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Author Topic: League of Legends  (Read 29360 times)

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Insomniac

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League of Legends
« on: April 05, 2013, 05:55:18 pm »
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League of Legends ID List

theory10b5NA
mcmcsalotmcmcsalotNA
shark_baitLuckyfinNA
popsofctownKirbyHeroNA
TwistedarcherTwistedarcherNA
nkirbitnkirbitNA
WarriorConfuzedWaffleNA
markusinMarchvileNA
HydradHydradNA
InsomniacInsomniac222NA

Original post:

So I saw the Dota 2 thread and I've been playing LoL for a little while now and tried Dota 2. I have to say I prefer LoL. I don't like the minions in Dota as well as some of the core mechanics (most of the changes). I haven't written Dota 2 off forever yet but I won't be playing again for a while.

That said is there any forumers out there who play LoL?
« Last Edit: September 19, 2014, 05:42:04 pm by theory »
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SirPeebles

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Re: LOL
« Reply #1 on: April 05, 2013, 05:58:14 pm »
+1

Most misleading topic name yet  >:(
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Tables

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Re: LOL
« Reply #2 on: April 05, 2013, 06:03:26 pm »
+2

Most misleading topic name yet  >:(

LOL!
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But not strictly better, because the spinoff can have a different cost than the expansion.
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Galzria

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Re: LOL
« Reply #3 on: April 05, 2013, 06:07:31 pm »
+1

Most misleading topic name yet  >:(

Is that a challenge?
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Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Titandrake

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Re: LOL
« Reply #4 on: April 05, 2013, 06:21:56 pm »
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I am the most casual of casuals. Play 1 bot game a day just to get the win of the day bonus. Then spend it all on runes instead of champions.
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popsofctown

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Re: LOL
« Reply #5 on: April 05, 2013, 06:25:12 pm »
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I am the most casual of casuals. Play 1 bot game a day just to get the win of the day bonus. Then spend it all on runes instead of champions.
Actually, spending it on runes instead of champs is tryharding, not being casual.  You're going for the maximum advantage :)
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eHalcyon

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Re: LOL
« Reply #6 on: April 05, 2013, 06:32:21 pm »
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Never underestimate the power of the Scout's code. 

A-a-armed and ready!

Captain Teemo o-o-on duty.  Yes sir!  Hup-two-three-four, never underestimate the power of the Scout's code. 

I'll scout ahead!  Hup-two-three-four.  I'll scout ahead -swiftly!- hup-two-three-four. 
That's gotta sting. 
Hup-two-three-four, Captain Teemo Captain Teemo, hup-two-three-four, a-a-armed and yes sir! 
Hup-two-three-four hup-hup-two-three-four, never underestimate the power of C-Captain Teemo. 
Hup-two-three-four, Captain Teemo Captain Teemo, hup-two-three-four, a-a-armed and yes sir! 
Hup-two-three-four hup-hup-two-three-four, never underestimate the power of C-Captain Teemo. 
Hup-two-three-four, Captain Teemo Captain Teemo, hup-two-three-four, C-Captain Teemo, yes sir! 
Hup-two-three-four hup-hup-two-three-four, never underestimate the power of the Scout's code.

Captain Teemo o-o-on duty.  Yes sir!  Hup-two-three-four, never underestimate the power of the Scout's code.  A-a-armed and ready!

Captain Teemo o-o-on duty.  Yes sir!  Hup-two-three-four, never underestimate the power of the Scout's code.
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Morgrim7

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Re: LOL
« Reply #7 on: April 05, 2013, 07:06:15 pm »
+1

Most misleading topic name yet  >:(

Is that a challenge?
No, most misleading was Cache Use. Oh, man.
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Watno

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Re: LOL
« Reply #8 on: April 06, 2013, 12:38:21 am »
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what are minions? what mechanics don't you like in dota?
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enfynet

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Re: LOL
« Reply #9 on: April 06, 2013, 01:44:43 am »
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This entire topic went right over my head.
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Insomniac

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Re: LOL
« Reply #10 on: April 06, 2013, 11:23:26 am »
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what are minions? what mechanics don't you like in dota?

Things you focus on last hitting that aren't champions. In Dota they are all neutral and you can actually fight your opponent over who gets the kill. In LoL they are team aligned so I'm not fighting my opponent directly over minion last hits. In addition there is 2 identical jungles filled with neutral minions some of the harder ones providing buffs and respawning less frequently.

The two things that made it hard for me to like dota was the lack of allied minions, as much as Jungler is my favourite role in league, I don't want to have to jungle with every character. The inability to lock the camera to my character was also a deal breaker for me, I like to be lazy and only unlock my camera when it's necessary.

Smaller things that weren't deal breakers were I was less attached to the cast of characters, and in league there was an item that was super op to the point where every carry had to buy it. Every carry gets it for free in dota (I don't have the name of the item off the top of my head). I also wasn't thrilled with the slower pace of the game.

All that said I do want to try Dota2 again at some point just not immediately itchin to play it
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Watno

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Re: League of Legends
« Reply #11 on: April 06, 2013, 12:13:46 pm »
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There are creeps for both sides in DotA. I don't really get why you think they aren't team aligned. There's also 2 jungles in Dota, though while their identical regarding what creeps are in there, the layout is quite different.
You really aren't forced to jungle with evry hero in Dota, there aren't enough creeps for everyone in the jungle, and leaving lanes empty is a waste usually (it's sometimes done in high-level competitive play though). I guess this refers back to you thinking all creeps are neutral?

Btw, you can bind "lock camera on hero" to a key using the console, even though it's not available in the options menu.

Can you describe what that ridiculously powerful item for carries does? I have no idea what you could be refering to?

I'm really a bit confused wether you tried the same Dota 2 I'm playing :P
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eHalcyon

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Re: League of Legends
« Reply #12 on: April 06, 2013, 12:21:22 pm »
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He may have been confused by denial. Ins, you can kill your own allied "minions" in dota2 to deny the enemy last hits.
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Watno

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Re: League of Legends
« Reply #13 on: April 06, 2013, 12:31:34 pm »
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There's still a pretty huge difference between both sides creeps:
1) Your own creeps attack the enemy's creeps, towers, and heroes. Most enemy structures will regenerate heavily if you attack them without creeps nearby, so it's not feasibly to push without them until late in the game.
2) When you lasthit an enemy creep you get gold.
3) When an enemy creep dies near you, you get experience (100% if killed by your side, 66% if denied by the enemy and you're melee, 33% if denied by the enemy and you're ranged, 0 if it died to neutrals or was denied with a spell)
4)You can't attack your own creeps unless they have low health.
I think 1) is enough to stop them from possibly being considered neutral.

Neutral creeps give gold to whoever lasthits them and experience to people from the killing side nearby. They attack both sides if aggressed.
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popsofctown

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Re: League of Legends
« Reply #14 on: April 06, 2013, 09:51:21 pm »
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He may have been confused by denial. Ins, you can kill your own allied "minions" in dota2 to deny the enemy last hits.
It's practically the same thing.  It's a double negative, loss of gold, loss applies to opponent, -1*-1=1
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Watno

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Re: League of Legends
« Reply #15 on: April 07, 2013, 09:29:17 am »
+2

Not really. That's like saying in a Dominion game, trashing an opponent's gold is the same as gaining a gold for yourself. It's not just about the difference.
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Re: League of Legends
« Reply #16 on: April 07, 2013, 08:26:28 pm »
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Trashing an opponent's gold is a very close approximation to gaining a gold for yourself. 
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Robz888

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Re: League of Legends
« Reply #17 on: April 07, 2013, 08:27:37 pm »
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My brother (mcmcsalot) hasn't commented here, but I know him to be a big LoL player. I've never played, myself.
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Watno

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Re: League of Legends
« Reply #18 on: April 07, 2013, 08:44:15 pm »
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he commented about it a lot in the dota 2 thread.
pops, I disagree. it depends on the circumstances.
« Last Edit: April 07, 2013, 08:49:13 pm by Watno »
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mcmcsalot

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Re: League of Legends
« Reply #19 on: April 08, 2013, 09:49:54 am »
+1

Ah, I am here :)

Although I have been taking a break, I am an extremely dedicated lol player. I have been playing since beta 4 years ago I am approaching owning every single champion in the game(I have 3 left) then it will be on to all the runes! I have played 4000 games. I rarely play ranked(I have a group of 12 friends who all play regularly on a vent server) but last season a friend and I played for about a week and got to gold.

I follow the professional scene very closely, I have followed most of the na teams since there beginnings and know the history behind many of the eu teams. The Asian scene is hard to keep up with, they have a lot of different leagues, and obviously I am less familiar with names and faces so when players change teams or teams change sponsors it's quite hard to follow.

I think I actually like watching/discussing lol more than I like playing it.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #20 on: April 08, 2013, 09:56:35 am »
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I know as a lol player, Dota creeps(minions) look very different and are extremely hard to get used to. Because Dota is more graphically complex than lol, it's hard for us lol players to tell what we are supposed to be doing. Lol has a lot of simple color coordination so you know the minions that are on your team an the ones that are the enemy minions. Denial isn't that foreign to me but I played lol when you could deny.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Watno

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Re: League of Legends
« Reply #21 on: April 08, 2013, 12:46:30 pm »
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I know as a lol player, Dota creeps(minions) look very different and are extremely hard to get used to. Because Dota is more graphically complex than lol, it's hard for us lol players to tell what we are supposed to be doing. Lol has a lot of simple color coordination so you know the minions that are on your team an the ones that are the enemy minions. Denial isn't that foreign to me but I played lol when you could deny.

I guess this is just because you're used to LoL minions. I think the creeps from both sides look quite different. Also green healthbars and red healthbars are something i'd consider simple color coordination as well.
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mcmcsalot

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Re: League of Legends
« Reply #22 on: April 08, 2013, 12:54:11 pm »
0

I know as a lol player, Dota creeps(minions) look very different and are extremely hard to get used to. Because Dota is more graphically complex than lol, it's hard for us lol players to tell what we are supposed to be doing. Lol has a lot of simple color coordination so you know the minions that are on your team an the ones that are the enemy minions. Denial isn't that foreign to me but I played lol when you could deny.

I guess this is just because you're used to LoL minions. I think the creeps from both sides look quite different. Also green healthbars and red healthbars are something i'd consider simple color coordination as well.

Yes, that's sort of what I meant. Which every you play first is what makes sense. I am sure lol looks very simple and childish to Dota players, the map color scheme of the game is very basic. To lol players Dota looks crazy complicated, at least it does for me. I do think its whichever you play first.

Anyway, before we turn this thread into another Dota vs Lol thread, I would like to stay on topic. Insom who is your favorite champion and why?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

blackb

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Re: League of Legends
« Reply #23 on: April 09, 2013, 04:00:08 am »
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There are soo many Champions. One favorite is not enough. I could maybe name one for each role.

However Dr. Mundo is really fun :D
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mcmcsalot

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Re: League of Legends
« Reply #24 on: April 09, 2013, 10:22:46 am »
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There are soo many Champions. One favorite is not enough. I could maybe name one for each role.

However Dr. Mundo is really fun :D

haha, man I think mundo on a winning team is one of the most fun champions to play. Similarly as singed is the most fun to play on a losing team. You just run around and do whatever you want. I once stayed in the enemy base for 20 full minutes as mundo, that ulti cooldown so op.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Insomniac

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Re: League of Legends
« Reply #25 on: April 09, 2013, 03:13:45 pm »
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I know as a lol player, Dota creeps(minions) look very different and are extremely hard to get used to. Because Dota is more graphically complex than lol, it's hard for us lol players to tell what we are supposed to be doing. Lol has a lot of simple color coordination so you know the minions that are on your team an the ones that are the enemy minions. Denial isn't that foreign to me but I played lol when you could deny.

I guess this is just because you're used to LoL minions. I think the creeps from both sides look quite different. Also green healthbars and red healthbars are something i'd consider simple color coordination as well.

Yes, that's sort of what I meant. Which every you play first is what makes sense. I am sure lol looks very simple and childish to Dota players, the map color scheme of the game is very basic. To lol players Dota looks crazy complicated, at least it does for me. I do think its whichever you play first.

Anyway, before we turn this thread into another Dota vs Lol thread, I would like to stay on topic. Insom who is your favorite champion and why?

If I have to pick just one. Jayce, his kit has every single thing he needs and is super fun to play, he can also play every role somewhat competently except for AP.

If I can pick one for every role.

Top - Jayce, (Runner up: Elise)

Mid - Diana (Runner up: Kassadin) Diana's skill shot and 0 cool down ult when you hit your skill shot is super satisfying, Kassadins riftwalk is fun and denies AP champs pretty hard

Jungle - Shyvana (Runner up: Nocturne). Shyvanna has really good init for ganks, and amazing clear speed and counter jungling. Nocturne has amazing ganks once he hits 6 that is possibly the most satisfying thing about the game.

Support - Nami (Runner up: Zac) Nami's W allows you to heal and damage in a pretty strong way, her Q/R are satisfying when they hit, and her passive makes it so you guarantee the carry catches the kill target. Zac I played as support the day he came out, its what his kit said he was to me despite everyone saying Jungle or top, And well now people are playing him as support pretty commonly.

Carry - Quinn (Runner up: Miss Fortune). Quinn is such a good utility carry, she denies alot of the top carries right now with her Q (Blind hard counters AA carries) W counters stealth, teemo, and bushes, her E is an escape unless your opponents are pro/bots and can snare you when you hit them, and her R turns her into an escape machine or a melee beast. MF is one of the top carries but I like her because her kit has nice harass, speed and also I hate vayne so its nice both my carries beat vayne :P
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Insomniac

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Re: League of Legends
« Reply #26 on: April 09, 2013, 03:15:14 pm »
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As an addendum I have only been playing since mid february am already level 30, and have 25 champs owned. But only 3 ranked games under my belt, all 3 have been wins.

(One as Quinn, one as Nami one as Shyvana)
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Watno

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Re: League of Legends
« Reply #27 on: April 09, 2013, 03:43:34 pm »
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Can you describe what that ridiculously powerful item for carries does? I have no idea what you could be refering to?
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theory

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Re: League of Legends
« Reply #28 on: April 09, 2013, 04:02:12 pm »
0

If you could design one champion, mcmcsalot, with no regard for balance, and who was restricted to your choice of QWER abilities, what would it be?

