Also, RR acting suspicious, as per usual.  ::)

There is nothing about Metal Dust on this entire website, excepting in this thread. I did a f.ds wide search. Silver, does it say what your item is in your personal QT?

This makes me think that LaLight is town, because otherwise Seprix would've known what the metal dust does.

Also, vote: Seprix

Explain the vote, please.

I'm a bit busy, I apologize. I am trying to figure out who is more likely to me scum here, and I am drawing blanks right now.

You made good points, then you made sure everyone thinks you're town and disappeared. Weren't there for 23 hours, and was silent in the endphase, though posting anywhere else.

Not a bad case, actually. Really, there isn't much I could talk about. I'm still busy but procrastinating.

Even more reason to believe LaLight is town.

Okay. I didn't want to say anything because I'm super scummy because of this but let's go:

On N0 I had a water bottle. I lost it in the blackout but then I found a water bottle. I don't know if it's mine or not.

Either way, I can't remember why I didn't want to say anything. There was a reason though. Let me find said reason

Town on RR. Scum wouldn't talk about water bottles I wouldn't imagine.

But then this looks more partnery, so scummy on RR.

So Town includes RR, J Reggie, and Iguana.

Scum reads so far include Haddock, WW, and SS (as usual  ::))

Just from this alone, I would say that the remaining scum are Haddock and RR.  He hasn't mentioned Haddock at all up to this point.

Silverspawn and RR are town, Haddock and WW are scummy.

Ya with this one as well, I would just say that Haddock is scum.  silver switched from scummy to townie in like 2 posts.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1312 on: September 21, 2016, 07:32:11 pm »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
Shit, that's my fault :/

Wait, I thought that was my fault!  It's why I thought iguana got poisoned!

Oh well.  Anyway, for the people voting me for my position at the end of D2: I wasn't even online!  I was doing tons of stuff, and when I came back, the Seprix wagon had started and ended.
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Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1313 on: September 21, 2016, 07:54:23 pm »

Gkrieg's case on Haddock looks pretty convincing. Will look closer into it tomorrow. vote: Haddock
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1314 on: September 21, 2016, 08:02:52 pm »

A sudden noise on the loudspeaker woke everyone up. It wasn't mail-mi's voice.

Mail mi wants me to talk through his megaphone, but since I am traveling I have little to say. Best wishes everyone and merry Christmas in September, Iguana.

"Huh?" someone asked, but there was no time before a scream resonated through the loudspeaker. This time, it was definitely mail-mi. "AHHHH! What is a dead body doing in my room?!?!? Get it out get it out get it out!"

iguanaiguana has died! He was The Town-aligned Survivor's Thug, from RMM26!
Witherweaver has died! He was Town-aligned Arbar, Doctor of Parmentier, from Dune Mafia 2!
J Reggie has died! He was Town-aligned Sebastian, from RMM6!

Thread unlocked, Day 3 starts now!


Actually this sounds like iguana was modkilled for not being replaced?

I'm confused

Is the bold flavor different from regular flavor mail-mi?
Does flavor actually matter in this game?


Yes.
Lime green italics do not. Lime green bold does.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1315 on: September 21, 2016, 08:07:56 pm »

So my guess is that someone is the radio operator from walking dead mafia?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1316 on: September 21, 2016, 10:03:14 pm »

unvote
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1317 on: September 22, 2016, 01:26:50 am »

what do we know about GKrieg?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1318 on: September 22, 2016, 05:51:27 am »

so I will do a weird partial claim.

EFHW is probably town based on some results I have here.

partiel claim end.
OK, partial claiming sounds good.  I can pretty much clear Archetype based on some results.

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
Hmm.  I can't see the scum narrative for this, but it doesn't really make sense.  If Lalight is an even-night and killed tonight, what happened N1?  A redirect maybe?  Seems unlikely.  SK would be much more likely, and then there are too few kills from last night in that case.  There's too much going on to know for sure, but I can't see how this could have happened.

vote: Haddock I've just realised he's here at all.
I'm afraid I don't understand the sentence in this post after the vote.  Are you saying I was lurking?  I can't tell.

Actually, vote: sudgy based on vote count.final of D2
I agree with your vote but not your reasoning. 
Actually I'd really like sudgy to game-claim; I have some information on sudgy that should be very helpful if we know what game sudgy is from.

So Town includes RR, J Reggie, and Iguana.

Scum reads so far include Haddock, WW, and SS (as usual  ::))

Just from this alone, I would say that the remaining scum are Haddock and RR.  He hasn't mentioned Haddock at all up to this point.

Silverspawn and RR are town, Haddock and WW are scummy.

Ya with this one as well, I would just say that Haddock is scum.  silver switched from scummy to townie in like 2 posts.
I like this reread from gkrieg overall, it's very gkrieg.  townpoints

Obviously I disagree with the reasoning on me, though.  Seprix treated WW the same way as he treated me, and WW was town.

unvote
I really really dislike EFHW's vote then subsequent unvote on RR.  The vote is for "you were supposed to give WW water" and the unvote seems to be just because RR claims that he did after all. 
I understood that RR didn't have water after all, so RR's claim that he then suddenly did is confusing at best, why should it be convincing to EFHW?
This is a bad reason to vote for someone in the first place, followed by a bad reason to then unvote.

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1319 on: September 22, 2016, 09:02:45 am »

I'm ready to vote: Haddock again. His long post is too calm, if that makes sense.  And if he disliked my vote/unvote so much, why not vote me?  Also, JReggie being lover was part of why I unvoted, not just RR's statement, though that felt truthful to me.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1320 on: September 22, 2016, 09:39:47 am »

I'm ready to vote: Haddock again. His long post is too calm, if that makes sense.  And if he disliked my vote/unvote so much, why not vote me?  Also, JReggie being lover was part of why I unvoted, not just RR's statement, though that felt truthful to me.
Mmh.  I guess I didn't make this particularly clear - I'm not voting until I hear from sudgy.  I'd like him to claim a game, and I think I can either incriminate or clear him depending on which game he's from.

The rest of your post is weaksauce.  "Too calm"?  Why wouldn't I be calm?  I don't even know that that means.

I don't see how I could have known that your vote was also based on Reggie being a lover, but I guess that makes sense.  I'm withholding judgement on RR until I get a chance to have another look at how things went yesterday and try to clear up who claimed to have what items.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1321 on: September 22, 2016, 09:51:42 am »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
Did you target WW N1 or N2?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1322 on: September 22, 2016, 09:52:28 am »

Okay. I'm even-night vig. I killed JReggie. And I'm sorry. Metal dust allows me to travel in time (and only me) i had it but then lost. Then i had pokeball which jailkeeps weakened players or breaks if targeted to non-weakened, i targeted WW previous night. It kinda work because it wasn't destroyed.
Did you target WW N1 or N2?

N1. I can do only one action per night.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1323 on: September 22, 2016, 10:03:50 am »

ok, thanks.

Can we maybe sort out the information we have about poison?  There have been lots of hints here and there but I'm really confused about who thinks they know what and how they know those things. A couple people seem to think iguana was poisoned, but then gkrieg thinks he was JReggie's lover. WW could have died from lack of water - it seems unlikely he would be nk'd since he was on the brink of death as it was. Or he could have been the lover, and iguana was nk'd or poisoned.  He was a logical target for that.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1324 on: September 22, 2016, 11:33:05 am »

Will catch up within the hour.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1325 on: September 22, 2016, 12:28:47 pm »

vote: LaLight

Just re-read his D2 and he didn't even mention JReggie even once. If you are sure that you have found scum and going to vig someone the night after, shouldn't you even consider asking about other players opinions? Additionally, if you are actually sure you have found scum, you definitely should pursue his lynch. Instead, LaLight voted quite early for Seprix with a quite weak argument, nothing that should put him above someone you say the following about:
Well, i was actually shocked about JReggie. I was kinda sure.
Therefore, it seems, that the bussing on Seprix was arranged and JReggie night killed.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1326 on: September 22, 2016, 12:42:40 pm »

vote: LaLight

Just re-read his D2 and he didn't even mention JReggie even once. If you are sure that you have found scum and going to vig someone the night after, shouldn't you even consider asking about other players opinions? Additionally, if you are actually sure you have found scum, you definitely should pursue his lynch. Instead, LaLight voted quite early for Seprix with a quite weak argument, nothing that should put him above someone you say the following about:
Well, i was actually shocked about JReggie. I was kinda sure.
Therefore, it seems, that the bussing on Seprix was arranged and JReggie night killed.

Ok. I'll explain. At first, i pointed another one because he was acting strange, then I understood why. I needed to change my mind. I thought of JR, reread his D1 and didn't like it.
1) he told the same as Seprix that we will lose if he gets lynched.
2) Fake scumslip with 4 scums was still there.

Also, i thought that if there is 3 scums, it's obvious one of them is lynch- or deathproof. Also, i didn't see any 100% evidence he's IC. And I made my mind.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1327 on: September 22, 2016, 12:48:14 pm »

vote: LaLight

Just re-read his D2 and he didn't even mention JReggie even once. If you are sure that you have found scum and going to vig someone the night after, shouldn't you even consider asking about other players opinions? Additionally, if you are actually sure you have found scum, you definitely should pursue his lynch. Instead, LaLight voted quite early for Seprix with a quite weak argument, nothing that should put him above someone you say the following about:
Well, i was actually shocked about JReggie. I was kinda sure.
Therefore, it seems, that the bussing on Seprix was arranged and JReggie night killed.

And again, why should i claim in your case?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1328 on: September 22, 2016, 01:33:02 pm »

vote: LaLight

Just re-read his D2 and he didn't even mention JReggie even once. If you are sure that you have found scum and going to vig someone the night after, shouldn't you even consider asking about other players opinions? Additionally, if you are actually sure you have found scum, you definitely should pursue his lynch. Instead, LaLight voted quite early for Seprix with a quite weak argument, nothing that should put him above someone you say the following about:
Well, i was actually shocked about JReggie. I was kinda sure.
Therefore, it seems, that the bussing on Seprix was arranged and JReggie night killed.

Ok. I'll explain. At first, i pointed another one because he was acting strange, then I understood why. I needed to change my mind. I thought of JR, reread his D1 and didn't like it.
1) he told the same as Seprix that we will lose if he gets lynched.
2) Fake scumslip with 4 scums was still there.

Also, i thought that if there is 3 scums, it's obvious one of them is lynch- or deathproof. Also, i didn't see any 100% evidence he's IC. And I made my mind.
But all that info was available before, why didn't you check potential targets before and subtly ask for players opinion?
This would be the way I would expect to play a relatively unexperienced town to play, not like you claim you have.

Admittedly I don't understand why scum would claim the way you did, have to think about that.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1329 on: September 22, 2016, 01:41:27 pm »

I'm ready to vote: Haddock again. His long post is too calm, if that makes sense.  And if he disliked my vote/unvote so much, why not vote me?  Also, JReggie being lover was part of why I unvoted, not just RR's statement, though that felt truthful to me.
Mmh.  I guess I didn't make this particularly clear - I'm not voting until I hear from sudgy.  I'd like him to claim a game, and I think I can either incriminate or clear him depending on which game he's from.
EUGH.

I'm an idiot.

So here's the tale:  I have some investigatory powers and I targetted sudgy on N1.  I got "No Result", and thought I'd been somehow blocked.  Yesterday I just saw this is as a small reason to think sudgy might be scum.  I did the research properly overnight into roles from previous games who are investigation immune, so I thought I might be able to see sudgy's alignment that way.

Unfortunately it didn't occur to me to check in that time that "No Result" is distinct from "None".  It seemed obvious to me that "No Result" should mean my investigation failed somehow, and "None" would mean I was successful but nothing happened.  (So yes, obviously the investigation I had was not cop or anything, but of the follower/tracker/voyeur/watcher variety)

It just occurred to me to check and it turns out that "No result" and "None" are the same, so this is all nonsense.

BLEH.

I'll be back later, hopefully to be less shit.  Carry on.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1330 on: September 22, 2016, 03:11:28 pm »

Given that you have essentially claimed your role, why not tell us your specific results from sudgy and from last night?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1331 on: September 22, 2016, 03:20:21 pm »

That's an understandable mistake... I'd also think "No Result" = blocked intuitively.

Not sure if a claim is good. I think you should make the call. how much does it help town vs scum

Although I didn't know if it was good for me either so *shrug*

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1332 on: September 22, 2016, 03:53:25 pm »

Vote: LaLight
An inexperienced SK would claim vig, and J Reggie was pretty darn townie.
Vote: Roadrunner

He's my guess for Mafia based on what I had read yesterday. I don't think there's been any evidence of a SK, has there? Also, why couldn't an inexperienced Mafia player claim Vig?

Do think that the Reggie kill is a bit suspicious as I'm not really seeing a reason why LaLight would have killed him.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1333 on: September 22, 2016, 03:56:57 pm »

so I will do a weird partial claim.

EFHW is probably town based on some results I have here.

partiel claim end.
OK, partial claiming sounds good.  I can pretty much clear Archetype based on some results.
Neat.

Also, why is EFHW probably town? The "weakening" thing?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1334 on: September 22, 2016, 03:58:00 pm »

Given that you have essentially claimed your role, why not tell us your specific results from sudgy and from last night?
This is some pretty heavy handed role fishing. I don't know if scum would do this.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1335 on: September 22, 2016, 05:41:28 pm »

Vote: LaLight
An inexperienced SK would claim vig, and J Reggie was pretty darn townie.
Vote: Roadrunner

He's my guess for Mafia based on what I had read yesterday. I don't think there's been any evidence of a SK, has there? Also, why couldn't an inexperienced Mafia player claim Vig?

Do think that the Reggie kill is a bit suspicious as I'm not really seeing a reason why LaLight would have killed him.

The reason is that there seems to be another source of NKs.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1336 on: September 22, 2016, 08:01:13 pm »

Roadrunner is an IC!
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1337 on: September 23, 2016, 05:04:02 am »

Given that you have essentially claimed your role, why not tell us your specific results from sudgy and from last night?

That's an understandable mistake... I'd also think "No Result" = blocked intuitively.

Not sure if a claim is good. I think you should make the call. how much does it help town vs scum

Although I didn't know if it was good for me either so *shrug*
Nyeh.  I guess it's fine to claim my N1 action in full.  I voyeured sudgy, No Result.  Not nearly as helpful as I thought it might have been.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1338 on: September 23, 2016, 06:49:39 am »

Also LaLight: what RMM are you from?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1339 on: September 23, 2016, 07:09:29 am »

Also LaLight: what RMM are you from?

I'd rather not answer yet.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1340 on: September 23, 2016, 07:10:32 am »

Also LaLight: what RMM are you from?

I'd rather not answer yet.
Or you're scum who didn't really think about that so now you're looking for an even night vig?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1341 on: September 23, 2016, 07:12:38 am »

Also LaLight: what RMM are you from?

I'd rather not answer yet.
Or you're scum who didn't really think about that so now you're looking for an even night vig?

no. Again. I wouldn't claim in this case. I can claim my RMM. I'd rather not though
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1342 on: September 23, 2016, 07:16:08 am »

How many even-night vigs can there be?  I'll go hunting for them when I get a chance.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1343 on: September 23, 2016, 07:22:19 am »

Also, can you please tell me, is probability high that I will be killed at night? as a vig?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1344 on: September 23, 2016, 07:24:14 am »

ok. well. also I have this curse card, so I don't think I can fix something. I'm from Dr. Who RMM12
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1345 on: September 23, 2016, 08:01:58 am »

ok. well. also I have this curse card, so I don't think I can fix something. I'm from Dr. Who RMM12
Who was targeted by your RB actions?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1346 on: September 23, 2016, 08:02:30 am »

ok. well. also I have this curse card, so I don't think I can fix something. I'm from Dr. Who RMM12
Who was targeted by your RB actions?

As I told, I threw Pokeball at WW on N1.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1347 on: September 23, 2016, 08:05:14 am »

For reference
Quote
Welcome to Time War Mafia, [username]. You are River Song, an enabled Time-Travelling odd-night Roleblocker, even-night Vigilante. You are a Time Traveler: each night, you may pick a night to travel to other than the current one. You may not cross your own time-stream (travel to the same night twice). Should you ever be forced to do so, you will be a pure Vanilla Townie for the duration of your “second” visit. You are an odd-night Roleblocker. On odd-numbered nights, you may PM me the name of one other player. Any actions performed by that player will fail. You are an even-night Vigilante. On even-numbered nights, you may PM me the name of another player. That player will be killed.

For example, if it is an odd-numbered night and you travel to an even-numbered night, your action would be even-night Vigilante.

Alignment: Town
Flavor Name: River Song
Passive Ability: enabled regeneration (bulletproof from the first kill to target you each night)
Active Ability: enabled Time Travel, odd-night Roleblocker, even-night Vigilante

Win Condition: You win when all threats to the town have been eliminated, and there is at least one town player alive.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1348 on: September 23, 2016, 08:06:47 am »

For reference
Quote
Welcome to Time War Mafia, [username]. You are River Song, an enabled Time-Travelling odd-night Roleblocker, even-night Vigilante. You are a Time Traveler: each night, you may pick a night to travel to other than the current one. You may not cross your own time-stream (travel to the same night twice). Should you ever be forced to do so, you will be a pure Vanilla Townie for the duration of your “second” visit. You are an odd-night Roleblocker. On odd-numbered nights, you may PM me the name of one other player. Any actions performed by that player will fail. You are an even-night Vigilante. On even-numbered nights, you may PM me the name of another player. That player will be killed.

For example, if it is an odd-numbered night and you travel to an even-numbered night, your action would be even-night Vigilante.

Alignment: Town
Flavor Name: River Song
Passive Ability: enabled regeneration (bulletproof from the first kill to target you each night)
Active Ability: enabled Time Travel, odd-night Roleblocker, even-night Vigilante

Win Condition: You win when all threats to the town have been eliminated, and there is at least one town player alive.

I'm not bulletproof though.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1349 on: September 23, 2016, 09:34:27 am »

well, I think I'm gonna die. Whom should I give Curse Card? Scum, tell me who you are, please.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1350 on: September 23, 2016, 01:15:57 pm »

Ok, I checked back to Time War Mafia and there is a Mafia-aligned Time Traveling Ninja Roleblocker. LaLight didn't claim the Roleblocking portion of his role. My theory is that he didn't because it wouldn't be detectable because he'd be Ninja as scum.  The fact that he isn't Bulletproof also supports the idea that he is the aforementioned scum role. But then his behavior doesn't make sense as well as the way he claimed. Vig is also an fake claim. And admitting to killing one person (and possibly causing the death of another) is even scummier. So I'm guessing it's just clever design by mail-mi to make LaLight's role be potentially similar to a scum role so I'd say he's likely to be town...though I'd be down to lynch him as more and more people are getting cleared. I don't know. I really need to reread Seprix and find some common denominators between him and faust.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1351 on: September 23, 2016, 01:19:01 pm »

Ok, I checked back to Time War Mafia and there is a Mafia-aligned Time Traveling Ninja Roleblocker. LaLight didn't claim the Roleblocking portion of his role. My theory is that he didn't because it wouldn't be detectable because he'd be Ninja as scum.  The fact that he isn't Bulletproof also supports the idea that he is the aforementioned scum role. But then his behavior doesn't make sense as well as the way he claimed. Vig is also an fake claim. And admitting to killing one person (and possibly causing the death of another) is even scummier. So I'm guessing it's just clever design by mail-mi to make LaLight's role be potentially similar to a scum role so I'd say he's likely to be town...though I'd be down to lynch him as more and more people are getting cleared. I don't know. I really need to reread Seprix and find some common denominators between him and faust.

Thing is. I didn't claim roleblocking part because I wanted to travel back time and roleblock poisoning. But then I realised I can not because I've made an action N1, plus I have a curse card.
Now I claimed everything I have and had in mind.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1352 on: September 23, 2016, 01:25:42 pm »

Ok, I checked back to Time War Mafia and there is a Mafia-aligned Time Traveling Ninja Roleblocker. LaLight didn't claim the Roleblocking portion of his role. My theory is that he didn't because it wouldn't be detectable because he'd be Ninja as scum.  The fact that he isn't Bulletproof also supports the idea that he is the aforementioned scum role. But then his behavior doesn't make sense as well as the way he claimed. Vig is also an fake claim. And admitting to killing one person (and possibly causing the death of another) is even scummier. So I'm guessing it's just clever design by mail-mi to make LaLight's role be potentially similar to a scum role so I'd say he's likely to be town...though I'd be down to lynch him as more and more people are getting cleared. I don't know. I really need to reread Seprix and find some common denominators between him and faust.
Hmm, sounds not perfect but I would certainly regard lynching him as our best option. Though I don't see a consistent scum narrative in his play, I see an even worse town narrative. He claimed a potentially gamechanging item on D1 instead of waiting, he did choose an absolutely ridiculous NK target without proper discussion in the thread before. And his day plays seem even worse, especially D1/D2 (discrepancy and sudden change of behavior after I made a case on him).
But I don't see a consistent scum narrative either which is my only problem with this case. But it's by far the best we have.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1353 on: September 23, 2016, 01:30:51 pm »

What item did i claim D1, excuse me?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1354 on: September 23, 2016, 01:38:08 pm »

What item did i claim D1, excuse me?
Wrote something wrong, meant "claimed to use a potentially gamechanging item N1". Was distracted when I wrote it. Either way, it hasn't been pro-town at all to use the pokeball there.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1355 on: September 23, 2016, 01:53:06 pm »

What item did i claim D1, excuse me?
Wrote something wrong, meant "claimed to use a potentially gamechanging item N1". Was distracted when I wrote it. Either way, it hasn't been pro-town at all to use the pokeball there.

I still can handle it to someone else actually. I'll be dead at night with 100% probability, but if you lynch me you'll lose it for ever
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1356 on: September 23, 2016, 01:57:03 pm »

What item did i claim D1, excuse me?
Wrote something wrong, meant "claimed to use a potentially gamechanging item N1". Was distracted when I wrote it. Either way, it hasn't been pro-town at all to use the pokeball there.

I still can handle it to someone else actually. I'll be dead at night with 100% probability, but if you lynch me you'll lose it for ever
A one hundred percent chance seems to be exaggerated, but if it is really the case we might consider lynching someone else today and take on LaLight without discussion, no matter what excuses he might bring on.
Obvious disadvantage of this idea is that scum!LaLight might use it's PR or hand a scumpartner (I would say it is almost certain that there are >3 not-town alligned players in here).
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1357 on: September 23, 2016, 01:59:50 pm »

What's the vote count?  I want to see if I can vote for LaLight.  I find a scum narrative easier than a town narrative with him.

(I would say it is almost certain that there are >3 not-town alligned players in here).

Are you saying in the whole game, or right now?  Because right now, that would be an awful lot.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1358 on: September 23, 2016, 02:04:19 pm »

What's the vote count?  I want to see if I can vote for LaLight.  I find a scum narrative easier than a town narrative with him.

(I would say it is almost certain that there are >3 not-town alligned players in here).

Are you saying in the whole game, or right now?  Because right now, that would be an awful lot.
In the whole game. Someone theorized before about the possibility of 3 scums in total which is definitely off (except maybe we have got the SK from guilds)
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1359 on: September 23, 2016, 02:08:29 pm »

14 players. could be 4 scum. Could also easily be 3, though. The town power arsenal doesn't seem amazing.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1360 on: September 23, 2016, 02:09:15 pm »

What's the vote count?  I want to see if I can vote for LaLight.  I find a scum narrative easier than a town narrative with him.

(I would say it is almost certain that there are >3 not-town alligned players in here).

Are you saying in the whole game, or right now?  Because right now, that would be an awful lot.
In the whole game. Someone theorized before about the possibility of 3 scums in total which is definitely off (except maybe we have got the SK from guilds)

I don't think we have the SK from Guilds, because iguana wasn't actually from Guilds.  I do feel like an SK is pretty likely with the amount of kills we've had.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1361 on: September 23, 2016, 02:11:43 pm »

14 players. could be 4 scum. Could also easily be 3, though. The town power arsenal doesn't seem amazing.
Look at the scum players...The mailman is rarely a PR and faust wasn't that strong either. Assuming LaLight is not fakeclaiming (in that case discussing about "3 or more scum" doesn't make sense because with 3 we would have won already) we have a rather strong PR set. Items are another indicator for more scum, since it incrrases the power of the larger party as well.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1362 on: September 23, 2016, 02:13:08 pm »

Btw, if I'm thinking about it, the existence of my PR is medium evidence in favor of the existence of a scum rb. Which is evidence in favor of scum!LaLight again.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1363 on: September 23, 2016, 02:28:43 pm »

14 players. could be 4 scum. Could also easily be 3, though. The town power arsenal doesn't seem amazing.
Look at the scum players...The mailman is rarely a PR and faust wasn't that strong either. Assuming LaLight is not fakeclaiming (in that case discussing about "3 or more scum" doesn't make sense because with 3 we would have won already) we have a rather strong PR set. Items are another indicator for more scum, since it incrrases the power of the larger party as well.

meh, you're right I'm afraid. weak scum is pretty strong evidence that the mod will think 4 is best.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1364 on: September 23, 2016, 02:33:47 pm »

I'm sure I'll be killed because my role is pretty powerful. I'm sorry i screwed up with it though, guys. I wad terrible in this game.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1365 on: September 23, 2016, 03:50:54 pm »

Vote: LaLight
An inexperienced SK would claim vig, and J Reggie was pretty darn townie.
Vote: Roadrunner

He's my guess for Mafia based on what I had read yesterday. I don't think there's been any evidence of a SK, has there? Also, why couldn't an inexperienced Mafia player claim Vig?

Do think that the Reggie kill is a bit suspicious as I'm not really seeing a reason why LaLight would have killed him.

The reason is that there seems to be another source of NKs.
I tend to agree; I can't get my head round the number of kills except by imagining there's an SK somewhere.

N1 is good evidence for it; I don't see faust being vig kill (for that matter I can't imagine having two vigs in game).  So the only possibilities are:
1) mafia kill got redirected somehow
2) an SK

1) seems a bit unlikely - wouldn't a redirector have claimed by now?  Maybe not, I guess, but still. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1366 on: September 23, 2016, 03:51:13 pm »

Btw, if I'm thinking about it, the existence of my PR is medium evidence in favor of the existence of a scum rb. Which is evidence in favor of scum!LaLight again.
Remind me again what you claimed, Calamitas?

...

Hold on. Lalight when did you get the Curse Card?  This could be important.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1367 on: September 23, 2016, 03:56:22 pm »

Btw, if I'm thinking about it, the existence of my PR is medium evidence in favor of the existence of a scum rb. Which is evidence in favor of scum!LaLight again.
Remind me again what you claimed, Calamitas?

...

Hold on. Lalight when did you get the Curse Card?  This could be important.

In the beginning of this day.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1368 on: September 23, 2016, 04:10:48 pm »

According to the stated rules I don't think that's possible. 
Can anyone explain how an item might have moved other than at night?

I could be misunderstanding I guess.  I'll check with the mod exactly how item movement works.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1369 on: September 23, 2016, 04:11:35 pm »

According to the stated rules I don't think that's possible. 
Can anyone explain how an item might have moved other than at night?

I could be misunderstanding I guess.  I'll check with the mod exactly how item movement works.

Maybe it is the end of the night. Someone passed it to me at the night and I got it in the end.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1370 on: September 23, 2016, 04:15:57 pm »

Can anyone claim having it last night?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1371 on: September 23, 2016, 04:18:25 pm »

Can anyone claim having it last night?

I'll continue to think scum had it and that's because we didn't have NK
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1372 on: September 23, 2016, 04:20:25 pm »

Can anyone claim having it last night?

I'll continue to think scum had it and that's because we didn't have NK
Fair point...has anyone seen this item before?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1373 on: September 23, 2016, 04:40:26 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1374 on: September 23, 2016, 04:42:05 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?

Every action but compulsory ones
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1375 on: September 23, 2016, 04:50:27 pm »

OK, I'm waiting on mod confirmation here, but something smells funny.

If Lalight was given that item last night, it should have prevented him from killing AFAICT.
My assumption is that item trading is in Miscellaneous, which is before Kill, so if he was given a blocker it should have stopped him killing. 

Which makes no sense.  I'm leaning strongly towards liar!Lalight here, at least until I get clarification from mail-mi or someone comes in with something that would explain how items might move outside of the night phase.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1376 on: September 23, 2016, 05:15:31 pm »

I know what happened to the curse.

I got it when all of our items got moved around N1.  I asked mail-mi several questions about it.  It does get moved at the end of night, but doesn't activate until the start of day.  I still had a scumread on Reggie at that point and gave it to him.  He must have given it to LaLight last night before he died.  I asked mail-mi about if it would still be given if the player died, and he said yes, that's actually why he switched miscellaneous with kill in the night action resolution order.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1377 on: September 23, 2016, 05:26:09 pm »

I know what happened to the curse.

I got it when all of our items got moved around N1.  I asked mail-mi several questions about it.  It does get moved at the end of night, but doesn't activate until the start of day.  I still had a scumread on Reggie at that point and gave it to him.  He must have given it to LaLight last night before he died.  I asked mail-mi about if it would still be given if the player died, and he said yes, that's actually why he switched miscellaneous with kill in the night action resolution order.
OK.  Dang.  I keep thinking I'm finding things but then not.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1378 on: September 23, 2016, 05:48:50 pm »

So I think I believe LaLight and also feel that he hasn't done anything scummy.

EFHW and Haddock and RR are still scummy to me.  None of my opinions on scummy people has really changed.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1379 on: September 23, 2016, 06:32:16 pm »

Vote Count 3.1

sudgy (2): LaLight, gkreig13
LaLight (2): Roadrunner7671, Calamitas
Haddock (1): EFHW
Roadrunner7671 (1): Archetype

Not Voting (3): silverspawn, sudgy, Haddock


With 9 alive, it takes 5 to lynch.  Day 3 ends at 2:30 PM FT on Saturday, October 1st.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1380 on: September 23, 2016, 06:59:22 pm »

Vote: LaLight for now, at least until we find something better.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1381 on: September 23, 2016, 10:16:30 pm »

Can anyone claim having it last night?

I received it and passed it to LaLight.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1382 on: September 23, 2016, 10:20:17 pm »

err wait no. I received it at the start of day 1 and then it was stolen along with everything else. nvm.

Calamitas

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1383 on: September 24, 2016, 06:15:39 am »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1384 on: September 24, 2016, 03:41:26 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It took me a while to realise that you were reiterating your claim as I asked, rather than explaining the Curse Card, which is not that :P


I've been busy all day, gotta say I was expecting to come here needing to catch up.  Not much going on.

I'll be here and doing some reading this evening.  My instinct says Lalight is probably town, after all the mess that went on with the Curse.  His claim doesn't make sense as a scum thing.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1385 on: September 24, 2016, 03:46:22 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It took me a while to realise that you were reiterating your claim as I asked, rather than explaining the Curse Card, which is not that :P


I've been busy all day, gotta say I was expecting to come here needing to catch up.  Not much going on.

I'll be here and doing some reading this evening.  My instinct says Lalight is probably town, after all the mess that went on with the Curse.  His claim doesn't make sense as a scum thing.
It doesn't as town either. And I think its easier to see the scum narrative behind it than the town narrative. But I admit it isn't a perfect case but I haven't seen a better one yet.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1386 on: September 24, 2016, 03:55:47 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It also seems like it'd prevent redirection too, Mafia could have that. This Curse Card sounds a lot like Paper Money from Board Game Mafia, an item that was owned by a Roleblocker.

I could see it helping against the Curse Card, but I guess it depends on how that's phrased.

Should we game claim? We've already done a lot of POE with that and could potentially do more. It depends on how much time we have left for the day.
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gkrieg13

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1387 on: September 24, 2016, 03:57:28 pm »

vote: RR

I think I like that better than sudgy right now.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1388 on: September 24, 2016, 04:00:12 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It took me a while to realise that you were reiterating your claim as I asked, rather than explaining the Curse Card, which is not that :P


I've been busy all day, gotta say I was expecting to come here needing to catch up.  Not much going on.

I'll be here and doing some reading this evening.  My instinct says Lalight is probably town, after all the mess that went on with the Curse.  His claim doesn't make sense as a scum thing.
It doesn't as town either. And I think its easier to see the scum narrative behind it than the town narrative. But I admit it isn't a perfect case but I haven't seen a better one yet.
Help me see the scum narrative?

I just don't see newbie scum responding so calmly.  I was probing somewhat hard into his night actions, re the Curse Card and stuff.  I was convinced I'd caught scum (well my theory was that he was the Survivor from his game), I think scum!Lalight would have seen that and flailed more.  But he was totally cool-headed. 

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1389 on: September 24, 2016, 04:01:52 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It also seems like it'd prevent redirection too, Mafia could have that. This Curse Card sounds a lot like Paper Money from Board Game Mafia, an item that was owned by a Roleblocker.

I could see it helping against the Curse Card, but I guess it depends on how that's phrased.

Should we game claim? We've already done a lot of POE with that and could potentially do more. It depends on how much time we have left for the day.
Whoa, missed a bunch of PPEs.

Thing is, the softclaims we've had so far, game-claiming for some people is the same as full claiming.

We've got plenty of time left in the day.  almost a whole week I think.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Calamitas

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1390 on: September 24, 2016, 04:03:55 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It also seems like it'd prevent redirection too, Mafia could have that. This Curse Card sounds a lot like Paper Money from Board Game Mafia, an item that was owned by a Roleblocker.

I could see it helping against the Curse Card, but I guess it depends on how that's phrased.

Should we game claim? We've already done a lot of POE with that and could potentially do more. It depends on how much time we have left for the day.
My action would work for anything including curse card, redirection, comuting and obviously roleblocking the way I understand it. Therefore I considered it's inclusion only medium evidence for the existence of a RB, it's still likelier to be included in games with scum RB than in games without.

PPE 3

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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1391 on: September 24, 2016, 04:06:03 pm »

I haven't seen it.
What does it do?  Just completely block all your actions?
Target X, every night action from X cannot be interefered with. So its pretty much an anti-roleblocker which doesn't make sense without an actual rb.
It took me a while to realise that you were reiterating your claim as I asked, rather than explaining the Curse Card, which is not that :P


I've been busy all day, gotta say I was expecting to come here needing to catch up.  Not much going on.

I'll be here and doing some reading this evening.  My instinct says Lalight is probably town, after all the mess that went on with the Curse.  His claim doesn't make sense as a scum thing.
It doesn't as town either. And I think its easier to see the scum narrative behind it than the town narrative. But I admit it isn't a perfect case but I haven't seen a better one yet.
Help me see the scum narrative?

I just don't see newbie scum responding so calmly.  I was probing somewhat hard into his night actions, re the Curse Card and stuff.  I was convinced I'd caught scum (well my theory was that he was the Survivor from his game), I think scum!Lalight would have seen that and flailed more.  But he was totally cool-headed.
I wouldn't put it beyond scum!LaLight to react calmly, I would even say it's evidence in favor of scum!LaLight. But have to take another look at his reactions.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1392 on: September 24, 2016, 04:08:55 pm »

vote: RR

I think I like that better than sudgy right now.
I could get behind this. 
At the very least I want RR to clear up what went down with the water.  I swear yesterday it was decided he didn't have water after all.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1393 on: September 24, 2016, 04:13:01 pm »

vote: RR

I think I like that better than sudgy right now.
I could get behind this. 
At the very least I want RR to clear up what went down with the water.  I swear yesterday it was decided he didn't have water after all.
He's been on recently and hasn't anything either. For a while, actually.
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Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1394 on: September 24, 2016, 04:24:10 pm »

As far as I'm concerned I'm an IC. I have two things:

1. Water that I gave to WW.

2. A modified neighborhood with Faust that I will happily answer questions about.
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Oh God someone delete this before Roadrunner sees it.

gkrieg13

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1395 on: September 24, 2016, 04:27:47 pm »

Good points.

vote: EFHW
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1396 on: September 24, 2016, 04:30:48 pm »

vote: RR

I think I like that better than sudgy right now.
I could get behind this. 
At the very least I want RR to clear up what went down with the water.  I swear yesterday it was decided he didn't have water after all.
He's been on recently and hasn't anything either. For a while, actually.
I'm doing a quick reread of him now.
First thing: this is the quietest, by far, I've ever seen him.  51 posts total, including pregame gumpf. 

He pushes town!Reggie insanely hard:
I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

How bad does he look?  And why does he look bad?
How bad does he look? Like on a scale of 1-10 maybe like a pretty scummy.

And he's bad because his scumslip looks real and he didn't recover from it well
I learn more from Mafia than high school. So I'm gonna be like chairs, but less helpful. I reread everything but that's pretty much it. J Reggie looks bad, yeah.

So why not vote for him?
I ignored the vote count so he could be a L-something. No need to let him hammer himself!

Also, voting in spirit is enough for me
^^This is super scummy, refusal to vote for someone you're pushing.  He takes ages before he votes.
Okay nothing has really happened in my opinion. I might scummily put J Reggie at L-1 because he scum slipped. That's a big deal
"Look at how scummy I'm being" was a scumtell for RR at one point.  But then he did it once as town.  Still.

Vote: J Reggie

I think?
Ew.  This is L-1.  Which he then announces in his next post, to be fair.

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
Erm, unvotes Reggie and then encourages people to vote Reggie?
Then this:
Vote: J Reggie

We have a real scumslip, a refusal to claim, and scummy everything else. He really hasn't proven that he's anything even similar to town


So yeah his D1 approach to Reggie looks absolutely awful.

Then there's his claim about a faust neighbourhood.
Okay. For some reason this game has slowed down. So I'm gonna do it. #spillthebeans

I was Faust's neighbor. It was incredibly complicated

So part of my role is a neighbor. However, I didn't pick Faust. I just got shoved in his hood on N0. We chatted for a bit, but this isn't any old neighborhood. This is a neighborhood where we could each take an action each night. Collectively we have 7 shots, I used one last night.

We talked quite a bit though. He confirmed me as town in his first post, and I'm super easy to white knight, so it should be pretty believable that I'm town.

Should I continue?

Gkrieg: How sure are you that there's a poisoner or arsonist?
This is the biggest thing working in his favour.  I don't see why scum makes this up.  What a weird thing to invent.  I mean, unless he's scum, worried that he's let slip somewhere that he and faust were communicating.  But why would he think that?  He's not interacted with faust at all til this point. 

Okay. I didn't want to say anything because I'm super scummy because of this but let's go:

On N0 I had a water bottle. I lost it in the blackout but then I found a water bottle. I don't know if it's mine or not.

Either way, I can't remember why I didn't want to say anything. There was a reason though. Let me find said reason
OK so he does say here that he had the water.  Fair enough.


D2 looks reasonably bad too.  He hasn't mentioned Seprix at all except for this:
Why is Seprix the only one making sense?
until Seprix's botched fakeclaim, and then RR pushes him hard and announces intent to hammer.  (He never gets a chance to hammer but I'll give him the benefit of the doubt there)


That's it, in terms of useful contribution.  And now he's just claiming IC all over the place.


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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1397 on: September 24, 2016, 04:33:23 pm »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed. 
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1398 on: September 24, 2016, 04:36:34 pm »

Good points.

vote: EFHW
What's the case?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1399 on: September 24, 2016, 04:37:17 pm »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1400 on: September 24, 2016, 04:43:07 pm »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
Well, he started with the water.  Why would mail-mi give a scum player the solution to WW's death?
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1401 on: September 24, 2016, 04:46:08 pm »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
Well, he started with the water.  Why would mail-mi give a scum player the solution to WW's death?
Yep, now I understand your point.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1402 on: September 24, 2016, 04:46:24 pm »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
Well, he started with the water.  Why would mail-mi give a scum player the solution to WW's death?
Maybe they were (mostly) randomly determined? Everything (especially the claim) is super scummy, but I'll agree that this does give me some pause.

Maybe there are two water bottles?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1403 on: September 24, 2016, 04:57:23 pm »

Wow.  RR's response to Reggie was really scummy.  That's enough for a Vote: Roadrunner for me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1404 on: September 24, 2016, 05:08:30 pm »

Maybe they were (mostly) randomly determined? Everything (especially the claim) is super scummy, but I'll agree that this does give me some pause.

Maybe there are two water bottles?
My original item didn't fit my role at all.  So randomness would make sense.

OK.

vote: Roadrunner
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1405 on: September 24, 2016, 05:29:50 pm »

Maybe they were (mostly) randomly determined? Everything (especially the claim) is super scummy, but I'll agree that this does give me some pause.

Maybe there are two water bottles?
My original item didn't fit my role at all.  So randomness would make sense.

Mine too.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1406 on: September 24, 2016, 06:01:39 pm »

Do I need to claim? Because I won't be able to fake claim in the setup. And no that's not a scumslip.

Like I won't be able to fake claim here, so my claim must be real. Does that make sense to anyone but me? Probably not
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1407 on: September 25, 2016, 01:52:12 am »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1408 on: September 25, 2016, 10:28:13 am »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
What do you think about LaLight?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1409 on: September 25, 2016, 10:42:51 am »

the evidence against him is solid but I'm in the "behavior doesn't come from scum" camp

I would let him live for now for sure based on him arguably being a prime NK target. let's see how he claims tomorrow if he survives

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1410 on: September 25, 2016, 10:50:21 am »

the evidence against him is solid but I'm in the "behavior doesn't come from scum" camp

I would let him live for now for sure based on him arguably being a prime NK target. let's see how he claims tomorrow if he survives
I wouldn't say so, he is arguably on of the likeliest lynch targets and his role isn't that bad for scum I think. The rb part is rather weak and the vig part is only good if he shows good judgment. And if he actuallt is town, scum might well try to frame him (e.g. by not killing him).
And after all, his game included a scum!rb. So scum!LaLight won't be distinguishable (except by cop or the like) from town!LaLight until D5.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1411 on: September 25, 2016, 11:29:55 am »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1412 on: September 25, 2016, 12:22:54 pm »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.

soft claim or read?

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1413 on: September 25, 2016, 12:45:04 pm »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.

soft claim or read?
I already softclaimed that I have reason to believe Arch is town.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1414 on: September 25, 2016, 05:28:12 pm »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.
Yeah man, don't lynch me. I'm the bomb!

Do I need to claim? Because I won't be able to fake claim in the setup. And no that's not a scumslip.

Like I won't be able to fake claim here, so my claim must be real. Does that make sense to anyone but me? Probably not
I think you should claim.


Where is EFHW? She has been noticeably absent.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1415 on: September 25, 2016, 05:44:26 pm »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.
Yeah man, don't lynch me. I'm the bomb!

Do I need to claim? Because I won't be able to fake claim in the setup. And no that's not a scumslip.

Like I won't be able to fake claim here, so my claim must be real. Does that make sense to anyone but me? Probably not
I think you should claim.


Where is EFHW? She has been noticeably absent.
I agree with the majority of this post.

Though, in fairness, everyone has been fairly absent this weekend.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1416 on: September 25, 2016, 05:46:48 pm »

Arch thinks I should claim. That's sort of scummy
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1417 on: September 25, 2016, 05:56:32 pm »

Arch thinks I should claim. That's sort of scummy
It really isn't.  What we have from you here is the very definition of OMGUS.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1418 on: September 25, 2016, 07:57:48 pm »

Yeah, sorry I've been quiet. I'm not feeling a LaLight or RR lynch. I'll reread sudgy next.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1419 on: September 26, 2016, 01:26:03 am »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.
Yeah man, don't lynch me. I'm the bomb!

Do I need to claim? Because I won't be able to fake claim in the setup. And no that's not a scumslip.

Like I won't be able to fake claim here, so my claim must be real. Does that make sense to anyone but me? Probably not
I think you should claim.


Where is EFHW? She has been noticeably absent.

She pops out of the nowhere sometimes. Not really noticeable.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1420 on: September 26, 2016, 01:59:26 am »

I'm good for RR or EFHW
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1421 on: September 26, 2016, 02:26:25 am »

Vote Count 3.2

sudgy (1): LaLight
LaLight (2): Roadrunner7671, Calamitas
Haddock (1): EFHW
Roadrunner7671 (3): Archetype, sudgy, Haddock
EFHW (1): gkreig13
Archetype (1): silverspawn

Not Voting (0):


With 9 alive, it takes 5 to lynch.  Day 3 ends at 2:30 PM FT on Saturday, October 1st.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1422 on: September 26, 2016, 06:45:17 am »

Didn't someone have a PR thing to make EFHW town?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1423 on: September 26, 2016, 07:18:53 am »

I do. I claimed everthing so you can judge it yourself. - she's been "weakened"; I don't know what that means but I think it's more likely for a town. she had no items, which is also more likely for a town I think. None of that is conclusive, though.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1424 on: September 26, 2016, 10:50:59 am »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(
Three, actually.  By jailkeeping WW, you made him unable to receive RR's water.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1425 on: September 26, 2016, 10:58:41 am »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(
Three, actually.  By jailkeeping WW, you made him unable to receive RR's water.
Sorry, rereading and I misread your claim.  You later said you targeted him N1, not N2.

I'm going to vote: sudgy. He pushed the JReggie lynch super-hard, fought against iguana being considered IC, fished for tracker/watchers, and was cheerleader at start of day 3. I think of the players currently alive he is the most likely to be scum.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1426 on: September 26, 2016, 11:40:24 am »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(
Three, actually.  By jailkeeping WW, you made him unable to receive RR's water.
Sorry, rereading and I misread your claim.  You later said you targeted him N1, not N2.

I'm going to vote: sudgy. He pushed the JReggie lynch super-hard, fought against iguana being considered IC, fished for tracker/watchers, and was cheerleader at start of day 3. I think of the players currently alive he is the most likely to be scum.

I pushed the lynch because I thought he was scum, still don't think iguana should've been considered IC, only asked about roles when I thought it was a good idea, and I don't even know what's wrong with cheerleading.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1427 on: September 26, 2016, 11:43:34 am »

For me it's RoadRunner7671 > sudgy. Roadrunner's claim could change that, though.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1428 on: September 26, 2016, 11:52:38 am »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
RR - did you mean that sudgy scumslipped here?  Can you elaborate?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1429 on: September 26, 2016, 11:53:36 am »

The full quote:
Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie

What should we be looking for?
A scumslip (like J Reggie's)
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1430 on: September 26, 2016, 11:56:41 am »

The full quote:
Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie

What should we be looking for?
A scumslip (like J Reggie's)
I took this to mean that sudgy had pointed out Reggie's "slip", and everyone should pay attention to that and vote Reggie. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1431 on: September 26, 2016, 12:01:22 pm »

Actually I'm pretty sure what happened was I healed iguana from his poison, but he was probably killed by his love for J Reggie.

So i killed two townies. Sorry, guys :(
Three, actually.  By jailkeeping WW, you made him unable to receive RR's water.
Sorry, rereading and I misread your claim.  You later said you targeted him N1, not N2.

I'm going to vote: sudgy. He pushed the JReggie lynch super-hard, fought against iguana being considered IC, fished for tracker/watchers, and was cheerleader at start of day 3. I think of the players currently alive he is the most likely to be scum.

I pushed the lynch because I thought he was scum, still don't think iguana should've been considered IC, only asked about roles when I thought it was a good idea, and I don't even know what's wrong with cheerleading.
No smoking guns on anyone here.  This is just how I'm putting things together,
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1432 on: September 26, 2016, 12:57:27 pm »

Does anyone know why iguana was hoping to be dead soon?

By the way, in the other game I was from, I am a town, AND.... it was very nice for people to think me an IC for one night! I believe it may have done some good for us all ^^

You'll see once I'm dead. Hopefully soon, and not by lynch.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1433 on: September 26, 2016, 12:59:39 pm »

Does anyone know why iguana was hoping to be dead soon?

By the way, in the other game I was from, I am a town, AND.... it was very nice for people to think me an IC for one night! I believe it may have done some good for us all ^^

You'll see once I'm dead. Hopefully soon, and not by lynch.

Maybe you're told once you get poisoned, or whatever it is that scum can do this game?  I don't see why they people wouldn't always claim that though.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1434 on: September 26, 2016, 01:01:55 pm »

Maybe he was "weakened"?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1435 on: September 26, 2016, 01:33:30 pm »

Doesn't explain why he was HOPING to be dead soon.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1436 on: September 26, 2016, 01:34:26 pm »

And why do we think he was poisoned?  In my reread I just saw that he acknowledged receiving the same item as gkrieg on N0.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1437 on: September 26, 2016, 01:40:20 pm »

Also this:
For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
It sounds like gkrieg thought of iguana as poisoned before sudgy made his claim.  Why?

Also, since silver's findings contradict sudgy's, I'd like to hear how sudgy came to his conclusions.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1438 on: September 26, 2016, 01:54:22 pm »

And why do we think he was poisoned?  In my reread I just saw that he acknowledged receiving the same item as gkrieg on N0.

Faust was a poisoner
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1439 on: September 26, 2016, 04:32:41 pm »

Also this:
For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
It sounds like gkrieg thought of iguana as poisoned before sudgy made his claim.  Why?

Also, since silver's findings contradict sudgy's, I'd like to hear how sudgy came to his conclusions.

I have reasons to believe iguana was doing something similar to commuting.  I'm not exactly certain what the exact effect was.  It wasn't 100% though so could not be.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1440 on: September 26, 2016, 06:59:09 pm »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
RR - did you mean that sudgy scumslipped here?  Can you elaborate?
No I meant he pointed J Reggie's scumslip out
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1441 on: September 26, 2016, 07:30:20 pm »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
RR - did you mean that sudgy scumslipped here?  Can you elaborate?
No I meant he pointed J Reggie's scumslip out
So why did you unvote there?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1442 on: September 26, 2016, 07:36:22 pm »

Unvote

This is pretty gross. There really isn't a case. Y'all need to read Sudgey's case against J Reggie
RR - did you mean that sudgy scumslipped here?  Can you elaborate?
No I meant he pointed J Reggie's scumslip out
So why did you unvote there?
I wanted a J Reggie lynch all day, always.

But I unvoted because it looled like that wouldn't happen
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1443 on: September 27, 2016, 12:06:11 pm »

Things feel pretty stalled out here.

I keep wanting more information, but it feels still a bit early for mass claim, or even item claiming.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1444 on: September 27, 2016, 12:24:27 pm »

Things feel pretty stalled out here.

I keep wanting more information, but it feels still a bit early for mass claim, or even item claiming.

