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Author Topic: RMM15: Innovation II - TOWN WINS!  (Read 172959 times)

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yuma

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Re: RMM15: Innovation II - Day 1!
« Reply #425 on: May 29, 2014, 07:53:22 pm »

I will unfortunately do the same, unless Sudgy rules otherwise. I urge him to chose PPS though.

you are the only one that wants PPS. majority should rule.
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yuma

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Re: RMM15: Innovation II - Day 1!
« Reply #426 on: May 29, 2014, 07:59:07 pm »

i don't know when it happened, but somehow f.ds mafia turned into mafiascum mafia. The change is not one for the positive
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yuma

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Re: RMM15: Innovation II - Day 1!
« Reply #427 on: May 29, 2014, 08:01:45 pm »

alright... deadline is passed. no lynch. sudgy isn't here.

everyone potato archetype. that is obviously what we should do and what I believe sudgy would want us to do if he were here. I can't believe he didn't show up...
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #428 on: May 29, 2014, 08:05:52 pm »

The Wikiville detectives were really confused.  For one thing, where was Chief Detective chairs, and who was this sudgy guy? mail-mi suddenly wanted to be called Voltaire.  Very puzzling.  To top it off, they couldn't agree on whether to lynch or hot potato their suspect, which meant the arrest deadline came and went without a decision.  Maybe the night would be more productive ...

Day 1 Final Vote Count

faust (1): ashersky
XerxesPraelor (2): faust, Archetype
no lynch (2): Witherweaver, Jimmmmm
Archetype (6): pingpongsam, sudgy, A Drowned Kernel, yuma, xeiron, Voltaire

not voting (1): XerxesPraelor

With 12 alive, it takes 7 to lynch.  A majority was not reached and there is no lynch.
« Last Edit: May 29, 2014, 08:20:35 pm by EFHW »
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #429 on: May 29, 2014, 08:12:38 pm »

The initial Hot Potato sending is due by 2 am Friday.  Sending of items and of messages with items must be ordered by Friday 8 pm FdsT (Forum time).

The last bomb recipient will be whoever has the bomb Sunday 6 pm.

Power building and actions are due Sunday at 8 pm.  Day 2 will start when these have been processed.

PM with questions.

THREAD LOCKED
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #430 on: May 29, 2014, 08:15:40 pm »

Just a reminder - when you send the potato to someone, please do it in a new PM (not in a reply) with your target in the subject line.
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #431 on: May 30, 2014, 11:53:53 am »

It is becoming apparent to me that the IC is a bit OP.  So I'm going to make a couple changes to the rules.

1.  You can only have one kind of protection active at a time, starting now.

2.  Day 2 there will be no discussion allowed of who to send the potato to.

3.  You can't send items to the same person two nights in a row.
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #432 on: May 30, 2014, 08:50:10 pm »

The item sending phase is now over.  Exaggeration and message sending orders must be received by Sun 6 pm.  Whoever is holding the bomb Sun at 6 pm can choose to let it explode or have a random player chosen from all those who received the bomb tonight.  All other orders are due by Sun at 8 pm.
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EFHW

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Re: RMM15: Innovation II - Day 1!
« Reply #433 on: May 31, 2014, 11:10:26 am »

In the resolution chain, the Hot Potato explosion has been added after Protections.  Stealth has been added to the Hot Potato resolution chain with the town protections.
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EFHW

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Re: RMM15: Innovation II - Day 2!
« Reply #434 on: June 01, 2014, 08:48:54 pm »

It was a gloomy morning in Wikiville.  The detectives found the people of the village all in the center green, crying because there had been an explosion.  Archetype, a vanilla townie, had been killed!  The rumor was that there had been some kind of kitchen accident, but the detectives knew better.  Their good friend had been killed by the mafia!  They reconvened briefly at headquarters before starting the day's work of mafia-hunting/detective-eluding.

Vote Count 2.0
 

Not voting (11): A Drowned Kernel, ashersky, faust, Jimmmmm, pingpongsam, sudgy,  Voltaire, Witherweaver, xeiron, XerxesPraelor, yuma

With 11 alive, it takes 6 to lynch.

Deadline is Monday, June 9th at 8:45 pm

THREAD UNLOCKED!
« Last Edit: June 02, 2014, 05:57:53 pm by EFHW »
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EFHW

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Re: RMM15: Innovation II - Day 2!
« Reply #435 on: June 01, 2014, 08:51:07 pm »

Today we will experiment with disallowing bomb planning talk.  At the start of Day 3, we'll have a poll for what seems the best way to proceed.
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sudgy

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Re: RMM15: Innovation II - Day 2!
« Reply #436 on: June 01, 2014, 09:15:12 pm »

Today we will experiment with disallowing bomb planning talk.  At the start of Day 3, we'll have a poll for what seems the best way to proceed.