In other words, what is the most powerful champion you could create out of the existing QWER abilitiesi n the game?
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Re: League of Legends
« Reply #29 on: April 09, 2013, 04:06:51 pm »
+2

not sure wether you were aware of that, but there was actually a custom dota 1 map that allowed to do such a thing, and its upcoming for dota 2
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Re: League of Legends
« Reply #30 on: April 09, 2013, 05:12:01 pm »
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Can you describe what that ridiculously powerful item for carries does? I have no idea what you could be refering to?

I can find the article right now and don't remember exactly what. I think it had something to do with Armor Pen but I could be remembering way wrong. If I find it again I'll post here
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Re: League of Legends
« Reply #31 on: April 09, 2013, 05:18:11 pm »
0

Ah, you might be talking about the Glyph that can be used to make all structures invulnerable for some seconds?
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mcmcsalot

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Re: League of Legends
« Reply #32 on: April 09, 2013, 05:36:00 pm »
+1

Okay, theory thank you for giving me the most fun task ever.
Upon first glance, the best way to do this is going to be to creat a champion for each role.

First up we have the best support in the game.

Passive
Shadow WalkRANGE: 700

PASSIVE: When out of combat for 6 seconds, Evelynn enters stealth only being able to be seen by enemy champions (within 700 range) or true sight. Evelynn regenerates 1% of her maximum mana every second while stealthed.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.

Q
Rocket Grab RANGE: 925COOLDOWN: 20 / 19 / 18 / 17 / 16COST: 120 Mana

ACTIVE: Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
PROJECTILE SPEED: 1800

W
Astral Blessing RANGE: 750COOLDOWN: 20COST: 80 / 110 / 140 / 170 / 200 mana

ACTIVE: Soraka blesses a friendly unit, restoring health and granting it bonus armor for 3 seconds.
HEAL: 70 / 140 / 210 / 280 / 350 (+ 45% AP)
BONUS ARMOR: 25 / 45 / 65 / 85 / 105

E
Dazzle RANGE: 625COOLDOWN: 14 / 13 / 12 / 11 / 10COST: 75 mana

ACTIVE: Taric fires a prismatic sphere at a target enemy, stunning them and dealing magic damage (lower damage the farther the target is).
Missile Speed: 1400
STUN DURATION: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
MINIMUM MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 40% AP)
MAXIMUM MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 80% AP)

Ultimate
Curse of the Sad Mummy  RANGE: 550COOLDOWN: 150 / 130 / 110COST: 100 / 150 / 200 Mana

ACTIVE: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move for 2 seconds.
MAGIC DAMAGE: 150 / 250 / 350 (+ 80% AP)

Here is by far the most op support in the game, may very well be the most op champion, the combination of stealthed blitzcrank pulls, and two on demand stuns along with the strongest heal in the game. Not much going to beat that.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #33 on: April 09, 2013, 05:46:13 pm »
0

Hmmm ... but remember, you wouldn't be going up against regular champs, but other OP champs!  Surely this would lose to some crazy ADC with Zilean's W?  ;-)  Or even just some maniacal max CDR (Ryze passive/Zilean W/other skills I don't know) into Karthus ult.  Just sit at fountain all game and ult ult ult.

Though this is definitely crazy awesome at support.
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Re: League of Legends
« Reply #34 on: April 09, 2013, 05:50:43 pm »
0

currently trying to create a champion that uses tristana's passive and kog'maw's W. 913 range just seems like the most fun thing in the entire world
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #35 on: April 09, 2013, 05:52:43 pm »
0

kayles Righteous fury counts as increasing her autoattack range by 525, oh yea.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #36 on: April 09, 2013, 06:23:10 pm »
0

Doesn't Ryze passive just break everything though? Something like Ryze passive/Singed Q/Some W/Cass E/Olaf R. You'd have massive mana problems though.

Actually, what would probably be more amusing is Annie passive + Karthus ult.

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Re: League of Legends
« Reply #37 on: April 09, 2013, 06:33:39 pm »
+1

Here we go, may not be the best but sure is the most fun.

Passive
Draw a Bead

Tristana's attack range and Explosive Shot's cast range increases by 9 every level (not including level 1). At level 18, the bonus is 153 (703 range at level 18).

Q
Deceive RANGE: 400 COOLDOWN: 11 seconds after exiting stealth COST: 90 / 80 / 70 / 60 / 50 mana

ACTIVE: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.
CRITICAL STRIKE DAMAGE: 140% / 160% / 180% / 200% / 220%

W
Bio-Arcane Barrage COOLDOWN: 17 COST: 50 Mana

ACTIVE: For 8 seconds, Kog'Maw's attacks gain range and deal a percentage of the target's maximum health as additional magic damage. The damage caps at 100 against minions and monsters.
BONUS RANGE: 130 / 150 / 170 / 190 / 210
MAX HEALTH TO DAMAGE RATIO: 2% / 3% / 4% / 5% / 6% (+ 1% per 100 AP)

E
Righteous Fury COOLDOWN: 16 COST: 45 Mana

ACTIVE: Kayle harnesses her righteous fury for 10 seconds, granting her bonus magic damage on her attacks and increasing her attack range to 525. Additionally, attacks on non-tower units damage other enemies within 150 range of the target.
BONUS MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 40% AP)
MAGIC SPLASH DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 40% AP) (+ 20% / 25% / 30% / 35% / 40% AD)

Ultimate
Spray and Pray RANGE: 850 COOLDOWN: 120 / 110 / 100 COST: 100 / 125 / 150 mana

ACTIVE: For 7 seconds Twitch gains 300 attack range, bonus attack damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.
BONUS ATTACK DAMAGE: 20 / 28 / 36

703 range at lvl 18 plus 525 for 10 seconds plus 210 for 8 seconds plus 300 for 7. 1738 range for 7 seconds, for comparison turrets have a range of 800, Miss fourtune ulti has a range of 1400, and the first rank of nocture ulti is 2000
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #38 on: April 09, 2013, 07:39:11 pm »
0

Here comes the top lane tank :)

Passive
Chosen of the Storm COOLDOWN: 120

When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. Chosen of the Storm has a static cooldown and is unaffected by cooldown reduction.

Q
Siphoning Strike COOLDOWN: 8 / 7 / 6 / 5 / 4 COST: 20 mana

ACTIVE: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
PHYSICAL DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by Siphoning Strike)

W
Vicious Strikes COOLDOWN: 16 COST: 40 / 45 / 50 / 55 / 60 mana

ACTIVE: For 6 seconds, Olaf's attack damage is increased and he gains life steal and spell vamp.
ATTACK DAMAGE: 7 / 14 / 21 / 28 / 35 (+1% of maximum health)
LIFE STEAL & SPELL VAMP: 9% / 12% / 15% / 18% / 21%

E
EnrageCOST: 6 / 8 / 10 / 12 / 14 health per attack

TOGGLE: While toggled on, Sion has increased attack damage at the cost of some health for each autoattack. While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.
BONUS ATTACK DAMAGE: 25 / 35 / 45 / 55 / 65
HEALTH GAINED PER KILL: 1 / 1.5 / 2 / 2.5 / 3

Ultimate
Sadism COOLDOWN: 75 COST: 20% of current health

ACTIVE: Dr. Mundo gains increased movement speed and regenerates a percentage of his maximum health over a period of 12 seconds.
HEAL: 40 / 50 / 60 % of maximum health
MOVEMENT SPEED %: 15 / 25 / 35
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #39 on: April 09, 2013, 10:56:32 pm »
0

Ever made a champion concept?  Takes more effort than a Dominion fan card.

There is a thread in the lol forums about combining QWER from different champs.  Multiple threads, probably.
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Re: League of Legends
« Reply #40 on: April 10, 2013, 09:39:13 am »
0

I have made two completely new champion concepts, I had been trying to think of a champion that could move his teammates somehow for the longest time.

 I has thought of a champion who's Q is a point and click aoe slow which deals damage per second to enemies in the circle(victor slow size). His W is a point and click debuff which causes the enemy to take increased damage for all sources while afflicted. His E is 2(3) second channel blink similar to fiddlesticks ulti, the ability can be recast immediately to blink without channeling but after channeling for a second he gains a shield that increases the longer he channels. His ultimate augmented his next ability to make it effect an aoe. So his Q now slows a very large area(maokai ulti size) his W would debuff all enemies in an area around the target, his E would blink an shield all allies around him. His passive was that he gained bonus armor and magic resist based in his ap. this made it so that he follows the potential for mid or top, and ability to be quite strong with ap, but would be best suited as a zero cs support.

Then riot made thresh lol
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #41 on: April 10, 2013, 01:08:31 pm »
0

I'm curious as to what roles everyone likes to play and why.

Personally I have played long enough I can play every role but I have only mained(played exclusively for about 6-9 months) top, adc, jungle in that order. Recently I have been filling in premades with friends attempting to expand my champion pool and team comp knowledge, but I do think it has weakened my play overall.

So I think I would consider myself as a top laner, primarily focusing on ad bruisers. I think the reason I fell in love with this role was when I learned to play I played pantheon exclusively for about 500 games. This was back before the meta of adc/support bot lane. Most often people played an adc mid and kill lanes top and bottom, yes jungle was rare as only Warwick and fiddle could do it. So I played pantheon bottom with my friend playing rammus until I really learned the game. My friend stopped playing and I took pantheon to the mid lane until he became a useless champion(or at least the useless past 25 min champ he is now) As with the meta change I found myself playing similar champions that were now meant to play top lanes, jax, wukong, renecton, jarvan. Also all these guys have some sort of dash.

Around this time my girlfriend got interested in league(she was sick of me not spending any time with her) and decided to play. So I picked up adc to be able to lane with her as support. I started out with graves, and gradually picked up all the other as they are all kind of the same.

I started jungling so that my gf could play mid(she liked the "birdy") and I could still interact with her all the time. Shaco was my favorite as he had that classic blink which I love and think makes any champion fun to play. I switched over to amumu when I realized he was the strongest champion in the game lol.

That's just a summary obviously I have played almost every champion and mained many more, but I think that's a good description of we're I like to play and why, so what about you guys?
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #42 on: April 10, 2013, 01:23:11 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED
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eHalcyon

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Re: League of Legends
« Reply #43 on: April 10, 2013, 03:03:37 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.
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Re: League of Legends
« Reply #44 on: April 10, 2013, 06:31:00 pm »
0

I'm curious as to what roles everyone likes to play and why.

It was ADC for a while, but its too much stress, because if you do bad you DO BAD and you let your team down.

My current main is jungle. It's low pressure if you know what your doing, and ganking is perhaps the most satisfying thing in the game. Also some junglers can carry a bad team to a win (lookin at you Hecarim)
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theory

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Re: League of Legends
« Reply #45 on: April 10, 2013, 06:36:47 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?
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eHalcyon

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Re: League of Legends
« Reply #46 on: April 10, 2013, 06:47:26 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?

Well, it also gives you bonus AD for all the mana you want to build anyways, and it gives you a fun active effect to boot.
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mcmcsalot

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Re: League of Legends
« Reply #47 on: April 10, 2013, 07:12:11 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?

I would say never build muramana I blits, personally I am a fan of ap blits much more than ad, he's not tanky enough to do any significant dps, and only one ability scales with ad(his punch doubles his auto attack, which isn't even good scaling for ad) Ap on the other hand scales well with his q and his ulti.

Blitz is a support champ and one of the greatest things about him is he does everything he needs to with one item, boots. All blitz's job is to pull priority targets, so your goal with any gold is to help your team out. So you want to have the standard boots,ruby sight stone, and a few pink wards on you at all times. Next depending on team comp extra gold should be devoted to an aegis, or locket.

Now if you want to have some fun and build damage on blitz because it is fun, there are still some problems with manamune. Its too much gold to sink in an item that gives an artificial shield, and minor damage. Icebourn gauntlets however, is your best friend. Similar to why nasus builds it, anything that amplifies your auto attack will proc and use it. It has some mana and more importantly armor, and the sheen which amplifies damage and gives good output per gold. So even separately the two items are good pickups and the bonus slow once you snatch someone is a death sentence.

If you wanna go for the outrageous mana tank grab an archangels and rod of ages, add a death cap and you have a pretty insane mana shield sitting at around 400 ap. Not to mention seraph's embrace(upgrade to archangels) will give you a second mana shield.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #48 on: April 10, 2013, 07:33:25 pm »
0

Ok. I'll give that a try. What about CDR?  The way I've been playing him is qew then max q so as to minimize q cool down, while building items up to 40%CDR. But maybe this is unnecessary / suboptimal?
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Re: League of Legends
« Reply #49 on: April 10, 2013, 10:53:43 pm »
0

Ok. I'll give that a try. What about CDR?  The way I've been playing him is qew then max q so as to minimize q cool down, while building items up to 40%CDR. But maybe this is unnecessary / suboptimal?

Icebourn gauntlets has cooldown reduction, start with the glacial shroud.

I would say your build should be:

mana pendent & hp regen pendent or an amplifying tome -> boots -> philo stone/kages luck pick -> sightstone -> glacial shroud -> boots of mobility -> ruby sightstone -> aegis of legion -> sheen -> Icebourn gauntlet -> runic bulwark -> shurelia's reverie/twin shadows

Thats a five item build, save the last slot for pink wards. If you get enough gold to buy a sixth item you should be buying more pink/oracles through the game.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #50 on: April 11, 2013, 01:20:05 am »
0

Ok. I'll give that a try. What about CDR?  The way I've been playing him is qew then max q so as to minimize q cool down, while building items up to 40%CDR. But maybe this is unnecessary / suboptimal?

http://www.mobafire.com/league-of-legends/build/all-about-blitzcrank-support-ad-ap-jungle-162242
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Re: League of Legends
« Reply #51 on: April 11, 2013, 03:09:41 pm »
0

What skill ranges are you guys?  I might get back into League this summer.  My peak rating is 1400 but that was soo long ago, I'm probably like a 1000 player now
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Re: League of Legends
« Reply #52 on: April 11, 2013, 03:26:22 pm »
0

Oh nice, just saw this thread.  You can find me by my alt name (Luckyfin) on LoL.  I don't play too often anymore, managed to get gold last season by playing Skarner.  When I do play now I like to go in the jungle and play someone like J4.
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Re: League of Legends
« Reply #53 on: April 11, 2013, 03:35:00 pm »
0

What skill ranges are you guys?  I might get back into League this summer.  My peak rating is 1400 but that was soo long ago, I'm probably like a 1000 player now

ELO is gone season 3, so I couldn't tell you (I started this season)
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Re: League of Legends
« Reply #54 on: April 11, 2013, 05:03:17 pm »
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What do you mean "elo is gone"?
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Re: League of Legends
« Reply #55 on: April 11, 2013, 08:46:15 pm »
0

Elo has been replaced with matchmaking rating(mmr) which I am very happy about. If anyone knows, while elo is a great system because it changes more or less based on if you win or lose to a better or worse opponent. However this system was designed for chess, a 1 v 1 game and in lol the system becomes skewed the more you play with others who are not your skill level. Mmr now calculates the estimated chance of you winning and losing due to the entire teamatchup and then changes more or less according to whether you overcame a challenge or rode out an easy win.

