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Messages - shMerker

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1
Rules Questions / Re: Forge: Alchemist + Silver = ?
« on: August 17, 2013, 11:07:41 pm »
While the first post already gave a perfect answer, there will still follow various versions of the same explanation with different words.
First post of all is the perfect answer for the various versions of the word of the other.

2
General Discussion / Re: Brag Board
« on: August 12, 2013, 12:44:40 pm »
He could also just be making his own. I get espresso at work basically for free because I have an aeropress on my desk.

This didn't start out as a brag post but I guess "I get free espresso" qualifies.

3
Dominion General Discussion / Re: Homage to the Best Card
« on: August 11, 2013, 06:27:10 pm »

4
Rules Questions / Re: Premature Clean-up of action duration cards
« on: August 11, 2013, 06:23:27 pm »
Since discarding durations before their effects end is against the rules any advice in this thread is necessarily about process and fair-play, not really rules. The best way to deal with accidentally cleaning up durations is to not accidentally clean them up. Some people like to play them separately from their other action cards so that they're easier to keep track of. I've also seen "tapping" durations to signify that they will be cleaned up at the end of this turn. Whatever helps you is what you should do.

5
General Discussion / Re: Myers Briggs personality types
« on: August 08, 2013, 01:52:40 am »
I know how auto-correct works. I was just poking fun at saying a word is not in the dictionary but spelled correctly since in an auto-correct engine "in the dictionary" and "spelled correctly" are the same thing.

6
Rules Questions / Re: Forge Question
« on: August 06, 2013, 06:23:19 pm »
OP's question was answered very clearly and precisely in the first reply. now, as usual on f.ds, everyone else will say the same exact thing but with different words and examples  :P

When explaining a concept, it's often helpful to describe it multiple times in different ways to ensure that it's understood. This can include examples and illustrations. Up above I wrote a little script that plays out one possible way to arrive at the conclusion that Forge works the way it does, just in case other answers were unsatisfying. Also I'm doing it right now.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: August 06, 2013, 05:05:38 pm »
Clue($3)
Action

Announce the names of three cards, then look at the black market deck. If it contains the cards you named, you win. Otherwise, you resign from the game.
---
Setup: Before shuffling the first time, every player takes turns gaining cards from the black market deck until only three cards remain in it.
that's..... awesome.... especially if it is known what all the cards in the black market are.

Black Market/Clue is a pretty game-warping nombo.

8
Dominion General Discussion / Re: House Rules?
« on: August 06, 2013, 04:38:54 pm »
I think what he's going for is that the decision to end the game, betting that your opponent does not have a good enough hand to pull ahead of you again is similar to the decision to buy the penultimate Province, betting that your opponent doesn't have a good enough hand to buy the last one.

9
Goko Dominion Online / Re: "AUTOMATCH"
« on: August 06, 2013, 01:56:46 pm »
If I'm understanding the quote above what you have to do is wait for the SSL issues to be sorted out.

10
General Discussion / Re: Random Stuff
« on: August 06, 2013, 01:53:15 pm »
I like the napalm guess. Trees are just explosions that have been 4D rotated so that time is on one of the spacial axes.

11
Rules Questions / Re: Forge Question
« on: August 05, 2013, 02:35:17 pm »
At least no one has brought up hypothetical cards yet.

12
Rules Questions / Re: Forge Question
« on: August 05, 2013, 01:01:24 pm »
Lets say you want to forge two witches and two estates. The sum of two witches and two estates is 14 which forces you to take a $14 card. But lets say no $14 cards exists. What happens?

Is it still possible to trash the cards but you get nothing for it?

Or is it not possible to trash the cards at all?

"I play Forge and trash two Estates and two Witches. I don't have any treasure to spend so it's your turn now."
"Wait, don't you have to gain a card that costs exactly $14 first?"
"Ok, what costs exactly $14"
"Nothing."
"Allright. I gain nothing."

13
Dominion General Discussion / Re: Showdown
« on: August 04, 2013, 09:38:36 pm »
I'm not sure the original creator's intention behind using chips.  Might have just been for fun.  But other people have found the chips better than cards for people who have trouble shuffling due to disability or illness.

Or they just don't like shuffling. It can add significantly to playtime so it makes sense that someone would be motivated to cut down on it as much as possible.

14
Dominion General Discussion / Re: Elucidation about Bishop/Peddler
« on: August 02, 2013, 04:48:17 pm »
I thought the idea was you pair Bishop with any cost-reducer to buy big cards for cheap and then trash them for lots of points. Bridge is fine for this since in general you can play non-drawing terminals in whatever order you want so you just always play Bridges after Bishops.

