So, this might seem like a hot take, but I really do like designing Dominion fan cards. Everyone needs their poison; making cards is mine.
Normally, this would be where I’d put a super elaborate intro about the thought process behind this thread, how them cards came to be, why I felt the need to compile but a few cards together even though they’re not part of a set or fan expansion per say, etc etc. But uh, honestly, I simply just have a couple of cards floating around, and I’d like to share them. That’s pretty much it. I thus won’t fake an epic story and simply jump into the cards themselves.
Over the next few days, I’ll post the cards in batch of 3, like I’ve done in other threads before. I like this format better. I feel like it’s less overbearing on readers as opposed to just dumping everything at once. Let’s make this smooth, baby!
So, right off the bat, we have 3 Reaction cards. I bothered the Discord for a while with Reaction cards. I really tried to make some wacky out-of-the-box Reactions happen. Most of them were underwhelming, or didn’t need to be Reactions at all. These 3 cards are my best attempt however, so here they are (and look, they form an "Action - Treasure - Victory" trio!):
- Resupply: A versatile gainer. It relies solely on what you’ve gained before though, otherwise it straight up does nothing. So playing this without the Reaction on your Action phase without having gained something beforehand this turn is probably a bad idea. Better wait in your Buy phase to at least buy and gain a card, to which you’ll be able to React with Resupply.
So, what can Resupply do. Well, you could Workshop a Action card, and then Resupply will React and gain an Action card costing up to . Or you could buy a Copper and Resupply will make you gain a nice card, kind of like a less punishing Banquet. Or, if you’re cheeky, you could wait to get Cursed by your adversary. Just React with Resupply to that curse, and you’ll also add a to your deck. Thanks for the Attack, friend! All in all, Resupply does a bunch of stuff, and it’s up to you to make the best of it.
- Recycled Goods: More Discord shenanigans with that one. And hey, I did the art for that one too ! Always wanted to take a crack at that. But, onto the card itself, now. This is a disappearing Silver, more or less. It can be interesting when you need to spike a certain price point, but don’t want to keep the Silver in your deck (Engines often like that prospect). You get a too, so yay! There can be ways to farm some off Recycled Goods, because adding an Estate or a Duchy to your deck allows you to “un-Exile” each copy of Recycled Goods from the trash. Everyone shares that fight, and pulling the trigger could be important. In the face of an opponent who’s ahead, Duchy dancing with Recycled Goods in the trash can be beneficial for you. Not only will you re-add some form of economy to your deck growing greener and greener, but you’ll toss in some extra to your score too, and that could make the difference. You can also play, like, 4 Recycled Goods in one turn, trash them all, get 4, buy a Duchy and automatically re-gain them all. The wheel is churning!
All in all, probably a below median card strength wise. But I’m ok with that. It’s a card people will have to try to find ways to make it work instead of mindlessly emptying the pile, and that’s a pretty cool feeling. Also, this probably overstretch the definition of a Reaction card, but if Patron can be one, then so too can Recycled Goods. It's mostly blue to draw attention to it.
- Hanging Gardens: A Duchy giving 1 less . What do you get in exchange? A pseudo one-shot Throne Room Reaction. Using the Reaction will make you Exile that "Duchy", so hurray for Victory cards not clogging your deck. On top of that, you get to replay an Action, Treasure or even Night card, so that’s some neat versatility. It’ll almost certainly always work, even in the face of hand with no Action cards. Worst case scenario, just Throne a Copper or a Silver or what have you. And it still works even if drawn dead with, say, a Smithy. Hanging Gardens looks past that and can replay that Smithy anyway. Such is the beauty of the Reaction.
If keeping these green cards out of your deck à la Distant Land is not satisfying enough for you, nothing stops you from gaining another Hanging Gardens and un-Exiling them all. Your Throne Rooms will happily rejoin your deck, ready for some double trouble!
A quick note about some rule precision: Hanging Gardens cannot React to other Hanging Gardens, since they can never be played. They never enter your play area; they are simply Exiled. This brings some tracking issues with re-playing Duration cards, since they don’t keep themselves out, but that’s a problem I’ll learn to live with. It can also replay cards that have left your play area, such as Horses or even Recycled Goods up there, but again, too bad. I like the elegance as-is, and don't want to add a bunch of fail safes on the card to tackle these cases.