The only sad thing is this mmr is hidden to all players and what you see when you win or lose a game is a gain or loss of league points. You are placed into a league, bronze/silver/gold/diamond/platinum/challenger and further into a division, 5/4/3/2/1. When you gain 100 league points you enter a best of three series which will decide whether you move up from say division 2 to 1, or stay in division 2. If you stay you do not start over but are placed back in division 2 with 100 - the league points lost in the two series games. If you move up you are placed in division 1 with zero league points. The same thing happened to move up in leagues, silver to gold, but it is a best of 5.

Your placement in teams this season is much better than before due to mmr but the amount of league points you get is calculated using a variety of methods riot has kept secret. Some speculation and hints given by Lyte are that the system will give you decreasing rewards if you have recently entered a division and are approaching the series. This is to make sure you pay an average of 10 games minimum in a division, if 8 of these are wins you should get a series. The issue is obviously if you win the first 8, you shouldn't have to play 2 more to get your series. So many people say this season is very hard to tell what your actual skill level is.

Last season I was a 1550 gold payer and this season I am hovering at silver 1 for now. I have tried out for a semi pro team and had been estimated as a diamond level ad carry but I play the game misty for fun and would say the group I play with is all between 1300 and 1500.

My in game name is the same as my username here, feel free to friend me for anything. I mainly have a huge passion for the game and just want to have fun playing with as many people as possible. I frequently play with a group of people on vent that play arams because there are more than 5 of us, the more the merrier!
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

popsofctown

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Re: League of Legends
« Reply #56 on: April 11, 2013, 09:24:11 pm »
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That sounds kind of silly and fishy to me.  The only realistic accuracy gains would be at small sample sizes.  Well then again maybe that is a good idea, since player skill can fluctuate so rapidly based on how they adapt to patches.  I remember that one time Jax was OP, so teams were trying to get this casual player who had just played nothing but Jax since beta on their team so much haha...


Someone send me a pm if they ever make viegar playable and competitive
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GigaKnight

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Re: League of Legends
« Reply #57 on: April 13, 2013, 12:39:26 am »
+1

Trashing an opponent's gold is a very close approximation to gaining a gold for yourself.

That's already not very true in 2-player Dominion and becomes even more inaccurate as you increase the number of players.  DotA / LoL is 5v5 and an analogous choice has very different results.  In DotA, denying presents the choice of "do I get +gold or do I prevent 1 opponent from getting +gold".

Let's look at what this means.  It's a hyper-simplified analysis but I think it illustrates the difference:

Let's look at a hypothetical four-player MOBA game.  Let's say everybody kills a creep for 5 gold every X seconds.  With no denying, everybody in this fairy-tale game advances in lock-step gaining gold, like so:

Player 1 (Team 1): 5, 10, 15, 20...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 5, 10, 15, 20...
Player 4 (Team 2): 5, 10, 15, 20...

Now let's say each player has the option of forfeiting a creep kill to prevent an opponent from gaining 5 gold.  Player 1 decided to do this to player 3  for the first two creep waves and the rest continue on naively.  The only difference for player 3 is that he tries to kill those first two creeps and misses because player 1 denied him.

Player 1 (Team 1): 0, 0, 5, 10...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 0, 0, 5, 10...
Player 4 (Team 2): 5, 10, 15, 20...

Now, you might say "the teams have the same overall gold now" but distribution of gold is very important in a MOBA.  You want to guide the money to your item-dependent characters so they can get those crucial items as soon as possible.  Player 3 is now behind the curve because of Player 1's sacrifice.  If player 1 is a support / utility character, he doesn't need as much gold anyway; Team 1 is now in the "lead".

And the reality is much more complicated than this.  There are 5 opponents in DotA and you have lots of competing choices all the time.  When choosing to last hit or deny, you have to ask yourself if you want to gain gold relative to 5 opponents or keep just one of them down.  The answer depends on your role and the situation.







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Insomniac

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Re: League of Legends
« Reply #58 on: April 16, 2013, 09:37:37 am »
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Someone send me a pm if they ever make viegar playable and competitive

Dunno when you last played but he already is, there is at least 1 pro who mains Veigar and who has for a long time.
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mcmcsalot

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Re: League of Legends
« Reply #59 on: April 17, 2013, 01:29:27 pm »
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Someone send me a pm if they ever make viegar playable and competitive

Dunno when you last played but he already is, there is at least 1 pro who mains Veigar and who has for a long time.

Yea, I would say almost every champion is playable, competitive viability is sort of a silly question. I mean at the elo I am at blitz is banned every game, at high elo he is rarely banned. At low elo, everychampion is viable due to taking advantage of the enemy mistakes, at my elo very few champions are viable because most players expect you to only play the "op" champions and are less inclined to try and work well with you if you play  less popular champions. At high elo most champions are viable as long as you are good with them, there are a few exceptions that are champions in need of buffs, viegar is not one of them.

All that being said man that passive is outdated...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
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Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Axxle

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Re: League of Legends
« Reply #60 on: April 17, 2013, 01:42:00 pm »
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not sure wether you were aware of that, but there was actually a custom dota 1 map that allowed to do such a thing, and its upcoming for dota 2
OMGWTF mode was one of my favorites to play!
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Re: League of Legends
« Reply #61 on: April 25, 2013, 09:36:52 am »
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I have a question, anyone else find that Skype lags Lol when they run them both. I have always used vent because when I was introduced to the game(via rl friends) they being big games had met people online and played with people they knew from wow, so one if them had a vent server(they cost money) that we could all use. It's what I because used to and refused to use Skype because it had no push to talk, but with more and more of my friends using Skype I have been using it more and luckily figured out a way(googled) to set up push to talk. You just set up a push to mute button then manually mute your mic and it acts as a push to unmute/talk. Anyway what I have noticed is it lags my league quite a bit where as vent lets me run at 60 fps at all times. So I was just wondering if anyone else has this problem.

*note* the lag is not much, it bounces me around 40-50 fps which is fine but being used to perfect fps it throws off my timing like crazy.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #62 on: April 25, 2013, 10:35:40 am »
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It happens on my wife's laptop.  I remember googling and someone suggested tinkering with some Skype settings.
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popsofctown

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Re: League of Legends
« Reply #63 on: April 29, 2013, 08:46:40 pm »
0

Trashing an opponent's gold is a very close approximation to gaining a gold for yourself.

That's already not very true in 2-player Dominion and becomes even more inaccurate as you increase the number of players.  DotA / LoL is 5v5 and an analogous choice has very different results.  In DotA, denying presents the choice of "do I get +gold or do I prevent 1 opponent from getting +gold".

Let's look at what this means.  It's a hyper-simplified analysis but I think it illustrates the difference:

Let's look at a hypothetical four-player MOBA game.  Let's say everybody kills a creep for 5 gold every X seconds.  With no denying, everybody in this fairy-tale game advances in lock-step gaining gold, like so:

Player 1 (Team 1): 5, 10, 15, 20...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 5, 10, 15, 20...
Player 4 (Team 2): 5, 10, 15, 20...

Now let's say each player has the option of forfeiting a creep kill to prevent an opponent from gaining 5 gold.  Player 1 decided to do this to player 3  for the first two creep waves and the rest continue on naively.  The only difference for player 3 is that he tries to kill those first two creeps and misses because player 1 denied him.

Player 1 (Team 1): 0, 0, 5, 10...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 0, 0, 5, 10...
Player 4 (Team 2): 5, 10, 15, 20...

Now, you might say "the teams have the same overall gold now" but distribution of gold is very important in a MOBA.  You want to guide the money to your item-dependent characters so they can get those crucial items as soon as possible.  Player 3 is now behind the curve because of Player 1's sacrifice.  If player 1 is a support / utility character, he doesn't need as much gold anyway; Team 1 is now in the "lead".

And the reality is much more complicated than this.  There are 5 opponents in DotA and you have lots of competing choices all the time.  When choosing to last hit or deny, you have to ask yourself if you want to gain gold relative to 5 opponents or keep just one of them down.  The answer depends on your role and the situation.
I'm rather confused.  It seems like you're talking past me.  Denying a carry creep is going to be rather equivalent to killing a creep as carry.  Denying a support's creep kill is going to be pretty equivalent to getting a creep kill as support. 

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GigaKnight

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Re: League of Legends
« Reply #64 on: April 30, 2013, 01:31:49 pm »
0

Trashing an opponent's gold is a very close approximation to gaining a gold for yourself.

That's already not very true in 2-player Dominion and becomes even more inaccurate as you increase the number of players.  DotA / LoL is 5v5 and an analogous choice has very different results.  In DotA, denying presents the choice of "do I get +gold or do I prevent 1 opponent from getting +gold".

Let's look at what this means.  It's a hyper-simplified analysis but I think it illustrates the difference:

Let's look at a hypothetical four-player MOBA game.  Let's say everybody kills a creep for 5 gold every X seconds.  With no denying, everybody in this fairy-tale game advances in lock-step gaining gold, like so:

Player 1 (Team 1): 5, 10, 15, 20...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 5, 10, 15, 20...
Player 4 (Team 2): 5, 10, 15, 20...

Now let's say each player has the option of forfeiting a creep kill to prevent an opponent from gaining 5 gold.  Player 1 decided to do this to player 3  for the first two creep waves and the rest continue on naively.  The only difference for player 3 is that he tries to kill those first two creeps and misses because player 1 denied him.

Player 1 (Team 1): 0, 0, 5, 10...
Player 2 (Team 1): 5, 10, 15, 20...

Player 3 (Team 2): 0, 0, 5, 10...
Player 4 (Team 2): 5, 10, 15, 20...

Now, you might say "the teams have the same overall gold now" but distribution of gold is very important in a MOBA.  You want to guide the money to your item-dependent characters so they can get those crucial items as soon as possible.  Player 3 is now behind the curve because of Player 1's sacrifice.  If player 1 is a support / utility character, he doesn't need as much gold anyway; Team 1 is now in the "lead".

And the reality is much more complicated than this.  There are 5 opponents in DotA and you have lots of competing choices all the time.  When choosing to last hit or deny, you have to ask yourself if you want to gain gold relative to 5 opponents or keep just one of them down.  The answer depends on your role and the situation.
I'm rather confused.  It seems like you're talking past me.  Denying a carry creep is going to be rather equivalent to killing a creep as carry.  Denying a support's creep kill is going to be pretty equivalent to getting a creep kill as support.

So your original statement is quoted up there and it's much more general than that.  I think you've shifted the target on me, but that's OK, because even zooming in on a specific area, the difference matters.

Let's look carries. Denying a carry creep delays their items.  A carry killing a creep accelerates his items.  Having or not having an item affects how you interact with all 5 opponents.  For example, DotA has an item called the Black King Bar (BKB) that grants magic immunity for a little bit.  Getting an early BKB might allow your carry to make the difference in a team fight if, for example, they have a disable-heavy team comp.  You want to farm a BKB as fast as possible because you're going to gain precious seconds where you can't be stunned.  That can easily make a bigger difference than slowing the single opponent carry.  The general point is that every hero is different and has different item goals depending on who they face; the times at which they reach those goals can have varying and important impacts on the game.

Take a step back to Dominion.  And we'll go really simple.  Let's say we're both going BM and we each have exactly one Gold.  Now it's my turn and I can either trash yours or gain another Gold.  I'm trashing your Gold every time!  Because Gold begets Gold; making you deal with the initial $6 hump again is huge.  Now imagine I'm going for an engine instead of BM - maybe I don't even want a Gold to begin with!

I'm trying to illustrate that timing, strategy, and opponents all have a big impact on this kind of decision.  But I also I realize I'm trying to do this with specific examples, which are easy to overlook because you can always say "but that doesn't happen that much".  If you're not yet convinced, maybe a better way to approach this is to have you justify this statement further:

Trashing an opponent's gold is a very close approximation to gaining a gold for yourself.

That may help us reach the fundamental disagreement sooner.
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Watno

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Re: League of Legends
« Reply #65 on: April 30, 2013, 01:35:38 pm »
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Deny vs Lasthit is rather:
Do i antipush the lane and deny the opponent experience, or do i push the lane and get gold.
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GigaKnight

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Re: League of Legends
« Reply #66 on: April 30, 2013, 01:37:49 pm »
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Deny vs Lasthit is rather:
Do i antipush the lane and deny the opponent experience, or do i push the lane and get gold.

Yeah, I agree this yet another way the difference matters.
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popsofctown

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Re: League of Legends
« Reply #67 on: April 30, 2013, 04:23:09 pm »
0

Trashing an opponent's gold is better than gaining a gold, oftentimes.  But trashing an opponent's Silver is miles worse than gaining a gold.

That's the kind of gross approximation I was intending to convey in the first place. 
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Grujah

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Re: League of Legends
« Reply #68 on: April 30, 2013, 04:47:00 pm »
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I'm curious as to what roles everyone likes to play and why.

Personally I have played long enough I can play every role but I have only mained(played exclusively for about 6-9 months) top, adc, jungle in that order. Recently I have been filling in premades with friends attempting to expand my champion pool and team comp knowledge, but I do think it has weakened my play overall.

So I think I would consider myself as a top laner, primarily focusing on ad bruisers. I think the reason I fell in love with this role was when I learned to play I played pantheon exclusively for about 500 games. This was back before the meta of adc/support bot lane. Most often people played an adc mid and kill lanes top and bottom, yes jungle was rare as only Warwick and fiddle could do it. So I played pantheon bottom with my friend playing rammus until I really learned the game. My friend stopped playing and I took pantheon to the mid lane until he became a useless champion(or at least the useless past 25 min champ he is now) As with the meta change I found myself playing similar champions that were now meant to play top lanes, jax, wukong, renecton, jarvan. Also all these guys have some sort of dash.