I agree with this.  I guess I'll go do a quick reread for people's interactions with Seprix
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1445 on: September 27, 2016, 12:50:52 pm »

I know this is going to be an incredibly long post and I'm sorry, but I tried to compile most posts that give some kind of read on Seprix into one place.  I took out some stuff from WW and iguana.

I trust Seprix in this one. Vote: JReggie

So, before I go to sleep because it's midnight down here, some thoughts from for anyone who's interested:

Seprix play is more sane that the last time we played, and this can be the sign that he's scum ('cause the last time he was town), but for now I believe him.
JReggie tries to avoid his own scumslip with many convincing words
I don't know WW's play but for now it's somehow complicated for me to see his motivations
Everybody else is either sleeping or null

Good night everyone!

:( I missed RVS.  Catching up now.

Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

I mean, right now, that's over 100 roles. Seems like a lot of work and rather little insight.
<awaclus mode>You must always do every piece of work possible, to the point of crippling your own schedule, in order to play perfectly, since you cannot win unless everyone plays perfectly. </awaclus mode>

But I agree.  At this point almost certainly not worth it.

I think I like the idea of game-claiming; I don't see that it really gives scum any info.  Then again it doesn't help us much either.

So that second post is the reason you think J Reggie is scum?

Yes. J Reggie instantly knew he scumslipped and jumped on, saying he wasn't sure. It was a desperate quick move. Afterwards, he started justifying it with a "oh it was on purpose" kind of thing. I don't see a reason town does that, and it feels like an excuse.

So I take it you didn't recheck the setup until after that second post?

I rechecked the set-up after I posted. I will admit I posted the accusation before checking. I checked once already before, when I posted that thing about probabilities and the set-up, and didn't see anything then, so I was certain. But I did check again afterwards, and did not find anything. If there was something there, I'd obviously retract my accusation afterwards.

Never seen Seprix making this much sense! Town points all around!!
No.  Making sense is a scumtell for Seprix.  Then again I don't think Seprix was making sense.  So my two disagreements with you cancel each other out.

PPE a couple.  Nyeehhh.  Reggie's ii vote is weaksauce.  This is normal ii, and also he's basically an IC, remember?  Or was that someone else...

Where has Silverscum been this game?  ;D

Town on Seprix, WW, J Reggie, sudgy.

Town on Seprix, WW, J Reggie, sudgy.

I agree with Seprix and WW, except WW can never be town.

I think I'm leaning scummy on J Reggie.  The slip can't really be true right?  I mean 4/14 just doesn't seem quite right.  Although you could have a weak scum team with lots of strong PRs.  So I don't really buy the slip so much as the recovery from it.  It wasn't a good recovery.  I don't think it was a slip, but I think he thought it was a slip if that makes sense.

Why on sudgy?

Vote: LaLight

Hi everyone. Good to be playing again.


Potential theory idea: going through the games and checking which ones could have roles taken from them and then seeing which anti-town players are in them. That would help narrow down what it is conceivably possible for scum to do. Based on numbers, I'm guessing that there will be like 3 Mafia and then 1 3rd party/Traitor.

Was this an rvs vote or was there a reason?
He was going to sleep -- that's scummy (yes it was RVS).

Reread the thread and noticed the JReggie 4 Mafia thing. Gut feeling says that its a scum slip, but he seems to be playing it off like it's just a joke. I don't think I've ever played J Reggie before, so is this normal behavior for him to purposefully say weird things like this, SS/faust/Seprix/other players who've played a lot recently? His soft claiming seems to point to him being Town too. I find Seprix's response town-y in that I don't think scum would tunnel that hard on a player they know didn't make a scumslip. Getting that scummy vibe from faust, but I feel like I always do so I'm trying to ignore it.

I find sudgy's response to II fairly towny, but disagree that the SK would be only role that could be included from that game. There are a couple there that seem like they'd be cool in a normal game.

Also, I was thinking more about setups that if included give a better idea of if they're Town or Scum, and Yoshi's island could be a potentially good indicator. Looking at the roles...

Goon
1-shot Strongman
1-shot Roleblocker
IC
Role blocker
Watcher
Doctor
1-shot Doctor

You can cross two of those off right off the bat, and from a modding perspective could cross off a couple more. That would leave

Roleblocker
Watcher
Doctor

Two of the 3 of these are roles that probably shouldn't claim, but if a player did claim their role was from Yoshi's Island I think it's reasonable to say that they're much more than likely Town.

town on Silver.

I... feel like JReggie is not scum but rereading his posts again I began to be pretty sure of his scumness again.
Slight scum on GKrieg.

Idk why II is IC, explain me please, I didn't see and mod-confirm and everybody can claim convenient Guilds Mafia role (I've read all of them) just to look IC. I'm suspicious here.
Faust and WW are still unreadable for me, and when something like this happens I'd better suspect them just in case.
RR is strangely silent, I think it's towny game in his case.
Seprix is making more and more sence. It's good for now.

In IRL mafia I sometimes have we have a wording "I'm in a team with player N" meaning "I agree with him, think he's making good points and will listen to what he has to say". Using this wording I can say, I'm in a team with Seprix and Silver here.

AFAIK many of people here are having another game at the same time, and some of them are writing good posts there and are silent here. IMO it can not be the proof of anything, but I'll look on those tendencies.

A little time before I got to know that my intuition is good (maybe because all of you have played with each other many and more times and I'm new here, so I look at every one of you with fresh eyes) and my intuition cries aloud about scumness of JReggie and slight scumness of GKrieg.

That's it. The longest post I've ever made on f.ds.

I'm on a tablet in a hotel trying to catch up.

I figured it was worth responding to this.
vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.
The defense of J Reggie is what it is; I just don't believe scum!Reggie makes that mistake.  I GUESS I could maybe see scum!Reggie thinking that town!Reggie might fake a scumslip, and so fake a scumslip.  But that's a massive stretch.

The italics thing is an interesting point.  I've never used that style on f.ds before, it's an interesting linguistic point.
My usual conversational writing style is to use italics whenever I want to phrase something in the way that I would speak it.  If I were saying that sentence, I would emphasise the us, so I italicise it in writing. 
I hadn't really noticed til just recently that I haven't been using that style here on f.ds so I made a semi-conscious decision to start doing so.  I like the style so I want to reintroduce it.
Totally went well.

Town on Seprix, WW, J Reggie, sudgy.
Can you explain some of these?  I don't know sudgy, so can't really comment.
I agree about Reggie.
Seprix is null to me.
The one that really gets me is WW.  He's a bit townier today (IRL today that is), but at the point you said this I'm not sure I see anything massively towny from WW before that.

sudgy: the 'are you deathproof' commet? Really cute play there, no need to bother as scum.

J Reggie: The thing is that his initial post is not how scumslips come to be. He just stated "I KNOW THIS THING THAT TOWN DOESN'T" without any need to. It looks much more likely a fabricated scum slip, as odd as that sounds.
The man talks the sense.

Also,

Vote: Archetype
why?

I'm town guys. I'm not 90% town either, that would be weird.
Yeah, don't listen to those suckers. You're an IC to me.
FoS: Faust for buddying the IC
I like this.  vote: faust

ok have a little bit of time to spend on this game.  Full reread and thoughts:

Seprix response to the mass claim seems too calculated to me.

J Reggie realizing what faust was doing is a little strange to me. Just how many old games have you read?  That was pretty Sherlock of you!

Wow I really don't like the J Reggie scumslip after actually reading it.  I didn't realize that those two posts were right next to each other!  Seprix's handling of it seems townie though.

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

LaLight looks town here.

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Then Reggie talks about all of the things he does as scum and how it is different here.  I just don't really like it.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

I mean even this post is scummy.  Just trying to say things that are townie doesn't make you town.

I disagree with sudgy that players will be central roles from their games.  I'm not.

I guess I had already commented on J Reggie.

EFHW seems town.  I think she is more active when she is scum.  She usually doesn't fly under the radar this much.

On the fence about silver from his reads list, but apparently I found him townie yesterday for doing his weird stuff again.

I still don't like LaLight's case on me, but it shows him trying to scum hunt genuinely, so town on him again.

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)

I agree with WW that sudgy likes to fly under the radar as scum.  I think I've only played one game with him, and he was scum in it.

Iguanaiguana is town guys. Definitely today, if not forever!

This is the only RR post I remember, which isn't good.

Haddock's long post is the nullest of nulls.

vote: J Reggie.

Reread-reads time!

faust: Town.  Even though he thinks iguana is an IC, he still makes a lot of sense.  I seem to remember him being like this in the past, but I can't remember if his scum games are like that too.  Anyway, what I see is enough to make me lean town on him.
silverspawn: Null.  Hasn't said too much, which is a bit worrisome.
Roadrunner: Null.  Hasn't said too much as well, which is also a bit worrisome.
gkrieg: Null, maybe leaning slightly towny.  I remember him being a bit lurky before, and he is definitely living up to it.  A lot of his posts have good content, though.
LaLight: I have no idea.  Being new, I have nothing to go off of.  At first I was leaning scum, then I was leaning town.  I'm not sure.
J Reggie: I've already said enough.  It doesn't matter if his scumslip is real or fabricated, he did not recover from it well.  For now he's my lynch candidate for today.
sudgy: Town.
Haddock: Very quiet.  His few posts seems pretty good.  He only has five, though.  I've never played with him before, for the people who have, is this normal for him?
iguanaiguana: Still don't like the claim.  I don't think it's good for town and he seemed too eager to try to become an IC.  I'm not voting for him yet, but I still want to be wary.
Seprix: I haven't really noticed him.  That rings a few bells, but there's not much else wrong with him.
Witherweaver: I've forgotten how he usually plays.  For some reason, my gut is telling me town.
Calamitas: Very quiet.  It's a bit worrisome.  Definitely leaning on scum just for that.
Archetype: Pretty quiet, but I seem to remember that's normal for him.  His content looks a bit towny.
EFHW: Very quiet.  She's barely posted anything.  I remember that being normal, but there's still barely anything.  Leaning light scum for lack of content.

PPE: 24

Not sure what to do in here. Game still feels like it's in the very early stages.
I'm absolutely not unusually quite, I'm just waiting to get a feeling about this game since I cannot estimate anyone in here right now. If I feel I can contribute something I will certainly do so.
I agree with these.  It's a real struggle to get anything off anyone this game.  Are people just being super cautious or what?  Someone mentioned RR not having any particularly memorable posts, which is really a sign of a game where not much real is happening.
Does this mean we should see actilurking by people more or less scummy than usual?  I don't know.

vote: Haddock sounds decent for now

WW townread: classic reason ... confidence, too much in the center of attention, seems to come from a place devoid of knowledge. not the best at reading WW, but it doesn't ring scummy.
Hmm.  I agree that's the vibe I'm getting from WW now, but not so much at the time you posted the original read.  But yeah, OK.  He's towny except he hasn't scumread me yet, which he always does when he's town.  obvscum!

ok have a little bit of time to spend on this game.  Full reread and thoughts:

Seprix response to the mass claim seems too calculated to me.

J Reggie realizing what faust was doing is a little strange to me. Just how many old games have you read?  That was pretty Sherlock of you!

Wow I really don't like the J Reggie scumslip after actually reading it.  I didn't realize that those two posts were right next to each other!  Seprix's handling of it seems townie though.

So I think we've heard from half of the players so far. We're definitely out of rvs now. Seprix is the one who looks the scummiest, which isn't good because he's an easy lynch as town or scum. But I think Faust and lalight are probably town.

This post from J Reggie looks even worse.  It looks like he is trying to be extra super townie to make up for the scumslip.

LaLight looks town here.

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Then Reggie talks about all of the things he does as scum and how it is different here.  I just don't really like it.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

......and I caught up reading! So I'm done for now.

Let's lynch Reggie. And maybe hear from the other players who haven't seen the thread yet ^^

vote: ii a quick D1 is very beneficial to scum.

I mean even this post is scummy.  Just trying to say things that are townie doesn't make you town.

I disagree with sudgy that players will be central roles from their games.  I'm not.

I guess I had already commented on J Reggie.

EFHW seems town.  I think she is more active when she is scum.  She usually doesn't fly under the radar this much.

On the fence about silver from his reads list, but apparently I found him townie yesterday for doing his weird stuff again.

I still don't like LaLight's case on me, but it shows him trying to scum hunt genuinely, so town on him again.

Notable stuff about this game:

Quote
1. All roles will be taken from previous RMM games! There will be a maximum of 1 role taken from each game. Most RMM games up through RMM33 are eligible to be represented in this game. Game-specific mechanics may or may not be included, depending on how difficult they would be to implement. All roles that have a secret component have been changed slightly, to keep the secret component a secret. Other changes may be made to roles at the mod's discretion.

4. All scum/third parties may safely fake claim a town role from the game their role is from.

7. Resurrection: Due to mechanics that may or may not be present this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy. If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link. Resurrected players are not guaranteed be of the same alignment as before they died.

(1) implies that the alignment from the game in which the role is taken need not be consistent, but (4) implies it probably is.  (7) implies that this is probably the only way in which alignment can change.  Though, there could be something like a Cultist and it just isn't mentioned in the setup post.

I think (7) is about the arrested development mafia where people died twice (I think?  It has been a long time since I read that game!)

I agree with WW that sudgy likes to fly under the radar as scum.  I think I've only played one game with him, and he was scum in it.

Iguanaiguana is town guys. Definitely today, if not forever!

This is the only RR post I remember, which isn't good.

Haddock's long post is the nullest of nulls.

vote: J Reggie.
I like this big post by gkrieg overall, apart from disagreeing with most of the points about Reggie.

The point about Seprix is decent; I've never seen town!Seprix be very calculating.  That's assuming that the post actually is calculated - which ones do you mean?

Ah it was gkrieg who made the point about RR.  Yep I agree.  I'm willing for now at least to say that RR's lack of memorability is a product of the game being slow.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?
Agreed.  This is a bad vote from faust.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg
This is a really bad vote from Reggie!  Eww, townread starting to dissolve a bit.

I trust iguana's claim for now.  If there is evidence of SK, he is who I will be lining up to lynch first.

You do realize this makes no sense?

Who am I voting for? I forgot. Vote: gkrieg

It doesn't make no sense, just little sense.  Why is not making sense scummy?

Because you have to make up reasons to vote for people.
True.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.
This vote seems like an attempt to divert attention away from his scum slip and onto someone else who's made a mistake.
Most of us are done talking about Reggie's slip at this point, so this doesn't make much sense as a motivation.  I actually don't like that you're pulling discussion back to the slip, unless you have something specific to say about it.  Most people have made their comments, and now we need to discuss new things.

How are we 9 pages in ? that's 400 posts, and nothing has happened :o

Well we made an IC, and there's this whole J Reggie stuff. But yeah, more could be happening. My intuition is to look at the Reggie wagon for scum, but then I can't really blame people for thinking he is scum.
Huh?  If you can't blame people for thinking he's scum, then why are they more likely to be scum?  This makes no sense.


So, current reads:

Middling scum:
faust

mild scum:
Archetype, Lalight, Seprix, Calamitas

null:
sudgy (never played with them before)
RR, EFHW

mild town:
iguana, WW, Reggie

Middling town:
silver, gkrieg

Could we have a vote count?

I have no idea how many votes J Reggie has, especially with the new votes on him.
Second this request.

So where are we?

iguana is IC.
J Reggie, sudgy, Seprix are towny.
Witherweaver, EFHW and RR are somewhat towny.
silver is minimally towny.

gkrieg and Archetype are somewhat scummy.

I think that's everyone I have an opinion on. The rest really need to step up their game.

Vote: faust

Hi. I have something to say.

Noone should vote for me in this game, ever.

Haha totally didn't read this.

Not changing my vote.

 :-X

Any thoughts on anything, like game-origin claiming?

I think like normal, I am against such early claims. I'll start considering mass claims D2, but again, those aren't usually a good idea.

What are the odds for multiple town/scum/3rd party teams in this game, considering the size of 14 players?

Seems unlikely, 4 mafia plus an SK is a lot.

I mean, I don't know that there are 4 mafia, but you know.

That's actually hilarious.

Seprix being all over the scumslip could be disingenuous. I actually think it's pretty clearly faked. No scum accidentally says 'by the way there are n mafia'

But scum doesn't say this:

You post this right after. Look, if you're town, this is really unfortunate, but it looks really really bad, and if I did this, you'd be voting for me as well. I hope you understand.

town on Seprix

25 seconds is well enough time to recognise and then post, especially if you consider the style of the second message. It seems to be posted hastily, if this was well planned you might have used the clipboard as well.
vote: Reggie

This conversation has gotten out of hand. What, do we just not lynch for OBVIOUS scum slips now?

Do you want us to lynch you?

Town tend to not make scumslips.
This is the most Seprix!Seprix ever. 

J Reggie's move to Gkrieg is weird.
SOLD.  It really really was.  He's essentially tunneled gkrieg and Arch for a while.  Bizarre.

I'm going to go ahead and say why I think Archetype is scum, because something something transparency. 
...
Hurr.  This is an OK case, though I disagree with the odd thing.
Leaning town on WW.

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.

Seprix made good points about JReggie. I remember this brightly. If RR was here he'd say something. it's just he's not here

I really doubt that calamitas is going to happen, and archetype is just a better option.

IMO JR tries to move wagon from himself in any way. I'm torn between you guys
He's been doing it since the beginning of the game.

I honestly can't remember anything substantial from either Seprix or RR. Not really feeling an EFHW lynch, but I could go for either of them.

Seprix did the scumslip discovery thing with J Reggie.  They had a whole thing, that I think Seprix came townie out of. 

Not much from RR

Also, vote: Seprix

Explain the vote, please.

I'm a bit busy, I apologize. I am trying to figure out who is more likely to me scum here, and I am drawing blanks right now.

I went to EFHW, who I think I prefer more, but I'd do either.

Vote: Seprix

I actually have a similar opinion

Would everyone on Seprix do EFHW?

Well, I think so, but Seprix is just more scummy in my eyes.

waffle on Archetype? That doesn't sound right.

I am waffling on Seprix though. Looking at the wagon, I feel like if it weren't for the rush to save iguana it would be very worth looking for another choice (besides me, that is).

But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.

vote: EFHW

let's not do Seprix. This doesn't sound scummy from him.
scum on Calamitas

also town on faust for playing the best town game so far. which might not be alignment indicative. mhhh

How does so much happen in a couple hours?  Anyway, first, Vote: J Reggie.  I noticed the scumslip instantly, and while he maybe could have saved it, I feel like he was flailing a lot more than he would as town.  I find this post scummy as well.

Also, with iguanaiguana, I have no idea if I believe that he's town.  He wouldn't do this if he wasn't from Guilds, but could he maybe be the SK?  I don't know.  I don't think we should treat him as an IC (or anybody, just based on a game claim).  I don't think game claims are good at all, and I don't think this one was either.

Also, consider this: Mail-mi probably was trying to get the most interesting roles from each game.  What's the most interesting role in Guilds?  The SK, 100%.  I wouldn't be surprised if most players are one of the more central roles from their respective games.

This does not compute. last time we lynched sudgy for those reasons he was town.

I'm actually going to Vote: sudgy. That latest post just doesn't seem to be very legitimate. concern. It'd obviously be crazy for the same SK from that game to be included on its own in this game.

This is also towny. Everyone is towny this game.

Maybe there are no scum and we win by not lynching more than 2 times or something? Come to think of it, I also didn't draw scum. Suspicious!

Seprix response to the mass claim seems too calculated to me.
???

It is nice to play with faust again.  Let's keep him around for at least a little bit.

Does scum say this?

bah, after that reread, haddock is still the only player who is mildly scummy. Granted,  skipped over some parts as I got bored. maybe WW looks a bit worse than before.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1446 on: September 27, 2016, 12:51:58 pm »

Anyway, my conclusion from this is EFHW had a very scummy interaction at the end of the day on the Seprix wagon. 

vote: EFHW

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1447 on: September 27, 2016, 04:06:03 pm »

Anyway, my conclusion from this is EFHW had a very scummy interaction at the end of the day on the Seprix wagon. 

vote: EFHW
Weren't you already voting EFHW?  I'll have a look through your readthrough. 

What do you think of RR, though?  His approach to Seprix was also pretty bad.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1448 on: September 27, 2016, 04:21:33 pm »

Hmm.

I tend to agree that EFHW looks bad re Seprix.  Not sure she looks worse than RR though.

Looking through your case I gotta say silver looks pretty bad with respect to Seprix.  I'm kinda surprised by this, since I've been townreading him for most of the game.  Then again I always seem to townread silver.  A full reread is in order I think.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1449 on: September 27, 2016, 05:18:53 pm »

Hmm.

I tend to agree that EFHW looks bad re Seprix.  Not sure she looks worse than RR though.

Looking through your case I gotta say silver looks pretty bad with respect to Seprix.  I'm kinda surprised by this, since I've been townreading him for most of the game.  Then again I always seem to townread silver.  A full reread is in order I think.

I agree that silver also looks bad.  I'm townreading him, but partially because of his choice to claim early, which could also come from scum!silver, because he has been scum so much recently that he has to do weirder and weirder things to stay out of the lynchpool.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1450 on: September 27, 2016, 07:59:57 pm »

why do I look bad

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1451 on: September 27, 2016, 11:09:21 pm »

Hmm.

I tend to agree that EFHW looks bad re Seprix.  Not sure she looks worse than RR though.

Looking through your case I gotta say silver looks pretty bad with respect to Seprix.  I'm kinda surprised by this, since I've been townreading him for most of the game.  Then again I always seem to townread silver.  A full reread is in order I think.

I agree that silver also looks bad.  I'm townreading him, but partially because of his choice to claim early, which could also come from scum!silver, because he has been scum so much recently that he has to do weirder and weirder things to stay out of the lynchpool.
How do I look bad?  Hammer too dull? silver really went all out to defend Seprix.  He says it's because he can't read him.  i assume scum!silver wouldn't panic like that, but if anything looks bad ...
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1452 on: September 28, 2016, 03:27:25 am »

now you're looking bad. "hey if anything HE should be more scummy imeanidon'tthinkheisbutjustsaying" is a scum thing

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1453 on: September 28, 2016, 03:27:56 am »

But you have the item and weakened thing going for you. Does everyone else think that is negligible?

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1454 on: September 28, 2016, 07:49:38 am »

But you have the item and weakened thing going for you. Does everyone else think that is negligible?
I think the weakened thing gives EFHW a bit of town cred, but the item doesn't really matter.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1455 on: September 28, 2016, 07:51:35 am »

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
Well, he started with the water.  Why would mail-mi give a scum player the solution to WW's death?
Maybe they were (mostly) randomly determined? Everything (especially the claim) is super scummy, but I'll agree that this does give me some pause.

Maybe there are two water bottles?
I never officially responded to this.

If there were two water bottles, someone would've counterclaimed me.

And there's no way mail-mi designed a thing where WW got to live for 2 days. That sucks. So there has to be a chance he'd get the water.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1456 on: September 28, 2016, 08:24:46 am »

But you have the item and weakened thing going for you. Does everyone else think that is negligible?
I keep going in circles on this.  "EFHW seems towny.  But wait a minute, she's done these scummy things, why do I feel towny about her?  Oh yeah, the weakened thing."  Then I forget why again, and the circle is complete.

But the water.  The water is pretty strong evidence for him.  Presumably water exists in the game, so if RR weren't actually the water-person someone would have counterclaimed.
Why is it evidence for town!rr?
The water didn't save WW, therefore we don't know what happened.
Well, he started with the water.  Why would mail-mi give a scum player the solution to WW's death?
Maybe they were (mostly) randomly determined? Everything (especially the claim) is super scummy, but I'll agree that this does give me some pause.

Maybe there are two water bottles?
I never officially responded to this.

If there were two water bottles, someone would've counterclaimed me.

And there's no way mail-mi designed a thing where WW got to live for 2 days. That sucks. So there has to be a chance he'd get the water.
I don't understand your point.  Randomly assigning the items at gamestart does give a pretty good chance of WW getting the water...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1457 on: September 28, 2016, 08:51:13 am »

vote count please
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1458 on: September 28, 2016, 09:39:20 am »

It's so quiet, there have to be people who've not said anything for a while.

Lessee:
Sudgy, archetype, calamitas have all said nothing for ~2 days. Anything to say, guys?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1459 on: September 28, 2016, 09:43:04 am »

now you're looking bad. "hey if anything HE should be more scummy imeanidon'tthinkheisbutjustsaying" is a scum thing
that I would never do as scum.

Why did you think Seprix was town?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1460 on: September 28, 2016, 10:18:00 am »

It's so quiet, there have to be people who've not said anything for a while.

Lessee:
Sudgy, archetype, calamitas have all said nothing for ~2 days. Anything to say, guys?
Am ill, read most of the newer posts but don't have a considerably changed opinion on anything . Re-Read would be probably the best way to go, will do so soon.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1461 on: September 28, 2016, 12:51:44 pm »

Have stuff I need to get done, but will be checking back here later.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1462 on: September 28, 2016, 12:51:56 pm »

It's so quiet, there have to be people who've not said anything for a while.

Lessee:
Sudgy, archetype, calamitas have all said nothing for ~2 days. Anything to say, guys?

I've been reading but haven't really seen anything worthwhile to say.  I still think RR is the best lynch.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1463 on: September 28, 2016, 01:03:12 pm »

Do you want to know about my neighborhood with Faust?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1464 on: September 28, 2016, 01:04:11 pm »

Do you want to know about my neighborhood with Faust?

What about it?  I could see things like this getting cooked up anyway.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Roadrunner7671

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1465 on: September 28, 2016, 01:04:49 pm »

Do you want to know about my neighborhood with Faust?

What about it?  I could see things like this getting cooked up anyway.
You think I could cook something like that up?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1466 on: September 28, 2016, 01:07:58 pm »

Do you want to know about my neighborhood with Faust?
Sure
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1467 on: September 28, 2016, 01:26:23 pm »

Do you want to know about my neighborhood with Faust?
Sure
What do you want to know?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1468 on: September 28, 2016, 05:23:12 pm »

Do you guys still prefer roadrunner? What was again the case on him?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1469 on: September 28, 2016, 09:17:26 pm »

Deadline is approaching. We should probably come up with something soon
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1470 on: September 28, 2016, 09:30:21 pm »

Vote Count 3.3

sudgy (2): LaLight, EFHW
LaLight (2): Roadrunner7671, Calamitas
Roadrunner7671 (3): Archetype, sudgy, Haddock
EFHW (1): gkreig13
Archetype (1): silverspawn

Not Voting (0):


With 9 alive, it takes 5 to lynch.  Day 3 ends at 2:30 PM FT on Saturday, October 1st.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1471 on: September 28, 2016, 10:01:02 pm »

I don't really like the RR or the LL wagons so

vote: sudgy
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1472 on: September 28, 2016, 10:06:11 pm »

I could maybe get behind that. My reads are almost always wrong so I don't know.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1473 on: September 28, 2016, 10:25:01 pm »

Do you want to know about my neighborhood with Faust?
Sure
What do you want to know?
What he said about other players, for a start.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1474 on: September 28, 2016, 10:34:48 pm »

Do you want to know about my neighborhood with Faust?
Sure
What do you want to know?
What he said about other players, for a start.
All he talked about other players was that J Reggie was a town role from Lost Mafia
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1475 on: September 29, 2016, 12:04:18 am »

Do you want to know about my neighborhood with Faust?
Sure
What do you want to know?
What he said about other players, for a start.
All he talked about other players was that J Reggie was a town role from Lost Mafia

Why did he say that?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1476 on: September 29, 2016, 12:08:15 am »

Do you want to know about my neighborhood with Faust?
Sure
What do you want to know?
What he said about other players, for a start.
All he talked about other players was that J Reggie was a town role from Lost Mafia

Why did he say that?
Because he thought J Reggie was deathproof.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1477 on: September 29, 2016, 10:10:30 am »

Did you claim anything to him?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1478 on: September 29, 2016, 10:56:26 am »

Did you claim anything to him?
I told him which RMM I was from and that I was a neighbor
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1479 on: September 29, 2016, 12:52:36 pm »

you said it was really complicated somehow.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1480 on: September 29, 2016, 01:41:15 pm »

I don't get why you're doing this slow reveal. If you really are a neighbor with him, I feel like you would have said all of this when you initially claimed being a neighbor in order to help the town.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1481 on: September 29, 2016, 01:42:56 pm »

And, ok, day ends on Saturday. I don't really have too much to say, but Roadrunner is not really appearing any less scummy with his claim.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1482 on: September 29, 2016, 01:45:51 pm »

Tend to agree. I don't like that were having to drag this out of RR.  If so little went down in the neighbourhood then why was it so complicated?  I guess that kind of "omg this is super weird" thing is typical Roadrunner, but still, the claim would have to drip towniness to make RR towny overall. And it doesn't.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1483 on: September 29, 2016, 01:46:20 pm »

That "were" should be "we're ". Autocorrect.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1484 on: September 29, 2016, 02:02:03 pm »

I think RR should full-claim
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1485 on: September 29, 2016, 02:03:14 pm »

I think RR should full-claim
I tend to agree.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1486 on: September 29, 2016, 03:10:05 pm »

I definitely agree

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1487 on: September 30, 2016, 11:14:44 am »

For anyone who has a watcher/tracker type thing, I'm going to say something: I think iguana got poisoned a couple nights ago, and Reggie was normal-killed last night.  If you figure anything out by this, please say so.

I tried to cure iguana of his poison last night. So maybe I got blocked
Shit, that's my fault :/

Wait, I thought that was my fault!  It's why I thought iguana got poisoned!

@sudgy, can you please explain why you thought Iguana got poisoned and why you thought gkrieg's cure not working was your fault?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1488 on: September 30, 2016, 11:15:44 am »

I think RR should claim what action he and faust took and what their reasoning was.

If you're town, RR, you super need to respond to this.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1489 on: September 30, 2016, 11:25:58 am »

vote: RR
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1490 on: September 30, 2016, 11:31:53 am »

L-1?

We've got til tomorrow I think.
My intent is to do a silver reread tonight, so if we could avoid ending the day til then, that would be good.

In the meantime, I agree with EFHW.  If this is town!RR, he needs to get his act together.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1491 on: September 30, 2016, 11:35:00 am »

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1492 on: September 30, 2016, 11:35:57 am »

It was an Ice Cream Neighborhood

And I'll claim. I'm the Patch Developer from making fun RMM. I have a neighborhood, even night jailkeeping and maybe some other minor ability, let me check
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1493 on: September 30, 2016, 11:36:55 am »

Nope, that's it. I ate a scoop of Ice Cream on N1
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1494 on: September 30, 2016, 11:43:00 am »

For reference:

Quote
Welcome to Making Fun Mafia, ____!

You are a Patch Developer, the Town Neighbor Even-Night Jailkeeper!

You do your best to make Making Fun's version of online Dominion playable to a wider audience, and spend your free time programming patches that Making Fun fails to implement. Hopefully one day your work will no longer be necessary.

You are Town-aligned. You win when all other factions are annihilated, and there is at least one Town player left alive, or nothing can stop that from happening.

During all nights, including Night 0, you may talk to ______ in a shared QT:

In even-numbered Nights, you may target another player. If you do, during that night, the player you targetted will be protected from a single nightkill, and all actions performed by that player will fail.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1495 on: September 30, 2016, 11:49:21 am »

Who did you JK?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1496 on: September 30, 2016, 11:57:06 am »

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1497 on: September 30, 2016, 12:01:39 pm »

Nope, that's it. I ate a scoop of Ice Cream on N1
what does ice cream do?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1498 on: September 30, 2016, 12:02:52 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1499 on: September 30, 2016, 12:04:02 pm »

Nope, that's it. I ate a scoop of Ice Cream on N1
what does ice cream do?
I don't know.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1500 on: September 30, 2016, 12:10:23 pm »

vote: sudgy I think

RR's claim is towny.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1501 on: September 30, 2016, 12:10:33 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
I don't understand.  If iguana was jk'd by RR N1, he wouldn't have been poisoned. So why do you think you were blocked?  We have two other possible explanations for his death N2 - J Reggie's lover or the nk.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1502 on: September 30, 2016, 12:11:37 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
I don't understand.  If iguana was jk'd by RR N1, he wouldn't have been poisoned. So why do you think you were blocked?  We have two other possible explanations for his death N2 - J Reggie's lover or the nk.

He is an even-night JK.  So he JK'd iguana N2
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1503 on: September 30, 2016, 12:13:14 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
I don't understand.  If iguana was jk'd by RR N1, he wouldn't have been poisoned. So why do you think you were blocked?  We have two other possible explanations for his death N2 - J Reggie's lover or the nk.

He is an even-night JK.  So he JK'd iguana N2
missed that, thanks.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1504 on: September 30, 2016, 12:14:22 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
I don't understand.  If iguana was jk'd by RR N1, he wouldn't have been poisoned. So why do you think you were blocked?  We have two other possible explanations for his death N2 - J Reggie's lover or the nk.

He is an even-night JK.  So he JK'd iguana N2
Not that anyone understands that post of gkrieg's anyway :P  I guess it's supposed to make sense once he's claimed.



RR's weird outburst at the beginning of today does suddenly make a lot more sense in the context of his supposedly having JKd iguana.  Don't think I see scum!RR faking that.  Let me think for a bit; right now I really need to get back to work.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1505 on: September 30, 2016, 12:15:21 pm »

Quote
Ascension

Welcome to Making Fun Mafia, [XXX]!

You are Ascension Online, the Mafia Even-Night (Strongman Godfather)!

You can only laugh at the tiny steps Dominion is making into playing online. You are already successful, even though your gameplay is worse. You will not allow Online Dominion to succeed and take your customer base.

You are a member of the Mafia. You win when all other factions are annihilated, and there is at least one Mafia player left alive, or nothing can prevent that from happening. Each night, including Night 0, you may talk to your partners here: [QT link]

On even-numbered nights, if you perform your faction's kill, it will nullify one other role that would otherwise prevent the kill from succeeding.

You will be treated as town-aligned by all other roles in een nights.

This is another role from RR's game.  It could be very possible that mafia just killed iguana N2, and that they poisoned WW N1
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1506 on: September 30, 2016, 12:15:44 pm »

Nope, that's it. I ate a scoop of Ice Cream on N1
It was an Ice Cream Neighborhood

And I'll claim. I'm the Patch Developer from making fun RMM. I have a neighborhood, even night jailkeeping and maybe some other minor ability, let me check
This is a weird thing to say.

Note: The orginal Ice Cream Neighborhood had three members and there were 7 shots shared between the three members to use their X-shot powers.

I'm very confused with RR's claim. He hinted at the neighborhood earlier (and I had guessed it was the ice cream one), but the actual function doesn't make sense. He hasn't claimed an X-shot power and there are only two members. It's a pretty poorly done fakeclaim if he's lying, but it also doesn't make sense if it's real. I could see this as Scum!RR given up by having his teammates die back to back and seeing himself already dying. IguanaIguana is a valid JK target based on his actions on Day 2, but one that's conveniently not confirmable.

I'm comfortable leaving my vote here, I think.

PPE : 6
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1507 on: September 30, 2016, 12:16:17 pm »

vote: sudgy I think

RR's claim is towny.
Interested to hear why you find it towny.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1508 on: September 30, 2016, 12:17:24 pm »

Where is the ice cream neighborhood from?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1509 on: September 30, 2016, 12:18:44 pm »

vote: sudgy I think

RR's claim is towny.
Interested to hear why you find it towny.
mostly because of the thing you said is weird. "maybe something else, let me check" is not something scum ever does in a fakeclaim. I don't quite think RR is that clever as scum.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1510 on: September 30, 2016, 12:18:55 pm »

Where is the ice cream neighborhood from?
RMM3
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1511 on: September 30, 2016, 12:20:52 pm »

vote: sudgy I think

RR's claim is towny.
Interested to hear why you find it towny.
mostly because of the thing you said is weird. "maybe something else, let me check" is not something scum ever does in a fakeclaim. I don't quite think RR is that clever as scum.
That's fair. This claim does seem fairly elaborate if done as scum. I could see Faust doing it, but it'd have to be cooked up, like, N1 which is a stretch. I could vote sudgy - lemme reread
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1512 on: September 30, 2016, 12:26:02 pm »

vote: sudgy I think

RR's claim is towny.
Interested to hear why you find it towny.
mostly because of the thing you said is weird. "maybe something else, let me check" is not something scum ever does in a fakeclaim. I don't quite think RR is that clever as scum.
That's fair. This claim does seem fairly elaborate if done as scum. I could see Faust doing it, but it'd have to be cooked up, like, N1 which is a stretch. I could vote sudgy - lemme reread

Cooking up claims N1 is not a stretch for faust I don't think.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1513 on: September 30, 2016, 12:56:01 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
Iguanas action was performed
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1514 on: September 30, 2016, 01:04:43 pm »

So I guess that means that I was blocked.  So faust definitely performed the kill N1 on iguana, and did it by poison probably so that it wouldn't be traceable.  My only problem is that if I were truly blocked, I wouldn't have gotten a result for a different action that I did get a result from.  I also know I wasn't redirected.

So I guess iguana could've been rolestopped?
Iguanas action was performed

rolestopped means nothing can target him.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1515 on: September 30, 2016, 01:06:46 pm »

Who did not claim yet?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1516 on: September 30, 2016, 01:07:56 pm »

Who did not claim yet?

Well I for one haven't
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1517 on: September 30, 2016, 01:11:09 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1518 on: September 30, 2016, 01:11:29 pm »

I still feel like sudgy is our best option.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1519 on: September 30, 2016, 01:12:23 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?

Nope.  I have only claimed to cure the poison that was supposedly put in iguana's food.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1520 on: September 30, 2016, 01:17:32 pm »

I said EFHW was weakened.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1521 on: September 30, 2016, 01:37:11 pm »

Okay, I really don't want to get lynched and I want to preemptively stop it if I can.  I am the Survivor from Lost Mafia.  I think town still has a good chance this game with two mafia gone, so I've been trying to help town.  However, I will not tell you any of my actions unless you promise not to lynch me.

I still think RR could be scum.  He could have thought he would fakeclaim it, said what he could remember, then check.  How hard could that be?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1522 on: September 30, 2016, 01:41:09 pm »

"The cork is this island, and it's the only thing keeping the darkness where it belongs."

Welcome to the Island, silverspawn!

You are Jacob, the Man-in-Black-immune Survivor/Dreaming God.

You are here to protect this Island, and the light in its heart, as you have been for a long time. But there is a force working against you, a darkness that you yourself created in a moment of weakness. The fights between the people you bring here are merely a game, but the thread from the black smoke is serious. You will use all your powers to ensure that the darkness will not spread to the rest of the world.

You are a Survivor. You win if you are still alive at the end of the game. You have access to a personal QT here: http://www.quicktopic.com/51/H/F8tPxXZCKSDg

These are your powers:

Protector of the Island: You are a Dreaming God. Each Day at twilight, you must choose one of the powers listed in your QT that you have not chosen before. Each power affects the game in some way. You are not aware of what the powers do until after you chose them. Some of the powers may require you to make some additional choices.

The rules: The thing that once was your brother cannot hurt you. All actions taken by Man-In-Black aligned players have no effect on you.

Please confirm via PM or in your personal QT.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1523 on: September 30, 2016, 01:41:43 pm »

Not sure if I believe you.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1524 on: September 30, 2016, 01:50:24 pm »

vote: sudgy
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1525 on: September 30, 2016, 02:34:22 pm »

Not sure if I believe you.

I've mentioned it a couple times.  In D1, I said that I thought everyone was the main role from their game.  I didn't look too hard, but my role seemed pretty big in my game.  Also, I freaked out when RR said that faust said someone was from Lost mafia.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1526 on: September 30, 2016, 03:22:00 pm »

How likely are 2 survivors+3scum?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1527 on: September 30, 2016, 04:14:04 pm »

How likely are 2 survivors+3scum?

Are you claiming?

Anyway, the is approaching the end.  We need to lynch RR.  I think he's scum.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1528 on: September 30, 2016, 04:14:22 pm »

How likely are 2 survivors+3scum?

Are you claiming?

Anyway, the is approaching the end.  We need to lynch RR.  I think he's scum.

Make that the day is approaching.  Don't know how that happened.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1529 on: September 30, 2016, 04:15:44 pm »

How likely are 2 survivors+3scum?

Are you claiming?

Anyway, the is approaching the end.  We need to lynch RR.  I think he's scum.
Ehm no, silver has claimed survivor.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1530 on: September 30, 2016, 04:16:42 pm »

vote: sudgy

have i done it yet?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1531 on: September 30, 2016, 04:16:55 pm »

No, his character was named the Survivor.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1532 on: September 30, 2016, 04:17:36 pm »

No, his character was named the Survivor.
The hell, totally misunderstood that.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1533 on: September 30, 2016, 04:18:15 pm »

vote: sudgy

have i done it yet?

Why do you want to lynch me?  I want to help you!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1534 on: September 30, 2016, 04:19:37 pm »

vote: sudgy

have i done it yet?

Why do you want to lynch me?  I want to help you!

me, personally? how?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1535 on: September 30, 2016, 04:24:39 pm »

vote: sudgy
L1,unannounced again.
Lalight is alreday voting him.

unvote
I need to think about this. Often it's better to just lynch Survivors because they WILL side with scum if it suits them, no matter what they say.

Sudgy you should claim all to prevent being lynched, not try to leverage a pass for your promise of information.
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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1536 on: September 30, 2016, 04:26:20 pm »

Vote Count 3.3

sudgy (3): LaLight, silverspawn, Roadrunner7671
LaLight (1): Calamitas
Roadrunner7671 (4): Archetype, sudgy, Haddock, gkreig13

Not Voting (1): EFHW


With 9 alive, it takes 5 to lynch.  Day 3 ends at 2:30 PM FT on Saturday, October 1st.
That's in less than 24 hours!
« Last Edit: September 30, 2016, 04:28:59 pm by mail-mi »
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1537 on: September 30, 2016, 04:33:31 pm »

vote: sudgy
L1,unannounced again.
Lalight is alreday voting him.

unvote
I need to think about this. Often it's better to just lynch Survivors because they WILL side with scum if it suits them, no matter what they say.

Sudgy you should claim all to prevent being lynched, not try to leverage a pass for your promise of information.

If I get lynched, I don't care what happens.  If you'll not lynch me for claiming, I'll do so.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1538 on: September 30, 2016, 04:35:15 pm »

That's not logical. If you get lynched, you lose. We have no reason not to lynch you at the moment.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1539 on: September 30, 2016, 04:38:16 pm »

vote: sudgy

L-1.  We don't know how many scum are left, so it is probably better to lynch a survivor over a rando at this point
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1540 on: September 30, 2016, 04:39:44 pm »

vote: sudgy

L-1.  We don't know how many scum are left, so it is probably better to lynch a survivor over a rando at this point

At the very most, there's only two scum on a team left alive at this point.  That's still a while away.  I will try to do whatever I can for town if you don't lynch me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1541 on: September 30, 2016, 04:42:16 pm »

vote: sudgy

L-1.  We don't know how many scum are left, so it is probably better to lynch a survivor over a rando at this point

Why is random the alternative? We have RR at L-1 and you must have other scum reads.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1542 on: September 30, 2016, 04:46:20 pm »

I don't see how town can make a promise like that. It's claim or be lynched, just like it would be for anyone else at L-1.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1543 on: September 30, 2016, 04:51:03 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?

Nope.  I have only claimed to cure the poison that was supposedly put in iguana's food.
In his food? Where is this coming from?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1544 on: September 30, 2016, 04:55:50 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?

Nope.  I have only claimed to cure the poison that was supposedly put in iguana's food.
In his food? Where is this coming from?

That was a joke.  I just had the poison cure.
I do have other scum reads, but lynching a non-town is better than maybe lynching scum at this point.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1545 on: September 30, 2016, 04:57:09 pm »

How likely are 2 survivors+3scum?

Are you claiming?

Anyway, the is approaching the end.  We need to lynch RR.  I think he's scum.
Ehm no, silver has claimed survivor.
correction, actually iguana was the Survivor's Thug, with the Survivor being a Mistborn character.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1546 on: September 30, 2016, 04:57:56 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?

Nope.  I have only claimed to cure the poison that was supposedly put in iguana's food.
In his food? Where is this coming from?

That was a joke.  I just had the poison cure.
I do have other scum reads, but lynching a non-town is better than maybe lynching scum at this point.
seriously?
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1547 on: September 30, 2016, 04:59:26 pm »

Intent to hammer later this evening unless something changes between now and then.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1548 on: September 30, 2016, 05:08:48 pm »

Who did not claim yet?

Well I for one haven't

but it was you who told EFHW is weakened and stuff, wasn't it?

Nope.  I have only claimed to cure the poison that was supposedly put in iguana's food.
In his food? Where is this coming from?

That was a joke.  I just had the poison cure.
I do have other scum reads, but lynching a non-town is better than maybe lynching scum at this point.
seriously?

I'm not sure what part of the quote the seriously comes from, but I saved iguana from poison, and added my own flavor to say that it was in his food.

Uh from what I remember, it is always good to lynch a survivor, because they become more of a liability to town the longer they live.  They just easily defect over to scum.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1549 on: September 30, 2016, 05:12:41 pm »

Still don't like LaLight but no one is listening to it. Seriously, there hasn't been a single reads list after I said that I said that it is suspicious that he made some.

If you are not going to lynch LaLight I could settle for either one of RR and sudgy, with preference to the latter due to his confirmed anti-town status.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1550 on: September 30, 2016, 05:18:13 pm »

Still don't like LaLight but no one is listening to it. Seriously, there hasn't been a single reads list after I said that I said that it is suspicious that he made some.

If you are not going to lynch LaLight I could settle for either one of RR and sudgy, with preference to the latter due to his confirmed anti-town status.

I'm not anti-town.  I'm just not town.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1551 on: September 30, 2016, 05:44:04 pm »

I'm just back from my evening busy-Ness. Phone post since my computer is misbehaving.

unvote til I can figure things out. I've been vaguely paying attention. Went as far as checking roles from Sudgy's game; the most obvious thing I can start with is: we know at least that sudgy is not the pgo character from lost.  My continued existence  proves that.
I guess noone was really doubting Sudgys claim anyway. I don't really see scum pulling that kind of thing.

More to come.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1552 on: September 30, 2016, 06:51:54 pm »

My PC is functional again!

I'm going to proceed on the assumption that sudgy is what he claims to be. 

I've never been in a game with a Survivor before.  I do instinctively think that a Survivor can't be trusted. 
If there's a possibility that we might want to lynch sudgy later, not trusting him, then surely it's better to lynch him earlier rather than later?  That way when we need to lynch someone else we have more PoE to work with.
Is that an OK analysis?  It seems reasonable to me.

I want a full claim from sudgy.  If he refuses to full claim I see no reason to trust him and we should just lynch him.

I'm going to do my reread of silver while I'm here.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1553 on: September 30, 2016, 07:33:54 pm »

silver reread.  He has lots of little bits and pieces, so I'm picking some significant things to quote, and some things almost at random.


Town on Seprix, WW, J Reggie, sudgy.
First really meaningful post.  This is roughly what I'd expect as an early reads list from scum; 1 partner on there, 3 non-scum.  More later about silver's views on Seprix.

sudgy: the 'are you deathproof' commet? Really cute play there, no need to bother as scum.

J Reggie: The thing is that his initial post is not how scumslips come to be. He just stated "I KNOW THIS THING THAT TOWN DOESN'T" without any need to. It looks much more likely a fabricated scum slip, as odd as that sounds.
Making the sense here.  He talks sense about Reggie throughout.  Townpoints.

I also don't think he's an IC. But it's without a doubt enough evidence to put him out of the pool for today.
This is re. iguana.  Towny sentiment.

Should say if there is evidence of SK, I will be first in line to lynch iguana.

vote: gkrieg

delayed OMGUS?

No, just scummy. Setting up future lynches.

Lamesauce.
lining up mislynches only works as a tell for newer players I think.

If at all. I've never seen it work.

It's probably a town tell.
Somewhat hedgy.  He then proceeds to scumread gkrieg pretty hard, so not sure what to take from this.  My instinct is that experienced scum doesn't give someone hedgy townpoints and then pull a blatant 180.  So, townpoints?

vote: Archetype
The beginning of a long grudge silver seems to hold against Arch. I'm not a fan of silver's position on Arch, but obviously that comes of me knowing things silver doesn't.
The quoted vote is jumping on a wagon that started from nowhere, immediately after faust's vote on Arch.  I don't see faust-silver partners jumping on after each other in a such a blatant way, so I'm actually pretty OK with this vote.

Goes back and forth on Arch and gkrieg for a bit.  (I don't really like his gkrieg pushing, he never really presents a case and gkrieg has been towny).  Carries on talking the sense about Reggie.  Is useful and active at deadline.  That's D1.


D2 is where the Seprix fun is.
Opening post:
Day 2 and the only death is one scum. Pretty good.
I never like it when people announce that obviously-good things are good.  It feels kind of "look at how I'm coming from a town perspective".

vote: EFHW

let's not do Seprix. This doesn't sound scummy from him.
He's generally defensive of Seprix, which obviously looks bad.  However:
urg.

I feel really bad about this.

can't blame EFHW in any case since it was self-preservation. I do blame almost everyone else who just ignored his crazy flailing.
I'm gonna go ahead and say this in not doable as scum.  This is post-hammer, and he carries on blatanting (new verb) about how towny Seprix was, easy mislynch argh argh.  I just can't see scum doing this.  Ever.  BIG town points.


A claim!
Yeah let's do it. Full claim. This doesn't mean anyone else has to follow it.

I am a Voyeur+. I see what action was performed on someone. I also see whether they were weakened or tainted by Mordeth or saidin whatever that means. I can also see an item they hold.

On Day 1, I had an item with the power of being unlynchable. I lost that. I have no idea why.

On Night 1, I received an Egg (I have no idea from whom) which works like this. You give it to X. If X is targeted by the NK, the egg is destroyed and X is saved. If not, the egg goes to X.

I targeted faust. He died anyway. I kept the egg.

Night 2 I targeted J Reggie. He died anyway. I lost the egg.

#RMM

Night 1, J Reggie was holding Metal Dust. I've talked about that. I've never had it myself.

