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Messages - fika monster

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1
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 11, 2024, 02:37:43 am »
Ordinary man, i think youbwere clear enough. Sometimes people just misses a rule or announcement. It happens.
It has happened when im the one announcing it, i forget my own thing!
All you can do it go “here is the rule” and remind people.

2
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 10, 2024, 01:39:59 pm »
Dang!!

I considered making future greatness cost 10.

Maybe i should have it cost 8 but you trash that card you have in play.
Wish i had thought of that, its a cool design space

3
Dominion General Discussion / Re: Interview with Donald X.
« on: May 08, 2024, 03:23:24 am »
Donald, do you feel that there are similarities to the reserve and exile mat?
Distant lands for example could be made into
“Exile this
-
This is worth 4vp if on your exile mat”

4
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 07, 2024, 05:05:26 am »

Very cool! Alas:



(graph was made before this contest started, so it's not judge-specific, seems like a general phenomenon to me)

Explain why this is the case please XD
I have definitely noticed it in myself

5
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 02, 2024, 04:52:10 am »

Quote
Infestation
Move your Pest token to an Action Supply pile costing up to $4.
(When you play a card from that pile, you first gain a copy of it.)

Turns any $4 action into a Rat / Magpie in terms of self-gaining. Probably very broken with Experiment, and you can pile out all the Villas in one turn.

Suggestion:
Make it be "the first time you play it this turn"

6
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: April 30, 2024, 05:53:33 am »
FUTURE GREATNESS:
turns whatever non-duration card you want into a wharf!! That's nuts!! maybe this should cost more then $7


Quote
Move your Future token to an non-Duration Action Supply pile. (Cards from this pile are during your turns also Duration cards first saying "Now and at the start of your next turn")

7
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 30, 2024, 05:28:50 am »
Thanks for the win and the judging!

For what it's worth, I appreciated your succinct notes. It felt like for a while there was an arms-race of which judge could provide the most intensive, detailed feedback, (I am guilty for competing in that as well) and I welcome brevity as a welcome breath of fresh air.

Im pretty guilty of Being very intensive and detailed XD

8
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 29, 2024, 05:06:36 am »
I liked the judging: i would have liked 20% more text on most cards judgement though.
Or just slight suggestions.

On my card it would have been nice if you suggested how to nerf it. Not necessarily a deep dive, just
“5$ seems better” or “it should discard a card”

9
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 26, 2024, 03:20:17 am »
Have i been posting too much here or adding way too many notes on my thought process on my card?

10
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 25, 2024, 06:35:55 am »
I came up with a card im happier with.
I present: Appraiser

VERSION 4:



IMO this version 4 is far too strong at $4:

Whenever you have a Silver in your discard, Appraiser can be played as a Grand Market (minus the buy) plus a Fugitive, that's $7+ territory.

When you have a Silver in hand instead, it's still effectively a Lab if you discard and play the Silver (since you save an Action by playing Silver with Appraiser).

And since Silver is very strong (close to Festival) in Appraiser games,  you will usually have several Silvers in your deck anyway.

I have thought about that: but im unsure how it is at £5 cost.
I could make it cost 5£, +3 cards, discard two. It would match forum then.

All draw is stronger with appraiser on the board, so im unsure about making that change

11
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 25, 2024, 06:05:53 am »


The more Silver you have, the more they are willing to do for you.
(I wan't able to get the card to downsize, so any tip on how to do that would be appreciated. First post here^^)

in the "Img" part, write "img width=350"
but with the [ ] instead of " "

12
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 24, 2024, 07:46:04 am »
Reworked Greedy village:
it now has a herloom with it.


Quote
Greedy Village
$4 Action

+1 Card
+2 Actions
This turn your Coppers are instead Action cards with
+1 Card, +$1.

Heirloom: Offer


Quote
Offer
$3 Treasure-Heirloom

+$1
You may play an Action card from your hand.

13
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 23, 2024, 04:19:18 am »
VERSION 3:


Quote
Appraiser
4$ Action

+2 Cards
You may play a Treasure from your hand or discard pile.
-
In games using this, Silvers are Action-Treasure cards with:
+2 Actions
+$2
Updated the card. I believe the edits here significantly improves the card.

14
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 22, 2024, 08:23:11 am »
I came up with a card im happier with.
I present: Appraiser

Version 5:
A significant debuff


VERSION 4:


Quote
+2 Cards
You may play a card that gives +$ from your hand.
-
In games using this, Silver is instead an Action that gives +2 Actions, +$2.