Around this time my girlfriend got interested in league(she was sick of me not spending any time with her) and decided to play. So I picked up adc to be able to lane with her as support. I started out with graves, and gradually picked up all the other as they are all kind of the same.

I started jungling so that my gf could play mid(she liked the "birdy") and I could still interact with her all the time. Shaco was my favorite as he had that classic blink which I love and think makes any champion fun to play. I switched over to amumu when I realized he was the strongest champion in the game lol.

That's just a summary obviously I have played almost every champion and mained many more, but I think that's a good description of we're I like to play and why, so what about you guys?

Ugh. This is one thing I cannot understand. You have like ~100 or what number of champs, and you play one exclusively. It seems damn boring. Like playing same M:TG deck for the whole year (which I do, and it sucks)
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theory

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Re: League of Legends
« Reply #69 on: April 30, 2013, 05:08:50 pm »
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I know people with ~100+ board games, and they play Dominion exclusively ... :-)
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Watno

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Re: League of Legends
« Reply #70 on: April 30, 2013, 05:10:08 pm »
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..but they probably dont always buy the same cards.
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mcmcsalot

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Re: League of Legends
« Reply #71 on: April 30, 2013, 06:41:02 pm »
0

I'm curious as to what roles everyone likes to play and why.

Personally I have played long enough I can play every role but I have only mained(played exclusively for about 6-9 months) top, adc, jungle in that order. Recently I have been filling in premades with friends attempting to expand my champion pool and team comp knowledge, but I do think it has weakened my play overall.

So I think I would consider myself as a top laner, primarily focusing on ad bruisers. I think the reason I fell in love with this role was when I learned to play I played pantheon exclusively for about 500 games. This was back before the meta of adc/support bot lane. Most often people played an adc mid and kill lanes top and bottom, yes jungle was rare as only Warwick and fiddle could do it. So I played pantheon bottom with my friend playing rammus until I really learned the game. My friend stopped playing and I took pantheon to the mid lane until he became a useless champion(or at least the useless past 25 min champ he is now) As with the meta change I found myself playing similar champions that were now meant to play top lanes, jax, wukong, renecton, jarvan. Also all these guys have some sort of dash.

Around this time my girlfriend got interested in league(she was sick of me not spending any time with her) and decided to play. So I picked up adc to be able to lane with her as support. I started out with graves, and gradually picked up all the other as they are all kind of the same.

I started jungling so that my gf could play mid(she liked the "birdy") and I could still interact with her all the time. Shaco was my favorite as he had that classic blink which I love and think makes any champion fun to play. I switched over to amumu when I realized he was the strongest champion in the game lol.

That's just a summary obviously I have played almost every champion and mained many more, but I think that's a good description of we're I like to play and why, so what about you guys?

Ugh. This is one thing I cannot understand. You have like ~100 or what number of champs, and you play one exclusively. It seems damn boring. Like playing same M:TG deck for the whole year (which I do, and it sucks)

Did you read my post? I have bolded a few things.

I have played league for 4 years now, during that time I have played almost every single champion.
I mention when I started I played pantheon exclusively. This is because league is a rather difficult game to master and it is very hard for new players to pick up new champions while still being a very mechanically sound player. So I have found with most new players it is typical to play a single champion(usually a mechanically simple one) and play it for at least 200 games before moving on to the learning of more champions.
In my post I was attempting to summarize the main thematic champions and roles I played which is a very small number.
I mention that I have mained top/adc/jungle. That means that during the past 4 years I took the time to play one role and around 4-6 champions exclusively for around 6-9 months to perfect my skills in the role with those champions.
Lastly I mention I have played waay more than just this, so what part of my post did you read?
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

popsofctown

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Re: League of Legends
« Reply #72 on: May 04, 2013, 04:49:09 pm »
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..but they probably dont always buy the same cards.
Choosing what cards to buy would be comparable to buying items in League, I think.

"They probably don't always play the same kingdom" seems like a better criticism.
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theory

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Re: League of Legends
« Reply #73 on: May 04, 2013, 05:32:55 pm »
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Execution in LoL is a lot more complex than executing a Dominion deck.  It makes sense to practice a champion over and over again to perfect the mechanics; there are no corresponding mechanics in Dominion to practice.
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Re: League of Legends
« Reply #74 on: May 05, 2013, 11:04:57 am »
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Execution in LoL is a lot more complex than executing a Dominion deck.  It makes sense to practice a champion over and over again to perfect the mechanics; there are no corresponding mechanics in Dominion to practice.

I agree and disagree I found that in playing a large swath of characters you learn alot of the ideas of the game faster, for instance without looking at a build I could give you a decent generic build for any character as long as I knew if they were a bruiser/jungler/ap/adc/support this in turn allowed me to better understand how to build in a certain match, I know this character builds warmogs so i should build botrk for example
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popsofctown

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Re: League of Legends
« Reply #75 on: May 05, 2013, 07:12:27 pm »
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poppy poppy poppy poppy poppy
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Re: League of Legends
« Reply #76 on: May 05, 2013, 08:20:59 pm »
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Execution in LoL is a lot more complex than executing a Dominion deck.  It makes sense to practice a champion over and over again to perfect the mechanics; there are no corresponding mechanics in Dominion to practice.

I agree and disagree I found that in playing a large swath of characters you learn alot of the ideas of the game faster, for instance without looking at a build I could give you a decent generic build for any character as long as I knew if they were a bruiser/jungler/ap/adc/support this in turn allowed me to better understand how to build in a certain match, I know this character builds warmogs so i should build botrk for example

Everyone has varying skills going into the game that may or may not allow them to bypass the play one champion step. For example knowing how to build in different situations is great but if you can't execute certain combos playing one champ lets you get better much faster. Take an ap mid, diana: you need to be able to throw crescent strike(q) and ulti to the enemy at the same time(hitting q allows ulti to be preformed without cooldown) waiting for your q to hit and then ulti'ing is a huge waste of time so knowing how to cast them both is best. After that you need to know when to ignite to get the kill(the last second before they leave your range or just before a heal is cast) using zhonyas hourglass effectively is also sooo important(it makes you invulnerable for 2 sec and can be used to dodge entire skills) then of course there is your typical flash response time(must be able to use it to dodge skills/jump walls/bait out other movemen't skills)
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Insomniac

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Re: League of Legends
« Reply #77 on: May 07, 2013, 03:57:01 pm »
0

As I play Diana I have to disagree. Q ulti at same time is ok if the ulti alone would kill them, but all too often the skillshot misses and then your ulti is on cooldown and your just dead in the water. It's much safer to fire off the ulti once it either has connected or will connect beyond the shadow of a doubt.

But in general i do agree being able to combo with a champ can be fairly important, I think the largest learning step of any particular champion however is how long your attack animations are so that you can effectively last hit.
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Re: League of Legends
« Reply #78 on: May 07, 2013, 09:33:45 pm »
+1

As I play Diana I have to disagree. Q ulti at same time is ok if the ulti alone would kill them, but all too often the skillshot misses and then your ulti is on cooldown and your just dead in the water. It's much safer to fire off the ulti once it either has connected or will connect beyond the shadow of a doubt.

But in general i do agree being able to combo with a champ can be fairly important, I think the largest learning step of any particular champion however is how long your attack animations are so that you can effectively last hit.

This is what I mean, you need to know when you cast your q if it is going to hit them or not. You cannot q/uti every time and you cannot wait for your q to hit, you need to know exactly where it is going to land and if it is going to hit when you throw it. This takes tons and tons of practice and is not exclusive to Diana, knowing whether your skill shot is going to hit or not is a necessary skill and is much easier learned when playing the same champ over and over.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: League of Legends
« Reply #79 on: May 07, 2013, 09:36:21 pm »
0

Also knowing how to animation cancel is even more important than that(auto attack animations) animation canceling is moving as soon as your animation reaches the point where the attack has registered in the computer. You can then move thus canceling the rest of the animation and speeding up the time between attacks.
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Re: League of Legends
« Reply #80 on: May 07, 2013, 09:52:19 pm »
0

Also knowing how to animation cancel is even more important than that(auto attack animations) animation canceling is moving as soon as your animation reaches the point where the attack has registered in the computer. You can then move thus canceling the rest of the animation and speeding up the time between attacks.
Are you sure you can really do that?
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Re: League of Legends
« Reply #81 on: May 08, 2013, 12:36:10 am »
0

100% it's the same thing as orb walking just a bit harder to pull off. Orb walking is when you attack-move repeatedly so that you can be chasing/running while auto attacking at the same speed as a still person. Auto attacks have a cool down that is reduced by attack speed, this is controlled by right clicking which sends a homing projectile(like a skill shot) this action is completely separately from moving but delayed(doesn't go on cooldown) untill after the animation. So attacking them moving immediately as the projectile is sent speeds up the whole process. Attacks can also be canceled entirely(by moving before the computer sends the projectile) this can be down after the animation has started making it look like your attacking but not actually. The idea of the last part is to confuse players, when you right click someone you turn yellow on there screen so attack canceling can get people to burn skills in attempts to block or dodge.
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theory

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Re: League of Legends
« Reply #82 on: August 06, 2013, 02:31:41 pm »
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So who here actively plays LoL?  I see mcmcsalot online quite a bit; anyone else?
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Re: League of Legends
« Reply #83 on: August 06, 2013, 08:09:09 pm »
0

So who here actively plays LoL?  I see mcmcsalot online quite a bit; anyone else?

I play quite actively. Im on most days.
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Re: League of Legends
« Reply #84 on: August 07, 2013, 12:37:08 pm »
+2

This game is so popular at my school that sometimes when I say dominion people think I am referring to some mode of this game.
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theory

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Re: League of Legends
« Reply #85 on: August 16, 2013, 03:00:07 pm »
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This OGN Ro16 highlight video has got to be one of the best LoL highlight videos ever:
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Re: League of Legends
« Reply #86 on: August 16, 2013, 03:16:29 pm »
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I play LoL constantly on account KirbyHero
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Re: League of Legends
« Reply #87 on: September 02, 2013, 05:26:41 pm »
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Hey. What's good youtube videos / online material for learning how to play better? I'm looking to start with more general guides, then branch off into specific guides for certain characters / builds.
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Re: League of Legends
« Reply #88 on: September 02, 2013, 11:09:41 pm »
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Hey. What's good youtube videos / online material for learning how to play better? I'm looking to start with more general guides, then branch off into specific guides for certain characters / builds.

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theory

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Re: League of Legends
« Reply #89 on: September 03, 2013, 12:06:55 pm »
0

Hey. What's good youtube videos / online material for learning how to play better? I'm looking to start with more general guides, then branch off into specific guides for certain characters / builds.

Playing with skilled friends is probably the easiest way to learn.  And although it's important to play a lot of different champs (ideally every champ that is free), it's also nice to focus on one champ, or at least one lane, as your primary.

/r/leagueoflegends is a great resource, or more likely its sister subreddit /r/summonerschool. 

In addition, these lectures on Youtube were really helpful: https://www.youtube.com/user/unswlolsoc

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mcmcsalot

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Re: League of Legends
« Reply #90 on: September 03, 2013, 12:27:22 pm »
0

Hey. What's good youtube videos / online material for learning how to play better? I'm looking to start with more general guides, then branch off into specific guides for certain characters / builds.

Playing with skilled friends is probably the easiest way to learn.  And although it's important to play a lot of different champs (ideally every champ that is free), it's also nice to focus on one champ, or at least one lane, as your primary.

/r/leagueoflegends is a great resource, or more likely its sister subreddit /r/summonerschool. 

In addition, these lectures on Youtube were really helpful: https://www.youtube.com/user/unswlolsoc

I agree with theory, the best way to go from beginner to amateur is to play with skilled players and have them "train" you so to speak. Once you get to a decent level you can play on your own and watch the pro players stream.

One thing I always suggest, DO NOT PLAY BOT GAMES. They teach you very very minimal skills while advancing you level quite rapidly. This puts players in a situation where they are playing with level 30 players(the time win/loss & elo comes into effect) but not skilled enough. Then you lose quite a few games until you "catch up" so to speak but by then you can have a pretty poor win/loss which places you in low elo and it can be a lot less fun/discouraging. Making the most of each game to really stay ahead of your level in skills is the best way to make league the most enjoyable.

PS. we definitely need to play together!
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: League of Legends
« Reply #91 on: September 03, 2013, 02:12:15 pm »
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Thanks theory, I will look. I've moved from playing with bots to playing with humans, but I need to start learning a wider variety of characters (I play as an adcarry in about 80% of my games).

Mcmc, we should definitely play at some point! I'll send you a message next time I see you online
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Re: League of Legends
« Reply #92 on: September 03, 2013, 05:14:57 pm »
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Playing bot games doesn't result in elo inflation.

It's still a good idea to play with humans because you learn faster.
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Titandrake

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Re: League of Legends
« Reply #93 on: September 03, 2013, 05:28:41 pm »
0

In League, every mode has its own hidden elo. Officially this is called MMR, but whatever. If you win a lot of ranked games, you play better people. Win a lot of normals, better people. But this applies to ARAM and bot games as well. Playing a lot of bot games means you play with other people who play a lot of bot games (assuming you normally win bot games.)

Hidden elo is present at all levels, not just 30. There's plenty of stories of people making smurfs, and quickly hitting what is gold or platinum level play in normals by level 10 or 15. So I don't think you'll be at a horrible loss if you play more bot games, but you'll definitely learn slower and the system will be less sure of your rating because you have fewer normal games.
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mcmcsalot

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Re: League of Legends
« Reply #94 on: September 03, 2013, 05:58:39 pm »
0

Playing bot games doesn't result in elo inflation.

It's still a good idea to play with humans because you learn faster.

the issue however is that prior to level 30 the game matches you against similarly skilled players of similar level. Once you are level 30 this pool of "similar Level" becomes everyone. So if you played to level 30 solely against bot yes your elo would not be affected, but you would be at somewhat of a skill deficit and will lose quite a few normal's until your elo matches you with similarly skilled players. This elo becomes much harder to change as time goes on and can make the game less fun as your grow in skill but are stuck in a lower elo(which I might add low elo play is very self serving, and it is hard to teach yourself out of)

those are my only issues with bot games. That and that knowing how to "trick" the bots programming alows you to absolutely destroy them without any game skill lol.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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popsofctown

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Re: League of Legends
« Reply #95 on: September 06, 2013, 01:18:33 am »
0

Playing bot games doesn't result in elo inflation.

