Embezzling Page
Action-Ruins-Traveler
+1 card
+1 action
Discard two cards
You may exchange this for a Bauble Seeker
Bauble Seeker
Action-Traveler (not in the supply)
+$1
Gain a Copper for each card the player to your right gained last turn.
You may exchange this for a Social Justice Warrior.
Social Justice Warrior
Action-Attack-Traveller (not in the supply)
+1 card
For each Traveler in play (including this), each other player discards the top card of their deck. If it is a Bridge Troll, trash that card and this one.
You may exchange this for a Heroin.
Heroin
Action-Traveler (not in the supply)
+3 cards
+1 action
Reveal your hand. Trash all of the revealed treasures.
You may exchange this for a Motivational Speaker.
Motivational Speaker
Action-Duration (not in the supply)
For the rest of the game, when another player plays an Attack card, you may take a coin token. At the start of each turn, take your -$1 token.
Ok, try not to think too hard about the narrative of this one. It makes no sense. It's just pseudohomophones all the way down.
PheasantAction-Traveller-Ruins
Cost: $0
+1 Card
+1 Action
Reveal the top card of your deck. If it is a Ruins, put it in your hand. Otherwise, gain a Ruins.
You may Exchange this for a Solder when you discard it from play.
SolderAction-Traveller (not in the supply)
Cost: $2
Trash two cards from your hand. Gain a card whose cost is equal to the average coin cost of the trashed cards rounded up.
You may Exchange this for a The Fugitive.
The FugitiveAction-Traveller (not in the supply)
Cost: $2
You may reveal a Duke from your hand and a Duchess from the trash that wasn't trashed by you. If you do, +2 VP and gain a Curse.
You may Exchange this for a Discipline when you discard it from play.
DisciplineAction-Traveller (not in the supply)
Cost: $2
At the start of your clean-up phase, if your cards are neatly organized on the table, +1 VP. (See rule sheet appendix for guidelines)
You may Exchange this for a Preacher.
PreacherAction-Reserve (not in the supply)
Cost: $2
Put this on your Tavern mat.
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At the start of your turn, you may Call this. If you do, discard an Action card. If you do, choose one: +1 Card, +1 Action, +$1, +1 Buy