Night 2, EFHW was not holding anything. And she was targeted by an Item. And she is weakened.
I'd basically forgotten about this.  It's a towny claim.  I particularly like the details about the egg.  Scum maybe throws in one failed egg-usage for authenticity and confusion, but not two.


OK, tl;dr?  Silver is towny.  Quite convincingly so.  Lots of little bits and pieces of towniness.  His position on Seprix is the only major thing that looks superficially scummy; and when you look closer it really does just look like silver's town with a bad read.
Glad my gut feeling has stood up to a reread.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1554 on: September 30, 2016, 08:57:47 pm »

Can we get moving?  After we lynch RR I'll claim everything.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1555 on: September 30, 2016, 09:06:02 pm »

vote: sudgy
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1556 on: September 30, 2016, 09:08:18 pm »

I'll claim once mail-mi gets back to me on something.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1557 on: September 30, 2016, 10:16:37 pm »

I'm almost certain that sudgy is what he claims to be. I posted in my personal QT immediately following the item scramble that this was due to a Dreaming God and, since no Town member spoke up and there has not been a scum Dreaming God, figured it was Jacob.

I oppose his lynch. If he maintains that NK immunity, it means that scum can't kill him. I would like sudgy to be forthright about his actions and let the Town decide what to choose (though I'd argue you don't say the extent to your NK immunity), but we have a lot of people removed from the lynch pool already and what seems like quite a few investigative and blocking roles that we can POE scum fairly easily. With sudgy' claim, I'm guessing 1 more Mafia as 3 Mafia + 1 Survivor are pretty standard with the size of this game. Maybe 2 more since Seprix's role was pretty weak.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1558 on: September 30, 2016, 10:20:19 pm »

Nope, that's it. I ate a scoop of Ice Cream on N1
It was an Ice Cream Neighborhood

And I'll claim. I'm the Patch Developer from making fun RMM. I have a neighborhood, even night jailkeeping and maybe some other minor ability, let me check
This is a weird thing to say.

Note: The orginal Ice Cream Neighborhood had three members and there were 7 shots shared between the three members to use their X-shot powers.

I'm very confused with RR's claim. He hinted at the neighborhood earlier (and I had guessed it was the ice cream one), but the actual function doesn't make sense. He hasn't claimed an X-shot power and there are only two members. It's a pretty poorly done fakeclaim if he's lying, but it also doesn't make sense if it's real. I could see this as Scum!RR given up by having his teammates die back to back and seeing himself already dying. IguanaIguana is a valid JK target based on his actions on Day 2, but one that's conveniently not confirmable.

I'm comfortable leaving my vote here, I think.

PPE : 6
I wouldn't have had enough time after posting my claim to go to Making Fun Mafia and look up this role. I'd be way more prepared as scum, I just thought something might be missing because my role seems sort of lackluster without a neighborhood. It's nice that I can eat ice cream though
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1559 on: September 30, 2016, 10:40:24 pm »

The lynch is a done deal, this is twilight.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1560 on: September 30, 2016, 10:49:47 pm »

Twilight for now, flip either when I get home tonight or tomorrow.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1561 on: September 30, 2016, 10:51:47 pm »

The lynch is a done deal, this is twilight.
Wow. I thought Haddock had been on the wagon
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1562 on: September 30, 2016, 10:52:52 pm »

I live another day. That's cool as pie.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1563 on: September 30, 2016, 11:42:14 pm »

Oh darn.  I thought that wasn't the hammer, because for some reason I thought Haddock was voting for me before he unvoted.  Then never mind, I'm not claiming.  I am definitely Jacob, but I won't tell you all that I did.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1564 on: September 30, 2016, 11:56:00 pm »

No king making? Okay
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1565 on: October 01, 2016, 12:14:59 am »

In retrospect, maybe I shouldn't have claimed, but I thought people wouldn't want to lynch me if I did...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1566 on: October 01, 2016, 01:02:24 am »

Now that I think about it, I've told most of my information that would be helpful.

There is one thing I haven't said that will haunt your minds forever.  Muahahahaha...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1567 on: October 01, 2016, 02:17:01 am »

flavor when it's not midnight, maybe.

Vote Count 3.final

sudgy (5): LaLight, silverspawn, Roadrunner7671, gkreig13, EFHW
LaLight (1): Calamitas
Roadrunner7671 (2): Archetype, sudgy

Not Voting (1): Haddock


sudgy has been lynched! He was the Survivor-aligned Jacob, from RMM19!

With 9 alive, it took 5 to lynch.  Night 3 starts now and ends at 12:00 AM FT on Monday, October 3rd.

Thread locked.

« Last Edit: October 01, 2016, 02:18:29 am by mail-mi »
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1568 on: October 03, 2016, 10:08:09 am »

I'll open this later today, when I have time, or I'll get ash to open it,
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1569 on: October 03, 2016, 03:56:53 pm »

does anyone even read flavor?

Roadrunner7671 has died! He was the Town-aligned Patch Developer, from RMM30!
gkreig13 has died! He was the Town-aligned Howard Carter from MMMMMMMMMMMII!

Day four starts now and ends at 2:00 PM FT on Monday, October 10th

Thread unlocked!
« Last Edit: October 03, 2016, 07:21:25 pm by mail-mi »
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1570 on: October 03, 2016, 03:59:08 pm »

Vote Count 4.0

Not Voting (6): silverspawn, Lalight, Haddock, Calamitas, Archetype, EFHW


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th
« Last Edit: October 03, 2016, 04:05:48 pm by mail-mi »
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1571 on: October 03, 2016, 03:59:38 pm »

wtf why didn't they kill me. It's so bad. I'll explain after I'll look into RR and GKrieg RMMs
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Losses: 11, 5, 1
Draws: 1
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1572 on: October 03, 2016, 04:01:19 pm »

well. no survivor can be trusted unless it's me. So that might have been okay.

I so lost track of this game. No idea who's scum...

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1573 on: October 03, 2016, 04:06:06 pm »

Too bad rr died, could have confirmed him as town right now.

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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1574 on: October 03, 2016, 04:07:55 pm »

Quote
Patch Developer

Welcome to Making Fun Mafia, [XXX]!

You are a Patch Developer, the Town Neighbor Even-Night Jailkeeper!

You do your best to make Making Fun's version of online Dominion playable to a wider audience, and spend your free time programming patches that Making Fun fails to implement. Hopefully one day your work will no longer be necessary.

You are Town-aligned. You win when all other factions are annihilated, and there is at least one Town player left alive, or nothing can stop that from happening.

During all nights, including Night 0, you may talk to [XXX] in a shared QT: [QT link]

In even-numbered Nights, you may target another player. If you do, during that night, the player you targetted will be protected from a single nightkill, and all actions performed by that player will fail.

role from MMMMMMMMMMII is hard to copy it is here on the top: https://docs.google.com/spreadsheets/d/1FJ52K502K-JtVzSVY_LcqyFpkawjrNS6UCDfPF1xr3s/edit#gid=4
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1575 on: October 03, 2016, 04:09:22 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1576 on: October 03, 2016, 04:10:59 pm »

In an effort to make actions as clear as possible, the Action Resolution chain has been slightly modified (note: this is how it has been done all game).
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1577 on: October 03, 2016, 04:12:18 pm »

I think two people died because they were seeded by arsonist and now he exploded them.

Anyway, vote: EFHW
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1578 on: October 03, 2016, 04:21:57 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.

Are you serious?

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1579 on: October 03, 2016, 04:22:16 pm »

vote: LaLight

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1580 on: October 03, 2016, 04:23:00 pm »

This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1581 on: October 03, 2016, 04:23:56 pm »

This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I've made a more useful thing. You should know it.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1582 on: October 03, 2016, 04:24:36 pm »

This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I didn't give anyone this not to give it to some good power role. sorry.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1583 on: October 03, 2016, 05:21:04 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.
Urrr.  That doesn't fit with my results.  Did you have an item other than the Curse Card?

Oh, maybe?
This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I've made a more useful thing. You should know it.

Cos I saw you give an item to someone.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1584 on: October 03, 2016, 05:21:28 pm »

If you did, probably don't tell me what it was.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1585 on: October 03, 2016, 05:22:27 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.
Urrr.  That doesn't fit with my results.  Did you have an item other than the Curse Card?

Oh, maybe?
This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I've made a more useful thing. You should know it.

Cos I saw you give an item to someone.

Yeas I had. And I claimed it. It was Pokeball.

The only thing I can do having a curse card is to give _item_ to someone
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1586 on: October 03, 2016, 05:22:56 pm »

If you did, probably don't tell me what it was.

I claimed it earlier. Calamitas at least noticed it.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1587 on: October 03, 2016, 05:25:10 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.
Urrr.  That doesn't fit with my results.  Did you have an item other than the Curse Card?

Oh, maybe?
This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I've made a more useful thing. You should know it.

Cos I saw you give an item to someone.

Yeas I had. And I claimed it. It was Pokeball.

The only thing I can do having a curse card is to give _item_ to someone
What, no.

I meant last night.  The pokeball thing was like N1 or something wasn't it?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1588 on: October 03, 2016, 05:26:55 pm »

well, I was ready to die, so I didn't hand my curse card to anyone. So I still can't do anything at nights.
Urrr.  That doesn't fit with my results.  Did you have an item other than the Curse Card?

Oh, maybe?
This is a) inexcusably poor play, and b) illogical if you are town. Even if you die, you can still effectively roleblock scum.

I've made a more useful thing. You should know it.

Cos I saw you give an item to someone.

Yeas I had. And I claimed it. It was Pokeball.

The only thing I can do having a curse card is to give _item_ to someone
What, no.

I meant last night.  The pokeball thing was like N1 or something wasn't it?

And I still had it. Till last night. When I handed it.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1589 on: October 03, 2016, 05:28:37 pm »

I thought you said you used it on someone, sorry.
OK, that makes sense.

My results have been annoyingly average so far.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1590 on: October 03, 2016, 05:30:06 pm »

I thought you said you used it on someone, sorry.
OK, that makes sense.

My results have been annoyingly average so far.

I used it, right. And still have it. I don't know if it worked, but if it didn't it would be destroyed. Maybe I was RB'ed or something.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1591 on: October 03, 2016, 05:52:26 pm »

Ohhhh OK.   I think I understand some of your older posts a bit better now.

Well, Lalight didn't kill anyone last night.  So he gets a pass.

Has to be
vote: EFHW.

"The PoE is STRONG with this one."
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1592 on: October 03, 2016, 06:00:53 pm »

So strange, would go for either efhw of LaLight from what I remember. vote: efhw
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1593 on: October 03, 2016, 06:02:00 pm »

Um, wow, that's already L-1.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1594 on: October 03, 2016, 06:03:33 pm »

Vote Count 4.1

EFHW (3): LaLight, Haddock, Calamitas
LaLight (1): silverspawn

Not Voting (2): Archetype, EFHW


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1595 on: October 03, 2016, 06:11:37 pm »

someone please unvote
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1596 on: October 03, 2016, 06:15:40 pm »

Yeah let's do it. Full claim. This doesn't mean anyone else has to follow it.

I am a Voyeur+. I see what action was performed on someone. I also see whether they were weakened or tainted by Mordeth or saidin whatever that means. I can also see an item they hold.

On Day 1, I had an item with the power of being unlynchable. I lost that. I have no idea why.

On Night 1, I received an Egg (I have no idea from whom) which works like this. You give it to X. If X is targeted by the NK, the egg is destroyed and X is saved. If not, the egg goes to X.

I targeted faust. He died anyway. I kept the egg.

Night 2 I targeted J Reggie. He died anyway. I lost the egg.

#RMM

Night 1, J Reggie was holding Metal Dust. I've talked about that. I've never had it myself.

Night 2, EFHW was not holding anything. And she was targeted by an Item. And she is weakened.
As a Voyeur, do you get to see which types of actions were performed on specific players? Because you don't seem to claim any here.
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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1597 on: October 03, 2016, 06:17:58 pm »

Also, I'm surprised RR flipped Town.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1598 on: October 03, 2016, 08:07:51 pm »

unvote

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1599 on: October 03, 2016, 09:05:54 pm »

I'm town! Today was crazy. Tomorrow I will have time to post more.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1600 on: October 04, 2016, 06:01:59 am »

EFHW, I think you should claim.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1601 on: October 04, 2016, 11:59:40 am »

Ok, I'm the Beloved Elven Princess from RMM7. If I die, the following day is skipped, meaning there are two night phases in a row. This is why lynching me is a very bad idea.

Princesses often come with a bodyguard, so there's a chance someone could protect me at night.  I'm weakened, so whoever got the Pokeball could also protect me by jailkeeping me.  Hoping Lalight sent it to someone who is town!

I breadcrumbed my role early on when I said I had Disney Princess/monster dice.  There weren't any princesses, but I wanted to alert any bodyguard that might be out there looking for me.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1602 on: October 04, 2016, 12:01:15 pm »

unvote
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1603 on: October 04, 2016, 12:02:34 pm »

unvote

This is pretty scummy, since it follows immediately after requests for unvotes from my wagon.  silver wasn't voting me, so this increases chance of derphammer. I'm still at L-1.

PPE: now L-2 :)
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1604 on: October 04, 2016, 12:08:16 pm »

vote: Archetype then. The one we know nothing about.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1605 on: October 04, 2016, 12:08:35 pm »

@silver, what rmm are you from?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1606 on: October 04, 2016, 12:09:13 pm »

@haddock, same question
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1607 on: October 04, 2016, 12:11:32 pm »

unvote

This is pretty scummy [...]

Read it again in context.

Also, is there any reason to believe your claim?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1608 on: October 04, 2016, 12:15:48 pm »

unvote

This is pretty scummy [...]

Read it again in context.

Also, is there any reason to believe your claim?
Not sure what context you mean. 

I was hoping you were the bodyguard b/c you made a bodyguard joke earlier in the game. Otherwise I don't know of anything that can confirm my role.  I have no actions, so no one should have seen me do anything.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1609 on: October 04, 2016, 12:18:31 pm »

unvote

This is pretty scummy [...]

Read it again in context.

Also, is there any reason to believe your claim?
Not sure what context you mean.

I shouldn't explain it further.

Okay. I believe your claim.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1610 on: October 04, 2016, 12:19:33 pm »

In other news, I got an item that lets me reclaim an item from a player who has died.  So if you know of a good target for this, let me know.

PPE: thanks
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1611 on: October 04, 2016, 12:20:58 pm »

When did you get that item?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1612 on: October 04, 2016, 12:22:16 pm »

@silver, what rmm are you from?
RMM13

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1613 on: October 04, 2016, 12:29:18 pm »

When did you get that item?
yesterday afternoon.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1614 on: October 04, 2016, 12:30:01 pm »

Well. For now my thoughts are:

I believe Silver and EFHW at whole.
I kinda believe Calamitas though need to reread.
I can't remember but it seems someone protected Arch erm.. D2 i suppose?
This leaves Haddock who knows about items given.

I will reread everyone a little later.
And i wait Haddock and Arch to claim their rmm at least.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1615 on: October 04, 2016, 01:28:27 pm »

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.

Still awaiting silverspawn's answer to my Voyeur question.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1616 on: October 04, 2016, 01:40:40 pm »

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.

Still awaiting silverspawn's answer to my Voyeur question.

Night 0 I had the curse card

Night 1 I already claimed

Night 2 EFHW -> Nothing

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1617 on: October 04, 2016, 01:46:45 pm »

err that's 1, 2, 3 not 0, 1, 2

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1618 on: October 04, 2016, 02:10:18 pm »

I'm confused. Here's the original claim.

Yeah let's do it. Full claim. This doesn't mean anyone else has to follow it.

I am a Voyeur+. I see what action was performed on someone. I also see whether they were weakened or tainted by Mordeth or saidin whatever that means. I can also see an item they hold.

On Day 1, I had an item with the power of being unlynchable. I lost that. I have no idea why.

On Night 1, I received an Egg (I have no idea from whom) which works like this. You give it to X. If X is targeted by the NK, the egg is destroyed and X is saved. If not, the egg goes to X.

I targeted faust. He died anyway. I kept the egg.

Night 2 I targeted J Reggie. He died anyway. I lost the egg.

#RMM

Night 1, J Reggie was holding Metal Dust. I've talked about that. I've never had it myself.

Night 2, EFHW was not holding anything. And she was targeted by an Item. And she is weakened.

On N1, did target J Reggie or did you have the Curse Card? And you targeted EFHW again last night? Also, you still haven't claimed what type of actions you saw. A Voyeur typically tells the owner the type of actions (Investigative, Killing, etc.) targeted their target and I think that's how the original role worked.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1619 on: October 04, 2016, 02:46:06 pm »

@haddock, same question
It's only Arch and I left to claim, so I may as well just fullclaim.

I'm the "Hobbit Peeper-of-all-Trades" from RMM10.  I started with 1 shot each of Watcher, Tracker, Follower, Voyeur.  Now I only have Watcher left.

vote: Archetype then. The one we know nothing about.
No, we know something: I tracked Arch N2.  He didn't target anyone.  So Arch is very likely town.
Oh and I guess everyone figured that I followed Lalight last night.

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.
I don't know what you mean by this.  Why couldn't EFHW be any of the scum roles in that game?

I still think EFHW could be scum; this is the perfect fakeclaim for her.  PoE says it's either EFHW or Calamitas, so I'll reread both of them as soon as I can.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1620 on: October 04, 2016, 02:48:56 pm »

The item is fine, it comes from me. It hops around by random whether you use it or not.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1621 on: October 04, 2016, 02:51:11 pm »

Ok, I'm the Beloved Elven Princess from RMM7. If I die, the following day is skipped, meaning there are two night phases in a row. This is why lynching me is a very bad idea.
It needs to be said: now that EFHW has claimed,  Princess or not makes no difference to whether we should lynch her.  If she is a Princess, she almost certainly dies tonight anyway, so it's no different from any other mislynch.  We should just lynch who we think is scum, claimed-Princess or not.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1622 on: October 04, 2016, 02:51:24 pm »

@haddock, same question
It's only Arch and I left to claim, so I may as well just fullclaim.

I'm the "Hobbit Peeper-of-all-Trades" from RMM10.  I started with 1 shot each of Watcher, Tracker, Follower, Voyeur.  Now I only have Watcher left.

vote: Archetype then. The one we know nothing about.
No, we know something: I tracked Arch N2.  He didn't target anyone.  So Arch is very likely town.
Oh and I guess everyone figured that I followed Lalight last night.

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.
I don't know what you mean by this.  Why couldn't EFHW be any of the scum roles in that game?

I still think EFHW could be scum; this is the perfect fakeclaim for her.  PoE says it's either EFHW or Calamitas, so I'll reread both of them as soon as I can.

Not aiming anyone is not always townie.
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Wins: 15, 10
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1623 on: October 04, 2016, 02:53:44 pm »

Ok, I'm the Beloved Elven Princess from RMM7. If I die, the following day is skipped, meaning there are two night phases in a row. This is why lynching me is a very bad idea.
It needs to be said: now that EFHW has claimed,  Princess or not makes no difference to whether we should lynch her.  If she is a Princess, she almost certainly dies tonight anyway, so it's no different from any other mislynch.  We should just lynch who we think is scum, claimed-Princess or not.

She won't die tonight. One of us has the Pokeball and can Jailkeep her. If he will not, we will know for sure he's scum. I even breadcrumbed to whom I gave it.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1624 on: October 04, 2016, 02:54:17 pm »

@haddock, same question
It's only Arch and I left to claim, so I may as well just fullclaim.

I'm the "Hobbit Peeper-of-all-Trades" from RMM10.  I started with 1 shot each of Watcher, Tracker, Follower, Voyeur.  Now I only have Watcher left.

vote: Archetype then. The one we know nothing about.
No, we know something: I tracked Arch N2.  He didn't target anyone.  So Arch is very likely town.
Oh and I guess everyone figured that I followed Lalight last night.

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.
I don't know what you mean by this.  Why couldn't EFHW be any of the scum roles in that game?

I still think EFHW could be scum; this is the perfect fakeclaim for her.  PoE says it's either EFHW or Calamitas, so I'll reread both of them as soon as I can.

Not aiming anyone is not always townie.
I think it definitely is, in this case.  2 mafia were dead by that point, and we had lots of deaths that night.  If Arch were scum he would have had to have killed someone. 
It's vaguely possible I was redirected, but no redirection roles have flipped so far...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1625 on: October 04, 2016, 02:55:37 pm »

And what if we have 4 scums?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1626 on: October 04, 2016, 02:58:49 pm »

Ok, I'm the Beloved Elven Princess from RMM7. If I die, the following day is skipped, meaning there are two night phases in a row. This is why lynching me is a very bad idea.
It needs to be said: now that EFHW has claimed,  Princess or not makes no difference to whether we should lynch her.  If she is a Princess, she almost certainly dies tonight anyway, so it's no different from any other mislynch.  We should just lynch who we think is scum, claimed-Princess or not.

She won't die tonight. One of us has the Pokeball and can Jailkeep her. If he will not, we will know for sure he's scum. I even breadcrumbed to whom I gave it.
Hmm.  I guess.  She's still gonna be killed at some point, though...

And what if we have 4 scums?
Seems massively unlikely.  I guess another third party is vaguely possible with all the kills we've had.  But 4 mafia?  Nahh.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1627 on: October 04, 2016, 03:19:24 pm »

On N1, did target J Reggie or did you have the Curse Card? And you targeted EFHW again last night? Also, you still haven't claimed what type of actions you saw. A Voyeur typically tells the owner the type of actions (Investigative, Killing, etc.) targeted their target and I think that's how the original role worked.

Okay, I'll go through all my results again.

agh, I messed things up. Apologies! Here is the correct version

Day 1 I got the curse.

At the start of Nigh 1, all my items were stolen.

N1, I targeted faust with voyeur, J Reggie with the Item-Spy thing. faust: no result. J Reggie: Metal Dust

N2, I targeted EFHW with both. Voyeur: Item Action (that is my own) & Weakened. Item: No Result

N3, I targeted Haddock with Voyeur, EFHW with Item-Spy-Thing. No Result & No Result.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1628 on: October 04, 2016, 03:30:22 pm »

Has Arche claimed already?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1629 on: October 04, 2016, 04:01:20 pm »

Reread of EFHW coming up.

Meanwhile I just realised I forgot to include in my claim that I have an item.  It's a Dried Plant, which I got in the big shuffle.  I have no idea what it does, so I've essentially been ignoring it all game.  I figure if things get really desperate I'll just try using it at random, but we're nowhere near that point yet.  Anyone know what it is/does?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1630 on: October 04, 2016, 04:22:56 pm »

See, this is why I like subbing in - you can skip Day 1.  I'd say lynch a lurker, except that would be me and I don't like that idea at all! 

People I don't want to lynch today:
me, iguana, gkrieg, faust

People I have vague suspicions of and would therefore consider lynching:
Haddock, Calamitas, maybe Archetype, maybe WW.

Person I don't particularly suspect but who would be informative to lynch: JReggie

Everyone else: NULL.
As an early post this is basically fine; some off reads but that's OK.  Not sure I like her position on Reggie, though.

Then this:
vote: Archetype
There's the flurry of unexplained votes on Archetype, then this appears just as the wagon seems to be losing momentum.  It's completely unexplained, BUT she then pulls a total 180 on Arch, which does look really towny; I think scum would probably be quite uncomfortable doing that. 
unvote I just reread Archetype for myself, and I have a different take than faust. I'm not saying he is a strong townread, but I find he is not a scumread for me after all.  He suggests some protown things - setup research, looking for ways to make another IC, asks mail-mi a set up question.  Scum could do all those things, of course, but it's wrong to say he isn't contributing.


Next up is this:
If I'm remembering right you were actually a deathproof town role in a simply simpler game.
Uh, remembering?  Doesn't your role tell you what game it's from?
Now THIS might be a scumslip. I would expect town to say "well I know deathproof town has been done before because here I am."
I really really don't like this.  Maybe I already mentioned?  This just isn't a scumslip at all, it's a total misrepresentation to try to paint it as such.  It's like she jumps in to take advantage of WW's misunderstanding.

I'm going to go with vote: gkrieg.  If I get a chance before deadline I will do more detailed scumhunting.
Unexplained vote on a townie.  She stays there for the rest of the day.  Her stance on gkrieg is weird full stop, to be honest.  (She has him in her "won't lynch" earlier on)

D2:
She does very little early on, except defend herself against some light pushing from others re her interactions with faust.  Then this:
Intent to hammer.  Seprix do you want to claim?
But if my partner is apparently succeeding at getting a mislynch, would I jump in to derail it like that?

I know I haven't had a lot to say in this game.  I've been rereading a lot, but don't have a case on anyone. My hesitancy about Seprix now is because Haddock jumped on the wagon kind of early for scum!Haddock to be voting for scum!Seprix, and I can't shake the scum read on Haddock.
I really don't like this.  She tries to get Seprix to claim, calls intent while still trying to fight people off the wagon, and takes forever to finally hammer, but only when it becomes completely clear that Seprix is going to be lynched come hell or high water.
Reads hugely scummy to me.  Vote: Seprix
I could definitely see this as a bus.

D3:
Nothing really stands out.  She pushes sudgy, which is basically totally null.
A bit of rolefishing here:
Given that you have essentially claimed your role, why not tell us your specific results from sudgy and from last night?
which I'm not sure I like, but admittedly it's aimed at me, so the target of the rolefishing is always going to like it less.

vote: RR
unannounced L-1
Meh.  Another weird stance on gkrieg.  I really don't think throwing shade on people for not announcing L-1s should be a thing.  People forget, people don't realise.  Why do we announce L-1s anyway?  Because people don't always know the vote count. 

Ok, I'm the Beloved Elven Princess from RMM7. If I die, the following day is skipped, meaning there are two night phases in a row. This is why lynching me is a very bad idea.

Princesses often come with a bodyguard, so there's a chance someone could protect me at night.  I'm weakened, so whoever got the Pokeball could also protect me by jailkeeping me.  Hoping Lalight sent it to someone who is town!

I breadcrumbed my role early on when I said I had Disney Princess/monster dice.  There weren't any princesses, but I wanted to alert any bodyguard that might be out there looking for me.
Well, I've basically already said about this.  It's a pretty convenient fakeclaim.  Nothing wrong with it per se, but she now doesn't have to claim any targetted results and we're discouraged from ever lynching her. 

That's basically it.
I'm gonna reread Calamitas as well before I draw any real conclusions.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1631 on: October 04, 2016, 04:27:22 pm »

request vote count
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1632 on: October 04, 2016, 05:31:31 pm »

Calamitas read:

His stance on Reggie is pretty bad.  A bad early vote:
25 seconds is well enough time to recognise and then post, especially if you consider the style of the second message. It seems to be posted hastily, if this was well planned you might have used the clipboard as well.
vote: Reggie
followed by more pushing
Well I'm not particularly surprised that you're not thrilled with it. 

Reads were shared, more or less; reasons were not.
Which is IMO pretty ridiculous.

Anyway, I think we should force Reggie to mod confirm his alignment if he can. If he is speaking the truth he will get the NK because his misslynch probabilty is near 0%, if he is lying we found scum. There is actually not much we can lose since even if he is speaking the truth claiming doesn't increase the chance of him getting NKed.
Me being an IC isn't a thing that can happen today. And I might just end up dying before it happens. I don't really want to claim any more than that right now.
But you said you could prove your innocence "if it comes down to that" while lynching you was discussed. So how exactly did you intend to prove your innocence via mod-confirmation without beeing able to get mod-confirmed today? Anyway, I think this is just scum getting entrapped in their own lies.

Since it seems that I'm a quite likely target and I'm not going to be around for at least 11 hours, I decided to claim.
Knowledge about my role isn't that helpful to scum since it is a rather weak role early on. I am Professor Oak from the Pokemon RMM who's ability is stopping all actions that might interfere with actions from the targeted player.

My best scumreads by now are Reggie and LaLight. The latter is mainly on the list because of hos behavior in Olympics. He had an town informative role their and hadn't appeared nearly as concise as he does here. While it's absolutely possible that he stepped up his game due to his greater experience, I think that is quite unlikely since this game is actually several levels harder to play than M85. I think silver is right, we should give Reggie at least on more day but watch him closely still. vote: LaLight

Good night.
In this last we also see the beginning of his long tunneling of Lalight, which I don't like at all in light of Lalight's actions (or rather lackthereof) last night.

No time to reread before deadline, sorry for my limited contributen throughout the day. Still think LaLight is the most likely to be scum, will change my vote vote: JReggie to decrease the probabilty of a misslynch.
This is also pretty bad.

Continues to tunnel Lalight:
I'm still believing in LaLight beeing scum, some reasons I have already.

My suspicion was raised by his Day 1 behaviour. It appeared to be much more concise and substantive than in his previous town game (M85). I could absolutely see newbie!scum playing like that, trying to appear helpful and solvy without doing anything particular scummy.

He argued, that he stepped his game up and became a better player, on its own that might be believable. Though, it doesn't fit at all his Day 2 behaviour.
Actually, there hasn't been a single long post after I have expressed my suspicion. Re-read both days from LaLight for yourself and you will see that those seem to be written by different persons.

This sudden change of behaviour points IMO clearly to scum!LaLight (Either feeling 'caught' or influence of other scum) and therefore vote: LaLight

PPE 4
This is a weak case, and overexplained.  I don't like it.
Still don't like LaLight but no one is listening to it. Seriously, there hasn't been a single reads list after I said that I said that it is suspicious that he made some.

If you are not going to lynch LaLight I could settle for either one of RR and sudgy, with preference to the latter due to his confirmed anti-town status.
More tunneling.

Other posts of interest:

I'm absolutely not unusually quite, I'm just waiting to get a feeling about this game since I cannot estimate anyone in here right now. If I feel I can contribute something I will certainly do so.
This is overdefeneisve IMO.

A towny stance on Seprix, to be fair:
Iguana's not a good lynch.

And, yes, lynching early and me staying alive is better than me dying.

I have super limited time for this game right now so I'll take a risk and sheep you as long as your vote isn't awful. Are you still thinking EFHW?

I guess I should reread.  Don't have a good feeling on Seprix.

You think I'm scummy every game, and you're wrong every time. Didn't you learn from the Olympics game?
Weird that you bring up the Olympics game, you seemed were different then IMO. Which is the reason why I am scumreading you slightly (and I assume the same applies to igu)

What's the vote count?  I want to see if I can vote for LaLight.  I find a scum narrative easier than a town narrative with him.

(I would say it is almost certain that there are >3 not-town alligned players in here).

Are you saying in the whole game, or right now?  Because right now, that would be an awful lot.
In the whole game. Someone theorized before about the possibility of 3 scums in total which is definitely off (except maybe we have got the SK from guilds)
How can he know this?  He repeats this a lot, I get the feeling he knows more than we do.

Too bad rr died, could have confirmed him as town right now.
How? How does Calamitas's claimed role ever allow him to confirm people as anything?

Tl;dr.  Calamitas is really scummy.  More so than EFHW.  vote: Calamitas
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1633 on: October 04, 2016, 05:33:34 pm »

I have used my strange device (Efhw has it now) to recover an item from WW. It was indeed water, what could have proven rr as town. Will look at the rest of the case later.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1634 on: October 04, 2016, 05:50:33 pm »

On N1, did target J Reggie or did you have the Curse Card? And you targeted EFHW again last night? Also, you still haven't claimed what type of actions you saw. A Voyeur typically tells the owner the type of actions (Investigative, Killing, etc.) targeted their target and I think that's how the original role worked.

Okay, I'll go through all my results again.

agh, I messed things up. Apologies! Here is the correct version

Day 1 I got the curse.

At the start of Nigh 1, all my items were stolen.

N1, I targeted faust with voyeur, J Reggie with the Item-Spy thing. faust: no result. J Reggie: Metal Dust

N2, I targeted EFHW with both. Voyeur: Item Action (that is my own) & Weakened. Item: No Result

N3, I targeted Haddock with Voyeur, EFHW with Item-Spy-Thing. No Result & No Result.
That's...not very useful at all, haha. Makes me thing we have a scum blocking power floating out there somewhere or you're scum yourself. Hm. I'm going to try and piece together stuff.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1635 on: October 04, 2016, 06:01:28 pm »

Vote Count 4.2

EFHW (1): Calamitas
Archetype (1): LaLight
Calamitas (1): Haddock

Not Voting (3): Archetype, EFHW, silverspawn


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1636 on: October 04, 2016, 06:04:43 pm »

Alright, I'll partial claim. Not everything though because it's more beneficial to Town if I don't, though will if pressured enough.

I'm a Vig with a limited number of uses.

On N1, I shot faust. He's dead. Should be pretty obvious why I shot him...his tunneling on me was scummy and annoying. He flipped scum, so woohoo.

I also got an object called Badge in the item shuffling and it let me investigate which game someone is from. I used it on J Reggie N1 because I figured that would be a good way to tell what game he's actually from if he chooses to fake claim a Town death proof. I hinted at this early in day 2 when I urged him not to claim further because I already knew he was Town.

Last night, I shot RoadRunner. None of his claims made sense and he had to be scum based on his interactions with Seprix and
faust. Very surprised he flipped Town and confused at where to go next.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1637 on: October 04, 2016, 06:22:59 pm »

vote: Calamitas
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Wins: 15, 10
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Draws: 1
MVPs: 4
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1638 on: October 04, 2016, 06:23:19 pm »

oh, well. vote: Calamitas
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Wins: 15, 10
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1639 on: October 04, 2016, 06:37:44 pm »

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.
I don't know what you mean by this.  Why couldn't EFHW be any of the scum roles in that game?
I checked the scum roles there (Human Roleblocking Vengeful Traitor, Hammerer, and JOAT). Hammerer doesn't make sense because no one has been lynched at L-1. JOAT doesn't make sense because 2 of the four powers are not applicable as there hasn't been any straight alignment cop roles that have flipped yet (and I guess none that have claimed). I suppose she could be the Roleblocking Vengeful Traitor, but that's likely...5 non-Town? 3 Mafia (assuming because Seprix and faust's roles are hecka weak) + 1 Traitor + 1 Survivor. We either have a scum role blocker/rolestopper or silverspawn is scum himself. Hm. That's a lot of scum though.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1640 on: October 04, 2016, 06:41:57 pm »

I believe EFHW's claim. None of the other roles from that game would make sense as EFHW, at least.
I don't know what you mean by this.  Why couldn't EFHW be any of the scum roles in that game?
I checked the scum roles there (Human Roleblocking Vengeful Traitor, Hammerer, and JOAT). Hammerer doesn't make sense because no one has been lynched at L-1. JOAT doesn't make sense because 2 of the four powers are not applicable as there hasn't been any straight alignment cop roles that have flipped yet (and I guess none that have claimed). I suppose she could be the Roleblocking Vengeful Traitor, but that's likely...5 non-Town? 3 Mafia (assuming because Seprix and faust's roles are hecka weak) + 1 Traitor + 1 Survivor. We either have a scum role blocker/rolestopper or silverspawn is scum himself. Hm. That's a lot of scum though.
Hmm.  I didn't look properly at the JOAT roles.  If they don't fit the setup then I guess you're right.  Traitor is still vaguely possible, if you allow 2 mafia+1 Traitor.  That's probably a weak-scum setup though. 

Moot point anyway, Calamitas is a better lynch.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 2)
« Reply #1641 on: October 04, 2016, 07:06:07 pm »

Alrighty, I reread some stuff around the Seprix hammer/flail. I invite everyone to do that. (here's a link to the beginning: http://forum.dominionstrategy.com/index.php?topic=16116.1150 )I also came across my reared on faust which reminded me of impressions I had had of people when I did that.

Here are some notable quotes:
Intent to hammer.  Seprix do you want to claim?

Wow, I'm away for a day, and this happens? Where's the case? I'll claim if I have to, but where's the case?
Basically you are scummier than WW who will die if we don't lynch soon.
You're underselling by quite a bit.
Seprix's interactions with faust are pretty damning, and also Seprix hasn't done anything batshit crazy yet, which he has done in every town game I've ever seen from him.
PPE. OK, a claim.  Wait, M80?  What?  Hold on let me look at some things. I didn't think the setup included normal games.
PPE more.  Huh?
Following the Seprix claim. PPEs sound forced, but maybe not. I don't know. RR being town has totally warped my game view. Haddock is probably my top town read. He's been providing a lot of content and guessing that I didn't target anyone on N2 would be an unnecessarily ballsy move as scum.

vote: EFHW

let's not do Seprix. This doesn't sound scummy from him.
Real quick switch from silverspawn here to EFHW. If EFHW is scum, I'm convinced she would have to be a traitor. Could silverspawn see that his partners are dying rapidly and wants to do one last ditch effort to save them? Possibly. Plus, his claims have been pretty conveniently unverifiable. I could lynch him tbh.

Reads hugely scummy to me.  Vote: Seprix
Hammer from EFHW. She seems to have the tendency to sort of just arrive in the eleventh hour anyway though.

I might not be able to check in for next few hours.  If the Seprix lynch doesn't happen, please let me claim before you lynch me.
I thought this was interesting. Sort of foreshadowing being a princess and not wanting to be lynched...though I think anyone wants to be lynched without potentially saving themselves with their claim. Hm.

Also, all that not lynching yesterday got me very thirsty.

Anyone have water?
I don't, but some Disney princess/monster dice blew up in my face last night and now I'm "weakened", which reminded me of Dune mafia.
Here's the Disney princess breadcrumb as reference. Pretty odd as presumably town wouldn't know why they had be weakend as a result of their or if someone targeting them is the cause of it.

Plus I initially thought she was scum from my reread. Like, next in line after Seprix which I completely forgot about. So I think I want to vote her the most? I don't know. People keep revealing things which are more concrete than reads and adjust my reads more. Silverspawn has been looking like a good choice recently. Calamitas' role hasn't been verified, I think. Based on my analysis I did on his game earlier, I think the only role he could be is the SK from that game, but I don't think there has been any evidence of one yet and LaLight would be more likely to be one.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1642 on: October 04, 2016, 07:06:53 pm »

Actually, now that I think about it, Seprix's role makes sense if a Traitor exists. It is sort of wonky and basically confirms him as Mafia otherwise if he uses it.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1643 on: October 04, 2016, 07:08:27 pm »

I have to go, but I'll put down a Vote: EFHW for now. No one put her to L-1, please, because this is potentially a pretty sweet derphammer that Scum could do.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1644 on: October 04, 2016, 07:58:15 pm »

Have we seen any roleblocking? Asking bc Calamitas claims to block roleblocks.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1645 on: October 04, 2016, 08:00:10 pm »

Re: getting weakened, I was given the option to roll the dice so I did, and BOOM. Blessing in disguise, though, if it means I can be jk'd.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1646 on: October 04, 2016, 08:01:35 pm »

Silver you claimed to have the egg item before, roght? But now you aren't mentioning it in your claim.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1647 on: October 04, 2016, 08:18:38 pm »

Silver you claimed to have the egg item before, roght? But now you aren't mentioning it in your claim.

Pretty sure my earlier claims about the egg were correct. I don't have it anymore.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1648 on: October 04, 2016, 10:20:39 pm »

Silver you claimed to have the egg item before, roght? But now you aren't mentioning it in your claim.

Pretty sure my earlier claims about the egg were correct. I don't have it anymore.
so you had multiple items some nights?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1649 on: October 05, 2016, 01:32:33 am »

Have we seen any roleblocking? Asking bc Calamitas claims to block roleblocks.
I'm pretty sure a few of those "no results" were actual roleblocks.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1650 on: October 05, 2016, 01:49:02 am »

Silver you claimed to have the egg item before, roght? But now you aren't mentioning it in your claim.

Pretty sure my earlier claims about the egg were correct. I don't have it anymore.
so you had multiple items some nights?

yes

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1651 on: October 05, 2016, 07:17:02 am »

Have we seen any roleblocking? Asking bc Calamitas claims to block roleblocks.
I'm pretty sure a few of those "no results" were actual roleblocks.
They would have to be partial roadblocks given how busy silver has been. All the no results regarding me were accurate.

I think it's time for us to hear who you have targeted each night.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1652 on: October 05, 2016, 07:24:33 am »

Arch, if you knew that JReggie was town, why did you let him go all the way to lynch without claiming?  A mislynch wasn't worth the secrecy and you aren't likely to be nk'd based on that item.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1653 on: October 05, 2016, 09:10:10 am »

Arch, if you knew that JReggie was town, why did you let him go all the way to lynch without claiming?  A mislynch wasn't worth the secrecy and you aren't likely to be nk'd based on that item.
I targetted him N1 - not N0. So, I didn't know whether or not he was conf!Town until then.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1654 on: October 05, 2016, 10:53:34 am »

At this point I'm looking at Calamitas or Archetype.  Archetype is completely ignoring my defense of him against faust, and his conclusions about roleblocking feel artificial. Who knows, maybe it's both of them.  That would mean faust did some major bussing, which is however entirely possible. Calamitas claimed unnecessarily and seems kind of uncurious about what his role is for. I want to hear who his targets were each night and why.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1655 on: October 05, 2016, 10:58:12 am »

Really complicated balance issues in this game.  Lovers and Beloved Princess are both negative utility for town, leading to additional town deaths.  WW was a Doctor but using his power endangered his life (and his patient's) through water loss.  Then we have two claimed vigs, and an item that addressed either arson or poison. Whatever happened to that?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1656 on: October 05, 2016, 11:01:25 am »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1657 on: October 05, 2016, 12:02:39 pm »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
What do you mean by "examined" and "generous"?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1658 on: October 05, 2016, 12:19:48 pm »

Really complicated balance issues in this game.  Lovers and Beloved Princess are both negative utility for town, leading to additional town deaths.  WW was a Doctor but using his power endangered his life (and his patient's) through water loss.  Then we have two claimed vigs, and an item that addressed either arson or poison. Whatever happened to that?
Well you could easily be lying...there seems to be a lot of defenses against killing roles in the game which made me more wary of immediately thinking LaLight was scum when he claimed Vig.

At this point I'm looking at Calamitas or Archetype.  Archetype is completely ignoring my defense of him against faust, and his conclusions about roleblocking feel artificial. Who knows, maybe it's both of them.  That would mean faust did some major bussing, which is however entirely possible. Calamitas claimed unnecessarily and seems kind of uncurious about what his role is for. I want to hear who his targets were each night and why.
What? I killed faust. Thinking that faust would tunnel his partner that hard is also a pretty wild assertion to make, without me shooting him. Also, I did not ignore your defense. I'm confused as to why silverspawn isn't in your lynchpool as none of his claims have been verified and are suspicious.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1659 on: October 05, 2016, 12:22:00 pm »

Ah, I didn't realize that Monster Dice was an actual Item. That makes more sense. There has to be other ways for players to be weakened, presumably. Didn't WW or someone else claim to be weekend at some point?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1660 on: October 05, 2016, 03:15:00 pm »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
I also think WW would have drunk the water right away, not still have it on him when he died.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1661 on: October 05, 2016, 03:16:33 pm »

Ah, I didn't realize that Monster Dice was an actual Item. That makes more sense. There has to be other ways for players to be weakened, presumably. Didn't WW or someone else claim to be weekend at some point?
This is a good point. WW denied that he was specifically weakened, just said he was thiraty.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1662 on: October 05, 2016, 03:37:38 pm »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
What do you mean by "examined" and "generous"?
This.  I don't understand your post at all, Calamitas.  Except maybe the last bit, which makes some sense.

I think my lynchpool remains as EFHW/Calamitas.  I can't get over my result on Arch.  I guess there could be ninja possibilities, but eh.  I've been townreading him for so long now it's hard to see anything else.  If someone wanted to make a case against him I'd consider it. 

silver was towny in my reread and hasn't done anything scummy since, and Lalight did helpful things last night.  (Plus noone else has claimed to have the Curse Card, so Lalight almost certainly has it for real, which makes him super towny.)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1663 on: October 05, 2016, 03:40:33 pm »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
What do you mean by "examined" and "generous"?
Examine = rolestop
Generous was a typo, got distracted while writing. Should have been genuine  ;D
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1664 on: October 05, 2016, 03:44:54 pm »

N1 I examined igu, for obvious reasons he were my top town read then. N2 I have examined WW, I considered his claim of needing water to be generous. N3 I have used my strange device, which is no in the possession of EFHW, to recover an item from WW. Wanted to check whether he has received water, a yes would have been strong evidence for RR being town. Recovered the water, but rr was killed anyway.
What do you mean by "examined" and "generous"?
Examine = rolestop
Generous was a typo, got distracted while writing. Should have been genuine  ;D
Since when were you a rolestopper
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1665 on: October 05, 2016, 03:47:16 pm »

I find it hard to see why anyone would think I am scum at this point tbh
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1666 on: October 05, 2016, 04:06:14 pm »

Calamitas, who did you target with your ability last night?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1667 on: October 05, 2016, 04:06:50 pm »

Calamitas, who did you target with your ability last night?
No one, as I said I used the strange device on WW.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1668 on: October 05, 2016, 09:32:54 pm »

Calamitas and Lalight both say they had to choose btw using items and powers, but silver used two items and his powers on both N1 and N2.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1669 on: October 05, 2016, 09:35:24 pm »

I don't have to choose.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1670 on: October 05, 2016, 10:22:56 pm »

I could have both Badged and Vigged someone.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1671 on: October 06, 2016, 04:17:09 am »

I had every night one action:

Optionally travel in time, then either use power OR use item OR give item
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Wins: 15, 10
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1672 on: October 06, 2016, 09:56:22 am »

I don't know about items, I've not yet had one worth using.
All I know is I can only use one of my investigation shots at a time.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1673 on: October 06, 2016, 10:39:30 am »

Turned out I could have used my night action while using the device. Made a misassumption about items since the wording was "as a night action" and it didn't come to my mind that it could work as an additional night action.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1674 on: October 06, 2016, 01:19:15 pm »

Archetype, what game are you from?

Haddock - I know you said this somewhere already, but who did you target N1 and what did you find out?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1675 on: October 06, 2016, 01:29:09 pm »

Archetype, what game are you from?

Haddock - I know you said this somewhere already, but who did you target N1 and what did you find out?
I voyeured sudgy and got a "No Result".
 There was the whole mess where I originally thought that that meant I'd been blocked somehow, but apparently "No Result" can also just mean "Nothing seen", mail-mi isn't distinguishing the two. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1676 on: October 06, 2016, 01:37:17 pm »

Quote
Bruno: Once per game you may kill two players in a single night who got up to L-2 as your NK, but the next night your mafia team will not be able to NK.
-------
Agatha - Roleswapper
------
Lorelei - Choose two players. They are announced to the town at the beginning of the day. If they do not vote the same person, their votes do not count and they lose their vote for the next day.
------
Lance - Faithrolecop and Faithroleblocker on any number of people who voted each other
------
Lt. Surge - Whoever hammered you dies if you are lynched
------
Sabrina - Whenever you are targeted, the player who targeted is roleblocked the following night and day.
-----
Koga - strongman ninja poison killer (the player dies one day later)
----
Giovanni - At any point in the game, you may PM the mods with a role, which is how all investigative roles will treat you as. You may change it at any time.

Scum roles from Calamitas' game. I think something like Lt. Surge or Koga is possible. In this case I'd want to hammer and die I think. I can't use my powers in the night till the end, cause I need two more nights.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1677 on: October 06, 2016, 01:40:36 pm »

also the claimed role is not provable. So, I unvote, put him on L-1 please.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1678 on: October 06, 2016, 01:41:22 pm »

Lalight - Who did you roleblock N1?  I know you said the curse card prevented you from taking actions last night.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1679 on: October 06, 2016, 01:43:14 pm »

Also, have you actually done any time-travelling?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1680 on: October 06, 2016, 01:44:57 pm »

Lalight - Who did you roleblock N1?  I know you said the curse card prevented you from taking actions last night.

N0 I had my time-travel enabler (Metal Dust)
In the start of N1 I lost it and found a Pokeball.
N1 I threw Pokeball at WW. It didn't break, and that means it worked (WW was weakened) OR I was roleblocked.
N2 I killed JR and received Curse Card in the end of the night.
N3 I Gave a Pokeball to someone.

PPE: no, I haven't.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1681 on: October 06, 2016, 01:59:13 pm »

So, in silver's game, RMM13, there is a serial killer who has the ability to steal items.  And he has had multiple items this game.  Can we please each clarify our item histories?

Start of Day 1: I had the egg. 
N1: The egg disappeared when I apparently wasn't paying attention. I happened to find the monster dice, boom, etc. They were destroyed.
N2: nothing
N3: nothing
Start of Day 4: I got the device that lets you recover an item from someone who has died.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1682 on: October 06, 2016, 02:02:06 pm »

though, given that he correctly stated that I had no items N2 and N3, his knowledge is consistent with his claimed role.

It's narrowing down to Calamitas for me.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1683 on: October 06, 2016, 02:04:47 pm »

Archetype, what game are you from?

I do want to look at Arch's game before deciding, though.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1684 on: October 06, 2016, 02:12:15 pm »

Archetype, what game are you from?

I do want to look at Arch's game before deciding, though.
I'm not claiming it.

For items, I started with the Paper and Pencil N0 (basically a mail man) and then got the Badge N1 and used it then. That's all I've gotten.

Quote
Bruno: Once per game you may kill two players in a single night who got up to L-2 as your NK, but the next night your mafia team will not be able to NK.
-------
Agatha - Roleswapper
------
Lorelei - Choose two players. They are announced to the town at the beginning of the day. If they do not vote the same person, their votes do not count and they lose their vote for the next day.
------
Lance - Faithrolecop and Faithroleblocker on any number of people who voted each other
------
Lt. Surge - Whoever hammered you dies if you are lynched
------
Sabrina - Whenever you are targeted, the player who targeted is roleblocked the following night and day.
-----
Koga - strongman ninja poison killer (the player dies one day later)
----
Giovanni - At any point in the game, you may PM the mods with a role, which is how all investigative roles will treat you as. You may change it at any time.