Similarly Highway is not listed because you have less control over when you play it and you'll likely end up trashing a lot of things for too few points to make the whole operation worth it.

15
General Discussion / Re: Random Stuff
« on: August 01, 2013, 07:46:47 pm »
Since they're talking about high school as something in the past I'm guessing this is college-level.

16
General Discussion / Re: Random Stuff
« on: August 01, 2013, 03:30:03 pm »
Also if it's a math test then suggesting that means you are probably going to fail anyway.

17
I've had a pizza with those toppings as well. So we've found the intersection of the Ice Cream Flavor/Pizza Topping Venn diagram.

18
In the kingdom with the Horse Traders she also saw a tunnel full of gold, and decided to let it be for fear of enriching her enemy. It was for naught though as the Horse Traders found it shortly thereafter.

19
General Discussion / Re: Random Stuff
« on: July 31, 2013, 01:41:27 pm »
When I introduce a new player to Settlers of Catan I like to hand them the blank water tiles or one of the resource stacks and ask them to shuffle it, just to see if they ever catch on.

20
Other Games / Re: The Donald X. Variety Mechanic
« on: July 31, 2013, 01:30:44 pm »
So what game, not designed by DXV and not a ripoff, has a known random component subset?  ???

The Chaos Pack for We Didn't Playtest This At All has a dozen or so cards. Each is essentially an extra rule for the game. The intended use is to have one or two randomly selected and put into play for a game and then replace them afterward.

Mario Golf has a mode called Club Slots where before each hole the players use a slot machine to select what clubs they'll be allowed to use. From the usual 14 you only get 3 plus your putter.

I suspect one of the reasons that the mechanic is so uncommon is that adding components to a game increases it's cost, so adding components that won't always be used is harder to justify.

21
Dominion General Discussion / Re: The Vanillage.
« on: July 30, 2013, 09:27:47 pm »
I'm a big fan of vanilla ice cream because you can do so many things with it. Such as...

Wine Gum Sauce (about two servings)

1. Pour about a cup of mirin (I suspect any sweet cooking will work in it's place) into a pan and cook it on medium low heat until it starts to bubble.
2. Add about 2 tablespoons of butter. Stir that around until it melts.
3. Cook it like that, stirring it occasionally, until you can push the stuff aside with a spoon or spatula and it doesn't start re-covering the bare spot. This takes about 10 minutes.
4. Remove from heat. Let it cool a few minutes and pour it over vanilla ice cream. It should turn into a yellowish, chewy shell.

22
Dominion General Discussion / Re: The Vanillage.
« on: July 29, 2013, 06:56:07 pm »
Yogurt usually doesn't have vanilla unless it is actually vanilla-flavored. Yogurt already has a lot of flavor without any other help. Cream without flavor mostly just tastes like bad decisions.

23
Variants and Fan Cards / Re: A really bad variant idea
« on: July 29, 2013, 06:53:05 pm »
I find it amusing that you can still Swindle and Salvage Peddlers into Provinces the same way you always have.

You could use Mine (maybe you Forged one from two starting estates and a copper) to convert Copper into Silver, but to do this you have to have Fool's Gold, Ill-Gotten-Gains, Loan, Masterpiece, and Philosopher's Stone or Platinum in the kingdom.

Or play a bunch of Bridges

Yeah you need at least three before they do anything for you. The fourth one let's you Mine Copper->Gold so you can jump over Fool's Gold if it's not available. If you're missing any other part of the chain though the Bridges basically don't help because what you're trying to do is get cards costing $12 or more down to $3 since Bridges don't close gaps between cards until you've brought one down to $0.

24
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2013, 06:43:52 pm »
Confusion ($3)
Action - Duration
Now and on your next turn: +$1
----
While this is in play, Es in card names are Ts and Ts in card names are Es


Hungry Hungry Hippos ($11)
Action

Each player may pick up as many cards as they like from any supply piles. They gain whatever cards they pick up.


Clue($3)
Action

Announce the names of three cards, then look at the black market deck. If it contains the cards you named, you win. Otherwise, you resign from the game.
---
Setup: Before shuffling the first time, every player takes turns gaining cards from the black market deck until only three cards remain in it.

25
Variants and Fan Cards / Re: A really bad variant idea
« on: July 29, 2013, 06:00:50 pm »
I find it amusing that you can still Swindle and Salvage Peddlers into Provinces the same way you always have.

You could use Mine (maybe you Forged one from two starting estates and a copper) to convert Copper into Silver, but to do this you have to have Fool's Gold, Ill-Gotten-Gains, Loan, Masterpiece, and Philosopher's Stone or Platinum in the kingdom.

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