I'm going through all the Dominion cards and making minor balance changes, simiplifications, and card tweaks for smoother play. Most of these are to deal with small edge cases, simplify text, slightly balance out cards, or just to try something new. All of these are works in progress and open to suggestion.
The idea here is that I'm printing these out onto shitty paper and sticking them into the sleeves of the real cards to provide a more playable alternate version. Unlike Donald X, I'm freeing myself of a few constraints that he had on his revision process (allowing mechanics to be borrowed across expansions, functional changes to cards, etc) and just sort of seeing how it goes.
Here's the first few for some examples.
This change greatly simplifies Bureaucrat and gives you at least some reason to use it on some boards. The silver gaining onto the deck thing is more annoying than anything else when playing an engine, so I got rid of that altogether. The attack always hits, once, and can't pin anybody anymore.
Sentry's big problem is that it's something you really need to open with, but not everyone can access it. I spent a lot of time thinking about making this cost $4, but I decided to try $3/2D out for a bit first. It should probably just cost $4 and be done with it. Now anyone can open exactly 1 Sentry, or two in a Baker game.
I stole this from LastFootnote. I think I even stole the new name of the card from LastFootnote. It was a good idea! Anyhow, Manor costs $5 instead of Harem's $6, that's the big thing, but also it's less gross.
I'll pop more of these out throughout today as I print them out, feel free to Share Your Thoughts