I'm probably one of the worst english speaker of this forum, my apologies. This is why I never write articles. But I think some cards definitely need an article. In my opinion, these cards are :
Base :
- Adventurer : because sometimes it's useful, but it's difficult to see where.
Intrigue :
- Coppersmith : noobs sometimes don't realize the huge potential of this card.
- Maybe pawn : less simple than it seems
Seaside :
- Outpost : for the same reason as coppersmith.
- Salvager :
- Pirate ship
Alchemy :
- Golem
Prosperity :
- Forge : difficult to use at the begining, there are various "additions" to know.
- King's court (I'm very surprised to read that this card don't have article yet...)
- Rabble : I only realized the power of this card seeing WW's videos...
Cornucopia :
- Horn of plenty : clearly. The power of this card is really not obvious at the first glance.
- Remake : Outside the "trasher" power, there are various fun remake tricks you could do, using it close to remodel than chapel...
- Harvest : A bit unpopular card, but I think there are more strategic depth than people give credit for.
Hinterlands :
- Develop : difficult card, really.
- Farmland
- Trader
- Tunnel : how many tunnels do you want, what are the different combos, etc...
Dark Ages :
- Poor house
- beggar
- Count
- Death cart
- Hermit
- Feodum
- Urchin
- Rats
- Knights
- Squire
- Graverobber
- Procession