Hi, I'm a quite old but still fairly inexperienced player who mostly plays against AI due to convenience (and internet gaming shyness).
I have this weird card idea, which I only playtested once against myself, I know it sounds pitiful but I don't play much f2f dominion since my group is pretty "meh" on it.
So, before bothering to switch from really-tiny-scale playtesting to very-small-scale playtesting, I'd like to know if you think that the card has any issues that would make it worthless to playtest.
Action, cost 4$. Holy Cow
+1 Action
+1 Buy
At the end of the game, if you have at least as many Holy Cows as you have Curses, your Curses are worth 3vp instead of -1vp.
The name is a placeholder, I like animal-themed cards but I think something religious like Shrine or Indulgence would be more appropriate.
The idea is that it can provide an alt-vp strategy on its own (with an inbuilt counter: if your opponent goes for the same strategy - or actually if he buys even just one Holy Cow, you'll have to find a way to trash a Curse to end the game on piles)
If you're running an Engine for Provinces/Colonies it should be able to compete with other +buys - it's really weak for its price but it is not terminal and it will give you a single free out-of-supply duchy at some point during the game.
If cursers are on the board, stuff gets a bit more complex, but I don't think it hard counters most cursers, since buying Holy Cows will slow down your deck even more (and then the +buy is worthless). Still I think they might be worth going for.
After my really very extensive and thorough playtesting I'd consider adding a Chancellor effect to avoid it getting trivial: on the last run through your deck, every time you draw Cow, buy a Curse. With a shuffle, those curses would have time to hurt you, and managing to play many Cows in the very last turn would be rewarded (a sort of Curse Frenzy megaturn).
I'm not really sure about how many VPs it should give for curses.
Thoughts?
(Edit: words. They are hard)