Judgement
Xen3k´s Trade CutterA well balanced card, but nothing too interesting. You can do more with the mechanic.
spineflu´s DepotThis is extremely cool. With the trigger, I can imagine, that you can pull off some neat tricks. But even, if it would´nt had this cool trigger, it would be a fun card.
emtzalex´ SpeculatorVery interesting card, even without the Trade tokens(which make the card even more interesting). However, this looks broken, especially when you draw more than 6 non-Treasure cards in your turn. More than +$6 is just too much.
MrHiTech´s StorehouseA very interesting cellar variant. I think it´ll create some fun moments, when you have to guess, how many cards you have to draw, to get the needed. Also, its very nice for advanced players, since you have to know your deck well and have to think about stuff like triggering shuffles. I like it.
Aquila´s YeomanI like the mini game, it really creates some tension. However this looks overpowered to me. if you don´t buy any, for the other player, this is as strong as provinces, so you´re almost forced to gain this.
Something_Smart´s Foreign Trader/GoodsReally cool idea, which creates interesting choices. What is more important? That the other player can´t use the current Good? Or that I get the needed card? Should I use the Trade tokens now? Or do I hope, that I can reveal "Tea"? Unfortunately, I think the Goods are´nt well balanced.
Timinou´s MusterWow, this looks fun. So every player can setup a huge turn twice in the game. It´s a really cool idea and I think, it works out as intended.
DunnoItAll´s Bargaining Chip/LeverageI really like the idea of a Heirloom, that gives Trade tokens. I´m also pretty glad, that you removed the Cantrip version. My only problem with this card is, the trigger of the Heirloom. No other Heirloom card refers to its kingdom card. That is´nt a real problem, but it just feels weird. I think, it´s just not fun, when you´re forced to buy an explicit card, to use a Heirloom.
X-tra´s Grand ShipI like it. Compared to Royal carriage however, this seems to be too strong. I think, it will be really fun to replay an Action card 8 times, but its just too strong and too easy achieved. Yes, it has to collide with the right card, but that´s not enough compensation.
fika monster´s GovernanceHey, that´s a cool idea. The idea, that you can green earlier, to play Action cards twice is neat. However, I don´t think, you will gain 2 Estates, to replay an Action card. Maybe it would help, if you´d start with one Trade token already. Okay, this already has an use in the end, but that´s not half as interesting as in the beginning.
LibraryAdventurer´s CairnOkay, so this something between Cellar and Moat and VPs. I think the card is fine, but does´nt uses the Trade tokens in a too interesting way.
silverspawn´s CartellSo this is one of these "You win" cards. I like new win-conditions, but a simple "You win" is hard to implement. There are lots of ways to do it and this looks like one of the cleverer ones. I do´nt think, this is well balanced, but it just influences the game in a boring way. When you go for Cartell, you do´nt have any interesting choices, but just play Cartell as often as possible.
NoMoreFun´s ToymakerAnother Workshop variant and also a cool one. Tis is a really interesting card, but unfortunately I do´nt see any reason, why you used Trade tokens and not the normal Journey token.
Third Runner up: MrHiTech´s StorehouseSecond runner up: Something_Smart´s Foreign Trader/GoodsFirst runner up: Timinou´s MusterAnd the Winner is: SPINEFLU`S DEPOTHope, you enjoyed it.