Scum roles from Calamitas' game. I think something like Lt. Surge or Koga is possible. In this case I'd want to hammer and die I think. I can't use my powers in the night till the end, cause I need two more nights.
This is misleading. The only ones actually IN the game were Sabrina, Lt. Surge, Lorelei, and Mewtwo (A watcher/roleblocker/serial killer). Lt. Surge is the only one that is only likely one. Based on the circumstances surrounding Calamitas' claim (faust screwing up the Sabrina role and Calamitas claiming so quickly) I doubt he's any of those. I doubt that he's a SK as he haven't seen any evidence of that so far and 3 Watching roles would be excessive and actually don't know how those would be treated. They're technically scum, so wouldn't they be lumped in with Scum-aligned? I don't know. I'm definitely not voting Calamitas. It's either EFHW or silverspawn and possibly both.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1685 on: October 06, 2016, 02:13:14 pm »

Why does everyone keep ignoring silverspawn? He's been flying under the radar for most of the claim and as far as I can tell, none of his actions have been verified either. I much prefer EFHW, but it's weird people seem to keep writing him off.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1686 on: October 06, 2016, 02:18:20 pm »

Why does everyone keep ignoring silverspawn? He's been flying under the radar for most of the claim and as far as I can tell, none of his actions have been verified either. I much prefer EFHW, but it's weird people seem to keep writing him off.
His investigations of me yielded correct results, and he had no way of knowing for sure I didn't have items N2 and N3.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1687 on: October 06, 2016, 02:20:05 pm »

Why does everyone keep ignoring silverspawn? He's been flying under the radar for most of the claim and as far as I can tell, none of his actions have been verified either. I much prefer EFHW, but it's weird people seem to keep writing him off.
His investigations of me yielded correct results, and he had no way of knowing for sure I didn't have items N2 and N3.

and he doesn't have investigative roles in his rmms as scum apart the rolecop
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1688 on: October 06, 2016, 02:25:22 pm »

Why does everyone keep ignoring silverspawn? He's been flying under the radar for most of the claim and as far as I can tell, none of his actions have been verified either. I much prefer EFHW, but it's weird people seem to keep writing him off.
His investigations of me yielded correct results, and he had no way of knowing for sure I didn't have items N2 and N3.

and he doesn't have investigative roles in his rmms as scum apart the rolecop
However, if they're both scum, it's pretty easy to fabricate.

If EFHW is scum, she's likely the Traitor (maybe the JOAT, but probably not). That would mean that there is probably one more scum which, by POE, would likely be silverspawn. Who maybe can weaken people? If WW was weakened, it seems like there are other ways for it to occur. The Beloved Princess claim is bold, but its inclusion in the game would weird without the guard + it's super convenient + EFHW has been scummy since D1.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1689 on: October 06, 2016, 03:03:15 pm »

If I were a traitor, I wouldn't be in communication with the scum team and couldn't organize the fake findings you are suggesting.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1690 on: October 06, 2016, 03:04:18 pm »

WW wasn't weakened, according to him.  Just thirsty. 
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1691 on: October 06, 2016, 03:06:25 pm »

Arch - What do you mean by "faust screwing up the Sabrina role?"
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1692 on: October 06, 2016, 03:07:03 pm »

WW wasn't weakened, according to him.  Just thirsty.

I know this so it is the only riddle I haven't solved yet actually. I mean my actions
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1693 on: October 06, 2016, 03:16:20 pm »

If I were a traitor, I wouldn't be in communication with the scum team and couldn't organize the fake findings you are suggesting.
Not exactly -- the Traitor role from your game has the ability to join the scum team once shot at. At I believe we have both the N1 and N2 mafia kills unaccounted for, so that could easily be the case.

Arch - What do you mean by "faust screwing up the Sabrina role?"
This. I had pointed it out a bit earlier in the game as to why Calamitas likely isn't one of faust's partners.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1694 on: October 06, 2016, 03:17:13 pm »

If I were a traitor, I wouldn't be in communication with the scum team and couldn't organize the fake findings you are suggesting.
Not exactly -- the Traitor role from your game has the ability to join the scum team once shot at. At I believe we have both the N1 and N2 mafia kills unaccounted for, so that could easily be the case.
*and I believe...
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1695 on: October 06, 2016, 03:23:38 pm »

It is true that silver could be reporting truthful item action findings and a non-truthful role as voyeur+.  I believe I had already stated that I was weakened before he reported it, so that was a safe thing to say.  There is the risk of saying he was the only one to target me N2. He said I was "targeted by an item", and today he says that was him using his item on me.  If anyone had targeted me with an action N2, he would have been discovered.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1696 on: October 06, 2016, 03:28:20 pm »

If I were a traitor, I wouldn't be in communication with the scum team and couldn't organize the fake findings you are suggesting.
Not exactly -- the Traitor role from your game has the ability to join the scum team once shot at. At I believe we have both the N1 and N2 mafia kills unaccounted for, so that could easily be the case.

Arch - What do you mean by "faust screwing up the Sabrina role?"
This. I had pointed it out a bit earlier in the game as to why Calamitas likely isn't one of faust's partners.
1. It seems likely to me that N1 iguana was the nk target and used up his bulletproof, and N2 iguana was the nk and died. 

2. I don't see that having a scum roleblocker role would make a town rolestopper fake claim out of the question.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1697 on: October 06, 2016, 03:28:39 pm »

Any ideas about gkrieg as the nk N3?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1698 on: October 06, 2016, 03:33:17 pm »

If I were a traitor, I wouldn't be in communication with the scum team and couldn't organize the fake findings you are suggesting.
Not exactly -- the Traitor role from your game has the ability to join the scum team once shot at.

I also don't think I was a likely nk target N1 or N2.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1699 on: October 06, 2016, 03:43:27 pm »

Ok, wait, this is weird.  silver says he targeted faust with voyeur N1 and got "no result", when we know that faust was killed that night. His item investigation of JReggie said "metal dust", so that wasn't roleblocked.

So was silver partially roleblocked?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1700 on: October 06, 2016, 03:50:30 pm »

Arch is right that the roleblocking in Calamitas's game is a passive reaction to being targeted.  This means that Calamitas would NOT be the source of silver's being roleblocked.

What's weird is that silver knows that faust died and he says that he himself targeted faust with the Egg N1, which should also have shown up in his voyeur results, so why isn't he complaining about being roleblocked?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1701 on: October 06, 2016, 03:53:35 pm »

Arch is right that the roleblocking in Calamitas's game is a passive reaction to being targeted.  This means that Calamitas would NOT be the source of silver's being roleblocked.

What's weird is that silver knows that faust died and he says that he himself targeted faust with the Egg N1, which should also have shown up in his voyeur results, so why isn't he complaining about being roleblocked?
That sounds like faust was Rolestopped.

I checked Haddock's game, and it contains a Priest Rolestopper.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1702 on: October 06, 2016, 03:55:36 pm »

Any ideas about gkrieg as the nk N3?
He was a pretty universal townread, I think. I didn't think he'd be killed, though, because none of his powers had been confirmed.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1703 on: October 06, 2016, 03:57:09 pm »

I think Haddock should be the one to cast the hammering vote, regardless of who we lynch today.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1704 on: October 06, 2016, 03:59:07 pm »

I think Haddock should be the one to cast the hammering vote, regardless of who we lynch today.
because one of the scum in his game can't hammer?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1705 on: October 06, 2016, 04:02:20 pm »

I think Haddock should be the one to cast the hammering vote, regardless of who we lynch today.
because one of the scum in his game can't hammer?
Yup. The Priest modifier prevents hammering and if Haddock is that Rolestopper role, he won't be able to do that.

So, whoever people want to lynch today, we run them up to L-1 and then ask Haddock to hammer. If he doesn't, we lynch him.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1706 on: October 06, 2016, 04:02:32 pm »

I think Haddock should be the one to cast the hammering vote, regardless of who we lynch today.
because one of the scum in his game can't hammer?
Excellent plan.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1707 on: October 06, 2016, 04:10:09 pm »

Thing is, Haddock knew that Lalight gave an item away, which is consistent with his claim of using Follower N3.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1708 on: October 06, 2016, 04:14:45 pm »

Arch, you haven't said how you used your badge N2 and N3.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1709 on: October 06, 2016, 04:15:20 pm »

Thing is, Haddock knew that Lalight gave an item away, which is consistent with his claim of using Follower N3.
He also knew that I hadn't targeted anyone N2. I'll agree that he's been super towny this game and his claims have all been verified, but this would just be an extra layer of precaution that has virtually no cost.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1710 on: October 06, 2016, 04:16:25 pm »

Arch, you haven't said how you used your badge N2 and N3.
I only used it N1 on J Reggie.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1711 on: October 06, 2016, 04:18:15 pm »

Oh wait. I just checked my QT and it reads like I could potentially of used it every night. I'm going to ask mail-mi to be sure, but I totally thought I could only use it the one night.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1712 on: October 06, 2016, 04:33:36 pm »

vote Calamitas you're so making sense, guys.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1713 on: October 06, 2016, 04:48:08 pm »

vote count please
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1714 on: October 06, 2016, 05:52:26 pm »

Why does everyone keep ignoring silverspawn? He's been flying under the radar for most of the claim and as far as I can tell, none of his actions have been verified either. I much prefer EFHW, but it's weird people seem to keep writing him off.
He's just been really really towny all game; look at my reread of him if you like.

I think Haddock should be the one to cast the hammering vote, regardless of who we lynch today.
I'm OK with that.  #hammerstats.  Per the above, though, please don't ask me to hammer silver.  At least not without a case a bit better than "his actions can't be verified".

vote count please
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1715 on: October 06, 2016, 06:35:35 pm »

This is an absolutely awful lynch. Please look at LaLight tomorrow, pretty sure about him being scum. Cannot understand why you all don't see it. Second guess is efhw, though that one is orders of magnitudes more uncertaint. The third is maybe Haddock, his long case on me didn't make real sense. Especially the last part when he quoted something from me and commented that this is over defensive was strange since he expressed understanding when that comment occured if I remember that conversation correctly.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1716 on: October 06, 2016, 08:20:51 pm »

Vote Count 4.3

EFHW (2): Calamitas, Archetype
Calamitas (2): Haddock, LaLight

Not Voting (2): EFHW, silverspawn


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1717 on: October 07, 2016, 02:24:12 am »

@Silver you here? What do you think?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1718 on: October 07, 2016, 02:25:19 am »

I also reread some EFHW games and can say she's quite amazing as a scum
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1719 on: October 07, 2016, 02:32:36 am »

@Silver you here? What do you think?
Not caught up.

Will do so in 4-ish hours

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1720 on: October 07, 2016, 06:47:42 am »

Okay.

I'm with Haddock. Calamitas is the way to go, primarily based on good PoE.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1721 on: October 07, 2016, 06:48:35 am »

This is an absolutely awful lynch. Please look at LaLight tomorrow, pretty sure about him being scum. Cannot understand why you all don't see it. Second guess is efhw, though that one is orders of magnitudes more uncertaint. The third is maybe Haddock, his long case on me didn't make real sense. Especially the last part when he quoted something from me and commented that this is over defensive was strange since he expressed understanding when that comment occured if I remember that conversation correctly.

This also seems quite half-hearted.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1722 on: October 07, 2016, 06:52:00 am »

This is an absolutely awful lynch. Please look at LaLight tomorrow, pretty sure about him being scum. Cannot understand why you all don't see it. Second guess is efhw, though that one is orders of magnitudes more uncertaint. The third is maybe Haddock, his long case on me didn't make real sense. Especially the last part when he quoted something from me and commented that this is over defensive was strange since he expressed understanding when that comment occured if I remember that conversation correctly.

This also seems quite half-hearted.
In how far?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1723 on: October 07, 2016, 07:16:43 am »

It's super short and largely opinionated.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1724 on: October 07, 2016, 07:16:57 am »

Do you prefer playing town or scum?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1725 on: October 07, 2016, 07:18:51 am »

Probably scum, but I don't have enough data to have a strong opinion. The one scum game I had was great fun though.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1726 on: October 07, 2016, 07:29:48 am »

It's super short and largely opinionated.
Look at the time when I have written it :D

I will give a more detailed analysis of Haddocks case soon.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1727 on: October 07, 2016, 09:30:20 am »

Okay.

I'm with Haddock. Calamitas is the way to go, primarily based on good PoE.

Why haven't you been more curious about the no result on faust N1?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1728 on: October 07, 2016, 09:31:01 am »

It's super short and largely opinionated.
Look at the time when I have written it :D

I will give a more detailed analysis of Haddocks case soon.
You say Lalight is scum.  Perhaps you have a case on him?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1729 on: October 07, 2016, 09:37:29 am »

It's super short and largely opinionated.
Look at the time when I have written it :D

I will give a more detailed analysis of Haddocks case soon.
You say Lalight is scum.  Perhaps you have a case on him?
Have presented my case over and over again. D1 is awful in comparison to his town game. D2 drastic change of behavior. He makes choices that don't really make sense from a town perspective (e.g. using a jailkeeping item that might get destroyed when he is using it on N1, killing a town-read N2 as vig without asking others about opinions on him).
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1730 on: October 07, 2016, 10:25:40 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1731 on: October 07, 2016, 10:27:59 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?
Now read please http://forum.dominionstrategy.com/index.php?topic=15926.0;all from LaLight. Not a single readlists appears here even though that game has been orders of magnitudes easier to comprehend.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1732 on: October 07, 2016, 10:28:39 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?

If you have it you can not perform actions that are not compulsive
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1733 on: October 07, 2016, 10:29:13 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?
Now read please http://forum.dominionstrategy.com/index.php?topic=15926.0;all from LaLight. Not a single readlists appears here even though that game has been orders of magnitudes easier to comprehend.

Man, that was my very first game where I screwed up.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1734 on: October 07, 2016, 10:36:43 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?
Now read please http://forum.dominionstrategy.com/index.php?topic=15926.0;all from LaLight. Not a single readlists appears here even though that game has been orders of magnitudes easier to comprehend.

Man, that was my very first game where I screwed up.
One cannot make such a jump after one game. You started day 1 with perfect awareness, a good understanding of the game and were able to give reads after a few sentences without much content. Evem Haddock said he had problems to comprehend this game (#419) and you seriously want to tell me that you got this far in the gap between your first game and your second game.
Being scum is the much more likely explanation here.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1735 on: October 07, 2016, 10:38:24 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?

If you have it you can not perform actions that are not compulsive
To me this weakens the credibility of Calamitas's claim, because the holder of the curse card wouldn't perform the action in the first place. It seems like if we have a town power that stops roleblocks, then the roleblocks present in the game would be stoppable, and this one is not.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1736 on: October 07, 2016, 10:38:50 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?
Now read please http://forum.dominionstrategy.com/index.php?topic=15926.0;all from LaLight. Not a single readlists appears here even though that game has been orders of magnitudes easier to comprehend.

Man, that was my very first game where I screwed up.
One cannot make such a jump after one game. You started day 1 with perfect awareness, a good understanding of the game and were able to give reads after a few sentences without much content. Evem Haddock said he had problems to comprehend this game (#419) and you seriously want to tell me that you got this far in the gap between your first game and your second game.
Being scum is the much more likely explanation here.

Believe it or not, you're right. I'm participating in several games now and I conciously understand much more than I was in the first game. I watched Olympics to the very end and looked through some older games. I'm town, you'll see it. And your tunneling of me is more than scummy.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1737 on: October 07, 2016, 10:44:52 am »

This is all pretty much irrelevant.  Lalight has the Curse Card (at least, we know it exists and noone else has it) and has had for a while.  But kills have been happening the whole time anyway.  In particular last night, I saw him give away an item but not do anything else.  That makes it close to impossible for Lalight to be scum.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1738 on: October 07, 2016, 10:47:00 am »

I just reread Lalight's Day 1, and the end of day especially seems very towny to me, as he is torn between JReggie and Calamitas, but refuses to vote Archetype.  He never wavers from his scumread of JR, so his choice of him to vig is unsurprising. Most people don't consult the town about their vig shots.  No one is upset with Archetype for vigging faust and RR without consulting us.

Risking losing the Pokeball is a questionable choice, I suppose. Not passing on the curse card is a towny choice if he was convinced he would be killed.  That removes a threat from town. 

I guess the curse card could be considered a roleblocker.  I wonder if Calamitas's claimed power would counteract a curse card.

Lalight - Can you closely paraphrase what the curse card says about what it does?  If scum got it would it prevent them from killing?

silver - you saw the curse card, too, right?

If you have it you can not perform actions that are not compulsive
To me this weakens the credibility of Calamitas's claim, because the holder of the curse card wouldn't perform the action in the first place. It seems like if we have a town power that stops roleblocks, then the roleblocks present in the game would be stoppable, and this one is not.
Nothing will be able to interfere with all actions that player takes for the rest of the night and day is the wording of my action. So curse card is probably not stoppable, though I'm not sure. And there are probably more roleblocks/redirector/deflector/... in this game. The curse card alone is evidence but not very strong one.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1739 on: October 07, 2016, 10:52:53 am »

This is all pretty much irrelevant.  Lalight has the Curse Card (at least, we know it exists and noone else has it) and has had for a while.  But kills have been happening the whole time anyway.  In particular last night, I saw him give away an item but not do anything else.  That makes it close to impossible for Lalight to be scum.
He has hold the curse card for only one night. And the probability of two scum alive is not negligible.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1740 on: October 07, 2016, 10:56:23 am »

This is all pretty much irrelevant.  Lalight has the Curse Card (at least, we know it exists and noone else has it) and has had for a while.  But kills have been happening the whole time anyway.  In particular last night, I saw him give away an item but not do anything else.  That makes it close to impossible for Lalight to be scum.
He has hold the curse card for only one night. And the probability of two scum alive is not negligible.
Has he?  I thought it was 2 nights.  Oh no cos he killed Reggie.  OK. 
I still don't think there can be two mafia left alive, though.  4 mafia+survivor is way too crazy. 
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1741 on: October 07, 2016, 10:57:20 am »

This is all pretty much irrelevant.  Lalight has the Curse Card (at least, we know it exists and noone else has it) and has had for a while.  But kills have been happening the whole time anyway.  In particular last night, I saw him give away an item but not do anything else.  That makes it close to impossible for Lalight to be scum.
He has hold the curse card for only one night. And the probability of two scum alive is not negligible.
Has he?  I thought it was 2 nights.  Oh no cos he killed Reggie.  OK. 
I still don't think there can be two mafia left alive, though.  4 mafia+survivor is way too crazy.
2 vigs is crazy as well I would say.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1742 on: October 07, 2016, 10:57:56 am »

I read part of Olympics.  Sorry, I don't see enough of a contrast.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1743 on: October 07, 2016, 10:58:41 am »

I read part of Olympics.  Sorry, I don't see enough of a contrast.

This is offensive, I became better! :-P
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1744 on: October 07, 2016, 10:59:58 am »

This is all pretty much irrelevant.  Lalight has the Curse Card (at least, we know it exists and noone else has it) and has had for a while.  But kills have been happening the whole time anyway.  In particular last night, I saw him give away an item but not do anything else.  That makes it close to impossible for Lalight to be scum.
He has hold the curse card for only one night. And the probability of two scum alive is not negligible.
Has he?  I thought it was 2 nights.  Oh no cos he killed Reggie.  OK. 
I still don't think there can be two mafia left alive, though.  4 mafia+survivor is way too crazy.
2 vigs is crazy as well I would say.
This is true.  Plus a deathproof and a bulletproof.  But Lovers and Princess on the other side, and the curse card, WW's water problem. We don't know if there might be poison or arson in the mix somehow.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1745 on: October 07, 2016, 11:15:30 am »

I read part of Olympics.  Sorry, I don't see enough of a contrast.

This is offensive, I became better! :-P
I didn't mean it that way!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1746 on: October 07, 2016, 12:17:28 pm »

silver - you saw the curse card, too, right?

yes.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1747 on: October 07, 2016, 12:17:55 pm »

Okay.

I'm with Haddock. Calamitas is the way to go, primarily based on good PoE.

Why haven't you been more curious about the no result on faust N1?

had non-mafia things on my mind lately.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1748 on: October 07, 2016, 12:50:26 pm »

Oh wait. I just checked my QT and it reads like I could potentially of used it every night. I'm going to ask mail-mi to be sure, but I totally thought I could only use it the one night.
So this is awkward...apparently I could have used it every night  :-[

As part of the item, I could destroy it and another item (Magnifying Glass) to get a bonus (and if someone with that item wants to send it to me that'd be awesome kthxbai) which is why I got confused and assumed the power would only work once.



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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1749 on: October 07, 2016, 01:10:07 pm »

Ok, I've been thinking about this, but doesn't at least one of Haddock or silverspawn have to be scum? Either silverspawn lied about his targets or Haddock rolestopped faust, making him scum (I don't think anyone else's games contain a rolestopper...?). Maybe I'm just missing something. I'll Unvote from EFHW for now. I'd like Haddock to unvote also so he can potentially hammer.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1750 on: October 07, 2016, 02:05:36 pm »

Ok, I've been thinking about this, but doesn't at least one of Haddock or silverspawn have to be scum? Either silverspawn lied about his targets or Haddock rolestopped faust, making him scum (I don't think anyone else's games contain a rolestopper...?). Maybe I'm just missing something. I'll Unvote from EFHW for now. I'd like Haddock to unvote also so he can potentially hammer.
What exactly do you mean in the first part? Which results are conflicting
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1751 on: October 07, 2016, 03:40:53 pm »

Ok, I've been thinking about this, but doesn't at least one of Haddock or silverspawn have to be scum? Either silverspawn lied about his targets or Haddock rolestopped faust, making him scum (I don't think anyone else's games contain a rolestopper...?). Maybe I'm just missing something. I'll Unvote from EFHW for now. I'd like Haddock to unvote also so he can potentially hammer.
What exactly do you mean in the first part? Which results are conflicting
silverspawn targeted faust with his Voyeur and got no result. He targeted someone else and got a result. Therefore, silverspawn wasn't roleblocked. One explanation is that Haddock rolestopped faust. The other is that silverspawn is lying about targeting faust at all. No roles from anyone else's games can explain the discrepancy except for Haddock's being a rolestopper or silverspawn lying.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1752 on: October 07, 2016, 04:39:33 pm »

Do we know who sent Lalight the curse card?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1753 on: October 07, 2016, 04:40:53 pm »

Will look into Arch's theory when I'm at a computer.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1754 on: October 07, 2016, 04:47:26 pm »

Do we know who sent Lalight the curse card?

No :(
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1755 on: October 07, 2016, 05:06:22 pm »

Sorry I'm absent. Catch up tomorrow.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1756 on: October 07, 2016, 08:48:04 pm »

Lalight, did you by any chance send the Pokeball to Haddock?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1757 on: October 07, 2016, 09:45:26 pm »

Lalight, did you by any chance send the Pokeball to Haddock?
Let's not answer that.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1758 on: October 07, 2016, 09:50:06 pm »

Lalight, did you by any chance send the Pokeball to Haddock?
Let's not answer that.
Why not?  If he did, then that explains Haddock knowing that he sent an item. 

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1759 on: October 08, 2016, 01:12:32 am »

so scum can't roleblock the guy who got the pokeball. don't you want to live?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1760 on: October 08, 2016, 01:23:01 am »

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.

probably I was roleblocked but the roleblock didn't cover items

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1761 on: October 08, 2016, 06:48:58 am »

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.

probably I was roleblocked but the roleblock didn't cover items
You contradicted yourself within the last two sentences.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1762 on: October 08, 2016, 07:02:39 am »

The fact that I didn't see the result on faust but the on on J Reggie is evidence for the existence of a power that roleblocks only normal actions. It neither proofs that this action exists nor that it is the only action. So, no, I didn't.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1763 on: October 08, 2016, 07:03:18 am »

Ways in which those statements don't contradict include rolestopping, item stealing, JOAT, and probably more.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1764 on: October 08, 2016, 07:06:22 am »

Hmm, did your item state "as a night action"?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1765 on: October 08, 2016, 07:15:14 am »

Ok, I've been thinking about this, but doesn't at least one of Haddock or silverspawn have to be scum? Either silverspawn lied about his targets or Haddock rolestopped faust, making him scum (I don't think anyone else's games contain a rolestopper...?). Maybe I'm just missing something. I'll Unvote from EFHW for now. I'd like Haddock to unvote also so he can potentially hammer.
Good point. unvote

Lalight, did you by any chance send the Pokeball to Haddock?
Let's not answer that.
Why not?  If he did, then that explains Haddock knowing that he sent an item. 

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.
Don't rmm games often have some powers in the scum team that are shared amongst everyone?   
I guess that has to be it, since I refuse to believe silver is scum. Enough weird shit has happened this game that the existence of some powers that don't become visible on flip seems likely.
It should be pretty clear to everyone who's been paying attention where the poke ball ended up.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1766 on: October 08, 2016, 07:20:14 am »

Hmm, did your item state "as a night action"?
yes

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1767 on: October 08, 2016, 07:22:09 am »

Hmm, did your item state "as a night action"?
yes
In that case it would be pretty weird if the roleblocker would specifically block only non-items since those are regular night actions. Rolestopping is the likelier option I think.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1768 on: October 08, 2016, 07:39:02 am »

or something else we haven't thought of yet.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1769 on: October 08, 2016, 07:42:41 am »

But okay. Let's say he was rolestopped.

Why does that incriminate Haddock?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1770 on: October 08, 2016, 07:47:27 am »

or something else we haven't thought of yet.
Lets collect hypotheses (unordered):
1. Silver is lying
2. Silver has been blocked, faust rolestopped
3. Faust has been ninja
4. The faust target has been deflected/redirected to someone who has not performed an action
5. Faust has not performed any action
6 . Anything else

I think 1 and 2 are the most likely ones, weak preference for 2 over 1. Since haddocks game included a scum rolestopper (haven't checked for myself) and the other ones not, this hypothesis is equivalent to haddock being scum.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1771 on: October 08, 2016, 08:19:43 am »

5: it's not about faust performing actions. I am a voyeur+, not a tracker+
2: is the comma supposed to be an and or an or? If it's an and, that doesn't make sense.
4: that's something I hadn't thought of

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1772 on: October 08, 2016, 08:20:05 am »

also 7: mail-mi screwed up with the results. I asked him to confirm that they are correct, let's see what happens.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1773 on: October 08, 2016, 08:26:32 am »

Thought somehow you were a tracker.
How do we know then, that a result should have been there? Who has claimed to target faust that night?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1774 on: October 08, 2016, 09:28:08 am »

Arch vigged him and silver used an item on him.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1775 on: October 08, 2016, 09:29:16 am »

Hmm, did your item state "as a night action"?
good point
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1776 on: October 08, 2016, 09:40:21 am »

How did silver get 2 items? Did anyone else see his item spy thing? I had the egg N0 before the shuffle, when silver got it. But how did he get the apy item? silver, can you explain?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1777 on: October 08, 2016, 09:46:30 am »

it appeared at the start of n1

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1778 on: October 08, 2016, 09:46:42 am »

also 7: mail-mi screwed up with the results. I asked him to confirm that they are correct, let's see what happens.
hypothesis falsified.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1779 on: October 08, 2016, 11:10:22 am »

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.

probably I was roleblocked but the roleblock didn't cover items
Who's the Roleblocker?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1780 on: October 08, 2016, 11:45:41 am »

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.

probably I was roleblocked but the roleblock didn't cover items
Who's the Roleblocker?
Probably the scum.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1781 on: October 08, 2016, 11:48:38 am »

I've been looking for explanations of how you could have gotten a no result when you voyeured faust, and the only two possible explanations do seem to be either you are lying or Haddock rolestopped faust.

probably I was roleblocked but the roleblock didn't cover items
Who's the Roleblocker?
Probably the scum.
Well, yes. But which player has a Roleblocker from their game they could possibly be?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1782 on: October 08, 2016, 12:15:07 pm »

you tell me!

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1783 on: October 08, 2016, 12:22:46 pm »

you tell me!
The point is there isn't one, unless it's Archetype, who has not claimed his game.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1784 on: October 08, 2016, 01:07:02 pm »

you tell me!
The point is there isn't one, unless it's Archetype, who has not claimed his game.
But it also can't be me because I killed Faust N1.

I'm thinking of claiming my game. I've been weighing the pros/cons.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1785 on: October 08, 2016, 01:22:22 pm »

Let's collect the claims then:

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Welcome ____, to Kanto Mafia.

You are Professor Oak, a Pokemon Teacher. You've come along so you can see some of the most powerful Pokemon in the world, but the meeting has gone horribly wrong. You have the skill of bringing out the potential of Pokemon you examine, and this skill may be needed.

Once every night, you may examine the pokemon of a single trainer of your choice. Nothing will be able to interfere with all actions that pokemon takes for the rest of the night and day.

You are league-aligned. You win when all enemies of the league have been eliminated and at least one trainer is alive.

LaLight
Quote
Welcome to Time War Mafia, [username]. You are River Song, an enabled Time-Travelling odd-night Roleblocker, even-night Vigilante. You are a Time Traveler: each night, you may pick a night to travel to other than the current one. You may not cross your own time-stream (travel to the same night twice). Should you ever be forced to do so, you will be a pure Vanilla Townie for the duration of your “second” visit. You are an odd-night Roleblocker. On odd-numbered nights, you may PM me the name of one other player. Any actions performed by that player will fail. You are an even-night Vigilante. On even-numbered nights, you may PM me the name of another player. That player will be killed.

For example, if it is an odd-numbered night and you travel to an even-numbered night, your action would be even-night Vigilante.

Alignment: Town
Flavor Name: River Song
Passive Ability: enabled regeneration (bulletproof from the first kill to target you each night)
Active Ability: enabled Time Travel, odd-night Roleblocker, even-night Vigilante

Win Condition: You win when all threats to the town have been eliminated, and there is at least one town player alive.

EFHW
Quote
Beloved Elven Princess PM:

Welcome to RMM7: Lord of the Rings Mafia.

You are older than the ages, but do not feel it.  Your breath is like summer wind, and your skin is the marble of the heavens.  There is love in your wake, and happiness before you.

But the times have turned dark here.  Your people rely on you too much, mayhap, and your radiance sustains them overly so.  You must not leave.  You must not fall.  It all depends on you.

You are the Beloved Elven Princess.  If you die, the sun will not rise for an extra night.

You win when all threats to Middle-earth have been defeated.

Haddock
Quote
You finish up your notes and put your journal into a hidden slot in your pack. From your perch atop the building, the mayor had no idea you could see his indiscretions. His opponent would be very happy to pay your fees.

As you turn to climb down the side of the building, you are shocked to see a man standing by your rope. He gripped his cloak closed around him, leaning heavily to one side.

"You...yuma. It is time." He flicked his hand and you catch a sealed scroll fluttering your way. You watch the mysterious man slither down your rope and into the dark alleyway below.

You glance down, not surprised by the impression in the wax. You grin at the hopelessness of it all, then work your way down the rope.


Welcome to RMM10, yuma. You are the Hobbit Peeper-of-all-Trades.

Each night, you may perform one of the following 1-shot actions. You may target yourself.

 1-Shot Tracker: Target a player and learn all players he targeted, but not what action they took.
 1-Shot Watcher: Target a player and learn all players who targeted him, but not what actions were taken.
 1-Shot Follower: Target a player and learn all actions he took, but not who he targeted.
 1-Shot Voyeur: Target a player and learn all actions performed on them, but not who performed them.

You win when all threats to Hobbits have been eliminated.

Arche and silver haven't claimed there games (or I have overseen it).
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1786 on: October 08, 2016, 01:29:51 pm »

Potential scum roles from my game:
Quote
Bruno: Once per game you may kill two players in a single night who got up to L-2 as your NK, but the next night your mafia team will not be able to NK.
Agatha - Roleswapper
Lorelei - Choose two players. They are announced to the town at the beginning of the day. If they do not vote the same person, their votes do not count and they lose their vote for the next day.
Lance - Faithrolecop and Faithroleblocker on any number of people who voted each other
Lt. Surge - Whoever hammered you dies if you are lynched
Sabrina - Whenever you are targeted, the player who targeted is roleblocked the following night and day.
Koga - strongman ninja poison killer (the player dies one day later)
Giovanni - At any point in the game, you may PM the mods with a role, which is how all investigative roles will treat you as. You may change it at any time.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1787 on: October 08, 2016, 01:33:23 pm »

Scum roles from LaLights game:

Quote
Davros PM:

Welcome to Time War Mafia, [username]. You are Davros, a Busdriver. Each night, you may PM me the names of two players to switch. Any actions targeting one player will target the other.

At night you may talk with your partners, [username] and [username], here.

Alignment: Mafia
Flavor Name: Davros
Suggested Fake Claim: Rose Tyler
Passive Ability: none
Active Ability: busdriver

Win Condition: You win when Mafia controls half the town, or nothing can prevent this from happening.

Please confirm you understand your role and are ready to play by replying to this PM.
Quote
Master PM:

Welcome to Time War Mafia, [username]. You are the Master, an enabled Time Travelling ninja Roleblocker. You are a Time Traveler: each night, you may pick a night to travel to other than the current one. You may not cross your own time-stream (travel to the same night twice). Should you ever be forced to do so, you will be a pure goon for the duration of your “second” visit. Each night, you may PM me the name of one other player. Any actions performed by that player will fail. You are a ninja - you will not be seen while carrying out your actions.

At night you may talk with your partners, [username] and [username], here.

Alignment: Mafia
Flavor Name: The Master
Suggested Fake Claim: Romana
Passive Ability: enabled regeneration (bulletproof from the first kill to target you each night), ninja
Active Ability: enabled Time Travel, roleblocker

Win Condition: You win when Mafia controls half the town, or nothing can prevent this from happening.

Please confirm you understand your role and are ready to play by replying to this PM.
Quote
Rassilon PM:

Welcome to Time War Mafia, [username]. You are Rassilon, a Regeneration Enabler and 1-shot Time Locker. Once at night, you may PM me a night in the past. That night will become Time Locked at the end of the current night, meaning players may no longer Time Travel to that night. Any players who are somehow forced to travel to that night anyway will be pure vanilla members of their faction for the duration of their “second” visit. You Enable Regeneration. When you die, players will no longer be able to regenerate (regeneration = bulletproof from the first kill to target a player each night).

At night you may talk with your partners, [username] and [username], here.

Alignment: Mafia
Flavor Name: Rassilon
Suggested Fake Claim: Jenny
Passive Ability: Regeneration (bulletproof from the first kill to target a player each night) Enabler
Active Ability: 1-shot Time Locker

Win Condition: You win when Mafia controls half the town, or nothing can prevent this from happening.

Please confirm you understand your role and are ready to play by replying to this PM.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1788 on: October 08, 2016, 01:36:17 pm »

Scum roles from EFHW's game:

Quote
Dragonkind Hammerer PM:

Welcome to RMM7: Lord of the Rings Mafia.

Centuries upon centuries, underground, hoarding treasure. It was a noble task, this collecting of riches. Dragonkind have kept at it, not meddling in the affairs of the races of Middle-earth.

There was that one fiasco, with the little person. But in the end, Smaug wasn't so great a Dragon, anyway.

But now, the rumbling and the marching, it has gotten to be too much. It is time to rid the realm of all these tiny people, and let the giant races rule. And with Dragonkind above them all. And so you have teamed up with your sister, PlayerName, to lay waste to the land.

You are the Dragonkind Hammerer. During the day, if the vote count on a player reaches L-1 and your vote is cast on a different player, you will automatically hammer that player in secret. The hammer vote will not be listed in the Final Vote Count. This cannot be stopped.

If you are not voting for anyone, you will not automatically hammer. If you are already voting for the player who reaches L-1, you will not automatically hammer. If at any time you vote for any other player while someone is at L-1, you will automatically hammer that player.

You may communicate with your sister here: QT Link. Either of you may submit the Factional Kill, regardless of Night Actions.

You win when Dragonkind are the only remaining race alive, or nothing can stop that from happening.
Quote
Dragonkind Jack-of-all-Trades PM:

Welcome to RMM7: Lord of the Rings Mafia.

Centuries upon centuries, underground, hoarding treasure. It was a noble task, this collecting of riches. Dragonkind have kept at it, not meddling in the affairs of the races of Middle-earth.

There was that one fiasco, with the little person. But in the end, Smaug wasn't so great a Dragon, anyway.

But now, the rumbling and the marching, it has gotten to be too much. It is time to rid the realm of all these tiny people, and let the giant races rule. And with Dragonkind above them all. And so you have teamed up with your sister, PlayerName, to lay waste to the land.

You are the Dragonkind Jack-of-all-Trades. Each night, you may use one of the following 1-shot powers:

Bulletproof: You may choose to be bulletproof during the night. This will protect you from one Night Kill.
Redirector: You may choose a player at night and redirect all actions directed at that player to target a different player.
Godfather: You may choose to be investigation immune during the night. You will return Not Dragon to Slayers.
Framer: You may choose to frame a player during the night, which will cause that target to investigate as a Dragon to Slayers.

You may communicate with your sister here: QT Link. Either of you may submit the Factional Kill, regardless of Night Actions.

You win when Dragonkind are the only remaining race alive, or nothing can stop that from happening.
Quote
Orcish Hammerer PM:

Welcome to RMM7: Lord of the Rings Mafia.

You have long served the dark lord in all his whims and fancies. You have long watched your brothers and sisters perish in countless battles against good. You have had enough.

You have decided that it is time for the Orcs to be in charge. You have the numbers. You have the strength. It’s time you had the power.

Together with your brother, PlayerName, you have formed a secret cabal, intent on changing the way of this world, Middle-earth. Can you succeed?

You are the Orcish Hammerer. During the day, if the vote count on a player reaches L-1 and your vote is cast on a different player, you will automatically hammer that player in secret. The hammer vote will not be listed in the Final Vote Count. This cannot be stopped.

If you are not voting for anyone, you will not automatically hammer. If you are already voting for the player who reaches L-1, you will not automatically hammer. If at any time you vote for any other player while someone is at L-1, you will automatically hammer that player.

You may communicate with your brother here: QT Link. Either of you may submit the Factional Kill, regardless of Night Actions.

You win when the Orcs are the only remaining race alive, or nothing can stop that from happening.
Quote
Orcish Jack-of-all-Trades PM:

Welcome to RMM7: Lord of the Rings Mafia.

You have long served the dark lord in all his whims and fancies. You have long watched your brothers and sisters perish in countless battles against good. You have had enough.

You have decided that it is time for the Orcs to be in charge. You have the numbers. You have the strength. It’s time you had the power.

Together with your brother, PlayerName, you have formed a secret cabal, intent on changing the way of this world, Middle-earth. Can you succeed?

You are the Orcish Jack-of-all-Trades. Each night, you may use one of the following 1-shot powers:

Bulletproof: You may choose to be bulletproof during the night. This will protect you from one Night Kill.
Redirector: You may choose a player at night and redirect all actions directed at that player to target a different player.
Godfather: You may choose to be investigation immune during the night. You will return Not Orc to Hunters.
Framer: You may choose to frame a player during the night, which will cause that target to investigate as an Orc to Hunters.

You may communicate with your brother here: QT Link. Either of you may submit the Factional Kill, regardless of Night Actions.

You win when the Orcs are the only remaining race alive, or nothing can stop that from happening.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1789 on: October 08, 2016, 01:40:47 pm »


Scum roles from Haddocks game:
Quote
Welcome to RMM10, shraeye.  You are the Rolestopping Orcish Priest.

At night, you may target a player, other than your faction’s kill target.  Any actions that target that player will fail, except for kills.  You may target yourself.

During the day, you may never cast a hammer vote.

You may not perform your factional kill, unless you are the only Orc left alive.

You may talk to your fellow Orcs here: http://www.quicktopic.com/50/H/MdjzV87GSNAd.

You win when Orcs control half the town, or nothing can stop that from happening.
Quote
Welcome to RMM10, UmbrageOfSnow.  You are the 2-Shot Strongman Orcish Gladiator.

Twice at night, when you perform the Factional Kill, it cannot be stopped.

Twice during the day, you may use the command Challenge: {playername} in thread.  When you do, all votes cast that day will be cleared, and for the remainder of the day, only you and the challenged player can be lynched.  You must use this power at least once during the first two days.

You may talk to your fellow Orcs here: http://www.quicktopic.com/50/H/MdjzV87GSNAd.

You win when Orcs control half the town, or nothing can stop that from happening.
Quote
Welcome to RMM10, mail-mi. You are the Orcish 2-Shot Marksman and Targeter.

Twice at night, when you perform the Factional Kill, no one will be able to tell who did it.

Once each day, you may PM the mod to clear all votes that are currently cast, except for the votes on one player. You may do this at any time during the day. Make sure your PM includes the name of the person upon whom votes will remain.

You may talk to your fellow Orcs here: http://www.quicktopic.com/50/H/MdjzV87GSNAd.

You win when Orcs control half the town, or nothing can stop that from happening.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1790 on: October 08, 2016, 01:41:46 pm »

Silver/Arche, what are your games/roles?
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1791 on: October 08, 2016, 01:50:30 pm »

Haddock's game contained a rolestopper, LaLight's a roleblocker (who is a ninja, what almost nullifies the evidence provided by Haddock).
EFHW cannot be the hammerer, he has voted for someone while someone was at L-1 (Vote Count 1.4). Have to look closer to check the JOAT.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1792 on: October 08, 2016, 02:04:30 pm »

I did claim at some point. RMM35

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1793 on: October 08, 2016, 02:06:09 pm »

I did claim at some point. RMM35
It cannot be Rmm35 :D
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1794 on: October 08, 2016, 02:20:58 pm »

-.-

copied the first RMM number I saw.

sec.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1795 on: October 08, 2016, 02:21:22 pm »

RMM13

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1796 on: October 08, 2016, 02:30:26 pm »

Silver's claimed role:
Quote
Welcome to RMM13 Elmindreda (Min) Farshaw, a Viewer

When Moiraine Sedai showed up in Barleon to make you "meet up" with the three boys, you knew that wouldn't be the end of it. You saw it, in those viewings you sometimes have of people, that you would fall in love with the tall, handsome one.

I suppose an explanation is needed: You occasionally see these images around people, images representing what will happen to them. You don't always know what the images represent, but when you know, you know. And, with all these people around, you'll be seeing plenty of visions. And hopefully, maybe, they'll help you, and of course, your lover, get out of this alive.


You are a Voyuer, with a bonus!

-Each night, you may send me the name of one player. I will tell you what actions targeted that player, if any.
-There are also several people who have been Tainted by Mordeth or by using saidin. If a person has the Tainted modifier, you will be told so.

You win when all threats to the Light have been eliminated and there is at least 1 Light-aligned player alive.

Please confirm by PM.

Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1797 on: October 08, 2016, 02:31:10 pm »

Scum roles from silver's game:

Quote
Welcome to RMM13, Archetype. You are Lanfear, Daughter of the Night

You are the most beautiful woman on the planet, and the strongest woman in the One Power on the planet--the strongest one can be without the help of an angreal. And one of the most evil. You turned to the Shadow during the Age of Legends for one reason only--revenge on your previous love, Lews Therin Telamon. He betrayed you for that stupid girl Ilyena! And, now that you've been unleashed from the Seals, you are going to win his love back--whatever it takes.

You are a 1-shot Nymphomaniac Godfather

-Any Cops that investigate you will receive an innocent result.
-Once at night, you may use your beautiful looks to make a player fall deeply in love with you.
-When this happens, if you happen to die in any way, they will be so grieved as to commit suicide at your death. However, if they die, you will not die--essentially, they are in love with you and you are not in love with them.
-To do this, either post in your QT or PM me: Use Nymphomaniac on [playername].
-Each night, you may also perform the factional kill and chat with your Forsaken allies here: http://www.quicktopic.com/50/H/AD2btNQEjPiNH

You win when the Forsaken have the majority or nothing can stop that from happening.

You also have a secondary win-con: If you get the person with the flavor name of Rand al'Thor to fall in love with you, you will receive a secondary win.

Please confirm by PM.


Quote
Welcome to RMM13, ashersky. You are Moghedien, the Spider.

You are one of the deadly members of the Dark One's closest allies--the Forsaken. You are the master of Tel'aran'rhiod, or the Dream World. Lanfear says that the Dream World is her domain, but you know that you are really the most skilled, but you don't challenge Lanfear on it. For one, she is stronger than you, and you much prefer working from the shadows. You will not participate in a fight unless you know you can win. And this fight, this is one you know you can win.

You are a Rolecop

-Each night, you may Rolecop someone. I will tell you their role.
-To do this, either post in your QT or PM me: Rolecop: [playername]
-You may also perform the factional kill each night and talk with your Forsaken allies here: http://www.quicktopic.com/50/H/AD2btNQEjPiNH

You win when the Forsaken have the majority or nothing can stop that from happening.

You also have a secondary win-con: You hate, no, you loathe Nynaeve al'Meara. If you perform the factional kill on her on any night, you will receive a secondary win.

Please confirm by PM.

Quote
Welcome to RMM13, Witherweaver. You are Rahvin, the Diplomat

You are one of the members of the Forsaken--the Dark One's most fearsome allies. You don't like open warfare very much, you much prefer political and diplomatic manipulation. And that's what you've come here to do: a bit of political manipulation. Some people will die in the process, but you'll do anything to make sure the Dark One wins the Last Battle and you get your thrones, power, and immortality.

You are a Redirector

-Each night, you may use Compulsion on a player to redirect them to target the person you want them to target.
-To do this, post in your QT or PM to me: Redirect [playername] to target [playername]
-You may also perform the factional kill each night and talk with your Forsaken allies here: http://www.quicktopic.com/50/H/AD2btNQEjPiNH

You win when the Forsaken have the majority or nothing can stop that from happening.

You also have a secondary win-con: You have a... fondness for manipulating queens, kings, princes, and princesses. If you ever redirect Elayne Trankand to target anyone else, you will receive a secondary win.

Please confirm by PM.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1798 on: October 08, 2016, 02:33:41 pm »

Godfather doens't make sense in this game since we don't have a cop.
The other two might be true.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1799 on: October 08, 2016, 02:37:00 pm »

Are you going to claim arche?
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1800 on: October 08, 2016, 03:01:08 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1801 on: October 08, 2016, 03:07:20 pm »

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 3)
« Reply #1802 on: October 08, 2016, 03:07:40 pm »

vote: Archetype I think

RR wagon is fine and all but it's RR who is uber scummy as town. eh.
Let's not lynch Archetype, please.
Yeah man, don't lynch me. I'm the bomb!
I also soft claimed it here.
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Archetype

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1803 on: October 08, 2016, 03:08:15 pm »

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1804 on: October 08, 2016, 03:08:46 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
Have overseen that one, is it a standard traitor with roleblocking?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1805 on: October 08, 2016, 03:09:37 pm »

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
For the role obviously, not for the game. And yes, you are right, your role makes it more likely that a second vig exists.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1806 on: October 08, 2016, 05:50:11 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
Have overseen that one, is it a standard traitor with roleblocking?
It's Vengeful too, I forgot to mention that. I don't know what you consider standard, but it also gets recruited when shot.

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
For the role obviously, not for the game. And yes, you are right, your role makes it more likely that a second vig exists.
Except there was no reason for me to claim except to narrow down potential scum roles...

That previous comment came across a little more snarky than I intended. I apologize for that, I'm just a little frustrated.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1807 on: October 08, 2016, 05:50:58 pm »

Open letter anyone thinking Calamitas is scum: which role do you think he is and why?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1808 on: October 08, 2016, 05:51:29 pm »

Day ends on Monday, btw.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1809 on: October 08, 2016, 05:52:52 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
Have overseen that one, is it a standard traitor with roleblocking?
It's Vengeful too, I forgot to mention that. I don't know what you consider standard, but it also gets recruited when shot.

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
For the role obviously, not for the game. And yes, you are right, your role makes it more likely that a second vig exists.
Except there was no reason for me to claim except to narrow down potential scum roles...

That previous comment came across a little more snarky than I intended. I apologize for that, I'm just a little frustrated.
I should have made it more clear that it doesn't help in that respect, but it is obvious that we cannot do it. Scum!Arch wouldn't be limited to the roles of his game, so we cannot assume he does. It would be insanely stupid.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1810 on: October 08, 2016, 05:53:52 pm »

Open letter anyone thinking Calamitas is scum: which role do you think he is and why?

I think he's the guy who kills the one who hammers him. It is pretty good compared to other scums here. And pretty interesting for mail-mi to pick it out of the others I think.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1811 on: October 08, 2016, 05:56:15 pm »

Open letter anyone thinking Calamitas is scum: which role do you think he is and why?

I think he's the guy who kills the one who hammers him. It is pretty good compared to other scums here. And pretty interesting for mail-mi to pick it out of the others I think.
It would be insane to claim in that case so early a targeting role. Any tracker/watcher would have caught me on the instant if I don't target anyone.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1812 on: October 08, 2016, 05:57:51 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
Have overseen that one, is it a standard traitor with roleblocking?
It's Vengeful too, I forgot to mention that. I don't know what you consider standard, but it also gets recruited when shot.

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
For the role obviously, not for the game. And yes, you are right, your role makes it more likely that a second vig exists.
Except there was no reason for me to claim except to narrow down potential scum roles...

That previous comment came across a little more snarky than I intended. I apologize for that, I'm just a little frustrated.
I should have made it more clear that it doesn't help in that respect, but it is obvious that we cannot do it. Scum!Arch wouldn't be limited to the roles of his game, so we cannot assume he does. It would be insanely stupid.
Fair enough. I did breadcrumb as a Bomb before claims starting happening (I think?), so I'd be somewhat limited in that regard as scum.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1813 on: October 08, 2016, 06:14:06 pm »

Fine. Whatever.

My game is RMM5. My role is Vigilante/Strong Bomb, but I'm essentially a 2-shot Vig/1-shot Bomb. If I get night killed, whoever killed me dies too. Now you can see why I didn't really want to claim. It did make me more inclined to believe LaLight, since, from a modding perspective, allowing Mafia's kill as the only way to get me to blow up wouldn't be as cool. It also makes me think there may be 2 more Mafia seeing how their roles so far have been pretty weak.

For scum roles for EFHW's game, you left out Human Roleblocking Traitor.

Again, why are we considering all the "potential" roles from your game, Calamitas, and not just the ones that were actually, you know, in the game?
Have overseen that one, is it a standard traitor with roleblocking?
It's Vengeful too, I forgot to mention that. I don't know what you consider standard, but it also gets recruited when shot.

Doesn't make sense to list scum roles from Arche's game, he can literally be anything since he isn't limited at all as last one to claim. Similarly the ones who claimed later are more likely to claim from outside their own game.
mmk, so if you're just going to say that then why did you want me to claim dude?
For the role obviously, not for the game. And yes, you are right, your role makes it more likely that a second vig exists.
Except there was no reason for me to claim except to narrow down potential scum roles...

