Jack of LITERALLY ALL the Trades! And I mean ALL OF THEM.
$4 Action-Reaction-Attack
+1 Card
+1 Action
+1$
+1 Buy
+1 VP
Discard any number of cards.
+1 Card per card discarded.
You may immediately put your deck into your discard pile.
Gain a card costing up to $4.
Gain a Silver.
Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Trash this card. Gain a card costing up to $5.
Each other player discards down to 3 cards in his hand.
Trash a Copper from your hand. If you do, +$3.
Trash a card from your hand. Gain a card costing up to $2 more than the trashed card.
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Choose an Action card in your hand. Play it twice.
Each other player draws a card.
Draw until you have 5 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more; put it into your hand.
Each other player gains a Curse card.
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
You may trash a card from your hand that is not a treasure.
Put a card from your hand on top of your deck.
Discard any number of cards. +$1 per card discarded.
Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
You may discard an Estate card. If you do, +$4. Otherwise, gain an Estate card.
All cards (including cards in players’ hands) cost $1 less this turn, but not less than $0.
If you’ve played 3 or more Actions this turn (counting this): +1 Card; +1 Action.
Copper produces an extra $1 this turn.
You may trash this card immediately. If you do, +$2.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Choose one: +$2; or discard your hand, +4 Cards; and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards.
Trash a card from your hand. Gain a card costing exactly $1 more than it.
Trash this card. Put an Embargo token on top of a Supply pile.
When a player buys a card, he gains a Curse card per Embargo token on that pile.
Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Look at the bottom card of your deck. You may put it on top.
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Gain a copy of a card costing up to $6 that the player to your right gained on his last turn.
Discard 3 cards.
Each other player discards a Copper card (or reveals a hand with no Copper).
Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
Trash a card from your hand. +$ equal to its cost.
Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has ◉ in its cost.
Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Jack of LITERALLY ALL the Trades! And I mean ALL OF THEM.; Victory card, gain a Gold.
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your hand.
You may gain an Action card costing up to $5.
Reveal cards from your deck until you reveal 2 Action cards other than Jack of LITERALLY ALL the Trades! And I mean ALL OF THEM Cards. Discard the other cards, then play the Action cards in either order.
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are trashed. Because this card is kinda overpowered.
Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
You may reveal a Treasure card from your hand. Gain a copy of it.
Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper.
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Discard any number of cards. +$1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
Trash a card from your hand. Gain a card costing up to $3 more than the trashed card.
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
You may choose an Action card in your hand. Play it three times.
You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card.
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +$1.
Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed.
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest.
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck.
Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
Each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards.
You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +$2 and +1 Buy.
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Put a card from your hand on top of your deck.
Each other player draws a card, then discards down to 3 cards in hand.
Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
Gain all the Rats.
When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck, and you are unaffected by that attack.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
You can’t buy this if you have any Copper in play.
When you buy this, trash all Treasures you have in play.
There. Top THAT.
(Someone should seriously implement this on Goko Dominion.)