Note, I'm voting to allow discussion no matter what, since I am completely against disallowing certain discussion in any way in any game (other than BM).

Everybody, claim what you sent me.

Also, PPS, why did you send the bomb to Arch last night?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ashersky

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Re: RMM15: Innovation II - Day 2!
« Reply #437 on: June 01, 2014, 10:00:23 pm »

I sent you paper, with a note.
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ashersky

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Re: RMM15: Innovation II - Day 2!
« Reply #438 on: June 01, 2014, 10:00:56 pm »

Today we will experiment with disallowing bomb planning talk.  At the start of Day 3, we'll have a poll for what seems the best way to proceed.

Note, I'm voting to allow discussion no matter what, since I am completely against disallowing certain discussion in any way in any game (other than BM).

I'm with sudgy on this.  I'm against sweeping set-up/rules changes mid-game overall.
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ashersky

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Re: RMM15: Innovation II - Day 2!
« Reply #439 on: June 01, 2014, 10:01:22 pm »

Do we all get a new random item?

I received no items tonight.
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sudgy

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Re: RMM15: Innovation II - Day 2!
« Reply #440 on: June 01, 2014, 10:03:27 pm »

Today we will experiment with disallowing bomb planning talk.  At the start of Day 3, we'll have a poll for what seems the best way to proceed.

Note, I'm voting to allow discussion no matter what, since I am completely against disallowing certain discussion in any way in any game (other than BM).

I'm with sudgy on this.  I'm against sweeping set-up/rules changes mid-game overall.

I'm against setup/rule changes mid-game overall too, but am definitely against not allowing discussion about something, even if said at the beginning of the game.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Witherweaver

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Re: RMM15: Innovation II - Day 2!
« Reply #441 on: June 01, 2014, 10:04:13 pm »

I sent a Paper
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sudgy

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Re: RMM15: Innovation II - Day 2!
« Reply #442 on: June 01, 2014, 10:05:18 pm »

EFHW: Can I use the time that you gave me certain items as a clue as to who is telling the truth?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: RMM15: Innovation II - Day 2!
« Reply #443 on: June 01, 2014, 10:05:30 pm »

Today we will experiment with disallowing bomb planning talk.  At the start of Day 3, we'll have a poll for what seems the best way to proceed.

Note, I'm voting to allow discussion no matter what, since I am completely against disallowing certain discussion in any way in any game (other than BM).

I'm with sudgy on this.  I'm against sweeping set-up/rules changes mid-game overall.

this. also I think I want to vote: ash

Nothing concrete, but I think he is the most likely out of everyone to analyze a setup and request a change as scum, despite what he said above (which I think it the position he would take regardless of alignment, but if his alignment is scum then he wants to win and will want the rule change even if it goes against what he would do as a mod)

Also I have nothing to say about any items

Also... where was everyone at the deadline? And where was everyone in the day/hours before the deadline? I am under no circumstance voting today for the people who were around (ADK and Voltaire specifically) except if they are found guilty in an investigation of some sort
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sudgy

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Re: RMM15: Innovation II - Day 2!
« Reply #444 on: June 01, 2014, 10:09:21 pm »

Also I have nothing to say about any items

Vote: yuma the purpose of the giving-me-items plan was to find groups of people scum can't be a part of.  All I am asking for is if you sent me an items and what it was.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: RMM15: Innovation II - Day 2!
« Reply #445 on: June 01, 2014, 10:13:01 pm »

Also I have nothing to say about any items

Vote: yuma the purpose of the giving-me-items plan was to find groups of people scum can't be a part of.  All I am asking for is if you sent me an items and what it was.

I never agreed to said plan.
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ashersky

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Re: RMM15: Innovation II - Day 2!
« Reply #446 on: June 01, 2014, 10:15:55 pm »

vote: yuma

WIFOM, also he's probably Faust's partner.
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ashersky

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Re: RMM15: Innovation II - Day 2!
« Reply #447 on: June 01, 2014, 10:16:04 pm »

vote: yuma

WIFOM, also he's probably Faust's partner.

Not WIFOM, OMGUS.
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f.ds Mafia Board Moderator

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yuma

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Re: RMM15: Innovation II - Day 2!
« Reply #448 on: June 01, 2014, 10:17:28 pm »

lame
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yuma

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Re: RMM15: Innovation II - Day 2!
« Reply #449 on: June 01, 2014, 10:19:33 pm »

lame

sorry, hit post when trying to scroll down... should go onto say...

lame. also your faust vote yesterday was lame. you sat on him all day long and did nothing to promote discussion of lynching elsewhere and only providing early hyperbolic evidence that he was scum and then not adding to it or anything else the rest of the day. I get that you were VLA but if you were town your performance was subpar for day1 for various reasons.
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