Thank you for all of your entries. Making a Traveler line takes a lot of work, and I appreciate the effort you all have put into these.
majiponi’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800484#msg800484)
So this line has a trashing theme. Gravekeeper has an interesting interaction with the others, not only because you get +1VP for trashing but because you can gain a Silver to your hand and then Remodel it. As for the others, Bankrupt looks very strong, as it’s very similar to Masquerade, one of the strongest 3s. Imposter, meanwhile, looks very weak; it will mostly help your opponents like Pirate Ship does.
LibraryAdventurer’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800493#msg800493)
These have some neat interactions. Individually they look weak, but together they have some nice engine potential. The main problem I see is that they rely heavily on Victory cards to function optimally. This is also true of Shepherd, but Shepherd gives you an additional reason to gain Estates and an extra Victory card at the beginning. I fear Mimblescout and his friends will run into the same problem regular Scout did.
NoMoreFun’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800496#msg800496)
The interactions with Treasures are nice, but to me some of these look too swingy. Getting an early Gold from colliding your first Digger with a Silver could easily be the whole game. The same thing with colliding your first Town Crier with a Gold. Gold Rush somewhat mitigates this by staying in play, but it still gives you a bonkers benefit for drawing the right hand that could snowball rapidly.
anordinaryman’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800550#msg800550)
These are very nice. I like that they each give you a reason to keep them around instead of immediately upgrading them. Crusade is a good trasher, Underground Railroad is amazing draw in the beginning with the downside that you’ll mostly be drawing junk, and Bribery is a strong Attack. The weak link is Border Crossing, which has little reason to be retained, although it offers an interesting choice nonetheless. My main complaint is that Bribery is too spammable. Playing a bunch of them at once will be very nasty, and getting a bunch won’t be too hard as Crusade can gain copies of itself.
ClouduHieh’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800562#msg800562)
I assume Fur Trader is supposed to be worth 2 VP for every Traveler YOU HAVE? That’s an interesting idea, but the other cards in the line don’t really interact with each other.
4est’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800631#msg800631)
Another good one. Cottage is a nice and simple starting card, though the cheapness and the +Buy might make just spamming these a viable strategy, especially if there’s something like King’s Court. Abbey is maybe OP as well. Hospital is a cool attack. City Hall is really cool, I love that you got the idea of losing VP chips for benefit to work. Manor looks okay, it opens up the interesting strategy of buying a bunch of cheap Victory cards for VP and then trashing them immediately with Abbey.
segura’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800652#msg800652)
Archer has the swinginess problem; getting to trash 3 cards by immediately colliding this with another Traveler from this line will often be game-deciding. Mauler is way too good, even for a $6 Traveler. The attack is horrifically brutal and getting 3 or even 4 Coffers will be common. Really don’t like the infinite Attacks clause on General; even disregarding Mauler that will be painful on a lot of boards. Having said all that, I do like Infantryman and Cavalry.
Chappy7’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800654#msg800654)
I love the theme as well as the fact that you have to do a bit more to advance to the next level. Unfortunately, these hardly interact with each other, which is something I’d really prefer to see in a Traveler line.
Kudasai’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800662#msg800662)
I’m sort of feeling that this line isn’t interesting enough for how complicated it is. The idea of adding an Artifact to a Traveler line is good, but I think just one Artifact for the Travelers to interact with might be good enough. I definitely don’t like that Matriarch locks in the Artifacts. Travelers missing the shuffle can already screw you over real bad; this just increases the problem. The official cards have Tournament, but that involves more strategy than this (and Tournament is still widely hated).
FlyerBeast’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800971#msg800971)
Another Traveler-Treasure with an amusing theme. Meal is great, and interacts well with Morsel. Morsel itself looks good except it seems too obviously better than Peasant; would it be more interesting if it gave $0? Dessert looks very interesting. Toast looks good.
Fragasnap’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800702#msg800702)
Well, this line will have junk being gained and trashed like crazy, that’s for sure! I feel that Iconoclast is a bit too easy to get for how insanely strong it is, and that Saint maybe makes things a bit too easy.
herw’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800870#msg800870)
Dryads is really neat; one of the more creative ideas I’ve seen here, although I’m kind of wondering why you would bother promoting a Traveler in the first place if you plan on going back to it. Mountain Troll looks cool. The others are pretty similar to existing cards and don’t excite me much, but I do like that Mesuline is another way to make a Grand Market that’s hard to get.
Aquila’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800873#msg800873)
Quester looks pretty swingy; I say this mostly because it’s a Traveler so you won’t necessarily keep it around very long and also because you’ll probably play it pretty early when collisions like this are very random. I love Victim, and Avenger works well with it. Tag Team looks neat.
faust’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg800987#msg800987)
Really like the idea of traveling through the basic types; a pure Reaction-Traveler is one of the more creative ideas I’ve seen here. And if I’m reading it right, you exchange some other card to get to the next stage, instead of Forgotten Path? That’s certainly interesting. This line overall looks like something you might not necessarily want to go for, which is good; it makes the decision more interesting.
Gazbag’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg801008#msg801008)
I agree that First Mate looks crazy, and not just because he doesn’t seem to be wearing anything under that coat. I’d limit it to discarding 2 cards at most. These cards overall are very creative in and of themselves. Unfortunately, they lack any synergy with each other beyond just generally caring about Action cards.
Gubump’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg801034#msg801034)
The meta-ness is cool. My main concern is that these are too strong; Concubine and Consort in particular get nuts with Queen in play, and from what I can tell, Queens can stack!
King Leon’s entry (
http://forum.dominionstrategy.com/index.php?topic=18987.msg801089#msg801089)
More cool Meta stuff, and the Traveler Token looks cool. My main complaint is that absent other Travelers these will all be very weak when you’re first going through the line to get the Paladin.
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Short list: anordinaryman, 4est, FlyerBeast, Aquila, Faust
It was very close between those five, but the winner based on elegance, balance, theme and interactions is
4est, with
FlyerBeast as the runner-up.