It's still a good idea to play with humans because you learn faster.

the issue however is that prior to level 30 the game matches you against similarly skilled players of similar level. Once you are level 30 this pool of "similar Level" becomes everyone. So if you played to level 30 solely against bot yes your elo would not be affected, but you would be at somewhat of a skill deficit and will lose quite a few normal's until your elo matches you with similarly skilled players. This elo becomes much harder to change as time goes on and can make the game less fun as your grow in skill but are stuck in a lower elo(which I might add low elo play is very self serving, and it is hard to teach yourself out of)

those are my only issues with bot games. That and that knowing how to "trick" the bots programming alows you to absolutely destroy them without any game skill lol.

There's little to no consideration for summoner level in matchmaking.  Good smurfs rocket up to playing with 30s before they even get all their summoner spells.
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mcmcsalot

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Re: League of Legends
« Reply #96 on: September 06, 2013, 12:03:46 pm »
0

Playing bot games doesn't result in elo inflation.

It's still a good idea to play with humans because you learn faster.

the issue however is that prior to level 30 the game matches you against similarly skilled players of similar level. Once you are level 30 this pool of "similar Level" becomes everyone. So if you played to level 30 solely against bot yes your elo would not be affected, but you would be at somewhat of a skill deficit and will lose quite a few normal's until your elo matches you with similarly skilled players. This elo becomes much harder to change as time goes on and can make the game less fun as your grow in skill but are stuck in a lower elo(which I might add low elo play is very self serving, and it is hard to teach yourself out of)

those are my only issues with bot games. That and that knowing how to "trick" the bots programming alows you to absolutely destroy them without any game skill lol.

There's little to no consideration for summoner level in matchmaking.  Good smurfs rocket up to playing with 30s before they even get all their summoner spells.

Interesting, I was unaware of that. I should probably level a smurf to see what the new player process is like. Apparently you HAVE to play bot games till level 5??? Things have changed...
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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popsofctown

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Re: League of Legends
« Reply #97 on: September 06, 2013, 03:05:49 pm »
0

Playing bot games doesn't result in elo inflation.

It's still a good idea to play with humans because you learn faster.

the issue however is that prior to level 30 the game matches you against similarly skilled players of similar level. Once you are level 30 this pool of "similar Level" becomes everyone. So if you played to level 30 solely against bot yes your elo would not be affected, but you would be at somewhat of a skill deficit and will lose quite a few normal's until your elo matches you with similarly skilled players. This elo becomes much harder to change as time goes on and can make the game less fun as your grow in skill but are stuck in a lower elo(which I might add low elo play is very self serving, and it is hard to teach yourself out of)

those are my only issues with bot games. That and that knowing how to "trick" the bots programming alows you to absolutely destroy them without any game skill lol.

There's little to no consideration for summoner level in matchmaking.  Good smurfs rocket up to playing with 30s before they even get all their summoner spells.

Interesting, I was unaware of that. I should probably level a smurf to see what the new player process is like. Apparently you HAVE to play bot games till level 5??? Things have changed...
Mandatory bot games?  Wow, I had no idea.

My first game was with players who had 300 games played or so.  They threw me straight to the wolves back then :)
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theory

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Re: League of Legends
« Reply #98 on: September 10, 2013, 12:01:54 pm »
0

Uninstalled last night.  The game's fun-to-time ratio was way too low for me.  Especially in ranked -- things even out given enough time, but time is exactly the resource I have the least of.
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Re: League of Legends
« Reply #99 on: September 10, 2013, 12:12:10 pm »
0

Uninstalled last night.  The game's fun-to-time ratio was way too low for me.  Especially in ranked -- things even out given enough time, but time is exactly the resource I have the least of.

Wow, I am surprised to hear you say that. I mean, I definitely understand the game takes up alot of time. I was wondering what you mean by its fun-to-time ratio. Do you mean simply how long a game takes, or something different.
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popsofctown

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Re: League of Legends
« Reply #100 on: September 10, 2013, 01:18:21 pm »
0

Uninstalled last night.  The game's fun-to-time ratio was way too low for me.  Especially in ranked -- things even out given enough time, but time is exactly the resource I have the least of.

Wow, I am surprised to hear you say that. I mean, I definitely understand the game takes up alot of time. I was wondering what you mean by its fun-to-time ratio. Do you mean simply how long a game takes, or something different.

If you don't spend at least 2 hours a day average playing League, it's not a fun game.  That has been my experience.  There is a certain necessary amount of proficiency, and ranked sample sizes.
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Re: League of Legends
« Reply #101 on: September 10, 2013, 02:00:02 pm »
0

Uninstalled last night.  The game's fun-to-time ratio was way too low for me.  Especially in ranked -- things even out given enough time, but time is exactly the resource I have the least of.

Wow, I am surprised to hear you say that. I mean, I definitely understand the game takes up alot of time. I was wondering what you mean by its fun-to-time ratio. Do you mean simply how long a game takes, or something different.

If you don't spend at least 2 hours a day average playing League, it's not a fun game.  That has been my experience.  There is a certain necessary amount of proficiency, and ranked sample sizes.

How so? The reason I ask is I think a lot of people have this thought that ranked is the only mode worth playing. Also, I think that how "proficient" people are is vastly different than how proficient they think they are. This causes people to think they are either far better or far worse than the people they are matched with, which in turn makes the game not very fun. I used to be angry almost every game I played because I felt not good enough, once I stopped being so serious I have not only enjoyed the game, but I have also improved(as far as ranked goes) I think more casualness is actually an easy way to improve enjoyment.
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theory

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Re: League of Legends
« Reply #102 on: September 10, 2013, 02:09:31 pm »
+1

For me, I could play it either in ranked or with friends.  Ranked quickly became not-so-fun, because the lows far outweighed the highs for me.  The joy of winning and advancing is more than cancelled out by the AFKers, or the jungler that started Baron with a smite and left to do red buff, or the team that surrendered despite being up in kills, towers, and dragons because we lost a teamfight.  It balances out given enough time, but time is exactly the resource I have the least of.  And just because it balances out statistically doesn't make it fun -- there is no pleasure in winning a 5v4, certainly nothing that outweighs the annoyance of losing a 4v5.

With friends, it was sort of fun, and I could foresee myself getting back into it that way, but it's much harder for me to enjoy than ranked.  It always leaves me wanting to play ranked and getting disappointed in the outcome.

The real problem was that ranked was sometimes fun.  If it was never fun, I would never get tempted into it, but the fact that it was occasionally rewarding kept me coming back for more, even though it was overall a net negative experience.
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Re: League of Legends
« Reply #103 on: September 10, 2013, 02:47:02 pm »
0

For me, I could play it either in ranked or with friends.  Ranked quickly became not-so-fun, because the lows far outweighed the highs for me.  The joy of winning and advancing is more than cancelled out by the AFKers, or the jungler that started Baron with a smite and left to do red buff, or the team that surrendered despite being up in kills, towers, and dragons because we lost a teamfight.  It balances out given enough time, but time is exactly the resource I have the least of.  And just because it balances out statistically doesn't make it fun -- there is no pleasure in winning a 5v4, certainly nothing that outweighs the annoyance of losing a 4v5.

With friends, it was sort of fun, and I could foresee myself getting back into it that way, but it's much harder for me to enjoy than ranked.  It always leaves me wanting to play ranked and getting disappointed in the outcome.

The real problem was that ranked was sometimes fun.  If it was never fun, I would never get tempted into it, but the fact that it was occasionally rewarding kept me coming back for more, even though it was overall a net negative experience.

That I understand, or at least I understand part of it. I personally really really dislike ranked, and I agree the lows outwiegh the highs, I mainly play to play with friends(hence why I am sad to see one go) but can understand if ranked is the way you want to go, it is very time consuming and has some deep deep lows.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

popsofctown

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Re: League of Legends
« Reply #104 on: September 10, 2013, 05:31:15 pm »
0

For me, I could play it either in ranked or with friends.  Ranked quickly became not-so-fun, because the lows far outweighed the highs for me.  The joy of winning and advancing is more than cancelled out by the AFKers, or the jungler that started Baron with a smite and left to do red buff, or the team that surrendered despite being up in kills, towers, and dragons because we lost a teamfight.  It balances out given enough time, but time is exactly the resource I have the least of.  And just because it balances out statistically doesn't make it fun -- there is no pleasure in winning a 5v4, certainly nothing that outweighs the annoyance of losing a 4v5.

With friends, it was sort of fun, and I could foresee myself getting back into it that way, but it's much harder for me to enjoy than ranked.  It always leaves me wanting to play ranked and getting disappointed in the outcome.

The real problem was that ranked was sometimes fun.  If it was never fun, I would never get tempted into it, but the fact that it was occasionally rewarding kept me coming back for more, even though it was overall a net negative experience.
AFK's and wonky plays like that tend to fade as you go up.  But then it comes back to need to throwing time at the game to get it to be enjoyable. 
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theory

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Re: League of Legends
« Reply #105 on: September 10, 2013, 05:39:56 pm »
0

Maybe it's a product of circumstances.  I was at high LP in Silver I, before getting four straight AFK/disconnect and dropping to Silver II.  I vowed to regroup, refocus on my mistakes, and play carefully.  I made it to my Silver I promotion series, where I lost one game due to poor play and the other due to an AFK.  And this week I suddenly dropped to 0 LP in Silver II thanks to AFK, disconnect, premature surrender, and winning-lane-but-losing-game.

Now, the way out of my predicament seems twofold:

* Play enough games, and all this variance smooths out; or
* Be so good at the game that my teammates' badness literally does not matter.

I don't really have time for either of those.  I want so badly to like this game, but it's just so damn frustrating.
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popsofctown

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Re: League of Legends
« Reply #106 on: September 10, 2013, 09:12:00 pm »
0

Maybe it's a product of circumstances.  I was at high LP in Silver I, before getting four straight AFK/disconnect and dropping to Silver II.  I vowed to regroup, refocus on my mistakes, and play carefully.  I made it to my Silver I promotion series, where I lost one game due to poor play and the other due to an AFK.  And this week I suddenly dropped to 0 LP in Silver II thanks to AFK, disconnect, premature surrender, and winning-lane-but-losing-game.

Now, the way out of my predicament seems twofold:

* Play enough games, and all this variance smooths out; or
* Be so good at the game that my teammates' badness literally does not matter.

I don't really have time for either of those.  I want so badly to like this game, but it's just so damn frustrating.
Let's quit league and play Hearthstone :D
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Twistedarcher

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Re: League of Legends
« Reply #107 on: September 11, 2013, 12:00:24 am »
0

I'm not even level 30, and playing once every 2 or 3 days and not doing well is still fun for me :D You all got too good at it!!
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theory

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Re: League of Legends
« Reply #108 on: May 16, 2014, 11:05:41 am »
+1

So they're introducing a League of Legends Fantasy League: http://fantasy.lolesports.com/
How about forming an f.ds league?
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Twistedarcher

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Re: League of Legends
« Reply #109 on: May 16, 2014, 11:12:02 am »
0

I'd potentially be down..is it separated by region? I'd join if it's NA only, if it's NA/EU combined I'd be less inclined, as I'm trying to limit myself from watching too much LCS.
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theory

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Re: League of Legends
« Reply #110 on: May 16, 2014, 11:39:55 am »
+1

I think it's combined.

In the meantime I am trying to figure out good team names:

All Chat Warriors
Lee Sin To Your Heart
TF's Green Card
Death is the Best CC
Bro Do You Even Rift
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markusin

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Re: League of Legends
« Reply #111 on: May 16, 2014, 11:52:58 am »
+1

I think it's combined.

In the meantime I am trying to figure out good team names:

All Chat Warriors
Lee Sin To Your Heart
TF's Green Card
Death is the Best CC
Bro Do You Even Rift
The Fill Harmonic
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Twistedarcher

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Re: League of Legends
« Reply #112 on: May 16, 2014, 07:00:13 pm »
0

Yeah, this looks super cool, I'm definitely in.
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mcmcsalot

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Re: League of Legends
« Reply #113 on: May 16, 2014, 07:23:13 pm »
0

auto /in?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #114 on: May 16, 2014, 07:30:53 pm »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.
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markusin

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Re: League of Legends
« Reply #115 on: May 16, 2014, 08:16:23 pm »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.
Unfortunately, I have watched a total of 0 LCS games. I mostly play League with friends from time to time, and my current summer schedule doesn't give me much time for any Leaguing. I'm not even Level 30 yet.
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mcmcsalot

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Re: League of Legends
« Reply #116 on: May 16, 2014, 08:55:43 pm »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.

I have seen every game except all stars. Its what you get with a rowing machine and a computer/projector in your basement

NA: My favorite team has been TSM forever, but i was a TSM fan back when then lineup was rainman/oddone/regi/chaox/xspecial...so that team doesnt really exists anymore. Bjerugson is debatable the best player in all of league of legends right now and I do love dyrus, but I am not a wildturtle fan so idk. I like the new curse lineup alot, with xspecial as support cop should really be able to shine, and voyboy has always been great, only problem with that is I really really don't like Iwildominate.

EU: Fnatic is amazing, their adc was like bred to play league competitively and is probably one of the most micro-skilled players out their. Froggen is overrated and his new team sucks. Actually much of the EU LCS is really up in the air because alot of the good players get drafted by NA teams ad since the NA scene is much more profitable they want to come over.
« Last Edit: May 16, 2014, 09:06:07 pm by mcmcsalot »
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #117 on: May 17, 2014, 11:04:46 pm »
0

http://fantasy.lolesports.com/en-US/join/league/77596/jkcr5QbppOU803iTlxXe

Only room for 4 teams in this one but I'm sure we can make more leagues.
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Twistedarcher

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Re: League of Legends
« Reply #118 on: May 18, 2014, 04:13:59 am »
0

I'm having problems logging onto the fantasy website. When I enter in my username and password, the log-in screen just pops up again. I can get onto other parts of the league website, but it just won't let me get onto the fantasy part.
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nkirbit

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Re: League of Legends
« Reply #119 on: May 18, 2014, 05:35:17 pm »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.

I have seen every game except all stars. Its what you get with a rowing machine and a computer/projector in your basement

NA: My favorite team has been TSM forever, but i was a TSM fan back when then lineup was rainman/oddone/regi/chaox/xspecial...so that team doesnt really exists anymore. Bjerugson is debatable the best player in all of league of legends right now and I do love dyrus, but I am not a wildturtle fan so idk. I like the new curse lineup alot, with xspecial as support cop should really be able to shine, and voyboy has always been great, only problem with that is I really really don't like Iwildominate.

