For Firth guild.
I love attack cards and so even if everyone else had this I would still buy attack cards anyway.
But you wouldn't get to play them, because they will be discarded from your hand. They will be as helpful to you as buying a Curse.
Also I’m not sure why you think I could get unlimited coins because you can only reveal it once per attack.
No, the rules of Dominion allow you to reveal it any number of times. This comes up with Secret Chamber and Moat. All reaction cards that are revealed from your hand either have you discard/set them aside when you use them, or like Moat and Secret Chamber do not give increased benefit for using over and over.
Also I’ve played many games where I had like a dozen coin tokens at the end of the game I wasn’t able to use anyway. With the real guilds cards like baker I wasn’t able to use em all especially if there wasn’t an extra buy in the game.
If you end the game with a bunch of coin tokens leftover at the end, then you made a pretty big mistake somewhere and should have been able to win a lot sooner.
And it may seem unfair to one player to have an extra disadvantage. But there are already other cards and stuff that do that already anyway. Like twice miserable.
Twice Miserable doesn't start on a random player. The issue isn't that it gives negative vp, the issue is that one player at random has to start with it.
It’s a challenge making cards. If only there was a website that we could play online against the cpu with pre made cards. Kinda like rpg maker. If you can create your own rpg on a PlayStation 2. Then why cant make a card online that can also be play tested online. Then we all could tweak them better.
Oh absolutely! Don't take my criticisms as a statement that I think I could do better. I haven't designed any fan cards because I would be terrible at it. But I do know enough about Dominion in general to be able to point out issues. If you haven't yet, be sure to read through
Rinkwork's guide. Even though some parts are out-dated, most of it still holds true.
And with book binding your only getting one more card. But maybe I can just max out the amount of coin tokens you gain. Like you may set aside up to 2 Actions.
One more card is huge. Moat would have to cost less than
without the reaction. Smithy costs
. Hunting Grounds costs
. And keep in mind that going from
to
is a much bigger price increase than going from
to
. Even if this couldn't give you any coin tokens at all I think it would be too strong for
. Put it this way... the first one you play IS a Hunting Grounds, a
card. And the first Library you play is a Smithy. But Library costs more than Smithy; due to the ability to set-aside actions, and due to the fact that you can play when you have less than 5 cards in hand. So this card without any coin token ability at all should cost more than Hunting Grounds.
Um, a shorter summary, instead of looking at this as an upgraded Library, look at it as an upgraded Hunting Grounds, in the same way that Library is an upgraded Smithy.
So how would you word this with limited space I have on the card? So that you can get it with coin tokens? Also since you can’t get it without coin tokens it doesn’t make sense to have it generate it own coins. And also i wanted to make sure that there was at least 1 Card that generates coin tokens. I didn’t pick baker cause you start with one anyway, so I picked plaza so at least one would help you get it. And besides nocturne has a lot more cards that require other cards. Like exorcist, boons, necromancer ect. And having plaza is still tame to tournament.
Good point on why it doesn't help to have it generate its own coin tokens, I completely missed that. I can't think of a good wording, maybe someone else can. "If you have no treasures in play" could actually be a good starting point. Alternatively, you can do something like this:
King's Wood -
- Victory
7[$vp]
_____________________________
When you would gain this, you may pay 4 coin tokens. If you do not, instead do not gain this.
That way you can try to buy it all you want, but you need to pay 4 coin tokens if you want to keep it. And the "would gain" instead of "when you gain" prevents Watchtower tricks from letting you keep it.
One other option:
King's Wood -
- Victory
0[$vp]
_____________________________
When you gain this, you may pay 4 coin tokens. If you do +7[$vp].
This version lets you get it even without any coins, but if you did, it's a worthless card. It's a little stronger because you can gain it, get the VP, and then trash it.
Actually, it might just work better as an event. A
cost event that lets you spend coin tokens to take [$vp] tokens. It couldn't be
for 7 anymore, because you wouldn't have a dead card in your deck.