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Author Topic: Interview with Donald X.  (Read 793153 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #3600 on: January 15, 2017, 11:58:25 am »
+4

A few of your cards remind me of Magic cards (Courtyard and Brainstorm for example). Are any of your Dominion cards inspired by Magic cards or are these just coincidences?
You managed to cite one of the few Dominion cards I didn't design - Courtyard was Sir Bailey's. I did play around with related things.

I don't think there are any. Me being a game designer was significantly inspired by Magic. In Dominion each player has their own deck; I don't know if I would have thought of that without Magic. And I got the idea for having types on cards from Magic, though for all I know other games did it earlier.

But there is not much overlap between what cards can do in the two games. The one basic thing is draw cards, but the relative value of cards is much different. And of course Courtyard is something you draw and play each pass through your deck, while Brainstorm is something you only draw once if you draw it at all; they are not just the same. Dominion's cards are more like tableau cards than cards in a Magic deck. And drawing cards, I bet Wiz-War had that.

I like to think a little has gone the other way, though for all I know nothing has. Of course there are endless games that just copy Dominion in its entirety, I am not lacking there.

I'm surprised there has never been a Fact or Fiction like card, would that kind of thing just slow the game down too much?
I haven't tested one, but it does sound too slow. You could do it as a one-time thing like Pillage or Mountain Pass.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #3601 on: January 15, 2017, 02:20:45 pm »
0

So Donald, how's that secret dominion expansion you're working on coming along?
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Donald X.

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Re: Interview with Donald X.
« Reply #3602 on: January 15, 2017, 05:41:49 pm »
+2

So Donald, how's that secret dominion expansion you're working on coming along?
Another fine candidate for lamest joke ever posted on f.ds. What's special about this one is that it's trying to get me to be done with this thread. That's gonna be hard to top.
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pacovf

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Re: Interview with Donald X.
« Reply #3603 on: January 16, 2017, 12:36:44 am »
+2

Is there any question you haven't answered yet that you would like someone to ask?

Or anything related to your job as a game designer that you would like to talk about but haven't had the chance to yet?
« Last Edit: January 16, 2017, 10:48:27 am by pacovf »
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Re: Interview with Donald X.
« Reply #3604 on: January 16, 2017, 01:48:24 am »
0

Is there such a thing as a stupid question?
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pacovf

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Re: Interview with Donald X.
« Reply #3605 on: January 16, 2017, 08:35:09 am »
+5

Is there such a thing as a stupid question?

My QFT professor used to day there is no such thing as a stupid question, just stupid people.

...a very approachable man.
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Re: Interview with Donald X.
« Reply #3606 on: January 16, 2017, 09:53:53 am »
+1

So Donald, how's that secret dominion expansion you're working on coming along?
Another fine candidate for lamest joke ever posted on f.ds. What's special about this one is that it's trying to get me to be done with this thread. That's gonna be hard to top.

What are the other candidates?  Man I hope I made the list.
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Re: Interview with Donald X.
« Reply #3607 on: January 16, 2017, 10:46:08 am »
+2

So Donald, how's that secret dominion expansion you're working on coming along?
Another fine candidate for lamest joke ever posted on f.ds. What's special about this one is that it's trying to get me to be done with this thread. That's gonna be hard to top.

What are the other candidates?  Man I hope I made the list.
We need to make a top 30 list.
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Donald X.

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Re: Interview with Donald X.
« Reply #3608 on: January 16, 2017, 11:35:56 am »
+3

Is there any question you haven't answered yet that you would like someone to ask?

Or anything related to your job as a game designer that you would like to talk about but haven't had the chance to yet?
No; I think I have established that I do not have trouble talking endlessly about whatever I feel like talking about. I mean here are some posts: http://forum.dominionstrategy.com/index.php?board=14.0

I'm sure there are game design speeches I haven't given, but only ones where I also do not feel compelled to give them.
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Re: Interview with Donald X.
« Reply #3609 on: January 16, 2017, 12:00:52 pm »
0

Why is the zone in Temporum named "Mere Anarchy" and not just "Anarchy"?
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Re: Interview with Donald X.
« Reply #3610 on: January 16, 2017, 12:05:49 pm »
+1

While we've got you here, any news on when Alternate Realities will release?  Also, why is it "Mere Anarchy" and not just "Anarchy"?
My best guess is late February or early March.

https://en.wikipedia.org/wiki/The_Second_Coming_(poem)
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Re: Interview with Donald X.
« Reply #3611 on: January 16, 2017, 12:07:01 pm »
0

Why is the zone in Temporum named "Mere Anarchy" and not just "Anarchy"?

I think this was answered recently somewhere on f.DS. You could probably search for it. I would if I weren't on mobile.
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Re: Interview with Donald X.
« Reply #3612 on: January 16, 2017, 12:26:21 pm »
+1

Why is the zone in Temporum named "Mere Anarchy" and not just "Anarchy"?

I think this was answered recently somewhere on f.DS. You could probably search for it. I would if I weren't on mobile.

In fact, it was answered directly above your post!
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Re: Interview with Donald X.
« Reply #3613 on: January 16, 2017, 02:40:47 pm »
0

Have stats from online play figured into the design process? Will they?
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werothegreat

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Re: Interview with Donald X.
« Reply #3614 on: January 16, 2017, 03:47:49 pm »
0

Why is the zone in Temporum named "Mere Anarchy" and not just "Anarchy"?

I think this was answered recently somewhere on f.DS. You could probably search for it. I would if I weren't on mobile.

In fact, it was answered directly above your post!