Edit notes:
Made appraiser cost $4 as its worse then lab. Made it able to play treasures in your discard pile, meaning its sorta like a smithy in card draw now. Thus removed the +2 Cards option on silver, cause playing a silver that way with appraiser without having to draw the silver is essentially a hunting grounds, which is nuts for $5, let alone $4. And thats not talking about the fact that you get money from the silver!!
Removing the +2 Cards option makes silver now a necropolis + silver. it simplifies the card and removes uninteresting decision points. And it made it so i can just remove the "If it's your action phase" part, saving a lot of space on Appraiser. which is needed when it allready has text on the top.
Hopefully silvers still feels like Silvers here. Im not a fan of removing the money part on silvers, it's part of its identity

Edit round 2:
Tightened up wording. Made it match charlatans text more. Removed the "play from hand" part, and now it is just playing from the discard pile, but you discard a card first.

Edit round 3:
Decided to nerf the card significantly.
Silvers are now instead ACTIONS, not action-treasures.
Appraiser now lets you play ANY card that gives you +$ from your hand. NOT from your discard pile. That competed too hard with courier and if you had enough silvers, that was a GM fugitive. which wasnt my intent.
Now there is hopefully a counterbalance between getting enough silvers for supporting your action deck.
But also silvers usually being -1 card. Meaning that if you play silvers with appraiser, you get +2 Cards first, -1 Card for having to draw appraiser and -1 Card for silver, But you net 1 action.
Which was my intent.
The new version has cleaner wording as well. Which i hope is a lot better.
Hopefully Appraisers new ability Makes you wanna add more cards you might not usually want as well. Maybe poor house or forager will becoming pivotal parts of your deck!


FAQ:
If you also get conclave on the kingdom, you should just replace it with another card. sorry!!
Ways doesnt count for being allowed to play cards with appraiser.
Appraiser doesnt play coffer cards, sorry!
If you have an token that lets a card give you money when it normally wouldnt, you can play it with appraiser.


15
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 20, 2024, 07:03:10 pm »
Redacted entry. came up with a card i like more, "appraiser"



JUGGLER

Quote
Juggler
5$ action

+1 Action
Gain a silver to your hand.
You may discard any amount of silvers, revealed.
Gain +1 Card and +$1 per silver discarded.


I considered making this tecnicly terminal but letting you get +1 Action as well when discarding cards. i decided against that, and felt that making it non terminal was better.

16
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 19, 2024, 03:36:54 am »
dang! I really wanted to make a trasher that could trash itself, and i wanted a chain trasher that could be a smithy or more. But i agree with you that its too strong as it.

i came up with 2 alternative versions that im curious what people think about:



17
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 17, 2024, 03:31:52 am »
Contest closed.

I'll judge in 1-2 days.

1-2 dog days or human days? :D

woof

18
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:05:28 am »
Hyena: A terminal draw that lets you trash your deck. Reacts to trashing, and you can oneshot it to make it a one time hunting grounds if you are done trashing.


19
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:04:22 am »
Anchor: A three cost Project that lets you control when you see the next card you gain.


Quote
Anchor
Project: 3$
Once per turn, When you gain a card,
you may put it at the bottom of your deck.

20
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:01:39 am »
MAID:
A card that lets you replay any single-type cards you have in play, in exchange for trashing it.

Edit: It is now Action-Command and can only replay-trash single type cards. This is to prevent looping.



Maid
Quote
4$ Action

+1 Card
+1 Action
You may replay a card with just one type that you have in play. If you did, trash it.

21
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 14, 2024, 07:13:36 pm »

This may seem weird, but I really wanted the below-of-the-line not to be part of the on play ability.
Quote
Assisting Dog (Action - Reaction, $4)
+2 Cards
-
When you play an Action card, you may put this into play to replace all occurances of 2/two by 3, 3/three by 4, etc. in that card's instructions.

I dont understand what "plan" refers to?
the event with the tokens?

22
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 13, 2024, 05:29:34 am »

Quote
Sir Pounce - $4
Action/Reaction/Liaison

+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.

Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?

Shouldnt this have “reveal your hand” because you can lie about how many sir pounces you have in hand?

23
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 11, 2024, 01:52:02 pm »
A dog? a cat? no, its an hyena!



[/quote]
Decided on which version of the card to go with.

That, and i improved the syntax and spelling a bit

24
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 11, 2024, 04:58:26 am »
A dog? a cat? no, its an hyena!

(decided on my version of the card.)


Quote
Hyena
5$ Action - Reaction

+2 Cards
You may trash a card from your hand; if you don't, trash this for +2 Cards
-
When one of your cards is trashed, you may play this from your hand.

25
Ay honorable mention!!

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