I tried to do an alchemy part deu as my debut on the forum. I will repeat a bit of the general feedback here that I got there: +
is a marginal benefit that only applies when there are cards that cost
in the kingdom. It isn't really necessary.
Now, some individual feedback:
Antiquarian: Seems good. See above about +
. Possibly a trite too expensive, in my opinion. NEVER EVER EVER play it after colliding treasure maps.
Carnival: Looks balanced
Enchanted Wood: Feels a little political to me, but I like the concept.
Haunted house: I really don't like action-curses (by the way, that should be action
-attack
-curse) but I might take an exception to this one. Not entirely sure how balanced it is though. Due to its nature as a curse, it could be argued that when your opponent gains a Curse, they could gain a haunted house. Not sure if this was your intention.
Magic Book: Outside of the above advice, seems balanced.
Panacea: Outside of the general advice about +
, you mentioned a possible setup clause. The +
is useless without a
card in the kingdom, so when the +
would be useful, there would already be potions in the kingdom. I would strongly advise against the inclusion of a setup clause.
Royal Banquet: wording -- ...from the supple.
+ for each copy of this in the supply. I feel like it needs some weird cost thing to make it balanced.