The setups to choose from:
Blink Mafiafaust9++Night Vale MafiaYou chose faust9++!
Setup:faust9++ is a semi-open setup for 12 players. Setup generation is a randomized process that is open and explained below.
All games include a
Universal Back-Up. Scum factional powers always include a
1-night Switch. The remaining 11 roles are determined by rolling six random numbers from 1-10. Each roll is separate. The following number ranges are assigned letters as shown:
1-4: T (Townie. This directly influences scum power roles.)
5: I (Investigative)
6: B (Blocking)
7: P (Protective)
8: K (Killing)
9: V (Voting)
10: W (Wildcard)
After the letters have been assigned, the mod refers to the list below to determine which power roles are included.
Investigative RolesI = Tracker
II = Watcher
III = Tracker, Watcher
IIII = Tracker, Tracker, Watcher
IIIII = Tracker, Watcher, Watcher
IIIIII = Tracker, Tracker, Watcher, Watcher
Blocking RolesB = Roleblocker
BB = Jailkeeper
BBB = Roleblocker, Roleblocker
BBBB = Roleblocker, Jailkeeper
BBBBB = Jailkeeper, Jailkeeper
BBBBBB = Jailkeeper, Jailkeeper, Roleblocker
Protective RolesP = Virgin OR Bodyguard OR 1-shot Commuter*
PP = Virgin, Bodyguard
PPP = 1-shot Commuter, Bodyguard
PPPP = 1-shot Commuter, Virgin, Bodyguard
PPPPP = 1-shot Commuter, 1-shot Commuter, Bodyguard
PPPPPP = 1-shot Commuter, 1-shot Commuter, 1-shot Commuter, Bodyguard
Killing RolesK = 1-night PGO
KK = Vigilante
KKK = 1-night PGO, Vigilante
KKKK = 1-night PGO, 1-night PGO, Vigilante
KKKKK = 1-night PGO, Vigilante, Vigilante
KKKKKK = 1-night PGO, 1-night PGO, Vigilante, Vigilante
Voting RolesV** = Restess Spirit
VV = 1-shot Governor
VVV = Restless Spirit, 1-shot Governor
VVVV = Restless Spirit, Restless Spirit
VVVVV = Restless Spirit, Restless Spirit, 1-shot Governor
VVVVVV = Restless Spirit, Restless Spirit, 1-shot Governor, 1-shot Governor
Wildcard RolesFor the wildcard slot, the number of Ws is determined. Then a random other category (I, B, P, K or V) is determined and roles are added as though that number of that character had been rolled. Example:
The roll is WWWBBT. The random category determined is also B. This adds to the game:
1 Jailkeeper (from BB) + 2 Roleblockers (from BBB)
Scum Roles (In addition to the factional 1-night Switch)TTTTTT = Goon, Goon, Goon
TTTTT = Goon, Goon, Goon; Hidden Ascetic***
TTTT = Roleblocker, 1-shot Ninja, Goon
TTT = Roleblocker, 1-shot Ninja, Goon; Hidden Ascetic***
TT = Roleblocker, 2-shot Ninja, Strongman
T = Roleblocker, 2-shot Ninja, Strongman; Hidden Ascetic***
0 Ts = Roleblocker, 2-shot Ninja, Strongman; Hidden Ascetic***
After power roles are determined from the table above, Vanilla Townies are added to arrive at 12 players.
* "Or" roles are determined randomly
** Single V rolls result in the Universal Backup converting to a Restless Spirit
*** In some cases, scum receives a Hidden Ascetic. This means that one scum player is randomly Ascetic. They are not informed about this. The role flips upon death.
Clarifications:--If a 1-Shot PR is the first PR to die, the UB will inherit that role, even if the shot was used up. The UB will not receive a new shot. They will know if they have a shot remaining.
--If the Universal Backup converts to a Restless Spirit due to a single V roll, that player will not be informed of the conversion.
--If there is a single V roll and a single W roll that converts to V, the UB will not be converted and there will be a single Restless Spirit.
--The Universal Backup can never inherit a Restless Spirit's power.
--The Mafia factional 1-night Switch vanillaises all roles in one of the above categories (I, B, P, K, V) that the mafia chooses in one night and the following day and twilight. Wildcard roles count as their respective category. This action cannot be blocked.
--Twilight starts immediately after a lynch succeeded, even without mod confirmation.
--The mafia QT opens at the start of Twilight and closes at the start of the Day.
--A player targeted by both Bodyguard and Strongman will die, but the Bodguard will live.
--Scum actions take precedence over town actions in the action resolution chain if they are of the same category.
-- If the Universal Backup inherits the powers of a Virgin, if that power has already triggered a Night without nightkill, it cannot be triggered again. Otherwise, they count as a Virgin, and only Roleblocker targeting from the time they received the power can disable it. It always starts enabled, no matter whether the previous Virgin had been targeted.
Role PMsWelcome, [player name]!
You are a Vanilla Townie!
You have no special powers.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are the Universal Backup!
The first time a power role dies, you will inherit their abilities.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Tracker!
Each night, you may target 1 player. At the end of the night, you will receive a list of all players that your target targeted that night.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Watcher!
Each night, you may target 1 player. At the end of the night, you will receive a list of all players that targeted your target that night.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Roleblocker!
Each night, you may target 1 player. Each action that player takes that night or the following Twilight will be blocked.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Jailkeeper!
Each night, you may target 1 player. Each action that player takes that night or the following Twilight will be blocked. Any killing role targeting your target will fail.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Virgin!
If you killed during the night, the following night the mafia's nightkill will be blocked. Your power is permanently lost if you are targeted by a Roleblocker.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Bodyguard!
Each night, you may target 1 player. If that player is targeted by a nightkill, you die instead.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a 1-shot Commuter!
Once in the game, at night, you may choose to commute. If you do, any action targeting you that night will be blocked.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a 1-night Paranoid Gun Owner!
Once during the game, at night, you may choose to activate your power. If you do, all players targeting you that night will die.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Vigilante!
Each night, you may target 1 plaer. That player will die.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a Restless Spirit!
After you have died, you may still vote in the thread, but you may not make any other posts.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are a 1-shot Governor!
Once during the game, at Twilight, you may choose to activiate your power. If you do, the player with the most votes will not die.
You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Welcome, [player name]!
You are [flavor name], the Mafia Goon!
At night, you may talk with your buddies in a shared QT: [link]
You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.
Welcome, [player name]!
You are [flavor name], the Mafia Roleblocker!
At night, you may talk with your buddies in a shared QT: [link]
Each night, you may target one other player. Any action that player takes that night will be blocked. You may use this in addition to the factional kill.
You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.
Welcome, [player name]!
You are [flavor name], the Mafia 1-shot Ninja!
At night, you may talk with your buddies in a shared QT: [link]
Once in the game, at night, you may choose to use your Ninja power. If you do and perform the factional kill that night, no investigative roles will be able to see your action. Additionally, you cannot trigger a Paranoid Gun Owner.
You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.
Welcome, [player name]!
You are [flavor name], the Mafia 2-shot Ninja!
At night, you may talk with your buddies in a shared QT: [link]
Twice in the game, at night, you may choose to use your Ninja power. If you do and perform the factional kill that night, no investigative roles will be able to see your action. Additionally, you cannot trigger a Paranoid Gun Owner.
You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.
Welcome, [player name]!
You are [flavor name], the Mafia Strongman!
At night, you may talk with your buddies in a shared QT: [link]
If you perform your faction's kill, no protective role targeting your target (Jailkeeper or Bodyguard) can save them.
You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.