That previous comment came across a little more snarky than I intended. I apologize for that, I'm just a little frustrated.
I should have made it more clear that it doesn't help in that respect, but it is obvious that we cannot do it. Scum!Arch wouldn't be limited to the roles of his game, so we cannot assume he does. It would be insanely stupid.
Fair enough. I did breadcrumb as a Bomb before claims starting happening (I think?), so I'd be somewhat limited in that regard as scum.
But the breadcrumbing hasn't been strong enough to identify you as bomb (at least I didn't catch it). If it is only the kind of breadcrumbing that is obvious in hindsight, it isn't worth too much in that regard (even though it is evidence for you planning that kind of claim beforehand).
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1814 on: October 09, 2016, 11:49:53 am »

vote: silver.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1815 on: October 09, 2016, 11:53:19 am »

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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1816 on: October 09, 2016, 11:58:40 am »

yes, why?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1817 on: October 09, 2016, 06:56:14 pm »

We can't explain his N1 result, so we should lynch him and have Haddock hammer.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1818 on: October 09, 2016, 07:01:03 pm »

Did anyone have any thoughts about my theory?  Scum have seemed pretty underpowered, it seems likely that they have some powers we can't see.  It's the only thing that explains silver's overwhelming towniness imo. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1819 on: October 09, 2016, 07:05:31 pm »

vote: Silverspawn
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1820 on: October 09, 2016, 07:06:09 pm »

Did anyone have any thoughts about my theory?  Scum have seemed pretty underpowered, it seems likely that they have some powers we can't see.  It's the only thing that explains silver's overwhelming towniness imo.
Might br the case though I don't see why that helps us. It just turns our knowledge into "We don't know what scum might have pulled off with their shared powers". You can literally explain anything by that, whether its by busdriving, rolestopping, roleblocking, redirecting...So it doesn't make sense to assume that their are such powers and make conclusions based on that assumption. It's a realistic possibility though.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1821 on: October 09, 2016, 07:13:04 pm »

Did anyone have any thoughts about my theory?  Scum have seemed pretty underpowered, it seems likely that they have some powers we can't see.  It's the only thing that explains silver's overwhelming towniness imo.
silver is definitely capable of playing an overwhelmingly towny scum game. I don't actually agree that he has been overwhelmingly towny. These are the things I have noticed:
1. Panicked(?) defense of Seprix.
2. Failure to note discrepancy in his findings.
3. Keeping his report of Egg actions separate from his report of other actions.
4. Initially getting the nights and findings wrong in making his report.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1822 on: October 09, 2016, 07:14:04 pm »

I guess no one except me is even considering scum!LaLight?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1823 on: October 09, 2016, 07:22:06 pm »

I guess no one except me is even considering scum!LaLight?
I responded to your case earlier. Also, hanging on the the curse card would be an unusual scum move since it would be a useful tool for them.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1824 on: October 09, 2016, 07:35:34 pm »

Alright, well, I'm bored. Let's see if we can figure things out.

All (for the sake of argument) potential scum roles:

Calamitas:
Lorelei - Choose two players. They are announced to the town at the beginning of the day. If they do not vote the same person, their votes do not count and they lose their vote for the next day.
Lt. Surge - Whoever hammered you dies if you are lynched
Sabrina - Whenever you are targeted, the player who targeted is roleblocked the following night and day.
Mewtwo - Watching/Roleblocking SK

LaLight:
Davros, a Busdriver
Master, an enabled Time Travelling ninja Roleblocker
Rassilon, a Regeneration Enabler and 1-shot Time Locker

EFHW:
Dragon Hammerer
Orc Hammerer
Dragon JOAT (Godfather, Framer, Bulletproof, Redirector)
Orc JOAT (Godfather, Framer, Bulletproof, Redirector)
Human Vengeful Roleblocker Traitor

Haddock:
Rolestopping Orcish Priest
2-shot Strongman Orcish Gladiator
2-shot Ninja Targeter

silverspawn:
1-shot Nymphomaniac Godfather
Role Cop
Redirector

Archetype:
1-shot Bulletproof Businessman Traitor
Godfather
Doctor
Strongman
Serial Killer


I'm going to approach this role elimination from the most neutral standpoint a player in this game hopefully can. So, even though I know all the roles from my game are impossible because I'm town, I'm looking at things in a vacuum. It's mostly for my own benefit trying to figure out who is scum or who isn't, but hopefully other people can follow my logic. Anyway, in order of how easily they can be "written off"...

Lorelei, 1-shot Time Locker dude, Dragon Hammerer, Orc Hammerer, and 1-shot Bulletproof Businessman Traitor can immediately be written off because they aren't applicable to this game or have not been proven when otherwise they would be.

2-shot Strongman Gladiator, 2-shot Ninja Targeted and 1-shot Nymphomaniac Godfather off because they would be so easily connected to a scum role if they were ever used, thus limiting scum's ability to fake claim. I can almost write off Haddock's role here, but it's a minor enough thing that it could be an oversight by the mods.

Mewtwo and SK off because we haven't yet seen evidence of one. Based on players being "scum-aligned", it may also be absorbed by that faction.

Sabrina off because of faust's mixup.

Davros written off because it's a role that would be obvious if it was included based on its usage.

I feel like my Godfather can be written off just because there has not been any evidence of cops. To a lesser extent, EFHW's JOAT's though those can be adjusted.

So, right now we're at:

Calamitas:
Lt. Surge - Whoever hammered you dies if you are lynched

LaLight:
Master, an enabled Time Travelling ninja Roleblocker

EFHW:
Dragon JOAT (Godfather, Framer, Bulletproof, Redirector)
Orc JOAT (Godfather, Framer, Bulletproof, Redirector)

Human Vengeful Roleblocker Traitor

Haddock:
Rolestopping Orcish Priest

silverspawn:
Role Cop
Redirector

Archetype:
Doctor
Strongman

Now we exit the realm of theory and into my own thoughts. I do not think think Calamitas would be scum because of such an early claim. We can also be fairly certain Calamitas is from this game since he claimed early. Plus, with 2 Vigs, it could be pretty easy to never activate if one of LaLight and I ever shot him.

I don't think the Master can be written off. Maybe I'm missing some piece of evidence, but can't everything we have "proving" him as town be explained away by LaLight being Ninja? I do get a town vibe from LaLight otherwise, just the role seems too...convenient.

EFHW's Bulletproof and Redirector powers can still be possible, though the other two would of had to be modified in some way. I'm also going to take the Vengeful Traitor out of the equation. For now, at least. 2 Mafia + 1 Traitor + 1 Survivor doesn't make sense, so there must be at least one other Mafia if EFHW is the traitor.

Haddock was super scummy early, but has gotten towny lately. However, his scum role is literally the only thing that could explain the silverspawn result discrepancy. Don't want to lynch him, but want to test the Priest thing.

silverspawn could easily be either. I don't think we've had any evidence of a Redirector though, so I'd lean towards Role Cop. Calamities role makes more sense if there is a Manipulative role. Actually, we should be looking for a Redirecting/blocking role, right? Otherwise Calamitas' role doesn't make sense.

Doctor is plausible as a scum power as is Strongman for me...but it's confirmed that I killed faust. Plus, his behavior towards me doesn't make sense as a partner.

So...who do I want to lynch today? I could go for LaLight unless I'm missing something that proves he isn't scum. I forgot how closely his role matches a scum role and I could totally see LaLight doing something like that.

Otherwise, I think I want to Vote: silverspawn. Nothing else would make sense. Once he gets to L-1, we ask Haddock to hammer. If he doesn't, we lynch him. I'd also like this to happen fairly quickly so Haddock can't just be like "Sorry guys, wasn't here for deadline" or enough people aren't online to switch.


Anyway, that was a long post. I should go get a life. Let me know your thoughts/refutations, but we really need to act quickly

PPE: 7

Removed vote until I check vote count.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1825 on: October 09, 2016, 07:45:17 pm »

Did anyone have any thoughts about my theory?  Scum have seemed pretty underpowered, it seems likely that they have some powers we can't see.  It's the only thing that explains silver's overwhelming towniness imo.
I could see it. Especially since that concept is used in several RMM games.

silverspawn, would the Curse Card really prevent Mafia from using their factional kill? This may be obvious based on the item's wording, but if it isn't, could you ask? I'd like a second opinion besides LaLight's word and figure that you could 'legally' ask mail-mi since you've seen the item before.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1826 on: October 09, 2016, 07:46:39 pm »

As said before, scum!Arch would be a wildcard. Otherwise I agree with his analysis. There is certainly going to be a manipulative role which is quite strong evidence in favor of scum!LaLight or scum!Silver. Though I don't think a redirector would be a strong enough addition to the scum team. It would be found out quite easily and limit hos potential fake claims massively since he targets two players at a time. Pretty certain efhw is the traitor, it wouldn't make any sense to include Seprix' role otherwise (Except making us think exactly this). So I would suggest taking her out to have a better chance at hitting the last scum tomorrow since we are probably at LyLo already.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1827 on: October 09, 2016, 07:55:46 pm »

We can't explain his N1 result, so we should lynch him and have Haddock hammer.

You have not thought this through at all.

An unplausible result is only evidence that someone is lying if he could have thought it'd be plausible.

faust had died for all to see. If I had constructed a fake claim, then I'd have had free choices to make up results with any level of plausibility that I preferred. Saying any level is better or worse than any other is 100% WIFOM. There is nothing else to that argument.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1828 on: October 09, 2016, 07:57:28 pm »

1. Panicked(?) defense of Seprix.
Why is that a scum tell?

2. Failure to note discrepancy in his findings.
Why is that a scum tell?

3. Keeping his report of Egg actions separate from his report of other actions.
Why is that a scum tell?

4. Initially getting the nights and findings wrong in making his report.
Why is that in particular a scum tell? That is a town tell. You've been playing mafia. Fakeclaims have a higher % of being coherent than genuine claims. You know that.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1829 on: October 09, 2016, 08:01:56 pm »

silverspawn, would the Curse Card really prevent Mafia from using their factional kill?

Pretty sure that the answer is yes if it's the last mafia.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1830 on: October 09, 2016, 08:06:31 pm »

EFHW, if you play a game without investing too much thought into it, you fall into a pattern of spending an amount of time that you intuitively think is sufficient and not more. You would spend more time if something feels like an important event. Fake claiming would have almost certainly been one. Receiving No Result on faust as is wasn't, it was just a non-result, I had probably forgotten that he was in the game by that point.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1831 on: October 09, 2016, 08:23:20 pm »

vote: EFHW
Seprix role doesn't make any sense otherwise and I don't see mail-mi including an otherwise useless role to get her lynched. Including it for communication purpose is just so much more likely. Traitor would be also a good addition to enable 4-scum aligned players in this setup.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1832 on: October 09, 2016, 08:31:58 pm »

Seprix role doesn't make any sense otherwise
don't follow.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1833 on: October 09, 2016, 09:20:57 pm »

EFHW, if you play a game without investing too much thought into it, you fall into a pattern of spending an amount of time that you intuitively think is sufficient and not more. You would spend more time if something feels like an important event. Fake claiming would have almost certainly been one. Receiving No Result on faust as is wasn't, it was just a non-result, I had probably forgotten that he was in the game by that point.
It is true that I am currently influenced by your recent weariness with being scum and thinking that you might not be putting in your 100%.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1834 on: October 09, 2016, 09:24:30 pm »

Vote Count 4.4

EFHW (1): Calamitas
silverspawn (2): EFHW, LaLight,

Not Voting (3): Haddock, Archetype, silverspawn


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th. That's in less than 24 hours. I probably won't be on right at deadline.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1835 on: October 09, 2016, 09:26:33 pm »

silver who do you think the scum is/are?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1836 on: October 10, 2016, 12:45:27 am »

Seprix role doesn't make any sense otherwise
don't follow.
Seprix has been a mail-man with return postage. His role doesn't have any use except to enable communication between the mafia and the traitor.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1837 on: October 10, 2016, 01:12:04 am »

silverspawn, would the Curse Card really prevent Mafia from using their factional kill?

Pretty sure that the answer is yes if it's the last mafia.
ok.

Vote: silverspawn

This is L-1. I'll do some thinking about LaLight and loopback for any inconsistencies from him. I don't know how much access I'll have tomorrow with class, but I'll try. No one else can hammer except for Haddock.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1838 on: October 10, 2016, 01:17:49 am »

Why not efhw arch???
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1839 on: October 10, 2016, 03:21:18 am »

I just completely invalidated the case on me. Whoever keeps his vote is eligible to be the auto-lynch tomorrow.

Arch, I cannot believe you literally just ignored that. You unvote RIGHT NOW.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1840 on: October 10, 2016, 03:22:06 am »

silver who do you think the scum is/are?

Haddock/Lalight

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1841 on: October 10, 2016, 03:23:44 am »

EFHW, you also seal your own death if you let this lynch go through. It will most likely decide the game.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1842 on: October 10, 2016, 03:25:28 am »

Whoever keeps his vote is eligible to be the auto-lynch tomorrow.[/size]

This is particularly true for Haddock. If Haddock hammers and we even reach tomorrow, lynch him unless you hard-clear him somehow.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1843 on: October 10, 2016, 05:11:52 am »

vote: Haddock.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1844 on: October 10, 2016, 05:19:48 am »

Whoever keeps his vote is eligible to be the auto-lynch tomorrow.[/size]

This is particularly true for Haddock. If Haddock hammers and we even reach tomorrow, lynch him unless you hard-clear him somehow.
Oh this is brilliant.  So if I hammer, I must be scum, but if I don't hammer, I must be scum.  Come on, people, we can do better than this.  If you have a case on me, throw it out there, but this:

vote: Haddock.
is pretty awful.  I'm literally just online, (other than a minute of bleary phone-checking in bed this morning) and now any opportunity I MIGHT have had to hammer is gone anyway?  I said I would hammer if it came to it, and I still would, but now nobody is there to hammer.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1845 on: October 10, 2016, 05:20:43 am »

well, now I'm inclined to vote EFHW, I'm just afraid she is really beloved and we'll lose. I'll think for a bit
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1846 on: October 10, 2016, 05:21:18 am »

silver who do you think the scum is/are?

Haddock/Lalight
I would settle for either Lalight or efhw today.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1847 on: October 10, 2016, 05:24:30 am »

silver who do you think the scum is/are?

Haddock/Lalight
I would settle for either Lalight or efhw today.

Come on, what else should I do to prove I'm town? I am, I still have that curse card and you will never profit from lynching me, I swear. Why are you tunneling me all the game?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1848 on: October 10, 2016, 05:33:18 am »

silver who do you think the scum is/are?

Haddock/Lalight
I would settle for either Lalight or efhw today.

Come on, what else should I do to prove I'm town? I am, I still have that curse card and you will never profit from lynching me, I swear. Why are you tunneling me all the game?
Because I think you are scum obviously.
Nevertheless, scum!efhw is the most likely option IMO by now.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1849 on: October 10, 2016, 05:41:35 am »

vote: Haddock

Won't change.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1850 on: October 10, 2016, 05:44:05 am »

vote: Haddock

Won't change.
Reasoning behind it?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1851 on: October 10, 2016, 05:45:53 am »

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1852 on: October 10, 2016, 05:52:23 am »

I mean, seriously.  Where the hell is this coming from? 
I feel like I've been townier this game than in any game I've played recently, and until, like, just now, everyone's been townreading me.  I've been scumhunting with the best of them, so I just can't comprehend why I'm suddenly a quicklynch target?!
Seriously, what the hell, guys?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1853 on: October 10, 2016, 05:58:28 am »

vote: Haddock

Won't change.
Reasoning behind it?

PoE. No one but you and EFHW is scum.

But if EFHW is Beloved Princess we lose. If we lynch you we don't. Unneeded risk.
Everyone else is town for me afaik.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1854 on: October 10, 2016, 06:04:39 am »

vote: Haddock

Won't change.
Reasoning behind it?

PoE. No one but you and EFHW is scum.

But if EFHW is Beloved Princess we lose. If we lynch you we don't. Unneeded risk.
Everyone else is town for me afaik.
You're excluding Calamitas because...?

I've already explained why this is a terrible argument.  We should be lynching scum; if we think that's EFHW we should lynch her.  If she is town (and hence a Beloved Princess), then she's going to die at some point anyway, and in fact now is a better time for that to happen since it wouldn't result in our immediate loss. 
A mislynch followed by a Princess being NKd could result in our immediate loss.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1855 on: October 10, 2016, 06:10:24 am »

vote: Haddock

Won't change.
Reasoning behind it?

PoE. No one but you and EFHW is scum.

But if EFHW is Beloved Princess we lose. If we lynch you we don't. Unneeded risk.
Everyone else is town for me afaik.
You're excluding Calamitas because...?

I've already explained why this is a terrible argument.  We should be lynching scum; if we think that's EFHW we should lynch her.  If she is town (and hence a Beloved Princess), then she's going to die at some point anyway, and in fact now is a better time for that to happen since it wouldn't result in our immediate loss. 
A mislynch followed by a Princess being NKd could result in our immediate loss.

Still how much scum do we have?
Yeah, you're right about EFHW. I didn't see that. But still. She's weakened and the one who has pokeball can save her.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1856 on: October 10, 2016, 06:22:32 am »

We are most likely at LyLo either way. We have potential vigs and it doesn't make sense to exclude the claimed princess. She is the most likely scum and therefore we should lose her. Otherwise we face a similar decision tommorow.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1857 on: October 10, 2016, 06:25:27 am »

We are most likely at LyLo either way. We have potential vigs and it doesn't make sense to exclude the claimed princess. She is the most likely scum and therefore we should lose her. Otherwise we face a similar decision tommorow.
Worth pointing out that we functionally don't have vigs any more.  Arch is all out of vigshots and Lalight cannot vig again until N6, I think?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1858 on: October 10, 2016, 06:27:03 am »

We are most likely at LyLo either way. We have potential vigs and it doesn't make sense to exclude the claimed princess. She is the most likely scum and therefore we should lose her. Otherwise we face a similar decision tommorow.
Worth pointing out that we functionally don't have vigs any more.  Arch is all out of vigshots and Lalight cannot vig again until N6, I think?

This is true.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1859 on: October 10, 2016, 06:28:44 am »

Damn, nevertheless efhw is the way to go. I just don't see mail-mi including a useless role just to fool town.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1860 on: October 10, 2016, 06:30:37 am »

why we shouldn't lynch EFHW:

If she dies nk'ed this means that person I gave a pokeball to is scum.
if she doesn't die, he's IC.

Therefore we can check one's alignment and go from it.
What do you think about no-lynch? then we won't lose if EFHW will die NK'ed.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1861 on: October 10, 2016, 06:31:24 am »

Damn, nevertheless efhw is the way to go. I just don't see mail-mi including a useless role just to fool town.

she's not useless, she's beloved which helps scum who is already weak.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1862 on: October 10, 2016, 06:34:42 am »

why we shouldn't lynch EFHW:

If she dies nk'ed this means that person I gave a pokeball to is scum.
if she doesn't die, he's IC.

Therefore we can check one's alignment and go from it.
What do you think about no-lynch? then we won't lose if EFHW will die NK'ed.
Why is he IC then? Scum might kill no one to get IC status. Such stuff doesn't give you much info,only a bunch of wifom. Therefore, we should lynch the psrson that is most likely scum. And this is efhw here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1863 on: October 10, 2016, 06:47:14 am »

Damn, nevertheless efhw is the way to go. I just don't see mail-mi including a useless role just to fool town.

she's not useless, she's beloved which helps scum who is already weak.
I'm speaking of Seprix. His role was solely a communicating role which doesn't make sense at all if there is no traitor.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1864 on: October 10, 2016, 06:49:54 am »

Damn, nevertheless efhw is the way to go. I just don't see mail-mi including a useless role just to fool town.

she's not useless, she's beloved which helps scum who is already weak.
I'm speaking of Seprix. His role was solely a communicating role which doesn't make sense at all if there is no traitor.

is there no more traitors in other's games?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1865 on: October 10, 2016, 06:50:40 am »

Damn, nevertheless efhw is the way to go. I just don't see mail-mi including a useless role just to fool town.

she's not useless, she's beloved which helps scum who is already weak.
I'm speaking of Seprix. His role was solely a communicating role which doesn't make sense at all if there is no traitor.

is there no more traitors in other's games?
Not in the claimed ones.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1866 on: October 10, 2016, 06:50:46 am »

Calamitas may be tunneling EFHW because there's two scums left so after EFHW kill scum will win.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1867 on: October 10, 2016, 06:54:05 am »

Calamitas may be tunneling EFHW because there's two scums left so after EFHW kill scum will win.
If two scum are left we are already at LyLo. And as said before, it doesn't make sense for me to be scum if you look at my claim and the roles in my game.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1868 on: October 10, 2016, 06:55:00 am »

Calamitas may be tunneling EFHW because there's two scums left so after EFHW kill scum will win.
If two scum are left we are already at LyLo. And as said before, it doesn't make sense for me to be scum if you look at my claim and the roles in my game.

Why not? Why can't you be Lt. Surge?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1869 on: October 10, 2016, 06:56:50 am »

Calamitas may be tunneling EFHW because there's two scums left so after EFHW kill scum will win.
If two scum are left we are already at LyLo. And as said before, it doesn't make sense for me to be scum if you look at my claim and the roles in my game.

Why not? Why can't you be Lt. Surge?
There are so many roles around that it doesn't make sense to claim a targeting role if you cannot target anyone.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1870 on: October 10, 2016, 07:01:42 am »

everyone's making so much sense.
I won't betray my Beloved Princess.
For now.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1871 on: October 10, 2016, 07:03:05 am »

everyone's making so much sense.
I won't betray my Beloved Princess.
For now.
You mean scumpartner.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1872 on: October 10, 2016, 07:04:16 am »

I'm asking if Curse Card prevents factional kill.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1873 on: October 10, 2016, 07:04:41 am »

everyone's making so much sense.
I won't betray my Beloved Princess.
For now.
You mean scumpartner.

No and no. You know better who's your scumpartner.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1874 on: October 10, 2016, 07:06:10 am »

I know that in going back to this I'm contradicting myself as I said that I had no reason to make an implausible claim besides WIFOM ... but well you're just going to have to believe me that I claimed truthfully.

We do need an explanation for the no-result on faust.

Let me go back to the hypothesis

1. faust has been rolestopped/something similar (busdrive etc)
2. scum as a power that blocks only non-item actions
3. ?
and from your perspective 4. I'm lying

So you kinda should lynch between Haddock and me ... 2 is not implausible but also not particularly likely.

1 doesn't directly prove Haddock is scum since someone could have fakeclaimed games, but it's a stretch.

oh and I'll replace LaLight with Calamitas as last 2 scum

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1875 on: October 10, 2016, 07:06:55 am »

I'm asking if Curse Card prevents factional kill.

If you take the wording literally it should.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1876 on: October 10, 2016, 07:08:53 am »

oh and I'll replace LaLight with Calamitas as last 2 scum

which are two of the people who didn't vote for me . . . now I'm starting to feel bad

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1877 on: October 10, 2016, 07:09:32 am »

I know that in going back to this I'm contradicting myself as I said that I had no reason to make an implausible claim besides WIFOM ... but well you're just going to have to believe me that I claimed truthfully.

We do need an explanation for the no-result on faust.

Let me go back to the hypothesis

1. faust has been rolestopped/something similar (busdrive etc)
2. scum as a power that blocks only non-item actions
3. ?
and from your perspective 4. I'm lying

So you kinda should lynch between Haddock and me ... 2 is not implausible but also not particularly likely.

1 doesn't directly prove Haddock is scum since someone could have fakeclaimed games, but it's a stretch.

oh and I'll replace LaLight with Calamitas as last 2 scum

Why Calamitas?

And why don't we just vote: Calamitas I can't understand?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1878 on: October 10, 2016, 07:10:13 am »

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1879 on: October 10, 2016, 07:13:29 am »

Why Calamitas?

I believe EFHW's claim, and her reasoning today is sensible but not overly cautious/friendly which she tends to be as scum. Unvote is good.

Archetype has the vig thing going for him.

You have the item thing ... although you just demonstrated that you're willing to lynch pretty much anyone who isn't you. Maybe it's you after all.

Calamitas was also someone I suspected earlier into the game (realized that upon searching the thread).

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1880 on: October 10, 2016, 07:15:11 am »

Why Calamitas?

I believe EFHW's claim, and her reasoning today is sensible but not overly cautious/friendly which she tends to be as scum. Unvote is good.

Archetype has the vig thing going for him.

You have the item thing ... although you just demonstrated that you're willing to lynch pretty much anyone who isn't you. Maybe it's you after all.

Calamitas was also someone I suspected earlier into the game (realized that upon searching the thread).

I didn't vote Arch though.

Thing is: everyone seems to be overwhelmingly townie. If this is possible, I'd assume that there's no scum and mail-mi and Spectators are just having fun on us.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1881 on: October 10, 2016, 07:17:47 am »

I'm LVP. I'm sorry, guys.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1882 on: October 10, 2016, 07:19:03 am »

I think not being mislynched is enough to make you non-LVP.

So what do you think about the Result thing?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1883 on: October 10, 2016, 07:19:43 am »

I think not being mislynched is enough to make you non-LVP.

So what do you think about the Result thing?

What Result thing?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1884 on: October 10, 2016, 07:21:31 am »

The thing that's mean talked about the last 2 pages. My No-Result Voyeur result on faust on Night 1 when he was killed.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1885 on: October 10, 2016, 07:22:14 am »

Why Calamitas?

I believe EFHW's claim, and her reasoning today is sensible but not overly cautious/friendly which she tends to be as scum. Unvote is good.

Archetype has the vig thing going for him.

You have the item thing ... although you just demonstrated that you're willing to lynch pretty much anyone who isn't you. Maybe it's you after all.

Calamitas was also someone I suspected earlier into the game (realized that upon searching the thread).
And what do you think of Seprix role? It is really strong evidence in favor of a traitor.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1886 on: October 10, 2016, 07:24:01 am »

The thing that's mean talked about the last 2 pages. My No-Result Voyeur result on faust on Night 1 when he was killed.

You were Roleblocked or this is item stopping any investigations on Faust. We don't know what item did he have.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1887 on: October 10, 2016, 07:26:53 am »

You were Roleblocked or this is item stopping any investigations on Faust. We don't know what item did he have.

That's actually a legit possibility.

Has anyone seen an item that prevents investigative results?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1888 on: October 10, 2016, 07:27:49 am »

And what do you think of Seprix role? It is really strong evidence in favor of a traitor.

mailman? And that's bad for EFHW because there was as scum role in her game that was a traitor?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1889 on: October 10, 2016, 07:28:47 am »

You were Roleblocked or this is item stopping any investigations on Faust. We don't know what item did he have.

That's actually a legit possibility.

Has anyone seen an item that prevents investigative results?

If Faust was killed with it, we won't see it.
Also, I think it is very possible such an item exists.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1890 on: October 10, 2016, 07:31:51 am »

Also, I think it is very possible such an item exists.

I agree that it's possible. Any reason to believe that it's likely?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1891 on: October 10, 2016, 07:38:01 am »

Also, I think it is very possible such an item exists.

I agree that it's possible. Any reason to believe that it's likely?
It's pure conjecture.  If it existed, it must have died with faust, right?  I don't see him giving it away. 
But yeah, it's likely because I think you're town, so something happened.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1892 on: October 10, 2016, 07:41:59 am »

Also, it's likely that scum has weak roles but powerful items.

@Silver, excuse me, I forgot, how did you lose a curse card?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1893 on: October 10, 2016, 07:43:46 am »

Also, it's likely that scum has weak roles but powerful items.

@Silver, excuse me, I forgot, how did you lose a curse card?

I think it was stolen :P I lost all my items at the start of Night 1 and got new ones.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1894 on: October 10, 2016, 07:46:01 am »

Also, it's likely that scum has weak roles but powerful items.

@Silver, excuse me, I forgot, how did you lose a curse card?

I think it was stolen :P I lost all my items at the start of Night 1 and got new ones.

Same as everyone else I suppose
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1895 on: October 10, 2016, 08:07:15 am »

Lynching someone else to see if you can hammer them turns out to be a bad plan if the someone else stands btwn me and the nk and two night phases in a row.

And silver was right that he is unlikely to make such a big mistake re: faust.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1896 on: October 10, 2016, 08:10:49 am »

And what do you think of Seprix role? It is really strong evidence in favor of a traitor.

mailman? And that's bad for EFHW because there was as scum role in her game that was a traitor?
Yep. The mail-man role is basically a goon otherwise. It cannot use it's power without getting tracked down (limites fake claim ability). A traitor would give that role a sense.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1897 on: October 10, 2016, 08:14:52 am »

That post was in response Haddock about a page ago.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1898 on: October 10, 2016, 08:20:31 am »

That post was in response Haddock about a page ago.
I figured that out, eventually. Not sure I understand your point though. 
Are you just saying you don't like the silver lynch just because we think he has the Pokeball? Well that's fair enough. I think he's town independently of that anyway, and have already expressed my reluctance to hammer silver.

Still doesn't explain your vote on me.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1899 on: October 10, 2016, 08:24:38 am »

If Haddock is scum, his rolestopper will counteract the Pokeball. Maybe Calamitas targetting silver would counteract the rolestop?

We have evidence consistent with Haddock being scum. We don't have any evidence of any of the other possible scum roles.

Ppe
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1900 on: October 10, 2016, 08:26:38 am »

See second part of my last post.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1901 on: October 10, 2016, 08:28:17 am »

And what do you think of Seprix role? It is really strong evidence in favor of a traitor.

mailman? And that's bad for EFHW because there was as scum role in her game that was a traitor?
Yep. The mail-man role is basically a goon otherwise. It cannot use it's power without getting tracked down (limites fake claim ability). A traitor would give that role a sense.
I generally don't like using setup speculation to decide lynches, and of course  I really don't like that here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1902 on: October 10, 2016, 08:32:51 am »

We have got <6 hours left. What do the others think about the Mailman&Traitor conjunction? It is IMO the only viable explanation for the existence of the mailman, otherwise it is the worst role ever. It has basically no fake claim ability, it can only claim non-targeting roles (and don't use it's power) or use his power on his scum-mates to claim a targeting role. A message to a townie would take away the possibility to claim for his own game. This huge deficit must come with some kind of benefit of the role and this is going to be the existence of a traitor.
If you agree with that, we can start hunting down the traitor. EFHW is the obvious suspect in that respect, other possibilities I haven't seen yet though their may be some.
 
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1903 on: October 10, 2016, 08:37:22 am »

vote: Haddock

Won't change.
Reasoning behind it?

PoE. No one but you and EFHW is scum.

But if EFHW is Beloved Princess we lose. If we lynch you we don't. Unneeded risk.
Everyone else is town for me afaik.
You're excluding Calamitas because...?

I've already explained why this is a terrible argument.  We should be lynching scum; if we think that's EFHW we should lynch her.  If she is town (and hence a Beloved Princess), then she's going to die at some point anyway, and in fact now is a better time for that to happen since it wouldn't result in our immediate loss. 
A mislynch followed by a Princess being NKd could result in our immediate loss.

This is not logical. If you mislynch me we get three town deaths in a row. Just as bad as mislynching someone else followed by my nk, except that it may be possible to prevent my nk.

So you are giving very bad advice to town here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1904 on: October 10, 2016, 08:38:12 am »

We have got <6 hours left. What do the others think about the Mailman&Traitor conjunction? It is IMO the only viable explanation for the existence of the mailman, otherwise it is the worst role ever. It has basically no fake claim ability, it can only claim non-targeting roles (and don't use it's power) or use his power on his scum-mates to claim a targeting role. A message to a townie would take away the possibility to claim for his own game. This huge deficit must come with some kind of benefit of the role and this is going to be the existence of a traitor.
If you agree with that, we can start hunting down the traitor. EFHW is the obvious suspect in that respect, other possibilities I haven't seen yet though their may be some.
 

I don't think it is so obvious that we have a traitor, actually. Mail-mi could just think that postman is a cool role, is all. Plus we don't know what item Seprix had. Plus do we know if Seprix had any other ability? Plus mailman can pretend being townie and write someone else something to confuse.

Btw whom did he write N1?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1905 on: October 10, 2016, 08:41:04 am »

We have got <6 hours left. What do the others think about the Mailman&Traitor conjunction? It is IMO the only viable explanation for the existence of the mailman, otherwise it is the worst role ever. It has basically no fake claim ability, it can only claim non-targeting roles (and don't use it's power) or use his power on his scum-mates to claim a targeting role. A message to a townie would take away the possibility to claim for his own game. This huge deficit must come with some kind of benefit of the role and this is going to be the existence of a traitor.
If you agree with that, we can start hunting down the traitor. EFHW is the obvious suspect in that respect, other possibilities I haven't seen yet though their may be some.
 

I don't think it is so obvious that we have a traitor, actually. Mail-mi could just think that postman is a cool role, is all. Plus we don't know what item Seprix had. Plus do we know if Seprix had any other ability? Plus mailman can pretend being townie and write someone else something to confuse.

Btw whom did he write N1?
Yes, but that would lock him down as a mailman. There isn't a town mailman in Seprix' game, so he would be limited to other games with mailmans having return postages for his claim.
And I don't think anyone here has reported anything about mails from Seprix which makes it again more likely that a traitor exists.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1906 on: October 10, 2016, 08:42:40 am »

I'm not at a computer. Was there a town role Seprix could have usefully claimed?

Ppe
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Re: RMM35: Rewind Mafia (Day 1 Starts!)
« Reply #1907 on: October 10, 2016, 08:43:41 am »

vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.

I don't necessarily see JReggie as scum, though. 

Against game-claiming.
I don't know whether that counts as breadcrumbing traitor (considering a scenario where scum is told that there is a traitor), but still.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1908 on: October 10, 2016, 08:44:10 am »

I'm not at a computer. Was there a town role Seprix could have usefully claimed?

Ppe
Not one that allows him sending messages if I haven't overseen something big.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1909 on: October 10, 2016, 08:44:28 am »

vote: Haddock

Won't change.
Reasoning behind it?

PoE. No one but you and EFHW is scum.

But if EFHW is Beloved Princess we lose. If we lynch you we don't. Unneeded risk.
Everyone else is town for me afaik.
You're excluding Calamitas because...?

I've already explained why this is a terrible argument.  We should be lynching scum; if we think that's EFHW we should lynch her.  If she is town (and hence a Beloved Princess), then she's going to die at some point anyway, and in fact now is a better time for that to happen since it wouldn't result in our immediate loss. 
A mislynch followed by a Princess being NKd could result in our immediate loss.

This is not logical. If you mislynch me we get three town deaths in a row. Just as bad as mislynching someone else followed by my nk, except that it may be possible to prevent my nk.

So you are giving very bad advice to town here.
It's a question of PoE.  If scum have to make two kills in a row, it's far better that that happen sooner rather than later so that we have an opportunity to make use of the PoE before we just lose.

Obviously we want to lynch scum today.  But if you are town, your mislynch is not nearly as terrible as you're making it out to be.  It is microscopically worse than other mislynches.  But only microscopically.

vote: Haddock.  Getting a vibe is all.  The italicized "us", defending J Reggie.

I don't necessarily see JReggie as scum, though. 

Against game-claiming.
I don't know whether that counts as breadcrumbing traitor (considering a scenario where scum is told that there is a traitor), but still.
Huh?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1910 on: October 10, 2016, 08:46:51 am »

Does anyone else have a traitor in their RMM?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1911 on: October 10, 2016, 08:51:03 am »

@Haddock, if we don't lynch me but mislynch someone else, we get 1 or 2 or 3 town deaths, depending on the success of the pokeball and whether scum try to target me. If we mislynch me we get 3 town deaths for sure.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1912 on: October 10, 2016, 08:53:41 am »

Does anyone else have a traitor in their RMM?

Checked. No. Only Survivor which I am not.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1913 on: October 10, 2016, 08:54:32 am »

@Haddock, if we don't lynch me but mislynch someone else, we get 1 or 2 or 3 town deaths, depending on the success of the pokeball and whether scum try to target me. If we mislynch me we get 3 town deaths for sure.

That's tonight, yes.  But if you're town and you somehow survive we have this whole situation again and you will eventually be killed, whether through a lynch (because if someone other than you is killed you're going to look very suspicious) or an NK later on.  And in that picture the PoE is SO much harder, because we have to make the right decision out of way more players. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1914 on: October 10, 2016, 08:55:31 am »

Does anyone else have a traitor in their RMM?
Don't think so.  *checks*

No.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1915 on: October 10, 2016, 09:12:31 am »

As said before, we aren't guarenteed that people claimed from their actual games. But the claimed ones fon't include traitors.
But the first thing we should unify one should be the existence of a traitor (or it being likely). Then we may look into suspects.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1916 on: October 10, 2016, 09:17:37 am »

okay, time to move. vote: Haddock L-1

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1917 on: October 10, 2016, 09:20:37 am »

Please answer silverspawn. Don't be ridiculous.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1918 on: October 10, 2016, 09:20:41 am »

Not you, too, silver? :(

I don't know what I can do to convince you guys.  It's completely clear there that there are things going on during the nights here that we don't understand.  I've been contributing to the very best of my ability, all game long.  My reads have been decent, if not amazing, I've been scumhunting, I swear I've been really towny since really early on!

Where's the case on me?  We can't just lynch based on some hypothetical night actions that may or may not have happened, nobody can see the whole game here.  This is just the weakest wagon that has ever been formed against me, and that's saying something.  We can do so much better than this.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1919 on: October 10, 2016, 09:23:00 am »

Please answer silverspawn. Don't be ridiculous.

to what?

On the mailman thing, sorry I'm with LaLight. It could just be a random scum role. I don't think it's strong evidence for a traitor.

@Haddock: I agree . . . up to the part that we can't lynch based on Night actions. It's kind of the best argument we have.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1920 on: October 10, 2016, 09:25:49 am »

vote count?

@Haddock: I agree . . . up to the part that we can't lynch based on Night actions. It's kind of the best argument we have.
But we know essentially nothing!  My theory about extra hidden stuff?  We don't know what's been going on behind the scenes.  This is crazy.  I'm town, people.  And we're about to lose our one remaining useful investigatory role.   
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1921 on: October 10, 2016, 09:26:34 am »

vote count?

@Haddock: I agree . . . up to the part that we can't lynch based on Night actions. It's kind of the best argument we have.
But we know essentially nothing!  My theory about extra hidden stuff?  We don't know what's been going on behind the scenes.  This is crazy.  I'm town, people.  And we're about to lose our one remaining useful investigatory role.   
When I can get on a computer.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1922 on: October 10, 2016, 09:29:07 am »

vote count?

@Haddock: I agree . . . up to the part that we can't lynch based on Night actions. It's kind of the best argument we have.
But we know essentially nothing!  My theory about extra hidden stuff?  We don't know what's been going on behind the scenes.  This is crazy.  I'm town, people.  And we're about to lose our one remaining useful investigatory role.   
On that subject, why did you target sudgy N1 with voyeur?  Seems kind of random.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1923 on: October 10, 2016, 09:30:39 am »

Archetype - Why did you say you have been confirmed as killing faust?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1924 on: October 10, 2016, 09:31:52 am »

vote count?

@Haddock: I agree . . . up to the part that we can't lynch based on Night actions. It's kind of the best argument we have.
But we know essentially nothing!  My theory about extra hidden stuff?  We don't know what's been going on behind the scenes.  This is crazy.  I'm town, people.  And we're about to lose our one remaining useful investigatory role.   
On that subject, why did you target sudgy N1 with voyeur?  Seems kind of random.
It was pretty random.  I've never played with sudgy before, so I figured I'd target him with something. 

I decided fairly early that I'd use the more powerful ones (Tracker/Watcher) later where they were most likely to do good. 
(I broke that with tracking Arch N2 because I was pretty convinced he was scum, at the time.)
Wanted to use the crappiest ones first.  Voyeur seems like it never says anything useful, so it hardly mattered who I targetted.  But getting anything about someone I'd never played with before and was getting funny vibes from seemed good.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1925 on: October 10, 2016, 09:33:04 am »

Curse card prevents non-compulsive factional kill
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1926 on: October 10, 2016, 09:33:28 am »

Haddock who do you think is scum?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1927 on: October 10, 2016, 09:34:15 am »

dfjsdf unvote

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1928 on: October 10, 2016, 09:34:44 am »

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1929 on: October 10, 2016, 09:35:58 am »

Haddock who do you think is scum?
Calamitas > EFHW >>> silver=Arch > Lalight
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1930 on: October 10, 2016, 09:36:45 am »

Haddock who do you think is scum?
Calamitas > EFHW >>> silver=Arch > Lalight

Excuse me, so why we still do not vote Calamitas?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1932 on: October 10, 2016, 09:37:05 am »

I mean, I'm grateful.  But confused.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1933 on: October 10, 2016, 09:37:43 am »

I mean, I'm grateful.  But confused.

I can vote again if you want!

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1934 on: October 10, 2016, 09:38:08 am »

vote: Calamitas

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1935 on: October 10, 2016, 09:41:38 am »

Haddock who do you think is scum?
Calamitas > EFHW >>> silver=Arch > Lalight

Excuse me, so why we still do not vote Calamitas?
I have no idea.  I'm supposed to be the one hammering which is why I unvoted.  But I was fully expecting to end up hammering a Calamitas wagon, to be honest.

PPE.  And there it is again.  Is that L-1?  I have no idea.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1936 on: October 10, 2016, 09:45:10 am »

Vote Count 4.silver

Haddock (1): EFHW
EFHW (1): Calamitas
silverspawn (1): Archetype
Calamitas (2): LaLight, silverspawn

Not Voting (1): Haddock

With 6 alive, it takes 4 to lynch.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1937 on: October 10, 2016, 09:46:10 am »

Unofficial vote count:

EFHW (1): Calamitas
Calamitas (2): Lalight, Silverspawn
Silver (1): Arch
Haddock (1): EFHW

Not voting (1): Haddock
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1938 on: October 10, 2016, 09:52:00 am »

This is just ridiculous.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1939 on: October 10, 2016, 09:53:22 am »

So the haddock thing

if he is scum he knows that the Night action accurately caught him. I think he'd be more likely to respond "yes but" rather than "no that argument is terrible!"

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1940 on: October 10, 2016, 09:53:56 am »

I also didnt like very much Calamitas' search of games and roles, cause it seems useful and townie, but doesn't give us info we don't know yet.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1941 on: October 10, 2016, 09:59:17 am »

I also didnt like very much Calamitas' search of games and roles, cause it seems useful and townie, but doesn't give us info we don't know yet.
It does give info and it isn't particular townie, it is pretty alignment unidicative. The game stalled so I wanted to pace it up.
I don't understand silver here. Either he is scum or he is just irrational here. Mail-mi has put so much effort into this game, there isn't going to be a random role that is worse than literally anything.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1942 on: October 10, 2016, 10:02:23 am »

I also didnt like very much Calamitas' search of games and roles, cause it seems useful and townie, but doesn't give us info we don't know yet.
It does give info and it isn't particular townie, it is pretty alignment unidicative. The game stalled so I wanted to pace it up.
I don't understand silver here. Either he is scum or he is just irrational here. Mail-mi has put so much effort into this game, there isn't going to be a random role that is worse than literally anything.

From this perspective your role is so uninteresting that I can't believe mail-mi put it here.

Guys, let's lynch Calamitas, please.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1943 on: October 10, 2016, 10:03:54 am »

4 hours left.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1944 on: October 10, 2016, 10:07:49 am »

I also didnt like very much Calamitas' search of games and roles, cause it seems useful and townie, but doesn't give us info we don't know yet.
It does give info and it isn't particular townie, it is pretty alignment unidicative. The game stalled so I wanted to pace it up.
I don't understand silver here. Either he is scum or he is just irrational here. Mail-mi has put so much effort into this game, there isn't going to be a random role that is worse than literally anything.

From this perspective your role is so uninteresting that I can't believe mail-mi put it here.

Guys, let's lynch Calamitas, please.
There is, and I am pretty certain of that, a manipulative role out their. But don't you see that the mailman role is just AWFUL without a traitor? It is literally unusable, you cannot use it on town without limiting yourself to the handful of roles (if any) with a town mailman with return postage. As soon as using a role is worse then not using it, you should ask yourself why that role is included. And a traitor is the obvious answer to that. It even fits in regard to our scum numbers, 4 scum seemed to be too much while 3 scum (considering the roles in there) seemed to little. 3 + traitor would be the obvious and best explanation, if you add the mailman to it it is pretty obvious.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1945 on: October 10, 2016, 10:08:57 am »

Double ninja'd re: vote counts.

ok, I'll be busy soon through to 2 pm so ... vote: Calamitas.

You're up, Haddock
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1946 on: October 10, 2016, 10:10:24 am »

Vote Count 4.5

EFHW (1): Calamitas
silverspawn (1): Archetype
Calamitas (3): LaLight, silverspawn, EFHW

Not Voting (1): Haddock


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th. That's in less than 4 hours. I probably won't be on right at deadline.
« Last Edit: October 10, 2016, 10:15:47 am by mail-mi »
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1947 on: October 10, 2016, 10:14:07 am »

mail-mi: you have Calamitas self-voting, when it's actually me voting him.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1948 on: October 10, 2016, 10:15:59 am »

mail-mi: you have Calamitas self-voting, when it's actually me voting him.

Thanks, fixed.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1949 on: October 10, 2016, 10:16:23 am »

If Haddock's hammer doesn't go through we need to be poised to quick hammer him by 2 pm.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1950 on: October 10, 2016, 10:16:34 am »

This is just ridiculous.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1951 on: October 10, 2016, 10:16:44 am »

Haddock?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1952 on: October 10, 2016, 10:17:39 am »

Wouldn't that just ruin the whole concept of a traitor?

Also I don't think mail-mi including a role that isn't worth using if you think about it enough is that unlikely (no offense :))

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1953 on: October 10, 2016, 10:18:00 am »

That was meant as a :))

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1954 on: October 10, 2016, 10:19:13 am »

How long should we give Haddock? 
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1955 on: October 10, 2016, 10:20:09 am »

How long should we give Haddock?

till 12 pm I think.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1956 on: October 10, 2016, 10:21:24 am »

back in 20 or so minutes
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1957 on: October 10, 2016, 10:21:40 am »

Haddock

Last Active: Today at 10:17:30 am
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1958 on: October 10, 2016, 10:21:58 am »

vote: Calamitas
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1959 on: October 10, 2016, 10:22:35 am »

What in the world is going on??

On phone, can't say much.

There has been no evidence as to why one of silverspawn or Haddock isn't scum. Haddock is too towny to lynch head on, so we should be lunching silverspawn and force Haddock to hammer.

Vote: EFHW
I've mentioned the mailman thing a while ago and it's a good point. Vastly prefer EFHW over Calamitas who likely isn't scum. Did no one read my analysis? Prefer starting a silverspawn the most.

PPE: 10
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1960 on: October 10, 2016, 10:23:48 am »

vote count
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1961 on: October 10, 2016, 10:24:16 am »

Haddock, you better be scum
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1962 on: October 10, 2016, 10:25:13 am »

Vote Count 4.6

EFHW (2): Calamitas, Archetype
Calamitas (3): LaLight, silverspawn, EFHW

Not Voting (1): Haddock


With 6 alive, it takes 4 to lynch.  Day 4 ends at 2:00 PM FT on Monday, October 10th. That's in less than 4 hours. I probably won't be on right at deadline.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1963 on: October 10, 2016, 10:25:39 am »

vote: Haddock

thank god
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1964 on: October 10, 2016, 10:26:00 am »

Vote: Haddock
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1965 on: October 10, 2016, 10:26:22 am »

WOOOOOOOO
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1966 on: October 10, 2016, 10:26:29 am »

Welp.  Guess that's it.


vote: Haddock

I thought there was a miniscule possibility that my Priestishness had somehow magically disappeared.  But no.

I'm glad I managed to manipulate it to the point of bringing Calamitas to L-1.  But it was unwinnable as soon as Arch suggested that I be forced to hammer.

Wp.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1967 on: October 10, 2016, 10:26:34 am »

told ya!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1968 on: October 10, 2016, 10:27:01 am »

Dang.  Even deprived of my own self-hammer.

Btw, if the game doesn't end, I think it's because Arch is an SK.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1969 on: October 10, 2016, 10:27:32 am »

I'm lynched. If this isn't lost yet EFHW is basically cleared I think. It probably is though.
If you survive, I would suggest going for {silverspawn, LaLight, Haddock} or whoever still lives of them. Arche is unkillable tonight, so take on him with scrutiny as well.
He could claim whatever he wanted and Bomb is a pretty convenient explanation why you make it to LyLo. Though he seemed to be the townies one so far.
 
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1970 on: October 10, 2016, 10:27:44 am »

Vote Count 4.7

EFHW (1): Calamitas
Calamitas (2): silverspawn, EFHW
Haddock (2): LaLight, Archetype

Not Voting (1): Haddock


With 6 alive, it took 4 to lynch.

« Last Edit: October 10, 2016, 10:29:54 am by mail-mi »
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #1971 on: October 10, 2016, 10:28:20 am »

Vote Count 4.final

EFHW (1): Calamitas
Calamitas (2): silverspawn, EFHW
Haddock (3): LaLight, Archetype, Haddock

Not Voting (1): Haddock


With 6 alive, it took 4 to lynch.

This is not a final vote count.  I presumably can't hammer myself.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1972 on: October 10, 2016, 10:29:06 am »

Is this gg??
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1973 on: October 10, 2016, 10:29:37 am »

what is going on? Calamitas is hated and Haddock scumslipped?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1974 on: October 10, 2016, 10:30:40 am »

Is this gg??
Unless you're an SK, as I think you might be. 
Or I'm missing something.  Maybe there's a traitor out there who can win without me.

what is going on? Calamitas is hated and Haddock scumslipped?
No.  I "hammered" just in case my Priestiness had been magically undone.  But it wasn't.  So my hammer failed, I'm hated, and I'm scum.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1975 on: October 10, 2016, 10:30:59 am »

I'm lynched. If this isn't lost yet EFHW is basically cleared I think. It probably is though.
If you survive, I would suggest going for {silverspawn, LaLight, Haddock} or whoever still lives of them. Arche is unkillable tonight, so take on him with scrutiny as well.
He could claim whatever he wanted and Bomb is a pretty convenient explanation why you make it to LyLo. Though he seemed to be the townies one so far.

