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Dominion General Discussion / Re: Should Chapel cost $3?
« on: July 05, 2012, 05:22:59 pm »
Wouldn't 5 of those cards be prizes? So shouldn't the question be what 3 cards aren't perfectly priced?
Hunting Party - Credit jomini
Hunting Party stacks in Colony games have Platinum/Gold/Silver/Copper which gets you to 11 and a colony. In province games you need either a 2 cost terminal or an additional money card. In the presence of cache, hunting party can skip either the gold and green earlier or the 2 cost terminal (as you'll have 9). Since hunting party ignored duplicates the other coppers don't hurt as much as other decks, but you probably only want 1 cache here, and you probably want it after you've purchased a hunting party or two.
For when you'd actually want Cache over Gold, a few examples are above. Another reason -- maybe you want fodder for a trasher like Spice Merchant or Trade Route.
Navigator: Originally this didn't let you reorder the cards, but I thought that would be something the developers would want changed, since they'd behaved similarly on similar stuff. You know, so you don't have to carefully keep the order the same. Anyway they didn't actually complain about this one but I changed it to let you reorder the cards anyway. It makes the card marginally more powerful.
The final place case where Trader can shine is with trash-for-benefit cards such as Border Village, Ill-Gotten Gains, etc. Its important to note that unlike more flexible options like remodel, you have to actually WANT lots of silver for this to be worthwhile.
Trash-for-Benefit: Any card that gives a benefit at the cost of trashing a card. Apprentice draws additional cards, Salvager gives cash, etc.(From the glossary)
I'm not explicitly trying to fix anything. I don't know whether it can be fixed within the rules of Dominion. I'm just saying that this aspect of the game introduces one of the more annoying luck factors.
Mint?Not to open! What are you minting?
I could be making more interesting decisions in between all my shuffling.