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Author Topic: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!  (Read 27896 times)

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ashersky

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #75 on: September 13, 2012, 09:32:55 pm »
0

I'm happy to finish so high for my Prairie Village/Iron.  My best submission by far so far.  Maybe I'm learning... Congrats to the dnkywin!
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Archetype

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #76 on: September 13, 2012, 10:16:25 pm »
+2

Yay! My card, Wildfire/Arsenic got 8th! I could have made it a copper, but it was just dripping with so much theme :P

Congrats to the winner! I liked pop's card the best though.
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Schlippy

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #77 on: September 14, 2012, 06:17:56 pm »
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Cadmium
$4 - Action-Duration
+1 Action
+$1
At the start of your next turn, draw as many cards as you have [This Card] in play. Discard down to 6 cards in hand.

So, it's sort of like Caravan that gets stronger if you've played more Cadmiums? If you have 1 in play, draw 1 card. 2 draws 4. 3 draws 9. So, squared. But, you then have to discard down to 6 cards. If you have more than 1 of these in play, it gives you good sifting - and 3 or more is ridonkydonk sifting. I'd guess this is slightly less powerful than Caravan, but not by too much. It's probably fine, but doesn't get me too excited.

After reading others' comments, I realize that these would probably take effect sequentially instead of all at once. So, you play 3, and you get three times to draw 3 and discard down to 6. I don't know if this is what is intended, but that's how it reads if taken literally.
Of course that is intended, the other way would be utterly overpowered imho.
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yuma

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #78 on: September 15, 2012, 11:06:07 am »
0

I think I figured out a possible fix for Recruiter/Boron so that it would have fit the specs of this competition....

the original card was

Quote
$5 - Action-Attack
Choose one: gain an Attack card from the supply; or all other players gain a Curse.
--
When you play this you may reveal Attack cards from your hand. +$1 for each revealed Attack card.

But I think if I changed it to:

$5 - Action-Attack

Choose one: + Action, gain an Attack card from the supply; or all other players gain a Curse card.
--
If you have played 2 or more Attack cards this turn (counting this): +$1


I am not sure if adding the +Action is necessary or not.

I would say that this is the only thing--and it is a pretty minor one--that I don't like about this contest. In that you can't use constructive criticism from other players and get unique perspectives until after your challenge is completed.
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FishingVillage

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #79 on: September 28, 2012, 06:01:48 pm »
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Huh... so uh, if I were to use KC on Salesman, then the cost reduction would occur 3 times, since it's using the same wording as Bridge and not what Highway or Princess uses right?
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eHalcyon

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Re: Mini-Set Design Contest, Challenge #14: Self-Synergizing Card!
« Reply #80 on: September 28, 2012, 06:03:18 pm »
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Huh... so uh, if I were to use KC on Salesman, then the cost reduction would occur 3 times, since it's using the same wording as Bridge and not what Highway or Princess uses right?

Indeed.
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