spaceanemone: math PhD (don't remember what in, specifically) and tends to talk in depth about the concrete and mechanical aspects of the game (often this means setup stuff, but that will likely not be all that relevant this game), and is thus often difficult to read (since many of their posts are rather impersonal). they haven't been doing this as much in recent memory but that might just be because the games i remember were less setuppy.
Most of this is fair, but I feel the need to point out that I'm no mathematician! My doctorate was on the borders of engineering and computer science, and most actual maths people (like Haddock) find me much too applied for their interesting theoretical conversations.
Am I really "rather impersonal"? I don't think I think of myself that way, but I'm not good at not being in my own head. I use emoticons (which got me scum-read a lot at first for ridiculous reasons) and everything.. I thought that was quite me-ish and therefore person-y :-)
And on the topic of early game play for kkrieg et al, I also find it hard to know what to say! I find it worse in games where there are more people all saying stuff, and now that I've had a bit of practice, a smaller game like this is pretty manageable. It gets easier as the game progresses because there are fewer people and they've all said more things, so reads tend to coalesce more easily. Or because you get lynched/NKd off, so you just have to hope that everyone else nails the scums for you because there's nothing more you can do about it.
I used to get quite upset about being taken out of a game early, but if you're a VT (vanilla townie), it's actually net positive to be an NK (night kill), because scum aren't going to NK themselves (at least not in simple games like this), so acting in a way that gets the scums to want you dead rather than a possible PR is not the worst thing that can happen. It took me a long while here to accept that... it didn't help me that the mafia-like Werewolf version I've played a lot IRL had modified wincons so that you only won if you were alive at the end, so I'm still more death-averse than I should be, though I think I'm much better than I used to be!