You are not lynched, haddock can't hammer, he is scum, vote for him!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1976 on: October 10, 2016, 10:31:10 am »

But I shouldn't be lynched yet, because I can't selfhammer (I assume).

Someone else just vote me to make sure.  Bored now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1977 on: October 10, 2016, 10:31:24 am »

what is going on? Calamitas is hated and Haddock scumslipped?
Nah, thought I was lynched. PPE didn't appear so I'm now officaly the scummiest one left. Haddock was actually the priest and couldn't hammer. Therefore he is the scum. We shouldn't end early though, we might want to share reads for tomorrow if there is going to be something.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1978 on: October 10, 2016, 10:31:38 am »

Is this gg??
Unless you're an SK, as I think you might be. 
Or I'm missing something.  Maybe there's a traitor out there who can win without me.

what is going on? Calamitas is hated and Haddock scumslipped?
No.  I "hammered" just in case my Priestiness had been magically undone.  But it wasn't.  So my hammer failed, I'm hated, and I'm scum.

Why are you hated?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1979 on: October 10, 2016, 10:32:02 am »

I will hammer Haddock in an hour or so, alarm is set up.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1980 on: October 10, 2016, 10:33:14 am »

Is this gg??
Unless you're an SK, as I think you might be. 
Or I'm missing something.  Maybe there's a traitor out there who can win without me.

what is going on? Calamitas is hated and Haddock scumslipped?
No.  I "hammered" just in case my Priestiness had been magically undone.  But it wasn't.  So my hammer failed, I'm hated, and I'm scum.

Why are you hated?
Because I'm a Priest who tried to hammer.

I will hammer Haddock in an hour or so, alarm is set up.
Man, just lynch me now.  I'm so tired.  I played so well this game, and it was unwinnable because I'm a freaking priest with no possible un-incriminating fakeclaim.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1981 on: October 10, 2016, 10:34:07 am »

I will hammer Haddock in an hour or so, alarm is set up.
Man, just lynch me now.  I'm so tired.  I played so well this game, and it was unwinnable because I'm a freaking priest with no possible un-incriminating fakeclaim.
And also, in fairness, because our team got shredded by D2.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1982 on: October 10, 2016, 10:34:19 am »

Is this gg??
Unless you're an SK, as I think you might be. 
Or I'm missing something.  Maybe there's a traitor out there who can win without me.

what is going on? Calamitas is hated and Haddock scumslipped?
No.  I "hammered" just in case my Priestiness had been magically undone.  But it wasn't.  So my hammer failed, I'm hated, and I'm scum.

Why are you hated?
Because I'm a Priest who tried to hammer.

I will hammer Haddock in an hour or so, alarm is set up.
Man, just lynch me now.  I'm so tired.  I played so well this game, and it was unwinnable because I'm a freaking priest with no possible un-incriminating fakeclaim.

EFHW will soon be here, she'll hammer you I hope.
Calamitas, you're acting weird.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1983 on: October 10, 2016, 10:34:35 am »

Haddock is probably bluffing, in regard to the integrity SA mentioned in M84 I don't think he is acting as a kingsmaker for town over SK. There is going to be one scum left I assume.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1984 on: October 10, 2016, 10:35:19 am »

Haddock is probably bluffing, in regard to the integrity SA mentioned in M84 I don't think he is acting as a kingsmaker for town over SK. There is going to be one scum left I assume.

And why don't you hammer then?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1985 on: October 10, 2016, 10:35:56 am »

Lalight, unvote, I'll revote myself and then you can hammer.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1986 on: October 10, 2016, 10:36:54 am »

To discuss because one of us is going to die tonight and his reads are going to die with him. Delaying the end of the day won't do any harm, it is just going to benefit scum.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1987 on: October 10, 2016, 10:37:14 am »

I will hammer Haddock in an hour or so, alarm is set up.
Man, just lynch me now.  I'm so tired.  I played so well this game, and it was unwinnable because I'm a freaking priest with no possible un-incriminating fakeclaim.
And also, in fairness, because our team got shredded by D2.
Your team seems pretty weak already if it is just a rolestopper, mailman, and watcher.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1988 on: October 10, 2016, 10:37:39 am »

I will hammer Haddock in an hour or so, alarm is set up.
Man, just lynch me now.  I'm so tired.  I played so well this game, and it was unwinnable because I'm a freaking priest with no possible un-incriminating fakeclaim.
And also, in fairness, because our team got shredded by D2.
Your team seems pretty weak already if it is just a rolestopper, mailman, and watcher.
No comment.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1989 on: October 10, 2016, 10:39:13 am »

To discuss because one of us is going to die tonight and his reads are going to die with him. Delaying the end of the day won't do any harm, it is just going to benefit scum.

You're right.
Explain your reaction on your lynch please.
I'm asking to explain, because I can't quite understand what you meant, sorry. Non-native. Can you please just say it all a little easier? :)
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1990 on: October 10, 2016, 10:40:40 am »

vote: Haddock
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1991 on: October 10, 2016, 10:41:19 am »

vote: Haddock

Since you don't do anything at night, I'm giving you the Curse Card, is it okay?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1992 on: October 10, 2016, 10:42:39 am »

vote: haddock

*sigh* all this towny flailing.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1993 on: October 10, 2016, 10:43:33 am »

vote: Haddock

Since you don't do anything at night, I'm giving you the Curse Card, is it okay?
I'll hopefully be jailkept, so I won't get it and you'll still be stuck with it. 
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1994 on: October 10, 2016, 10:43:48 am »

vote: Haddock
THANKYOU.

That, I assume, is gg.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1995 on: October 10, 2016, 10:45:05 am »

vote: haddock

*sigh* all this towny flailing.
Interested to know what you mean by this.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1996 on: October 10, 2016, 10:45:25 am »

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1997 on: October 10, 2016, 10:48:31 am »

Haddock is almost certainly bluffing, he pushed for the Seprix lynch what would have meant his defeat if they are only a scum team of 3. So someone, non-traitor, is left.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1998 on: October 10, 2016, 10:48:38 am »

vote: Haddock

Since you don't do anything at night, I'm giving you the Curse Card, is it okay?
I'll hopefully be jailkept, so I won't get it and you'll still be stuck with it.

argh, I'll give it to someone else then
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #1999 on: October 10, 2016, 10:49:17 am »

vote: haddock

*sigh* all this towny flailing.
Interested to know what you mean by this.
your flailing was towny. Scum flailing is too often towny these days.

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2000 on: October 10, 2016, 10:49:27 am »

Vote Count 4.final

EFHW (1): Calamitas
Calamitas (2): silverspawn
Haddock (3): LaLight, Archetype, EFHW

Not Voting (1): Haddock


With 6 alive, it took 4 to lynch.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2001 on: October 10, 2016, 10:49:41 am »

Haddock has been lynched! He was the Scum-aligned Orcish Rolestopping Priest, from RMM10!

Night 4 starts now and ends at 11:00 AM FT on Wednesday, October 12th.

Thread locked!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2002 on: October 10, 2016, 04:05:55 pm »

If it's alright with everyone, I'd like to start Day 5 tonight sometime. If it's not okay with you, please post so in your personal or factional QT. I'm going to assume everyone is okay with it unless they state otherwise.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2003 on: October 11, 2016, 01:36:15 am »

No one died.

Day 5 begins now and ends at 1:30 AM FT on Monday, October 17th.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2004 on: October 11, 2016, 01:36:32 am »

Thread Unlocked!
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2005 on: October 11, 2016, 01:37:41 am »

Vote Count 5.0

Not Voting (5): silverspawn, Lalight, Calamitas, Archetype, EFHW


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th
« Last Edit: October 11, 2016, 01:44:58 am by mail-mi »
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2006 on: October 11, 2016, 01:38:07 am »

Hey! EFHW is safe! SS is IC! Coolcoolcool!

Or someone decided just not to kill.
I don't know yet was I successful in giving the Curse card.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2007 on: October 11, 2016, 01:39:31 am »

Vote Count 5.0

Not Voting (65): silverspawn, Lalight, Calamitas, Archetype, EFHW


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th


FTFY
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2008 on: October 11, 2016, 01:52:44 am »

Options are:
There is 4th scum
There is a SK

In Calamitas game SK is Serial Killer/Watcher/Jailkeeper. He could Jailkeep SS and kill EFHW easily. So I think it's not the case.

In Arch's game:

Quote
You are Raven, Professional Hitman: http://en.wikipedia.org/wiki/This_Gun_for_Hire

You belong to nobody, and you'll take funding from anyone. All you want to do is kill. Kill. KILL. Each night, you may choose to steal one of the following, as long as you have the resources to make sure the operation is a success:

1) Monogrammed Playing Cards: Ellen can't drop her cards as a trace to find you if she doesn't have them. On any night that you choose to steal this item, you will be investigation immune.

2) Chemical Formula: With the Chemical Formula in your possession, nobody will dare to shoot you for fear of losing information on it's whereabouts. On any night that you choose to steal this item, you will be 1-shot bullet proof.


In addition, you may kill one person each night.

You currently have enough funding to last you two nights.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2009 on: October 11, 2016, 01:54:50 am »

Actually we're in a good shape btw. I can roleblock again now, curse card was given yay!
So even if we mislynch someone today, we have 4 left, one is me who is town, one is with the curse card and one will be roleblocked by me (even if i die). I call this a headstart!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2010 on: October 11, 2016, 01:56:50 am »

or EFHW is just scum.

If I were scum here, I don't think I'd have tried to kill EFHW. Doesn't really work either way.

but if EFHW is scum, she's also been roleblocked.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2011 on: October 11, 2016, 02:02:52 am »

or EFHW is just scum.

If I were scum here, I don't think I'd have tried to kill EFHW. Doesn't really work either way.

but if EFHW is scum, she's also been roleblocked.

and she has a curse card now :)
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2012 on: October 11, 2016, 02:04:16 am »

or EFHW is just scum.

If I were scum here, I don't think I'd have tried to kill EFHW. Doesn't really work either way.

but if EFHW is scum, she's also been roleblocked.

We still can believe in Calamitas'theory and assume she is a traitor. But if she is beloved I don't really want to lynch her
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2013 on: October 11, 2016, 02:04:52 am »

or EFHW is just scum.

If I were scum here, I don't think I'd have tried to kill EFHW. Doesn't really work either way.

but if EFHW is scum, she's also been roleblocked.

How did your night go?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2014 on: October 11, 2016, 02:11:05 am »

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2015 on: October 11, 2016, 02:21:19 am »

How did your night go?
?

Have you received smth?
Haven't pb been destroyed?
What are your thoughts about shiny new day?
Bonus questions:
What do you think about Calamitas' lynch reaction?
What do you think of him saying he was the scummiest person here?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2016 on: October 11, 2016, 02:24:27 am »

Well, I have a plan to win. We lynch either Cal ot Arch, then Silver jailkeeps efhw, I roleblock the second one, we have no nk again. Then we lynch the second one. If he's not scum either, we lynch efhw. Follow the plan and we win for sure.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2017 on: October 11, 2016, 02:26:06 am »

I think I should claim last, not first.

ANd why would we RB efhw if she has the curse card?

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2018 on: October 11, 2016, 02:29:42 am »

I think I should claim last, not first.

ANd why would we RB efhw if she has the curse card?
So she wouldn't give it to us
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2019 on: October 11, 2016, 02:30:12 am »

Trust me and we'll win
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2020 on: October 11, 2016, 02:51:43 am »

If we stick to my plan, we should lynch Arch first. Because if there will be four of us and we will result in no-lynch, I can kill Calamitas in night, but can't kill Arch (he's the bomb)
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2021 on: October 11, 2016, 03:01:11 am »

And the last correction. If you doubt me, SS, then the night if there will be only me, you and EFHW, voyeur me to see that I RB her and not kill. You will be able to do this = I am not a ninja.
I think my plan is perfect. Finally I have done something useful.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2022 on: October 11, 2016, 03:44:21 am »

Efhw cannot be a traitor, in that case we would have won already.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2023 on: October 11, 2016, 03:54:14 am »

In school now, analysis later
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2024 on: October 11, 2016, 04:04:11 am »

Efhw cannot be a traitor, in that case we would have won already.

She can be hired traitor.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2025 on: October 11, 2016, 05:05:20 am »

So neither silver nor efhw is IC. Silver would have lost on the instant if he would have taken out efhw since we would have killed him with your vig kill. No kill is the better option, forces us to lynch with one more option. Lynching someone is the way to go, we get another shot from LaLight afterwards.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2026 on: October 11, 2016, 05:19:42 am »

So neither silver nor efhw is IC. Silver would have lost on the instant if he would have taken out efhw since we would have killed him with your vig kill. No kill is the better option, forces us to lynch with one more option. Lynching someone is the way to go, we get another shot from LaLight afterwards.

We won't if i'll be killed
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2027 on: October 11, 2016, 05:27:19 am »

So neither silver nor efhw is IC. Silver would have lost on the instant if he would have taken out efhw since we would have killed him with your vig kill. No kill is the better option, forces us to lynch with one more option. Lynching someone is the way to go, we get another shot from LaLight afterwards.

We won't if i'll be killed
If You shoot someone he will day whether you survive the night or not
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2028 on: October 11, 2016, 05:28:28 am »

So neither silver nor efhw is IC. Silver would have lost on the instant if he would have taken out efhw since we would have killed him with your vig kill. No kill is the better option, forces us to lynch with one more option. Lynching someone is the way to go, we get another shot from LaLight afterwards.

We won't if i'll be killed
If You shoot someone he will day whether you survive the night or not

This night I roleblock. Next night I vig.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2029 on: October 11, 2016, 05:37:39 am »

Okay. Giving efhw the curse card was a great move, can she confirm it?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2030 on: October 11, 2016, 07:51:31 am »

I got the curse card. My strange device didn't do anything and is gone now.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2031 on: October 11, 2016, 07:53:08 am »

I got the curse card. My strange device didn't do anything and is gone now.
One whom did you use it?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2032 on: October 11, 2016, 07:57:58 am »

faust.

It seems pretty likely that Arch is sk.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2033 on: October 11, 2016, 08:01:38 am »

I don't think I should have been able to get the curse card if silver used Pokeball on me. Item receiving is resolved last. Calamitas, who did you target?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2034 on: October 11, 2016, 08:03:36 am »

I don't think I should have been able to get the curse card if silver used Pokeball on me. Item receiving is resolved last. Calamitas, who did you target?

I asked Mail-mi about it specifically. You can receive items being jailkept.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2035 on: October 11, 2016, 08:04:22 am »

Ok then.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2036 on: October 11, 2016, 08:04:30 am »

I don't think there is a SK. It doesn't seem to fit in regard to Haddock. He didn't work as hard against Seprix' lynch as he should have. He didn't claim from anothereal game which would have been the only chance to gain a win as priest. He couldn't allow that we considered him being priest when he was the last scum left, therefore there is going to be one remainer. Additionally, it doesn't seem to fit Haddocks character to act in favor of one side (or against one side) in a lost cause.

The real question is who the last scum actually is, a SK isn't here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2037 on: October 11, 2016, 08:12:53 am »

But who? We are all super towny now. Balance makes more sense without a second vig or a bomb.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2038 on: October 11, 2016, 08:17:33 am »

Vote: Archetype
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2039 on: October 11, 2016, 08:20:55 am »

Arch might still be scum, just like basically anyone else. I totally can see Haddock&silver setting something like that up (contrasting claims etc.) just like I could see scum!Haddock calling his scumpartner arch a SK.
In regard to the setup you are probably right. Though we still have no idea about the last scums role. Thinking about it, scum wasn't actually limited to its own game. Right at the beginning, the chance of picking a used game was around 25%, and it got smaller and smaller with each death/claim. Arch at the end had a chance close to 0%, though everyone had quite good odds. This is the reason why Haddock using his actual game is really strange IMO. Probably because his scumpartner did use another claim and he didn't want us to think of that possibility.  There is definitely some kind of plot going on, this whole thing is just too weird.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2040 on: October 11, 2016, 08:22:24 am »

Vote: Archetype
Don't vote that early, it is ridiculous to do so without doing a proper analysis/reread.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2041 on: October 11, 2016, 08:26:06 am »

Vote: Archetype
Don't vote that early, it is ridiculous to do so without doing a proper analysis/reread.

based on my reread of SilverSpawn I came up with a perfect plan which won't work if anf only if Silver is scum and I just don't believe this is possible.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2042 on: October 11, 2016, 08:30:35 am »

Vote: Archetype
Don't vote that early, it is ridiculous to do so without doing a proper analysis/reread.

based on my reread of SilverSpawn I came up with a perfect plan which won't work if anf only if Silver is scum and I just don't believe this is possible.
It is absolutely possible. You cannot townread silver, he is too good for that. And the antagony between him and Haddock seemed just a little over the top IMO.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2043 on: October 11, 2016, 08:33:51 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2044 on: October 11, 2016, 08:34:21 am »

A least I have a plan which will work in 3/4 scenarios.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2045 on: October 11, 2016, 08:36:52 am »

I don't think I should have been able to get the curse card if silver used Pokeball on me. Item receiving is resolved last. Calamitas, who did you target?

pokéball jailkeeps. Jailkeeping roleblocks and doctors. It doesn't rolestop. You still get the pokéball.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2046 on: October 11, 2016, 08:37:48 am »

I don't think I should have been able to get the curse card if silver used Pokeball on me. Item receiving is resolved last. Calamitas, who did you target?

pokéball jailkeeps. Jailkeeping roleblocks and doctors. It doesn't rolestop. You still get the pokéball.

She gets it?!?!
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2047 on: October 11, 2016, 08:39:05 am »

err, I mean the curse. If someone else sent you the curse, you still get it. The pokéball doesn't prevent you from receiving independent items. She does not get the pokéball.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2048 on: October 11, 2016, 08:40:15 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2049 on: October 11, 2016, 08:47:26 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

@mail-mi can the last scum (if there is one) make a kill AND use an item?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2050 on: October 11, 2016, 09:26:33 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

The fourth instance is not allowed. So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2051 on: October 11, 2016, 09:27:02 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

@mail-mi can the last scum (if there is one) make a kill AND use an item?

I cannot answer this.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2052 on: October 11, 2016, 09:27:42 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

The fourth instance is not allowed. So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch
Ah nice, thank you.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2053 on: October 11, 2016, 09:28:52 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

The fourth instance is not allowed. So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch
Ah nice, thank you.
We/mafia would be told then that a lynch is required I assume?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2054 on: October 11, 2016, 09:32:08 am »

Then I can see the Happily Ever After scenario. I'd vote for no-lynch, Silver won't kill again and so on and we're stuck. We have no investigative roles, we just can't get more info here.
@mail-mi: How is a scenario with mafia and town choosing no-lynch/no-kill resolved? Any party must kill after 2x choosing not to kill?

The fourth instance is not allowed. So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch
Ah nice, thank you.
We/mafia would be told then that a lynch is required I assume?

Yes.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2055 on: October 11, 2016, 09:32:46 am »

Bad thing is that if Silver can kill AND use an item, he can jailkeep EFHW and kill her and we still will be in a loop.

No lynch, no kill, no lynch, kill/block
No lynch, no kill, no lynch, kill/block

And so on and so forth.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2056 on: October 11, 2016, 09:34:12 am »

Is it certain that the pokeball is undestroyable?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2057 on: October 11, 2016, 09:34:48 am »

Is it certain that the pokeball is undestroyable?
*by using it, not by other means.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2058 on: October 11, 2016, 09:35:21 am »

Bad thing is that if Silver can kill AND use an item, he can jailkeep EFHW and kill her and we still will be in a loop.

No lynch, no kill, no lynch, kill/block
No lynch, no kill, no lynch, kill/block

And so on and so forth.

In the case of no kill being the fourth iteration, a lynch is required.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2059 on: October 11, 2016, 09:36:05 am »

Is it certain that the pokeball is undestroyable?

It destroys if and only if tries to capture non-weakened character.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2060 on: October 11, 2016, 09:38:17 am »

Bad thing is that if Silver can kill AND use an item, he can jailkeep EFHW and kill her and we still will be in a loop.

No lynch, no kill, no lynch, kill/block
No lynch, no kill, no lynch, kill/block

And so on and so forth.

In the case of no kill being the fourth iteration, a lynch is required.

Excuse me?


So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch

He next turn kills and blocks his action, then we no-lynch being the first iteration and the loop here.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2061 on: October 11, 2016, 10:09:42 am »

Bad thing is that if Silver can kill AND use an item, he can jailkeep EFHW and kill her and we still will be in a loop.

No lynch, no kill, no lynch, kill/block
No lynch, no kill, no lynch, kill/block

And so on and so forth.

In the case of no kill being the fourth iteration, a lynch is required.

Excuse me?


So either no lynch-no kill-no lynch, there must be a kill (if not blocked) or no kill-no lynch-no kill, there must be a lynch

He next turn kills and blocks his action, then we no-lynch being the first iteration and the loop here.

If there is a no-kill (because of block/Doctor) after a no-lynch-no kill-no lynch, then there must be a lynch.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2062 on: October 11, 2016, 10:13:50 am »

silver did you use your other item and power last night?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2063 on: October 11, 2016, 10:25:05 am »

silver did you use your other item and power last night?
prefer not to answer.

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2064 on: October 11, 2016, 10:34:39 am »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2065 on: October 11, 2016, 10:38:16 am »

Is giving the curse card away a night action?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2066 on: October 11, 2016, 10:39:01 am »

Is giving the curse card away a night action?

Yes
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2067 on: October 11, 2016, 10:40:06 am »

Is giving the curse card away a night action?

Yes
Good, the pokeball locks efhw then for two turns basically.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2068 on: October 11, 2016, 12:21:28 pm »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2069 on: October 11, 2016, 03:40:02 pm »

Occasionally @Arch was on the forum
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2070 on: October 11, 2016, 10:14:37 pm »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
I targeted you with the Badge and got RMM7. That is all.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2071 on: October 11, 2016, 10:44:35 pm »

Arch might still be scum, just like basically anyone else. I totally can see Haddock&silver setting something like that up (contrasting claims etc.) just like I could see scum!Haddock calling his scumpartner arch a SK.
In regard to the setup you are probably right. Though we still have no idea about the last scums role. Thinking about it, scum wasn't actually limited to its own game. Right at the beginning, the chance of picking a used game was around 25%, and it got smaller and smaller with each death/claim. Arch at the end had a chance close to 0%, though everyone had quite good odds. This is the reason why Haddock using his actual game is really strange IMO. Probably because his scumpartner did use another claim and he didn't want us to think of that possibility.  There is definitely some kind of plot going on, this whole thing is just too weird.
If you think I'm scum, you have to accept these things:

1) I pushed for the Seprix lynch even though there were other options on the table.

2) I pointed out that Haddock should be forced to hammer. If I hadn't pointed this out, it is likely that Haddock would have never been lynched because, like I said, he was super towny.

3) faust tunneled me very, very hard D1 and without reason.

4) Most importantly, faust died and no one has taken credit for it except for me. How could his partner of done that?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2072 on: October 11, 2016, 10:46:54 pm »

But who? We are all super towny now. Balance makes more sense without a second vig or a bomb.
Not if there are four scum.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2073 on: October 11, 2016, 10:55:32 pm »

So, either EFHW is the Traitor or LaLight is Mafia. From my role breakdown, those are literally the only options. Calamities is almost certainly town and I'm pretty sure silverspawn is too.

EFHW can be kept in check by the poke ball and if she's a Traitor wouldn't have a nightkill anyway. Plus, lynching her has the added cost of potentially causing two consecutive nights which. Basically, if she is the Traitor, she's already lost since we have the numbers.

LaLight makes sense as scum because of how closely his role matches the scum role from the day. Plus, a lot of the actions he has taken as his claimed role have not been towny what-so-ever.

Was Haddock's word the only way we can confirm him? If not, I'll vote for him. I think the mailman is a good point that points strongly in favor of there being a Traitor, but LaLight is much more dangerous if he is scum.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2074 on: October 12, 2016, 12:46:40 am »

Arch might still be scum, just like basically anyone else. I totally can see Haddock&silver setting something like that up (contrasting claims etc.) just like I could see scum!Haddock calling his scumpartner arch a SK.
In regard to the setup you are probably right. Though we still have no idea about the last scums role. Thinking about it, scum wasn't actually limited to its own game. Right at the beginning, the chance of picking a used game was around 25%, and it got smaller and smaller with each death/claim. Arch at the end had a chance close to 0%, though everyone had quite good odds. This is the reason why Haddock using his actual game is really strange IMO. Probably because his scumpartner did use another claim and he didn't want us to think of that possibility.  There is definitely some kind of plot going on, this whole thing is just too weird.
If you think I'm scum, you have to accept these things:

1) I pushed for the Seprix lynch even though there were other options on the table.

2) I pointed out that Haddock should be forced to hammer. If I hadn't pointed this out, it is likely that Haddock would have never been lynched because, like I said, he was super towny.

3) faust tunneled me very, very hard D1 and without reason.

4) Most importantly, faust died and no one has taken credit for it except for me. How could his partner of done that?

All this makes sense if you're SK also.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2075 on: October 12, 2016, 12:47:20 am »

@mail-mi change please the number of the day in the name of the thread
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2076 on: October 12, 2016, 12:56:58 am »

There isn't a SK, it doesn't make sense at all looking at Haddock!!!
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2077 on: October 12, 2016, 01:34:40 am »

@Arch, in what possible case can i be scum? I didn't lie about curse card and pokeball (two different people approved), why on Earth did i do all of it if i'm scum?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2078 on: October 12, 2016, 01:35:06 am »

unvote
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2079 on: October 12, 2016, 01:38:48 am »

This leaves two options: EFHW and Calamitas. Let's lynch Cal then, since EFHW is controlled by us at whole
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2080 on: October 12, 2016, 01:51:37 am »

@Arch, in what possible case can i be scum? I didn't lie about curse card and pokeball (two different people approved), why on Earth did i do all of it if i'm scum?
To be considered town obviously!?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2081 on: October 12, 2016, 01:52:01 am »

This leaves two options: EFHW and Calamitas. Let's lynch Cal then, since EFHW is controlled by us at whole
Why are only these options left?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2082 on: October 12, 2016, 01:54:22 am »

@Arch, in what possible case can i be scum? I didn't lie about curse card and pokeball (two different people approved), why on Earth did i do all of it if i'm scum?
To be considered town obviously!?

You just overestimate me. I sacrificed my cool abilities to give town more opportunities.

Anyway. You don't have to believe me. Let's Silver just voyeur me in the night so you can see i'm not a ninja. Because i'm not. Please. I made up such a good plan!
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2083 on: October 12, 2016, 01:55:04 am »

ninja wouldn't prevent voyeur I don't think.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2084 on: October 12, 2016, 01:58:42 am »

mail-mi, does ninja prevent voyeur?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2085 on: October 12, 2016, 01:59:20 am »

ninja wouldn't prevent voyeur I don't think.

Don't say you suspect me too, please
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2086 on: October 12, 2016, 02:00:26 am »

ninja wouldn't prevent voyeur I don't think.

Okay, i can rb you so you'll see i don't lie
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2087 on: October 12, 2016, 02:01:45 am »

I suspect everyone. You're not particularly high on my list.

I think it's Calamitas.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2088 on: October 12, 2016, 02:02:24 am »

I suspect everyone. You're not particularly high on my list.

I think it's Calamitas.

I think it's either Calamitas or EFHW
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2089 on: October 12, 2016, 02:02:42 am »

mail-mi, does ninja prevent voyeur?

Ninja prevents a player's actions from being seen. So, in the case of voyeur, the voyeur wouldn't be able to see the Ninja action if the voyeur targeted the Ninja's target.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2090 on: October 12, 2016, 02:04:43 am »

mail-mi, does ninja prevent voyeur?

Ninja prevents a player's actions from being seen. So, in the case of voyeur, the voyeur wouldn't be able to see the Ninja action if the voyeur targeted the Ninja's target.

Cool! Ss, we can Lynch Cal, i'll rb efhw and you'll voyeur her and see i'm not a ninja!
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2091 on: October 12, 2016, 02:05:09 am »

oh yeah, that way it would work.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2092 on: October 12, 2016, 02:05:45 am »

mail-mi, does ninja prevent voyeur?

Ninja prevents a player's actions from being seen. So, in the case of voyeur, the voyeur wouldn't be able to see the Ninja action if the voyeur targeted the Ninja's target.

Cool! Ss, we can Lynch Cal, i'll rb efhw and you'll voyeur her and see i'm not a ninja!

 ;D

I believe there is a flaw in this plan

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2093 on: October 12, 2016, 02:07:04 am »

actually nvm that would work. I had something backwards.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2094 on: October 12, 2016, 02:07:47 am »

Inclined to agree.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2095 on: October 12, 2016, 02:08:01 am »

mail-mi, does ninja prevent voyeur?

Ninja prevents a player's actions from being seen. So, in the case of voyeur, the voyeur wouldn't be able to see the Ninja action if the voyeur targeted the Ninja's target.

Cool! Ss, we can Lynch Cal, i'll rb efhw and you'll voyeur her and see i'm not a ninja!

 ;D

I believe there is a flaw in this plan

What flaw?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2096 on: October 12, 2016, 02:09:44 am »

@Arch, in what possible case can i be scum? I didn't lie about curse card and pokeball (two different people approved), why on Earth did i do all of it if i'm scum?
To be considered town obviously!?
This^

I'm very unlikely to vote for anyone except for LaLight or EFHW today. My reads have been fire this game and no one else makes sense. I don't know if it's worth it to reread, but I do want to look back over the previous day.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2097 on: October 12, 2016, 02:11:30 am »

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2098 on: October 12, 2016, 02:13:58 am »

I'll give Arch the chance to convince me that you are more likely than Calamitas first.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2099 on: October 12, 2016, 02:14:46 am »

It stroke me now, we separated on two couples in this dark mail-mi room and efhw sits there with curse card, weakened. It's like we have a mexican draw, while the real scum can hide in the shadows. If it was a movie, we had to kill each other and then EFHW would stand up with evil smile, crumble and throw away the curse card, bow to spectators and leave the blood scene.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2100 on: October 12, 2016, 09:30:08 am »

Arch might still be scum, just like basically anyone else. I totally can see Haddock&silver setting something like that up (contrasting claims etc.) just like I could see scum!Haddock calling his scumpartner arch a SK.
In regard to the setup you are probably right. Though we still have no idea about the last scums role. Thinking about it, scum wasn't actually limited to its own game. Right at the beginning, the chance of picking a used game was around 25%, and it got smaller and smaller with each death/claim. Arch at the end had a chance close to 0%, though everyone had quite good odds. This is the reason why Haddock using his actual game is really strange IMO. Probably because his scumpartner did use another claim and he didn't want us to think of that possibility.  There is definitely some kind of plot going on, this whole thing is just too weird.
If you think I'm scum, you have to accept these things:

1) I pushed for the Seprix lynch even though there were other options on the table.

2) I pointed out that Haddock should be forced to hammer. If I hadn't pointed this out, it is likely that Haddock would have never been lynched because, like I said, he was super towny.

3) faust tunneled me very, very hard D1 and without reason.

4) Most importantly, faust died and no one has taken credit for it except for me. How could his partner of done that?

All this makes sense if you're SK also.
Do we even know if a SK would be by itself if it's in the game? Bad guys have been flipping Scum-aligned and a SK is scum.

I'll give Arch the chance to convince me that you are more likely than Calamitas first.
I'm pretty sure I've already made a pretty logical argument for this, but whatever. I'll try my best.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2101 on: October 12, 2016, 09:48:21 am »

You can just link it ... I probably missed it.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2102 on: October 12, 2016, 10:36:44 am »

Well this post breaks a lot of stuff down: http://forum.dominionstrategy.com/index.php?topic=16116.msg645215#msg645215

I can compile my other thoughts once I'm on a laptop.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2103 on: October 12, 2016, 10:37:32 am »

As said before, SK doesn't make sense

In regard to LaLights plan, I suspect LaLight has claimed just a role from another game. His claim and him holding the curse card while he could have shot someone at night is pretty convenient.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2104 on: October 12, 2016, 10:47:37 am »

But no idea, literally anyone can be scum. My top two candidates are silver and LaLight, then arch and efhw.
But full claiming the night is probably the best way to gather any information.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2105 on: October 12, 2016, 11:00:58 am »

But no idea, literally anyone can be scum. My top two candidates are silver and LaLight, then arch and efhw.
But full claiming the night is probably the best way to gather any information.

I can full-claim everything again.
N0: I had metal dust that enables my time-travel.
N1: In the beginning I've lost Metal Dust and gained PB. I Pokeballed WW. PB didn't get destroyed for unknown reason.
N2: I killed JReggie, received curse in the end.
N3: I gave PB to SS.
N4: I gave a Curse Card to EFHW.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2106 on: October 12, 2016, 01:20:47 pm »

Opinions?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2107 on: October 12, 2016, 01:25:56 pm »

Quote
I do not think think Calamitas would be scum because of such an early claim.
Not a town tell I think.

Quote
We can also be fairly certain Calamitas is from this game since he claimed early.
Sure.

Quote
Plus, with 2 Vigs, it could be pretty easy to never activate if one of LaLight and I ever shot him.
True, but not really evidence.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2108 on: October 12, 2016, 01:28:25 pm »

Which scum roles for me are possible in your opinion, silver?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2109 on: October 12, 2016, 01:31:20 pm »

Sabrina and Lt. Surge

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2110 on: October 12, 2016, 01:32:00 pm »

Does the probability of being scum decrease if we can rule out some potential roles but not all?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2111 on: October 12, 2016, 01:38:03 pm »

Does the probability of being scum decrease if we can rule out some potential roles but not all?
It does slightly.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2112 on: October 12, 2016, 01:39:01 pm »

Sabrina and Lt. Surge
So you assume I would claim a targeting role D1 without the power to actually target someone?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2113 on: October 12, 2016, 01:39:24 pm »

wait let me look at your claim again.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2114 on: October 12, 2016, 01:39:36 pm »

Does the probability of being scum decrease if we can rule out some potential roles but not all?
It does slightly.
how would you calculate it?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2115 on: October 12, 2016, 01:42:40 pm »

Sabrina and Lt. Surge
So you assume I would claim a targeting role D1 without the power to actually target someone?

Yes, because your power did and does almost nothing AND you can target with an item.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2116 on: October 12, 2016, 01:44:41 pm »

Does the probability of being scum decrease if we can rule out some potential roles but not all?
It does slightly.
how would you calculate it?
If you pick a random scum role from a game, the chance of hitting a specific role is 1/n. P(not specific role|scum) = 1-1/n
P(not specific role|town) = 1
If we observe that one specific scum role doesn't fit, it is more likely to be the case if the person is town.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2117 on: October 12, 2016, 01:48:57 pm »

Does the probability of being scum decrease if we can rule out some potential roles but not all?
It does slightly.
how would you calculate it?
If you pick a random scum role from a game, the chance of hitting a specific role is 1/n. P(not specific role|scum) = 1-1/n
P(not specific role|town) = 1
If we observe that one specific scum role doesn't fit, it is more likely to be the case if the person is town.
Not specific role refers to a not specific scum role, didn't specify that.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2118 on: October 12, 2016, 01:52:10 pm »

If you pick a random scum role from a game

That's the problem, though. Who said that this happened?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2119 on: October 12, 2016, 01:52:15 pm »

Sabrina and Lt. Surge
So you assume I would claim a targeting role D1 without the power to actually target someone?

Yes, because your power did and does almost nothing AND you can target with an item.
Wait, I'm confirmable by silver if I think about it. I stop silver, silver voyeurs himself.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2120 on: October 12, 2016, 01:54:04 pm »

If you pick a random scum role from a game

That's the problem, though. Who said that this happened?
No one, but the qualitative statement is still right. P(specific scum role|scum) > 0, therefore it is evidence. But not really stront one because the choosing process hasn't been random (pretty sure about that) and the probabilties weren't distributed equally.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2121 on: October 12, 2016, 01:57:42 pm »

Sabrina and Lt. Surge
So you assume I would claim a targeting role D1 without the power to actually target someone?

Yes, because your power did and does almost nothing AND you can target with an item.
Wait, I'm confirmable by silver if I think about it. I stop silver, silver voyeurs himself.

I doubt that I can voyeur myself.

And I already wanted to confirm LaLight.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2122 on: October 12, 2016, 01:58:50 pm »

Sabrina and Lt. Surge
So you assume I would claim a targeting role D1 without the power to actually target someone?

Yes, because your power did and does almost nothing AND you can target with an item.
Wait, I'm confirmable by silver if I think about it. I stop silver, silver voyeurs himself.

I doubt that I can voyeur myself.

And I already wanted to confirm LaLight.
LaLight may roleblock you as well. Two with one strike.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2123 on: October 12, 2016, 01:59:50 pm »

Though this would obviously fail if one of us three is scum which are awful odds. Forget the proposal.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2124 on: October 12, 2016, 02:10:15 pm »

I doubt you can pokeball yourself?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2125 on: October 12, 2016, 02:11:53 pm »

I doubt you can pokeball yourself?

he's not weakened
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2126 on: October 12, 2016, 02:21:48 pm »

Efhw, do you possess an item other than the curse?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2127 on: October 12, 2016, 03:49:58 pm »

No, and I need to be jk'd again.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2128 on: October 12, 2016, 03:51:28 pm »

Silver are you waiting for something before claiming your night actions and results?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2129 on: October 12, 2016, 04:19:16 pm »

I would rather not claim at all.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2130 on: October 12, 2016, 04:26:42 pm »

This is ridiculous.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2131 on: October 12, 2016, 04:27:40 pm »

You'd know why if I claimed and then think "well you shouldn't have claimed"

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2132 on: October 13, 2016, 03:28:41 am »

You'd know why if I claimed and then think "well you shouldn't have claimed"
How bad is it? Is it bad enough that it can do harm even when all players except you and LaLight are blocked?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2133 on: October 13, 2016, 09:06:52 am »

I would rather not claim at all.
This seems suspicious to me. It sounded at first that you wanted to claim last, I presumed because you were hoping to confirm/catch someone.  I'm having trouble coming up with a scenario where town!you shouldn't claim.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2134 on: October 13, 2016, 10:32:34 am »

You'd know why if I claimed and then think "well you shouldn't have claimed"
How bad is it? Is it bad enough that it can do harm even when all players except you and LaLight are blocked?
Not particularly bad. But I am 100% sure that it won't be good.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2135 on: October 13, 2016, 10:32:51 am »

LaLight knows why.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2136 on: October 13, 2016, 10:33:49 am »

need to think, but i think I got it
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2137 on: October 13, 2016, 10:35:29 am »

but how ffs.

Ok. So. What do we do now?
Silver, whose side are you on?
EFHW?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2138 on: October 13, 2016, 10:38:09 am »

I am on the reread and then decide side.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2139 on: October 13, 2016, 12:28:23 pm »

ffs?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2140 on: October 13, 2016, 12:29:45 pm »

You'd know why if I claimed and then think "well you shouldn't have claimed"
How bad is it? Is it bad enough that it can do harm even when all players except you and LaLight are blocked?
why are you or Archetype blocked?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2141 on: October 13, 2016, 12:32:56 pm »

I would rather not claim at all.
This seems suspicious to me. It sounded at first that you wanted to claim last, I presumed because you were hoping to confirm/catch someone.  I'm having trouble coming up with a scenario where town!you shouldn't claim.
This. I also don't understand why we should have LaLight's support as a reason why you shouldn't claim.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2142 on: October 13, 2016, 02:20:10 pm »

If you insist on it I'll tell you. It'd be bad play. Your call.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2143 on: October 13, 2016, 02:45:57 pm »

I would be in favor of silver claiming.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2144 on: October 14, 2016, 06:28:35 am »

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2145 on: October 14, 2016, 06:29:29 am »

i'm against silver claiming. nothing good will come out of it though not necessarily bad.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2146 on: October 14, 2016, 05:36:35 pm »

I'm mostly just confused as to what you could be hiding and why LaLight would know about it.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2147 on: October 14, 2016, 06:31:17 pm »

Can you claim at least the voyeur result silver? That one shouldn't do any harm I think.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2148 on: October 15, 2016, 04:23:42 am »

When does the day end?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2149 on: October 15, 2016, 04:31:25 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2150 on: October 15, 2016, 09:02:42 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
You won't be an IC then, you could have claimed from another game. Seriously, this is a not negligible possibility.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2151 on: October 15, 2016, 09:15:06 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
You won't be an IC then, you could have claimed from another game. Seriously, this is a not negligible possibility.

I was one of the first to claim
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2152 on: October 15, 2016, 09:23:46 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
You won't be an IC then, you could have claimed from another game. Seriously, this is a not negligible possibility.

I was one of the first to claim
Even the chance of me hitting a used role without additional info was <40% (13/33), yours was even lower since we had claims and deaths already. So yeah, literally no one is guarenteed to be the from the game that he claimed.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2153 on: October 15, 2016, 09:29:01 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
You won't be an IC then, you could have claimed from another game. Seriously, this is a not negligible possibility.

I was one of the first to claim
Even the chance of me hitting a used role without additional info was <40% (13/33), yours was even lower since we had claims and deaths already. So yeah, literally no one is guarenteed to be the from the game that he claimed.

Explain me, what was the reason for me to claim at all at that point?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2154 on: October 15, 2016, 09:39:39 am »

Guys, what do you think about no-lynch? Efhw can't give anyone a curse cause it'll be obvious she's scum if she will. We'll see what's going on at night. Silver will ic me.
You won't be an IC then, you could have claimed from another game. Seriously, this is a not negligible possibility.

I was one of the first to claim
Even the chance of me hitting a used role without additional info was <40% (13/33), yours was even lower since we had claims and deaths already. So yeah, literally no one is guarenteed to be the from the game that he claimed.

Explain me, what was the reason for me to claim at all at that point?
To gain trust, become less likely to get lynched, become "ICable" later are the obvious suspects. Though I don't know the situation back then anymore, have to reread to check if it fits. Before, I will not disregard the possibility of a fake game.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2155 on: October 15, 2016, 10:17:22 am »

Except I have an item that checks what game someone is from.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2156 on: October 15, 2016, 10:18:22 am »

Except I have an item that checks what game someone is from.
Good to know that. On whom did you use it?
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2157 on: October 15, 2016, 10:20:19 am »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
I targeted you with the Badge and got RMM7. That is all.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2158 on: October 15, 2016, 10:20:59 am »

"ICable" sounds like an iPhone charged, I couldn't understand at first what did you mean :)
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2159 on: October 15, 2016, 10:21:31 am »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
I targeted you with the Badge and got RMM7. That is all.

RMM7 is a game Haddock is from. You lie.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2160 on: October 15, 2016, 10:23:38 am »

I know you're desperate to lynch me because I can't be killed, but really? That's definitely EFHW's game.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2161 on: October 15, 2016, 10:24:38 am »

Also, this item is a perfect claim for scum cause they know we don't lie about our RMM and can say whatever they want.
Why didn't you claim it?

Should I return to vote Arch?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2162 on: October 15, 2016, 10:25:18 am »

I know you're desperate to lynch me because I can't be killed, but really? That's definitely EFHW's game.

Oh, sorry. I forgot that and thought you're answering Calamitas.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2163 on: October 15, 2016, 11:24:38 am »

"ICable" sounds like an iPhone charged, I couldn't understand at first what did you mean :)
Oh damn, hadn't seen that :D
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2164 on: October 15, 2016, 11:58:07 am »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
I targeted you with the Badge and got RMM7. That is all.

RMM7 is a game Haddock is from. You lie.
Haddock was RMM10, Lord of the Rings 2
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2165 on: October 15, 2016, 12:05:35 pm »

Also, this item is a perfect claim for scum cause they know we don't lie about our RMM and can say whatever they want.
Why didn't you claim it?

Should I return to vote Arch?
He claimed it awhile ago. He said he used it on JReggie and then assumed he couldn't use it again until we asked him about it.
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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2166 on: October 15, 2016, 02:31:31 pm »

I have some school stuff I need to get done today, but I will be posting later tonight if I can.
Please claim your actions from last night and findings if any.
I targeted you with the Badge and got RMM7. That is all.
You didn't use it elsewhere?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2167 on: October 15, 2016, 03:43:29 pm »

You didn't use it elsewhere?
I'm not entirely sure what you're asking. I can only target one person with it. EFHW has it right - I claimed awhile ago that I targeted JReggie with it too and didn't realize that I could use it multiple times until yesterday.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2168 on: October 15, 2016, 04:30:02 pm »

You didn't use it elsewhere?
I'm not entirely sure what you're asking. I can only target one person with it. EFHW has it right - I claimed awhile ago that I targeted JReggie with it too and didn't realize that I could use it multiple times until yesterday.
Oh okay, at least that's something.
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Oh, i just don't like mafia games.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2169 on: October 15, 2016, 05:38:20 pm »

Wait, isn't ninja-rb!LaLight just winning if we follow his plan? He could rb silver, kill efhw and repeat it in the follow up night.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2170 on: October 15, 2016, 05:41:38 pm »

So if we follow his plan, we must lynch Arch and not me to avoid losing immediately if lalight is scum.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2171 on: October 15, 2016, 06:24:40 pm »

So if we follow his plan, we must lynch Arch and not me to avoid losing immediately if lalight is scum.
I don't follow you here.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2172 on: October 16, 2016, 03:36:04 am »

So if we follow his plan, we must lynch Arch and not me to avoid losing immediately if lalight is scum.
I don't follow you here.
LaLight suggested:
- lynch {arch, Cala}
- silver jailkeeps efhw, LaLight blocks remainder
- silver voyeurs remainder and can clear LaLight by seeing the action (since scum!LaLight would have been ninja)

The problem is that (if I'm lynched today) scum!LaLight could block silver and kill efhw at the same time (or couldn't he?). Therefore, next day is skipped, scum!LaLight repeats it and blocks silver and kills silver and wins the game immediately.

If Arch is lynched instead, I can rolestop silver to avoid that.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2173 on: October 16, 2016, 07:17:53 am »

Alright.

vote: Calamitas

I'll voyeur EFHW

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2174 on: October 16, 2016, 07:21:26 am »

Alright.

vote: Calamitas

I'll voyeur EFHW

And i should roleblock her?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2175 on: October 16, 2016, 07:39:54 am »

Alright.

vote: Calamitas

I'll voyeur EFHW
This is insane. You can kill me the night after, but it isn't good to do so today.
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Oh, i just don't like mafia games.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2176 on: October 16, 2016, 07:44:03 am »

Lynching arch, jailkeeping efhw, LaLight blocking me, I rolestop silver; voyeuring me is the best thing we can do i think. No one (except maybe a redirecting silver) could win this night forced. Otherwise the part of "ICing LaLight" just don't work since the decision to lynch me needs town!LaLight to work.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2177 on: October 16, 2016, 08:14:44 am »

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2178 on: October 16, 2016, 08:33:33 am »

vote: Calamitas
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2179 on: October 16, 2016, 10:18:20 am »

This is a bad idea.

silverspawn: tell me again role you think Calamitas is?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2180 on: October 16, 2016, 10:45:12 am »

This is a bad idea.

silverspawn: tell me again role you think Calamitas is?
Do you agree that we shouldn't try to lynch scum today but achieve a scenario where we gather the most info to get the last scum afterwards?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2181 on: October 16, 2016, 10:54:08 am »

This is a bad idea.

silverspawn: tell me again role you think Calamitas is?
Do you agree that we shouldn't try to lynch scum today but achieve a scenario where we gather the most info to get the last scum afterwards?
Well I'm pretty sure at this point that LaLight has got to be scum...I'd be fine with a no lynch to see if LaLight is town, but I'm afraid I'd be missing some key detail that would allow him to get out of it.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2182 on: October 16, 2016, 10:55:08 am »

So if we follow his plan, we must lynch Arch and not me to avoid losing immediately if lalight is scum.
I don't follow you here.
LaLight suggested:
- lynch {arch, Cala}
- silver jailkeeps efhw, LaLight blocks remainder
- silver voyeurs remainder and can clear LaLight by seeing the action (since scum!LaLight would have been ninja)

The problem is that (if I'm lynched today) scum!LaLight could block silver and kill efhw at the same time (or couldn't he?). Therefore, next day is skipped, scum!LaLight repeats it and blocks silver and kills silver and wins the game immediately.

If Arch is lynched instead, I can rolestop silver to avoid that.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2183 on: October 16, 2016, 10:57:02 am »

Well that got sent before I even got the chance to say anything.

Even if I'm lynched instead, couldn't LaLight just kill silverspawn and then try to pin it on you, Calamitas? For some reason people seem to really think you're scum.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2184 on: October 16, 2016, 10:59:38 am »

Well that got sent before I even got the chance to say anything.

Even if I'm lynched instead, couldn't LaLight just kill silverspawn and then try to pin it on you, Calamitas? For some reason people seem to really think you're scum.
Yep, in that scenario we would have a three player situation with an IC. Not an awful prospect I would say, 50% chance of winning is better than most we can get.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2185 on: October 16, 2016, 11:03:08 am »

Am I even voting for LaLight? If not, Vote: LaLight
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2186 on: October 16, 2016, 11:04:20 am »

Am I even voting for LaLight? If not, Vote: LaLight
I do think she is scum as well, but lynching you is actually better. Lynching lalight would win scum!silver the game.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2187 on: October 16, 2016, 11:11:39 am »

Am I even voting for LaLight? If not, Vote: LaLight
I do think she is scum as well, but lynching you is actually better. Lynching lalight would win scum!silver the game.

i'm he actually :P
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2188 on: October 16, 2016, 11:14:02 am »

Am I even voting for LaLight? If not, Vote: LaLight
I do think she is scum as well, but lynching you is actually better. Lynching lalight would win scum!silver the game.

i'm he actually :P
Typo :D
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2189 on: October 16, 2016, 11:35:27 am »

Am I even voting for LaLight? If not, Vote: LaLight
I do think she is scum as well, but lynching you is actually better. Lynching lalight would win scum!silver the game.

i'm he actually :P
Typo :D

Professor Oak: Target's action will work perfectly.

Where is it written that you are Rolestopper?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2190 on: October 16, 2016, 11:36:55 am »

Am I even voting for LaLight? If not, Vote: LaLight
I do think she is scum as well, but lynching you is actually better. Lynching lalight would win scum!silver the game.

i'm he actually :P
Typo :D

Professor Oak: Target's action will work perfectly.