He answered my first question, not my second question.
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Re: Interview with Donald X.
« Reply #3615 on: January 16, 2017, 03:49:57 pm »
+3

Quote from: Wikipedia
The Second Coming

Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.
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werothegreat

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Re: Interview with Donald X.
« Reply #3616 on: January 16, 2017, 04:09:14 pm »
+2

Quote from: Wikipedia
The Second Coming

Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.

Aha.  Interesting.  I thought "the second coming" was referencing when the expansion would come out.
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Donald X.

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Re: Interview with Donald X.
« Reply #3617 on: January 16, 2017, 04:56:12 pm »
0

Have stats from online play figured into the design process?
I don't even see how this could happen. Like, I guess I could find out that an effect was stronger than I expected; except, I would already have found that out other ways.
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Donald X.

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Re: Interview with Donald X.
« Reply #3618 on: January 16, 2017, 05:01:00 pm »
+1

Aha.  Interesting.  I thought "the second coming" was referencing when the expansion would come out.
Late February or early March dude. There will be no commemorative blood-dimmed tide.

If you would like to be "cultured," if that's even a thing these days, if that's even a thing anyone could possibly want or which would have any value, then, I dunno, seems to me, there's a poem worth reading.
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Re: Interview with Donald X.
« Reply #3619 on: January 16, 2017, 09:41:01 pm »
0

Have stats from online play figured into the design process?
I don't even see how this could happen. Like, I guess I could find out that an effect was stronger than I expected; except, I would already have found that out other ways.

Lots of ways, and that's without "rate your game" or "veto mode" features to evaluate enjoyment and popularity respectively.

For example, you could see how many cards Farming Village reveals on average,  and whether that draw effect is worth pursuing on another card (eg a card that draws until it reveals an action or treasure,  then discard for benefit). See how well an effect actually works, beyond just how strong a card is.

 Deconstruct how a card works as a springboard for ideas. An analysis of how remodel is used (ie often less than 2 more) would have easily led to the idea for Butcher (what if you got rewarded for not using the full remodel).

Or you could see how often effects like Vagrant, Merchant etc. actually work to set benchmarks for new conditional cantrips.

Big data is useful in general. Which cards are associated with ragequits? What cards are popular with beginners/intermediate/experts (so you can design a mix to have the right appeal)

And then there's revising expansions (or designing new cards that better achieve the concepts of old cards).
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Deadlock39

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Re: Interview with Donald X.
« Reply #3620 on: January 16, 2017, 11:01:33 pm »
+1

In Kingdom Builder: Marshlands, Getting both Refuge or Fountain tokens "upgrades" the ability.  If I take the second one on my turn before using the first one, is the first ability "upgraded" immediately, effecting my move this turn, or is the "upgrade" not available until the next turn like the tile?

Similarly if I take the second Temple tile before my mandatory action, can I use the ability this turn?

Donald X.

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Re: Interview with Donald X.
« Reply #3621 on: January 17, 2017, 01:57:21 am »
+5

For example, you could see how many cards Farming Village reveals on average,  and whether that draw effect is worth pursuing on another card (eg a card that draws until it reveals an action or treasure,  then discard for benefit). See how well an effect actually works, beyond just how strong a card is.
But what I really care about there is how much people like the card. I get an idea as to how useful the effect is from actual games and playtesters playing actual games, and then when it's published people say how good they think it is on forums. Knowing that stuff more precisely doesn't really get me anywhere, for an already published card. If people love Farming Village, then I can say, I should do another one of those. I can learn that from forums but not from game logs.

Deconstruct how a card works as a springboard for ideas. An analysis of how remodel is used (ie often less than 2 more) would have easily led to the idea for Butcher (what if you got rewarded for not using the full remodel).
It is good to have a variety of techniques for coming up with ideas, and I am there, I have ways to come up with ideas. I made it to Butcher and everything.
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Donald X.

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Re: Interview with Donald X.
« Reply #3622 on: January 17, 2017, 01:59:05 am »
+2

In Kingdom Builder: Marshlands, Getting both Refuge or Fountain tokens "upgrades" the ability.  If I take the second one on my turn before using the first one, is the first ability "upgraded" immediately, effecting my move this turn, or is the "upgrade" not available until the next turn like the tile?

Similarly if I take the second Temple tile before my mandatory action, can I use the ability this turn?
The upgrade doesn't take effect until next turn, like other abilities from tiles. Same with Temple.
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Re: Interview with Donald X.
« Reply #3623 on: January 17, 2017, 12:26:12 pm »
0

In Kingdom Builder: Marshlands, Getting both Refuge or Fountain tokens "upgrades" the ability.  If I take the second one on my turn before using the first one, is the first ability "upgraded" immediately, effecting my move this turn, or is the "upgrade" not available until the next turn like the tile?

Similarly if I take the second Temple tile before my mandatory action, can I use the ability this turn?
The upgrade doesn't take effect until next turn, like other abilities from tiles. Same with Temple.

And if I recall correctly, Canoe can be used on the next player's turn, but not on the same turn you take the Canoe tile, correct?
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Donald X.

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Re: Interview with Donald X.
« Reply #3624 on: January 17, 2017, 01:47:01 pm »
+1

In Kingdom Builder: Marshlands, Getting both Refuge or Fountain tokens "upgrades" the ability.  If I take the second one on my turn before using the first one, is the first ability "upgraded" immediately, effecting my move this turn, or is the "upgrade" not available until the next turn like the tile?

Similarly if I take the second Temple tile before my mandatory action, can I use the ability this turn?
The upgrade doesn't take effect until next turn, like other abilities from tiles. Same with Temple.

And if I recall correctly, Canoe can be used on the next player's turn, but not on the same turn you take the Canoe tile, correct?
That is the house rule I recommend, and the way I have always played it. A technical reading of the rulebook suggests that abilities refresh at the start of your turn, which would make Canoe not work until your next turn.
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