EU: Fnatic is amazing, their adc was like bred to play league competitively and is probably one of the most micro-skilled players out their. Froggen is overrated and his new team sucks. Actually much of the EU LCS is really up in the air because alot of the good players get drafted by NA teams ad since the NA scene is much more profitable they want to come over.

Bjergsen the best?  But what about the Koreans?
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mcmcsalot

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Re: League of Legends
« Reply #120 on: May 18, 2014, 07:03:00 pm »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.

I have seen every game except all stars. Its what you get with a rowing machine and a computer/projector in your basement

NA: My favorite team has been TSM forever, but i was a TSM fan back when then lineup was rainman/oddone/regi/chaox/xspecial...so that team doesnt really exists anymore. Bjerugson is debatable the best player in all of league of legends right now and I do love dyrus, but I am not a wildturtle fan so idk. I like the new curse lineup alot, with xspecial as support cop should really be able to shine, and voyboy has always been great, only problem with that is I really really don't like Iwildominate.

EU: Fnatic is amazing, their adc was like bred to play league competitively and is probably one of the most micro-skilled players out their. Froggen is overrated and his new team sucks. Actually much of the EU LCS is really up in the air because alot of the good players get drafted by NA teams ad since the NA scene is much more profitable they want to come over.

Bjergsen the best?  But what about the Koreans?

I legitimately believe that bjergsen is better than the koreans, I don't know if you have seen the all stars show matches, but bjergsen plays against all the other pros in a bunch of different modes and specifically URF mode, he gets almost 30 kills and 1v4's the enemy team. In a game that increases your abilities, it enhances your ability to micro. I legit think he is the best. He has been carrying tsm the entire last split cannot wait to see what they do with a good jungler
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Titandrake

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Re: League of Legends
« Reply #121 on: May 19, 2014, 04:03:25 am »
0

How much do you all follow LCS / what's your favorite teams? I try to at least follow the matches and watch a few every weekend.

I have seen every game except all stars. Its what you get with a rowing machine and a computer/projector in your basement

NA: My favorite team has been TSM forever, but i was a TSM fan back when then lineup was rainman/oddone/regi/chaox/xspecial...so that team doesnt really exists anymore. Bjerugson is debatable the best player in all of league of legends right now and I do love dyrus, but I am not a wildturtle fan so idk. I like the new curse lineup alot, with xspecial as support cop should really be able to shine, and voyboy has always been great, only problem with that is I really really don't like Iwildominate.

EU: Fnatic is amazing, their adc was like bred to play league competitively and is probably one of the most micro-skilled players out their. Froggen is overrated and his new team sucks. Actually much of the EU LCS is really up in the air because alot of the good players get drafted by NA teams ad since the NA scene is much more profitable they want to come over.

Bjergsen the best?  But what about the Koreans?

I legitimately believe that bjergsen is better than the koreans, I don't know if you have seen the all stars show matches, but bjergsen plays against all the other pros in a bunch of different modes and specifically URF mode, he gets almost 30 kills and 1v4's the enemy team. In a game that increases your abilities, it enhances your ability to micro. I legit think he is the best. He has been carrying tsm the entire last split cannot wait to see what they do with a good jungler

I'd still rate some of the top korean mid laners over him. Faker for sure, maybe Ryu, definitely Dade when he plays a good champion. He's a good player, but I wouldn't put stock in URF mode as an indicator of skill. Think of it as, once you get ahead, each of your skills is doing more damage. So, when everyone's sending out 5 times as many skills per team fight, the difference in your damage outputs is going to be much more magnified than in a normal game, so an early lead snowballs incredibly hard.

Pretty much all the top players have the same level of pure mechanics, the skill difference comes from innate game sense, and I don't think Bjergsen's is as good.
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theory

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Re: League of Legends
« Reply #122 on: May 19, 2014, 09:39:53 am »
0

We need one more!  I'll throw out some suggested times, and you all tell me what time is best for drafting:

1PM EDT
4PM EDT
6PM EDT
9PM EDT
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mcmcsalot

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Re: League of Legends
« Reply #123 on: May 19, 2014, 10:27:16 am »
0



I'd still rate some of the top korean mid laners over him. Faker for sure, maybe Ryu, definitely Dade when he plays a good champion. He's a good player, but I wouldn't put stock in URF mode as an indicator of skill. Think of it as, once you get ahead, each of your skills is doing more damage. So, when everyone's sending out 5 times as many skills per team fight, the difference in your damage outputs is going to be much more magnified than in a normal game, so an early lead snowballs incredibly hard.

Pretty much all the top players have the same level of pure mechanics, the skill difference comes from innate game sense, and I don't think Bjergsen's is as good.
[/quote]

Yea, I understand what your saying, and obviously I do say he's debatably the best. Though I do disagree that all the top players have the same level of mechanics. There is actually a solid gap in strength in micro skill between players and champions. This is why there is literally a move named after a pro player(lee sin insec) most of the Korean teams have a very good macro game and amazing rotations, however their individual players are not necessarily the best mechanically. I think in a straight up 1v1 bjergsun would beat faker, faker plays very roam heavy mid laners like tf, lulu, and nid, which abuse other teams lack of awareness.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #124 on: May 19, 2014, 10:28:13 am »
0

We need one more!  I'll throw out some suggested times, and you all tell me what time is best for drafting:

1PM EDT
4PM EDT
6PM EDT
9PM EDT

If it's a weekday, gotta be after 5 for me.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #125 on: May 19, 2014, 10:38:07 am »
0

The draft has to be tonight because games start tomorrow!

So, new list of times, and please note which ones you can make and which you can't:

6PM EDT
7PM EDT
8PM EDT
9PM EDT
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mcmcsalot

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Re: League of Legends
« Reply #126 on: May 19, 2014, 12:45:42 pm »
0

The draft has to be tonight because games start tomorrow!

So, new list of times, and please note which ones you can make and which you can't:

6PM EDT
7PM EDT
8PM EDT
9PM EDT

I can make all but later is better if we still need another person I can convince Kaitlin to do it
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #127 on: May 19, 2014, 01:07:15 pm »
0

We have four now:

me
mcmcsalot
twistedarcher
Summoner Zappie = ?
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mcmcsalot

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Re: League of Legends
« Reply #128 on: May 19, 2014, 01:30:49 pm »
0

We have four now:

me
mcmcsalot
twistedarcher
Summoner Zappie = ?

Do we wanna do like $10 a piece, 1st place gets $30 2nd keeps their money? We can worry about sending the money later, I think were all trustworthy enough people not to have the money held anywhere.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #129 on: May 19, 2014, 02:24:00 pm »
0

I play League too, so hopped on to this thread and checked out this 'fantasy LCS', but i don't know if i really want to be part of it, what i was supposed to fill in at 'team', and how to sign off

edit: and i live in CEST with summertime adjustment (20:30 now)
« Last Edit: May 19, 2014, 02:28:33 pm by Zappie »
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theory

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Re: League of Legends
« Reply #130 on: May 19, 2014, 04:35:12 pm »
0

...why did you sign up if you didn't want to participate? 

If someone else actually wants to play, then I'll remake the league.  Otherwise we'll just do the draft sometime this evening, and if you aren't able to make it then you'll get your team auto-picked for you.
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mcmcsalot

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Re: League of Legends
« Reply #131 on: May 19, 2014, 04:43:25 pm »
0

...why did you sign up if you didn't want to participate? 

If someone else actually wants to play, then I'll remake the league.  Otherwise we'll just do the draft sometime this evening, and if you aren't able to make it then you'll get your team auto-picked for you.

Can he exit the draft or be kicked?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #132 on: May 19, 2014, 05:00:24 pm »
0

Doesn't seem possible.
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mcmcsalot

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Re: League of Legends
« Reply #133 on: May 19, 2014, 05:56:11 pm »
0

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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Twistedarcher

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Re: League of Legends
« Reply #134 on: May 19, 2014, 06:09:52 pm »
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I can do tonight when I get home. If we need a 4th ill get nkirbit to do it.
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theory

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Re: League of Legends
« Reply #135 on: May 19, 2014, 06:18:14 pm »
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9PM EDT work for everyone?
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Twistedarcher

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Re: League of Legends
« Reply #136 on: May 19, 2014, 06:20:01 pm »
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Yeah. Nkirbit can't do tonight. Can we do just 3?
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mcmcsalot

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Re: League of Legends
« Reply #137 on: May 19, 2014, 06:21:09 pm »
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Yeah. Nkirbit can't do tonight. Can we do just 3?

Kaitlin can join.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #138 on: May 19, 2014, 06:22:59 pm »
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How does in the next 15 min or so sound?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Twistedarcher

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Re: League of Legends
« Reply #139 on: May 19, 2014, 06:23:45 pm »
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I won't be home for 30 more, can do it when I'm home
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mcmcsalot

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Re: League of Legends
« Reply #140 on: May 19, 2014, 06:43:36 pm »
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http://fantasy.lolesports.com/en-US/join/league/144804/w9b4uIZAYu2ddCCjxl2G

This is a redo

So this is the one for you to join TA, Baisically let me know when your ready and then Ed let me know when your ready and we will start

Thinking 7 forum time.

Sorry if it seams like I hijacked this thing, I don't mean to be.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #141 on: May 19, 2014, 06:54:16 pm »
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I'll be on Skype/LoL for the rest of the evening, so just ping me on either.
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Twistedarcher

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Re: League of Legends
« Reply #142 on: May 19, 2014, 07:01:22 pm »
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I'm here. Let me find you guys on Skype and add you there.
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theory

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Re: League of Legends
« Reply #143 on: May 22, 2014, 10:52:34 am »
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Week 1 looks pretty good to me so far ... FNC doing unusually poorly and screwing over everyone else.
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mcmcsalot

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Re: League of Legends
« Reply #144 on: May 22, 2014, 12:35:25 pm »
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Week 1 looks pretty good to me so far ... FNC doing unusually poorly and screwing over everyone else.

Just wait for c9 to take an unusual plummet as well!
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #145 on: May 22, 2014, 05:38:59 pm »
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Very comically this is going to come down to TSM vs C9, if TSM can hold it together and come out strong me and TA will win, if C9 has the better week ed and kaitlin should come out on top
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #146 on: May 24, 2014, 09:07:56 pm »
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Finally started my ranked placements matches. 2-0 so far, with the first match being one of the most enjoyable matches I've played yet (Everyone was on their first placement, super friendly, and we stomped them!)

Edit: Disconnected in my third game, and now it's telling me I have played 4/10 of my placements. Does the loss get double counted and I'm 2-2 now?
« Last Edit: May 25, 2014, 12:30:36 pm by Twistedarcher »
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mcmcsalot

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Re: League of Legends
« Reply #147 on: May 25, 2014, 08:27:02 pm »
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Week 1 looks pretty good to me so far ... FNC doing unusually poorly and screwing over everyone else.

The hype...is real...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Twistedarcher

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Re: League of Legends
« Reply #148 on: May 26, 2014, 03:41:51 am »
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Awwww yeahhh undefeated.
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nkirbit

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Re: League of Legends
« Reply #149 on: June 30, 2014, 10:18:41 pm »
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I just got promoted for the first time!  I'm sure many of you have many times before, but it was cool to experience for the first time.  I even jumped two divisions at once!
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theory

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Re: League of Legends
« Reply #150 on: June 30, 2014, 10:32:53 pm »
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Awesome!!  What's your league name?  Do I already have it?
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nkirbit

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Re: League of Legends
« Reply #151 on: June 30, 2014, 10:51:05 pm »
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It's nkirbit as well.  I think we've played a game, but I didn't add you.. I just shot you an invite though.
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mcmcsalot

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Re: League of Legends
« Reply #152 on: June 30, 2014, 11:21:26 pm »
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I just got promoted for the first time!  I'm sure many of you have many times before, but it was cool to experience for the first time.  I even jumped two divisions at once!

Congrats! The double division jump is a really good sign that you are a much better player than your rank :)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Twistedarcher

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Re: League of Legends
« Reply #153 on: July 07, 2014, 12:18:16 am »
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If there's anyone else here playing, we made a ranked FDS team. You should join!
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theory

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Re: League of Legends
« Reply #154 on: July 07, 2014, 09:58:45 am »
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That was a ton of fun, even though we lost.  I think Jarvan has to be more of a later pick for me, since against a Tristana I'm just so miserable.  Someone like Vi would have put her in her place, or even Cho'Gath could just be the ultimate peeling machine.

Then again, everything ideally is a late pick ... so I dunno.  I like Shawnee's Anivia a lot but that has to be our last pick every time.  Against a more immobile team comp (imagine if their Zac was a Shen instead) I think we dumpster every teamfight with the Jarvan/Anivia ults.
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Twistedarcher

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Re: League of Legends
« Reply #155 on: July 07, 2014, 11:19:21 am »
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Yeah, it was a load of fun. Hopefully I'll figure out how to get my mic to work at some point :P

I think my Morg play was definitely the weak link -- I've played less than 10 games with her, and I'll get better, but I probably should have stuck with Gragas who I'm more comfortable with. I definitely felt a lot less pressure to win in this than in a solo ranked game, though, which is definitely a good thing.

I think we're limited a bit on swapping by myself and Nkirbit both owning less than 20 champions. If Anivia is someone we're going to be regularly picking though I can definitely buy her to help out.

Edit: I definitely use the word definitely too much...
« Last Edit: July 07, 2014, 11:23:19 am by Twistedarcher »
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theory

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Re: League of Legends
« Reply #156 on: July 07, 2014, 11:56:55 am »
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Heck no, I had the lowest KDA and wasn't always on the same page with mcmcsalot.  Also, I wasn't watching you in teamfights but it seemed like you guys did well in lane.  I do think you should play whatever you're comfortable with, and we can all modify what we play to adjust. 

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nkirbit

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Re: League of Legends
« Reply #157 on: July 07, 2014, 02:22:18 pm »
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That game was way closer than I thought it was at the end.. they were only 2.3k gold up before the last fight.  I would've guessed that it was closer to 10k.

I had tons of fun playing!
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mcmcsalot

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Re: League of Legends
« Reply #158 on: July 07, 2014, 03:42:33 pm »
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Yea I had probably the most fun I have had I a long time playing league when I wasn't just enjoying stomping. Shawnee can definitely play lulu/ori mid as well and those are safer picks if she's higher on the list. I suggest nkirbit and TA buy shyvanna as that is a likely pick for me and can be early.