Where is it written that you are Rolestopper?
This is rolestopping, though in a limited form.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2191 on: October 16, 2016, 01:52:34 pm »

LaLight comes out 10 times townier than Calamitas in my reread. Why do that if I don't listen to it?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2192 on: October 16, 2016, 01:52:58 pm »

More inclined to switch to Archetype if everyone else thinks that's better.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2193 on: October 16, 2016, 01:57:39 pm »

More inclined to switch to Archetype if everyone else thinks that's better.
It is the only option that basically guarantees us to get another chance with better odds. Lynching silver/me would win scum!laLight the game, lynching LaLight would win scum!silver the game and no-lynching wouldn't maximise the info we have. Going vote: Arch makes most sense.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2194 on: October 16, 2016, 02:20:00 pm »

More inclined to switch to Archetype if everyone else thinks that's better.

I actually don't think there's enough differences between those two. Both rereads look townie/scum based on what bias I choose. But Arch really made some things he listed that can make him only the SK (or standalone scum). So I think Calamitas is our best option.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2195 on: October 16, 2016, 02:31:19 pm »

Vote Count 5.1

Calamitas (2): silverspawn, LaLight
LaLight (1): Archetype

Not Voting (2): Calamitas, EFHW


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th. That's in 11 hours.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2196 on: October 16, 2016, 02:32:24 pm »

Have voted Arch, in case it didn't count somehow: Vote: Archetype
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2197 on: October 16, 2016, 02:35:38 pm »

Vote Count 5.2

Calamitas (2): silverspawn, LaLight
LaLight (1): Archetype
Archetype (1): Calamitas

Not Voting (1): EFHW


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th. That's in 11 hours.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

LaLight

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Re: RMM35: Rewind Mafia (Day 4)
« Reply #2198 on: October 16, 2016, 02:53:32 pm »

Arch might still be scum, just like basically anyone else. I totally can see Haddock&silver setting something like that up (contrasting claims etc.) just like I could see scum!Haddock calling his scumpartner arch a SK.
In regard to the setup you are probably right. Though we still have no idea about the last scums role. Thinking about it, scum wasn't actually limited to its own game. Right at the beginning, the chance of picking a used game was around 25%, and it got smaller and smaller with each death/claim. Arch at the end had a chance close to 0%, though everyone had quite good odds. This is the reason why Haddock using his actual game is really strange IMO. Probably because his scumpartner did use another claim and he didn't want us to think of that possibility.  There is definitely some kind of plot going on, this whole thing is just too weird.
If you think I'm scum, you have to accept these things:

1) I pushed for the Seprix lynch even though there were other options on the table.

2) I pointed out that Haddock should be forced to hammer. If I hadn't pointed this out, it is likely that Haddock would have never been lynched because, like I said, he was super towny.

3) faust tunneled me very, very hard D1 and without reason.

4) Most importantly, faust died and no one has taken credit for it except for me. How could his partner of done that?

This. I trust it.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2199 on: October 16, 2016, 02:55:54 pm »

As said before, the Arch lynch isn't about killing the most likely scum but guaranteeing that we get another shot. Scum!LaLight would simply win if we take out me, therefore a lynch of me is identical to ICing LaLight. Not sure if anyone here is willing to do that.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2200 on: October 16, 2016, 02:59:01 pm »

As said before, the Arch lynch isn't about killing the most likely scum but guaranteeing that we get another shot. Scum!LaLight would simply win if we take out me, therefore a lynch of me is identical to ICing LaLight. Not sure if anyone here is willing to do that.

Idk man. I'd better find scum because I know my alignment and I am town. I believe Arch as I mentioned (if there's no SK) and I'm inclined to believe Silver. Lynching EFHW is risky.
Though I'm speaking from my perspective because I'm the only one who knows I'm town. Sadly.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2201 on: October 16, 2016, 03:02:22 pm »

I was mainly addressing the others, it is obvious that you don't object to being trusted with towns fate with either alignment. Though the others should think through whether they are sure that LaLight is town.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2202 on: October 16, 2016, 03:12:37 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2203 on: October 16, 2016, 03:13:29 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2204 on: October 16, 2016, 03:14:56 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
I agree. Though the chance of him being scum is greater than zero which makes his lynch better than nothing. He was the last to claim after all and this whole thing might have been a plot the whole time.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2205 on: October 16, 2016, 03:18:15 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
I agree. Though the chance of him being scum is greater than zero which makes his lynch better than nothing. He was the last to claim after all and this whole thing might have been a plot the whole time.

And who killed faust? Arch killed him to clear himself? That's a plot!
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2206 on: October 16, 2016, 03:22:05 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
I agree. Though the chance of him being scum is greater than zero which makes his lynch better than nothing. He was the last to claim after all and this whole thing might have been a plot the whole time.

And who killed faust? Arch killed him to clear himself? That's a plot!
I don't know, this is something scum might have actually done. I planned to get myself lynched in M84 and I don't have the experience of faust or Haddock. But if I would have carried out such a plot, claiming a bomb would have been part of it.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2207 on: October 16, 2016, 03:23:40 pm »

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
I agree. Though the chance of him being scum is greater than zero which makes his lynch better than nothing. He was the last to claim after all and this whole thing might have been a plot the whole time.

And who killed faust? Arch killed him to clear himself? That's a plot!
I don't know, this is something scum might have actually done. I planned to get myself lynched in M84 and I don't have the experience of faust or Haddock. But if I would have carried out such a plot, claiming a bomb would have been part of it.

Lynching is one thing, NK is another. Bomb is suspicious, that's where I agree with you totally.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2208 on: October 16, 2016, 03:28:24 pm »

Well, let's assume scum wants to do something amazing here. They plan to let someone kill a faction member, let that one claim and get basically IC status. Suspiciously, that person isn't killed during the night and claims a bomb later which guarantees him a place at LyLo. Haddock weirdly interacting with his his last breath is another indicator. The fact that he didn't use his badge multiple times is another. This councidences raises the chance of it being a plot high enough that I'm not willing to discard it. The downside of a lynch is basically null, the upside is we have one person less to worry about.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2209 on: October 16, 2016, 03:45:25 pm »

no ... I don't buy that. If there is no SK then I would consider Arch an IC.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2210 on: October 16, 2016, 03:46:53 pm »

no ... I don't buy that. If there is no SK then I would consider Arch an IC.
The negative utility of lynching him over no lynching is almost null.
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Oh, i just don't like mafia games.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2211 on: October 16, 2016, 03:48:46 pm »

Can someone explain the exact argument for why Arch can't be a SK? I don't think I got ii (or I forgot)

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2212 on: October 16, 2016, 03:54:12 pm »

Can someone explain the exact argument for why Arch can't be a SK? I don't think I got ii (or I forgot)
The argument is rather about there being another scum.
First, Haddock didn't claim from another game which he would have clearly done as last scum remaining. Combined with the fact that he didn't acted against the Seprix' lynch, it becomes clear that there is another scum.
Secondly, he made a weird post about Arch being a SK. The way I estimate Haddock, he wouldn't have done something like that if the game is already lost for him and his party.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2213 on: October 16, 2016, 04:11:06 pm »

Well, let's assume scum wants to do something amazing here. They plan to let someone kill a faction member, let that one claim and get basically IC status. Suspiciously, that person isn't killed during the night and claims a bomb later which guarantees him a place at LyLo. Haddock weirdly interacting with his his last breath is another indicator. The fact that he didn't use his badge multiple times is another. This councidences raises the chance of it being a plot high enough that I'm not willing to discard it. The downside of a lynch is basically null, the upside is we have one person less to worry about.
This is a pretty big stretch dude. I also caused Haddock to be lynched and if I were faust's partner and didn't kill him, he could have easily pushed for my lynch the following day and given him the credit (which would make more sense as faust is a much stronger player in general).

Can someone explain the exact argument for why Arch can't be a SK? I don't think I got ii (or I forgot)
The argument is rather about there being another scum.
First, Haddock didn't claim from another game which he would have clearly done as last scum remaining. Combined with the fact that he didn't acted against the Seprix' lynch, it becomes clear that there is another scum.
Secondly, he made a weird post about Arch being a SK. The way I estimate Haddock, he wouldn't have done something like that if the game is already lost for him and his party.
Plus, there hasn't been enough deaths to indicate a SK. And would I have just, like, not chosen to kill someone N2 for some reason? It doesn't make sense.

I've said it before and I'll say it again: It's crazy for anyone to not think I am town.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2214 on: October 16, 2016, 04:14:43 pm »

LaLight comes out 10 times townier than Calamitas in my reread. Why do that if I don't listen to it?
I'm still interested to hear which role you think Calamitas is.

None of my reads have really changed today except that silverspawn has come across a bit scummier. Maybe my tunnel vision is just a bit too narrow, but I'm having a hard time imagining why anyone can think anyone else is scum but LaLight.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2215 on: October 16, 2016, 04:15:15 pm »

That was worded weird. LaLight is the only real candidate for scum to me.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2216 on: October 16, 2016, 04:15:46 pm »

I'm assigning town!Archetype a great probability, though it is not a hundred percent. And the fact that you pointed out Haddocks weakness is even evidence in favor of scum!Arch. As said before, lynching you takes one name from the table and increases the chance that we will hit the right one tomorrow. It just clears you, no more harm is done. If I were town!Arch i would even prefer getting lynched rather than no-lynch.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2217 on: October 16, 2016, 04:16:45 pm »

 
Can someone explain the exact argument for why Arch can't be a SK? I don't think I got ii (or I forgot)
The argument is rather about there being another scum.
First, Haddock didn't claim from another game which he would have clearly done as last scum remaining. Combined with the fact that he didn't acted against the Seprix' lynch, it becomes clear that there is another scum.
Secondly, he made a weird post about Arch being a SK. The way I estimate Haddock, he wouldn't have done something like that if the game is already lost for him and his party.
Plus, there hasn't been enough deaths to indicate a SK. And would I have just, like, not chosen to kill someone N2 for some reason? It doesn't make sense.

I've said it before and I'll say it again: It's crazy for anyone to not think I am town.

I don't think any of that is convincing

Haddock didn't claim from another game – this boils down to him playing sub-optimally. He'd have to research other games. Weak.
He didn't fight Seprix lynch – Non-existent. You can use the same to argue for the opposite (he didn't want to tie himself to the last scum)
Weird post - Not sure, link?
No kills – Yeah that's what SK does who wants to get away with a town claim. ashersky has barely killed at all in his game.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2218 on: October 16, 2016, 04:17:20 pm »

That was worded weird. LaLight is the only real candidate for scum to me.
That's my best guess as well. Though lynching him today would be stupid, we could do it tomorrow with more info and fewer potential targets.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2219 on: October 16, 2016, 04:19:08 pm »

Can someone explain the exact argument for why Arch can't be a SK? I don't think I got ii (or I forgot)
The argument is rather about there being another scum.
First, Haddock didn't claim from another game which he would have clearly done as last scum remaining. Combined with the fact that he didn't acted against the Seprix' lynch, it becomes clear that there is another scum.
Secondly, he made a weird post about Arch being a SK. The way I estimate Haddock, he wouldn't have done something like that if the game is already lost for him and his party.
Plus, there hasn't been enough deaths to indicate a SK. And would I have just, like, not chosen to kill someone N2 for some reason? It doesn't make sense.

I've said it before and I'll say it again: It's crazy for anyone to not think I am town.

I don't think any of that is convincing

Haddock didn't claim from another game – this boils down to him playing sub-optimally. He'd have to research other games. Weak.
He didn't fight Seprix lynch – Non-existent. You can use the same to argue for the opposite (he didn't want to tie himself to the last scum)
Weird post - Not sure, link?
No kills – Yeah that's what SK does who wants to get away with a town claim. ashersky has barely killed at all in his game.
Not fighting Seprix' lynch as someone who knoes to be a priest and not willing to research other games is insane. You basically put your win chance down to zero. But after all, Arch is the right target whether or not there might be a SK.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2220 on: October 16, 2016, 04:20:23 pm »

That was worded weird. LaLight is the only real candidate for scum to me.

Why??

I think it's ~50% Calamitas, ~30% you, and ~20% LaLight.

I read this and it really isn't strong evidence, really. Is there anything else?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2221 on: October 16, 2016, 04:21:25 pm »

That was worded weird. LaLight is the only real candidate for scum to me.

Why??

I think it's ~50% Calamitas, ~30% you, and ~20% LaLight.

I read this and it really isn't strong evidence, really. Is there anything else?
In that case, Arch should be your only option.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2222 on: October 16, 2016, 04:22:24 pm »

Sorry for being so out of touch with the game.

Explain to me (or send a link) the argument why an Arch lynch is good outside of reads.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2223 on: October 16, 2016, 04:24:16 pm »

I'm assigning town!Archetype a great probability, though it is not a hundred percent. And the fact that you pointed out Haddocks weakness is even evidence in favor of scum!Arch.
In Calamitas' world, down is up and up is down.

As said before, lynching you takes one name from the table and increases the chance that we will hit the right one tomorrow. It just clears you, no more harm is done. If I were town!Arch i would even prefer getting lynched rather than no-lynch.
What? Yes harm is done. It removes one Town player, for starters, but also a voice of reason since none of you seem to be seeing what I'm seeing Re: LaLight. It also removes the Badge Item. For someone who thinks people are so likely to lie about their game, that's a weird move to make.

PPE: 3
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2224 on: October 16, 2016, 04:31:16 pm »

That was worded weird. LaLight is the only real candidate for scum to me.

Why??

I think it's ~50% Calamitas, ~30% you, and ~20% LaLight.

I read this and it really isn't strong evidence, really. Is there anything else?
Dude, that's like the best evidence we have.

- LaLight somehow cannot use his actions for quite a few nights (actions are already undetectable as Ninja)
- Shoots JReggie - a Lover - causing multiple deaths (a generally anti-town move)
- There's already a Town vig (me) and town blocker (RoadRunner)
- Calamitas' role is pretty lame if Rolestopping is the only scum power it can overcome. Having a Roleblocker or Redirector to cancel makes sense too.

I haven't done a reread of him, but you can do that to form your own opinions I guess. Facts trump reads to me. Haddock was towny, but the fact was that he, as scum, couldn't hammer someone. Therefore, the facts meant more than the reads. I had been reading LaLight as town for the majority of the game. But, just like then, the facts point to LaLight being scum.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2225 on: October 16, 2016, 04:33:36 pm »

I'm assigning town!Archetype a great probability, though it is not a hundred percent. And the fact that you pointed out Haddocks weakness is even evidence in favor of scum!Arch.
In Calamitas' world, down is up and up is down.

As said before, lynching you takes one name from the table and increases the chance that we will hit the right one tomorrow. It just clears you, no more harm is done. If I were town!Arch i would even prefer getting lynched rather than no-lynch.
What? Yes harm is done. It removes one Town player, for starters, but also a voice of reason since none of you seem to be seeing what I'm seeing Re: LaLight. It also removes the Badge Item. For someone who thinks people are so likely to lie about their game, that's a weird move to make.

PPE: 3
In regard to the first part:
Scum!Arch might only happen if there is some weird plot going on including you killing faust. If something like this is carried out, it is only consequent to let you "notice" Haddocks weakness. So the probabilty of pointing out Haddocks weakness as scum is very high.
As town, you might have noticed it or not. Just like anyone else. Decent chance, but not near as high.

In regard to the second part:
Losing the badge is bad, I agree with that. But the little info provided by it doesn't outweigh the chance of you getting misslynched at LyLo or you being scum.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2226 on: October 16, 2016, 04:43:13 pm »

I'm assigning town!Archetype a great probability, though it is not a hundred percent. And the fact that you pointed out Haddocks weakness is even evidence in favor of scum!Arch.
In Calamitas' world, down is up and up is down.

As said before, lynching you takes one name from the table and increases the chance that we will hit the right one tomorrow. It just clears you, no more harm is done. If I were town!Arch i would even prefer getting lynched rather than no-lynch.
What? Yes harm is done. It removes one Town player, for starters, but also a voice of reason since none of you seem to be seeing what I'm seeing Re: LaLight. It also removes the Badge Item. For someone who thinks people are so likely to lie about their game, that's a weird move to make.

PPE: 3
In regard to the first part:
Scum!Arch might only happen if there is some weird plot going on including you killing faust. If something like this is carried out, it is only consequent to let you "notice" Haddocks weakness. So the probabilty of pointing out Haddocks weakness as scum is very high.
As town, you might have noticed it or not. Just like anyone else. Decent chance, but not near as high.
Yes. Totally. It's an elaborate scheme where I planned with my scum buddies where I kill them all and rise to power yet lack the foresight to see how claiming a Killing role with a powerful modifier is totally scummy. Yes. A+ plan from my team. It's totally not the result of me spending hours analyzing the claims and their games to best determine how to win the game for Town.

Really dude? Occam's Razor.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2227 on: October 16, 2016, 04:48:08 pm »

I'm assigning town!Archetype a great probability, though it is not a hundred percent. And the fact that you pointed out Haddocks weakness is even evidence in favor of scum!Arch.
In Calamitas' world, down is up and up is down.

As said before, lynching you takes one name from the table and increases the chance that we will hit the right one tomorrow. It just clears you, no more harm is done. If I were town!Arch i would even prefer getting lynched rather than no-lynch.
What? Yes harm is done. It removes one Town player, for starters, but also a voice of reason since none of you seem to be seeing what I'm seeing Re: LaLight. It also removes the Badge Item. For someone who thinks people are so likely to lie about their game, that's a weird move to make.

PPE: 3
In regard to the first part:
Scum!Arch might only happen if there is some weird plot going on including you killing faust. If something like this is carried out, it is only consequent to let you "notice" Haddocks weakness. So the probabilty of pointing out Haddocks weakness as scum is very high.
As town, you might have noticed it or not. Just like anyone else. Decent chance, but not near as high.
Yes. Totally. It's an elaborate scheme where I planned with my scum buddies where I kill them all and rise to power yet lack the foresight to see how claiming a Killing role with a powerful modifier is totally scummy. Yes. A+ plan from my team. It's totally not the result of me spending hours analyzing the claims and their games to best determine how to win the game for Town.

Really dude? Occam's Razor.
This is the reason why the probability of you being scum is low. But the benefits of lynching you still outweigh the downsides. Losing the badge is bad, but not as bad as the chance that you are anti-town or the chance that you are misslynched as town.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2228 on: October 16, 2016, 04:49:22 pm »

Except that lynching me is a misslynch...
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2229 on: October 16, 2016, 04:53:06 pm »

Except that lynching me is a misslynch...
Yes, but it is a misslynch that doesn't reduce our total number of lynches. With you gone, we will have another shot with one potential target for a misslynch left.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2230 on: October 16, 2016, 04:53:16 pm »

Except that lynching me is a misslynch...
Yes, but it is a misslynch that doesn't reduce our total number of lynches. With you gone, we will have another shot with one potential target for a misslynch left.
*less, not left
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2231 on: October 16, 2016, 05:25:26 pm »

oh man. Bad news is I'm gonna sleep now and wake up right to the deadline.

So: my final words.
1) If you want to lynch me at come point, don't wait me to claim, I have given you 100% of info I know. There's really nothing I can add.
2) I'll stay on Calamitas. No change of vote for me while I sleep.
3) Silver seems more scummy for me now. But I won't change my mind.
4) I don't like EFHW not being here. Hope she will appear close to deadline.
5) Arch, please. Stop tunneling me. Reread me, everything I've done was not for the scum team.

Thank you very much. I'd like to wake up to see the thread called (Game over! Town wins!)
Good night.
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Wins: 15, 10
Losses: 11, 5, 1
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Mod/Co-mod: 18

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2232 on: October 16, 2016, 06:01:40 pm »

Further apologies in advance that I won't be able to put in the necessary amount of thought to make a smart and informed choice. But I'll try to make at least a non-stupid choice

That was worded weird. LaLight is the only real candidate for scum to me.

Why??

I think it's ~50% Calamitas, ~30% you, and ~20% LaLight.

I read this and it really isn't strong evidence, really. Is there anything else?
Dude, that's like the best evidence we have.

- LaLight somehow cannot use his actions for quite a few nights (actions are already undetectable as Ninja)
- Shoots JReggie - a Lover - causing multiple deaths (a generally anti-town move)
- There's already a Town vig (me) and town blocker (RoadRunner)
- Calamitas' role is pretty lame if Rolestopping is the only scum power it can overcome. Having a Roleblocker or Redirector to cancel makes sense too.

I haven't done a reread of him, but you can do that to form your own opinions I guess. Facts trump reads to me. Haddock was towny, but the fact was that he, as scum, couldn't hammer someone. Therefore, the facts meant more than the reads. I had been reading LaLight as town for the majority of the game. But, just like then, the facts point to LaLight being scum.

I'm with you that mechanical evidence is often stronger than read-based evidence. I still don't see how it is strong here.

- ?
- Vigs shoot town all the time
- & - Either of you is probably scum so only one of that applies

Who makes up time travel shenanigans as a fake claim?

And I don't think Haddock has been towny.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2233 on: October 16, 2016, 06:13:40 pm »

Further apologies in advance that I won't be able to put in the necessary amount of thought to make a smart and informed choice. But I'll try to make at least a non-stupid choice
The thing is, any lynch except me/You/EFHW (and LaLight if you exclude the knowledge of your alignment) guarantees that we get another shot with more info. So Arch is actually the only choice that makes sense.
If we lynch anyone else, we might be fucked if LaLight/Silver is scum. Arch is a safe one and we should take it for the same reason it is sometimes good to avoid killing someone as scum before LyLo. It gives info, reduces the chance of a misslynch at LyLo and we win if Arch is actually scum or a SK.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2234 on: October 16, 2016, 06:15:39 pm »

Explain to me (or send a link) the argument why an Arch lynch is good outside of reads.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2235 on: October 16, 2016, 06:18:00 pm »

Explain to me (or send a link) the argument why an Arch lynch is good outside of reads.
Basically the argument above. He may be scum or he may be a SK, though the probability isn't great. If this would be LyLo I would be all against lynching him. But since it is the only lynch we can take without risk losing the game immediately, he is the only sensible lynch.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2236 on: October 16, 2016, 07:03:52 pm »

why does Arch not risk losing?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2237 on: October 16, 2016, 07:13:57 pm »

why does Arch not risk losing?
Scum!LaLight cannot roleblock you (and win by killing efhw) because i'm preventing it. Scum!silver could win if LaLight is lynched since he wouldn't have to fear getting vigged after he kills efhw. Taking out arch doesn't break our security which basically guarantees us another day (or a vigged scum).
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2238 on: October 16, 2016, 07:30:53 pm »

but scum!calamitas can win

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2239 on: October 16, 2016, 07:31:50 pm »

wrote this awhile ago, forgot to hit post:

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
Haddock also said gg.  His reaction is total WIFOM, I think.

How about we no lynch, Calamitas targets silver and everyone else targets me (not with vig, please Arch!). silver - will your results tell you if two items target me? If silver reports a discrepancy from the expected findings then we have 50/50 silver or the person he reports on.

We shouldn't lynch Calamitas because then silver has an excuse for killing me (can say he was roleblocked).

If scum!silver kills me N5, though, then Lalight can vig silver N6 for the win.

PPE a bunch
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2240 on: October 16, 2016, 07:33:59 pm »

but scum!calamitas can win
Which role might win me a scenario where I would have to deal with a jailkeeper and a rb/vig twice in a row?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2241 on: October 16, 2016, 07:35:42 pm »

wrote this awhile ago, forgot to hit post:

well if Arch is scum then he's a SK, which makes most of the points in his favor vanish.

That's what I've said. But Haddock's reaction tells us here's another scum. I think.
Haddock also said gg.  His reaction is total WIFOM, I think.

How about we no lynch, Calamitas targets silver and everyone else targets me (not with vig, please Arch!). silver - will your results tell you if two items target me? If silver reports a discrepancy from the expected findings then we have 50/50 silver or the person he reports on.

We shouldn't lynch Calamitas because then silver has an excuse for killing me (can say he was roleblocked).

If scum!silver kills me N5, though, then Lalight can vig silver N6 for the win.

PPE a bunch
Silver is almost guaranteed to die in that scenario leaving us off with 1/3 chance of winning. Lynching Arch increases our odds without much drawback.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2242 on: October 16, 2016, 07:37:29 pm »

silver - will your results tell you if two items target me?

no

but scum!calamitas can win
Which role might win me a scenario where I would have to deal with a jailkeeper and a rb/vig twice in a row?

I can only JK EFHW.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2243 on: October 16, 2016, 07:40:48 pm »

silver - will your results tell you if two items target me?

no

but scum!calamitas can win
Which role might win me a scenario where I would have to deal with a jailkeeper and a rb/vig twice in a row?

I can only JK EFHW.
There is still the vig. I would need to be a roleblocker to win this then.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2244 on: October 16, 2016, 07:44:29 pm »

silver - will your results tell you if two items target me?

no
In that case, Calamitas might be right that we should lynch Archetype.

Arch's case on Lalight isn't bad, except that he has been super towny.

Checking vote count ...
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2245 on: October 16, 2016, 07:46:07 pm »

we are 5, we get another chance anyway, right? Why not lynch the guy most likely to be scum, which is Calamitas?

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2246 on: October 16, 2016, 07:49:13 pm »

we are 5, we get another chance anyway, right? Why not lynch the guy most likely to be scum, which is Calamitas?
Because if we are wrong and Lalight is scum, he will block you and kill me. town!Calamitas can keep you from being blocked.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2247 on: October 16, 2016, 07:50:59 pm »

I can only JK EFHW.
You can't voyeur me too? You used an item and a power on me before.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2248 on: October 16, 2016, 07:52:15 pm »

I can only JK EFHW.
You can't voyeur me too? You used an item and a power on me before.
He meant that he can only use his jailkeeping item on you.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2249 on: October 16, 2016, 07:54:41 pm »

I can only JK EFHW.
You can't voyeur me too? You used an item and a power on me before.
He meant that he can only use his jailkeeping item on you.
meaning he can only use it on me, not other people too?  Ok.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2250 on: October 16, 2016, 07:55:59 pm »

I can only JK EFHW.
You can't voyeur me too? You used an item and a power on me before.
He meant that he can only use his jailkeeping item on you.
meaning he can only use it on me, not other people too?  Ok.
Yep
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2251 on: October 16, 2016, 08:00:17 pm »

would sk!Arch have hammered Calamitas by now?  He would certainly prefer to kill Lalight b/c of the vig power coming up N6. I think silver (or Lalight, if he is around) should unvote Calamitas.  As soon as  scum!Arch gets to L-1 he is likely to hammer Calamitas.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2252 on: October 16, 2016, 08:01:46 pm »

Guys, we don't have much time left. As stated before, arch is the only option. Info without much downside, taking one towny off the table in the worst, winning in the best case.
The only chance we are going to lose immediately is me being a roleblocker which would require me to claim from a foreign game D1 with a 40% chance of immediately getting caught for (as far as i can see) no benefit.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2253 on: October 16, 2016, 08:04:30 pm »

would sk!Arch have hammered Calamitas by now?  He would certainly prefer to kill Lalight b/c of the vig power coming up N6. I think silver (or Lalight, if he is around) should unvote Calamitas.  As soon as  scum!Arch gets to L-1 he is likely to hammer Calamitas.
Arch cannot hammer me without revealing his identity. He said LaLight is the likeliest scum, lynching me would win scum!LaLight the game. Also, I don't think he is a roleblocking scum. In that case he would have hammered long ago.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2254 on: October 16, 2016, 08:28:35 pm »

Going to sleep now, hope you make the right choice.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2255 on: October 16, 2016, 08:44:35 pm »

vote: Archetype
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2256 on: October 16, 2016, 08:45:00 pm »

unvote
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2257 on: October 16, 2016, 08:45:24 pm »

need someone to unvote Calamitas first.  I'm also ok with no lynch.
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2258 on: October 16, 2016, 09:22:23 pm »

Vote Count 5.3

Calamitas (2): silverspawn, LaLight
LaLight (1): Archetype
Archetype (1): Calamitas

Not Voting (1): EFHW


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th. That's in 4 hours.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2259 on: October 16, 2016, 09:38:23 pm »

Confirming I'm not scum.

I don't have much time right now, but I'm fine with no lynch. Seems that's what people would prefer except for my own lynch.

Vote: No Lynch
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2260 on: October 16, 2016, 09:40:44 pm »

No-Lynch is bad.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2261 on: October 16, 2016, 09:41:08 pm »

fine. vote: LaLight

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2262 on: October 16, 2016, 10:32:31 pm »

fine. vote: LaLight
Not willing to go arch?
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2263 on: October 16, 2016, 10:35:19 pm »

Lalight mislynch gives scum!silver the win.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2264 on: October 16, 2016, 10:36:28 pm »

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2265 on: October 16, 2016, 10:53:56 pm »

Vote: LaLight
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2266 on: October 16, 2016, 11:26:46 pm »

vote: Arch
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2267 on: October 17, 2016, 12:16:06 am »

Vote Count 5.4

Calamitas (1): LaLight
LaLight (2): silverspawn, Archetype
Archetype (2): Calamitas, EFHW

Not Voting (0):


With 5 alive, it takes 3 to lynch.  Day 3 ends at 1:30 AM FT on Monday, October 17th. That's in 1 hour!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2268 on: October 17, 2016, 12:26:01 am »

I will not lynch anyone else than arch today. The fact that I haven't lynched arch proves that I'm not a scum roleblocker. Otherwise I would have won right now. Therefore, going for arch is 100% safe.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2269 on: October 17, 2016, 01:04:50 am »

Whoever out of {silver, LaLight, Arch} seee this: A lynch of Arch is the only sane choice. Even if it involves gettint lynched yourself, instead of having a 3 player LyLo with one scum and one IC is the much much better prospect for town. Our win chance dramatically increases. NO LYNCH IS ONLY GOOD FOR SCUM. VOTING ARCH IS SAFE, OTHERWISE I WOULR HAVE HAMMERED LALIGHT. NEITHER SCUM!SILVER NOR SCUM!LALIGHT NOR SCUM!CALAMITAS NOR SCUM!EFHW COULD WIN THAT SCENARIO. BEING LIMITED TO TWO OPTIONS IS SO MUCH BETTER THAN THREE OPTIONS, THIS CANNOT BE OUTWEIGHED BY THE DOWNSIDE OF LOSING THE BADGE AND A "VOICE OF SENSE". IT IS JUST INSANE WHAT YOU ARE DOING.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2270 on: October 17, 2016, 01:15:13 am »

Well, I'm not self-hammering. Mostly out of principle, but also because I'm likely missing something or scum!you has a trick up your sleeve.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2271 on: October 17, 2016, 01:18:51 am »

Fine.

vote: Arch as I woke up earlier.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2272 on: October 17, 2016, 01:19:43 am »

now I'm more sure that Silver is scum than ever. I will think on it.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2273 on: October 17, 2016, 01:20:05 am »

Also I'm pretty sure I'll be killed. Sixth sense you know.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2274 on: October 17, 2016, 01:21:14 am »

EFHW can't kill me in any case (Curse Card)
Also YOU USE A POKEBALL INSTEAD OF YOUR POWER
Silver can't use them both. Keep that in mind.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2275 on: October 17, 2016, 01:23:23 am »

Puh, great call LaLight.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2276 on: October 17, 2016, 01:25:25 am »

Vote Count 5.final

LaLight (2): silverspawn, Archetype
Archetype (3): Calamitas, EFHW, LaLight

Not Voting (0):

« Last Edit: October 17, 2016, 01:29:39 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (PMs are OUT! N0!)
« Reply #2277 on: October 17, 2016, 01:26:38 am »

Vote Count 5.final
LaLight (2): silverspawn, Archetype
Archetype (2): Calamitas, EFHW, LaLight

Not Voting (0):


Lalight was voting arch!
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2278 on: October 17, 2016, 01:27:33 am »

and I'm no priest.
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2279 on: October 17, 2016, 01:28:39 am »

and I'm no priest.
You are included, only the number is wrong.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2280 on: October 17, 2016, 01:30:16 am »

Archetype has been lynched! He was the Serial-killer aligned Raven from RMM5!

TOWN WINS!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2281 on: October 17, 2016, 01:31:01 am »

Go team!  Good job guys
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2282 on: October 17, 2016, 01:31:39 am »

Yes man!!!
Though I seriously didn't expect that. Haddock,you are officially weird now :P

But the refusal to self hammer was just scummy, would have gone for him all out tomorrow.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2283 on: October 17, 2016, 01:32:58 am »

Silver, why in the seven hells did you do "vote: LaLight" tonight??? It was insane.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2284 on: October 17, 2016, 01:33:26 am »

This game totally died at the end. There were definitely some balance issues with the game (scum really needed a buff) and there were a lot of minor and major interactions I didn't notice.

However, I think a lot of this could have been fixed with a more active and helpful comod. It's always good to have two sets of eyes looking at things. Please don't take offense to this ash, but (if I keep playing when I get back from my 2-year mission) I won't be inviting you to comod any RMMs I create in the future. You just didn't really help at all when this setup really needed it, and I didn't notice that fact.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2285 on: October 17, 2016, 01:33:41 am »

oh my oh my oh my!!!!!!!

Calamitas, just stop tunneling me all the time :D
Phew that was intense really.
My QT (Lots of rules questions): https://www.quicktopic.com/52/H/7PeTrRerVtH
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2286 on: October 17, 2016, 01:34:45 am »

Take that tunelling as a compliment!
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2287 on: October 17, 2016, 01:35:08 am »

oh my oh my oh my!!!!!!!

Calamitas, just stop tunneling me all the time :D
Phew that was intense really.
My QT (Lots of rules questions): https://www.quicktopic.com/52/H/7PeTrRerVtH

I just realized you put me in your sig!
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2288 on: October 17, 2016, 01:35:17 am »

This game totally died at the end. There were definitely some balance issues with the game (scum really needed a buff) and there were a lot of minor and major interactions I didn't notice.

However, I think a lot of this could have been fixed with a more active and helpful comod. It's always good to have two sets of eyes looking at things. Please don't take offense to this ash, but (if I keep playing when I get back from my 2-year mission) I won't be inviting you to comod any RMMs I create in the future. You just didn't really help at all when this setup really needed it, and I didn't notice that fact.


When are you going to 2-year mission?
And actually I don't know about balance, sorry on that, but all the roles were really-really cool.
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« Last Edit: October 17, 2016, 01:37:36 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2290 on: October 17, 2016, 01:35:31 am »

https://www.quicktopic.com/52/H/SxjUzCKvmpfH
My qt, nothing really interesting except the last post.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2291 on: October 17, 2016, 01:36:18 am »

This game totally died at the end. There were definitely some balance issues with the game (scum really needed a buff) and there were a lot of minor and major interactions I didn't notice.

However, I think a lot of this could have been fixed with a more active and helpful comod. It's always good to have two sets of eyes looking at things. Please don't take offense to this ash, but (if I keep playing when I get back from my 2-year mission) I won't be inviting you to comod any RMMs I create in the future. You just didn't really help at all when this setup really needed it, and I didn't notice that fact.


This also isn't meant as any blame to ash whatsoever, just to be clear.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2292 on: October 17, 2016, 01:36:28 am »

oh my oh my oh my!!!!!!!

Calamitas, just stop tunneling me all the time :D
Phew that was intense really.
My QT (Lots of rules questions): https://www.quicktopic.com/52/H/7PeTrRerVtH

I just realized you put me in your sig!

I was waiting like a month for Ghibli game to end to put it there :)) I just liked it that time so much, us being the scum-team and everything jumping out to protect me :)
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2293 on: October 17, 2016, 01:37:23 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2294 on: October 17, 2016, 01:38:33 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.
6 deaths O.o
What the heck.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2296 on: October 17, 2016, 01:38:43 am »

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2297 on: October 17, 2016, 01:39:05 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.

Can we see all the night actions?
Why was Pokeball not destroyed when I used it on WW?
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2298 on: October 17, 2016, 01:39:54 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.
6 deaths O.o
What the heck.

Iguana was poisoned from N1
Witherweaver was destined to die of dehydration
J Reggie was going to die because he was WW's lover.

Also, on Night 2, gkreig would have saved iguana from poison if sudgy hadn't forced Iguana to commute and say the message at the start of day.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2299 on: October 17, 2016, 01:40:20 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.

Can we see all the night actions?
Why was Pokeball not destroyed when I used it on WW?

Ways players can be "weakened:"
Arbar, when at 95% or less water.
River Song, when the Blue Journal is destroyed.
Players currently suffering from negative effects of The One Ring (except the modifier from giving it away).
Players holding the Curse Card.
Someone who rolled a 4 or 10 on the Monster Dice.
Players poisoned by Maleficent that are not dead yet.
Players that are under effect of the Dried Plant (Lethe's Bramble)
Eating a Scoop (25% chance)
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2300 on: October 17, 2016, 01:44:20 am »

Day 1 Actions:

Sudgy chooses Cabin Fever.
  - Randomize all Items at beginning of night.

Night 1 Actions!

Witherweaver medicates iguana--failed, witherweaver is Jailkept
J Reggie watches witherweaver--success, receives result "Lalight."
LaLight throws the Pokèball at WW--success, witherweaver is weakend.
Calamitas examines iguana--success
gkreig flavor cops J Reggie--receives result "RMM6"
ss protects Faust with the Egg--fails because of rolestop.
Ss voyuers Faust--fails because of rolestop
Ss uses the Magnifying Glass on J Reggie--success, receives result "Metal Dust"
Sudgy gives the Curse to J Reggie--success
EFHW rolls the dice--success, Monster Dice explode.
iguana burns pewter--success
RR eats scoop--success, nothing happens.

Faust poisons iguana--success
Faust watches Arch--success, receives result "No result."
Faust gives the One Ring to Seprix--success
Haddock rolestops Faust--success
Haddock Voyeurs sudgy--success, receives result "No result."
Seprox sends message to iguana--success, iguana receive QT post "You have received a message!

"Haddock is scum."

You may reply to this message using up to 487 characters. Please post your response in this QT."

Arch kills Faust--success
Arch uses the Badge on J Reggie--success, receives result "RMM6"
Arch steals the Chemical Formula--success.

Strange Device goes to... Seprix.

Day 2 Actions:

sudgy randomly chooses To The Lighthouse
 - tell him he can put someone in the observation room

Night 2 actions:

Calamitas examines WW.--success
J Reggie gives the curse to Lalight--success
WW medicates Arch--success
gkreig buys Herbalist and uses it on iguana--failed, iguana is commuting
gkreig flavor cops silverspawn--success, receives "RMM13"
Lalight kills J Reggie--failed. Egg shattered.
silverspawn voyeurs EFHW--success, receives "Item Action. EFHW is weakened."
silverspawn uses the MG on EFHW--success, receives "No result."
silverspawn uses the Egg on J Reggie--success. Egg shattered.
iguana posts his message as part of the OP.--success
RR gives the Bottle of Water to Witherweaver--success
RR jailkeeps iguanaiguana.--failed, iguana is commuting

Haddock kills WW--success
Haddock roleblocks Arch--success
Haddock rolestops Haddock--success
Haddock voyeurs sudgy--success, receives "No Result"

sudgy puts iguana in the observation room.--success
Arch kills J Reggie--failed, roleblocked.

Strange Device goes to...Calamitas.

Day 3 actions:

Sudgy chooses Leave the Island

Night 3 actions:

Silver uses the MG on EFHW--success, receives result "No result."
Silver voyeurs Haddock--failed, receives result "No result."
Lalight gives the Pokèball to silverspawn--success
RR eats a scoop--success, nothing happens
gkreig flavor cops EFHW--success, result: "Beloved Elven Princess, from RMM7"
gkreig gives the Bag of Coin Tokens to silverspawn--success
Calamitas uses the Strange Device on WW--success

Haddock kills gkreig--success
Haddock voyuers Lalight--success, receives result "Investigative"
Haddock follows Lalight--success, receives result "Item giving"
Haddock rolestops Haddock--success

Archetype kills RR--success

Strange Device goes to...EFHW.--success

Night 4 actions:

ss uses the Pokeball on EFHW--success
Calamitas examines ss--success
LaLight gives the Curse Card to EFHW--success
EFHW uses the Strange Device on faust--failed, EFHW is jailkept.

Archetype steals Monogrammed Playing Cards--success
Archetype Badges EFHW--success, receives result "RMM7."

Strange device goes to... Archetype.--success
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2301 on: October 17, 2016, 01:44:31 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.

Can we see all the night actions?
Why was Pokeball not destroyed when I used it on WW?

Ways players can be "weakened:"
Arbar, when at 95% or less water.
River Song, when the Blue Journal is destroyed.
Players currently suffering from negative effects of The One Ring (except the modifier from giving it away).
Players holding the Curse Card.
Someone who rolled a 4 or 10 on the Monster Dice.
Players poisoned by Maleficent that are not dead yet.
Players that are under effect of the Dried Plant (Lethe's Bramble)
Eating a Scoop (25% chance)

So, I jailkept him, but he died of dehydration? Wow.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2302 on: October 17, 2016, 01:44:58 am »

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.

Can we see all the night actions?
Why was Pokeball not destroyed when I used it on WW?

Ways players can be "weakened:"
Arbar, when at 95% or less water.
River Song, when the Blue Journal is destroyed.
Players currently suffering from negative effects of The One Ring (except the modifier from giving it away).
Players holding the Curse Card.
Someone who rolled a 4 or 10 on the Monster Dice.
Players poisoned by Maleficent that are not dead yet.
Players that are under effect of the Dried Plant (Lethe's Bramble)
Eating a Scoop (25% chance)

So, I jailkept him, but he died of dehydration? Wow.

Not on night 1. On night 1 he was just below 95% water.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2303 on: October 17, 2016, 01:46:14 am »

knew it wasn't LaLight!

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2304 on: October 17, 2016, 01:46:53 am »

 :-X :-X

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2305 on: October 17, 2016, 01:48:24 am »

mail-mi, thank you! I don't want to offend other mods, but so far your games are the the most interesting for me :)
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2306 on: October 17, 2016, 01:53:14 am »

ITEMS:

WHEN POSTED IN THE PLAYER'S QT:

The One Ring: You may put on The One Ring at any time. If you do:

...during the day, you become unlynchable. If you are hammered, the day ends without your death. You will automatically remove it at the beginning of the night. If you wear The One Ring during the day, you will lose any and all non-Compulsive role powers for the following two nights.

...during the night, you become invisible, and thus unkillable for the duration of the night. You will automatically remove it at the beginning of the next day. If you wear The One Ring during the night, you will receive a permanent +2 Hated modifier.

If you ever choose to give The One Ring away, you will receive a permanent +1 Hated modifier

Metal Dust: A tiny velvet pouch, filled with a small amount of metal dust. You can't tell what metal it is, but you can tell that it's pretty useless.

If given to the Survivor's Thug: Metal Dust You open the small velvet pouch and peer inside...perfect! It's a pouch of pewter dust! During a night phase, you may choose to swallow (destroy) the Metal Dust. If you do, you cannot be killed that night.

Bottle of Water: It's just a simple plastic bottle of water. You'd drink it, but you're not thirsty.

If given to Arbar: Bottle of Water It's a container of pure liquid gold! You smack your lips as your parched throat awaits the precious water. You may forgo your Doctor action during a day or night phase to drink (destroy) the Bottle of Water. If you do, you will gain 8% water.

Blue Journal: A very old journal with a blue cover, filled with indecipherable writing. You can try to read it, but you might just hurt the fragile thing in your frustration. During a phase in which you have an action, you may choose to forgo all actions in that phase to destroy this Item.

If given to Jacob: Blue Journal: A very old journal with a blue cover, filled with indecipherable writing. You can't seem to figure it out.

Curse Card: Looks like Lord Bottington hit $3P first. Whoever holds this Item cannot perform any non-Compulsive actions other than giving away Items. This Item may be given away during any Night Phase, including Night 0.

Pokèball: A small red-and-white ball capable of capturing and holding Pokèmon. I wonder if it can hold people too... During any night phase, you may forgo any Night Actions you have to throw the Pokèball at a player. If that player is weakened, they will be Jailkept; otherwise, the Pokèball will be destroyed.

Badge: A shiny detective's badge. As a Night Action, you may target a player with this item. You be informed which game that player's role came from.

If you have both the Badge and the Magnifying Glass, you may choose to destroy them both as a Night Action. If you do, you may target 1 player to Watch, and 1 player to Roleblock (you may use both on the same player).


Magnifying Glass: A large magnifying glass. As a Night Action, you may target a player with this item. You will be informed of one of the Items they have in their possession, if they have any.

If you have both the Badge and the Magnifying Glass, you may choose to destroy them both as a Night Action. If you do, you may target 1 player to Watch, and 1 player to Roleblock (you may use both on the same player).


Monster Dice: A pair of 6 sided dice, except instead of pips, there are a number of monster faces on each side. You can't help yourself reaching down to touch the dice. You mumble to yourself, "Just one roll won't hurt, right?" As a Night Action, you may choose to test your luck and roll the dice.

Bag of Coin Tokens: Yes! Hiring all those Bakers finally paid off! You may open the Bag of Coin Tokens as a Night Action. If you do, and it is the first time you've opened the Bag of Coin Tokens, you may purchase 1 of the following cards:

Herbalist: On one Night during the game, you may target a player (NOT including yourself). That player will be healed of 1 Poisoning. Cost: 2 Coin Tokens.
Moat: On one Night during the game, you may target a player (NOT including yourself). That player, if they have been primed for ignition, will be un-primed. Cost: 2 Coin Tokens.
Governor: On one Day during the game, you may target a player in your personal QT (NOT including yourself). That player will be Lynchproof for the rest of the day. Cost: 4 Coin Tokens.

All Night Action cards may be used the night you buy them. If you choose to not take ANY OTHER non-Compulsive actions the night you purchase the card (including factional actions, Item actions, giving away Items, or the power of the card you purchased), you may target yourself when you use the card.

There are currently 8 Coin Tokens in the Bag.


If given to Town or Survivor: Green Spotted Egg An abnormally large egg covered in green spots. As you hold it up to the light, it looks like there's some kind of green dinosaur inside. As a Night Action, you may target a player with this item. If that player is the target of a night kill, the Green Spotted Egg will be destroyed and that player will be Doctored. Otherwise, that player will gain the Green Spotted Egg (and you will lose it).

If given to Scum/SK: Green Spotted Egg An abnormally large egg covered in green spots. As you hold it up to the light, it looks like there's some kind of green dinosaur inside. If you perform a kill at night, you may choose to destroy the Green Spotted Egg. If you do, that kill will be Strongman and break through 1 layer of protection.

Paper and Pencil: It looks like someone used this as a score card, then erased it. I wonder what game they were playing... When you choose to give this item to a player, you may post a message in bold along with the "give" command. This message may be up to 200 characters in length (I'll be flexible). That message will be sent to the targeted player along with the Paper and Pencil. Note: If this isn't the first time the Paper and Pencil has been written on, some parts of your message may be unreadable!

Dried Plant: A dried plant. You don't know what it does. During any phase, you may target a player with this item.

Strange Device: A machine that looks very similar to the ones in mail-mi's observation room. Looks like it's a discarded prototype of some sort. It keeps randomly vaporizing and reappearing elsewhere in the room. With a little tinkering, you might just be able to do something good with it. As a Night Action, you may target a dead player with this item. You will gain 1 item that that player had in their possession before they died. At the end of each Night (not including Night 0), this item will be given to a random other player (even if you didn't use it or chose to give it away)

ITEMS WITH ADDITIONAL MOD NOTES:

Blue Journal: "A very old journal with a blue cover, filled with indecipherable writing. You can try to read it, but you might just hurt the fragile thing in your frustration. During a phase in which you have an action, you may choose to forgo all actions in that phase to destroy this Item." This is River Song's enabler. Mod secret: whoever destroys this item gains the ability to Time Travel. (Factional powers and Items may not be time-traveled.)

Monster Dice: "A pair of 6 sided dice, except instead of pips, there are a number of monster faces on each side. You can't help yourself reaching down to touch the dice. You mumble to yourself, "Just one roll won't hurt, right? As a Night Action, you may choose to test your luck and roll the dice."

I'll send a PM to myself and Ash with a 2d6 dice roll. Here are what will happen with the results:
2 or 12: A giant monster spawns and eats the person who rolled the dice. This is noted in the kill flavor, with bold text. All items they had are destroyed, and cannot be picked up with the Strange Device.
3 or 11: Send to the player at the beginning of day: "A giant monster has spawned from the dice, and it seems to await your command. Better tell it what to do quickly, though. Seems like mail-mi doesn't want a monster ruining his perfect Mafia game! You have 48 hours to post in-thread "Monster kill: playername" in bold. If you do not do so within 48 hours, mail-mi will vaporize the monster.
And a bold thing will be posted in opening day flavor, saying that a monster has appeared and seems to listen to the roller.
4 or 10: Posted in the player's QT: "You shake the Monster Dice and throw them on the ground. Nothing seems to happen. "Weird..." you think as you lean in closer to get a good look. "I guess nothing happens if you roll a--"

The dice explode.


The Monster Dice have been destroyed. You are now weakened.
5 or 9: Posted in bold flavor in opening day post that something absolutely adorable has appeared on the roller's shoulder. Secret info: the roller is has a +1 Loved modifier for the day.
6, 7, or 8: Nothing happens. The player is not told this.

Bag of Coin Tokens: "Yes! Hiring all those Bakers finally paid off! You may open the Bag of Coin Tokens as a Night Action. If you do, and it is the first time you've opened the Bag of Coin Tokens, you may purchase 1 of the following cards:

Herbalist: On one Night during the game, you may target a player (NOT including yourself). That player will be healed of 1 Poisoning. Cost: 2 Coin Tokens. (Note to mods: this works on both the night the target is poisoned and the night they are scheduled to die).
Moat: On one Night during the game, you may target a player (NOT including yourself). That player, if they have been primed for ignition, will be un-primed. Cost: 2 Coin Tokens.  (Note to mods: this works on the night the Arsonist decides to ignite.)
Governor: On one Day during the game, you may target a player in your personal QT (NOT including yourself). That player will be Lynchproof for the rest of the day. Cost: 4 Coin Tokens.

