Setup InformationThis is an interaction-heavy setup. Special rules apply for this game, some of those rules are taken from previous RMM games (in particular Dune 2 and Time War Mafia). The rules are:
1. ActionsThe game is split into
game phases, i.e. Day phases and Night phases. Every action players can perform will come either as a Day action, a Night action or a Day/Night action.
1.1 Day actionsDay actions must be submitted during the
Day action window. The Day action window opens 24 hours into each Day and ends 48 hours later. All actions taken during the Day, unless specified otherwise, must be submitted within that window. Day actions are processed in the order they are posted. You may hand in your Day action order in advance, i.e. within the first 24 hours of the Day. If you do, the action will resolved at the start of the Day action window. If multiple players do, actions are resolved according to the Action Resolution chain as described below. Day actions are final once submitted. Votes do not count as Day actions for any purpose.
1.2 Night actionsNight actions must be submitted during the first 24 hours of the night. Night actions may be changed until the end of the deadline. All night actions resolve at the end of the night according to the Action resolution chain.
1.3 Day/Night actionsDay/Night action may be submitted either during the Day action window or during the first 24 hours of the night. Once an action of this kind has been submitted, it will not be possible to use that power the following game phase. (I.e. if the action was submitted during the Day, you may not use it the following night.)
1.4 Special actionsSome actions may specify other times for the submission. Please read your Role QT carefully to find out when your action has to be submitted.
1.5 SubmissionAll action names are verbs in the imperative mood (i.e. “kill” or “eat”). When an action is being used, the player must write the action name followed by a colon, one space, and the target’s player name in their Role QT or their factional QT if applicable (only if their factional QT is not locked at the time of submission). Orders placed in the Role QT always prevail over orders in the factional QT. The entire phrase must be bolded. For example:
Salute: sudgy. Some actions may specify other modes of submission. Please read your Role QT carefully.
2. ItemsPlayers in this game may hold items. The items give some sort of power. During the day, each player may give an item to any other player by posting
Give: Player name in thread. This counts as a Day action (see above) for all purposes. If you hold multiple items, you need to specify which item you want to give in your Role QT as soon as you post this. No player may ever hold more than three items; if they would gain an additional item, this item is removed from the game.
You may also destroy any item you hold. To do this, post
Destroy: Item in your personal QT. If you do, that item is removed from the game. This counts as a Day/Night action for all purposes.
3. SpeciesAll players may be assigned at most one species (e.g. "human" or "demon"). Demons may be classified by an additional subcategory (e.g. "vampire"). In general, species is not indicative of alignment.
4. Time TravelAt least one power in this game will revolve around Time Travel. A player with a Time Travel power may choose to travel to a different game phase to perform their action, if any. After carrying out their action (if applicable), they return to the current game phase.
It is not possible for players with Time Travel powers to have their action manipulated by being targeted in the game phase they travel to, only by being targeted in the current game phase. (e.g. if in N3, a Time Travelling Vigilante travels to D1 to perform a kill, a Roleblocker targeting them during D1 will not be able to stop the kill) If a player with a Time Travel power travels to a Day phase, their action will automatically resolve after all other actions of that Day phase.
It is not possible that Time Travel powers change vote counts in any way, even if the player who hammered is now already dead. At the end of each game phase, all game phases in the “past” will be re-evaluated and the game state will be adjusted to account for these actions, beginning with N0.
5. Player resurrectionDue to mechanics in this game, it may be possible for players in this game to return from the dead. Therefore, I will not grant dead players access to the spectator QT. Any player may choose to opt out of the game once they have died, thus giving up any chance of interaction with the game, in return for access to the spectator QT. This is not advised. Once the chances of again interacting with the game have dropped to zero for a given player, I will inform them of this and the will be given access to the spectator QT. Dead player may not perform actions unless stated otherwise.
6. Flips, flavor and role namesEach role comes with a flavor name from either of the series "Buffy the Vampire Slayer" and "Angel". It also comes with a role name that gives a short flavorful description of what the role does. These role names need not follow established terminology. Additionally, each role comes with an alignment. (e.g. "Town-aligned" or "self-aligned"). Once a player dies, their flavor name, role name and alignment will be posted in the game thread.
7. Action resolution chainAll actions that are resolved at the same time, in particular night actions, will be resolved according to the following protocol:
1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
2. Resolve it.
3. Repeat from step 1 until all actions are resolved.
In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:
1. Time Travel
2. Copy
3. Hide
4. Bus
5. Block
6. Redirect
7. Protect
8. Item-related actions
9. Miscellaneous
10. Kill
11. Recruit
12. Inspect
If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:
1. Actions by town-aligned players are resolved first.
2. If 1 doesn't apply, actions by demon players are resolved first.
3. If 2 doesn't apply, actions by roles with female flavor names are resolved first.
4. If 3 doesn't apply, the action submitted first will be resolved first.
8. MiscellaneousThis game takes its flavor from the shows "Buffy the Vampire Slayer" and "Angel". The setting is roughly the sixth season of Buffy/third season of Angel, but the flavor may also reference earlier or later episodes. Flavor knowledge is not required (though helpful) to play the game.
It is not possible for any player to have their win condition changed during the course of this game.
Any questions regarding the setup should be posed either pregame or in your Role QT.
In order to sign up for this game, a player should have finished at least one game of mafia on f.ds. By signing up for this, you agree that the mod of this game has the last word in any discussion, and may change the rules of the game at his own discretion if he deems it necessary. You further agree to respect the rules of this game even once you have dropped out, until it is finished.
The win condition for
Town-aligned players is as follows:
You win when all threats to the Town have been eliminated, and there is at least one Town-aligned player left alive.