Choices don't need to be separated into rows.
+2 Cards, trash a card from hand is too strong for
even if it's limited to Coppers, IMO. This should probably cost
, possibly even
because of the gain-a-Copper-to-hand option.
There's a typo: It should say "instead of draw
ing your next hand." That said, I would prefer this wording:
+7 Cards
Discard all cards on your Secret Place mat, then put 7 cards from your hand onto your Secret Place mat.
And the mat can say "During Clean-up, if there are any cards here, put them into your hand instead of drawing your next hand."
This allows infinite generation of +
without contributing in any way to ending the game, which is a problem.
The first choice should be capitalized: "
Trash a card from your hand or discard pile," and the choices don't need to be separated into rows. The problem with having bonuses that care about cards in the trash is that there isn't really much incentive to trash good cards (read: any cards other than Ruins, Curses, Estates, and Curses) with this. Doing so benefits your opponents just as much as you. If not more, since you don't even get the benefit right away.
I actually think this is good enough to cost
, or at least definitely too strong for
. Let's compare this to Walled Village (a promo card which costs
):
If you don't use both of Walled Village's actions, then you get to topdeck Walled Village so you can get another chance to use it next turn. However, "using both of Walled Village's actions" is determined by the number of cards you have in play, so Walled Village's left-over actions can still get wasted. +1 Villager, however, gives you the +1 Action on-command and cannot be wasted, and you could even naturally draw the same copy of Workers two turns in a row to get two un-wastable actions. Thus Workers is actually extremely close to strictly better than Walled Village (there are edge cases involving Throne Room variants and Ways), and should therefore cost more.
I think this should be worded "you may discard a card to choose one:
+2 Cards; or
+2 Actions." This both looks nicer and takes up less space.
Choices don't need to be separated into rows.
"Discard any number..." should have the first word in the sentence capitalized. Being able to trash four cards AND get +
is incredibly strong, way too strong for
. This may even be strong enough to cost
.
I assume that "this turn" refers to the opponent's current turn, so you could react with another Magic Library if another opponent plays an Attack card? Either way, I don't think the "you can't play another Magic Library this turn" part of the reaction is necessary. Also, the proper wording (both in Dominion wording and correct grammar) would be "after another player finishes playing an Attack card, you may..." rather than "after resolve it."
Choices should be separated by semicolons, not commas. And this following comment applies to Small Village as well: Is it intentional that Throne Rooming a Marketplace/Small Village results in the bonus effect triggering both times?
This should say "
at the start of your next turn," not
in. It should also be limited to non-Durations for tracking purposes (it would be confusing to play a Wharf with this).
I assume this means to set aside all of the Treasures you have in play. If I'm correct, then it should say "all" instead of "any," and if I'm wrong, then it should say "any number of Treasures you have in play."
Correct me if I'm wrong, but I don't think there's any case where the overpay effect is effectively different from simply "This is gained to your hand (instead of your discard pile)," which is much shorter, so you should use the latter wording.
This is too strong for just
. Playing the Horse it gains immediately would make it effectively
+2 Cards and
+2 Actions, which is already a very strong
IMO, and Amazon is strictly better than that because you don't need to play the Horse immediately AND it has an overpay effect.
Split Pile 5/5
Fruits is too strong to cost just
, IMO. I'd say that it wouldn't work at any price if it didn't have the Villager option (too strong for
but too weak for
), but the Villager option makes it strong enough to cost
.
Blessing is not just better than Feast, but it completely outclasses it, at the same price. And like Great Hall, Feast was removed for being boring, not weak. Blessing is almost certainly strong enough to cost
.
Emissary doesn't have any wording to ensure honesty for two reasons: It doesn't ask the player to prove they don't have enough of what they chose to pass to pass one to each opponent, and passed cards aren't public information, so it doesn't even ask the player to prove that they're passing copies of the same card. It also has the problem of not really functioning properly as an Attack card, as all Attack cards tell opponents to do something, whereas this doesn't. Another big problem it has is that it scales way too much with player count, and is too strong no matter what; with two players, it's a Woodcutter and an Ambassador at once (although it only returns one card instead of up to two), which is clearly WAAAAAYYYYY too strong for just a mere
. With three players, it becomes an Ambassador that gives +1 Buy and a whopping
! I would just recommend scrapping this one, in all honesty.
I think this accelerates games way too much. A
hand becomes gain a
then buy a
, a
hand becomes gain a
and buy a
, etc. And unlike Donate, which is also broken, Burnish can almost always be accessed (and wouldn't do anything in the situations where it can't, anyway).
Pythoness is a weird name for an event, considering that most Events are actually events, not people. Strange naming choice aside, this is way too strong compared to Pursue to just cost
more than it. +1 Buy is nothing next to being able to have a potential 9-card hand.
This is basically just swingier, worse Donate. It's harder to afford due to needing to actually have its full cost when you buy it, and doesn't give you any choice in what to trash.
Medusa should say "Each other player may discard a Curse. If they don't, they gain a Curse." That said, what's the point of having the set aside cards instead of just having their text on their respective Ways?
County is way too strong. It can easily be worth upwards of 15
just by playing normally in most Kingdoms. It's especially broken since some of these are strictly worse than existing Landmarks.