HanabiA reviewFull RulesHanabi is a co-operative game; one where the players do not clash, but work as a team to achieve a common goal. They play the part of inattentive / drunk pyrotechnics experts, who accidentally mixed up the powders, wicks and rockets of a large fireworks display. Since the presentation is about to start, this has caused a bit of a panic! The team needs to help each other so the spectacle doesn't turn into a catastrophe!
The objective is to play cards 1-2-3-4-5 (in order) in each of 5 suits (colors). In each suit, there are three 1s, two 2s, two 3s, two 4s, and one 5.
Each player will have a hand of 4 cards. Hands are secret, with the twist that each player can see all the cards except his own. Each player will have a QT that all other players have access to, with the cards in the hand in slots A-D. This will be updated each time a card is played or discarded. (If you play card B on your turn, then you will draw a card and it will go the card B slot.)
There will be absolutely no discussion and/or communication in these QTs. On your turn, you have three options:
1. Play a card (A-D), and then draw one. Your play is legal if the card is the next numerically in its suit - you may not skip or duplicate numbers. If the play is illegal, the card is discarded and the team receives a strike. 3 strikes = game over.
1a. If you play a 5 legally to complete a suit, you gain a bonus clue token for the team. If you have completed the fifth suit, you win!
2. Give information. You may discard a clue token (the team starts with
. You identify all cards of a suit or number that one other player has.
You must identify all matching cards.This means that if person X has this hand:
R1 R2 Y1 G1
You can give the following clues:
A/C/D are 1
A/B are Red
C is Yellow
D is Green
You
cannot give this clue:
A is a 1
3. Discard a card, gain a clue token, and then draw a new card. The new card will be placed in the same slot from which the previous card was discarded.
If a player draws the last card from the deck, each player has one final turn (including the player who drew the last card).
Any form of in-game discussion other than posting your action is not allowed. And of course, do not PM the other players in the game. You in fact should never need to PM anyone.
Final Scoring:
The final score is the total number of cards legally played:
0-5 Horrible! The crowd is booing!
6-10 Poor. Barely any applause.
11-15 Honorable, but nobody will remember it.
16-20 Excellent! Charms the crowd.
21-24 Extraordinary! Engraved in the crowd's memories.
25 Legendary! The crowd is speechless with stars in their eyes
Players1. Ghostofmars
2. Jimmmmm
3. Teproc
4. Watno
Strikes: 0/3
Clue Tokens: 8/8
PlayedRed: (none)
Green: (none)
Blue: (none)
Yellow: (none)
White: (none)
Discard: (none)
Deck: 34 cards
(Intro stolen from Theory)