I had so much fun I will definitely get back into watching streams and lcs(I haven't watched since the split started) and get better at shot calling, I think that's a definite weak point for us. If my calls improve and I'm more confident it will be easier to make sure we are all on the same page which is really important.

We were really close in skill and lane to them, but I put us in some bad positions which put us really far back.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #159 on: July 07, 2014, 07:44:41 pm »
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I'll be on in 2 hours or so if you all want to do this again.
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theory

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Re: League of Legends
« Reply #160 on: August 04, 2014, 01:17:16 pm »
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Congrats to Kaitlin for winning the Fantasy LCS league!
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Twistedarcher

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Re: League of Legends
« Reply #161 on: August 06, 2014, 11:56:33 am »
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Congrats to Kaitlin for winning the Fantasy LCS league!

Congrats!

My participation in this kinda fell off, it just didn't keep me interested at all. Keeping up with LCs is enough of a time commitment on its own.


Also, we should play some more ranked games so we don't lose our team name!
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nkirbit

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Re: League of Legends
« Reply #162 on: August 10, 2014, 12:54:58 am »
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Also, we should play some more ranked games so we don't lose our team name!

Yes!  We should arrange a time we can all do it.  For now, I'm pretty much free whenever, so whatever times are best for you all works for me.
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theory

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Re: League of Legends
« Reply #163 on: August 11, 2014, 01:28:42 pm »
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In thinking more about our games yesterday, I think dragon control really changes the game considerably.  We were on point with every single dragon and so even if we fell behind early, we were never really behind in global gold.
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Warrior

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Re: League of Legends
« Reply #164 on: August 13, 2014, 03:37:06 pm »
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I started playing League about a year ago. My username is ConfuzedWaffle. Add me!
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theory

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Re: League of Legends
« Reply #165 on: August 13, 2014, 04:32:19 pm »
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Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.
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Warrior

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Re: League of Legends
« Reply #166 on: August 13, 2014, 05:03:00 pm »
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Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.

Great! Do you guys usually play normals?
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nkirbit

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Re: League of Legends
« Reply #167 on: August 13, 2014, 05:05:59 pm »
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Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.

Great! Do you guys usually play normals?

Hey, I'll add you later when I'm on.

We recently started a ranked team, and we try to play that whenever we have 5 people.  It's not a high pressure situation, though.. we routinely rotate players in a desperate attempt to find 5, so pretty much anyone who is online and willing to play is able to.
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Warrior

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Re: League of Legends
« Reply #168 on: August 13, 2014, 05:30:22 pm »
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Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.

Great! Do you guys usually play normals?

Hey, I'll add you later when I'm on.

We recently started a ranked team, and we try to play that whenever we have 5 people.  It's not a high pressure situation, though.. we routinely rotate players in a desperate attempt to find 5, so pretty much anyone who is online and willing to play is able to.

Great! I haven't even wanted to do my solo queue provisionals this season lol. What roles do you main?
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markusin

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Re: League of Legends
« Reply #169 on: August 13, 2014, 05:52:41 pm »
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Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.

Great! Do you guys usually play normals?

Hey, I'll add you later when I'm on.

We recently started a ranked team, and we try to play that whenever we have 5 people.  It's not a high pressure situation, though.. we routinely rotate players in a desperate attempt to find 5, so pretty much anyone who is online and willing to play is able to.

Great! I haven't even wanted to do my solo queue provisionals this season lol. What roles do you main?
Yeah, If you guys are constantly short of a support, maybe I'll have motivation to get to level 30. Currently at level 20 before I stopped playing in May.
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theory

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Re: League of Legends
« Reply #170 on: August 13, 2014, 06:17:53 pm »
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We rotate around depending on who's available.  If Ryan/Kaitlin are on, I jungle; if JR [non f.dser though I know him through boardgames] is playing, then I mid.

If you're only level 20, we are still happy to play with you!  We're mentoring someone else on her trek to 30 right now, so you can join in that :)

(And yes, I know it's a real grind to get to 30, but there's an advantage to it, which is that you kind of need that much experience in the game to get good at it.)
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markusin

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Re: League of Legends
« Reply #171 on: August 13, 2014, 06:29:42 pm »
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We rotate around depending on who's available.  If Ryan/Kaitlin are on, I jungle; if JR [non f.dser though I know him through boardgames] is playing, then I mid.

If you're only level 20, we are still happy to play with you!  We're mentoring someone else on her trek to 30 right now, so you can join in that :)

(And yes, I know it's a real grind to get to 30, but there's an advantage to it, which is that you kind of need that much experience in the game to get good at it.)
Cool, and yeah I really like the level 30 system for ranked. It ensures an even playing field for masteries and rune availabilities. You also get the play experience along the way.

What happened was I binge grinded to get to level 20 before the April 30% off rune sale ended. That left me burned out of LoL for awhile. I should have more time for it once school starts again in September.
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theory

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Re: League of Legends
« Reply #172 on: August 13, 2014, 06:41:57 pm »
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Do you have a group of people to play with?  I find that my enjoyment of League declines dramatically if I'm not playing in a group of friends.
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nkirbit

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Re: League of Legends
« Reply #173 on: August 13, 2014, 06:57:20 pm »
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Markusin, what's your name on league?
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Twistedarcher

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Re: League of Legends
« Reply #174 on: August 14, 2014, 02:51:28 pm »
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Yeah, playing with friends is definitely key for making the game more enjoyable.

I play mostly support, I find I'm much better at it than any other role. Nkirbit and I usually duo bottom when we're both on.

Unfortunately my computer /internet is crappy and I can't play a game and be on voice chat at the same time :(

You guys should definitely play with our ranked team when you can!
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markusin

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Re: League of Legends
« Reply #175 on: August 15, 2014, 09:05:10 am »
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Do you have a group of people to play with?  I find that my enjoyment of League declines dramatically if I'm not playing in a group of friends.
Friends are what got me to play League in the first place. They might get back into it once school starts again. Good times.

Markusin, what's your name on league?
My username is Marchvile.
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theory

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Re: League of Legends
« Reply #176 on: September 17, 2014, 05:34:22 pm »
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I'M SO HYPED FOR WORLDS OMG

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Re: League of Legends
« Reply #177 on: September 17, 2014, 05:41:32 pm »
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SO MUCH HYPE
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Twistedarcher

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Re: League of Legends
« Reply #178 on: September 17, 2014, 10:27:17 pm »
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I'm going to try to get up early to watch TSM's game. I am pretty excited for this!
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theory

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Re: League of Legends
« Reply #179 on: September 19, 2014, 10:51:16 am »
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The casters have really stepped it up.  Maybe they're feeding off the energy of the crowd but they are getting me excited for things that aren't even really that exciting. 
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Hydrad

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Re: League of Legends
« Reply #180 on: September 19, 2014, 04:15:21 pm »
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So I just found out there was a mini league community here on f.ds... If anyone wants to add me My name in game is also Hydrad. I'm on NA and I mainly play support/adc (none of my friends like bot lane so I somehow ended up maining it). I would love to play some games with people here.

Oh but if needed I play any role. even if its not my best I always have fun in it.
« Last Edit: September 19, 2014, 04:17:37 pm by Hydrad »
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Re: League of Legends
« Reply #181 on: September 19, 2014, 04:40:21 pm »
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Here's the roster of people so far for easy adding.  I'll edit this into the main post.

theory10b5NA
mcmcsalotmcmcsalotNA
shark_baitLuckyfinNA
popsofctownKirbyHeroNA
TwistedarcherTwistedarcherNA
nkirbitnkirbitNA
WarriorConfuzedWaffleNA
markusinMarchvileNA
HydradHydradNA
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Re: League of Legends
« Reply #182 on: September 19, 2014, 04:43:07 pm »
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Here's the roster of people so far for easy adding.  I'll edit this into the main post.

theory10b5NA
mcmcsalotmcmcsalotNA
shark_baitLuckyfinNA
popsofctownKirbyHeroNA
TwistedarcherTwistedarcherNA
nkirbitnkirbitNA
WarriorConfuzedWaffleNA
markusinMarchvileNA
HydradHydradNA

Oh perfect. When I get home tonight I guess theres a bunch of people I have to add.
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Re: League of Legends
« Reply #183 on: September 19, 2014, 04:44:58 pm »
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Also we have a ranked 5's team!  But since I haven't played League in about two weeks thanks to some horrible work crises, I am worried it is going to decay!  So we should all try again and play.  We are mostly flexible in roles though we like to send the twins bot lane together :)
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Re: League of Legends
« Reply #184 on: September 19, 2014, 04:46:48 pm »
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Also we have a ranked 5's team!  But since I haven't played League in about two weeks thanks to some horrible work crises, I am worried it is going to decay!  So we should all try again and play.  We are mostly flexible in roles though we like to send the twins bot lane together :)

You still have another 2 weeksish before it decays then. Theres still time!
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Re: League of Legends
« Reply #185 on: September 19, 2014, 05:41:40 pm »
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I even got Insomniac's summoner name too :)  Check the OP
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Re: League of Legends
« Reply #186 on: September 21, 2014, 07:56:15 am »
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What division are you guys in ?(like an average)
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Re: League of Legends
« Reply #187 on: September 21, 2014, 09:23:25 pm »
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What division are you guys in ?(like an average)

Hydrad and Mcmc are low plat, Theory is low gold, Nkirbit and I are mid-high silver. That's all for the people I know.
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Re: League of Legends
« Reply #188 on: September 22, 2014, 03:33:56 am »
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I might join when I get my new pc. (under the fabulous name Summoner Zappie)
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Re: League of Legends
« Reply #189 on: October 19, 2014, 03:26:16 am »
+1

I'm at a thing.
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Re: League of Legends
« Reply #190 on: October 19, 2014, 09:34:27 am »
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Oh! Omg are you at the thing I'm going to be so jealous you don't understand!
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #191 on: October 19, 2014, 09:52:49 am »
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I wish I was at a thing...
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Re: League of Legends
« Reply #192 on: October 19, 2014, 05:16:02 pm »
+1

Oh! Omg are you at the thing I'm going to be so jealous you don't understand!
Just an Imagine Dragons concert...

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Re: League of Legends
« Reply #193 on: October 19, 2014, 05:19:01 pm »
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thats amazing! did you stay around for just the finals day or were you there for multiple days?
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Re: League of Legends
« Reply #194 on: October 19, 2014, 05:48:34 pm »
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omg Axxle do you play League?
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Re: League of Legends
« Reply #195 on: October 21, 2014, 12:12:28 am »
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thats amazing! did you stay around for just the finals day or were you there for multiple days?
Just there for finals but they were pretty exciting!

omg Axxle do you play League?
No :'(

My brother and friends play and I tagged along. Very glad I went though!
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Re: League of Legends
« Reply #196 on: November 11, 2014, 10:33:05 am »
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Congrats to those that made their goals at the end of the season.  These are my stats for 10b5:

  • 206 wins, 215 losses, 49% winrate
  • 239:42:20 of ranked playtime, earning 4,529,539 gold
  • Played 37 different champs and went up against 101 different lane opponents
  • Lane opponents against whom I did best (min. 5 games): Ryze (4-1, 4.0/2.6/10.6); Nidalee (5-1, 6.8/3.3/9.5); Pantheon (8-1, 6.2/4.3/11.9)
  • Lane opponents against whom I did worst (min. 5 games): Kha'Zix (0-5, 2.4/5.2/3.0); Teemo (1-5, 4.0/5.8/4.8 ); Blitzcrank (2-9, 1.3/6.0/10.7)
  • Blue side win rate: 56% (+16/-20 LP); Purple side win rate: 41% (+20/-16 LP)
  • Stats by role and champ:


Goals for next season:
  • Don't mess around and play champs you're bad at just because you got promoted (on my 18 least-played champs I went 8-37)
  • Improve kill participation, particularly on mid laners
  • Never play ADC
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Re: League of Legends
« Reply #197 on: November 11, 2014, 11:29:36 am »
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Hey ed, could you make one of those for me that's blank that I could fill in as I go for next season?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #198 on: November 11, 2014, 11:30:07 am »
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Also I finally get to change my forum icon!!! :)
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #199 on: November 11, 2014, 03:03:47 pm »
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Hey ed, could you make one of those for me that's blank that I could fill in as I go for next season?
I'm working on an even fancier one and I'll share that around.
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Re: League of Legends
« Reply #200 on: November 11, 2014, 06:52:09 pm »
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oh man I wish I kept stats like that.

All I know is that thresh carried me and I don't know if I'm good at any other champs :D

I'd be interested in getting that new one your working on also!
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Re: League of Legends
« Reply #201 on: November 11, 2014, 07:07:39 pm »
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oh man I wish I kept stats like that.

All I know is that thresh carried me and I don't know if I'm good at any other champs :D

I'd be interested in getting that new one your working on also!

Right! I am in the same boat, all I know is that I am a fantastic micro shyvanna and renecton, I am also super prone to tilting if I am not super focused.(maybe is because I am too focused and psych myself out)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #202 on: January 10, 2015, 09:34:45 am »
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1) I got Void Fizz as my mystery gift! 

2) Fantasy LCS is starting soon -- who's in?
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Re: League of Legends
« Reply #203 on: January 10, 2015, 11:21:32 am »
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Oh man, that's cool. Time to log on to see if mine's been delivered yet.

I think I'm out -- it really didn't keep me interested last season.

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Re: League of Legends
« Reply #204 on: January 10, 2015, 11:25:29 am »
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Hey ed, could you make one of those for me that's blank that I could fill in as I go for next season?
I'm working on an even fancier one and I'll share that around.

you should share this!
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Re: League of Legends
« Reply #205 on: January 12, 2015, 09:56:10 am »
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Hey ed, could you make one of those for me that's blank that I could fill in as I go for next season?
I'm working on an even fancier one and I'll share that around.

you should share this!

Yes you should!
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #206 on: January 12, 2015, 09:57:10 am »
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1) I got Void Fizz as my mystery gift! 

2) Fantasy LCS is starting soon -- who's in?

I'm sure me and Kaitlin would be in for it again, I kind of checked out toward the ends of ours last time as well, but I still had fun :)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #207 on: January 13, 2015, 03:52:04 pm »
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Fantasy LCS is live!  You guys better sign up!

