I had written a big long thoughts post, but the forum's continuing suckitude ate it.
--this game was shorter than I expected/hoped, even knowing smaller games are short. I built in lengthening mechanics, including poisoning, the death delayer, etc. I guess I also built in game shorteners with the spice, though.
--the choose your own alignment mechanic worked as well as it could have, I think. I like that some players focused on it, some players didn't. It allowed for some good deception moves by scum, luckily brought up by town. I've often thought about how to fairly allow players to choose their own alignment, and I think a setup that adjusts based on the number of those who choose bad can definitely work.
--going into D2, it looked fairly certain scum was done. Chairs was the clear MVP, even if a lot of his moves were at least somewhat luck-based -- he did hammer one scum and vig another. Town's reads were generally bad when it came to gkrieg, although I'm not convinced he played his best game here. WW probably had the best reads.
--The Future role was definitely created with a bigger lynch pool in mind -- going into a MYLO/LYLO style situation really did weaken it, although an even roll would have given faust 50% info instead of just 33%.
--I agree with faust that I generally don't like games decided on who logs on the fastest, but the mechanics are what they are and not getting into that position by maintaining spice levels, lynching the scum first, etc. existed. A limit on the number of Leader changes makes sense in retrospect.
--even still, if igu had hammered gkrieg, town still could have won.