Knowing that people would aim to edge-case me, i purposefully added "under any circumstance" as a way to show that i was aware of possible exceptions.
Ha, I wasn't trying to edge case you. I just thought the situation was humorous.
Unfortunately I wasn't able to print Conquest and the new Bookkeeper before today's games. We played two 4-player Enterprise/Prosperity games (with Colonies). I gave a few cards that I plan to alter one last chance. I'll post the sets here for context.
Game 1:
$3:
Convoy,
Tinker (cost $3)$4: Quarry, Talisman, Worker's Village
$5:
Barter,
Harbor,
Vendor$7: Bank, Expand
Game 2:
$2:
Auction$3:
Floodgate, Watchtower
$4:
Craftsman$5: Counting House,
Investment (Magic Mirror), Rabble,
Wheelwright$6: Grand Market
$7: Forge
• Auction really paid off and almost everybody bought one. Wheelwright/Auction gives you a really good chance to get a Grand Market.
• This version of Convoy had its last hurrah today. Only I bought them, and I did tie in that game against Ben's Harbors. I was making crazy amounts of money with 2 Banks because I didn't trash my Copper and was drawing most of my deck on a lot of turns. It's so, so fiddly. And it's super unpopular. The new version will cost $4 and be simpler.
• Floodgate didn't get used much, partly due to Auction. It got bought 2 or 3 times, though, so it played a part.
• Tinker seemed good. I didn't get one personally because, again, I wanted my Coppers and used Barter on my Estates.
• A lot of us opened with Craftsman in the second game and then it was basically a cantrip. There weren't enough +Actions to play it for the gain. Whoops. Still a solid card, but this was not the board for it.
• Barter is still seeming OK.
• Harbor is solid.
• Investment/Magic Mirror actually paid of for me today by gaining Grand Markets (but I still lost badly). Somebody else actually bought it, too. Still, I'm going to change or scrap it. It has not been a crowd-pleaser.
• Vendor was actually bought by another player, too. It so often has no discard pile to draw from, which is sad. This is still the version without the +1 Card up top. Still not popular, this version.
• Wheelwright was popular. I took the Copper almost every time someone played it in order to fuel my Investments, Auction, and Counting House. I lost, but it was fun to see that synergy.
I will probably try a version of Investment that costs $6, is worth $1, and just gains a copy of an Action you have in play, no questions asked.
I may try swapping Terrace and Vendor's token abilities. Or their vanilla bonuses, however you want to look at it.
Terrace
Types: Action
Cost: $4
+2 Actions. Look through your discard pile. You may pay a Trade token to put a card from it into your hand. Otherwise, +1 Card.
When you gain this, take a Trade token.
Vendor
Types: Action
Cost: $5
+1 Card. +1 Action. +$1. You may pay a Trade token to discard your hand and draw 5 cards.
When you gain this, take a Trade token.