Public Setup Information:
Nicol Bolas and his minions have lured hundred of Planeswalkers to the city-plane of Ravnica and trapped them there with an artifact called the Immortal Sun. He means to harvest their sparks to fuel his own ascension to godhood. He must be stopped. But first, you'll have to find him, and all of the Planeswalkers he's coerced or corrupted to his side. It's a big plane, Ravnica. Lots of places to hide.
Role Madness:
1. This is a role madness game, which means there are no vanilla townies (I know it doesn't always mean that, but this time it does.) Everyone has some sort of power.
2. Almost everyone has a night action, most, but not all, are one-shot.
3. There may be ways to regain shots.
4. There may be negative utility roles, but no roles are purely negative utility.
Flavor:
1. Flavor will be based on Magic: The Gathering, specifically the “War of the Spark” storyline. All players will take on the role of Planeswalkers who were involved in that story.
2. Town in this game is known as Gatewatch-aligned. Scum is Bolas-aligned.
3. Your role PM will tell you your character’s race, what plane they come from, and what kind of mana they can wield. This information is game-relevant, though not all to the same degree. Bolas-aligned players will be given fake claims containing all of this information.
4. Do not take importance to the storyline as a measure of towniness. Some important characters were reserved for fake claims, and some minor characters are town.
5. There are some items in this game. If you find yourself with an item, you can always give it to another player at night.
6. Most of the time kill flavor will not be mechanically relevant, but if a kill is described in your role PM as looking a certain way, assume everyone will see that when it happens, and that this may reveal the flavor name of the person who committed that kill.
7. You know me- I like to write little stories to go with the vote count. A character appearing in the vote count flavor does not imply that they appear in the game.
Gatewatch Win Condition:
You win when all threats to the Gatewatch have been eliminated, or nothing can prevent this from happening.
A Note about Win Conditions:
There are a handful of players in this game whose win conditions can change if certain conditions are met. However if this is a possibility for you, you will be told about it at the beginning of the game.