Here's the link to our league: http://fantasy.lolesports.com/share/join/league/397248/6O9F1AhK7ZcJUAJahBxm
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Re: League of Legends
« Reply #208 on: January 13, 2015, 06:06:57 pm »
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Here's a beta preview of my current sheet.  The coolest feature is that it should be auto-populating; you just have to click a button and it will fetch your most recent ranked games to populate the sheet :)  In addition it will show you information about your CS/min compared to your lane opponent.

https://docs.google.com/spreadsheets/d/14yz3AVkchsCqCmLnKzH4b0bfGdvSn8nciTnkdBPuFNo/edit#gid=0
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Re: League of Legends
« Reply #209 on: January 13, 2015, 09:55:49 pm »
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Woah. I'm guessing there's no way to get this from normals, since there's not as much data available for them?
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Re: League of Legends
« Reply #210 on: January 13, 2015, 10:52:04 pm »
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I'm actually not sure about that.  I haven't tested it with normal games.  I know that it is more limited in some ways but it may or may not matter.
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Re: League of Legends
« Reply #211 on: January 15, 2015, 03:38:44 pm »
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Tried it with normal games and it was not happy.  Sorry!  Guess you'll just have to play ranked :)
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Re: League of Legends
« Reply #212 on: January 15, 2015, 06:02:42 pm »
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I'm PMing those of you who expressed interest with instructions for the sheet.
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Re: League of Legends
« Reply #213 on: January 15, 2015, 09:46:27 pm »
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Tried it with normal games and it was not happy.  Sorry!  Guess you'll just have to play ranked :)

Guess so :(
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Re: League of Legends
« Reply #214 on: January 16, 2015, 09:52:20 pm »
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Insomniac + Warrior are in for Fantasy LCS!  We are hoping to draft this Sunday and need one (or three) more!

Here's the link to our league: http://fantasy.lolesports.com/share/join/league/397248/6O9F1AhK7ZcJUAJahBxm
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Re: League of Legends
« Reply #215 on: January 20, 2015, 12:44:14 pm »
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So who's ready for S5?

My goals this season are:

1) Get gold (I don't think this will take too long, depending on how placements go)
2) Become competent in every role except for ADC (I don't think mid/top are too far off, jungle will take some work though)
3) Play ranked 5s more consistently
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Re: League of Legends
« Reply #216 on: January 20, 2015, 01:09:38 pm »
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Taking a page from runners and identifying my A/B/C goals:

A Goal: Platinum IV
B Goal: Platinum V
C Goal: Get out of Gold V

Analyzing my season 4 ranked spreadsheet has also made me resolve to focus on my strengths instead of trying to play weird stuff.  My plan is to focus hard on Nasus / Jax / Jarvan IV / Janna / Blitzcrank / Thresh / Fizz and never ever ever ever ever ADC.
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Re: League of Legends
« Reply #217 on: January 20, 2015, 03:16:03 pm »
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It's funny how many people I know who are willing to play any role other than ADC. I think for me personally, it's because I play with nkirbit all the time and he only plays ADC, but I would definitely guess it's the role people are the least willing to play on average.
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Re: League of Legends
« Reply #218 on: January 20, 2015, 06:05:38 pm »
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I'm just not good at playing champions that never Flash into combat :(
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Re: League of Legends
« Reply #219 on: January 20, 2015, 06:36:30 pm »
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You could incorporate zhonyas into your blue ezreal build :p
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Re: League of Legends
« Reply #220 on: January 21, 2015, 07:00:34 pm »
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Hmm, I like to play adc and champs that flash into combat...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: League of Legends
« Reply #221 on: March 18, 2015, 01:08:18 am »
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The Gold V struggle is was real:



Alternative explanation: the path to true Elo heaven is paved with dying less.
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Re: League of Legends
« Reply #222 on: March 18, 2015, 01:12:25 am »
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Fix the kdas! This picture should just show you how your way is incorrect :)
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Re: League of Legends
« Reply #223 on: March 18, 2015, 12:44:08 pm »
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Don't you mean show how my way is more useful?

If I went 0-1-0 and then 200-100-0, I think it is more useful to express my "typical" KDA as ~1, rather than ~2.

For example my Gold IV "total" KDA is 3.11.  My Gold III "total" KDA is 3.7.  It seems that those are basically equivalent, with some small improvement in Gold III.  In actuality, I have had much higher double digit KDA's in Gold III that I never had in Gold IV, thus boosting my "average" KDA.
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Re: League of Legends
« Reply #224 on: March 18, 2015, 01:37:31 pm »
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Well, I think total kda is a more useful stat than average kda. Let me grab my stats from Silver V:
Game 1: 7/4/5 3.00 KDA
Game 2: 0/3/17 5.67 KDA
Game 3: 1/2/16 8.50 KDA
Game 4: 0/3/20 6.67 KDA
Game 5: 1/1/11 12.0 KDA
Game 6: 2/2/11 6.5 KDA
Game 7: 1/0/7 8.00 KDA
Game 8: 4/2/10 7.00 KDA
Total KDA: 16/17/97 6.65 KDA
Average KDA: 7.99 KDA

Now, because my KDAs are extremely consistent, there's not too much difference between average and total KDA.

However, looking at your Gold III stats, you have an average KDA of 8.38, and a total KDA of 3.70. This would be heavily influenced by some good games you've had. Despite the fact that my total KDA was almost twice as high as yours, our average KDAs are comparable.

I just think that average KDA rewards good games too much while not punishing you for bad games. There's a large difference between a KDA of .5 and a KDA of 1, but average KDA doesn't weight them too differently over the long run. On the other hand, the difference between a game of 5 KDA and 6 KDA isn't that much (you did a bit better, but they're really not all that different -- probably 2/3 kills or assists would make the difference), but this difference is weighted more in average KDA.

I'm pretty sure LCS and other professional leagues use total KDA, not average KDA, as their statistic.
« Last Edit: March 18, 2015, 03:06:59 pm by Twistedarcher »
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Twistedarcher

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Re: League of Legends
« Reply #225 on: March 18, 2015, 01:38:47 pm »
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I'd argue that the difference between a .5 and 1 KDA is the same as the difference between a 1 and 2 KDA, a 5 and 10 KDA, etc. Total KDA treats it as such -- average KDA doesn't.
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theory

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Re: League of Legends
« Reply #226 on: March 19, 2015, 11:18:56 am »
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I guess I can see that...do you think it still holds true for DF, though?
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nkirbit

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Re: League of Legends
« Reply #227 on: March 19, 2015, 12:36:04 pm »
+2


Alternative explanation: the path to true Elo heaven is paved with dying less.

The path to true Elo heaven is paved with Sejuani games!
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Twistedarcher

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Re: League of Legends
« Reply #228 on: March 19, 2015, 12:37:25 pm »
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I don't think it matters as much for DF -- Average DF is just Total DF / number of games.
 
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theory

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Re: League of Legends
« Reply #229 on: April 05, 2015, 11:26:01 am »
+1

In celebration of Easter:




"And on the third game He has risen"
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theory

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Re: League of Legends
« Reply #230 on: April 05, 2015, 11:35:59 am »
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Really I just had a great weekend:
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Re: League of Legends
« Reply #231 on: April 25, 2015, 09:21:23 pm »
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a bit late but congratz theory thats awesome!
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theory

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Re: League of Legends
« Reply #232 on: May 24, 2015, 07:43:06 pm »
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Who wants to do another season of fantasy LCS?

Sign up here:

http://doodle.com/97bgn9kqpth5qcik#table

All times are in EDT (GMT -4).  We'll use that to pick a time for the draft, then I'll create the league right before we start drafting.
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theory

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Re: League of Legends
« Reply #233 on: May 26, 2015, 02:08:57 pm »
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Is there anyone else around and available to draft tonight at 10PM EDT?  If not we'll have to call this off :(
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Awaclus

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Re: League of Legends
« Reply #234 on: May 26, 2015, 02:57:28 pm »
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Is there anyone else around and available to draft tonight at 10PM EDT?  If not we'll have to call this off :(

I could be available if I'm needed, but I haven't played, like, since I discovered Dominion, my ping might be pretty high and my favorite build used to be ADC Fiddle so you probably don't want me there.  :P
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theory

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Re: League of Legends
« Reply #235 on: May 26, 2015, 04:47:20 pm »
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I think you are misunderstanding -- we are looking for someone to participate in Fantasy LCS, where we all pick pro players that we think will do well this upcoming split -- fantasy sports for a fake sport, if you will :)
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Re: League of Legends
« Reply #236 on: May 26, 2015, 06:27:27 pm »
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I think you are misunderstanding -- we are looking for someone to participate in Fantasy LCS, where we all pick pro players that we think will do well this upcoming split -- fantasy sports for a fake sport, if you will :)

I can do it!
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Awaclus

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Re: League of Legends
« Reply #237 on: May 26, 2015, 06:37:49 pm »
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I think you are misunderstanding -- we are looking for someone to participate in Fantasy LCS, where we all pick pro players that we think will do well this upcoming split -- fantasy sports for a fake sport, if you will :)

Oh. Well, it still mostly applies I could pick someone at random if it helps!
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theory

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Re: League of Legends
« Reply #238 on: May 27, 2015, 08:04:54 am »
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Apologies -- I fell asleep really early last night :(  Unless you guys have daytime availability today, we will have to cancel this it seems!  Or if you guys are OK with drafting after week 1.
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Re: League of Legends
« Reply #239 on: August 23, 2015, 10:11:45 pm »
+1

Just got back from Madison Square Garden.  My voice is completely gone from all the crazy cheering this weekend - SO HYPE
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Re: League of Legends
« Reply #240 on: August 24, 2015, 02:58:36 am »
+1

I'll be honest, when I was watching the end of the final game, my first thought was that the Doublelift trophy case subreddit was finally going to get a post.
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popsofctown

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Re: League of Legends
« Reply #241 on: August 24, 2015, 04:54:11 pm »
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I have been playing League of Legends a lot more since I moved into a new apartment. Kinda playing half League half Hearthstone, 1/5th smash.  That means I spend 20% of my time playing Hearthstone while asleep ok.

I'm really bad at League and tired of wanting to be good at it because it is so full of the little technical things.  Like when a creep is about to die, and i attack it, and it is at 1 health, then it dies, and I don't get any gold.  And the other guy does the same thing and gets the 20 gold.  We have both practiced it a lot, I wll just never be good at it.  So I'm just kinda accepting being a mediocre player and enjoying ranked and trying my best.  I play Annie a lot because she's fun, and Thresh because I'm decent at him, and then other than that I kinda play whatever.

My roommate plays League, sometimes we duo queue ranked.  Sometimes he's annoying because he complains about teammates a lot though. 


I really hate the new trinket things (I know they are not new but they are new to me because I took a break).  They're too free and thoughtless.  It's like WoW, my ability is off cooldown, the ability doesn't cost mana, I should use the ability (well WoW abilities cost mana, but it's such a small amount of mana that no-one hardly ever cares).  Sometimes I am just walking around jungle, just throw a trinket in the bush because it's free and the cooldown is burning a hole in my pocket.  Later I look at it and the other team is trying to steal our lizard near the trinket.  Oh look, you accidentally ran by the thing I arbitrarily put there.  Unlucky you.  You should have guessed where I was in the jungle when my trinket happened to go off cooldown, also accounting for a random delay where I might forget to do that.  Oh wait, you can't do that, so I guess you shouldn't try to steal Lizard or do anything interesting, ever.

I think it would be cool if they did another paradigm shift and went to expensive, destructible, visible wards only.  So that you make investments to control space on the map and stuff.  Or maybe just go back to the old system where every ward costs money so every ward was put there for a reason.  I get so much more gratification out of killing an Amumu because I saw his mana hungry gameplay last teamfight, remember the last time he took blue, and put my 90 gold ward under his blue, than I do randomly killing Lee Sins that are stealing a Lizard where I happened to drop a ward on my way from a teamfight mid down to clearing bot creeps.

Totally random rant, sorry.

Anyone wanna play with me and tell me how bad i am
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WalrusMcFishSr

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Re: League of Legends
« Reply #242 on: August 24, 2015, 07:10:33 pm »
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I have started playing within the last week or so. Thank you theory for the addiction haha. I am a massive noob, but it's really fun, and I'd be happy to play anytime! I won't complain about you if you don't complain about me hahaha.

Name is WalrusMcFishSr. I'm still experimenting with champions, but the ones I own so far are Garen, Heim, Blitz, and Sivir.
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popsofctown

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Re: League of Legends
« Reply #243 on: August 25, 2015, 10:26:59 am »
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Add KirbyHero.  I might play some Leona-Sivir with you tonight
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Re: League of Legends
« Reply #244 on: August 26, 2015, 08:30:26 am »
+1

I have started playing within the last week or so. Thank you theory for the addiction haha. I am a massive noob, but it's really fun, and I'd be happy to play anytime! I won't complain about you if you don't complain about me hahaha.

Name is WalrusMcFishSr. I'm still experimenting with champions, but the ones I own so far are Garen, Heim, Blitz, and Sivir.

Walrus!!! So glad you have become addicted, we need to play more when I am in a less "silly" mood you have some of the best positioning I've seen on a new player.
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popsofctown

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Re: League of Legends
« Reply #245 on: August 26, 2015, 12:27:47 pm »
+1

Walrus hurt my feewrings
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Re: League of Legends
« Reply #246 on: August 26, 2015, 12:50:31 pm »
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Walrus hurt my feewrings

Sorry man! Didn't mean it. Never had a full group of 5 before. Next time
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theory

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Re: League of Legends
« Reply #247 on: September 03, 2015, 06:43:54 pm »
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I really hate the new trinket things (I know they are not new but they are new to me because I took a break).  They're too free and thoughtless.  It's like WoW, my ability is off cooldown, the ability doesn't cost mana, I should use the ability (well WoW abilities cost mana, but it's such a small amount of mana that no-one hardly ever cares).  Sometimes I am just walking around jungle, just throw a trinket in the bush because it's free and the cooldown is burning a hole in my pocket.  Later I look at it and the other team is trying to steal our lizard near the trinket.  Oh look, you accidentally ran by the thing I arbitrarily put there.  Unlucky you.  You should have guessed where I was in the jungle when my trinket happened to go off cooldown, also accounting for a random delay where I might forget to do that.  Oh wait, you can't do that, so I guess you shouldn't try to steal Lizard or do anything interesting, ever.
I feel like I haven't actually played with you?  We should rectify that if that is true.

Also your warding rant is kind of cute.  But you know, it's not the fact that the ward is there that costs him his life.  It's that he doesn't notice you leaving from lane.  As a hyper aggressive jungler, at the first sign that the enemy knows where I am I know I need to reevaluate my position.
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