AuctionsWhen bidding each player may PM me a maximum auto-bid. I'll then increment the bidding going through the auction participants until one would need to bid something beyond his max bid. At that point I will offer pause the auction to give the player an opportunity to re-enter the auction with a higher maximum.
During auto-bidding bids default to increasing by 1.
See Game I for several examples of this.
Options:
-Force max. If you do so, then the last bid you make before you would be expected to exceed your maximum will be your maximum bid. Expectation is determined by the other player's "increments", if at least one round has been completed, otherwise it is assumed to be 1.
See my post (reply #22) in Game I for an example of a forced max.
-Absolute maximum. If you state that your auto-bid max is absolute, then I will not offer you the opportunity to re-enter the auction with a higher max. This will just help speed up the game if you know for certain your exact maximum bid.
-Increment by: $##. You may set a different increment than 1 if you'd like. This has the same use as jumping the bid in general does. In particular, it could look like a "forced max" even when it isn't a max.
PM structure for Auto-bidding:
Bidding on Plant ##. Max Bid: $## (optional-force max, optional-absolute maximum). (optionally) Increment by: $##.Turn Summary Reminder: (These are the phases of the turn)
1. Determine Turn Order: (most cities first, tiebreakers determined by highest power plant #)
2. Auction Power Plants: In turn order.
3. Buy Resources: In reverse turn order.
4. Build City Connections: In reverse turn order.
5. Beaureaucracy (power cities and receive money). I will as a default assume you are powering as many cities as you can. Let me know if you want to do differently, if there is a non-obvious choice of which plants you will fire, I'll ask.
Step 1 and 2: Place highest plant under deck.
Step 3: Remove lowest plant from the game.
Other Relevant Game Information:
-During Step 1, only one player may build in each city. The first player to build in a city pays $10.
Step 2 begins at the END of "Phase 4" when at least 1 player has built to 7 cities.
-During step 2, a second player can build in each city. The second player to build in a city pays $15.
Step 3 begins at the end of the phase when the Step 3 card is turned over from the Power Plant deck. (This can happen in any of phases 2, 4, or 5)
-During Step 3 a third player may build in each city. The third player pays $20.
Game End triggers at the end of Phase 4 when at least one player has built to 15 cities. At this time the winner is the player who can POWER the most cities, ties broken by cash in hand, then by # cities connected.
Restock Rates (for 5 players):
Step | 1 | 2 | 3 |
Coal: | 5 | 7 | 5 |
Oil: | 4 | 5 | 6 |
Garbage: | 3 | 3 | 5 |
Uranium: | 2 | 3 | 2 |
Income Table# Cities | Income | # Cities | Income | # Cities | Income |
0 | 10 | 5 | 64 | 10 | 105 |
1 | 22 | 6 | 73 | 11 | 112 |
2 | 33 | 7 | 82 | 12 | 118 |
3 | 44 | 8 | 90 | 13 | 124 |
4 | 54 | 9 | 98 | 14 | 129 |