Weekly Design Contest #140 is:
Design a card/landscape that has the player "choose three" from a list things it can do.A common mechanic among official cards allows the player to "choose" from a list of different things that can be done. Most of these tell you to "choose one" from a list of options (see
Steward,
Catacombs). Two cards,
Pawn and
Trusty Steed ask you to "choose two" things, while two more cards,
Courtier and
Scrap allow you to choose a variable number, depending on a card each interacts with.
For this challenge, you need to design a card (or landscape) which allows a player to "choose three" from a list of things that can be done:
- The design should use the "choose" mechanic from the cards previously listed.
- Just because an entry contains the phrase "choose three" will not make it qualify.
- For example, a card that said "Choose 3 cards from your hand and put them onto your deck" would not qualify.
- However, shortcuts in language are fine. If you said "Choose 3 of the following to gain:" followed by a list of cards, that would be okay; you don't have to say "gain a" each time.
- I don't care if you use "3" or "three" (as long as it is exactly three, and not a variable number).
- The three choices must come from a single list. A card that lets a player "choose one" from 3 different lists will not qualify. (Under this rule, Count would be different from a "choose two" card).
- Players should choose exactly three items from the list (not up to 3, or a multiple of three).
- However, while all of the official "choose" cards with more than one option require choosing all different items, you don't have to follow that restriction. If you want the player to be able to choose an option more than once, that is fine.
Those are the only requirements, but another very important aspect is that the choice should be meaningful. This is somewhat subjective, so I am not going to disqualify any entries, but if players would pick the same 3 things in the vast majority of cases, you probably won't win. Other than that, my main judging criteria is
whether I would be excited to see the design in a Kingdom. Important factors for me are:
- balance -- is the card useful, but not overpowering (both in general and in a variety of Kingdoms)
- playability -- the card is fun to play and works in more than one type of deck
- simplicity -- this doesn't always mean fewer words; a card with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is hard to understand
- topicality -- the card(s)/landscape(s) use(s) the mechanic in an interesting way
Your submission can be a Kingdom card, a non-supply card, or a landscape. If it is a non-Supply card or a landscape like an Artifact or State, make sure to include the card or landscape that gives players access to it. Feel free to use any official or fan mechanics (but if you use the latter, please explain how they work, or provide a link). This includes split piles or other ways to have multiple cards, but if you have too many you will lose points in the simplicity category.
The deadline for submissions will be
23:59 UTC / 6:59 p.m. Eastern/Forum time on Monday, January 17, 2021. Please let me know if you have any questions.