Here's one to add to the list:
Chapel, Fool's Gold, Conspirator, Ironworks, Pirate Ship, Hunting Party, Stables, Wharf, Hoard, King's Court
http://gokologs.drunkensailor.org/static/logprettifier.html?20140423/log.52fd2ddde4b04fb9429416b5.1398273206817.txtThis was from a few weeks ago, so my memories may not be entirely accurate. Still, here goes:
My original plan on this board was a Conspirator engine. No Fool's Golds, no Pirate Ships. But when my opponent started grabbing Fool's Golds, I decided to switch tactics; I grabbed some Pirate Ships to go after his Fool's Golds. (I know, I know. Dumb move.)
My opponent was also interested in Pirate Ships. In fact, he was able to power up his Pirate Ships to a higher level than mine (5 coins versus 4), even though I never touched the Fool's Golds. But those Pirate Ships didn't help him; I won easily. My engine came together, I started grabbing Provinces, and I won on a 3-pile ending. (Conspirators, Ironworks, and Pirate Ships.)
Now, Robz, I know you'll say I should've stayed away from the Pirate Ships altogether. But I'm curious as to what you would've done instead. Would you have competed for the Fool's Golds? Would you have let him grab them all, and just focused on the engine? Given your opponent's interest in Fool's Golds, how would you have played this board?
Oh yeah, one more thing: apparently, I never bought a Wharf during this game. I don't know why. I must've switched off my brain, or something.