Titandrake wins 4 games (8 points), ednever wins 3 games (6 points)
Titandrake, 35; ednever, 29
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-182006-2238a1ff.htmlI tried an apothecary deck (with Coppersmith and Warehouse) that started strong but ended weak. Purchased Border Villages which was a mistake (should have just got Duchies - the BV stopped my ap. from working as effectively as they could). Three Golds for Titandrake has him breaking PPR and then flying past for the win.
ednever, 33; Titandrake, 18
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-183601-df9088b4.htmlI opened 5/2 with Familiar and then didn't draw my Potion until turn 5. Still managed to keep curses to a 6/4 split. Then my Herbalist opening + Philosopher's Stone (my first purchase ever) gives me three turns with a +5 Stone to end the game with a win. Don't know where that came from.
Titandrake, 58; ednever, 46
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-185530-d4c2ee73.htmlI tried something a little crazy here. It almost worked. Tried a Gardens/Develop/University deck. I got ahead and it was looking good, but Titandrake did not contest and played hard BM (8 Silvers, 5 Golds) to pick up all the Provinces in 25 turns. I should have waited to start picking up Gardens so I could have used my Develops on my $4 purchases. Instead I killed my Potion after only one University. I would love to find a way to make this combo work someday... But not today...
ednever, 34; Titandrake, 42
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-193442-6fa84fa3.htmlAlchemists/Peddlers/Possessions. I got ahead on the Peddlers. Titandrake got ahead on the Possessions. He picked up a Remodel to turn those Peddlers into Provinces and I followed - which was my undoing. He Possessed me and Remodeled cards into three Provinces. Which is 3 more than I managed to use my own Remodel...
ednever, 23; Titandrake, 20
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-194605-68035578.htmlFamiliar board again, but the Lighthouse keeps her at bay. Instead the game is decided by Fishing Village+Rabble, with a couple of Apprentices to kill and replace Provinces to end the game before Titandrake can get his engine going. I think TD over-invested in Lighthouses (so much that I Apprenticed my Familiar) and would have been better served with Fishing Villages which made my Rabble chains draw my entire deck more than once.
Titandrake, 49; ednever, 31
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-200045-9c131e09.htmlHoard+Apprentice. Only the key buy turns out to be Herbalist who's +1 buy lets TD pick up huge Golds for her Apprentice. I should have seen that coming, but by the time I did I was drawing $13 and picking up Estates and Potions (for Vineyards) in a lame attempt to catch up.
ednever, 45; Titandrake, 18
http://dominion.isotropic.org/gamelog/201204/17/game-20120417-201525-412bd6d2.htmlCrazy board to look at, but the strategy ended up being simple. Ambassador away coppers and use Alchemists to draw the rest of the deck (with a Golem or two thrown in). Use three silvers to pick up a Grand Market, then proceed to buy more and more of them and play them all every turn. Then explode. I think TD was trying something with Forge, but it never got off the ground.
A really fun set of games. First Player won all the games except TD's Possession/Remodel masterpiece.
It definitely felt like Alchemy. Different cards were important in each game, but there was always an alchemy card that was very important to the outcome. My only disappointment was that Vineyards only came up once - and it was on a board where it would never work.
Looking forward to the next round!
Ed