All Night Action cards may be used the night you buy them. If you choose to not take ANY actions the night you purchase the card (including factional actions, Item actions, giving away Items, or the power of the card you purchased), you may target yourself when you use the card.

There are currently 8 Coin Tokens in the Bag.
" Mod note: the Bag of Coin Tokens has to start with a town player.

Paper and Pencil: "It looks like someone used this as a score card, then erased it. I wonder what game they were playing... When you choose to give this item to a player, you may post a message in bold along with the "give" command. This message may be up to 200 characters in length (I'll be flexible). That message will be sent to the targeted player along with the Paper and Pencil. Note: If this isn't the first time the Paper and Pencil has been written on, some parts of your message may be unreadable!" Mod note: If it's the second time it has been sent, 2 random words will be redacted, then 5 on the third time, then 10, then 20, then 50, then 100. (If the number is ever greater than half of the words in the message, just redact half.)

Dried Plant: "A dried plant. You don't know what it does. During any phase, you may target a player with this item." Mod notes: This has been changed from the original Lethe's Bramble in Buffy/Angel mafia. That one randomly redirected all actions a player took. This one will randomly redirect 1 random action the player took, and roleblock the rest. Changed out of necessity because it was supposed to be secret to most players. It has a 50% chance of being destroyed upon use, if the player targeted had any actions. If they didn't, it will not be destroyed.

Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2307 on: October 17, 2016, 01:54:47 am »

Hm. I guess I'll just post the juicy stuff here so you don't have to dig through the mod QT.

mail-mi, thank you! I don't want to offend other mods, but so far your games are the the most interesting for me :)

That means a lot to me! Thanks LaLight!  :)

you should try one of faust's games.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2308 on: October 17, 2016, 01:57:44 am »

Silver, why in the seven hells did you do "vote: LaLight" tonight??? It was insane.

Not entirely sure, a mixture of being tired and having low confidence in my own reads

EFHW can't kill me in any case (Curse Card)
Also YOU USE A POKEBALL INSTEAD OF YOUR POWER
Silver can't use them both. Keep that in mind.

That was supposed to be a secret!

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2309 on: October 17, 2016, 01:59:19 am »

TOWN QT POSTS:

iguanaiguana: Survivor's Thug, from RMM26:

Welcome to Rewind Mafia, iguanaiguana. You are the Survivor's Thug, from RMM26.

Bar brawls are fun, especially when you don't feel the pain. Never was really fair though, and you can only survive on ale and potatoes for so long. Might as well try to change the world...or die trying.

At night, you may burn pewter. If you do, you cannot be killed at night, once. You only have enough pewter to burn once; however, there may be a way for you to get more...

You win when all threats to the Town are defeated, and there is at least 1 town-aligned player alive.


Witherweaver: Arbar, Doctor of Parmentier, from RMM22:

Arbar, Doctor of Parmentier, from Dune Mafia 2.

A long way from home, a long time apart. You've grown used to living in the deep desert of Dune, used to hiding your painful memories of a planet decimated. You are dedicated to the people around you. You honor your family by using your knowledge of medicine here.

You win when all threats to the Town are defeated, and there is at least 1 town-aligned player alive.

Role Powers:

Innoculate. During the day, you may protect some players from death. If you record your command here, in your QT, your targets will be protected from death other than lynching. If you record your command publicly, in the game thread, your targets will be protected from all forms of death. Each day, you may protect half-1 players, rounded down (i.e., if 11 players are alive, you may protect 11/2 - 1 = 4.5. Rounded down, you may target 4 players). You may never protect yourself.

There is a water cost to innoculating. The first time a player is protected by the innoculate power, you lose 1% water. The second time a player is protected, you lose 3%. The third and each subsequent time, you lose 6%.

Medicate. At night, you may forgo sleep to protect one player from death. If your target would die in the night, you will heal them. You lose 2% water whether you healed them or not.

This room...this place, it doesn't look like the desert anymore, but it seems like your body hasn't realized that yet. You start with a full body of water and a stillsuit. All math round up to the advantage of the players. The rate at which you consume water is set, listed below.

Rate of water loss (normal) = 1% per day (24 IRL hours), additional 1% per 5% of stillsuit damage
Rate of water loss (fatigued) = 2% per day (24 IRL hours), additional 1% per 5% of stillsuit damage
Rate of water loss (affected) = 3% per day (24 IRL hours), additional 1% per 5% of stillsuit damage

]95% body water = no ill effects
91 to 95% body water = fatigued
84 to 90% body water = affected
-84% body water = at death's door

If you are at death's door for two consecutive IRL days, you will die, triggering day's end.

Some in-game effects and actions can directly affect your water consumption. If you do not post for a 24-hour period, your rate of water loss will increase each day until you post.

Roadrunner: Patch Developer, from RMM30:

Welcome to Rewind Mafia, Roadrunner7671!

You are a Patch Developer, the Town Neighbor Even-Night Jailkeeper, from RMM30!

You do your best to make Making Fun's version of online Dominion playable to a wider audience, and spend your free time programming patches that Making Fun fails to implement. Hopefully one day your work will no longer be necessary.

You are Town-aligned. You win when all threats to the Town are defeated, and there is at least 1 Town-aligned player alive.

During all nights, including Night 0, you may talk to faust in a shared QT: https://www.quicktopic.com/52/H/fNe8d3uRUGd

In even-numbered Nights, you may target another player. If you do, during that night, the player you targetted will be protected from a single nightkill, and all actions performed by that player will fail.

J Reggie: Sebastian, from RMM6:

Welcome J Reggie, you are Sebastian, 1-Shot Deathproof Lover Watcher, from RMM6.

You used to be madly in love with Proteus, but now in this strange place, another man has caught your eye. Each night, you stare over him, watching him protectively, hoping that somehow, someway, he loves you back.

Each night, you may choose to find out who targets your lover, Arbar. If only you knew who Arbar was!

You are 1-shot Deathproof.  The first time you would die, you will passively survive.  Depending on who kills you, you may learn your lover's identity.

Primary Win Condition: You win when all threats to town are defeated, and there is at least 1 town-aligned player alive.

LaLight: River Song, from RMM12

Welcome to Rewind Mafia, Lalight. You are River Song, (http://tardis.wikia.com/wiki/River_Song) an enabled Time-Travelling odd-night Roleblocker, even-night Vigilante, from RMM12. You are a Time Traveler: each night, you may pick a night to travel to other than the current one. You may not cross your own time-stream (travel to the same night twice). Should you ever be forced to do so, you will be a pure Vanilla Townie for the duration of your “second” visit. You are an odd-night Roleblocker. On odd-numbered nights, you may PM me the name of one other player. Any actions performed by that player will fail. You are an even-night Vigilante. On even-numbered nights, you may PM me the name of another player. That player will be killed.

For example, if it is an odd-numbered night and you travel to an even-numbered night, your action would be even-night Vigilante.

Your Time-travelling is enabled by an Item. If that Item is ever destroyed, you will lose the ability to time travel. (Once the Item is destroyed, if you had previously time traveled to the future, during the nights that you time traveled to, you will not be able to take an action.)

Alignment: Town
Flavor Name:
River Song
Active Ability: enabled Time Travel, odd-night Roleblocker, even-night Vigilante

Win Condition: You win when all threats to the town are defeated, and there is at least 1 town-aligned player alive.

Please confirm you understand your role and are ready to play by replying to this post.

Calamitas: Professor Oak, from RMM17:

Welcome Calamitas, to Rewind Mafia.

You are Professor Oak, a Pokemon Teacher, from RMM17. You've come along so you can see some of the most powerful Pokemon in the world, but somehow you ended up here. You have the skill of bringing out the potential of Pokemon you examine, and now you have to hope that it will work on people too.

Once every night, you may examine one player. Nothing will be able to interfere with all actions that player takes for the rest of the night and day.

You are town-aligned. You win when all threats to the town are defeated, and there is at least 1 town-aligned player alive.

gkreig13: Howard Carter, from MMMMMMMMII:

Welcome to Rewind Mafia, gkreig13. You are Howard Carter, a Flavor Cop, from MMMMMMMMMII.

Each night, you may target an alive player. You will learn which game they came from, and, if they are weakened, you'll learn their flavor name as well (if they have one). 

You are town-aligned. You win when all threats to the town are defeated, and there is at least 1 town-aligned player alive.

silverspawn: Elmindreda (Min) Farshaw, from RMM13:

Welcome to RMM35, silverspawn. You are Elmindreda (Min) Farshaw, a Viewer from RMM13.

When Moiraine Sedai showed up in Barleon to make you "meet up" with the three boys, you knew that wouldn't be the end of it. You saw it, in those viewings you sometimes have of people, that you would fall in love with the tall, handsome one.

I suppose an explanation is needed: You occasionally see these images around people, images representing what will happen to them. You don't always know what the images represent, but when you know, you know. And, with all these people around, you'll be seeing plenty of visions. And hopefully, maybe, they'll help you, get out of this Light-cursed room alive.


You are a Voyuer, with a bonus!

-Each night, you may send me the name of one player. I will tell you what actions targeted that player, if any.
-There are some players that may have been tainted by Mordeth or saidin. If your target has the "Tainted" modifier, you will be told so.
-There are also several people who can become weakened. If your target has been weakened in any way, you will be told so.

You win when all threats to the town are defeated and there is at least 1 town-aligned player alive.

Please confirm by replying to this.

EFHW: Beloved Elven Princess, from RMM7:

Welcome to RMM35: Rewind Mafia.

You are older than the ages, but do not feel it.  Your breath is like summer wind, and your skin is the marble of the heavens.  There is love in your wake, and happiness before you.

But the times have turned dark here.  Your people rely on you too much, mayhap, and your radiance sustains them overly so.  You must not leave.  You must not fall.  Everyone is depending on you... even though you don't know anyone here.

You are the Beloved Elven Princess, from RMM7.  If you die, the sun will not rise for an extra night.

You win when all threats to to the town are defeated and there is at least 1 town-aligned player alive.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2310 on: October 17, 2016, 02:02:20 am »

SCUM QT POSTS:

Seprix: Mailman (with Return Postage), from RMM23:

You are a Scum-aligned Mailman (with Return Postage), from RMM23. Each night, you may target one player. Tell me a message 500 characters or less. This message will be sent to the targeted player (they will not know you sent it). At anytime during the following day, they may respond to your message with whatever of the 500 characters went unused. I will send their message back to you as soon as they reply and I am online.

You win when the majority of the players alive are Scum-aligned or nothing can stop that from happening.

The link to your mafia QT is here: https://www.quicktopic.com/52/H/5L2jB5KH5vqx6

faust: Maleficent, from RMM11:

Flavor Name: Maleficent
Alignment: Scum. You win when the majority of the players alive are Scum-aligned or nothing can prevent that from happening
Role Name: 2-shot Watcher
Game of Origin: RMM11

Crystal balls ain’t cheap. And with the economy how it is, pillaging towns and selling souls just isn’t enough anymore. Magicians have put a high price tag on mystical items and aren’t budging no matter how many family members you torture. But now that you’ve perfected your sleeping spell, you should be able to rob the Town with ease. Swipe their money, wake up the vendor, and BAM! You’ve got yourself a brand new crystal ball.

As a purely diabolical player, you share a QT with your fellow Scum here: https://www.quicktopic.com/52/H/5L2jB5KH5vqx6. You can talk there as much as you want during the night, but not after you've been killed. Each night, if you complete the factional kill, you will act as a Poisoner. If you do, your target will prick their finger on a spinning wheel. They will not be told this happened to them. They will be weakened during the following day and night, and then die at the end of the next night.

Additionally, each night (as long as you have enough shots left) you may target one player and gaze into your crystal ball. You will be told the name(s) of the player(s) that targeted your target that night.

Additionally, you are a member of the Ice Cream Neighborhood: https://www.quicktopic.com/52/H/fNe8d3uRUGd. You may post there as much as you want during the night, but not after you’ve been killed. The alignment of your fellow quicktopic member is unknown to you.

Haddock: Rolestopping Orcish Priest, from RMM10:

The filth digusts you.  You often wonder what sort of God would make you one of them, even if he's blessed you with his power and knowledge.  But then, no one chooses their destiny.

That's why everyone else is dead, you presume.  The Dragon Wars were brutal, only your wits and your magicks kept you alive.  And now, you just survive.

On the hunt again, you hear the panting of human breath.  You raise your staff in anticipation, and freeze him dead in his tracks.  A swift slice of your knife and he is dead.

But what's this?  A scroll drops from his hand, sealed with wax and magic.  You break both with little effort, read the message meant for another.  Hobbits?  Oh yes.  Yes, this will do nicely for some excitement...and revenge.



Welcome to RMM35, Haddock.  You are the Scum-aligned Rolestopping Orcish Priest, from RMM10.

At night, you may target a player, other than your faction’s kill target.  Any actions that target that player will fail, except for kills.  You may target yourself.

During the day, you may never cast a hammer vote. If you do attempt to cast a hammer vote, your vote will not count and you will be Hated for the rest of that day and the next.

You may not perform your factional kill, unless you are the only Scum left alive.

You may talk to the other Scum here: https://www.quicktopic.com/52/H/5L2jB5KH5vqx6

You win when the majority of the players alive are Scum-aligned or nothing can stop that from happening.

SK QT POST:

Archetype: Raven, from RMM5:

You remember clearly the day your sanity snapped. It was late autumn, and you were just 11 years old. Your parents had died when you were a baby, and you had been brought up by your Aunt.

Your drunk, abusing, God-forsaken Aunt.

The day had been particularly nice, and you had stopped at the park with your friends before coming home from school. When you stepped through your front door, there was a sickening crack as a wooden paddle slammed across your face. You instantly dropped to the floor, spilling your books everywhere. As your head stopped spinning and the world regained focus, the smell of liquor suddenly overwhelmed you. Knowing your Aunt was watching, you slowly got up to your knees and started to collect your books. You knew not to cry, or show any emotion at all - it would only make her wrath worse.

As you reached out grab your last book, your Aunt stepped forward, placing her entire weight on the back of your wrist. Like a twig, it snapped. And so did everything else. You no longer felt the pain in your face. You not longer felt the shattered bones in your wrist. You no longer felt anger and resentment towards your Aunt. You no longer felt anything at all.

The next day the Police found your Aunt dead in her bed. You were locked away and sent to Reform School, but nothing was going to change the world for you now. It was a cruel, dark place, where compassion and love didn't exist. No life was worth saving, and everybody was going to be damned to Hell.

Might as well help them get there.

-----

You are Raven, Professional Hitman: http://en.wikipedia.org/wiki/This_Gun_for_Hire

You belong to nobody, and you'll take funding from anyone. All you want to do is kill. Kill. KILL. Each night, you may choose to steal one of the following, as long as you have the resources to make sure the operation is a success:

1) Monogrammed Playing Cards: Ellen can't drop her cards as a trace to find you if she doesn't have them. On any night that you choose to steal this item, you will be investigation immune. You must choose during Night 0 which role from RMM5 you would like to appear as when you choose this option.

2) Chemical Formula: With the Chemical Formula in your possession, nobody will dare to shoot you for fear of losing information on it's whereabouts. On any night that you choose to steal this item, you will be 1-shot bullet proof.


In addition, you may kill one person each night.

You currently have enough funding to last you two nights.

You win if you're the only player left alive, or nothing can prevent this from happening.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2311 on: October 17, 2016, 02:03:48 am »

SURVIVOR QT POSTS:

POST 1:

"The cork is this island, and it's the only thing keeping the darkness where it belongs."

Welcome to the Island, sudgy!

You are Jacob, the Man-in-Black-immune Survivor/Dreaming God, from RMM19!

You are here to protect this Island, and the light in its heart, as you have been for a long time. But there is a force working against you, a darkness that you yourself created in a moment of weakness. The fights between the people you bring here are merely a game, but the threat from the black smoke is serious. You will use all your powers to ensure that the darkness will not spread to the rest of the world.

You are a Survivor. You win if you are still alive at the end of the game.

These are your powers:

Protector of the Island: You are a Dreaming God. Each Day, you must choose one of the powers listed in your QT that you have not chosen before. Each power affects the game in some way. You are not aware of what the powers do until after you chose them. Some of the powers may require you to make some additional choices. You may change your mind up until day's end. If you do not choose by the end of day, your choice will be randomized (you will be told which choice you made in this case).

The rules: The thing that once was your brother cannot hurt you. All actions taken by Man-In-Black aligned players have no effect on you.

Please confirm in your personal QT.

POST 2:

Dreaming God Powers:

1. Leave the Island
2. The Candidate
3. Uncork the Island
4. Temple Springs
5. Cabin Fever
6. Supply Drop
7. Spread the Ashes
8. Move the Island
9. Voices of the Dead
10. To the Lighthouse


DO NOT POST THIS PART:

Dreaming God Powers:

1. Leave the Island

Information for Jacob: "The Island isn't here anymore. Maybe it'll help if you send someone back to the island instead... Choose one player. That player will be forced to Commute tonight, and then they will be treestumped the next day. Any actions they took will be invalid. They will be informed of this at the end of night.

2. The Candidate
Information for Jacob: "Tonight, you must target one player. They will be told your exact role, and you theirs." At the end of night: "Your target is: [target role name and game] You look into their mind and see...WHAT VILLAINOUS AND HORRID THINGS RESIDE HERE? Your win condition has changed! You must be alive at the end of the game, and the player you chose must be dead, in order for you to win the game.
QT post for the target at the end of night: "Someone came up to you in the dark, whispering: "I am Jacob, the Man-in-Black-immune Survivor/Dreaming God, from RMM19 Open your mind to me. Let me see who you really are..." Then, his face turned absolutely disgusted, and fled. You think nothing of it."
Mod clarification: This targeting counts as "recruiting" in the night action resolution.

3. Uncork the Island
Information for Jacob: "The Island has been uncorked! That would probably matter more if there was actually an island here."
Effect: In the opening day flavor, in bold: "The ground is strangely covered in sand. Where did it all come from?"

4. Temple Springs
Information for Jacob: By your orders, [lynched player's name] will be brought to the Temple. This is an extreme measure, but you hope to be able to restore him the way he was.
QT Post for the Lynchee at the beginning of Night: As the bullet pierces your chest, you feel the life leaving your body. Is this the end...?
QT Post for the Lynchee at the end of Night: Walker PM.
Public information at Day start: [Player name] has been brought back to life!
Mod clarification: This player will return as a Walker.

5. Cabin Fever
Information for Jacob at the beginning of night: "Everyone is getting a bit jittery from being in this room for so long. It's so hard to keep track of anything when all you can think about is 'I HAVE TO GET OUT OF THIS ROOM!!!!!'"
QT Post to everyone that has any Items (including Jacob): "As the lights turn off, you can't stop the shaking in your hands. I hate this room, you think. I hate mail-mi, I hate ashersky, I hate this room. I need to get out. Get out. GET OUT! In your anger, you realize that you haven't really been keeping track of your items. You look around. "Hey, where'd all my stuff go?!"
You have lost all your Items!
QT post 2 to everyone that has Items (including Jacob): Luckily, you were able to find some items. They may not be yours, but at least they're something. You now have this/these Item(s): then list the items they have.
Mod notes: Randomize everyone's Items. Each player will receive the same number of Items they started with.

6. Supply Drop
Information for Jacob: Somehow, the supplies from that Dharma supply chain have gotten in here. You decide to open them up for everyone's access."
Everyone with x-shot powers gets an extra shot. They are informed of this. (This means: Jacob, Maleficent, Survivor's Thug, Raven, and Sebastian. Arbar gets 5% extra water.)

7. Spread the Ashes
Public information: "As you string up [playername], his body suddenly bursts into flames!" The lynched player's alignment, role, and game will not be revealed.

8. Move the Island
Information for Jacob: "You focus your powers, trying with your might to move the room, but all you can do is shake it. Because of the quaking, all players' actions will be randomly redirected tonight.
QT post to all other players: "As the lights turn off, the room begins to shake! You don't know what's causing it, but you can barely keep your footing.

9. Voices of the Dead
Information for Jacob: "All dead players may send a 300 character message to a player of their choice. The Mods reserve the right to redact these messages in whichever way they see fit. To prevent confusion, the actions cannot be Redirected, Investigated, or Blocked."
PM (NOT QT POST) for the dead: Whispers, whispers on the loudspeaker... maybe the living can hear you? It's worth a try.
You may send in a message containing 300 character or less the the mods (We'll be flexible). This message will be delivered to a living player of your choice. The mods reserve the right to redact the message in whichever way they see fit. You will be informed about any redactions.

10. To the Lighthouse
Information for Jacob: "There is no lighthouse here. But mail-mi's observation room is a pretty close match... Tonight, before 24 hours of night have passed, you must target a player to transport to mail-mi's observation room. (If you do not make a choice, your choice will be randomized.) They will remain up there for the remainder of the night."
Information for the player (at the 24 hour mark): "The room around you changes, suddenly, and you find yourself in mail-mi's observation room! You have to take advantage of this opportunity! You run over to the table that mail-mi always sits at, and turn on the microphone. For tonight only, you may not use any of your normal actions, and each action taken against you will be roleblocked (i.e., you are Commuting). You may also no longer post in any QTs you share with any other players. Instead, you may submit an up-to-300 character long message in your personal QT (I'll be flexible). I will post it in-thread as part of tomorrow's opening post.
Posted in any QT's other than personal that the player is in (at the 24 hour mark): "[playername] may not post in this QT for the remainder of the night.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2312 on: October 17, 2016, 02:06:27 am »

OTHER MOD INFO:

Start post of the Scum QT, from RMM31:

Welcome!

This is the QT for the Scum team of Seprix, faust, and Haddock!

In addition to your personal powers, you have a pool of factional powers to choose from. Those factional powers must still be performed by individual players, and they must be distributed equally. This means that none of you may use two more than another player, e.g. if you want to use 5 powers in a certain night and 3 of you are alive, then two of you must use two each, and the third must use one. There is, however, no maximum on how many powers can be used in one night.

The powers you have are either shots, or recharging. If they are shots, it means that you can use them a certain amount of times during the entire game - several in the same night, if you want to. Recharging means that you may use them once each night. Recharging powers do not accumulate if you choose not to use them.

You currently have 1 recharging Factional Kill, and 10 Commute-Shots.

-----------------------

Purchasing Phase:

During Night 0, you may make any number of the below purchases (you may not purchase the same thing twice). Your budget for this are your 5 Commute-Shots. The Purchasing phase ends at the start of day 1 and can not be changed for the rest of the game. Each Commute-shot that is not used to purchase anything can be used to allow one member to Commute at night. All purchases can be reversed or changed up until the end of Night 0, whatever you picked when Day 1 starts is what counts.

If you are unsure what any of these powers do, you may ask.

Available Purchases:

One Gladiator-Shot (cost: 1)
Two Follower-Shots (cost: 1)
Recharging Voyeur (cost: 1)
Two Tracker-Shots (cost: 1)
One Strongman-Shot (cost: 1)
Enabled Godfather (cost: 1)*
Two Roleblocking-Shots (cost: 2)
Two Roleblocking-Shots (cost: 2)
Three Framer-Shots (cost: 3)

*This power is an exception, as it will not be factional. If you purchase this, you must select one player. If, at the end of any day, that player has been the first on the lynch-wagon, he will be a Godfather for the rest of the game.

You do not have daychat. This QT closes during the day.

Good luck!

If anyone was resurrected, they became a Walker, from RMM32.

Walker QT post, if anyone is resurrected:

You have been resurrected. You are now a Walker.

You now win when only Walkers are able to post during the day.[/b]

Your status during the
Day Is now different from living players:

--You will never count as a living player. Your name will be listed in vote counts, but the number listed for that line will not include you.

Example: Not Voting (5): Roger, Lori, Trevor, Ursula, Victor, Wanda

--You are unable to vote. If you use the voting syntax in the game thread, your name will move to that player, but the number of votes will not change.

--You are a valid lynch target, but you will not die. Your flip will say you are
[flavor name], from RMM?? in black and nothing else. You will still be able to take action at night if you have any and post the following days, with the restriction above.

Maleficent/Patch Developer QT first post (Ice Cream Neighborhood, from RMM3):

This is the (Vegan) Ice Cream Neighborhood. Your neighbors are faust and Roadrunner7671. Your alignments are not confirmed to one another (it is possible that both of you are town, or only one of you, or maybe even neither of you).

You may post here during the night. As a collective, you have 7 Scoops of ice cream. You may eat a Scoop as a Night Action by posting "Eat Scoop" in your personal QT. Take care!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2313 on: October 17, 2016, 02:07:11 am »

Hm. I guess I'll just post the juicy stuff here so you don't have to dig through the mod QT.

mail-mi, thank you! I don't want to offend other mods, but so far your games are the the most interesting for me :)

That means a lot to me! Thanks LaLight!  :)

you should try one of faust's games.

Won't talk about on-going :P
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2314 on: October 17, 2016, 02:15:18 am »

So, my plan to control the game by my Roleblocking and a Pokeball would work! Told ya!
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2315 on: October 17, 2016, 02:15:48 am »

MVP: Calamitas
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2316 on: October 17, 2016, 02:20:20 am »

Nice job Town. As you'll see from my personal QT, I really didn't want to keep killing scum...it just sort of happened. I realized I had no chance of winning about halfway through the day and probably should have hammered Calamitas, but figured it was game over anyway.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2317 on: October 17, 2016, 02:22:01 am »

Also, i'm proud that i've played 5 games so far and lost only one and never was lynched :)
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2318 on: October 17, 2016, 02:23:28 am »

Also, really fun game mail-mi. My role was totally underpowered and there were some odd modding decisions making Seprix the mail man, but the abundance of items and crazy roles made for a fun and confusing puzzle. Also made for some nice nostalgia. I also agree with LaLight that your games are always enjoyable -- they always end up so close for some reason.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2319 on: October 17, 2016, 02:44:34 am »

Also, really fun game mail-mi. My role was totally underpowered and there were some odd modding decisions making Seprix the mail man, but the abundance of items and crazy roles made for a fun and confusing puzzle. Also made for some nice nostalgia. I also agree with LaLight that your games are always enjoyable -- they always end up so close for some reason.

For your role, I didn't want to change anything, but if I did it again I think I'd give you four nights of funding instead of 2.

For seprix...yeah. That was a mistake. For the first few roles I just rolled random.org, and that's what Seprix's game came up with. I really should have thought that through more and changed it.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2320 on: October 17, 2016, 03:12:18 am »

This game totally died at the end. There were definitely some balance issues with the game (scum really needed a buff) and there were a lot of minor and major interactions I didn't notice.

However, I think a lot of this could have been fixed with a more active and helpful comod. It's always good to have two sets of eyes looking at things. Please don't take offense to this ash, but (if I keep playing when I get back from my 2-year mission) I won't be inviting you to comod any RMMs I create in the future. You just didn't really help at all when this setup really needed it, and I didn't notice that fact.


Pretty rich of you to blame a game dying off at the end on the lack of an active co-mod.  Wasn't like I was going to post on behalf of the players.

I take no offense to your disinvitation as long as you take no offense to this: it was hard to care more about this game as "designed."  You showed me very early on you had clear visions for this setup - which is absolutely fine as it is your game - but you did not really want any true criticism.  I tried to warn you, but your reaction turned me off.  That's why I hid the QTs and let you do your thing.

I don't ask for co-mods on games I design (with the exception of Yuma, who happens to be on the same design wavelength).  Then I own all the mistakes and missteps I make in designing and modding - from your role in Dune making everyone mad to just plain missing orders - and never blame the co-mod.  I suggest you do the same.
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silverspawn

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2321 on: October 17, 2016, 03:53:38 am »

I don't think activity has as much to do with setup as you probably think. And this one actually deserved way more thought than I at least was giving it.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2322 on: October 17, 2016, 04:12:51 am »

gg everyone
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2323 on: October 17, 2016, 05:13:35 am »

Seprix, why on earth didn't you use the ring?
I don't want to say that it singlehandedly lost us the game, but it might have.  If one of us had survived one more night overall, we had tons of powers left to at least get to lylo.  I pretty much knew Arch was an SK, so we could have RBd him, and Strongmanned EFHW eventually.  Grr.

Thoughts:  I perhaps should have claimed from a different game.  But I'd been setting up that fakeclaim from the beginning, and anyway it just didn't occur to me.
It still seems like a flaw in the setup, though, because if I hadn't been one of the last to claim I would have been forced to claim from my game, and at that point it's not possible for me to avoid a lynch.
Which is a shame, I thought I played well.  Anyhow.

Notable moments:

On Night 1, Archetype killed faust. He would have been saved by the townsperson, silverspawn, if he hasn't been rolestopped by his scum partner, Haddock.

On Night 2, everyone who died that night was already scheduled to die. There could have been 6 deaths that night.
6 deaths O.o
What the heck.

Iguana was poisoned from N1
Witherweaver was destined to die of dehydration
J Reggie was going to die because he was WW's lover.

Also, on Night 2, gkreig would have saved iguana from poison if sudgy hadn't forced Iguana to commute and say the message at the start of day.
I assume my killing WW was what you thought was a "massive misplay" from me?  I just wanna say.  While I didn't put enough thought into that kill, in retrospect it still wasn't a misplay.
As far as I knew, (and the way WW and RR were talking this was pretty clear) RR was going to save WW that night by giving water.  Not knowing the exact water mechanic I couldn't know that WW was already dead.  So killing WW was fine and incriminated RR.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2324 on: October 17, 2016, 05:21:08 am »

Yes man!!!
Though I seriously didn't expect that. Haddock,you are officially weird now :P

But the refusal to self hammer was just scummy, would have gone for him all out tomorrow.
I don't get it.  Why am I weird?

It was nearly impossible for me to win the game.
I was on the Seprix wagon because WE HAD PLANNED FOR HIM TO USE THE FREAKING ONE RING TO MAKE HIM UNLYNCHABLE.  FUCK.
I could have fakeclaimed from the wrong game.  But it didn't occur to me.  2 reasons:
1) I'd spent the entire game setting up my fakeclaim from my game to make it believable.
2) Arch still hadn't gameclaimed so it was still a risk.
It just didn't occur to me that being a Priest meant I was confirmable as scum once I'd gameclaimed.  Dumb, I guess.  But one tends to assume when playing these games that the setup doesn't allow for mod-confirmed scum roles.

I don't know what you're saying about the refusal to selfhammer.  I COULDN'T selfhammer...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2325 on: October 17, 2016, 05:26:30 am »

Yes man!!!
Though I seriously didn't expect that. Haddock,you are officially weird now :P

But the refusal to self hammer was just scummy, would have gone for him all out tomorrow.
I don't get it.  Why am I weird?

It was nearly impossible for me to win the game.
I was on the Seprix wagon because WE HAD PLANNED FOR HIM TO USE THE FREAKING ONE RING TO MAKE HIM UNLYNCHABLE.  FUCK.
I could have fakeclaimed from the wrong game.  But it didn't occur to me.  2 reasons:
1) I'd spent the entire game setting up my fakeclaim from my game to make it believable.
2) Arch still hadn't gameclaimed so it was still a risk.
It just didn't occur to me that being a Priest meant I was confirmable as scum once I'd gameclaimed.  Dumb, I guess.  But one tends to assume when playing these games that the setup doesn't allow for mod-confirmed scum roles.

I don't know what you're saying about the refusal to selfhammer.  I COULDN'T selfhammer...

He's talking about your reaction to lynch, cause it was clear WIFOM. We were really sure there's one other scum :)
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2326 on: October 17, 2016, 05:37:36 am »

Yes man!!!
Though I seriously didn't expect that. Haddock,you are officially weird now :P

But the refusal to self hammer was just scummy, would have gone for him all out tomorrow.
I don't get it.  Why am I weird?

It was nearly impossible for me to win the game.
I was on the Seprix wagon because WE HAD PLANNED FOR HIM TO USE THE FREAKING ONE RING TO MAKE HIM UNLYNCHABLE.  FUCK.
I could have fakeclaimed from the wrong game.  But it didn't occur to me.  2 reasons:
1) I'd spent the entire game setting up my fakeclaim from my game to make it believable.
2) Arch still hadn't gameclaimed so it was still a risk.
It just didn't occur to me that being a Priest meant I was confirmable as scum once I'd gameclaimed.  Dumb, I guess.  But one tends to assume when playing these games that the setup doesn't allow for mod-confirmed scum roles.

I don't know what you're saying about the refusal to selfhammer.  I COULDN'T selfhammer...

He's talking about your reaction to lynch, cause it was clear WIFOM. We were really sure there's one other scum :)
It wasn't intended as such.  I was just frustrated and venting.  I wasn't originally going to mention my confidence that Arch was an SK, I felt that town didn't really deserve the win.  But I just went ahead and vented.  That comment made no difference anyway, cos you thought it was WIFOM.  Which I kinda expected. 

It should have been fairly clear that there wasn't a 4th scum though.  From the way I'd been talking, partly, and also because Arch was likely SK at that point, so a 4th scum would have meant 6 nontown players.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Calamitas

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2327 on: October 17, 2016, 05:41:54 am »

Hmm, I think you should have claimed in any situation from another game. The chance of hitting a used game was 31/11 even right at the start, I think that chance was worth it. Either way, you played really well except that claim. 
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2328 on: October 17, 2016, 05:42:24 am »

Hmm, I think you should have claimed in any situation from another game. The chance of hitting a used game was 31/11 even right at the start, I think that chance was worth it. Either way, you played really well except that claim.
*11/31
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2329 on: October 17, 2016, 05:44:21 am »

I don't think 1/3 of instant 1 on 1, moreover with uneven odds, is worth it.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2330 on: October 17, 2016, 05:53:52 am »

I don't think 1/3 of instant 1 on 1, moreover with uneven odds, is worth it.
It is, the chance that someone gets to the conclusion that letting you hammer is good is greater than a third.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2331 on: October 17, 2016, 05:58:14 am »

I don't think 1/3 of instant 1 on 1, moreover with uneven odds, is worth it.
It is, the chance that someone gets to the conclusion that letting you hammer is good is greater than a third.
The fact that this conversation is happening proves that it's a setup problem.

Bold statement time:

Scum should never have to choose between a 1/3 chance of a 1v1 early in the game (guaranteeing their eventual lynch) or a >1/3 chance of being conf!scum via a day mechanic.
...
I guess that needs a caveat of "in the absence of investigative results or similar".
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2332 on: October 17, 2016, 06:37:44 am »

I don't think 1/3 of instant 1 on 1, moreover with uneven odds, is worth it.
It is, the chance that someone gets to the conclusion that letting you hammer is good is greater than a third.
Egh, I forgot the specific role. Shouldn't have said anything. You're right.

@Haddock: I think you're right, too.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2333 on: October 17, 2016, 06:42:18 am »

I want to reiterate, though, I still think it was great game, well put together by mail-mi.  Just a shame about that one thing.  It might not even have been a problem if we hadn't lost two scum players almost straight away.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2334 on: October 17, 2016, 08:15:16 am »

Wow, nuts.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2335 on: October 17, 2016, 08:25:32 am »

All my D1 targets were scum~
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Re: RMM35: Rewind Mafia (Day 5)
« Reply #2336 on: October 17, 2016, 09:13:56 am »

This game totally died at the end. There were definitely some balance issues with the game (scum really needed a buff) and there were a lot of minor and major interactions I didn't notice.

However, I think a lot of this could have been fixed with a more active and helpful comod. It's always good to have two sets of eyes looking at things. Please don't take offense to this ash, but (if I keep playing when I get back from my 2-year mission) I won't be inviting you to comod any RMMs I create in the future. You just didn't really help at all when this setup really needed it, and I didn't notice that fact.


Pretty rich of you to blame a game dying off at the end on the lack of an active co-mod.  Wasn't like I was going to post on behalf of the players.

I take no offense to your disinvitation as long as you take no offense to this: it was hard to care more about this game as "designed."  You showed me very early on you had clear visions for this setup - which is absolutely fine as it is your game - but you did not really want any true criticism.  I tried to warn you, but your reaction turned me off.  That's why I hid the QTs and let you do your thing.

I don't ask for co-mods on games I design (with the exception of Yuma, who happens to be on the same design wavelength).  Then I own all the mistakes and missteps I make in designing and modding - from your role in Dune making everyone mad to just plain missing orders - and never blame the co-mod.  I suggest you do the same.

Ash, I'm sorry, that was a post made late at night that really shouldn't have been said. I know I was belligerent and headstrong during development. I know I usually am that stubborn and im working on it in non-mafia game things too. I wasn't at all trying to blame you, especially not for the inactivity. Those mistakes were my fault and I should have done something about them. And I'd love to have you comod another setup in two years with the realization that I can be pretty headstrong and stubborn.
« Last Edit: October 17, 2016, 09:33:52 am by mail-mi »
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2337 on: October 17, 2016, 09:17:27 am »

Also, @Haddock, it was only misplayed by you from a mod's perspective, not yours. Sorry, I should have clarified.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2338 on: October 17, 2016, 09:32:01 am »

Day 4 and Day 5 end of days were perfect mafia. Lots of back and forth and having to figure out a difficult puzzle.  Arch voting Lalight after I said it would let scum!silver win the game convinced me to vote for him.  He should have had some worry that silver could have been scum.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2339 on: October 17, 2016, 09:34:03 am »

Also, @Haddock, it was only misplayed by you from a mod's perspective, not yours. Sorry, I should have clarified.
Ah no, that makes sense.
I'm just overdefensive. :)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2340 on: October 17, 2016, 09:39:11 am »

Gg, my first town win!

I think this deserves a chance at best setup if we're doing that this year.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2341 on: October 17, 2016, 10:05:21 am »

Yay!
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2342 on: October 17, 2016, 10:20:14 am »

Gg, my first town win!

I think this deserves a chance at best setup if we're doing that this year.

Well it was kind of broken. The idea is great though!
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2343 on: October 17, 2016, 11:14:22 am »

Reads from my QT:

Quote
LaLight is town, calling it now.

Quote
Archetype for scum, too.

Quote
Oh, Faust is scum because...

Quote
Pretty sure Iguana is town...

I kind of considered Arch town after the whole Faust thing, but I was still considering Mafia partnerships at that point.

Impressive that town went for him in the end.. I only skimmed the later days, but I was still writing him off as very likely town.. guess I really didn't think a lot about an SK.

I also didn't have a read on Haddock.. for some reason I wasn't paying much attention to him this game.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2344 on: October 17, 2016, 11:35:55 am »

Reads from my QT:

Quote
LaLight is town, calling it now.

Quote
Archetype for scum, too.

Quote
Oh, Faust is scum because...

Quote
Pretty sure Iguana is town...

I kind of considered Arch town after the whole Faust thing, but I was still considering Mafia partnerships at that point.

Impressive that town went for him in the end.. I only skimmed the later days, but I was still writing him off as very likely town.. guess I really didn't think a lot about an SK.

I also didn't have a read on Haddock.. for some reason I wasn't paying much attention to him this game.
He was the obvious choice :)
Though it has been way more tight at the end than I would have liked it to be.
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2345 on: October 17, 2016, 11:38:43 am »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2346 on: October 17, 2016, 11:48:32 am »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
It wasn't, it was good whether he was likely to be scum or not. I pushed for it because it was the only lynch that guaranteed town another lynch. Luckily efhw and lalight followed my reasoning short before deadline :)
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2347 on: October 17, 2016, 11:49:39 am »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
It wasn't, it was good whether he was likely to be scum or not. I pushed for it because it was the only lynch that guaranteed town another lynch. Luckily efhw and lalight followed my reasoning short before deadline :)
You can't imagine it. I woke up, lazily took my phone, lazily opened f.ds and saw that everyone is voting me and it's ten minutes to deadline. Morning adrenaline :D
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2348 on: October 17, 2016, 11:50:50 am »

That's why I bolded my last statement, kind of expected something like that.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2349 on: October 17, 2016, 11:51:03 am »

That's why I bolded my last statement, kind of expected something like that.
*used size 36
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2350 on: October 17, 2016, 11:56:13 am »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
I mean, maybe I shouldn't have claimed Vig? I don't know, hard to say in hindsight. There was nothing really else from my game I felt confident pretending to be and was trying to go for the "That's too obviously scummy of a claim for a SK to make".
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2351 on: October 17, 2016, 11:58:22 am »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2352 on: October 17, 2016, 12:02:52 pm »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.

I think you just did this to lay the grounds for a defense in case you ever actually scumslip in the future.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2353 on: October 17, 2016, 12:04:37 pm »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.

I think you just did this to lay the grounds for a defense in case you ever actually scumslip in the future.

Shhhhh

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2354 on: October 17, 2016, 12:06:51 pm »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
I mean, maybe I shouldn't have claimed Vig? I don't know, hard to say in hindsight. There was nothing really else from my game I felt confident pretending to be and was trying to go for the "That's too obviously scummy of a claim for a SK to make".
Obviously I come from an informed perspective, but see one of the first posts in my personal QT!

"That's an SK kill if I ever saw one"
regarding killing faust N1. 

I just don't see a vig ever killing faust N1. 
When a load of deaths happened in spite of my roleblocking you, my SKread on you did diminish at first. 

But yeah, the vig claim was dodgy when combined with a N1 faust kill.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2355 on: October 17, 2016, 12:12:33 pm »

Right, obvious if you were looking for an SK, which is I guess where the game state was at that point.
I mean, maybe I shouldn't have claimed Vig? I don't know, hard to say in hindsight. There was nothing really else from my game I felt confident pretending to be and was trying to go for the "That's too obviously scummy of a claim for a SK to make".
Obviously I come from an informed perspective, but see one of the first posts in my personal QT!

"That's an SK kill if I ever saw one"
regarding killing faust N1. 

I just don't see a vig ever killing faust N1. 
When a load of deaths happened in spite of my roleblocking you, my SKread on you did diminish at first. 

But yeah, the vig claim was dodgy when combined with a N1 faust kill.
Yeah, you'll see early on in my QT why I chose faust. I was sort of hopping to drop a scummy claim like mine and then get investigated and cleared as town, but I don't think there were any straight-up alignment checking roles.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2356 on: October 17, 2016, 12:55:40 pm »

I like the way town was able to coordinate at the end to essentially trap scum. Arch's help with that made it clear he was not likely to be mafia.  But he also kept saying "there's obviously no SK," which was a bit of a tell for me at the end there.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2357 on: October 17, 2016, 01:06:49 pm »

I don't think the game was broken.  Scum had amazing power roles and the Ring.  Haddock was able to convincingly emulate having 3 investigative powers.  He just got caught is all.  That's what investigative roles are for.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2358 on: October 17, 2016, 01:12:24 pm »

I don't think the game was broken.  Scum had amazing power roles and the Ring.  Haddock was able to convincingly emulate having 3 investigative powers.  He just got caught is all.  That's what investigative roles are for.
Investigative powers had nothing to do with it.
If I'd been able to hammer I was guaranteed to at least reach mylo.  My argument about the setup making scum fake claims massively unsafe stands.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2359 on: October 17, 2016, 01:13:56 pm »

But i agree on the whole about scum powers. They were really good.
The problem was the way the setup was built made it too easy for town to become ICs and essebtially impossible for scum (me in particular) to fakeclaim.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2360 on: October 17, 2016, 01:19:41 pm »

I do think the main problem with balance in this game was the IC thing. That said, it seems like scum got really unlucky/Seprix played badly.

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2361 on: October 17, 2016, 01:33:52 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2362 on: October 17, 2016, 01:36:47 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?
That may well be true.  Particularly tough one as a mod since you are limited as to what sks you can pick. But the fact that I was capable even in the end game of neutralising and killing him in one night, seems to suggest he might have been too weak.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2363 on: October 17, 2016, 01:39:54 pm »

What did Seprix do?  Neglected to submit the command to use the One Ring?
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2364 on: October 17, 2016, 02:04:04 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?
That may well be true.  Particularly tough one as a mod since you are limited as to what sks you can pick. But the fact that I was capable even in the end game of neutralising and killing him in one night, seems to suggest he might have been too weak.
My protections active is what really was rough. In the original game, it's fine because the SK can get more, but not in this game. If they were passive and/or I got a 1-shot Strongman and 1-shot Ninja power boost like Mafia did, I may have been up to strength. I'm surprised I lasted as long as I did though. It's a tough role to play, so props to all those who'be won as one before.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2365 on: October 17, 2016, 02:04:58 pm »

I like the way town was able to coordinate at the end to essentially trap scum. Arch's help with that made it clear he was not likely to be mafia.  But he also kept saying "there's obviously no SK," which was a bit of a tell for me at the end there.
I was hoping that if I said it enough people would believe it :)
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2366 on: October 17, 2016, 02:05:37 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?
That may well be true.  Particularly tough one as a mod since you are limited as to what sks you can pick. But the fact that I was capable even in the end game of neutralising and killing him in one night, seems to suggest he might have been too weak.
My protections active is what really was rough. In the original game, it's fine because the SK can get more, but not in this game. If they were passive and/or I got a 1-shot Strongman and 1-shot Ninja power boost like Mafia did, I may have been up to strength. I'm surprised I lasted as long as I did though. It's a tough role to play, so props to all those who'be won as one before.
Yeah, was an awful scenario. Thiugh you did pretty well, wouldn't have taken on you if the situation wouldn't have made it the only sensible choice.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2367 on: October 17, 2016, 02:14:53 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?
That may well be true.  Particularly tough one as a mod since you are limited as to what sks you can pick. But the fact that I was capable even in the end game of neutralising and killing him in one night, seems to suggest he might have been too weak.
My protections active is what really was rough. In the original game, it's fine because the SK can get more, but not in this game. If they were passive and/or I got a 1-shot Strongman and 1-shot Ninja power boost like Mafia did, I may have been up to strength. I'm surprised I lasted as long as I did though. It's a tough role to play, so props to all those who'be won as one before.
Yeah, was an awful scenario. Thiugh you did pretty well, wouldn't have taken on you if the situation wouldn't have made it the only sensible choice.
I knew at that point that it was basically gg for me. My only hope was to lynch LaLight, kill silverspawn, and then argue for your lynch. Though that would be pretty difficult as I don't think EFHW would have gone for that.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2368 on: October 17, 2016, 04:29:42 pm »

I don't know if there is a problem with mafia, but the SK seems to have been too weak, right?
That may well be true.  Particularly tough one as a mod since you are limited as to what sks you can pick. But the fact that I was capable even in the end game of neutralising and killing him in one night, seems to suggest he might have been too weak.
My protections active is what really was rough. In the original game, it's fine because the SK can get more, but not in this game. If they were passive and/or I got a 1-shot Strongman and 1-shot Ninja power boost like Mafia did, I may have been up to strength. I'm surprised I lasted as long as I did though. It's a tough role to play, so props to all those who'be won as one before.
Of course I screwed you over slightly by flatly accusing you, but I don't know whether that actually made a difference in the end since everyone just took it as pure WIFOM.
I do feel a bit bad about it, sorry. :(
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2369 on: October 17, 2016, 04:31:07 pm »

It didn't matter at all. It just made P(scum) more likely and P(SK) less likely, so it actually helped Arch.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2370 on: October 17, 2016, 08:16:27 pm »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.

For me, I know I had a legitimate scumread on you.  If you look at my QT, I wasn't sure if I should go after you because I thought you were scum.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2371 on: October 18, 2016, 04:12:41 pm »

Has the MVP been named already? I think LaLight and I are the best candidates for it. Maybe even arch, since he played well even though the circumstances were quite unlucky. I don't think anyone played that a good game, our reads weren't good and the deaths of scum were basically luck/Arch. Last day was quite good from me though and LaLight finally got convinced. From an objective perspective (though I'm obviously biased) I would dipher between myself and arch, dependent how willing you are yo give the mvp to a losing faction :D
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2372 on: October 18, 2016, 04:19:02 pm »

Has the MVP been named already? I think LaLight and I are the best candidates for it. Maybe even arch, since he played well even though the circumstances were quite unlucky. I don't think anyone played that a good game, our reads weren't good and the deaths of scum were basically luck/Arch. Last day was quite good from me though and LaLight finally got convinced. From an objective perspective (though I'm obviously biased) I would dipher between myself and arch, dependent how willing you are yo give the mvp to a losing faction :D

My reads were good, just not very influential. 
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2373 on: October 18, 2016, 04:20:13 pm »

Has the MVP been named already? I think LaLight and I are the best candidates for it. Maybe even arch, since he played well even though the circumstances were quite unlucky. I don't think anyone played that a good game, our reads weren't good and the deaths of scum were basically luck/Arch. Last day was quite good from me though and LaLight finally got convinced. From an objective perspective (though I'm obviously biased) I would dipher between myself and arch, dependent how willing you are yo give the mvp to a losing faction :D

My reads were good, just not very influential.
Fair point
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2374 on: October 19, 2016, 12:41:41 am »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.
I jumped on it as well.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2375 on: October 19, 2016, 04:34:23 am »

Also I was right with my whole scumslip thing. Faust, Seprix, and Sudgy were the main ones who jumped on it.
I jumped on it as well.

And Lalight vigged you because of it.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2376 on: October 19, 2016, 12:18:30 pm »

z
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2377 on: October 19, 2016, 12:19:15 pm »

Sorry for doing that, the forum lagged in another thread an I just checked the next thread I had open without looking what it was. Nothing behind that message.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2378 on: October 19, 2016, 02:49:49 pm »

I hereby declare Arch as MVP for surviving for so long and almost singlehandedly taking out the scum team.

Calamitas was a close second for his end of game play.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2379 on: October 19, 2016, 02:51:08 pm »

Yep, deserved win for arch. He played by far the best game even though he lost at the end.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2380 on: October 20, 2016, 09:56:30 am »

Well, thanks mail-mi :). It's too bad I didn't get that W, but this is cool too.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2381 on: October 20, 2016, 12:56:20 pm »

Well, thanks mail-mi :). It's too bad I didn't get that W, but this is cool too.

I was cheering for you.
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ashersky

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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2382 on: October 20, 2016, 01:30:33 pm »

Well, thanks mail-mi :). It's too bad I didn't get that W, but this is cool too.

I was cheering for you.

I always cheer for the SK.  They have so little chance, usually.
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Re: RMM35: Rewind Mafia (Game over!)
« Reply #2383 on: October 20, 2016, 06:54:22 pm »

Well, thanks mail-mi :). It's too bad I didn't get that W, but this is cool too.

I was cheering for you.

I always cheer for the SK.  They have so little chance, usually.

Yeah. I was cheering for Haddock, too, after seprix and Faust died.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
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